The History of Marble Madness - arcade documentary

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  • Опубликовано: 9 сен 2024

Комментарии • 265

  • @chrisfurlough466
    @chrisfurlough466 5 лет назад +53

    Stupid Trivia: This was the first Atari arcade game to be written in the "C" programming language. All previous games were written in "Assembly".

    • @sideburn
      @sideburn 4 года назад +18

      Chris Furlough a lot of firsts. Also the first usage of the Yamaha YM2151 FM synth chip that ended up in the Yamaha DX series of keyboards that pretty much defined the sound of 80’s pop music. Maybe the first game with stereo sound. Also one of the rare games that you can actually complete. I was kinda blown away by this game as a kid in ‘84. Ended up buying a machine about 20 years ago. Still got it and still fun to play!

  • @sevendeuce_72
    @sevendeuce_72 4 года назад +14

    I haven't played this game for 35 yrs. For some reason I woke up with that song in my head. That's why I'm here.

  • @Larry
    @Larry 5 лет назад +43

    Great video Sir, There's actually TWO completely different ports of Marble Madness for the Genesis, one made by EA as seen in your video, and a Japanese exclusive made by Tengen.
    Also, there's only three levels in the GBA version as they were only given six weeks to port it, Klax is also cut in half for the same reason.

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  5 лет назад +11

      I wasn't aware of that Larry, thanks for the info.

    • @calvinthedestroyer
      @calvinthedestroyer 4 года назад +3

      Hello you!

    • @randoarchive
      @randoarchive 4 года назад +2

      Oh wow. I like the Tengen version more. The graphics feel a bit more polished, and the music fits the Genesis sound processor a lot better.

    • @blopat
      @blopat Год назад

      Tengen is actually Atari undercover (Atari Tetris was released on NES ilegally by Atari using that codename)

    • @ClassicTVMan1981X
      @ClassicTVMan1981X 4 месяца назад

      @@blopat Atari, Sente and Tengen (along with "Hanne") are all terms found in the board game Go, which Nolan Bushnell had a fascination with. Each of these, except for Hanne, would surround different companies Bushnell had founded: Atari was actually Bushnell's second pick for the name of his video game company; he originally wanted to call it Sente, a name he would later use for another arcade games division (originally called Videa until being acquired by Chuck E. Cheese's) which he would sell later to Bally Midway (who in turn renamed it Bally Sente).

  • @jovalleau
    @jovalleau 5 лет назад +43

    A Marble Madness Maker game would be cool, along the same vein as Mario Maker.

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  5 лет назад +11

      That would be great

    • @retrogameroom9019
      @retrogameroom9019 4 года назад +3

      Jelles marble runs.....good channel. They are actually showing it on ESPN cuz of the lack of sports with covid 19

    • @youuuuuuuuuuutube
      @youuuuuuuuuuutube 7 месяцев назад

      I can make one if you want. Just problem of property rights ...

  • @Asterra2
    @Asterra2 4 года назад +14

    This game had many standout features and there was never anything like it, before or since, but its music is probably what people remember about it most. The composers were clearly music aficionados-in the "Intermediate" stage music, for example, one can hear the influences of Stravinsky's Rite of Spring. And yes, the Amiga version of this game was legendary, despite being a very early release; a visually arcade-perfect game just a year after the arcade release. 15 years before such a phenomenon would be commonplace. With a little more care, the music could also have been a very close match, as the Amiga would go on to prove, but in truth, games made for home computers, even beasts like the Amiga with capabilities five years too early, rarely aimed for perfection.

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  4 года назад +3

      Absolutely, with a little more care the Amiga version would've been 100% arcade perfect. Still though, it's a great little version

    • @jessesilverman4088
      @jessesilverman4088 4 года назад

      What you said. They recycled some of it into Gauntlet, no?

    • @ClassicTVMan1981X
      @ClassicTVMan1981X 4 месяца назад

      @@jessesilverman4088 If you mean the original arcade release of Gauntlet, then, yes, Hal Canon and Earl Vickers (but without Brad Fuller) also worked on the music for that.

  • @laurencevanhelsuwe3052
    @laurencevanhelsuwe3052 4 года назад +3

    I recall the arrival of Marble Madness in our local Oostende (BE) arcade. The scrolling of the playfield was as smooth as crystal, and the sound effects and music tracks were of a quality not seen before in lesser games. I managed to get the arcade owner to let me have a look inside the cabinet.. where I found the complete schematics of the hardware. I was in heaven.. I quickly spent hard cash photocopying all the schematics. Not that long after (maybe within a year) I bought one of the first Amigas to be sold in Belgium. And within one more year, the Amiga version of Marble Madness was released on the Amiga, proving that the Amiga too, had amazing hardware. The port was a very good copy of the original, with especially the sound being faithfully recreated.

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  4 года назад +2

      That's awesome that you were able to copy the schematics back then. I never knew arcade owners had a tendency to put the manuals inside the cabinet until recently. Thanks for sharing your story :-)

  • @chriswinkler284
    @chriswinkler284 4 года назад +9

    I remember during gameplay at random intervals, a fairy wand would land on your marble adding ten seconds to your overall time to beat the coarse. This was a blessing and a curse at the same time depending on where your marble was/is. For instance, if you're riding the wave in Intermediate race and the wand appears, you run the risk of falling over the edge. If you're on the catapult on Aerial race, the catapult will engage, but your marble will remain stationary due to the fairy wand and you're literally STUCK! You can't move at all and the only way it will end is when you run out of time. The plus side is while you're in the air, your score increasing by 10's moves faster due to a unique mechanic. You see, you are indeed stuck but the game thinks your marble is still in the air from the catapult throw. Weird, huh? Depending on how much time remains on the Aerial race should this freak accident arise, it will add at least 1,000 points to your overall score before the OUT OF TIME GAME OVER box down at the bottom appears before going back to the title screen/High Rollers board. Thanks for the upload, PatmanQC. I have this for the original NES at it still works and is alot of fun despite being so short :P

  • @jmogler
    @jmogler 4 года назад +9

    I just attended Freeplay Florida and a Marble Madness II cabinet was there on display with full artwork and was fully playable.

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  4 года назад +1

      That's awesome, I would love to play it

    • @Barcrest
      @Barcrest 4 года назад +5

      I just wish they would dump the roms and be done with it. Seems like people who own the few out there are keeping their ball for now.

  • @Murrlin27
    @Murrlin27 4 года назад +11

    Oh man, I could never get enough of the Beginner course music!

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  4 года назад +2

      Everything about the game is great from the graphics the gameplay music

    • @VideoArchiveGuy
      @VideoArchiveGuy 4 года назад +3

      The song when you finshed the Ultimate Race was awesome; I always wished they had just released it as a CD and was thrilled when someone posted it to RUclips.

  • @sweetsfiend209
    @sweetsfiend209 2 года назад +1

    I had this on the Amiga. Using a mouse was still new to me, but I had a lot of fun with it (the visuals and music are etched into my brain).
    I came upon it in the arcade a year or two later and gave it a try, but was not used to the trackball and died pretty quickly. I focused my quarters elsewhere, since the Amiga version was so near perfect.

    • @cyberyogicowindler2448
      @cyberyogicowindler2448 Год назад +1

      I had bought the Amiga version in France and brought it to Germany. Unlike arcade it could accelerate the marble by pressing the mouse button. I completely resoldered for it an Atari 8-bit Trakball (using mouse parts and switches) to support Amiga mouse, PC serial mouse, VCS2600, Megadrive (some buttons missing) and still the Atari.

  • @AbandonedMines11
    @AbandonedMines11 3 года назад +4

    I remember playing Marble Madness back in the mid-1980s in an arcade. It was such a cool game back then and seemed really unique. The music used on the different levels was also pretty cool and futuristic. Somewhere I have a PS1 or PS2 disc that has a bunch of these old arcade games on it, and it includes Marble Madness. Might have to dig that out one of these days and give it a whirl. Great video! Nice to hear the history behind such a creative game.

  • @morganerickson439
    @morganerickson439 5 лет назад +8

    SOOO many of my quarters went into this game at the arcade!

  • @Holammer
    @Holammer 4 года назад +1

    The best Marble Madness clone I ever saw was an indie game by Raptisoft called Hamsterball back in 2004. It had stunning level design and very fitting music by demo-scene legend Skaven. There's a sequel in the works, can't wait to see it.

  • @Jolt7800
    @Jolt7800 2 года назад +1

    A very unique game that I did not play back in the day. Great info as usual.

  • @AlexCBrandon
    @AlexCBrandon 4 года назад +6

    Props to Brad Fuller who did the music for this and other Atari games like Road Blasters and Blasteroids! :)

  • @erikrounds
    @erikrounds 4 года назад +2

    I loved the Amiga version of this. I'd actually gotten pretty good at clearing the game. When I was a kid, I loved the green marble-eating slinky monsters. They were super cute!
    I would have liked to have played the sequel.

  • @JackTheGamer3
    @JackTheGamer3 4 года назад +2

    4:55 oh it defenantly would appeal to the younger audience!! I'm a 14 year old gamers and I want my hands on that prototype so bad!!! 😤 can't wait till we get a rom!!

  • @robertbussie9979
    @robertbussie9979 4 года назад +3

    This is a fun and challenging game. The isometric view still looks great.

  • @treksterjsc
    @treksterjsc 3 года назад +1

    Nice video thank you!
    I know you say it's a bit too short but I have never been able to complete it.
    I used to play it regularly in the arcade and then later on my Commodore 64 I could get quite a long ways but never to the end.
    What a great nostalgic game this is.

  • @goisermass
    @goisermass 5 лет назад +4

    It's amazing how You show Games that I have played for Hours, Weeks, Months etc. . ... . yet, totally forgotten about!

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  5 лет назад

      Thanks, my son just asked me if I was running out of arcade games to cover and I said no, There are a lot of forgotten classics still out there

    • @thomasmurphy3021
      @thomasmurphy3021 4 года назад

      @@PatmanQC-Arcade-Documentaries 1984 is the year i was born when Marble Madness came out.

  • @CSGraves
    @CSGraves 4 года назад +2

    Me and a cousin sunk so many hours into the NES port. That sound effect for the falling marble is forever etched into our brains.
    There should have been a level where your marble has to run over Indiana Jones. Just sayin'!

  • @shaunbowen
    @shaunbowen 4 года назад +2

    I owned this on the Atari ST so the music on that never bothered me (as I didn't know any better!). Something you didn't mention is the secret hidden level - there was a magazine competition in the UK to find it with a prize for the first person to send instructions. I actually found it and sent a letter! However I was never sent the prize and there was no mention in the magazine ever again. I can't remember what the secret level was like, but I recall it being super hard. I still know how to get to it though.....

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  4 года назад

      I wasn't aware of any secret level on the Atari ST version. I knew there is an extra level on the Commodore 64 but I thought that was the only one. Thanks for the info

    • @shaunbowen
      @shaunbowen 4 года назад +1

      @@PatmanQC-Arcade-Documentaries it's accessed in much the same way - jump to the left hand side at the start of the first level and wait for the timer to run out. The floor will drop down just about where there is a random extra pixel on the floor grid.

    • @Mechulus
      @Mechulus 4 года назад

      I thought the Amiga version had the secret level too in the same location.

    • @DJDanceClassic
      @DJDanceClassic 3 года назад

      No

  • @Dawwwg
    @Dawwwg 5 лет назад +6

    That unreleased second arcade game looks real fun; could have started a whole set of clones in that genre; especially in Japan/Asia I would expect ...

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  5 лет назад +2

      I would love to try marble man but have not been able to run across it anywhere

    • @PiroKUSS
      @PiroKUSS 2 года назад +1

      @@PatmanQC-Arcade-Documentaries It's been dumped. Hurrah.

    • @lenarmangum8630
      @lenarmangum8630 Год назад

      @@PiroKUSS What a momentous day! FINALLY after all this time we’ll be able to play the sequel to Marble Madness!

  • @superdeadite
    @superdeadite 5 лет назад +3

    Best home port is the Japan only Sharp X68000 version. Runs in 24khz, and supports trackballs for proper controls.

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  5 лет назад +1

      That would be awesome with the trackball

    • @boostermcblast2197
      @boostermcblast2197 5 лет назад +1

      I think the japanese only Mega drive version of Marble Madness (Tengen 1992) is much better. It's nearly arcade perfect.

  • @tbits76
    @tbits76 4 года назад +2

    My first game on the Amiga 500. Great memories!

  • @jacobprice8048
    @jacobprice8048 4 года назад +1

    I always played the NES version. Just recently found the arcade version a barcade in Arizona. The trackball is so much fun to play with.

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  4 года назад +1

      I found a natural arcade doing onceAfter playing it on the Commodore 64 in the Amiga and did not like it at all. Perhaps the trackball I used was malfunctioned?

  • @The_Haze
    @The_Haze 4 года назад +2

    I just got to play the real arcade version a few months back! It's a wonderful experience! I always enjoyed the Amiga version, it's really solid.

  • @blopat
    @blopat Год назад

    Merge Escher art + bizarre electronic music (+ relaxing electronic practice level music + heavy metal hi score music) + marbles mazes and you got "Masterpiece"

  • @reynaldolunajr.6909
    @reynaldolunajr.6909 4 года назад +1

    Man I've never seen anything like that before. We got our selves a regular Ben Hur.

  • @BlackArroToons
    @BlackArroToons 3 года назад

    Mark Cerny, current design of the PS4 and PS5. Cool that he designed Marble Madness and other games, thanks for the details. I have the faithful Amiga 2000 version which I also only won one time.

  • @AlanTFitch
    @AlanTFitch Год назад +1

    Very interesting and informative! I loved watching this! I was playing the Genesis version a couple days ago and this was adding to my joy.

  • @ronjeremy4571
    @ronjeremy4571 4 года назад +3

    There is to be a game similar to this games stages where you were some sort of space cadet looking guy hopping around the different marble madness looking stages.
    There was also stage bosses every few levels.
    I just can't remember the name of it 😢😢😢😢😢

  • @MatthewSuffidy
    @MatthewSuffidy 4 года назад +1

    It is basically a isometric rendering system, so I wonder how the paint in front of moving objects worked and the collision detection. I had the amiga version, but have the 'rolling madness' on the PC.

  • @TheMathius78
    @TheMathius78 5 лет назад +1

    Thanks Pat! I was always fascinated by the level layouts as a kid, but as I got older the game's tunes took the top spot thanks to that unique Atari/Williams/Midway sound.

  • @RobbieStrike
    @RobbieStrike 5 лет назад +2

    Good video, I just heard of Marble Madness a few years ago when my wife showed it to me on her old Amiga. I would have got this game for my Genesis if I knew about it!

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  5 лет назад

      Thanks, I first learned to play it on the Amiga and Commodore 64 but only sought in the arcades once and hated it due to the trackball. It's definitely a great game all way too short

  • @JoseMolina-ij3xx
    @JoseMolina-ij3xx 3 года назад

    Marble Blast is probably the closest thing we'll ever see to a sequel of Marble Madness.

  • @GekkiSpeedruns
    @GekkiSpeedruns 2 года назад +1

    Hey! Thanks for making this video! I love it. I've been a marble madness fan for a while, and it's interesting to see the historo of it. Keep it up!

  • @TobeyStarburst
    @TobeyStarburst 4 года назад +2

    Loved this on NES

  • @Trancelistic
    @Trancelistic 5 лет назад +12

    The NES version was my favo.

  • @mrgees100peas
    @mrgees100peas 4 года назад

    Fir the C64 there was a clone called gyroscope. It did handle/controlled just like a gyroscope. It was a miracle the joystic never broke forcing the gyroscope one way or another.

  • @jacobprice8048
    @jacobprice8048 4 года назад +1

    Your content just starting showing up on my RUclips feed yesterday. You have been doing history on nothing but games that are favorites of mine. Learning things about these games that I never knew is really fun. You have yourself a new subscriber

  • @theeldritchpen5599
    @theeldritchpen5599 4 года назад +1

    Marble Madness was the best! I loved the music

  • @newclothes8165
    @newclothes8165 4 года назад +1

    OMG I remember this game. Loved playing it

  • @ogma9027
    @ogma9027 4 года назад +1

    Loved the arcade version of marble madness but not so much the home conversion on my Amstrad. I always much preferred Gyroscope by Melbourne House, obviously a homage but also a better game...another great video by the way!!

  • @JeremyRiley
    @JeremyRiley 5 лет назад +3

    Great video with some good insight to a stone-cold Atari classic. Wondering why you didn't include the controls as a factor though. The Amiga version would still pip the Megadrive version because mouse > pad for trackball feel.

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  5 лет назад +2

      Thanks, I could never get used to the trackball controls always preferred the Amiga over anything else

  • @porkins74
    @porkins74 4 года назад +3

    One of my favorites of all time! Could never advance to far though, maybe level 3. Did a lot better when I got it for the Genesis. Great video.

  • @boostermcblast2197
    @boostermcblast2197 4 года назад +1

    Excellent Video! But you forgot the Japan only TENGEN version for the Megadrive. It's nearly Arcade perfect, even for today's standards. (I know that we said that about the Amiga version too in the late 80s, but it absolutely isn't).

  • @arnoldcaines9012
    @arnoldcaines9012 3 года назад

    My favorite part of Marble Madness was the music and sound effects.

  • @Lou-T-Fisk
    @Lou-T-Fisk Год назад

    I’ve made the final level a million times but never finished.still love it still play it a couple times a month.

  • @DefextOfficial
    @DefextOfficial 2 года назад

    I had a love/hate relationship with this game. Love your content.

  • @KurtWoloch
    @KurtWoloch 4 года назад +1

    If EA used the original source code for their Sega Genesis version, I suppose they used it for the Amiga version as well because it plays very similar, and I'm pretty sure the Genesis version is somewhat based on their Amiga version... the other home versions they put out at that time though (C-64, Atari ST, Atari 8-bit, MS-DOS) all were based on the same somewhat watered down design by Will Harvey and probably used none of the original code and data... and they all seem to have some physics flaws as well. I'm not talking about the console versions which came out later and were mostly better than that. I'm also not talking about the Spectrum and Amstrad versions which were made in the UK by Melbourne House and probably based on their earlier inofficial Marble Madness clone called Gyroscope.

    • @KuraIthys
      @KuraIthys 4 года назад +1

      Unless it was recompiled, that would kinda make sense.
      68000 code is 68000 code, even if the hardware calls have to be changed between systems...

  • @utubechannel8670
    @utubechannel8670 5 лет назад +1

    Big mj fan but never knew Atari worked on a thriller game.
    Marble madness has always been a favourite game since I first played the amiga version.

  • @Tossphate
    @Tossphate 4 года назад +2

    Please elaborate on "motorized track ball"

  • @TheRealDannAlexander
    @TheRealDannAlexander 4 года назад +6

    This one has some of the best sound

  • @pferreira1983
    @pferreira1983 2 года назад

    Good retrospective. They really should release the sequel. I can understand why the Amiga version is rated so well since it used more direct control for the marble.

  • @dogbadger
    @dogbadger 3 года назад

    Ahhh, that Atari system 1 Yamaha sound chip! Best audio you'll hear in an arcade.
    Although the spectrum version was poor (thou i enjoyed the construction kit) there were some really good games inspired by it in particular Spindizzy and Bobby Bearing.

  • @oahupc4688
    @oahupc4688 4 года назад +2

    Your videos are fun to watch. How come you have not monetized in side of youtube?

  • @CitizenZero1
    @CitizenZero1 11 месяцев назад

    I remember playing it on the Amiga! Along with “Where in the World is Carmen Sandiego?”

  • @5K00O
    @5K00O 2 года назад

    There's a marble madness arcade machine in a neon arcade i go to sometimes. It used to be 2 player, but as you might expect, the track ball did not function. At least the last time I went there. Before that, it was working fine. There was a smash TV as well, but im not sure where they put it.

  • @tm0054
    @tm0054 4 года назад +2

    Great vid! I was a little kid when I first encountered this game in the arcades. I was obsessed with the level 2 music track. I later played the crap out of it on the Amiga and then again on an arcade compilation disc for the Playstation that was the full arcade game. BTW do you only games that originated as an Arcade machine? It could be interesting to also include some games that started on computers/consoles.

  • @PajamasandMore
    @PajamasandMore 4 года назад

    Love this game. Thank you for this video, I have loved this game since it came out and I learned a few things.

  • @patrickfischer2932
    @patrickfischer2932 4 года назад

    An old classmate of mine made a replication of the Intermediate level into a woodshop project in middle school eons ago. We used to test out the real marbles and they rolled great. I wonder to this day if he still has the piece of art laying around in his garage or storage room. somewhere.

  • @travismcdowell8352
    @travismcdowell8352 4 года назад +1

    I just want to tell you I love your channel!!!!! Keep up the good work 👍

  • @wanderandargo
    @wanderandargo 2 года назад

    This was the very first game I ever played, on a Tandy 1000 that my family had. I’m surprised this version did not make it in as it was in vibrant color with smooth animation - however I do remember the hit/collision detection was awful. Great video!

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  2 года назад +1

      I wasn't aware of A tandy Version when making the video. Unless you are referring to the IBM DOS version. Thanks

    • @wanderandargo
      @wanderandargo 2 года назад

      @@PatmanQC-Arcade-Documentaries Yeah it probably was that version since the Tandy we had was IBM PC compatible. I remember the Electronic Arts "record style" package too with that image of the three large marbles converging. We had this and Starflight. The inside of Starflight sleeve had an image of the game designers all wearing space-suit type jumpers. I thought it was so cool.

  • @blopat
    @blopat Год назад

    There is one original Marble Madness machine in an arcade room in my city (probably one of the biggest arcade rooms in my country)
    I did know that this machine is so hard to find but didn't know it was that hard to find it that probably that is the only one that I will see in my entire life and probably the only one in my country and continent (I'm from Spain)

  • @stevethepyro420
    @stevethepyro420 4 года назад +2

    Have you done a video on Strider or Space Harrier? I remember playing some sad versions of both!

  • @speedbird737
    @speedbird737 3 года назад

    I play on it every day with my AtGames Arcade Legends machine (which comes with a tracker ball and spinners!)

  • @DJDanceClassic
    @DJDanceClassic 3 года назад

    The Amiga version was and still is awesome! One of the few arcade perfect conversions (arkanoid as well).
    In 1986 I had it on my Amiga 1000.

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  3 года назад

      I never had a 1000 but I did have a 500. Yes this was darn near arcade perfect which was unheard of back in the day

  • @a1exh
    @a1exh 3 года назад

    Mark Cerny is the lead system architect of the Playstation 4 and 5. He's had a great career.

  • @jamesmoss3424
    @jamesmoss3424 4 года назад

    I played that game it was lots of fun and I wish the arcade sequel was released it would be cool.

  • @chuckmckendry194
    @chuckmckendry194 4 года назад

    Had Marble Madness for the NES, and also had a handheld version of Marble Madness, I the handheld version was from Tiger.

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  4 года назад

      How was the handheld to play?Most of those Tiger electronic teams were terrible

    • @chuckmckendry194
      @chuckmckendry194 4 года назад +1

      @@PatmanQC-Arcade-Documentaries It was decent. Not fantastic, but definitely had replay value.

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  4 года назад

      @@chuckmckendry194 That's cool, like I said most of them weren't very good

  • @guttercanal4661
    @guttercanal4661 2 года назад

    I wonder why, years later, _Marble Madness_ was re-released as part of the _Midway Arcade Treasures_ compilation when it was originally an Atari coin-op, not Midway. ???

  • @christhompson2006
    @christhompson2006 5 месяцев назад

    This game would make my forearms so tired.

  • @leokrupp4442
    @leokrupp4442 4 года назад +1

    No mention of the secret water level?

  • @JetScreamer_YT
    @JetScreamer_YT 4 года назад

    Finishing this game took weeks off my life.

  • @MickeyMousePark
    @MickeyMousePark 4 года назад +1

    never really liked the single player (prefered Lemmings) but the multi player Marble Madness was awesome..it added more skill since your opponent was trying to push you off also...

  • @scottjackman9675
    @scottjackman9675 3 года назад

    The Apple II version may have been bad, but I loved the Apple IIgs version. I had a trackball (Logitech?) on my IIgs, and played that game all the time.

  • @VictorHernandez-nj2lo
    @VictorHernandez-nj2lo 2 года назад

    I remember playing a similar game called overball by wild tangent

  • @MosoKaiser
    @MosoKaiser 4 года назад

    One thing I've always wondered about the game is if they intentionally made the screen scroll like that, only starting to move upon reaching the bottom (or top) third of it in order to make it harder to react to oncoming dangers and thus suck in more quarters?
    You could have easily chopped the screen to half its height and have minimal impact on gameplay.

  • @thetreblerebel
    @thetreblerebel 4 года назад +1

    I like the NES version. It's my favorite porr

  • @charlesajones77
    @charlesajones77 2 года назад

    8:26 Wait, what?! A secret level? I have the C64 version, played it to death, and this is the first I've heard of this.

  • @MichaelPohoreski
    @MichaelPohoreski 2 года назад

    Mame added support for the long lost Marble Madness II ROMS!

  • @eugeneketaminekrebs3403
    @eugeneketaminekrebs3403 4 года назад

    The DOS version came out in 1989, not 1985. Just wanting to point that out.

  • @JackTheGamer3
    @JackTheGamer3 5 лет назад +2

    This game still got some shine on :)

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  5 лет назад

      Absolutely, it's a great game

    • @JackTheGamer3
      @JackTheGamer3 5 лет назад +1

      @@PatmanQC-Arcade-Documentaries I just wish I could play marble madness 2/marble man so badly

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  5 лет назад

      @@JackTheGamer3 So do I, that's one of the holy grails I've always wanted to test out

    • @JackTheGamer3
      @JackTheGamer3 5 лет назад

      @@PatmanQC-Arcade-Documentaries I always wanted to play it since I was 5 years old

    • @JackTheGamer3
      @JackTheGamer3 5 лет назад +2

      @@PatmanQC-Arcade-Documentaries fun fact! Marble madness 2 marble man would have been in midway arcade origins on xbox 360 because it actually talks about marble madness 2 marble man

  • @grk70s
    @grk70s 4 года назад +1

    wish Marble Madness 2 was released

  • @kyleolson8977
    @kyleolson8977 4 года назад +1

    Marble Madness is an example of an arcade game that loses some appeal when literally converted to a home game (as it always was). In the arcade, it's OK the player doesn't run out of game quickly (Although clearly this was a problem here). At home, the game doesn't have enough levels so the gameplay must be greatly increased to keep the game from being immediately done, and players will inevitably left wanting more. It was a rental, not a purchase.

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  4 года назад +1

      My nephew and I played this game countless times over the years and could never beat it. Will we were both playing two player and managed to complete the game at the same time. I don't think we ever went back to it after that.

    • @kyleolson8977
      @kyleolson8977 4 года назад

      @@PatmanQC-Arcade-Documentaries My friend Scott, this is his favorite arcade game. I lov the design very much, I just feel like when it came to home versions, they needed more.

  • @SuperVstech
    @SuperVstech 4 года назад

    One of the many games I loved on my amiga 500... I didnt know the genesis version was better... no mouse or trackball to play it though...

  • @waspennator
    @waspennator 2 года назад

    Hey mate, someone finally dumped a copy of marble madness 2 on the internet archive, it should be easily accessible once next months mame build arrives

  • @JamesChessman
    @JamesChessman 5 лет назад +2

    Nice vid but disappointed u didn't cover the two different versions for Genesis / Mega Drive (IIRC Japan got the better version, I think?). Also the Game Gear version is quite nice with bright colors, I wish you included it.

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  5 лет назад

      Sorry about the game Gear version. I was running short on time and could not include them all. Glad you like the video though

    • @whompmaster
      @whompmaster 5 лет назад

      @@PatmanQC-Arcade-Documentaries I'm sure you could edit this video and add it if you liked. :-)

  • @worldofjani
    @worldofjani 4 года назад +1

    The c64 version has code for 4 players, but was released with max 2 players. The group n0stalgia found and enabled 4 plr mode. csdb.dk/release/?id=46566

  • @dagenbrock4434
    @dagenbrock4434 5 лет назад +1

    I know you limited reviews of the ports, but you did Apple II and not the pretty excellent Apple IIgs port. It was a signature release for that platform and quite important, compared to the lackluster and already outdate 8-bit Apple II version.

  • @jasonstella74
    @jasonstella74 2 года назад

    Great Video

  • @theannoyedmrfloyd3998
    @theannoyedmrfloyd3998 4 года назад +2

    If this game was done on the Apple ][, there's no reason it could not have been written for the Atari 8-bit.

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  4 года назад

      I agree

    • @KuraIthys
      @KuraIthys 4 года назад +1

      It's funny how basically nobody made games for the Atari 8 bit after 1984...
      Not even Atari themselves...

    • @dotcomDan
      @dotcomDan 4 года назад

      Yeah that's right, wasn't there a port on the GS of this ?

  • @rinzlerthehunter539
    @rinzlerthehunter539 3 года назад

    someone could indeed make a real sequel to this game

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  3 года назад

      Marble man is the follow-up but it was never released although it was completed. I talk about it in the video

    • @rinzlerthehunter539
      @rinzlerthehunter539 3 года назад

      @@PatmanQC-Arcade-Documentaries Yes I saw, but imagine a sequel made for the new gen consoles, with better sound and graphics and more levels, while respecting the base material, especially the perspective view and the gameplay, it could be done

  • @thevirtualjonathan1284
    @thevirtualjonathan1284 3 года назад

    The second level music is the best.

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  3 года назад

      I enjoyed all the music to be honest

    • @thevirtualjonathan1284
      @thevirtualjonathan1284 3 года назад

      @@PatmanQC-Arcade-Documentaries I did as well, but that second level is my favourite.
      I couldn't remember where it was from but it has periodically gotten stuck in my head years, and even decades after playing.
      I just recently downloaded an emulator and was pleasantly surprised when I started playing again.
      Still can only make it to level four.

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  3 года назад +1

      @@thevirtualjonathan1284 For me that was one tough game. It took me years before I finally completed the game

  • @howie_potterYT
    @howie_potterYT 4 года назад

    Never had a chance to play this one during it's original release. I'm hoping there's an emulator version somewhere out there, or I'll see if I can get my hands on a home console conversion.

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  4 года назад +1

      The Sega Genesis version is really good and so is the Amiga port. He could always download mame and try it on that you can't find a real machine in the wild

  • @hometownhobbies103
    @hometownhobbies103 4 года назад +1

    there may have only been 6 levels to this but I was never able to beat this back in the day and we would get so frustrated with it we would normally switch to something else after to many failures

    • @PatmanQC-Arcade-Documentaries
      @PatmanQC-Arcade-Documentaries  4 года назад +1

      That last level was a killer, I only beat it one time

    • @hometownhobbies103
      @hometownhobbies103 4 года назад

      @@PatmanQC-Arcade-Documentaries I remember seeing that last level a hand full of times and it was so intimidating just the idea that it was upside down and don't talk about when the birds came out!

  • @iankempster7007
    @iankempster7007 4 года назад +1

    Awesome game

  • @stuartlightfoot1729
    @stuartlightfoot1729 4 года назад +1

    Great video!

  • @turrican3839
    @turrican3839 2 года назад

    PatmanQC, Marble Madness II's entirety has been leaked via video and audio form