Worldbuilding in the Neolithic Age: Hearth to Henge and everything in between.

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  • Опубликовано: 10 июн 2024
  • As part of the Eras Defined series, let's examine the agricultural revolution and the rise of the megalith builders. Join me in discussing the elements that you need to build a fantasy world in the neolithic agricultural revolution!
    My books: www.mariemullany.com/work
    World Anvil Affiliate: worldanvil.pxf.io/jitw
    My world: www.worldanvil.com/w/sangwhee...
    Join the Channel: / @justintimeworlds
    Buy my world building services: ko-fi.com/justintimeworlds
    Intro music by Ivan Duch ivanduch.com/songs/
    Chapters
    0:00 Neolithic Introduced
    3:24 Basic Needs
    14:46 Megaliths
    20:08 Economics
    #justintimeworlds #mariemullany #worldbuilding #sangwheelchronicles #neolithic #agriculture #history

Комментарии • 13

  • @JustInTimeWorlds
    @JustInTimeWorlds  Год назад +3

    My books: www.mariemullany.com/work
    World Anvil Affiliate: worldanvil.pxf.io/jitw
    My world: www.worldanvil.com/w/sangwheel-chronicles-mariemullany

  • @HRZN-xj9um
    @HRZN-xj9um Год назад +3

    Hazzah!!! Glad to see you again.

  • @kit888
    @kit888 Год назад +4

    One popular theory is that population pressure was an incentive for agriculture.
    Another advantage of pigs is they put on weight faster than other animals. The fish equivalent is catfish - scrap eaters and fast growers.

  • @rudrasingh2604
    @rudrasingh2604 Год назад +2

    You are awesome!! Please don't stop!

  • @ronecotex
    @ronecotex Год назад +5

    When you mentioned the soil being burnt out that's where the magic we come in handy

    • @JustInTimeWorlds
      @JustInTimeWorlds  Год назад +1

      Absolutely, magic that refreshed the soil would be incredible in this time period.

  • @ronecotex
    @ronecotex Год назад +5

    When you mention monoliths it made me think that could be a status symbol like that's where the mage lives

  • @FardtilUshid
    @FardtilUshid Год назад +2

    Love this series idea

  • @rmt3589
    @rmt3589 11 месяцев назад +2

    This is amazing! I think this is around the target area for a large part of a game I'm working on. And a keypoint in the history of one of the worlds I'm building. As instead of copper being cold worked, magic would start being developed and used in new ways. (Keep the heart pumping, keep the brain working, weird things plants do) As well as the separation of "protohumans" to the three races, Humans, Elfs, and Beastfolk(often called "Demons" as a slur). A big thing, is some things like pottery, weaving, etc. will have a lot more time to develop. No transition metals, so no bronze or iron age. Being replaced with the blend of magic and plastic ages, which each will take longer to develop well than metalworking did in our world.
    (Literally, the game is worldbuilding one of the worlds in my dream game, in a isometric city builder that starts from the ground up. And all the others being largely based on that world, this(earth) world, and other derivatives)

  • @DamienZshadow
    @DamienZshadow Год назад +5

    I was surprised to see this era being discussed in parts, but now I see just how much goes into human development. I had no idea about pigs being domesticated twice, but that makes sense!

    • @JustInTimeWorlds
      @JustInTimeWorlds  Год назад +1

      It's an enormous time period and so much happened. When I developed the script, I was just like nope, this is never going to fit into one rational episode.

    • @DamienZshadow
      @DamienZshadow Год назад +1

      ​@@JustInTimeWorldsThis is me writing any chapter. "This should take about 20 pages..." and then I panic as the first scene begins to take 15. Lol

  • @ronecotex
    @ronecotex Год назад +4

    You could have special land where the soil is permanently fertile excellent point for conflict