Little Nightmares 2 Gameplay Walkthrough (Hindi Commentary) Part 8

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  • Опубликовано: 9 май 2021
  • Little Nightmares 2 Gameplay Walkthrough (Hindi Commentary) Part 8
    Little Nightmares 2 Gameplay Walkthrough (Hindi Commentary) Chapter three
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    Return to a world of charming horror in Little Nightmares II, a suspense adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower.
    With Six, the girl in the yellow raincoat, as his guide, Mono sets out to discover the dark secrets of The Signal Tower. Their journey won't be easy; Mono and Six will face a host of new threats from the terrible residents of this world.
    Plot: A boy named Mono awakens from a dream of a door marked with an eye at the end of a long hallway. He journeys through the Wilderness and enters a decrepit shack. He then frees Six, who is being held prisoner by the masked Hunter who lives there. The Hunter pursues the pair until he corners them in a shed and they shoot him with a rifle. Using a wooden door as a raft, Mono and Six drift across a body of water and wash up on the Pale City, which is shrouded by mist and rain and strewn with old televisions. Throughout his journey, Mono attempts to use these televisions as portals to enter the hallway from his dream. However, he is always pulled back by Six before he can reach the door. He also encounters several glitching ghosts of children, which he can absorb by touching them.
    Mono and Six enter the School, where they are separated when Six is captured by the porcelain Bullies, the School's rabid students. Mono rescues Six from the Bullies, and they escape the long-necked Teacher who rules the institution. Outside the School, they recover Six's yellow raincoat. The pair reaches the Hospital, where they encounter the dismembered, mannequin-like Patients and the bulbous Doctor, whom they may kill by luring him into an incinerator. Mono and Six then exit into the heart of the Pale City. They spot the Signal Tower, which emits a pervasive Transmission that controls the Pale City's inhabitants--the television-addicted Viewers, whose faces have been distorted from exposure to it. When Mono once again tries to reach the door through a television, the spectral Thin Man emerges from it and captures Six. Using various televisions as portals, Mono navigates the Pale City until a ghost version of Six leads him to the Signal Tower, where he confronts and disintegrates the Thin Man.
    Mono enters the Signal Tower and reunites with Six, now a distorted giant. She becomes hostile when he damages her music box, but Mono turns her back to normal by destroying the box. As the Signal Tower begins to crumble, the children are pursued by a gelatinous mass of flesh and eyes which forms the core of the Signal Tower. They outrun the mass, but Six allows Mono to fall into a chasm and escapes through a television portal. Alone and surrounded by the mass, Mono sits in a solitary chair and resigns himself to his fate. Time passes, and Mono grows older and taller, ultimately taking on the form of the Thin Man. The camera draws back to reveal Mono in a room at the end of the dream hallway, and the door closes.
    If Mono has found all of the ghostly children, a post-credits scene shows Six encountering a shadow version of herself, which gestures to a pamphlet on the floor, advertising what appears to be the Maw. Six's stomach growls with hunger.
    Source : littlenightmares.fandom.com/w...) #LittleNightmares2 #Gameplay #Glitches #Hats #Walkthrough #Guide #GuruGamerKratik #GGKgameplay
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