So I followed the tutorial down to the last detail, but for some reason after putting the animation in and fixing up the path stuff, once I stop the play, my model disappears in Unity, exporting it works fine, until I want to start up the animation in VseeFace, where my model gets scaled up to unseeable proportions, it kinda looks like it gets exploded and it covers the whole app screen in a white color, not sure where the problem is, as the scaling stays the same in Unity as it was before applying the animation onto the model.
I have found the solution for this specific problem, when fixing up the pathing for the animation, the Armature of the model gets scaled up to 1100+ in the play mode, the disappearing was only that it went back to it's original scale (1), also the rotation (which was an issue while fixing the original problem) needs to be set to 0 in every frame of the animation that it causes an issue in (same goes for the scaling problem, for me, the problematic frames were at the beginning and at the end, but this may vary for different types of animation, as I only did a simple spinning one for a Halo)
Awesome tutorial! Do you have any videos that show how to transfer things from one model to another, such as clothing, items created through hair? I created a sword and leg pouch on a different model that I want to transfer to another model. You make the best advanced tutorials!
does this just not work for anyone else? I do everything exactly like the video, yet when I get to pressing play at 10:32 the model just doesn't go into that pose, and also after dragging the animation into the animator and going back to the scene view there's just nothing there unless i double click the animation in the animator.
After you enter the play mode you need to assign a temporary animator controller to the model. It's just like we've done in all the previous tutorials as well. Without animator in place the animations will not know which object to target so they'll show nothing
@@Suvidriel yeah I did that too, yet for whatever reason it doesn't work :s I've followed this tutorial about 3 times or so now yet I still get the same problem D: I guess I could try a fourth time but idk
@@ceIine I'm having the same issue. I did assign the animator controller, and when I was starting to replace the yellow names the animation kind of started to appear, but once I'd done all of them the accessory just disappeared altogether.
Hey, do you know why in the scene window, my model clips when I zoom in? Like I can't animate stuff well cause I can't see it close up XD Is there a way to change the clipping distance for the camera in unity? Also, when I go to load the VSF avatar into VSeeFace to test it, I get an error message: Loading VRM avatar failed: System.NullReferenceException: Object reference not set to an instance of an object at ExpressionSetup.SetupExpressions (UnityEngine.GameObject avatar)... something about AvatarLoader.. I am so confused XD
The clipping is pretty normal in unity when doing the animations. You could try adjusting the bounding boxes but it probably won't help the editor view. The error sounds like your blendshape avatar might be missing from the model. There's a slot in the VRM model where you need to assign the blendshape index. Usually it's assigned by default but it sounds like it might've been cleared somehow.
So one issue i'm having, after exporting with the VSF SDK, when I load it into VSeeFace the model is either invisible or won't show... but the VRM export of it shows up and works just fine. Any idea what I may have done wrong? I get no errors.
Hello, I'm your big fan, Thank you for the great tutorial. I have some question... I want to give a motion to my tail. It works well in the preview of the unit, but it doesn't move when exporting.😂 Can you make an additional tail or ear animation tutorial? Thank you so much. Have a great day!
This was exactly what I needed to get an animation for my model's rabbit ears to perk up hooked up to a blendshape, thank you!!
my add property in animation is greyed out
Can u even read my mind? XD I tried making it work on my own in unity - and the gentle VTuber-God send me your tutorial!
Tysm Suvidriel! I finally started my channel and made sure to thank you!! You have been so helpful to me w these videos!
i love you so much for making these!!
I really love all your tutorials super helpful and informative.
good as always!
That looks so cool! :)
So I followed the tutorial down to the last detail, but for some reason after putting the animation in and fixing up the path stuff, once I stop the play, my model disappears in Unity, exporting it works fine, until I want to start up the animation in VseeFace, where my model gets scaled up to unseeable proportions, it kinda looks like it gets exploded and it covers the whole app screen in a white color, not sure where the problem is, as the scaling stays the same in Unity as it was before applying the animation onto the model.
I have found the solution for this specific problem, when fixing up the pathing for the animation, the Armature of the model gets scaled up to 1100+ in the play mode, the disappearing was only that it went back to it's original scale (1), also the rotation (which was an issue while fixing the original problem) needs to be set to 0 in every frame of the animation that it causes an issue in (same goes for the scaling problem, for me, the problematic frames were at the beginning and at the end, but this may vary for different types of animation, as I only did a simple spinning one for a Halo)
Awesome tutorial! Do you have any videos that show how to transfer things from one model to another, such as clothing, items created through hair? I created a sword and leg pouch on a different model that I want to transfer to another model. You make the best advanced tutorials!
I'd also like to know how to do this
Perfect! I needed this. Planning something special, looking forward to doing something like this soon!
I followed everything but it didnt work for me :(
does this just not work for anyone else?
I do everything exactly like the video, yet when I get to pressing play at 10:32 the model just doesn't go into that pose, and also after dragging the animation into the animator and going back to the scene view there's just nothing there unless i double click the animation in the animator.
After you enter the play mode you need to assign a temporary animator controller to the model. It's just like we've done in all the previous tutorials as well.
Without animator in place the animations will not know which object to target so they'll show nothing
@@Suvidriel yeah I did that too, yet for whatever reason it doesn't work :s I've followed this tutorial about 3 times or so now yet I still get the same problem D: I guess I could try a fourth time but idk
@@ceIine I'm having the same issue. I did assign the animator controller, and when I was starting to replace the yellow names the animation kind of started to appear, but once I'd done all of them the accessory just disappeared altogether.
Hey, do you know why in the scene window, my model clips when I zoom in? Like I can't animate stuff well cause I can't see it close up XD Is there a way to change the clipping distance for the camera in unity? Also, when I go to load the VSF avatar into VSeeFace to test it, I get an error message: Loading VRM avatar failed: System.NullReferenceException: Object reference not set to an instance of an object at ExpressionSetup.SetupExpressions (UnityEngine.GameObject avatar)... something about AvatarLoader.. I am so confused XD
The clipping is pretty normal in unity when doing the animations. You could try adjusting the bounding boxes but it probably won't help the editor view.
The error sounds like your blendshape avatar might be missing from the model. There's a slot in the VRM model where you need to assign the blendshape index. Usually it's assigned by default but it sounds like it might've been cleared somehow.
So one issue i'm having, after exporting with the VSF SDK, when I load it into VSeeFace the model is either invisible or won't show... but the VRM export of it shows up and works just fine. Any idea what I may have done wrong? I get no errors.
Which versions of unity, vseeface, vseeface sdk and univrm are you using?
NVM, Went into your discord, got the correct unity version and got it working.
I really like your voice btw.
Hello, I'm your big fan, Thank you for the great tutorial.
I have some question...
I want to give a motion to my tail.
It works well in the preview of the unit, but it doesn't move when exporting.😂
Can you make an additional tail or ear animation tutorial?
Thank you so much. Have a great day!
💃🏻 🎊 😘 You’re looking cute as ever!! Omg yay! Thanks for another one!! Eeeeep!!!
Cute😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍
prop animation stops your mouth from opening. so this isn't good
Make sure your blendshapes/animations/tracker settings are not overriding the mouth