Hellagur Module Makes This Skill Good

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  • Опубликовано: 15 окт 2024
  • 10-11 Adverse: Liberi operators only (5 ops)
    Been doing a lot of testing of Hellagur's module over the last few days, and this is one of the maps that really stood out to me for demonstrating the vast improvement it is for him. Without mod, the first caster kills him after it turns into a slug. With mod, he slaughters the entire top lane with a bit of help from Passenger.
    Hellagur module is particularly important when he fights enemies with high damage but slow attack intervals such as the Sarkaz chain casters and hatedrinkers, as the 25% Sanctuary effect at less than half HP combined with the increased ASPD and healing keep him at a much healthier HP level. He survives longer and hits faster, which is perfect for improving the effectiveness of his S3. Without module it usually either did too little damage or healed him too much (reducing his DPS lmao). Now it rides that 50% HP sweetspot much better against tough foes, and his S2 benefits in much the same way.
    The actual record is 4 ops, but that uses Magallan S3 and Hellagur S2. I thought Hellagur S3 in the middle of a Passenger S3 storm was much cooler, so therefore 5 op is better, right?
    Music:
    Receive and Slash You - Yakuza 5

Комментарии • 29

  • @horse4113
    @horse4113 Год назад +53

    I've been waiting for Hellagur's module to release on the global server ever since I first saw it on CN.
    And damn his module is truly one of the best

    • @Pengod
      @Pengod  Год назад +37

      Definitely one of the largest improvements for a single module for sure. It doesn’t make Hellagur meta, but it does make him very good at what he does again- which is all I really want from mods. It’s a shame that most modules fail to do this, however.

  • @Pengod
    @Pengod  Год назад +38

    Big comparison video for Hellagur's performance with and without module soon :)
    Also the 4 op bird record is here if you want to watch it, as it's a good showing for Hellagur S2: www.bilibili.com/video/BV1ZY411y7E1

  • @voltrixgames4375
    @voltrixgames4375 Год назад +66

    Bro it’s taking them so much effort to make him good, enmity guards really do need a lot of help lmao

    • @Miruのだ
      @Miruのだ Год назад +8

      One thing that make Musha guard very underated are, the fact that hg create them without tallent. I mean, their first tallent are basically same, and as 4★ or 5★ that commonly have one tallent, thats make them more underrated, except utage if used as helidrop.
      Good thing that Noir have secondary Tallent as a Musha guard, and i hope the next Musha guard will have to, without opening their module first.

    • @kurokaijo5909
      @kurokaijo5909 Год назад +1

      ​@@Miruのだthey gave utage and akafuyu new talent for modulw upgrades
      But still, why use them when Hellagur ModX is so much better.
      Musha still struggle facing enemy with A DEF, even one s2 cycle won't enough.
      I guess just wait new Musha *6 with better damage output.

    • @ShiinoAndra
      @ShiinoAndra Год назад +1

      Or musha with art damage like utage but not tied to helidrop

  • @hendrihendri3939
    @hendrihendri3939 Год назад +20

    He went from 1v1 me bich to *WE CAN DO THIS ALL DAY*

  • @pitagor2
    @pitagor2 Год назад +5

    Oh wow, Korean Mr. Nothing sounds very awesome

  • @Kiarata
    @Kiarata Год назад +22

    AAAAAAAA im so glad hubby is getting more use now!!!! (Got his module to lvl3 as soon as the update hits aha)

  • @chiyav40
    @chiyav40 Год назад +20

    3:29 My girl NNOOOOOOO

    • @Pengod
      @Pengod  Год назад +6

      Necessary sacrifices :((

  • @jasonstormsong4940
    @jasonstormsong4940 Год назад +4

    Hellagur module makes this skill hella good.

  • @RuminasVall
    @RuminasVall Год назад +5

    He can hold THAT lane? Hot fucking damn, i know this module make a big improvement but this much? Mah old man be eating good.

  • @hatefulyandere
    @hatefulyandere 6 месяцев назад +1

    this makes me want to pull for passenger

  • @zacharysiow5478
    @zacharysiow5478 Год назад +3

    the heck why are the ban tiles so bright? was it always like this i 've never realize

  • @kyarumomochi5146
    @kyarumomochi5146 Год назад +13

    Some modules make operators even stronger
    And some modules just make them finally usable

    • @hartoramasenju4012
      @hartoramasenju4012 Год назад

      Yea, the module are either busted like Gladiia and Leizi or do almost nothing other than extra stat

    • @kyarumomochi5146
      @kyarumomochi5146 Год назад +3

      @@hartoramasenju4012 phantoms 2nd module is SO bad that its funny lmao

  • @Blacklist775
    @Blacklist775 Год назад +13

    This i think is hellagur’s best module looking at cn. His second module base ability is good but the bonuses kinda suck.
    First time hellagur is defeated he selfres with 30% hp.
    And +40 hp/sec heal when not blocking
    On any other musha it is not bad but hellagur’s theme is med high damage with self sustain. It might come up but is much weaker than his first module.

    • @darkomihajlovski3135
      @darkomihajlovski3135 Год назад +7

      that second module base effect is terrible no idea what they were thinking

    • @Pengod
      @Pengod  Год назад +6

      The revive is pretty bad since if something killed Hellagur to begin with (much more likely without Mod X's damage reduction and ASPD increase), they're likely able to kill him again with another hit or two. At best it's useful for surviving or baiting attacks that would one shot him with Mod X regardless, but those aren't the kinds of enemies you'd even bring Hellagur to deal with in the first place. If the base effect for mod Y was a Blaze-style HP lock at 20-30% HP for 8-10 seconds once per deployment, it'd be significantly more useful for what Mushas do- fight hard as hell at how HP.
      As for the mod Y upgrades... they're horrible. Most of the time, Hellagur won't be below 30% HP for the HP regen while blocking to take effect. If he's below it for any prolonged period of time, that means he is probably going to die soon. If he's winning his combats, he's healing above 30% HP. Basically, most of the time the upgrade won't even be active, and +20 HP/s when not blocking is basically nothing.
      All HG had to do was cater Mod Y towards improving Hellagur's DPH. Add an ATK boost after revive (Dreadnoughts get +ASPD after revival... why does Musha get nothing?), Add Morgan's Tenacity ATK boost as the upgrade (increase ATK based on how low HP is). It'd at least be something I could reasonably consider using, unlike the mod Y Hellagur actually got.

  • @Kaleforce
    @Kaleforce Год назад +6

    Pluma and the dudes gaming

  • @luminary69revision2
    @luminary69revision2 Год назад +2

    hellagur s3
    must watch
    (i do not have hellagur)

  • @husky2961
    @husky2961 Год назад +1

    When will this module arrive in global?

    • @Pengod
      @Pengod  Год назад +1

      It's already here :)

  • @brocasimp8320
    @brocasimp8320 Год назад

    I am also enjoying passenger korean va

  • @chill4r585
    @chill4r585 Год назад +1

    uh whats that yellow arrow thingy under the characters in the selection screen?

    • @Pengod
      @Pengod  Год назад +1

      Shows that you marked a character as a favorite