Accessory animations for VSeeFace avatars in Blender

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  • Опубликовано: 1 дек 2024

Комментарии • 29

  • @DangoBunbun
    @DangoBunbun Год назад

    This was exactly what I needed to get an animation for my model's rabbit ears to perk up hooked up to a blendshape, thank you!!

  • @anchesta1
    @anchesta1 4 месяца назад +1

    my add property in animation is greyed out

  • @franziskadiez9969
    @franziskadiez9969 3 года назад +3

    Can u even read my mind? XD I tried making it work on my own in unity - and the gentle VTuber-God send me your tutorial!

  • @VenusVariation
    @VenusVariation 3 года назад +2

    Tysm Suvidriel! I finally started my channel and made sure to thank you!! You have been so helpful to me w these videos!

  • @sangovt6179
    @sangovt6179 2 года назад

    i love you so much for making these!!

  • @Kyoraisuke
    @Kyoraisuke 3 года назад

    I really love all your tutorials super helpful and informative.

  • @KIowby
    @KIowby 3 года назад +1

    good as always!

  • @egee3d106
    @egee3d106 3 года назад

    That looks so cool! :)

  • @Lilly-lj7vl
    @Lilly-lj7vl 7 месяцев назад

    So I followed the tutorial down to the last detail, but for some reason after putting the animation in and fixing up the path stuff, once I stop the play, my model disappears in Unity, exporting it works fine, until I want to start up the animation in VseeFace, where my model gets scaled up to unseeable proportions, it kinda looks like it gets exploded and it covers the whole app screen in a white color, not sure where the problem is, as the scaling stays the same in Unity as it was before applying the animation onto the model.

    • @Lilly-lj7vl
      @Lilly-lj7vl 7 месяцев назад

      I have found the solution for this specific problem, when fixing up the pathing for the animation, the Armature of the model gets scaled up to 1100+ in the play mode, the disappearing was only that it went back to it's original scale (1), also the rotation (which was an issue while fixing the original problem) needs to be set to 0 in every frame of the animation that it causes an issue in (same goes for the scaling problem, for me, the problematic frames were at the beginning and at the end, but this may vary for different types of animation, as I only did a simple spinning one for a Halo)

  • @chickishot8172
    @chickishot8172 3 года назад +2

    Awesome tutorial! Do you have any videos that show how to transfer things from one model to another, such as clothing, items created through hair? I created a sword and leg pouch on a different model that I want to transfer to another model. You make the best advanced tutorials!

  • @IBubblesTV
    @IBubblesTV 3 года назад +1

    Perfect! I needed this. Planning something special, looking forward to doing something like this soon!

  • @loftynerd
    @loftynerd Год назад

    I followed everything but it didnt work for me :(

  • @ceIine
    @ceIine 3 года назад +1

    does this just not work for anyone else?
    I do everything exactly like the video, yet when I get to pressing play at 10:32 the model just doesn't go into that pose, and also after dragging the animation into the animator and going back to the scene view there's just nothing there unless i double click the animation in the animator.

    • @Suvidriel
      @Suvidriel  3 года назад

      After you enter the play mode you need to assign a temporary animator controller to the model. It's just like we've done in all the previous tutorials as well.
      Without animator in place the animations will not know which object to target so they'll show nothing

    • @ceIine
      @ceIine 3 года назад

      @@Suvidriel yeah I did that too, yet for whatever reason it doesn't work :s I've followed this tutorial about 3 times or so now yet I still get the same problem D: I guess I could try a fourth time but idk

    • @LaurArt_UK
      @LaurArt_UK 3 года назад

      @@ceIine I'm having the same issue. I did assign the animator controller, and when I was starting to replace the yellow names the animation kind of started to appear, but once I'd done all of them the accessory just disappeared altogether.

  • @LaurArt_UK
    @LaurArt_UK 3 года назад

    Hey, do you know why in the scene window, my model clips when I zoom in? Like I can't animate stuff well cause I can't see it close up XD Is there a way to change the clipping distance for the camera in unity? Also, when I go to load the VSF avatar into VSeeFace to test it, I get an error message: Loading VRM avatar failed: System.NullReferenceException: Object reference not set to an instance of an object at ExpressionSetup.SetupExpressions (UnityEngine.GameObject avatar)... something about AvatarLoader.. I am so confused XD

    • @Suvidriel
      @Suvidriel  3 года назад

      The clipping is pretty normal in unity when doing the animations. You could try adjusting the bounding boxes but it probably won't help the editor view.
      The error sounds like your blendshape avatar might be missing from the model. There's a slot in the VRM model where you need to assign the blendshape index. Usually it's assigned by default but it sounds like it might've been cleared somehow.

  • @ronster56
    @ronster56 3 года назад

    So one issue i'm having, after exporting with the VSF SDK, when I load it into VSeeFace the model is either invisible or won't show... but the VRM export of it shows up and works just fine. Any idea what I may have done wrong? I get no errors.

    • @Suvidriel
      @Suvidriel  3 года назад

      Which versions of unity, vseeface, vseeface sdk and univrm are you using?

    • @ronster56
      @ronster56 3 года назад

      NVM, Went into your discord, got the correct unity version and got it working.

  • @honkhonk3192
    @honkhonk3192 2 года назад

    I really like your voice btw.

  • @블랑-v8y
    @블랑-v8y 2 года назад

    Hello, I'm your big fan, Thank you for the great tutorial.
    I have some question...
    I want to give a motion to my tail.
    It works well in the preview of the unit, but it doesn't move when exporting.😂
    Can you make an additional tail or ear animation tutorial?
    Thank you so much. Have a great day!

  • @alwaysyouramanda
    @alwaysyouramanda 3 года назад

    💃🏻 🎊 😘 You’re looking cute as ever!! Omg yay! Thanks for another one!! Eeeeep!!!

  • @HugoSolisfraire25
    @HugoSolisfraire25 3 года назад

    Cute😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍

  • @Treeborn
    @Treeborn 2 года назад

    prop animation stops your mouth from opening. so this isn't good

    • @Suvidriel
      @Suvidriel  2 года назад

      Make sure your blendshapes/animations/tracker settings are not overriding the mouth