Gradle build failed. See the Console for details, Unity Build System, Unity Execute Error solved
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- Опубликовано: 21 сен 2024
- Gradle build failed. See the Console for details, Unity Build System, Unity Execute Error solved
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Dude, I spent 5 hours with this. Thank you
Always welcome mate
only 5 hours?? meh i spent 5 days
@@electrified9297 :D
With the amount of errors in the console, I had no idea this would work. Thanks so much for this
Always welcome
xD Ocean Of Red
I Had To Go From Gradle 6.0 To Gradle 3.3, Its Seems Promising, Lets See If This Works, It Worked Before, Must Test And See, Maybe The ndk, sdk, And jdk Will Hold It Back Since Their Newer Also, Idk, Much Testing
Didn't Work, Resetting To Gradle 6, :P
Turns Out Its Some Plugin, Probably The iAP Google Play Selected At Top Menus, Gotta Search Through And Disable, Because The Thing Works But Just Not In Specific Project, Cool
Really Appreciate to you. You just save my game dev life. I was having this issue almost with 14 days. Hopefully now it will solve.
If have any concern plz let me know and don't forget to sub my channel
@@p4programmer. its not working. Its given me same problem. Gradle build failed. See console for details. I'm doing all of the steps but its not works. I'm using unity 2019.3.7f1 latest
@@helenawilsena5821 did you tried building on bundle, it have to work. Im also using the latest unity
@@p4programmer. yes dear i'm trying multiple time to build bundle. But there also same problem. I'm following your video step by step. But not working with me.
@@helenawilsena5821 did you give NDK and SDK recommended path with unity
This channel deserved a more subs! You save my whole time thinking, Thank you!
Thank you
Thank you so much, it worked. I am so glad it worked! I tried for a whole day with no result. This is the first and only video I found to be useful with that error
Always welcome
Bro! 2 days more than 20 hours!! I was about to trash my 2 years game, just on releasing time. Thank you very much!
I'm so happy to hear that. Thank you mate
hi can you help me i still have the issue i have checket my sdk and ndk and they got installed with unity i am using 2020.1.11f1
Did you install Android ndk module from unity hub, that's all you have to do.
@@p4programmer. yes i have also tried everything from the video and other forums
I disabled the firewall and now its working it had blocked the jdk
Cheers mate
the problem can also be caused because you are creating the final project in the project's own folder, create a separate folder and place the build there.
I totally agree, thank you for sharing that.
o thaks man you saved my life , i was wondering About that shit for AGGGGEEESSSS
Just change your build folder. For example old one C:\Desktop new one C:\Documents
Bro can you explain clearly pls
It's not working!
Or at least for me, but worth a try i guess!
Just go to windows user and delete the Gradle folder
Restore pc
Connect to internet and build again the project
You didn't fix Gradle error.
minify and release didn't apear in unity 2020 )::::: || What is your ver?
I was using 2019.15 I guess. I will double-check and tell you
i have installed the NDK from Unity Hub, but it says i didnt. Could someone help me pls?
Which version of unity you are using
@@p4programmer. im using 2020.1.7f1, but im getting another error now: Build completed with a result of "failed".
do you know what it means?
@@a1m_baum615 this may be a semantic error, have you set your scene from the player settings
still not working for me in unity 2019.3.9 and unity 2019.3.5
Helllo, how do u want to build apk or bundle. Beside that most priority one is your NDK and SDK check that it is installed on the right path.
@@p4programmer. bro that is installed with unity hub and I also tried externally
@@AsasinoManikbro if you are using the older version : ruclips.net/video/Jdc4UVgJfcI/видео.html
And double check your NDK, if you dont have the preffered path this is the main reson for the gradle error
@@p4programmer. yeah but I checked it a lot of times
3:30
There is no option like none in my minify, just an empty box and we can tick and remove it. How can we add an option like none and gradle to Minify? I will be glad if you leave a comment
What is the unity version you are using, the Gradle script failure was only with the older version (was a built failure)
@@p4programmer. I'm using 2020.3.15f2, and it doesn't have the Minify options either. What should you do instead? Following the other steps didn't solve the problem.
@@BurnTilDeath try creating another key store it worked for me and leave the minify settings
@@hasan-bx2vv Well, it turned out that to get the build to work, I needed to downgrade the JDK and SDK I'd been using.
@@BurnTilDeath how do you do that? Cuz the error still occurs for me
Thanks for Saving my PC, I just gonna Destroy it by seeing those errors again and again
Same error, but I am able to build successfully in unity 2019.3 and not 2020.1. the problem is with my ndk maybe. Because unity 2020.1 requires ndk r19 which is not available on internet. I can't download it from hub because I downloaded unity for the classic way. Any help?
Hello, actually you don't need to add Aditional NDK kit it is already available on the Unity Hub, make sure you downloaded the Android mobile build module from the HUB ( ruclips.net/video/g9iMeR8VeA0/видео.html ). Then double-check the path by going to the preference > External tool. Please let me know if you have any troubles.
WOW! you are hero in my life! thanks bro!
Thanks mate
Mine does not work
Even though I have just downloaded latest unity version.
Hii have you installed Android sdk and ndk module from the unity hub
@@p4programmer. yes I did
@@p4programmer. It builds Windows Games but when it comes to Android app it says Ghadle build error check console for error
@@sankethodage783 mostly if you have the ndk and sdk installed and set put on the right path then you can execute both apk and abb android format. You can check the module by going to unity hub > install > android mobile> check both android SDK and ndk and install, then you can execute your project in Android format.
@@p4programmer. ok thank you very much
Thanks, your video led to my problem, when I build Google Bundle I select both architectures in the Configuration section, ARMv7 and ARM64, when you switch back to normal build (not Google Bundle) make sure you got only one type of architecture selected. Cheers again.
Thnas bro
Can any one help me to solve this error .
Library\PackageCache\com.unity.ads@3.4.5\Runtime\Monetization\MonetizationPlatform.cs(113,13): error CS0433: The type 'Advertisement' exists in both 'UnityEngine.Advertisements.Editor, Version=2.1.6443.25318, Culture=neutral, PublicKeyToken=null' and 'UnityEngine.Advertisements, Version=3.4.2.0, Culture=neutral, PublicKeyToken=null'
Hi, have you attached the unity ad package from the assets store to your project? If you did that you have to link the package to the script. Will upload that solution. This error probably comes when there is a crash in the script.
@@p4programmer. Thank I have got the solution because I need the following steps ..
Here's what I did:
1) Removed the Unity Ads package (Window > Package Manager > Advertisement). Mine was 2.0.8
2) From the Project Window: Assets > delete the UnityAds folder
3) Also delete Assets > Plugins > iOS > delete UnityAds.framework
4) Reinstall Unity Advertisement 3.4.5
Cool mate, thank you for sharing
Hey I am trying to build a game for Android but after I press build, everything goes fine till I reach the step of gradle build and the gradle build never completes even after waiting for 10-15 mins, everything just freezes in unity and after that the only option left with me is to restart unity. So can you please help me with this problem?
My main recommendation is use the upadated unity with sdk and ndk installed, the main reason for this is the NDK it may not have the proper path to compile
@@p4programmer. Thank you mate, so shall I click on browse in the NDK section as doing that made unity to auto detect the path for SDK and JDK, which I did in the external tools tab in the preference tab. Thank you for replying. ☺️
@@parthudawant7015 easy way is go to unity hub > install >check the NDK and SDK bundle after install go to preference and make sure the development kits are on the reccomended path, not a big deal broh. Cheers! Let me know we you get any troubles... see ya
@@p4programmer. I am really glad to see your interest for helping me out☺️. Well I checked the the android build support under platform in add module section from the install tab in android section, it shows SDK & NDK TOOLS INSTALLED OF NEARLY 2.8 Gb and also open JDK installed of 70.5 Mb with their check box checked. So what shall I do next. I am using unity version 2019.2.17f1.
@@parthudawant7015 well, I'm using unity 2019.3.14f Student edition, it have limited assets to the premium ones. When I face the gradle script problem i moved out to the updated version, If your not using the student edition really recommend to use that one, hopefully we can make it broh. And please share your comments by that way we all can learn, cheers
Didn't worked :(
What is the error message
@@p4programmer.
Here are my errors:
Build file '... \Temp\gradleOut\launcher\build.gradle' line: 3
What went wrong:
A problem occurred evaluating project ':launcher'.
Failed to apply plugin [id'com.android.application']
> Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory.
Try:
Run with --stacktrace option to get the stack trace. Run with ---info or ---debug option to get more log output. Run with ---scan to get full insights.
UnityEditor.BuildPlayerWindow+BuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options)
Hello I tried to build the game but I have some errors and some question I downloaded latest versions of unity hub and unity with sdk/ndk and jdk, do I need to download sdk jdk ndk or gradle from the internet or I can build my project without downloading them? because I downloaded sdk jdk ndk and gradle again from internet
You don't need any additional file if you already downloaded the android modules from unity hub
@@p4programmer. so I need to delete the downloaded sdk and others from the internet right?
@@p4programmer. and if I delete, how can I remove them from the preferences? Cuz I am getting an error
Go to preference > external tool check were the SDK and NDK installed in the recommended path, if it is checked then you are ready to develop
One Question i have. Why we generate aad files? Which one we have to upload in Play Store?
App Bundles are a publishing format, whereas APK (Android application PacKage) is the packaging format which eventually will be installed on device. ... apks) This can be extracted and the base and configuration splits as well as potential dynamic feature modules can be deployed to a device
Reference: developer.android.com/guide/app-bundle
I LOVE YOU MAN, I NEED IT!!!!!!!!!
Thank you
Hi... I would have a question. Does the build for Android work at urp? I did try it and It didn't work there (it was a new empty project) but yeah........ If you would know please tell..................
And also I did make a full game at urp so yeah, if it won't work... 😭
There are cases we will use URP if you are not able to build it means it needs some optimization.
Bro, Gradle build failure screen appears whatever i did. How to fix that problem
Hello, first thing first did you check the ndk and SDK already installed in your unity path, you can check it by going to the preference
firstly thanks for your answer bro, I tried to use unity's own NDK and JDK path. I downloaded android studio from its website and i installed SDK platform and some sdk tools and i added the sdk path into unity preference's part . But i have the same problem. If you want i can send you a photo about my problem.
@@lolkillerbajanqles484 Actually you don't need Android studio for that cuz I was using studio at earlier, but the new version you don't need it, I really recommend you to install new unity from unity Hub and start over a new project.
@@p4programmer. Bro thanks for your advice . But
I'm about to finish my game project in "Unity 2018". Can I continue this project in the latest version of "Unity"?
Yes you can, but there are some limitations, the compiler may show an error. But if you don't have a complicated project unity will convert it by itself and you even run smoothly, not a big deal bro. And always have a backup while you are upgrading. Good luck and let me know what happens. Cheers bro
Hello programmer ı tried your sollutions but ı didn t work, ı tried every solutions in the google. I am gonna crazy please help me. Error is gradle build failed. See the console for the details please man help me
Hi can you tell which version of unity you are using
@@p4programmer. ı was using 2019. 3.15f1
I updated 2019.4. 1f1 now
@@p4programmer. can you help me bro
Did you check your ndk and sdk path as the unity recommended
You can check that by going to preference
Thank you, it worked!.
Thank you
It just turned out for me, that I wasn't connected to the internet while building lmao. It now works with a Internet connection
Very glad to hear bro
mobile23games.blogspot.com/2020/06/unity-build-errors.html
It is necessary to be connected?
Hello, I'm having same issue, i also tried using newest version of unity 2020 beta something and it doesnt work. Im trying a lot of things but it always show other issue can you help? and what can cause problem.
Hello, first thing first did you check the ndk and SDK installed in your unity path, you can it by going to the preference
@@p4programmer. yes i did i tried using other sdk's and ndk's but it doesnt work i tried new project but it also not works. Only on android expkrt i d i try export my game on like windows version it works. But when i switch to android in is not working. Alweys same
@@0gg166 What are the bugs showing up
@@p4programmer. red errors in consol when it says build grandld dailded see console
@@0gg166 if you already checked your preference > SDK and NDK path and still pops up the same error. I really recommend you to install the new version of unity with "SDK and NDK bundle" installed inorder to develop android mobile games
Looking for this one, works for me
Thanks
My Grade Error Is fixed but another error now pops up.
It says.
UnityEditor.BuildPlayerWindow+BuildMethodException : 3 errors.
If you can help me please do..
I am trying this for months now. I cant get a sol
Hello can you please tell me your unity version, i really recommend to use the latest version like 2019.3.10f1
Okay I will Upgrade And try. Can u give me ur contact details. So that I can get to you.
Sure, mysplendidview@gmail.com
And instagram.com/p/CAMKdDonaiS/?igshid=54cxfkemkjlu this is my insta
work in unity 2018.4.16f?
Yes bro 👍👍
Hi I did all the steps but failed. Any help is appreciated, stuck here for many days. I downloaded the builder-3.4.0.jar manually but don't know where to put it.
CommandInvokationFailure: Gradle build failed.
C:/Users/Admin/Documents/unity/backup/OpenJDK\bin\java.exe -classpath "C:\Users\Admin\Documents\unity\backup\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "bundleRelease"
stderr[
FAILURE: Build failed with an exception.
* What went wrong:
A problem occurred configuring project ':launcher'.
> Could not resolve all artifacts for configuration ':launcher:classpath'.
> Could not download builder.jar (com.android.tools.build:builder:3.4.0)
> Could not get resource 'dl.google.com/dl/android/maven2/com/android/tools/build/builder/3.4.0/builder-3.4.0.jar'.
> Tag mismatch!
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at help.gradle.org
BUILD FAILED in 2s
Hi did you download the android module from unity hub and check that it is on the recommendation path by going to preference tab. Cheers bro
@@p4programmer. yes, also it had ndk and sdk error before but none now. only gradle
Which android format you are looking to build all or abb
@@p4programmer. you mean apk? yes
@@p4programmer.
for me it's these files needed:
builder-3.4.0.jar
bundletool-0.7.2.jar
gradle-3.4.0.jar
protos-26.4.0.jar
since unity cant download them, i manually did but i don't know where to put them instead. My download speed for other unrelated things is better (3MBps) but when i downloaded these files, the speed goes 20kbps max instead with many disconnects. I assume it's same in unity.
Thanks mannnn you saved my life 😭
No worries man.
Man I tried everything, still doesn't work. Would love to get a reply if you can help me fix this.
What version of unity you are using
@@p4programmer. 2019.4.10f1. Thank you so much for responding!
Alright have you install Android mobile SdDK and NDK module from unity hub
@@p4programmer. yes I have and it's showing in my files as well
Go to reference > external tools then check ndk and SDK are in recommended path
the tutorial didn't work for me, but its okey
thanks!!!!!
Welcome
Really appreciate it, than you
Thank you
Thank you so much! It's a really weird error I tried to figure it out but I couldn't cuz of how many errors are in the console 😂 thanks tho 👍
Thank you.
You're welcome!
I will change apk to abb, how can I get this back?
Go to build setting > uncheck the Build App bundle(Google Play ) then you cAn develop .apk format
@@p4programmer. thank you
Always welcome
Bro I have seen that u are replying everybody so humble of you
So,please help this poor ,mine also not working same problem but not working as on the video please help😓😭😭
No worries man, where are you getting the errors, what are the log errors.
It says 1 incompatable and 1 delete deamon cannot be reused
Can last the log for more clear.
@@p4programmer. I think its coming error because of i have downloaded unity by a third party unity installer
Maybe that's the case.
Hey can anyone help me please...I am getting this error while connecting my android to unity ...
unity setup android sdk path to make android remote work...!! Please help
Hello, first thing first did you check the ndk and SDK already installed in your unity path, you can check it by going to the preference
ruclips.net/video/g9iMeR8VeA0/видео.html
Hello sir , when I press the play button unity crashes ( close by itself ) please can you help ! thanks
Hello shrivas can you tell me you unity version
@@p4programmer. yes ! I'm using unity 2019.2.15f1
@@lnshrivas7830 Well can you tell me your compile errors, do you still getting Gradle script failure or NDK failures
@@p4programmer. yes ! I tried to switch the platform to android and connect my tablet with usb cable inorder to build that game & when I press the build button everything goes fine and at last it says gradle build failed ( something like this ) and look to console ! And about the ndk I checked in preferences there are two yellow sings on ndk
@@p4programmer. it shows Android SDK tools installed with unity(recommended) and with yellow sings it is written ⚠️ you are missing the recommended Android SDK tools . Install it with unity ! And same goes for NDK !
Hola! alguien podría ayudarme con este problema e seguido los consejos, e visto muchos videos, seguido los pasos y aun así me sigue apareciendo el mismo error. "gradle build failed see the console for details" estoy usando Unity 2020.1.0
Hola, primero debes asegurarte de descargar el módulo de desarrollo móvil de Android desde el hub de Unity ( ruclips.net/video/g9iMeR8VeA0/видео.html ). Luego verifica el NDK y el SDK en la ruta recomendada. Es tan simple como Tesla. Estoy muy feliz de ayudarte si tienes alguno problema.
@@p4programmer. Gracias por tu ayuda, pero ya tengo instalado unity hub, android studio, Sdk ndk,jdk. lo volví a instalar por si acaso y sigue la falla. quería saber si hay alguna posibilidad de ponerme en contacto contigo. y puedas ayudarme en este tema te lo agradecería mucho. y también cuanto me cobrarías por dedicar tu tiempo.
@@joseordonez2079 Estoy muy feliz de ayudarte, puedes contactarme a través de mysplendidview@gmail.com
Thank youuu so muchhh !!!
My version doesnt have the preferences tab? Im using 2019.3.9f1 what version should are you using?
Im using 2019.2.19, but right now im using the lastest version of unity it still have the prefernce on the settings. Even though the options are slightly different
Right now iam using 2019.3.10f1
oh sorry i found the problem 😂 . Thanks
@@beetal3850 Cheers bro
I genuinely don't remember because im 10. Sorry ):
didnt work :(
What happened?
@@p4programmer. still hte same problem..
Thanks soo much ..it worked
Thanks a lot bro
Thanks u so much it works for me 😊
Always welcome mate
After doing all that it shows in console
that
Could not resolve arteifacts for configuration launcher:classpath
Can you help?
The have to check the ndk and sdk path way, go to preference and check or install the new unity version with NDK and JDK bundle, seems like newer version doesn't have such problems, cheers broh
Thanks bro
Ok, this is my second account and I already have the latest unity version 2019.3.14f1 with NDK JDK installed.
Can you give me your email so I can contact you?
For sure, mysplendidview@gmail.com
Programmer oh man at this point I seriously don’t know how unity works.
I just changed the folder where I was building the app and it WORKED!!
Thanks for your time
Really, man there you go, cheers bro, catch you soon
Thanks brohh
Thanks!!
Welcome
it wasn't helped me😢
Not working please help me 😔😔 in version 2019.4.9f1 can u help me
are you trying to build android apk or abb
@@p4programmer. apk bro
Have installed the android mobile module from the unity hub
@@p4programmer. yes bro
@@shreeshind8388 what are the errors are you getting
Thank you so much. Now can build my game for android.
But I still can not play on remote 5.
Can you help me with that?
Hi can you forward me the error message or statement
@@p4programmer. thank for replying. The issue got solved. The recommended sdk was not working for me. So I downloaded android studio and it's sdk. And it's working now.
Cheers!!!
Everything you said is already done mate
Did it worked
Thanks 😭, that's what I am looking for 😭😭
Glad you got it.
@@p4programmer. Aa, thx 🙋
You are welcome
@@p4programmer. 🙋 okayy~
Guys, we posted our new video about the scene navigation ruclips.net/video/GjBMQ4qGm6A/видео.html
still didnt work
Which version of unity you are using?
i have problem with the il2cpp
Hello did you made a path for SDK and NDK
Yes
Whih architecture u have used Amr64 or thr amr7, And are you u tring to build an apk?
Is it working now
hi mrs can you hlep me, how to solution my unity
how to fix it so that it can be build in android, please help me
Assertion failed: Assertion failed on expression: 'm_CurrentEntriesPtr != NULL && m_IsGettingEntries'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
This is a program error
@@p4programmer. Could not write 8950 bytes to file Temp/StagingArea/res.drawable-xhdpi.app_icon.png
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
this is my problem too, how to solve this my problem please help me
Which platform you are working with
@@p4programmer. Unity 2017.3.1f1.
didint work
Which version of unity you are using.
@@p4programmer. 2020.1.6f1
Update the unity, it may resolve by package manager, but I'm not sure. @@x3gaming516
@@p4programmer. which version should i update to ?
Go to unity hub and look for an updation, if you are using the enterprise version there should be a support section.
I did everything in the video and still geting the same error
Which version of unity you are using
Turn on internet while building.
Спасибо! Получилось
it is not wark:( help me
i have:
1 Failed running C:\Program Files\Unity\Hub\Editor\2018.4.29f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="legacyunity" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="D:\Battle strike - скины и кейсы\Temp/StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="D:\Battle strike - скины и кейсы\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2018.4.29f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Hub\Editor\2018.4.29f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="D:/NDK/android-ndk-r16b" --map-file-parser="C:\Program Files\Unity\Hub\Editor\2018.4.29f1\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --directory="D:\Battle strike - скины и кейсы\Temp\StagingArea\assets\bin\Data\Managed" --generatedcppdir="D:\Battle strike - скины и кейсы\Temp\StagingArea\Il2Cpp\il2cppOutput"
stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: D:\Battle strike - ᪨�� � �����\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a
Cache directory: D:\Battle strike - ᪨�� � �����\Library\il2cpp_android_arm64-v8a\il2cpp_cache
ObjectFiles: 574 of which compiled: 0
Total compilation time: 565 milliseconds.
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: D:\NDK\android-ndk-r16b\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\User\AppData\Local\Temp\tmp526F.tmp" -o "D:\Battle strike - ᪨�� � �����\Library\il2cpp_android_arm64-v8a\il2cpp_cache\linkresult_A8EE6C855926210C6FB6877EB688847E\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "D:\NDK\android-ndk-r16b\platforms\android-21\arch-arm64" -gcc-toolchain "D:\NDK\android-ndk-r16b\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64" -target aarch64-none-linux-android -Wl,--wrap,sigaction -L "D:\NDK\android-ndk-r16b\sources\cxx-stl\gnu-libstdc++\4.9\libs\arm64-v8a" -lgnustl_static -llog -rdynamic -fuse-ld=bfd.exe
clang++.exe: error: no such file or directory: 'D:/Battle strike - ????? ? ?????/Library/il2cpp_android_arm64-v8a/il2cpp_cache/6CB45E06699ED38C2FB798553EBACF54.o'
clang++.exe: error: no such file or directory: 'D:/Battle strike - ????? ? ?????/Library/il2cpp_android_arm64-v8a/il2cpp_cache/757ACAC019964925256C734258B63E65.o'
clang++.exe: error: no such file or directory: 'D:/Battle strike - ????? ? ?????/Library/il2cpp_android_arm64-v8a/il2cpp_cache/70A8BC825B6A8B116EC372392A62C760.o'
clang++.exe: error: no such file or directory: 'D:/Battle strike - ????? ? ?????/Library/il2cpp_android_arm64-v8a/il2cpp_cache/1892997A16E7D78F31D8F89BB6E61ABF.o'
clang++.exe: error: no such file or directory: 'D:/Battle strike - ........
2 Exception: C:\Program Files\Unity\Hub\Editor\2018.4.29f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:376)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:357)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:288)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
3 Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
4 UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:194
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:97
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
yeah, man
sub!
Thanks bro
mobile23games.blogspot.com/2020/06/unity-build-errors.html
@@thanksfor17ksubscribe32 Some times I face the same issue my alternative is Google mob absence, its good but have some limitations with the unity projects
GOD WILL BLESS AND OVER FAVOUR YOUR DESTINY YOU SHALL NEVER LACK IN THE THE NAME OF JESUS
Thanks, broh really helpful. You save my day
always welcome