The First Clicker I've Actually Enjoyed - Microcivilization

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  • Опубликовано: 30 сен 2024
  • Incremental clicker strategy, where you expand, construct, research, fight, collect heroes and make choices between good and evil. Ascend through difficulty tiers by playing through challenge campaign going back and forth through history. Mammoths included.
    If you enjoyed this video, consider hitting the Like button! It helps the channel grow by affecting search results on RUclips.
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    No copyright infringement intended. Microcivilization copyright is owned by their respective owners which includes but is not limited to Ondrej Homola. I did not make the game (or assets) and do not claim to. I do claim recording the gameplay and associated commentary.
    Music credit:
    "Doo Dat Wah"
    by Jules Gaia
    Provided by Epidemic Sound (www.epidemicsou...)
    #clickergame #strategy #microcivilization

Комментарии • 130

  • @legendairenic6247
    @legendairenic6247 11 месяцев назад +1388

    It's funny seeing Pravus being surprised at the ascension mechanic, saying it's unique and never seen before when it's been a standard in clicker games for a while. It's meant to help you get further and further into a game by giving you permanent buffs. The gold standard of clicker games, Cookie Clicker, did it very well in my opinion. But hey can't blame him for not knowing that since he's not played a lot of clickers

    • @dinoeebastian
      @dinoeebastian 11 месяцев назад +109

      yeah, I felt like it was funny when he called it a rogue like for having ascension upgrades

    • @nocx4592
      @nocx4592 11 месяцев назад +24

      Cookie clicker's ascension mechanics have changed 3 times (if you include adding it as a change), so which are you referring to?

    • @dinoeebastian
      @dinoeebastian 11 месяцев назад +8

      @@nocx4592 if I had to guess, I'd say the current one but I may be wrong

    • @legendairenic6247
      @legendairenic6247 11 месяцев назад

      @@nocx4592last played CC 2 years ago i think

    • @daytman1524
      @daytman1524 11 месяцев назад +112

      I mean, considering he said that he doesn't really respect clicker games because they lack depth and then goes on and demonstrates that he obviously hasn't played enough of them to know that they do have depth, I think you can blame him :P

  • @KalijahAnderson
    @KalijahAnderson 11 месяцев назад +396

    Click heat isn't there to stop you from trying to brute force something, it's there to prevent autoclickers.

    • @CottonyAlmonds
      @CottonyAlmonds 11 месяцев назад +37

      Why not both?

    • @mrosskne
      @mrosskne 11 месяцев назад +2

      easily circumvented by a single hex edit of the exe

    • @Alright_OK
      @Alright_OK 11 месяцев назад +16

      ​@@mrosskneat that point there is no reason to play, the game (demo) thrives in the struggles and by removing those struggles it would get boring way quicker

    • @Squant
      @Squant 11 месяцев назад +16

      @@Alright_OK No, at that point a person's reason to play differs from yours.

    • @mrosskne
      @mrosskne 11 месяцев назад +13

      @@Alright_OK correct, there is no reason to play video games.

  • @sirmonkey1985
    @sirmonkey1985 11 месяцев назад +192

    pretty smart on their part to put click script protection(click heat) into the game and actually have a reason for it instead of a lazy artificial limitation.

  • @JaiAlaiJedi
    @JaiAlaiJedi 11 месяцев назад +200

    Fun Fact: Halberds that were used by the town guard were actually a great tool for firefighting, so it does make a little sense that the military units would be the ones that would go after the fire. Containing the fire as much as possible was critical, so using the spike bit to push open the roof and have the heat go upward in the air instead of at other houses. Also, some general hacking at walls and finding supports to use the hook to tear down either the remainder of the house or the surrounding houses if necessary. I actually found that out recently by another RUclipsr that mainly talks about medieval weaponry....at least, from what little I saw. Anyway, thanks for the video Pravus, always good seeing you. I actually got that Solium Infernum Demo thanks to you. Hope you're well.

    • @teaser6089
      @teaser6089 11 месяцев назад +19

      It was basically the multi-tool for guards during the middle ages, it was a spear, stick and axe in one tool that was recognizable and stood out!

    • @Kuhmuhnistische_Partei
      @Kuhmuhnistische_Partei 11 месяцев назад +9

      I mean, when we talk about medieval age and towns, a lot of cities didn't have fully paid guards, but rather militias made up by proper citizens (which were already like upper middle class, so don't think your typical fantasy militias made up of thugs). Those citizens usually had certain duties to own certain types of armor and weapons depending on their wealth. The militia units would often be organized based on neighborhoods or based on profession and would be deployed outside of war situations for stuff like guard duties. (Although those weren't as omnipresent as often depicted in fantasy except maybe in very big cities like London or Paris; in many German cities you wouldn't even have gate guards except during special occassions like big events which lead to more people coming into the city) Although tower watchmen (often old or physically disabled people) were usually a paid profession.
      These same militia units would then in case of fire also act as the firefighters and the watchmen actually watched both the outside for signs of danger and the inside for signs of fire and other problems.
      Although halberds weren't always used by guards, at least not in the HRE. Most of the burghers on duty had spears (or other polearms that aren't halberds), crossbows or in later times handcannons and probably a sidearm like a big knife or a sword. Like we know, because there are literally inspection lists. One of those lists for a city even calls someone "Simon with the halberd" because he was one of two people in the entire city who even had one. If you're interested, there is a really cool depiction of a late medieval marching militia in the context of the Siege of Neuss in 1474-1475, the depiction itself was made before 1480. Just google "Hausbuch Wolfegg Heerzug" or "Housebook of Wolfegg Castle". There should be a depiction that goes over 3 pages of marching men with wagons and another page at the right with mostly dudes on horses.

  • @sahilrahman5066
    @sahilrahman5066 11 месяцев назад +6

    Pravus has never played a clicker before cus they all do the Same thing with the Acension, why do do you think people like playing them for?

  • @samueltrusik3251
    @samueltrusik3251 11 месяцев назад +66

    We finally get the POV that Pravus sees us from.

  • @loopholesloopy
    @loopholesloopy 10 месяцев назад +4

    Clickers have been way more than just "playing the game so you don't have to play the game" pretty much since their inception for the vast majority of the good ones. The ascension mechanic is basically a staple of this genre, I'm glad you dropped your biases to try one out but it's clear you know very little about clicker games.

  • @ai-spacedestructor
    @ai-spacedestructor 11 месяцев назад +8

    what i get from this video that its "unique" by combining standard rogue like game elements with standard clicker game mechanics.
    so all it takes is for you to discover theat there is more to the genre then the surface level you did look at so far.
    Im not saying the game isnt actually somewhat interesting looking but its also not as unique as described early on.
    something something about not spending enough time looking in to something and defining the whole genre about the surface level elements everyone knows about and then beign surprised that there is actually more to it then that.

  • @entropic-decay
    @entropic-decay 11 месяцев назад +10

    reminds me of another incremental that the cookie clicker guy made that, as far as i am aware, never really got out of alpha, called neverending legacy
    also, regarding the whole clicking thing, i just use an autoclicker. some people give others shit for doing this but honestly? fuck 'em, i'm not getting a repetitive stress injury from playing a game

  • @lukecoleman3643
    @lukecoleman3643 11 месяцев назад +6

    Almost every idle game has planning, strategy, and an ascension mechanic. I don't know what kinda clickers you've been playing. I would highly recommend the prestige tree

  • @SilverScroll
    @SilverScroll 11 месяцев назад +6

    Huh, this feels a little like simplified but prettified Kittens Game - without the cats, obviously. And it's funny to see Pravus surprised by things that all good games in the genre do ^_^

  • @GetsLonely
    @GetsLonely 11 месяцев назад +7

    If you'd like to try complicated clicker games, you should definitely play Orb of Creation. It's more of an incremental puzzle game.

  • @rynodragon2316
    @rynodragon2316 11 месяцев назад +38

    I remember this game a long while ago, glad it’s getting recognition.

  • @WallNutBreaker524
    @WallNutBreaker524 11 месяцев назад +28

    Pravus has such an way with words that I feel like he has a script before he says anything. Or maybe I'm just awed at Pravus skill which anyone can do, so I'm basically dumb 🤣 either way, Pravus doesn't stutter. And the words and sentences are like poetry to me.

    • @father_board9128
      @father_board9128 11 месяцев назад +4

      You should see his older video. Practice what makes him a Pravus.

    • @Tim666-o5n
      @Tim666-o5n 11 месяцев назад +2

      Keep studying andything and you will eventually become a master.

  • @carronline1
    @carronline1 11 месяцев назад +4

    aint no way you said an ascension mechanic is unique for a clicker game

  • @XMehrooz
    @XMehrooz 11 месяцев назад +1

    Steam: Acheivement Unlocked:
    Carpal Tunnel

  • @jankoodziej877
    @jankoodziej877 11 месяцев назад +3

    So did this actually have anything different to other known clicker games? Because after the first 10 minutes I don't see anything really that different, just nice decorations. And while clicker games can be fun, I always end up getting addicted and exhausted by them, which is not that fun.

    • @fleshhunter8703
      @fleshhunter8703 10 месяцев назад

      Honestly not... my favorite of the genre of civilization builders incremental (I did play the demo). It is just... too simple? But also demanding of "Active gameplay" for during the crisises

  • @Zutanni
    @Zutanni 11 месяцев назад +67

    I have a weird philosophy on why I like clicker games. Is that when you boil down a game to the literally most basic level, it is click the button receive gratification. and clicker games are the epitome of that. Yes games are much more complicated in that they involve critical thinking skills and timing, but my point is that playing any video game is just a Skinner Box. you have achieved nothing beyond the dopamine levels involved in whatever form you desire, be that accomplishing some rare/difficult/lengthy task and the associated bragging rights if applicable or just the simple knowledge or contentment of completion.

    • @janneswilmink487
      @janneswilmink487 11 месяцев назад +8

      Yup, quite interesting how much enjoyment one can get from simply watching numbers growing larger.

    • @KainYusanagi
      @KainYusanagi 11 месяцев назад +8

      " you have achieved nothing beyond the dopamine levels involved in whatever form you desire" Demonstratably false. You gain skills and reflexes and different neurological pathways by playing games.

    • @OutbackCatgirl
      @OutbackCatgirl 11 месяцев назад +3

      hehe dopamine go brr

    • @tisajokt7676
      @tisajokt7676 11 месяцев назад +1

      If - and only if - you boil a game to the most basic level are most games effectively skinner boxes. There's unquestionably a very real value to introducing complexities to that formula, so I think it's unfair to outright say all games are basically skinner boxes, and I also think it's the case that some games genuinely don't boil down to just a skinner box even in the extreme.
      That said, I do agree with you on average, and appreciate clicker games for similar reasons.

    • @KainYusanagi
      @KainYusanagi 11 месяцев назад +2

      @@tisajokt7676 Most mobile games are just skinner boxes, that I'll agree with.

  • @elif_coşkun_77
    @elif_coşkun_77 11 месяцев назад +4

    i hope he takes a look at cell to singularity, a unique and polished clicker ngl

  • @Axoltolion
    @Axoltolion 11 месяцев назад +14

    This reminds me of never ending legacy, it’s an experimental clicker game made by the guys behind cookie clicker

    • @lucjanl1262
      @lucjanl1262 11 месяцев назад +2

      It's a crime that never ending legacy will never get finished (or even expanded)

    • @stylesrj
      @stylesrj 11 месяцев назад

      @@lucjanl1262
      There are fan-made mods... Magix in particular really expands upon it.
      Until of course it gets to absurd numbers of things and your game starts bugging out... at least I think that's what happens to most of my games?

    • @appolity
      @appolity 11 месяцев назад

      It’s a real never ending legacy XD stuck in the never ending development hell hahaha

  • @gabes6108
    @gabes6108 10 месяцев назад +1

    To be clear while your confuses is alright you are absoulute wrong about the acestion thing it is both a staple of clickers and more importanly it is NOT a trait of rouge likes, while it may be present in some those are by far the exception and it is a trait that disitances itself from rougelikes as a whole as makes futrue runs easier which is overall not a thing in rougelikes

  • @TheBaca219
    @TheBaca219 11 месяцев назад +7

    A link to the game site would be in order. Not just your social media.

    • @rendomstranger8698
      @rendomstranger8698 11 месяцев назад

      The game is available on Steam and the name is in the Title. Not much point in linking to the game at that point because most people buy Steam games throughout the steam app.

  • @Jounzey
    @Jounzey 11 месяцев назад +5

    Usually, playing a Clicker game, is literally the player playing the Waiting Game.
    This looks a little more interesting though :O

    • @AbrahamLincoln_
      @AbrahamLincoln_ 11 месяцев назад +1

      I think you're mixing Idle and Clicker games

    • @Squant
      @Squant 11 месяцев назад +2

      @@AbrahamLincoln_ Probably because a lot of clicker games mix idle and clicker games.

  • @demolition3612
    @demolition3612 11 месяцев назад +5

    I’m gonna be honest, this is kind of accurate to how civilizations work, you cannot speed up civilization, it will collapse if you grow too fast, granted you can grow faster the further along you get.

    • @Nitromart
      @Nitromart 10 месяцев назад +1

      that's not how civilizations work, that's how everything in the universe works.

  • @hundvd_7
    @hundvd_7 10 месяцев назад +1

    Watched 5 seconds in the middle, and I'm sold already
    Downloading the demo already

  • @PhoenixLabella
    @PhoenixLabella 11 месяцев назад +1

    Nice game! I beat Tower level 20 on my second try, and then I got tired of playing.
    It's easy when you have heroes that can stun the events; 5 seconds of stun does the job.
    I'm not a fan of this kind of game, but this one requires more than just clicking and is fun to play.
    Population doesn't help with anything, but you need to let a lot die so you can buy the damage trait.
    You receive 1 point every 5 levels of the Tower.
    I don't think traits are that useful; on my second run, I already reached that far in the Tower, and I only had 3 traits.

  • @TheHorzabora
    @TheHorzabora 11 месяцев назад +3

    … this game confuses me, it seems to be the literal antithesis of the clicker genre.
    I mean, does anyone play them for anything more than a dopamine high of greater numbers?
    But it is a very interesting and deep variation!

    • @sandpaperunderthetable6708
      @sandpaperunderthetable6708 11 месяцев назад

      unlike the usual clicker genre, its not purely clicking, where sometimes, clicking more could be detrimental and not only due to click heat.

    • @rendomstranger8698
      @rendomstranger8698 11 месяцев назад

      That would be because this isn't a clicker game. This is an incremental game. The type of game where there is progress beyond just numbers growing bigger. The numbers are just a means of unlocking new resources or getting further in the game, with numbers rarely surpassing the point where you need scientific notation.

  • @RedReaper18
    @RedReaper18 10 месяцев назад +1

    "play the game to not have to play the game... kinda dumb" hahaha love it

  • @Alvar2398
    @Alvar2398 10 месяцев назад

    Do you lose everything if you exit? I may have been playing for 4h straight after seing just 2 minutes of the video ..

  • @tylerschenk4043
    @tylerschenk4043 11 месяцев назад

    121k Views is rly good. That's amazing

  • @MsHojat
    @MsHojat 11 месяцев назад +1

    What do you even mean by clickers? I haven't heard of any clicking game that wasn't also an idle game.
    This game doesn't seem to be an idle game, but specifically just a heavy-click game, almost like an RTS uses clicks.
    Is this also a paid game? I think I've never heard of a paid-only idle game, but since this isn't an idle game it seems justified to be paid (if it is)

    • @Velox1s
      @Velox1s 11 месяцев назад

      What about Melvor Idle?

    • @Squant
      @Squant 11 месяцев назад

      @@Andy-hp4tf I see somebody isn't clued in on Melvor Idle. The free competition is trash in comparison.

    • @rendomstranger8698
      @rendomstranger8698 11 месяцев назад

      So many people here who seem to know nothing about the incremental genre. It has evolved long past the days of cookie clicker and clicker heroes. These days, games like orb of creation, the perfect tower 2, the idle version of factory town and this game are the norm.

  • @Future_Guy
    @Future_Guy 11 месяцев назад +1

    This is actually a really interesting sub-genre of clicker games. Taking notes!

  • @GamingStepByStep
    @GamingStepByStep 10 месяцев назад

    for me, clicker games are a recipe for an autoclicker

  • @StarKnight619
    @StarKnight619 11 месяцев назад +1

    AutoClicker to the rescue

  • @Thegentechgamer
    @Thegentechgamer 11 месяцев назад

    how does the population increase with only 1 man?

  • @Profixt
    @Profixt 11 месяцев назад

    Why do you sound so much like WarOwl? :D

  • @floppaquest4916
    @floppaquest4916 11 месяцев назад

    If you like this game, try out Trimps

  • @alansmithee419
    @alansmithee419 11 месяцев назад

    The ethos of what I would call incremental games (rather than clicker games, which is misleading) has apparently shifted greatly since you last looked into them properly.
    There is a great deal of disdain in the community for games that require a lot of clicking. These have rather fallen out of fashion, and are generally considered to be of poor quality, with a few exceptions (cookie clicker still remaining reasonably popular, though I suspect mostly out of nostalgia).
    Games now are expected to provide interesting mechanics to interact with, the majority of clicks being spent in menus engaging with these mechanics. Many games have no on-click production at all. And the ones that do typically don't require you to click for production beyond the first few minutes of play.
    The gold standard I would say is something like antimatter dimensions, or for an entirely different type of game Increlution.
    And I'm a fan of Progress Knight personally. None of these games have click production at all.

  • @jlaortheshaman1451
    @jlaortheshaman1451 11 месяцев назад +1

    always enjoy your commentary during a play thru. I still fondly recall a Rimword play thru when you were shocked when one of the dogs got ..drunk. hehe

  • @youngjohn3902
    @youngjohn3902 11 месяцев назад

    Sounds like you havnt played much good clicker/idle games. There is a ton out there that are very similar in mechanics as this game. This just has different art, style, theme, but is basically the same thing. They are a lot of fun. And no I’m not talking about cookie clicker.

  • @RealMooMan
    @RealMooMan 11 месяцев назад

    I like universal paperclips

  • @afimcr28
    @afimcr28 11 месяцев назад

    Best video I've seen on Microcivilization. So glad you got the Towel of Babel. ;)

  • @NetherStarFall
    @NetherStarFall 11 месяцев назад

    Try out melvor idle, not a clicker but a idle only idle/clicker ive ever stuck with you dont ever reset your skills to get higher numbers you are always working towards something

  • @ryanclemons1
    @ryanclemons1 11 месяцев назад

    interesting truth be told I'm not a fan of clicker games but this one seems a little more like something I may like since you can fail.

  • @evertonchiodi4630
    @evertonchiodi4630 11 месяцев назад

    Kitchen playset for the kids? GoCartopia at all times delivers, and guess what - deliverys on them!

  • @Kymlaar
    @Kymlaar 9 месяцев назад

    I love this game. They solved the clicker problem in my mind by adding the ability to hold a key to click for you at a solid rate. I believe it is a for food, b for material.

  • @gus.smedstad
    @gus.smedstad 11 месяцев назад

    Watching the first 4 minutes of this convinced me I’m not interested. Too much mindless clicking to get to whatever it is he found interesting about this.

  • @soup-flavored-soup6613
    @soup-flavored-soup6613 11 месяцев назад

    The republic ability can stop crisis. Very useful for doing risky researches

  • @rogercruz1547
    @rogercruz1547 11 месяцев назад

    12:23 ... well, most places have military fire fighters so... plausible

  • @DanksterPaws
    @DanksterPaws 11 месяцев назад

    The Open Beta just ended, were you able to join?

  • @Seteberto
    @Seteberto 10 месяцев назад

    How do I merge? I cant.

  • @sammy5576
    @sammy5576 11 месяцев назад

    Auto clicker go BBrrrrr

  • @andrejdekany4860
    @andrejdekany4860 10 месяцев назад

    indeed a very interesting idea for a clickier game
    glad i happen to see your video, was fun to watch

  • @ryanvess6162
    @ryanvess6162 11 месяцев назад

    Sooooo it's a knockoff aoe?

  • @Thundernoob98
    @Thundernoob98 11 месяцев назад

    If only it was on mobile. Don’t feel like playing a clicker on pc

  • @Katsura_ja_nai_Zura_da
    @Katsura_ja_nai_Zura_da 11 месяцев назад

    Is this demo?

  • @LegsOmega
    @LegsOmega 11 месяцев назад

    Play Egg Inc.

  • @ceepert2153
    @ceepert2153 11 месяцев назад

    This looks cool. It found a solution to go against just using an autoclicker that clicks 50 times a second with the click heat and its not just
    "click 10 times, buy upgrade 1, wait, buy upgrade 2" and so on

  • @Axoltolion
    @Axoltolion 11 месяцев назад +1

    How on earth do you fight God?

    • @FonVegen
      @FonVegen 11 месяцев назад +2

      With phalanxes and stone walls, apparently.

    • @Squant
      @Squant 11 месяцев назад

      He's like Freddy Krueger... the moment everybody stops fearing him, he ceases to exist.

  • @beedlehigh-hill5568
    @beedlehigh-hill5568 11 месяцев назад

    Please play HOI4 Equestria at War again

  • @Jbasile1992
    @Jbasile1992 11 месяцев назад

    Auto clicker is the best for these when starting out i appreciate health of my wrist over the authentic tap till your broke

  • @merijnkuijpers2960
    @merijnkuijpers2960 11 месяцев назад

    Day 76 of asking for HOI4 TNO

  • @yaroslavbozhdynsky
    @yaroslavbozhdynsky 11 месяцев назад

    Very cool game, did the demo and the playtest. Can't wait for release or early access.

  • @simplydarkhalf3974
    @simplydarkhalf3974 11 месяцев назад

    .......autoclicker? .......macro?

  • @Grimmdus
    @Grimmdus 11 месяцев назад

    building the UN

  • @dinoeebastian
    @dinoeebastian 11 месяцев назад

    hm yes, the towel of Babel

  • @MrSHADOWANGEL999
    @MrSHADOWANGEL999 11 месяцев назад

    Tiny imperialism

  • @Ovrlordz
    @Ovrlordz 11 месяцев назад

    I like the game, but you beat it in 40 minutes. If I can beat it in one playthrough then the rouge lite mechanics dont matter.

    • @FonVegen
      @FonVegen 11 месяцев назад +5

      Maybe the full game will have more content than the demo?

    • @l0rf
      @l0rf 11 месяцев назад +4

      Preview pictures show this to go maybe as far as the industrial era so there really ought to be more content than what we've seen.

  • @AllenYCLau
    @AllenYCLau 11 месяцев назад

    Praise the Heir! Praise Gimli!

  • @gambit5181
    @gambit5181 11 месяцев назад

    Rimwolrd?

  • @tigeriussvarne177
    @tigeriussvarne177 11 месяцев назад

    Praise Pravus

  • @genericasianperson6405
    @genericasianperson6405 11 месяцев назад

    Seems cool

  • @l0rf
    @l0rf 11 месяцев назад +1

    I long ago made an autoclicker macro with my mouse so there's basically no issue for me with rapid clicking. I can only recommend that because there are a surprising amount of times when you just need to click rapidly.

    • @rendomstranger8698
      @rendomstranger8698 11 месяцев назад

      Good luck using that in this game. At 300 click heat you already start increasing the risk of a crises. Not that you need an auto-clicker once you got enough stun duration. Just go for oligarchy, add a few seconds of stun and anything less than 3 or 4 crises means that you can just sit back and let the game stunlock any crises. Eventually reaching the point where a plague or fire allows you to focus on things like farming cash while you're farming deaths or reducing your housing to a point where it doesn't cause issues.

  • @theyellowarchitect4504
    @theyellowarchitect4504 11 месяцев назад

    Unreal to see a good clicker. It's like a good visual novel or a shootemup. The genre inherently just sucks, so to see that a great game emerged from that genre is so so rare.

  • @DarkDragon357
    @DarkDragon357 11 месяцев назад +2

    Pravus should play more democracy 4. i would love to see a hardest difficulty america run. day 276

    • @lichwood4429
      @lichwood4429 11 месяцев назад +1

      Pravus should play more democracy 4. i would love to see a hardest difficulty america run. day 276