@@yuseifido5706 That’s why I said if they don’t ban or limit it. Why do you think baronne and savage got banned, they were too generic and in almost every deck. I just don’t think a walking searchable soul charge should be accessed to an archetype
Dinos still live IMO. Almiraj still gives you one card UCT access with normal summon archisaur. It also keeps the baby + archisaur full combo alive. Concerning the other full combos you can go straight into scrap wyvern using archisaur and raptor without the linkuriboh middle step; in the end you will still have scrap chimera for the pill banish. All that being said, the savage dragon and linkuriboh hit makes a significant impact but I don't think it kills the deck.
@@casketbase7750 Dino's can still use another link 1, no issue at all. The reason linkuriboh was banned was because of the targeting protection it was giving to SE cards.
@@haroutkayabalian8591That is one reason people think of, as well as the battle protection it gave cards like apo. The targeting protection really mattered past turn 1, which kind of crazy to even consider.
Agreed people need to stop calling for Beatrice ban and instead call for an erata to make it BA only. My Pet deck should not suffer because of fiendsmith!
EVA is only Banned because Beatrice send Anything on a Quick effect. Beatrice should have only been able to dump Burning Abyss Cards from the beginning. She could be at 3
Something that I wonder about is if this handtrap heavy meta will ever disappear, even if the banlist turns out to finally knock Snake-Eyes down a couple of pegs. Some decks have found new ratios that are more effective in combination with additional hand disruptions and while most decks didn't need many of them, this meta surely brought the attention of these players to higher handtrap ratios. If it's more effective this way, why change it even after Snake-Eyes finally gets properly incapacitated?
Beatrice for sure needs to go. Fiend smith is carazy enough without it. Send any card from deck lets them combo into Summon any fire from deck Summon any fiend from deck Search any field spell Search any normal trap Roll back turn skip Just to name a few
Before POTE, every set was a failure, there was no reason to buy new product, and the formats were stagnant. There’s no middle ground in Konami card design
Not every deck dawg. Did novellas do any big? Did nemrelia make a huge power creep? How is that powerful vaalmonica deck? Goblin bikers? And those aren't the kind decks that are insanely powerful but lacking representation due to SE, they would be either ok or solid rogue options.
@@Chachodiaz11 I do not even know why you mentioned those. How are they relevant? And the L was not intentional. I was going to go into detail about how they usually go about releasing good decks but changed my mind. Now I did originally mention Phantom rage and bode in a comment I deleted, but that was directed at the person who said there is no middle ground with the Konami. Maybe that is what you were referring to.
I agree Pank can go to 3, but I would say he's better than Fenrir. The easiest way to play around Fenrir is to destroy him with your first monster effect or via backrow so he doesn't get the chance to trigger. Pank doesn't have that problem, he can just chain to anything. Pank's also bigger, which means he gets to run over things more easily than Fenrir, which is relevant because they're both considered an easy +1 via monster removal since they're big enough to swing over stuff and have removal effects. As well, Pank is easier to summon. You can control monsters and still summon him, provided your opponent is up on board presence.
hard disagree. Fenrir being able to be used going first as an extra body to extend or be used as another disruption when your opponent goes second makes it superior to Pank.
@@RayMon504 Fenrir has more utility for combo plays, but if I'm running either of them I'm running them for removal when going second. And for that purpose I'd argue Pank is stronger than Fenrir. It's harder to play around and more easily removes a second body via battle if the opponent chooses not to respect it.
1 card combos are an issue yes but people ignore that snake eyes real problem is that on turn two Original in Grave is a 0 card combo. You can completely wipe everything and they will be able to OTK you through sometimes 2 disrupts
Nibiru is the descendent of mirror force. It is a card that can get you if you don't respect it, but it requires your opponent to play into it. Mirror Force always gets negated and so does Nibiru.
Outside of Beatrice apoulsa and IP are fine. Just hit the main issue with snake eyes and that’s their main deck monsters. Ban flamberge , hit ash, witch , bonfire , wanted , or SOS all at 1 or 2 . Or unban older cards already.
My crackpot approach to fixing YGO is to give every card a point value based on it's use rate, the better the more points it gets. Give players a maximum number of points per deck, and make rules for cards that have X number of points. Ex. a 7 point card can only be played at 1. Any card that isn't explicitly listed costs 0 points. Finally give players a means to vote on candidates to get point-adjusted after each banlist drops. You can vote for, or against. Or make tournaments with point-capped decks. All of a sudden really good decks either lose a bunch of consistency or their strongest generic support, really bad decks can run around at full power while making use of strong generic support, and it's the Wild West of players trying to figure out which cards offer the best bang-for-points or are underpointed. And this will result in play results + the ygo community ironing out the most overrepresented decks with regularity after each banlist adjustment resulting in a metagame constantly in flux. Enter the Wild West of YGO era
Puppet lock can still be done without Albion, can be done with any Fiendsmiths deck that can make rank and of course Branded still. I say ban Albion and Beatrice and Puppet, this takes away any random deck usage of it and Branded from using it and or another lock out card. 🤩 Also as dude said, if they make this banlist incorrectly Tempai will just dominate the format.
What Konami should do is not print ridiculously overpowered cards that have little to no restrictions in the first place. That way they won't need to ban cards that might help their original archetype. Beatrice could have an effect that only allows sending Burning Abyss cards. That would make her balanced. Fiendsmith should not be generic fiend support as well. Seems like Konami don't care about the game. They just want to sell new overpriced cards and then proceed to kill them in order to sell newer even more overpowered cards.
I strongly agree. Maxx C is a balanced card in today's format. It's toxicity has passed and now is a deterent against decks that like to push pass Nib and other hand traps
All of the Drain series of traps are incredibly fair to balance their power; they could use an up keep cost to put a timer of to the lock, but they mean YOU have to be able to do without what your taking. Seems fair to me. . .
I use the Snake-eyes FTK in MD. It's just Snake-Eyes with 5 cards in deck (3 monsters 2 traps) and 3 extra deck slots (4 if you don't use Anima in snake-eyes). If you don't have a handtrap you don't have a turn to play.
I think putting a lot of cards on semi limited would be good because the chances of you getting your one card combos so it would force a lot of decks to diversify and it would lower the chance of being first turn killed
Sorry cali but evenly will always be keeping a lot of things in check. I dont care if you left a few things in hand im BANISHING your entire board and then popping off myself, you can have your turn good luck
Idea: print a new, moderately generic fusion to replace Sanct, after banning it AND Puppet, a fusion that: -is spolyable -Only summons to opp’s field (making it unable to be used as material) and adds to hand instead of specialing to your field -forces you to take back whatever you gave in mp2 What this accomplishes: Battle phase skip which in most cases isn’t too bad Allows for punishing Branded player to be unable to fusion it away Allows opponent to be able to tribute or destroy or otherwise out the summoned monster Still adds a card that mentions “fallen of albaz” to hand to make it somewhat worth it, so long as they give an albaz monster Checks Tenpai because if they summon ido or disciple, they won’t be able to use their battle phase to summon and synchro, and will have to skip their battle phase to give back the locker, and even if they try to go into seals or some other synchro play, they’re still playing Branded.
2 notes: -I like the thought of a card like Heavy Storm being banned because "having both HFD and Heavy is a little much, but just having one copy is fine, so give us the more powerful card", and I don't mind the thought process with Pankratops being that way too... but going 2nd sucks so hard that giving us Fenrir AND Pank sounds great -Gamma to 3 please.
The solution is not banning cards but changing the rules to slow the pace of the game how it was in the early stages. The main issue is all the chain combos available. Best way to slow that down is rule change such as limit amount of fusions/synchros/xyz/link to just 3 per player a match. Have to have 20 stars total in monster levels in a deck no more no less. And maybe even limit amount of effect monsters per deck. Just anything to slow down the pace
Yugioh players be like "yea lets not hit the snake eyes engine: branded, shifter decks and appolousa are the problem" Snake eyes end board is literally not the problem part of the deck
simple fix snatch steal with a non response window, just take the strongest piece on your opponent's board. Yugioh really just needs insanely strong going second cards so it can slow the pace down.
Beatrice definitely needs to be banned. Out here doing too much and giving ppl all the resources ppl need to either keep going or doing something degenerate
@@vampireguy92ryan81 At this point we could ban the last six years worth of cards and you'd still complain. You losers proved that post Arise-Heart format when you had over 30 Decks to choose from.
But what if you can't deck build that well against shifter and your deck really needs the graveyard in order to do anything significant? I.E. D/D/D pure, from what I know about it, gets severely limited by shifter against decks take advantage of it.
To fix the game there have to be a LOT of bans and erratas along with a hard change in future card design. Starting with Apollousa and I:P down to errataing Snake-eye Ash and Original Sin and ending in giving every single Deck that comes after a hard in-Archetype lock. By extension if these changes are made you can get rid of cards like Droll, Shifter and super poly since endboards are not as oppresive anymore. Of course there are more cards that need to be banned but If you keep it strict after, you can actually have a fun format for once in yugioh since 2019 because there are no broken generic cards to be abused any more
Bans: -Beatrice -Original sinful spoils -I:P -Apollousa -Sanctifire -Calamity Limited: -Snake eye ash -Skill drain -Pot of prosperity Do these hits and I guarantee the game will be as healthy as possible
@@dominickangelo4319 Banning OSS will cut the wanted engine entirely from SE which means much less consistency. Banning Flameberge wouldn't be bad either but people would just deviate from playing pure SE to another SE variant that's gonna be just slightly worse like FK or infernoid. Also keep in mind, Flameberge wouldn't really be that much of an issue if I:P and Apollousa are banned. Banning OSS means you have to play the deck pure and with only 1 SE ash, the deck won't perform and poplar will only have the field to search. I:P and Apo banned means the deck won't make much anyways.
It's at the point where I think players should take turns playing an X amount of cards in a "turn". That way both players get to play. It also doesn't help that special summoning is unlimited
Imma tell you like I told our OTS store owner: stop asking for cards to get banned. KONAMi won't listen and doesn't care as long as you all complain about the state of the game but insist on running the same 7 decks that generate money for them to keep said "need to be banned "cards from being banned.
No bow of the goddess ban bro come on... you know how much she slows down all monster effect heavy decks plus how easy she is to work around??? Its bad enough we lost savage.
They need to limit Kings Sarcophagus. That cards multi use effect each turn to summon multiple lvl 8 monsters PLUS the ability to send cards straight to the graveyard is toxic. Limit the card to 1 or 2 max. It’s OP
Dumb idea - is there someone who can program or create Cali’s list and share it somewhere to playtest? Of course, we’ll need a large enough sample of players who can play under it and see how things play. I’d love to see if Konami can somehow beta test these ideas somewhere and keep ‘em under a NDA or something … just to surprise players.
I actually do not think Apo and I:P are generally bad, its the cards that come after Fiendsmith making them generally easier to build a board with little to no effort in getting to that end board, the main issue as well is that they do not errata fast enough to ensure broken stuff like this does not come into the game.
I believe apo isn't an issue as it needs x bodies to make and every time the effect is used it lowers it's attack. I think that's fair, but IP? It's an enabler and it makes going into strong disruption on the opponents turn is too much now that we have such disruption in the Game. It use to not matter, but we got SP and apo and other things that devastate the opponent. Instead of apo, I would say access code talker should be banned as it can get too big and when it activates it's effects you can't respond and it's not even OPT, also we ban zealantis as it can help with OTK and removing all monsters and your opponent can't theirs back
I think the way MD tackles the Ban list better than the TCG or OCG. MD banlist focus on consistency most of the time. You still have "the main combo of the deck", but it's harder to use it. Example: Snake-eyes 3 S-Ash, 3 Bonfire, 3 Dialbell, 3 Wanted... hummmm let's cut this down. S-Ash is 1 card combo Bonfire is 1 card combo or an extender to by pass a S-Ash negated. S-Ash 1 and Bonfire to 2. You still have the 1 card combo, but it's 1 in 40 now. You still have bonfire to search it, but it's 2 in 40 now and it's harder to have both in hand to use it as extender. Diabel is a 1,5 card combo, sometimes you will need to sacrifice something to use it. Wanted solves this since it gives you a +1. Let's limit wanted to 1. You still have this engine, but it's 1 in 40. The combos are there, but they are less consistent, and this makes other decks the chance to overcome the top metadeck.
@Maximusls2400 how about we just back step to master rule 4 and slow down everything sure link decks will become op but at the state of the game these new decks are out of control
eh, I say we see what happens to the format first. Not saying the new stuff isn't scary, but I want to see what actually becomes a problem. I remember when Adventure Engine came out and everyone was freaking about it. It did like nothing. It did some, just didn't add much.
Just make a list of illegal combinations. You have x card, therefore you cant have y card in the deck. Something like that so weaker decks that can't abuse the card can use it to boost its power, and decks that would abuse it get brought down to manageable power levels
The only real way to solve this continuous problem is a new master rule that straight up has a summon limit or an effect limit. The banlist as it stands now is just a temporary band aid until X future set causes the same wound to bleed again
I feel like every new format has needed a "list to save the game". I feel like over time, players are gonna get tired of needing to ask for a list for a month before a set comes out
Tbh I think the fiendsmith engine is only getting so hyped because of snake eyes. It’s an engine that seems about the same level as Horus or adventure. This ban list needs to hit snake eye and we have a good format. And if you don’t wanna kill snake eyes banning oak would kill they grind game with a ash limit
One card I absolutely think could go to 2 or 3: change of heart. Ya boy got a playset of QCRs cause he’s convinced that the card could go either semi or unlimited next list 😂
If they ban Beatrice we obligatorily need tier 1 burning abyss direct support! It’s been 10 years since the archetype was introduced, Beatrice was 2016 support and 2018 was the last year of direct burning abyss support with Cherubini…make burning abyss meta again! We need it!
I hope Opening of the Spirit Gates doesn't get hit because I actually play Sacred Beasts. If they want to hit Yubel, then they should just hit Nightmare Pain
welp time to learn exosister the deck is good at stopping the GY plus in arc type Prohibition and eventually Seventh Tachyon to search Martha or any exo from deck
The reality of Konami is not going to change the advanced format. Everyone needs to play Goat and/or Edison format. Instead of simply just quitting the game. Once you play those formats the spirit of yugioh comes back. 1: So much variety of decks you can play 2: Actually winning cash prizes from tournaments. Yes cash! Just not a lot of them sadly. So support those two formats, so there can be more tournaments around. 3: There's over 20 different styles of deck people can make that has a chance to win. Compared to just 1 to 5 decks in the meta. 4:Making a deck cost is so much cheaper to build compared to advanced.
I think ip and appo might be hit in the next ban list (after the tins), but not on the current one. They were some of the biggest draw cards from Rarity Collection 2, it'd be too soon to ban them. That said I think Preemptively banning cards is silly because there's always going to be broken tech. It's better to let things play out as is and see how people deal with it and THEN bring a ban list vs just banning cards willy nilly and creating a new problem and having to wait 3-4 months for the next ban list. Plus not banning anything before infinite forbidden increases sales of that product. It's funny pre snake eyes we had the most versatile format in a long time, and people were asking Konami to do something about it because it make YCS hard to prepare for. Now you have a format where only a few decks are viable and now we want them to ban cards so that more decks are viable again. Yu-gi-oh community has proven time and time again, they just don't know what they want.
I agree with I:P ban. Not sure about Apollousa, dont think its much of a problem. I would ban Nibiru, it kills most rogue decks on its own and Savage/Baronne are gone. Would be even worse if Apo is gone aswell. Since you mentioned RC2 and people think there will be hits : I think Skill Drain will either be banned or limited. I would ban Kash Unicorn outright and bring back Arise-Heart. Kash engine needs a hit. Now Snake-Eyes : i would ban poplar or flamberge. People say it kills the deck too much however, another name was Oak, so i would be fine with Oak and Flamberge limit actually. Ash is not going to get hit, it just got an ultimate. I wouldnt be surprised if we just get Bonfire semi-limited and I:P banned/meaning Snake-Eyes will just stay around. Beatrice should go, Blaze Fenix should go, Sanctifire should go and same with King Calamity. Because of the thought of RC2 cards getting hit, I can see Crossout Designator getting hit to 1. I would get Gamma even back to 3 + Called By to 2. Pankatrops to 3 aswell. I would really not touch Yubel at all for this banlist. It barely has any representation. Also i would unban : - Electrumite to 1 - Supreme King Starving Venom to 1 - Zoodiac Drident to 1 - Knightmare Mermaid to 1
@@Chachodiaz11 yea the prank kids link 1 can come back. I'm mean i get Iblee still exists and that would be a problem, but it was banned to the interaction with orcust knightmare. I'm not sure how much it would matter 4+ years later.
Damned if they do damned if they don’t. You need cool cards (POWERFUL) to sell cards. Also, you need to meet powerful cards where they are at…with more powerful cards. Solution: Create HEAVY archetyped decks like Ninjas, which are allergic to other decks but can play along side of them.
If I had to say... We need to make decks more specialized so that they can only play their monsters and severely power down generic monsters. Decks need to be specialized. If we get rid of the generic monsters that are to easy to summon with to strong effects. If you really want to play monsters with powerful effects, you need to play the exact deck to play that particular monster. If its to easy to summon with to strong of an effect. It needs to go. We need to stop the abuse of cards
Controversial opinion: if hand traps just aren't doing it, maybe a format warping card like maxx c is the card we need right now... We need the John Wick of hand traps, snake eyes killed his dog and he's having none of it
@@dominickangelo4319 Yep. Infact Konami should unban Kitkalos, Master Plan, Master Peace, Supreme king Starving Venom, Drident, Broadbull, Zoo Barrage, Soul Charge, Block Dragon, and Card of Safe Return on the next banlist.
@@kish45 all that sounds like a no and could cause more problems then what we have already. Limit flamberg but also other stuff like wanted, ash , bonfire.
@@dominickangelo4319yup. There's called by, there's belle, if u go 1st u can set a negate for that. Everyone wants to play the same 4 habdtraps at 3 but don't want to include belle?
Funny enough NONE of the actual busted cards got mentions Kashtira unicorn, rise heart and ogre needs to be banned. Being able to banish cards from deck and extra deck is busted but doing it with almost no way to recover is WAYYYYY to busted and this has no counter play. Fenrir unironically is the fairest one among them because you can actually dodge fenrir and fenrir can't banish on an empty board so there is a lot more counter play. Ability to banish face down opponents cards is THE single most busted thing and makes the puppet lock looks like a children's card game. Both Droll and shifter needs to be banned. Shifter is the most powerful card in the games history and nothing even comes close including the maxx c. Ability to cut off opponents graveyard makes them go -5 AT MINUMUM if they play any actual none toxic deck including meta. Only the MOST TOXIC decks can play it and can play around it which makes it extremely toxic and promotes unhealthy deck building. Droll is similar but slightly weaker due to newer cards playing around droll particularly. Still instead of power creeping droll i think we should be banning droll so that cards like ash and other forms of anti search can flourish. Eclipse Wyvern needs to be unbanned. There is no reason to keep that in ban other than to hinder dragon players more than already. Promethean princess and any link monster that does one of the following needs to be banned: summon from graveyard without locking yourself or search/summon from deck without locking yourself. Lets be fair here. No reasonable person can say Aurorodan needs to be banned while Promethean princess needs to be free. Aurorodan has WAYYYY more limitations attached to itself as well as locking you out of link summoning being one of them which is an extreme thing. The current worst offenders of this problem are: Unchained Yama, Princess, Transcode Talker (it shouldn't be able to revive link monsters), Splash mage and marincess coral amone. Herald of the arc light needs to be banned. It has 3 busted effects. This card is one of the most powerful combo tools in the game as well as being both macro cosmos and a negate. Honestly this card makes baron look like a chump. Runick hugin needs to be banned and rest of the runick cards can all be at 3 without a problem. Hugin has 2 busted and 1 recycle effect while also having the best typing attribute and level across the board. It works with WAYYYY too many things. All link monsters that can negate or facilitate a negate DIRECTLY needs to be banned. Most of these are in link 5 pool and generic. Gamma needs an errata and should make you reveal your hand and then discard a card as a cost. The effect is way to busted to be allowed without a cost. This is however like a topic AFTER all of the above issues are addressed meaning this is a lesser problem. Apo is a problem regardless of cards like kash or pank because battle protection cards are easy to get and existence of apo makes other cards unfair that are otherwise very very weak like golden swordsoul or linkuriboh.
@@thecalieffect More like you people are talking about things beyond your comprehension which makes me mad similar to how a nuclear physicist would get mad if a highschool math teacher started discussing cold fusion on youtube then acted cheeky by saying something like "you coping".
Agreed my guy. Skill drain is the most balanced Floodgate. Many decks can build around Rivalry, Gozen, etc. VERY few decks can play with Skill Drain up. It is much harder to circumvent. And even decks that can play around it either aren't good (phantasm or any other normal monster deck) and/or require extra set up (Yang Zing, Altergiest, True Draco). Yes. Snake eyes does play it. But without an out, it still has to remember the card's existence.
Just because there isn't a deck that can play under it right now, doesn't mean there won't be one in the future. Remember how degen eldlich was with it. It's not at all a balanced card
I agree that Skill Drain is the least splashable floodgate. You need a deck that can play under it without issue, like Eldlich. Problem is, Skill Drain decks are unanimously unfun to play against, and people blame Skill Drain for that when they should be blaming the smoothbrain archetypes that tend to run it.
the problem with skill drain is that snake eye and soon white woods have the ability to turn off skill drain on their turn to proceed to combo. Unfortunately skill drain is absolutely on borrowed time
We need a nuclear ban list the amount of strategies that get buffed with IF is insane it's just not gonna be fair for most decks the next format if Konami doesn't do nothing
if ip and appo should be ban. then ban little night and all generic 2's 3's and 4's that remotely do anything. its just a double standard cause konami only cares about dealing with a problem card, if it doesn't make them money anymore.
If flamebridge doesn’t get the ban, then mermaids and Masterplan, and Hakai have zero business on the list. Compare hands decks are either fine or they’re not. and yes, Hakai is irrelevant here, but what the hell is red doggo doing here anyway?
Appo is a busted card, but I think if we ban beatrice and i:p, we can see after that how appo doing. But I think in the end, ab errata is better for appo
Ban original sinful Poplar to 1 Ash to 2 The pyro search magic card to 1 I personally thing that the problem with the snake eye engine is to many accessible searches leading to big boards
You right my man, pot of greed is banned because only because its +1, one card combo is stup1d it can be +3-5, why bother banning a card that only do +1?
You get better your hands of my bro Albion, he did nothing wrong. He summons Albaz and something he can use to fuse, not his fault Konami has no consistency when writing effects for those you, where when this card is on field you can only summon type x cards or whatever.
Appo and I:P shouldn't be banned (unless we get a replacement that's slightly less generic without being $100+) for a few reasons imo. 1, they're some of the few cards keeping old decks playable. Without them the format almost certainly becomes even fewer decks and a higher percentage of Snake Eyes. 2, they allow budget decks to exist. If we kill off the budget end board cards we paywall tons of players and end up killing the game. Hell, most (not all) of the decks I can think of that can work without either of those cards are $300+. Instead we should start hitting Snake Eyes directly and go from there. Ban at least 1 Snake Eye card.
Even then why? Why just ban any card with a good effect? The key is removing problem cards, not just any good card cause god forbid if multiple decks have any options.
@@patirck024 Agree. But seems every day a card has a good effect and isn't just locked into the current tier 0 deck everyone wants it banned. Then immediately complain that every deck costs $800 and that nothing cheaper has any end board.
@@YourKingSkeletor they to ban flamberg, Beatrice and Wave high king rank 6 need errata’s so that they require in archetype monsters to summon. Like Beatrice can only be summoned on Dante and high king requires two D/D/D monsters
Heyo! I am selling my entire collection and I’m wondering if you have any tips on where or who would purchase it off of me. The tcg value is $3490 Any help would be appreciated! 😊
Got caught up in a Primal Seed/envoy of the beginning/monster reborn/slifer summon from the grave while playing master duel yesterd. They got all 3 on the board with 7 cards in their hand after like 50 effects used in one turn. I bailed. Then I had this zombie ritual deck do something similar but they got a full board with barrone De fleur and appalousa with 3200 attack. I was 8 negates behind before I even get a turn. Solution, cap the amount of total effects per turn.
Wanted: Sinful Spoils to 2. Oak and Ash to 2. Poplar to 1. Flamburge to 1. Diabellstar to 1. Bonfire to 1. Promethean to 1. S:P Little Knight to 1. One for one: banned. Called by to 3. Barrone, Borrelload Savage, and Linkuriboh all to 1. boom i just fixed the format and restored balance to the game in a tier zero format. You're welcome 😜
Banning cards only delays the inevitable power creep. Snake-eyes should remain untouched and should be phased out by a new deck. Same for Beatrice. She’s just going to be good until another good deck drops and she’ll go back to being where she was before Fiendsmith
I do not think that is a good argument. That would mean that cards should remain untouched no matter what they do. In theory, maybe you could leave SE untouched if you banned the ip and apo/apo and sp, leaving them with no real endboard disruptions, but that in itself would go against leaving cards untouched. If you do leave SE as it is without any real hits then they would just take advantage of any really good generic link monsters in the future because they are good at link climbing. Now with Beatrice maybe you could leave her untouched if the fiendsmith engine did not exist, but that would require you touching a new engines. Not to mention we cannot predict how easy rank 6s may be able to make in the future. We do most definitely have decks that were originally weakened by bans or limts, but came back to almost full power and have proven to be fine (toss format) but that does not go for every deck. Sometimes it takes a while for some decks or cards to be power crept, so they have to be hit. Konami made it like that
Remember when spright made toad + elf with 1 card, good times.
Now every deck with 1 card somehow makes anything in the game with no set backs.
If Konami doesn’t limit or ban Flamberge, soul charge needs to come off cause it makes no sense for 1 deck to have a searchable soul charge
How dare you
@@Seidot_ 🤷🏽♂️
By that logic, just unban all the broken generic cards. That would make the game so much worse. Soul charge is not ok
@@yuseifido5706 That’s why I said if they don’t ban or limit it. Why do you think baronne and savage got banned, they were too generic and in almost every deck. I just don’t think a walking searchable soul charge should be accessed to an archetype
springans has a searchable soul charge and they dont do anything
Linkuriboh (and by extension, Dino decks) died for Snake-Eyes's many many *many* sins.
Dinos still live IMO. Almiraj still gives you one card UCT access with normal summon archisaur. It also keeps the baby + archisaur full combo alive. Concerning the other full combos you can go straight into scrap wyvern using archisaur and raptor without the linkuriboh middle step; in the end you will still have scrap chimera for the pill banish. All that being said, the savage dragon and linkuriboh hit makes a significant impact but I don't think it kills the deck.
@@casketbase7750 Dino's can still use another link 1, no issue at all. The reason linkuriboh was banned was because of the targeting protection it was giving to SE cards.
@@haroutkayabalian8591That is one reason people think of, as well as the battle protection it gave cards like apo. The targeting protection really mattered past turn 1, which kind of crazy to even consider.
Honestly, they should just errata Beatrice so it's only summonable via dante and a BA in hand. Yk the way the deck it was made for does it?
That's not enough, I'd rather have them errata it and make her dump a BA card instead
@@kendrip6960 Then mofo will just use her to dump Farfa lol
All decks should be stuck to their archetype
@@zenith5048I agree with this lol
@@shinjiokami Exactly my point... Or dump Cir and reborn Dante for defense recovery
YuGiOh is starting to become the “game of great and terrible power” per the intro of the 4kids anime
There should have been an errata for Beatrice a LONG time ago...
Agreed people need to stop calling for Beatrice ban and instead call for an erata to make it BA only. My Pet deck should not suffer because of fiendsmith!
@connorthompson22 this is yugioh. Unfortunately we pay for the sins of new cards with our inclass favorites all the time
@kevinhowery6060 Oh I'm well aware. I'm just crying on the outside knowing beatrice is gonna be hit.
EVA is only Banned because Beatrice send Anything on a Quick effect.
Beatrice should have only been able to dump Burning Abyss Cards from the beginning. She could be at 3
@@lamarlatimore7802 or only summonable by burning abyss and dante.
Something that I wonder about is if this handtrap heavy meta will ever disappear, even if the banlist turns out to finally knock Snake-Eyes down a couple of pegs.
Some decks have found new ratios that are more effective in combination with additional hand disruptions and while most decks didn't need many of them, this meta surely brought the attention of these players to higher handtrap ratios. If it's more effective this way, why change it even after Snake-Eyes finally gets properly incapacitated?
No. Un-ban EVERYTHING & let CHAOS REIGN SUPREME!!!!!
LMAO. Unban Maxx C and Chaos Ruler
Then tear will just be the best deck again lmaooo
@@rezzytheskyguy Turn 1, mill 10 to hit Agido and Kelbek. LMAO
@@dudeman209 lmaooo literally 😂😂😂 mill 10, activate 2 tear cards fuse kitkallos blah blh blah end on 17 negates .. response?????
Unban Pot of Greed and watch the fireworks. 😂
Beatrice for sure needs to go.
Fiend smith is carazy enough without it. Send any card from deck lets them combo into
Summon any fire from deck
Summon any fiend from deck
Search any field spell
Search any normal trap
Roll back turn skip
Just to name a few
Wait, foolish burial on legs FOR A SEARCH?!
@@shis1988 can't tell if your joking or being legit.
So Fiendsmith is the actual problem, not Beatrice?
@@buonvecchiocharlie7507 no Beatrice is definitely a problem.
Since POTE, every deck that comes out makes a huge power creep to the rest of the meta, and that is the problem with konami.
Before POTE, every set was a failure, there was no reason to buy new product, and the formats were stagnant. There’s no middle ground in Konami card design
Not every deck dawg. Did novellas do any big? Did nemrelia make a huge power creep? How is that powerful vaalmonica deck? Goblin bikers?
And those aren't the kind decks that are insanely powerful but lacking representation due to SE, they would be either ok or solid rogue options.
@@chewdoom8415 dude you cannot compare kashtira to sword soul or tearlaments to tri brigade
Please, be serious
@@Chachodiaz11 I do not even know why you mentioned those. How are they relevant? And the L was not intentional. I was going to go into detail about how they usually go about releasing good decks but changed my mind.
Now I did originally mention Phantom rage and bode in a comment I deleted, but that was directed at the person who said there is no middle ground with the Konami. Maybe that is what you were referring to.
I agree Pank can go to 3, but I would say he's better than Fenrir. The easiest way to play around Fenrir is to destroy him with your first monster effect or via backrow so he doesn't get the chance to trigger. Pank doesn't have that problem, he can just chain to anything. Pank's also bigger, which means he gets to run over things more easily than Fenrir, which is relevant because they're both considered an easy +1 via monster removal since they're big enough to swing over stuff and have removal effects. As well, Pank is easier to summon. You can control monsters and still summon him, provided your opponent is up on board presence.
hard disagree. Fenrir being able to be used going first as an extra body to extend or be used as another disruption when your opponent goes second makes it superior to Pank.
@@RayMon504 Fenrir has more utility for combo plays, but if I'm running either of them I'm running them for removal when going second. And for that purpose I'd argue Pank is stronger than Fenrir. It's harder to play around and more easily removes a second body via battle if the opponent chooses not to respect it.
1 card combos are an issue yes but people ignore that snake eyes real problem is that on turn two Original in Grave is a 0 card combo. You can completely wipe everything and they will be able to OTK you through sometimes 2 disrupts
Nibiru is the descendent of mirror force. It is a card that can get you if you don't respect it, but it requires your opponent to play into it. Mirror Force always gets negated and so does Nibiru.
Outside of Beatrice apoulsa and IP are fine. Just hit the main issue with snake eyes and that’s their main deck monsters. Ban flamberge , hit ash, witch , bonfire , wanted , or SOS all at 1 or 2 . Or unban older cards already.
Bro the bot with the camal toe is disturbing
Side note they'll prob hit Yubel before Snake Eye
They won't
I keep saying this, but if the Tenpai field spell can be at 3, put Misc back to at LEAST 2. It’s basically the same card!
Can’t argue with that
Dude I tell everyone at my locals I'm like these two cards are almost identical verbatim
@@lorenshone2373 Right?! People look at me sideways when I say it, but they stfu when they read the cards side by side!
My crackpot approach to fixing YGO is to give every card a point value based on it's use rate, the better the more points it gets.
Give players a maximum number of points per deck, and make rules for cards that have X number of points. Ex. a 7 point card can only be played at 1. Any card that isn't explicitly listed costs 0 points.
Finally give players a means to vote on candidates to get point-adjusted after each banlist drops. You can vote for, or against. Or make tournaments with point-capped decks.
All of a sudden really good decks either lose a bunch of consistency or their strongest generic support, really bad decks can run around at full power while making use of strong generic support, and it's the Wild West of players trying to figure out which cards offer the best bang-for-points or are underpointed.
And this will result in play results + the ygo community ironing out the most overrepresented decks with regularity after each banlist adjustment resulting in a metagame constantly in flux. Enter the Wild West of YGO era
Puppet lock can still be done without Albion, can be done with any Fiendsmiths deck that can make rank and of course Branded still. I say ban Albion and Beatrice and Puppet, this takes away any random deck usage of it and Branded from using it and or another lock out card. 🤩 Also as dude said, if they make this banlist incorrectly Tempai will just dominate the format.
What Konami should do is not print ridiculously overpowered cards that have little to no restrictions in the first place. That way they won't need to ban cards that might help their original archetype. Beatrice could have an effect that only allows sending Burning Abyss cards. That would make her balanced. Fiendsmith should not be generic fiend support as well. Seems like Konami don't care about the game. They just want to sell new overpriced cards and then proceed to kill them in order to sell newer even more overpowered cards.
YOU HEARD HIM, THOSE LIMITS DON'T DO ANYTHING!! MAXX C TO 1!!!
I strongly agree. Maxx C is a balanced card in today's format. It's toxicity has passed and now is a deterent against decks that like to push pass Nib and other hand traps
Maxx c at all is like saying my decks awful save me 😂😂😂
All of the Drain series of traps are incredibly fair to balance their power; they could use an up keep cost to put a timer of to the lock, but they mean YOU have to be able to do without what your taking. Seems fair to me. . .
I use the Snake-eyes FTK in MD. It's just Snake-Eyes with 5 cards in deck (3 monsters 2 traps) and 3 extra deck slots (4 if you don't use Anima in snake-eyes). If you don't have a handtrap you don't have a turn to play.
I think putting a lot of cards on semi limited would be good because the chances of you getting your one card combos so it would force a lot of decks to diversify and it would lower the chance of being first turn killed
Drident and Barrage to 1, but unironically
Sorry cali but evenly will always be keeping a lot of things in check. I dont care if you left a few things in hand im BANISHING your entire board and then popping off myself, you can have your turn good luck
*Vader breathez heavy* u finna get these ojama tokenz in 2024 buddy... *Vader breathez heavy*
Idea: print a new, moderately generic fusion to replace Sanct, after banning it AND Puppet, a fusion that:
-is spolyable
-Only summons to opp’s field (making it unable to be used as material) and adds to hand instead of specialing to your field
-forces you to take back whatever you gave in mp2
What this accomplishes:
Battle phase skip which in most cases isn’t too bad
Allows for punishing Branded player to be unable to fusion it away
Allows opponent to be able to tribute or destroy or otherwise out the summoned monster
Still adds a card that mentions “fallen of albaz” to hand to make it somewhat worth it, so long as they give an albaz monster
Checks Tenpai because if they summon ido or disciple, they won’t be able to use their battle phase to summon and synchro, and will have to skip their battle phase to give back the locker, and even if they try to go into seals or some other synchro play, they’re still playing Branded.
2 notes:
-I like the thought of a card like Heavy Storm being banned because "having both HFD and Heavy is a little much, but just having one copy is fine, so give us the more powerful card", and I don't mind the thought process with Pankratops being that way too... but going 2nd sucks so hard that giving us Fenrir AND Pank sounds great
-Gamma to 3 please.
This format makes me wanna play stun (Also I’m glad the ravenwing sleeves are back they were my favorites)
I been playing an anti meta stun monarchs it works pretty good and i get scoops consistently when i go to locals
@@Gojukid I played monarch for a bit awhile ago and I actually had a lot of fun with it and I even beat purrely once
I used to plag RDA in our locals. MFs kept sacking me, so I switched to Traptrix (control, not stun), and lo and behold, I won the whole thing.
This format made me pick up digimon lol
@@tinypokemon6655 Ive started playing magic over yugioh
That’s how I know I’ve been on auto pilot, when did Lightning Storm get semi-limited?
The solution is not banning cards but changing the rules to slow the pace of the game how it was in the early stages. The main issue is all the chain combos available. Best way to slow that down is rule change such as limit amount of fusions/synchros/xyz/link to just 3 per player a match. Have to have 20 stars total in monster levels in a deck no more no less. And maybe even limit amount of effect monsters per deck. Just anything to slow down the pace
Yugioh players be like "yea lets not hit the snake eyes engine: branded, shifter decks and appolousa are the problem"
Snake eyes end board is literally not the problem part of the deck
simple fix snatch steal with a non response window, just take the strongest piece on your opponent's board. Yugioh really just needs insanely strong going second cards so it can slow the pace down.
I think negations need to become harder to make possibly locked behind fusion/rituals. Everything above that should only be removal.
No thanks to Fiendsmith, Beatrice is broken and Drytron will directly and indirectly get hurt 💀
Fr its so ass beatrice is very useful for drytron
Beatrice definitely needs to be banned. Out here doing too much and giving ppl all the resources ppl need to either keep going or doing something degenerate
@@vampireguy92ryan81 Can we ban you along with Beatrice? If we get rid of enough whiners the game may actually be tolerable.
@gabudaichamuda2545 sure. Just leave the ppl who like abusing stuff and making the Game too toxic and full of bs so the game dies out
@@vampireguy92ryan81 At this point we could ban the last six years worth of cards and you'd still complain.
You losers proved that post Arise-Heart format when you had over 30 Decks to choose from.
But what if you can't deck build that well against shifter and your deck really needs the graveyard in order to do anything significant? I.E. D/D/D pure, from what I know about it, gets severely limited by shifter against decks take advantage of it.
To fix the game there have to be a LOT of bans and erratas along with a hard change in future card design. Starting with Apollousa and I:P down to errataing Snake-eye Ash and Original Sin and ending in giving every single Deck that comes after a hard in-Archetype lock. By extension if these changes are made you can get rid of cards like Droll, Shifter and super poly since endboards are not as oppresive anymore. Of course there are more cards that need to be banned but If you keep it strict after, you can actually have a fun format for once in yugioh since 2019 because there are no broken generic cards to be abused any more
i see Cali smart rockin the bucket hat. You can't be caught outside in this heat without it.
I think it’s because Konami keeps making decks with no locks. Thus causing certain extra deck monsters to go from generic to EXTREMELY generic.
Bans:
-Beatrice
-Original sinful spoils
-I:P
-Apollousa
-Sanctifire
-Calamity
Limited:
-Snake eye ash
-Skill drain
-Pot of prosperity
Do these hits and I guarantee the game will be as healthy as possible
And thats the problem u still need more bans or change the rules
Banning OSS kills other fire strategies. Flamberge is the problem and needs to be banned. OSS to 1 certainly wouldn't hurt either.
@@dominickangelo4319 Banning OSS will cut the wanted engine entirely from SE which means much less consistency.
Banning Flameberge wouldn't be bad either but people would just deviate from playing pure SE to another SE variant that's gonna be just slightly worse like FK or infernoid.
Also keep in mind, Flameberge wouldn't really be that much of an issue if I:P and Apollousa are banned.
Banning OSS means you have to play the deck pure and with only 1 SE ash, the deck won't perform and poplar will only have the field to search. I:P and Apo banned means the deck won't make much anyways.
@@Maximusls2400 what other bans would you need?
@@haroutkayabalian8591 nerf link summon mechanic, remove handtraps, have better timer,
It's at the point where I think players should take turns playing an X amount of cards in a "turn". That way both players get to play. It also doesn't help that special summoning is unlimited
Its crazy to me that we still have to punish pendulum for no reason but the link monster power ceiling is just ever climbing.
I used 2 imperms, ash and nibiru and fiendsmith played through it and set up a full board. That engine was a mistake lol
Can't wait for Konami to ban Fabled Lurrie because that is the obvious problem to the fiendsmith cards. yep yep.
Skill drain affecting both players is irrelevant since one player built around not being able to use monster effects and the other one didn’t
Imma tell you like I told our OTS store owner: stop asking for cards to get banned. KONAMi won't listen and doesn't care as long as you all complain about the state of the game but insist on running the same 7 decks that generate money for them to keep said "need to be banned "cards from being banned.
No bow of the goddess ban bro come on... you know how much she slows down all monster effect heavy decks plus how easy she is to work around??? Its bad enough we lost savage.
They need to limit Kings Sarcophagus.
That cards multi use effect each turn to summon multiple lvl 8 monsters PLUS the ability to send cards straight to the graveyard is toxic.
Limit the card to 1 or 2 max. It’s OP
"Looks at pure sacred beasts deck " I'm sorry little one....is what I'll say if the limit/ semi limit spirit gate....
Dumb idea - is there someone who can program or create Cali’s list and share it somewhere to playtest? Of course, we’ll need a large enough sample of players who can play under it and see how things play. I’d love to see if Konami can somehow beta test these ideas somewhere and keep ‘em under a NDA or something … just to surprise players.
how do you summon apo on the 5th summon? just link off 4 monsters? xD
I actually do not think Apo and I:P are generally bad, its the cards that come after Fiendsmith making them generally easier to build a board with little to no effort in getting to that end board, the main issue as well is that they do not errata fast enough to ensure broken stuff like this does not come into the game.
I believe apo isn't an issue as it needs x bodies to make and every time the effect is used it lowers it's attack. I think that's fair, but IP? It's an enabler and it makes going into strong disruption on the opponents turn is too much now that we have such disruption in the Game. It use to not matter, but we got SP and apo and other things that devastate the opponent. Instead of apo, I would say access code talker should be banned as it can get too big and when it activates it's effects you can't respond and it's not even OPT, also we ban zealantis as it can help with OTK and removing all monsters and your opponent can't theirs back
My friend was pissed when he thought using nibiru was gonna stop me then i proceeded to take 8k life points right after
I think the way MD tackles the Ban list better than the TCG or OCG.
MD banlist focus on consistency most of the time. You still have "the main combo of the deck", but it's harder to use it. Example: Snake-eyes
3 S-Ash, 3 Bonfire, 3 Dialbell, 3 Wanted... hummmm let's cut this down.
S-Ash is 1 card combo
Bonfire is 1 card combo or an extender to by pass a S-Ash negated.
S-Ash 1 and Bonfire to 2.
You still have the 1 card combo, but it's 1 in 40 now.
You still have bonfire to search it, but it's 2 in 40 now and it's harder to have both in hand to use it as extender.
Diabel is a 1,5 card combo, sometimes you will need to sacrifice something to use it. Wanted solves this since it gives you a +1.
Let's limit wanted to 1. You still have this engine, but it's 1 in 40.
The combos are there, but they are less consistent, and this makes other decks the chance to overcome the top metadeck.
Battle Spirits Saga just got an Evangelion set and deck. Im telling yall come thru
I'm ready to lose High wave king Ceaser from my ddd deck due Fiendsmith BS...
No…. They need to ban 80% of broken cards or drop a new format…. People will keep leaving because of the broken unplayable games
2020's type banlist
@Maximusls2400 how about we just back step to master rule 4 and slow down everything sure link decks will become op but at the state of the game these new decks are out of control
Fabled unicore is the card that must banned forever . while you have number cards equal to opponent, it negates everything even handtrap
Ban these cards before they SKYROCKET in price!
Comparing Shifter to Nibiru is the hottest take. Disabling the graveyard for two turns is NOT the same as taking a fat token.
eh, I say we see what happens to the format first. Not saying the new stuff isn't scary, but I want to see what actually becomes a problem. I remember when Adventure Engine came out and everyone was freaking about it. It did like nothing. It did some, just didn't add much.
@Aaron__Parker though it was not the problem. The Adventure Engine defined a format wym? 🤔
@@thecalieffect im probably just still salty when i bought the engine and went on a two month losing streak lmao
@@Aaron__Parker fair lol
Should I buy the fiendsmith engine for my snake eye deck or continue playing fire king cards?
Depends. Do you feel like spending $300+ on some cardboard?
@@eg4358 well I’d rather spend $150 on the last three cards I need instead of did spending triple that for 6 more cards
Just make a list of illegal combinations. You have x card, therefore you cant have y card in the deck. Something like that so weaker decks that can't abuse the card can use it to boost its power, and decks that would abuse it get brought down to manageable power levels
Weiss Schwarz has that banlist
Nib only hurts rouge decks at this point
Even the rogue Decks are starting to play through it now.
The only real way to solve this continuous problem is a new master rule that straight up has a summon limit or an effect limit. The banlist as it stands now is just a temporary band aid until X future set causes the same wound to bleed again
Facts or nerf link summon spams
I feel like every new format has needed a "list to save the game". I feel like over time, players are gonna get tired of needing to ask for a list for a month before a set comes out
5:40 My guy, let the card designer cook! He’s cheffin’. 🤷🏽♂️
Tbh I think the fiendsmith engine is only getting so hyped because of snake eyes. It’s an engine that seems about the same level as Horus or adventure. This ban list needs to hit snake eye and we have a good format. And if you don’t wanna kill snake eyes banning oak would kill they grind game with a ash limit
One card I absolutely think could go to 2 or 3: change of heart. Ya boy got a playset of QCRs cause he’s convinced that the card could go either semi or unlimited next list 😂
If they ban Beatrice we obligatorily need tier 1 burning abyss direct support! It’s been 10 years since the archetype was introduced, Beatrice was 2016 support and 2018 was the last year of direct burning abyss support with Cherubini…make burning abyss meta again! We need it!
I hope Opening of the Spirit Gates doesn't get hit because I actually play Sacred Beasts. If they want to hit Yubel, then they should just hit Nightmare Pain
They won't hit the new cards so it's possible that the gate or lvl 1 that ignores to ss might go to 1
welp time to learn exosister the deck is good at stopping the GY plus in arc type Prohibition and eventually Seventh Tachyon to search Martha or any exo from deck
The reality of Konami is not going to change the advanced format.
Everyone needs to play Goat and/or Edison format. Instead of simply just quitting the game. Once you play those formats the spirit of yugioh comes back.
1: So much variety of decks you can play 2: Actually winning cash prizes from tournaments. Yes cash! Just not a lot of them sadly. So support those two formats, so there can be more tournaments around.
3: There's over 20 different styles of deck people can make that has a chance to win. Compared to just 1 to 5 decks in the meta.
4:Making a deck cost is so much cheaper to build compared to advanced.
I think ip and appo might be hit in the next ban list (after the tins), but not on the current one. They were some of the biggest draw cards from Rarity Collection 2, it'd be too soon to ban them.
That said I think Preemptively banning cards is silly because there's always going to be broken tech. It's better to let things play out as is and see how people deal with it and THEN bring a ban list vs just banning cards willy nilly and creating a new problem and having to wait 3-4 months for the next ban list. Plus not banning anything before infinite forbidden increases sales of that product.
It's funny pre snake eyes we had the most versatile format in a long time, and people were asking Konami to do something about it because it make YCS hard to prepare for. Now you have a format where only a few decks are viable and now we want them to ban cards so that more decks are viable again. Yu-gi-oh community has proven time and time again, they just don't know what they want.
I agree with I:P ban. Not sure about Apollousa, dont think its much of a problem.
I would ban Nibiru, it kills most rogue decks on its own and Savage/Baronne are gone. Would be even worse if Apo is gone aswell.
Since you mentioned RC2 and people think there will be hits : I think Skill Drain will either be banned or limited.
I would ban Kash Unicorn outright and bring back Arise-Heart. Kash engine needs a hit.
Now Snake-Eyes : i would ban poplar or flamberge. People say it kills the deck too much however, another name was Oak, so i would be fine with Oak and Flamberge limit actually. Ash is not going to get hit, it just got an ultimate. I wouldnt be surprised if we just get Bonfire semi-limited and I:P banned/meaning Snake-Eyes will just stay around.
Beatrice should go, Blaze Fenix should go, Sanctifire should go and same with King Calamity.
Because of the thought of RC2 cards getting hit, I can see Crossout Designator getting hit to 1.
I would get Gamma even back to 3 + Called By to 2. Pankatrops to 3 aswell.
I would really not touch Yubel at all for this banlist. It barely has any representation.
Also i would unban :
- Electrumite to 1
- Supreme King Starving Venom to 1
- Zoodiac Drident to 1
- Knightmare Mermaid to 1
I'd love mermaid to 1, but I don't think it would happen soon
Probably Pranks kids miao miao mew or whatever it's called should be at 1
@@Chachodiaz11 yea the prank kids link 1 can come back.
I'm mean i get Iblee still exists and that would be a problem, but it was banned to the interaction with orcust knightmare. I'm not sure how much it would matter 4+ years later.
Damned if they do damned if they don’t. You need cool cards (POWERFUL) to sell cards. Also, you need to meet powerful cards where they are at…with more powerful cards. Solution: Create HEAVY archetyped decks like Ninjas, which are allergic to other decks but can play along side of them.
If I had to say... We need to make decks more specialized so that they can only play their monsters and severely power down generic monsters. Decks need to be specialized. If we get rid of the generic monsters that are to easy to summon with to strong effects. If you really want to play monsters with powerful effects, you need to play the exact deck to play that particular monster. If its to easy to summon with to strong of an effect. It needs to go. We need to stop the abuse of cards
Banned Raven Wing Sleeves!! They’re too OP!!
Controversial opinion: if hand traps just aren't doing it, maybe a format warping card like maxx c is the card we need right now...
We need the John Wick of hand traps, snake eyes killed his dog and he's having none of it
Someone how plants may get hit before branded does and I hate the thought of it.....they should just unleash everything and let us go crazy
My problem with 1 ash is that fiend smith gets to it no problem. I say ban flamberge
How bout no and just use the Belle.
@@kish45 so, don't ban a completely busted card because, well... "just draw the out" ?
@@dominickangelo4319 Yep. Infact Konami should unban Kitkalos, Master Plan, Master Peace, Supreme king Starving Venom, Drident, Broadbull, Zoo Barrage, Soul Charge, Block Dragon, and Card of Safe Return on the next banlist.
@@kish45 all that sounds like a no and could cause more problems then what we have already. Limit flamberg but also other stuff like wanted, ash , bonfire.
@@dominickangelo4319yup. There's called by, there's belle, if u go 1st u can set a negate for that. Everyone wants to play the same 4 habdtraps at 3 but don't want to include belle?
Flamburge hit 1 means they die to ash
Popular being Banned kills Snake eye
droll is still super useful idk why you say its useless most decks add negates and follow ups during their combo
Funny enough NONE of the actual busted cards got mentions
Kashtira unicorn, rise heart and ogre needs to be banned. Being able to banish cards from deck and extra deck is busted but doing it with almost no way to recover is WAYYYYY to busted and this has no counter play. Fenrir unironically is the fairest one among them because you can actually dodge fenrir and fenrir can't banish on an empty board so there is a lot more counter play. Ability to banish face down opponents cards is THE single most busted thing and makes the puppet lock looks like a children's card game.
Both Droll and shifter needs to be banned. Shifter is the most powerful card in the games history and nothing even comes close including the maxx c. Ability to cut off opponents graveyard makes them go -5 AT MINUMUM if they play any actual none toxic deck including meta. Only the MOST TOXIC decks can play it and can play around it which makes it extremely toxic and promotes unhealthy deck building. Droll is similar but slightly weaker due to newer cards playing around droll particularly. Still instead of power creeping droll i think we should be banning droll so that cards like ash and other forms of anti search can flourish.
Eclipse Wyvern needs to be unbanned. There is no reason to keep that in ban other than to hinder dragon players more than already.
Promethean princess and any link monster that does one of the following needs to be banned: summon from graveyard without locking yourself or search/summon from deck without locking yourself. Lets be fair here. No reasonable person can say Aurorodan needs to be banned while Promethean princess needs to be free. Aurorodan has WAYYYY more limitations attached to itself as well as locking you out of link summoning being one of them which is an extreme thing. The current worst offenders of this problem are: Unchained Yama, Princess, Transcode Talker (it shouldn't be able to revive link monsters), Splash mage and marincess coral amone.
Herald of the arc light needs to be banned. It has 3 busted effects. This card is one of the most powerful combo tools in the game as well as being both macro cosmos and a negate. Honestly this card makes baron look like a chump.
Runick hugin needs to be banned and rest of the runick cards can all be at 3 without a problem. Hugin has 2 busted and 1 recycle effect while also having the best typing attribute and level across the board. It works with WAYYYY too many things.
All link monsters that can negate or facilitate a negate DIRECTLY needs to be banned. Most of these are in link 5 pool and generic.
Gamma needs an errata and should make you reveal your hand and then discard a card as a cost. The effect is way to busted to be allowed without a cost. This is however like a topic AFTER all of the above issues are addressed meaning this is a lesser problem.
Apo is a problem regardless of cards like kash or pank because battle protection cards are easy to get and existence of apo makes other cards unfair that are otherwise very very weak like golden swordsoul or linkuriboh.
@@ozimantv maaaann. I gotta say. You coping rn.
@@thecalieffect More like you people are talking about things beyond your comprehension which makes me mad similar to how a nuclear physicist would get mad if a highschool math teacher started discussing cold fusion on youtube then acted cheeky by saying something like "you coping".
Agreed my guy. Skill drain is the most balanced Floodgate. Many decks can build around Rivalry, Gozen, etc. VERY few decks can play with Skill Drain up. It is much harder to circumvent. And even decks that can play around it either aren't good (phantasm or any other normal monster deck) and/or require extra set up (Yang Zing, Altergiest, True Draco).
Yes. Snake eyes does play it. But without an out, it still has to remember the card's existence.
Just because there isn't a deck that can play under it right now, doesn't mean there won't be one in the future. Remember how degen eldlich was with it. It's not at all a balanced card
I agree that Skill Drain is the least splashable floodgate. You need a deck that can play under it without issue, like Eldlich. Problem is, Skill Drain decks are unanimously unfun to play against, and people blame Skill Drain for that when they should be blaming the smoothbrain archetypes that tend to run it.
the problem with skill drain is that snake eye and soon white woods have the ability to turn off skill drain on their turn to proceed to combo. Unfortunately skill drain is absolutely on borrowed time
@@nightwish7074 I'd blame both the archetype and decks these days relying on Phoenix and maybe one spell card to deal with the backrow.
Dropping Nibiru on a combo player's sweaty skull just doesnt hit the same now..
I like Apollo USA but maybe you’re right, the modern decks are doing too much and abusing these generic cards.
We need a nuclear ban list the amount of strategies that get buffed with IF is insane it's just not gonna be fair for most decks the next format if Konami doesn't do nothing
if ip and appo should be ban. then ban little night and all generic 2's 3's and 4's that remotely do anything. its just a double standard cause konami only cares about dealing with a problem card, if it doesn't make them money anymore.
If flamebridge doesn’t get the ban, then mermaids and Masterplan, and Hakai have zero business on the list. Compare hands decks are either fine or they’re not.
and yes, Hakai is irrelevant here, but what the hell is red doggo doing here anyway?
Honestly once they ban apo and if they ban ip it’s the end of the extra deck. Everything sucks.
Appo is a busted card, but I think if we ban beatrice and i:p, we can see after that how appo doing. But I think in the end, ab errata is better for appo
Ban original sinful
Poplar to 1
Ash to 2
The pyro search magic card to 1
I personally thing that the problem with the snake eye engine is to many accessible searches leading to big boards
You right my man, pot of greed is banned because only because its +1, one card combo is stup1d it can be +3-5, why bother banning a card that only do +1?
Unban Brilliant Fusion, Spright Elf, Summon Sorceress, & Ronintoadin!
You get better your hands of my bro Albion, he did nothing wrong. He summons Albaz and something he can use to fuse, not his fault Konami has no consistency when writing effects for those you, where when this card is on field you can only summon type x cards or whatever.
Appo and I:P shouldn't be banned (unless we get a replacement that's slightly less generic without being $100+) for a few reasons imo. 1, they're some of the few cards keeping old decks playable. Without them the format almost certainly becomes even fewer decks and a higher percentage of Snake Eyes.
2, they allow budget decks to exist. If we kill off the budget end board cards we paywall tons of players and end up killing the game. Hell, most (not all) of the decks I can think of that can work without either of those cards are $300+.
Instead we should start hitting Snake Eyes directly and go from there. Ban at least 1 Snake Eye card.
Even then why? Why just ban any card with a good effect? The key is removing problem cards, not just any good card cause god forbid if multiple decks have any options.
@@patirck024 Agree. But seems every day a card has a good effect and isn't just locked into the current tier 0 deck everyone wants it banned.
Then immediately complain that every deck costs $800 and that nothing cheaper has any end board.
@@YourKingSkeletor they to ban flamberg, Beatrice and Wave high king rank 6 need errata’s so that they require in archetype monsters to summon. Like Beatrice can only be summoned on Dante and high king requires two D/D/D monsters
Heyo! I am selling my entire collection and I’m wondering if you have any tips on where or who would purchase it off of me. The tcg value is $3490 Any help would be appreciated! 😊
Got caught up in a Primal Seed/envoy of the beginning/monster reborn/slifer summon from the grave while playing master duel yesterd. They got all 3 on the board with 7 cards in their hand after like 50 effects used in one turn. I bailed.
Then I had this zombie ritual deck do something similar but they got a full board with barrone De fleur and appalousa with 3200 attack. I was 8 negates behind before I even get a turn.
Solution, cap the amount of total effects per turn.
Also, 1 card combo decks means you can draw a garbage hand with 4 traps or hand traps and still cover the board, which is silly
you are 100% correct. The ONLY solution is a new master rule that either limits summons period or limits effects that can be activated
Wanted: Sinful Spoils to 2. Oak and Ash to 2. Poplar to 1. Flamburge to 1. Diabellstar to 1. Bonfire to 1. Promethean to 1. S:P Little Knight to 1. One for one: banned. Called by to 3. Barrone, Borrelload Savage, and Linkuriboh all to 1. boom i just fixed the format and restored balance to the game in a tier zero format. You're welcome 😜
Banning cards only delays the inevitable power creep. Snake-eyes should remain untouched and should be phased out by a new deck. Same for Beatrice. She’s just going to be good until another good deck drops and she’ll go back to being where she was before Fiendsmith
I do not think that is a good argument. That would mean that cards should remain untouched no matter what they do.
In theory, maybe you could leave SE untouched if you banned the ip and apo/apo and sp, leaving them with no real endboard disruptions, but that in itself would go against leaving cards untouched.
If you do leave SE as it is without any real hits then they would just take advantage of any really good generic link monsters in the future because they are good at link climbing.
Now with Beatrice maybe you could leave her untouched if the fiendsmith engine did not exist, but that would require you touching a new engines. Not to mention we cannot predict how easy rank 6s may be able to make in the future.
We do most definitely have decks that were originally weakened by bans or limts, but came back to almost full power and have proven to be fine (toss format) but that does not go for every deck.
Sometimes it takes a while for some decks or cards to be power crept, so they have to be hit. Konami made it like that