Thanks for the vid. Try going into custom game vs idle AI and practice getting 16 t1 factories and 1 t2 factory completed by minute 8. I actually wouldn't mind watching you practice that on yt, it's a pretty fun process. After that you can try get 40+ factories by minute 15.
Looks like you client disconnected there early on. And it took a while to reconnected and get the current gamestate. IIRC, PA was set up so that even when playing Singleplayer the actual game and the client you play in are seperate programms. And the client is actually a modified Webbrowser. Regarding the game: - the way to deal with manhattens is like any other suicide unit - detect it comming and shoot it from outside explosion range. So artillery. But I guess boombots also work, until the enemy uses escorts. Which is why artillery is probably better. - of course the enemy had resources for 4 manhats _and_ a solid T2 vehicle army. Meaning that they were just under no kind of pressure and had time to build up to a unbeatable level. They just had way too many resources for you to beat.
Thanks for the vid. Try going into custom game vs idle AI and practice getting 16 t1 factories and 1 t2 factory completed by minute 8. I actually wouldn't mind watching you practice that on yt, it's a pretty fun process. After that you can try get 40+ factories by minute 15.
lets go!!! gambiter woop
Looks like you client disconnected there early on.
And it took a while to reconnected and get the current gamestate.
IIRC, PA was set up so that even when playing Singleplayer the actual game and the client you play in are seperate programms. And the client is actually a modified Webbrowser.
Regarding the game:
- the way to deal with manhattens is like any other suicide unit - detect it comming and shoot it from outside explosion range. So artillery. But I guess boombots also work, until the enemy uses escorts. Which is why artillery is probably better.
- of course the enemy had resources for 4 manhats _and_ a solid T2 vehicle army. Meaning that they were just under no kind of pressure and had time to build up to a unbeatable level. They just had way too many resources for you to beat.