Realistic Clockwork Robot In Eevee | How to Model, Texture & Render Blender Tutorial

Поделиться
HTML-код
  • Опубликовано: 27 сен 2023
  • Learn how to model, texture and render a photo real clockwork robot using projection mapping, procedural textures and more!
    Find the full tutorial on Patreon: / cbaileyfilm
    Blender Tutorial:
    You can also get the full tutorial if you join on RUclips at the All Access Pass level : ruclips.net/user/CBaileyFilmjoin
    Buy my assets and courses:
    Blender Market: www.blendermarket.com/creator...
    Gumroad: gumroad.com/cbaileyfilm
    Join Discord: / discord
    Download the texture here:
    www.freepik.com/free-photo/ol...

Комментарии • 26

  • @jaredralphstanley
    @jaredralphstanley 8 месяцев назад +3

    really great vid, when you began with only 3 pieces I wasn't sure you'd manage that level of complexity, very impressive!

  • @azrael7133
    @azrael7133 8 месяцев назад

    Pure magic with projection trick in the beginning! Thank you

  • @DaGauntlett
    @DaGauntlett 6 месяцев назад

    Just awesome again. Great tips. THX

  • @kashOptix
    @kashOptix 8 месяцев назад +1

    If you want to match colors utilize the eyedropper in the color picker menu :)

  • @apoorvpandey3D
    @apoorvpandey3D 8 месяцев назад

    A day with CBaileyFilm new video upload notification is a good day

  • @FencerDevLog
    @FencerDevLog 8 месяцев назад +1

    I love your creation process, and plan to use some of these tricks in my game. Keep it up! 😎

  • @kelasphotoshop2023
    @kelasphotoshop2023 6 месяцев назад

    Thank you, I hope you can share more mind-blowing tutorial like this in the future. May God reward your kindness

  • @Gekitsuu
    @Gekitsuu 8 месяцев назад

    Really cool technique, thanks for the tutorial!

  • @Everyday_Foreman
    @Everyday_Foreman 8 месяцев назад +1

    Like always a wonderful job and there are a few things that I didn't know. A lot of good info

  • @omidpakbin
    @omidpakbin 8 месяцев назад +1

    Fantastic.

  • @user-ui4xs2zx8z
    @user-ui4xs2zx8z 5 месяцев назад

    круто , спасибо!!)

  • @sarkanyo3259
    @sarkanyo3259 8 месяцев назад +1

    Wow

  • @CritelliArt
    @CritelliArt 7 месяцев назад

    Is it not the same result if you just fix the perspective in photoshop first rather than deal with the fiddly camera placement/projection?

  • @icedriver2207
    @icedriver2207 8 месяцев назад

    At about 6:34 Why didn't you just select the first and last vertex and merge. You could have merged at first last or middle.

  • @ghoulemdemagh8295
    @ghoulemdemagh8295 8 месяцев назад +1

    Hey

  • @peppersiegel7636
    @peppersiegel7636 8 месяцев назад +7

    Vertices, not vertexes…

    • @gordonbrinkmann
      @gordonbrinkmann 8 месяцев назад +1

      It hurts my ears, too. But actually both plurals are in use, often in construction for example.

    • @jaredralphstanley
      @jaredralphstanley 8 месяцев назад +2

      vertexices is the proper term, covers all scenarios

    • @CBaileyFilm
      @CBaileyFilm  8 месяцев назад +7

      Hilarious. I get this comment on all of my modelling tutorials. It never makes a difference. I hit that record button and my brain just goes "NOPE" vertexes every time. lol. I'm trying to change... honestly... ;-)

    • @DigiMyst
      @DigiMyst 8 месяцев назад

      Eh, I just call them dots

    • @gordonbrinkmann
      @gordonbrinkmann 8 месяцев назад

      @@DigiMyst But not to confuse them with the center dots on faces - they are dots, but no vertices 😉