Wanting to turn Ranked into pure 3v3 is kind of a bad idea primarily because you'll end up with a LOT of downtime. Imagine how many people would turn insane having to either wait to get revived, get teamwiped and wait to get respawned or burn a revive token due to impatience. You'll be prone to a lot more flaming when you can start pointing out individual faults more often. It's easier to throw the heat off if you get rolled by more than just one team. You can probably fix this by giving more tokens, but then we need to account for how many is too many to even make a difference. If anything, they should make pro play 3v3 revolve around Final Round rulesets. It always catches me off-guard when they play these big deciding matches through quick cash with infinite revive tokens.
The downtime could be a problem fs, I just don't know how they can make the 4 team knockout rounds as competitive as I think they're intending. Reducing team wipe respawn times would probably be their best bet
@@save_KaJ maybe would make it more fun to not wait so long but it can have ripples in the gameplay. also frags are intended to be detected by sound maybe just tune that and the fuse light.
If they did do their own version of team death match, it should be a chaotic game mode where you’re encouraged to destroy sponsored buildings that can offer you modifiers that can decrease your response time, increase your damage or shorten the cool downs for items.🤔🐱
Gotta hand it to them on both new gun names, ShAK-50 sounds hard as hell and Cerberus is perfect for a triple-barrel fire breathing shotgun, lol. Can't wait for the new season!
Controller and MnK in the same lobby is extremely common now, plenty of games do it including finals. They could make it to where MnK console players are automatically in pc lobbies
@ I thought they were separate lobbies already. I guess aim assist helps, but if Xbox users use a 3rd party mnk adapter and have aim assist as well that’s just not good for anyone
listen to the voices the ALWAYS call out "throwing a mine" " duck and cover" there is an "indicator" you just have to listen for it, they have it for like everything, you can hear it through walls too so you know if they just put down a turret or aps or mine or whatever
You can throw a nade really further than all of those things, your not gonna hear the call out most of the time because the one throwing is too far away. Really just the underhand throws that works for
Yes. Someone who uses the scar without the sight🤪 I just love the iron sights of the Scar. For the TDM, I was thinking more of a 5v5 with bank it rules. First to 40k wins with medium to large map(s). Considering that the game is already pretty fast, TDM just won't be that enjoyable unless it had a score of said, I don't know, 50?
I'll be streaming Season 5 (assuming a working stream) on twitch: www.twitch.tv/save_kaj
that ranked idea is not it 😭
agree, horrible idea, people will riot if that happens like when TA was changed to ranked lol
Wanting to turn Ranked into pure 3v3 is kind of a bad idea primarily because you'll end up with a LOT of downtime.
Imagine how many people would turn insane having to either wait to get revived, get teamwiped and wait to get respawned or burn a revive token due to impatience.
You'll be prone to a lot more flaming when you can start pointing out individual faults more often. It's easier to throw the heat off if you get rolled by more than just one team.
You can probably fix this by giving more tokens, but then we need to account for how many is too many to even make a difference.
If anything, they should make pro play 3v3 revolve around Final Round rulesets. It always catches me off-guard when they play these big deciding matches through quick cash with infinite revive tokens.
The downtime could be a problem fs, I just don't know how they can make the 4 team knockout rounds as competitive as I think they're intending. Reducing team wipe respawn times would probably be their best bet
@@save_KaJ maybe would make it more fun to not wait so long but it can have ripples in the gameplay.
also frags are intended to be detected by sound maybe just tune that and the fuse light.
They better not get rid of quick cash that’s my favorite mode and it’s been in the game from the start
Yeah emphasis on quick. A single round of a cashout style mode is really important to have
tdm would be full of ligths sweaty players xd
If they did do their own version of team death match, it should be a chaotic game mode where you’re encouraged to destroy sponsored buildings that can offer you modifiers that can decrease your response time, increase your damage or shorten the cool downs for items.🤔🐱
I'd rather have same weight class TDM.
Gotta hand it to them on both new gun names, ShAK-50 sounds hard as hell and Cerberus is perfect for a triple-barrel fire breathing shotgun, lol.
Can't wait for the new season!
Didn’t even think about that the names are fire
fsr 3.1.2
4:56 HELL NOOOOO bro are you serious?? It’s not an even playing field no matter how you look at it.
Controller and MnK in the same lobby is extremely common now, plenty of games do it including finals. They could make it to where MnK console players are automatically in pc lobbies
@ I thought they were separate lobbies already. I guess aim assist helps, but if Xbox users use a 3rd party mnk adapter and have aim assist as well that’s just not good for anyone
ABSOLUTELY no to the indicator for frag
listen to the voices the ALWAYS call out "throwing a mine" " duck and cover" there is an "indicator" you just have to listen for it, they have it for like everything, you can hear it through walls too so you know if they just put down a turret or aps or mine or whatever
You can throw a nade really further than all of those things, your not gonna hear the call out most of the time because the one throwing is too far away. Really just the underhand throws that works for
Nah that footstep audio is real especially invis for lights they will just appear in front of you no audio whatsoever
Yes. Someone who uses the scar without the sight🤪 I just love the iron sights of the Scar. For the TDM, I was thinking more of a 5v5 with bank it rules. First to 40k wins with medium to large map(s). Considering that the game is already pretty fast, TDM just won't be that enjoyable unless it had a score of said, I don't know, 50?
SUPER AGREE with the ranked change. Solves a lot of problems!
0:33 this is such a cool idea