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In my current run, even doing a lot of extra quests, I was not able to get to level 9 for Improved Critical: Longsword before getting to the Lost Chapel for Mythic rank 2. Therefore I could not select Improved Critical (Mythic): Longsword at Mythic 2 since I did not have the prerequisite Improved Crit: Longsword . I will probably switch Ever Ready (get at MR2) with Improved Critical (Mythic): Longsword (get at MR4).
Some mention of gear selection beyond using Radiance would be good, and showing her in action all decked out would be nice too. Other than that, a very solid vid. Thanks for sharing.
excellent video , suffer from learning difficulties so how you say that you pick something and why you would use it and give an example really helps hope one day you can do a build like this for dps paladin cause having two tanks i dont think i will be able to kill much
Thank you for the comment and I am glad you are enjoying the video. To make this Seelah build a stronger damage dealer, I recommend you get Divine Weapon Bond instead of the horse. Be sure to use it to enchant her weapon with Axiomatic + at least 2 sources of elemental damage. Also, remember to get Elemental Barrage as one of her Mythic Abilities.
@@cRPGBro For dps+tank Seelah you can take mentioned weapond bond, shield bashing + twf feat chains (for twf you need to have some +dex items on her), vital strike feats (mythic one especially) 15 lvls of Paladin, 1 Bard and 4 Dragon Disciple (I usually do it in order 11 Paladin (to get Mark of Justice)/1 Bard/4 DD/Paladin rest. That way you get lots of attacks, higher strength from DD, additional AC from DD, Vital Strike (mythic) to deal 100-300dmg in one hit when you can't do full round, 1st and 2nd lvl bard spells - they're not much, but expeditious retreat, vanish, blur, true strike and mirror image are very nice to have on a martial character, give her lesser rod of quicken and you can always put on blur or mirror image if you need one before attacking in the same round. Also you have to give her more STR on lvl ups and less CHA (I think I went +3/+2), and there're still many ways to boost both, either via items or via buffs. I played her that way on hard, and she was pretty good.
Hi buddy, I've seen all your builds videos and they're Awesome!! I'm playing as a bloodrager so could you please do a high dps draconic bloodrager? I'd really appreciate it since no one has put a good bloodrager build without taking palladin/monk levels
Taking shake it off implies that you'd have other party members also take it. Who else would you have in your party with it? Daeran? Sosiel? MC? Wouldn't you benefit from other feats that focus on other areas in regards to forcing your other party members from taking it?
Shake It Off is a feat I also get on all my pets who are always meleeing and close to the others with the feat, especially with Seelah who will be mounted on her horse for +2 to saves at all times. I also give it to Daeran + Sosiel's Wolf and Dog. That alone means +4 for Seelah and +3 to the pets, who benefit from it because pets have low Will, and we really don't want them getting Confused or Stunned, both of which roll vs Will. Depending on my main character's class, I also take it for them, assuming they aren't a feat starved class and they'll be in melee range too.
I'm pretty sure it's a bug or at least an oversight, but Seelah can actually bestow grace on herself and get her own saves up to like 50+ on average in late game lol
Yep, it currently works like that. I didn't really say anything on the video as I wasn't sure they won't just remove this later on, it kinda feels like an oversight.
Remember blessed weapon which made criticals confirm automatically, especially with a trickster MC, massive critical not to mention you can take -1 meta magic feat and make that spell level 0 to cast before every battle.
Yep, the Crusader's Edge spell will make critical hits auto confirm against Evil Outsiders so basically all demons. I didn't take any Trickster feats in this case as I wanted a more generic any Mythic build for companions.
@@cRPGBro it doesn't say Crusader edge give you auto critical confirmation, at least not anymore. Also blessed weapon works for ranged weapons (such as crossbows, with right build it can be pretty OP)
How do seize the moment and outflank work with each other? I thought outflank would effectively overwrite seize the moment and thus never took it. Do they stack or something?
Honestly, from my experience they do work together in that I can only get truly massive chains of Attacks of Opportunity when my characters have both. But I'm sure you can find others online saying that only one works, and I could be wrong.
Hey there, I've really appreciated all your video guides - for this one I feel like you might be sleeping on Bless Weapon a bit? I am planning to take Enduring & Greater Enduring Spells at Mythic 2 and 3, pushing other choices back and not taking (Mythic) Improved Initiative and (Mythic) Weapon Focus, so that Bless Weapon can turn all critical threats (against Evil enemies, which is most of the game) into auto-confirms ALL DAY! It has seemed very powerful as a short duration buff, and I think it will become truly absurd when it lasts all day in my Trickster Skald party. It's a spell only available to Paladins and as a Glory Domain spell, so Seelah is really the only source of it from companions. What do you think? :)
Bless Weapon can be helpful indeed! Back when I made this Guide, I forgot that Crusader's Edge spell does not auto confirm crit, but Bless Weapon does,
@@cRPGBro I tested it out, and I found that Bless Weapon doesn't get affected by Greater Enduring Spells. I think it's because it applies the "Blessed Weapon" effect to the weapon, not to the character - which is weird, because Greater/Magic Weapon apply to the character. Frustrating, but at least I have mods to let me respec on Unfair, instead of just being cheated by a bug.
@@cRPGBro Update - taking Completely Normal Spell on Seelah made it very feasible to cast Bless Weapon all day every day on my entire party. It's very strong.
Hi there, this is from having a Brown Fur Transmutar, who can increase it by +2 with Powerful Change ability, and then another extra +2 for a total of +4 (so twice the starter +4) for +8 Enhancement to Charisma. I have a guide for it here: ruclips.net/video/JxHtmbzNuuM/видео.html
How can elemental barrage work on divine weapon bond? Does axiomatic and holy count as a element? I skipped it on paladin it appears the only elements avaliable is flaming and flaming burst
Elemental Barrage can work with Divine Bond, sure! But as you said, as far as elements, I believe you can indeed only add Fire. So you'll also need another source, such as from some of the weapons with elemental enchantments you can find. Main use of Divine Bond are the very helpful Holy, Axiomatic & Brilliant Energy property. But I find it really hard to justify not picking the horse over it, because the horse is basically an extra party member slot in battle!
Hi there, this was one of my oldest videos and back then I didn't add a gear section, at least for these initial ones. I'm planing on updating all companion guides for the EE soon. For Seelah, you can indeed go with Longsword for Radiance, or just get a Scimitar instead due to higher Crit Range. Armor wise it doesn't really matter as she will just be riding her horse to avoid hits, but usually Mithral Full Plate. Besides that, remember to get the Ring that grants Extra Smites and Aroden's Wrath Scabbard to enhance it too.
Unfortunately, this build will not work on Unfair x2 (not speaking about Unfair x3). The Act 1 will be especially crazy, with Seelah being killed 99,99 times from 100. You can’t play Unfair without a tank, and Seelah should be as tanky as possible to pass a Labyrinth. Also not clear why to invest points in Perception. 3 points to Mobility is a must, as it adds 3 points to defence!, when fighting defensively. The build could probably work on Hard, but the Hard of today is not a challenge at all after they made it so much easier. For Mythic - the Last Stand is a must as a first level for almost all the companions (Nenio is the exception and probably Sosiel}.
Hi there, for Unfair I prefer to leave tanking to pets. Ideally you want a Leopard pet on MC and also give Cam levels into a pet class, OR also change Seelah from Paladin, although she soon gets a horse that she can ride, and the horse AC is what will count.
I had very good experiences with thundering blows with Seelah as I always seem to miss at least 1 attack. Compared to leading strike it bypasses DR, but it seems to be 1d6 less damage, relies on an ally to consume the marlk and it is not AOE. What is the reason to prefere leading strike?
Leading Strike can be applied multiple times per round, and is also irresistible damage as you said. I'm not much of a fan of how Thundering is basically 1/attack only.
I believe these are items originally from Kingmaker that are meant to be found in Wrath via the Trickster Lore Nature 3 Mythic ability, but last time I checked, it was not working so I reported it as a bug.
Hello mate, this build seems great but it's made me wonder something. I'm getting WotR soon after playing Kingmaker quite recently, 'm only concerned with playing on normal (by which I mean all sliders set to normal rather than the preset) and I'm wondering if the horse is enough for tanking? I know Camellia can tank but I'm not sure I want to take her and I don't want a tank main character (I played a Sword Saint / Duelist in Kingmaker.) Any advice would be greatly appreciated brother!
Hey mate, the Horse can certainly be a viable tank for your entire party, pets are simply that powerful in Wrath. I have a Pet Guide with Horse Build here, and also explaining how to gear & buff your horse for max AC: ruclips.net/video/GHlSyWhMhyA/видео.html This way you can have your main character fully focus on offense!
Thank you! I also wondered about Sunder Armor, just wasn't sure if it would be useful. It seems most high AC enemies in Wrath have high AC from either Natural or other sources (like Sacred, Deflection etc). So I'm not really sure if Sunder will be very useful as it's meant to only remove physical armor bonus from the enemy, and that's often a +4 for some demons I tested.
So I'm wondering who's taking for you, can seelah on a horse reliably tank on unfair? Starting act 3 and there are random map encounters with mobs that have +40-45 ab.
Pets can tank just fine, especially by that point, where you will be around 10-11 and have most good buffs, including Animal Growth. This is also why I like having Cam & Daeran with Greater Enduring Spells by Chapter 3, so we will be able to have those great defensive buffs almost always on, including while traveling around the map. Or they can be avoided with a good Stealth char. But as usual, the quickest way is to overpowered the enemy fast, so they don't get many attacks online.
Just wondering as Seelah is a paladin with high saving throws for herself, is Indomitable Mount better for the horse's saving throws than Shake it Off? Unless you're clustered with the party, it's just a +2 to saves
The issue with that feat is that it also requires the Mounted Combat feat, and Seelah is somewhat feat starved. I'd rather follow my most recent guide for her here for the Enhanced Edition: ruclips.net/video/v-y4dftS83A/видео.html
So far she is my mvp. Solos some fights when everyone else dies. Although the mounting bug where she glitches into her horse triggers me. Thinking of taking weapon bond instead because if it.
Hey there. For a merc Paladin, I would try to start with something like 17 CHA if possible, and around 14 STR. I would keep the AoO feats (Combat Reflexes + Outflank + Seize the Moment) Mounted Combat + Mounted Charge feats with some Mobility Ranks can be of use early game when the Paladin gets the Horse at level 5+, as a merc will have more free feats. You can also eventually get Power Attack for higher damage after you have enough buffing abilities/spells. You can get Weapon Focus in a desired weapon of choice besides Longsword (Radiance only really gets good kinda late game to me). Earlier access to Shatter Defenses + Dazzling Display if you like using Dazzling Display.
If I was doing a full respec of Seelah, would swapping to divine guardian instead of straight paladin have good benefit? I was looking at the 2 subclasses and I don't see much difference, except as Divine Guardian can give the main tank 4 more ac.
Divine Guardian lose divine spell casting (you will lose Eaglesoul and other useful buffs). If Paladin is your main class, core Paladin is better in my opinion. Divine Guardian is better suited for side class (3 levels dip max).
I watch a LOT of WotR videos ranging from builds to boss fights, etc., as well as watch a LOT of twitch streams of WotR players from solo to Last Azlanti to just general WotR gameplay. In doing so, there is always the lack of explanation for why or the reasons one is or is not playing a certain game difficulty. What I am suggesting here is that maybe you could do a WotR video on your thoughts as to WotR's game difficulties and specifically as to why you play Unfair say over playing Core or Hard orwhy you play solely Unfair with a party verses playing Unfair solo or Last Azlanti, etc.?
I prefer to play on Core as that is, to me, the true "Normal" difficulty of the game, where enemies don't get any advantages nor does the player. I post videos on Unfair because it is the most challenging difficulty and I know a lot of players want tips as to how overcome it. I have completed two runs on my self imposed Ironman on Core. I did not turn Last Azlanti because I was afraid of bugs in the current state of the game messing with my sole save. I don't have much experience with solo at the moment, but will give it a try later on!
Hi there, I actually go through it all in my Bonus Type/Buff Stacking Guide here: ruclips.net/video/fmO5ENUIi1g/видео.html And I also have separate guides for how to stack AB to the max, and also AC to the max: ruclips.net/video/8-epQ9sPRtU/видео.html ruclips.net/video/3EfIhFEJaNk/видео.html
Unfair can be troublesome early on regardless of build choices because of the huge increase to enemy AC. I recommend you keep Seelah with a reach weapon such as Glaive until you get her horse at level 5. I also suggest you focus on pets like Leopard very early, and also start casting all the needed buffs as soon as possible as I explain here: ruclips.net/video/8-epQ9sPRtU/видео.html Even at the very beginning, you'll already have Bless, Heroism, Bull's Strength. Also, Charging out of battle is amazing even on Unfair as shown here for free attack and +2 AB: ruclips.net/video/8-epQ9sPRtU/видео.html
@@cRPGBro thank you bro, subbed to your channel for pro tips. yes I know unfair you need to be unfair to the game as well, saw few other channel that enlighten me even the water elemental at the start of the game is also doable with no cheat. this is the most enjoyable RPG so far, 40 hrs and still at act 2... on unfair
Can you make a Sword Saint Magnus build (any weapon is fine)? I want to try it out but I have no idea how the enchant spell works. Does it stack with weapon lvl. Is it capped at 5 and anything above it is a waste? Do you have to rebuff every time you attack? How the touch attack work and so on.
I can tell you that Sword Saint Magnus with Dimensional Strike will be able to hit anything, it allows your attack to only hit touch AC, which means you only miss on natural 1, if you buff him correctly so his AB is above a 40 if you can buff that damage up, you will be killing two things with a crit build and cleaving finish. The main problem is your other characters hitting, that is why watching this Video is awesome, it makes your companions viable to help you hitting things, in my Hard game, My MC Magnus was the only one making the hits and with Vital Strike I was okay, but it sucks when your other characters aren't contributing as much. Ember is great since she also hits touch AC but I always have Seelah and Sosiel just sitting there skipping their turn since its always a miss. Sosiel is fixed due to the Domain cleric build that cRPG Bro made, now he is a powerhouse and a must have and now Seelah is looking mighty fine as well.
I noticed that you do not go the shatter defenses route in your builds. There are some cases where flat footed AC is 15-20 lower than normal AC on unfair. Don't you think it's worth it?
It can be worth it, but I don't like how Shatter Defenses requires both Weapon Focus and Dazzling Display. I have never been a fan of Dazzling Display due to the full round casting time. However, the spell Frightful Aspect will auto shaken all non immune enemies without a save, so it can be good when used in conjunction, but that's more of a upper mid/late game thing, unless you are a merged Lich/Angel so you get access still at Chapter 3.
@@Olkam-w5u I think he means that it takes 2 feats to get shattering defenses, not the fact you need to cast dazzling display (which is also very annoying)
I used to play Paladin at previous games with a 1 level dip in Scaled Fist to get AC bonus + I can use good monk robe which gives dodge bonus + access to crane style. How usefull do you think Scaled Fist dip for Crane Style in WoTR? It's taking quite a number of feat slots, and Paladins don't have that many feats. I was thinking, for Seelah I will switch Scaled Fist into 2 levels Sohei, take horse animal companion (continue that in Paladin levels) and some mounted feats (eg. Shielded Mount), but Sohei's AC bonus is from wisdom not charisma, so I won't get as much as Scaled Fist. How useful is mounted feats in WoTR in terms of horse survivability? Without the Sohei dip it will also take quite a number of feat slots.
Scaled Fist dip can add quite a lot of AC, same for defensive feats like Crane Style. I just prefer to have Seelah's horse tank, Paladin has a lot of benefit for staying pure because every single Paladin level increases the damage of both Smite Evil and Mark of Justice (except in this case the damage is also added to your whole party so it's amazing). You don't actually need any mounted feat to increase Horse survivability, I suggest you follow the pet buffing guide I posted here: ruclips.net/video/GHlSyWhMhyA/видео.html
Nice video, you had a brown fur merc in your playthrough? I made Woljif one on mine, didn't want to use mercs, but really wanted to see how good brown furs are, really enjoyed the class overall Don't know if you recommended blind fight because the video is a standalone build, but since you had your brown fur you could allways cast echolocation on others to negate concealment
I used Brown Fur as my main merged spellbook char in my Lich run, was great fun and very powerful. Brown Furs are certainly amazing and a great help to any party. True Seeing often negates concealment as well, I'm just wondering why certain end game bosses still have concealment even if you buff with True Seeing. But yes, Echolocation from an Alchemist or Brown Fur can help, but for most enemies, True Seeing Communal is often more than enough.
@@cRPGBro There are ways in the game to get concealment that is not illusion related like winds of vengeance for ranged attacks, monsters also have some ways to get it. But if you are wondering about the very last boss I think it's from demonic rage, mythic lvl 10 aspect of areshkagal gives every attack against you 50% miss chance, it shows as concealment on combat log because it was probabbly coded this way, but it is just a flat 50% miss chance for every attack, so for her not even echolocation helps. I think blindfight shouldn't as well, if it's helping I'd say it's a bug
@@cRPGBro True Seeing does not work against concealment that isn't magical (e.g. the fog spells, but also some high-level monsters). Echolocation does help even there (blindfight) and also makes you immune to Gaze Attacks. So for melee characters Echolocation is much stronger than True Seeing and saves the blind fight feats.
I am currently using black dragon fan, however, I followed your build and opted into mounted paladin, now I don’t have elemental barrage no more. Just wondering which weapon should I use now(besides fennian because my main is using it).
Amulet: NAT Armor +6, Amulet of Quick Draw or Voracious Spirit Armor: Any Full Plate, especially Mithral Full Plates Belt: Belts of both STR and CON, max is +6 Gloves: I like Dashing Cavalier Gloves for bonus when mounted on her horse Boots: Freest Rein for Freedom of Movement, Stampede for Charge boost, or Ronneck's Sacrifice for maximum +DEX Headband: any of + CHA, for max of +6 CHA Cloaks: Cloaks of Resistance with highest value Rings: Clemency of Shadows & Righteous Crusade. Clemency is a Crusade Relic, you can check how to get it here: ruclips.net/video/UDU0uSySrMo/видео.html Weapon: good Longswords such as Radiance, I have a guide for them all here: ruclips.net/video/UmTcfbfWKoo/видео.html
The dip can be useful indeed! But on the other hand, it also delays your Mark of Justice acquisition and reduces the damage bonus by +1, which doesn't matter that much in the long run.
Great vid. I like the inspiration leader idea. Never thought of that. I usually build seela to support her horse. Medium armor, skill focus mobility, and pet feats. Then i build for charge. I also, because of table top tweaks mod, build for channel. Selective channel, quick channel, and if im feeling froggy..improved channel. Being able to crack of well over a hundred hp to my party as a swift action, and still attack helps everyone. Being able quick channel positive to undead helps inna few spots, but probably not worth the improved channel feat.
Thank you! I also like Seelah in a support role with pet, although as a high BAB character she can melee just fine as well, especially when mounted as her AC stops mattering so she can fully focus on damage. Mark of Justice alone makes her a great pick and one of the best party members you could have. Interesting note about her Channel, I must say I never thought about it that way, usually I leave the Channeling to Daeran & Sosiel.
@@cRPGBro yeah i started messing with channel and hospitaler because mark of just is just so cheese for core diff. I started to realize she pretty much just charges in, and then just stays there the rest if combat. She does good damage, but there is more she can do with action economy. Started messing with channel. Doesn't really take off till you invest in mythic channel around mythic 4. Then its a nice swift aoe heal for the cost of 2 feats. Keeps mount up too.
Yeah, it's kinda... nonsense. As if Seelah was going to be smacked by other Paladins and Good aligned enemies. Still, at least each paladin level also increases the power of Smite and Mark of Justice.
i wished to see her actual natural stats without that gazillion of buff you stacked on her. Basically 70% of her stats are from another party member buff so is a missguide.
The main benefit of a build guide to me should be class choice, feat & ability selection, which are all still covered here. It is a party based game. I felt there was no need to show unbuffed Seelah, not only because she won't be soloing, but also because without buffs there is simply no way you can handle Hard and Unfair on most classes, even Core really at some points. In a game with Greater Enduring Spells, there is also pretty much no situation where you will be caught unbuffed, besides a certain mostly unlosable battle, and another that I have shown how to do without buffs for this same Seelah. Buffs are simply a necessity in both D&D 3.5 and Pathfinder. It's the same with pets. Seelah's horse without buffs on Core+ is going to expire from even trash mobs depending on the case. With buffs on the other hand it can reliably tank quite a lot of situations.
@@cRPGBro While buffs et.c are nice, alot of the game is played before you get access to Greater Enduring Spells, and can use that to cast the 1 min/lvl -> 24 hours.
@@Cuiva It is true that Greater Enduring will come at around level 8 the earliest, however, you can still cast the the 1m/level buffs before that just fine with proper management. Corruption is also not an issue, as the long dungeons have many relics to cleanse Corruption. For example, you don't need AC buffs early game on all characters, just on your pets/designed tanks that you will send ahead to the enemies focus on them. As a matter of fact, the buffs are most likely even more efficient than offensive spells due to demon SR + resistances and Vancian Casting, outside of some debuffs early on like Grease & Glitterdust. Buffs are still a must on early game on Hard + Unfair, and frankly even Core at times, you will need them regardless if you want a smooth experience, with or without Greater Enduring. For example I often rest before a new map area. With proper management I also only rest once in the long dungeons if needed, otherwise I don't rest inside at all.
Seelah can't pick Improved Critical Mythic at Mythic Rank 2, as you are unlikely to be lvl 9 when you get Mythic 2. I assume that means you just shuffle things around? Personally, I reach lvl 9 just before getting Mythic 3 when I play. I don't know if the other guides from cRPG BRO pay attention to this, but levling Mythic Ranks AFTER gaining lvl 20 on a character lets you pick combinations that are not possible during gameplay unless you respec often.
You are correct, usually you would be ~8 by Mythic Rank 2 instead of 9 for the Improved Critical. I forgot about it for this video as it was one of my earliest builds, but my other guides tend to take that into question. You can certainly shuffle it around, put Mythic Critical on 4 instead and get Ever Ready or Last Stand on Mythic Rank 2 depending on your tastes.
Ты получаешь улучшенный критический удар на 9 уровне, а второй мифический уровень на 8, поэтому ты не сможешь взять улучшенный критический удар мифический пока не апнешь 9 уровень
@@andreacolombo7896 Yep, in this video here, I have both a build for merc, and another for a main character Skald Trickster: ruclips.net/video/1lsg1G4d05s/видео.html
I just don't see much of a need for it, since the True Seeing spell can cover almost all cases where Concealment would stop you, and enemies only really start having lots of Concealment effects by the time you can cast it just fine.
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Written Seelah Guide:
Skills: Use Magic Device, Knowledge: World, Perception
Levels:
2: Skills
3: Shake It Off, Fatigued
4: +CHA, Skills
5: Combat Reflexes, Animal Companion - Horse
6: Skills, Diseased
7: Outflank
8: +CHA, Skills
9: Improved Critical: Longsword, Confused
10: Skills
11: Seize the Moment
12: +CHA, Skills, Exhausted
13: Skills, Weapon Focus: Longsword
14: Skills
15: Improved Initiative, Cursed
16: +CHA, Skills
17: Blind Fight
18: Skills, Stunned
19: Toughness
20: Skills
Mythic Path:
1: Leading Strike
2: Improved Critical: Longsword
3: Inspirational Leader
4: Ever Ready
5: Last Stand
6: Improved Critical (Mythic)
7: Mythical Beast
8: Weapon Focus (Mythic)
9: Unrelenting Assault
Spells:
1: Veil of Heaven, Veil of Positive Energy, Divine Favor
2: Aura of Greater Courage, Bestow Grace
3: Greater Magic Weapon
4: Holy Sword, Eaglesoul
Great, thanks.
20: +CHA, Skills
@@djentleman5129 I left out the stat because it should be obvious at this point that you're gonna put that last attribute point into charisma.
@@TeriiTeri it is indeed
I'm just a completionist😁
Should read Improved Initiative Mythic at 6
In my current run, even doing a lot of extra quests, I was not able to get to level 9 for Improved Critical: Longsword before getting to the Lost Chapel for Mythic rank 2. Therefore I could not select Improved Critical (Mythic): Longsword at Mythic 2 since I did not have the prerequisite Improved Crit: Longsword . I will probably switch Ever Ready (get at MR2) with Improved Critical (Mythic): Longsword (get at MR4).
Some mention of gear selection beyond using Radiance would be good, and showing her in action all decked out would be nice too. Other than that, a very solid vid. Thanks for sharing.
You can't do improved critical early, you'll have to respec into it later. Your character is level 20, but you get the 2nd mythic level at level 8
You are correct, for Seelah without respeccing it has to come a bit later.
I waited to get that mythic level until I hit lvl 9 ^_^
excellent video , suffer from learning difficulties so how you say that you pick something and why you would use it and give an example really helps
hope one day you can do a build like this for dps paladin cause having two tanks i dont think i will be able to kill much
Thank you for the comment and I am glad you are enjoying the video.
To make this Seelah build a stronger damage dealer, I recommend you get Divine Weapon Bond instead of the horse.
Be sure to use it to enchant her weapon with Axiomatic + at least 2 sources of elemental damage.
Also, remember to get Elemental Barrage as one of her Mythic Abilities.
@@cRPGBro
For dps+tank Seelah you can take mentioned weapond bond, shield bashing + twf feat chains (for twf you need to have some +dex items on her), vital strike feats (mythic one especially) 15 lvls of Paladin, 1 Bard and 4 Dragon Disciple (I usually do it in order 11 Paladin (to get Mark of Justice)/1 Bard/4 DD/Paladin rest. That way you get lots of attacks, higher strength from DD, additional AC from DD, Vital Strike (mythic) to deal 100-300dmg in one hit when you can't do full round, 1st and 2nd lvl bard spells - they're not much, but expeditious retreat, vanish, blur, true strike and mirror image are very nice to have on a martial character, give her lesser rod of quicken and you can always put on blur or mirror image if you need one before attacking in the same round. Also you have to give her more STR on lvl ups and less CHA (I think I went +3/+2), and there're still many ways to boost both, either via items or via buffs.
I played her that way on hard, and she was pretty good.
Man, playing with this build and Im loving it!.
Glad to hear.
Mounted Seelah with a Horse and Teamwork Feats + Mark of Justice really rocks!
Hi buddy, I've seen all your builds videos and they're Awesome!! I'm playing as a bloodrager so could you please do a high dps draconic bloodrager? I'd really appreciate it since no one has put a good bloodrager build without taking palladin/monk levels
Thank you, and sure thing!
I'm planning on releasing a Bloodrager build too as I see it can be a popular class.
Taking shake it off implies that you'd have other party members also take it. Who else would you have in your party with it? Daeran? Sosiel? MC? Wouldn't you benefit from other feats that focus on other areas in regards to forcing your other party members from taking it?
Shake It Off is a feat I also get on all my pets who are always meleeing and close to the others with the feat, especially with Seelah who will be mounted on her horse for +2 to saves at all times.
I also give it to Daeran + Sosiel's Wolf and Dog. That alone means +4 for Seelah and +3 to the pets, who benefit from it because pets have low Will, and we really don't want them getting Confused or Stunned, both of which roll vs Will.
Depending on my main character's class, I also take it for them, assuming they aren't a feat starved class and they'll be in melee range too.
I'm pretty sure it's a bug or at least an oversight, but Seelah can actually bestow grace on herself and get her own saves up to like 50+ on average in late game lol
Yep, it currently works like that.
I didn't really say anything on the video as I wasn't sure they won't just remove this later on, it kinda feels like an oversight.
Remember blessed weapon which made criticals confirm automatically, especially with a trickster MC, massive critical not to mention you can take -1 meta magic feat and make that spell level 0 to cast before every battle.
Yep, the Crusader's Edge spell will make critical hits auto confirm against Evil Outsiders so basically all demons.
I didn't take any Trickster feats in this case as I wanted a more generic any Mythic build for companions.
@@cRPGBro it doesn't say Crusader edge give you auto critical confirmation, at least not anymore. Also blessed weapon works for ranged weapons (such as crossbows, with right build it can be pretty OP)
@@pchungvt Thank you for the note about Crusader's Edge, I probably mixed it with Bless Weapon indeed, which can be great as you said!
How did you get a 17 dexterity with her? She has a 13 dexterity in my game... I dont know how you got that point spread at level 4.
How do seize the moment and outflank work with each other? I thought outflank would effectively overwrite seize the moment and thus never took it. Do they stack or something?
Honestly, from my experience they do work together in that I can only get truly massive chains of Attacks of Opportunity when my characters have both.
But I'm sure you can find others online saying that only one works, and I could be wrong.
Hey there, I've really appreciated all your video guides - for this one I feel like you might be sleeping on Bless Weapon a bit? I am planning to take Enduring & Greater Enduring Spells at Mythic 2 and 3, pushing other choices back and not taking (Mythic) Improved Initiative and (Mythic) Weapon Focus, so that Bless Weapon can turn all critical threats (against Evil enemies, which is most of the game) into auto-confirms ALL DAY! It has seemed very powerful as a short duration buff, and I think it will become truly absurd when it lasts all day in my Trickster Skald party. It's a spell only available to Paladins and as a Glory Domain spell, so Seelah is really the only source of it from companions.
What do you think? :)
Bless Weapon can be helpful indeed!
Back when I made this Guide, I forgot that Crusader's Edge spell does not auto confirm crit, but Bless Weapon does,
@@cRPGBro I tested it out, and I found that Bless Weapon doesn't get affected by Greater Enduring Spells. I think it's because it applies the "Blessed Weapon" effect to the weapon, not to the character - which is weird, because Greater/Magic Weapon apply to the character. Frustrating, but at least I have mods to let me respec on Unfair, instead of just being cheated by a bug.
@@cRPGBro Update - taking Completely Normal Spell on Seelah made it very feasible to cast Bless Weapon all day every day on my entire party. It's very strong.
Can you tell me how eagle's splendor gives +8 instead of +4?
Hi there, this is from having a Brown Fur Transmutar, who can increase it by +2 with Powerful Change ability, and then another extra +2 for a total of +4 (so twice the starter +4) for +8 Enhancement to Charisma.
I have a guide for it here:
ruclips.net/video/JxHtmbzNuuM/видео.html
@@cRPGBro thank you so much =)
How can elemental barrage work on divine weapon bond? Does axiomatic and holy count as a element? I skipped it on paladin it appears the only elements avaliable is flaming and flaming burst
Elemental Barrage can work with Divine Bond, sure!
But as you said, as far as elements, I believe you can indeed only add Fire.
So you'll also need another source, such as from some of the weapons with elemental enchantments you can find.
Main use of Divine Bond are the very helpful Holy, Axiomatic & Brilliant Energy property.
But I find it really hard to justify not picking the horse over it, because the horse is basically an extra party member slot in battle!
Nice! I`m recommend for Seelah Flawless Attack - Mythic Feat
btw what portrait are u using for your brown fur character?
The files should be here for each portrait size:
imgur.com/a/hpMLhW2
You didn’t put gear. I wondered if you use Radiance. As well as which armor you wear.
Hi there, this was one of my oldest videos and back then I didn't add a gear section, at least for these initial ones.
I'm planing on updating all companion guides for the EE soon.
For Seelah, you can indeed go with Longsword for Radiance, or just get a Scimitar instead due to higher Crit Range.
Armor wise it doesn't really matter as she will just be riding her horse to avoid hits, but usually Mithral Full Plate.
Besides that, remember to get the Ring that grants Extra Smites and Aroden's Wrath Scabbard to enhance it too.
Since the horse is the one doing the tanking does this means there is no need for Seelah to use shield?
Exactly!
You can go with 2H or two hand your 1H weapon like a Longsword for even more damage.
Unfortunately, this build will not work on Unfair x2 (not speaking about Unfair x3). The Act 1 will be especially crazy, with Seelah being killed 99,99 times from 100. You can’t play Unfair without a tank, and Seelah should be as tanky as possible to pass a Labyrinth. Also not clear why to invest points in Perception. 3 points to Mobility is a must, as it adds 3 points to defence!, when fighting defensively. The build could probably work on Hard, but the Hard of today is not a challenge at all after they made it so much easier. For Mythic - the Last Stand is a must as a first level for almost all the companions (Nenio is the exception and probably Sosiel}.
Hi there, for Unfair I prefer to leave tanking to pets.
Ideally you want a Leopard pet on MC and also give Cam levels into a pet class, OR also change Seelah from Paladin, although she soon gets a horse that she can ride, and the horse AC is what will count.
I had very good experiences with thundering blows with Seelah as I always seem to miss at least 1 attack. Compared to leading strike it bypasses DR, but it seems to be 1d6 less damage, relies on an ally to consume the marlk and it is not AOE. What is the reason to prefere leading strike?
Leading Strike can be applied multiple times per round, and is also irresistible damage as you said.
I'm not much of a fan of how Thundering is basically 1/attack only.
Do you know where i can find Clockwork Pedant, Hasting Expanse ring and Gyronnas Amulet?
I believe these are items originally from Kingmaker that are meant to be found in Wrath via the Trickster Lore Nature 3 Mythic ability, but last time I checked, it was not working so I reported it as a bug.
@@cRPGBro Aha, thank you
soooo happy keep them coming i will start new run once u do all your party this is so fun
u rock man ty
@@angalv3152 Thank you for comments and support as always!
Hello mate, this build seems great but it's made me wonder something. I'm getting WotR soon after playing Kingmaker quite recently, 'm only concerned with playing on normal (by which I mean all sliders set to normal rather than the preset) and I'm wondering if the horse is enough for tanking? I know Camellia can tank but I'm not sure I want to take her and I don't want a tank main character (I played a Sword Saint / Duelist in Kingmaker.) Any advice would be greatly appreciated brother!
Hey mate, the Horse can certainly be a viable tank for your entire party, pets are simply that powerful in Wrath.
I have a Pet Guide with Horse Build here, and also explaining how to gear & buff your horse for max AC:
ruclips.net/video/GHlSyWhMhyA/видео.html
This way you can have your main character fully focus on offense!
@@cRPGBro Thank you so much my friend I really appreciate you!
@@georgebennett715 No problem, bro!
Always here if you got any more questions.
We are looking forward to a very video on skald trickster, I can not believe how he survives on an unfair. (Estamos ansiosos para)
Thank you!
I also wondered about Sunder Armor, just wasn't sure if it would be useful. It seems most high AC enemies in Wrath have high AC from either Natural or other sources (like Sacred, Deflection etc). So I'm not really sure if Sunder will be very useful as it's meant to only remove physical armor bonus from the enemy, and that's often a +4 for some demons I tested.
So I'm wondering who's taking for you, can seelah on a horse reliably tank on unfair?
Starting act 3 and there are random map encounters with mobs that have +40-45 ab.
Pets can tank just fine, especially by that point, where you will be around 10-11 and have most good buffs, including Animal Growth.
This is also why I like having Cam & Daeran with Greater Enduring Spells by Chapter 3, so we will be able to have those great defensive buffs almost always on, including while traveling around the map. Or they can be avoided with a good Stealth char.
But as usual, the quickest way is to overpowered the enemy fast, so they don't get many attacks online.
Just wondering as Seelah is a paladin with high saving throws for herself, is Indomitable Mount better for the horse's saving throws than Shake it Off? Unless you're clustered with the party, it's just a +2 to saves
The issue with that feat is that it also requires the Mounted Combat feat, and Seelah is somewhat feat starved.
I'd rather follow my most recent guide for her here for the Enhanced Edition: ruclips.net/video/v-y4dftS83A/видео.html
So far she is my mvp. Solos some fights when everyone else dies. Although the mounting bug where she glitches into her horse triggers me. Thinking of taking weapon bond instead because if it.
Seelah is indeed one of the pillars of any group.
I'd really keep the horse though, it's truly worth it.
@@cRPGBro she like bends backwards or forwards into the horse with her arms sticking up out of it. Hopefully they fix that.
Hey mate, if you were to make a merc instead of using Seelah, how would you do it? What skills would you pick differently?
Hey there.
For a merc Paladin, I would try to start with something like 17 CHA if possible, and around 14 STR.
I would keep the AoO feats (Combat Reflexes + Outflank + Seize the Moment)
Mounted Combat + Mounted Charge feats with some Mobility Ranks can be of use early game when the Paladin gets the Horse at level 5+, as a merc will have more free feats.
You can also eventually get Power Attack for higher damage after you have enough buffing abilities/spells.
You can get Weapon Focus in a desired weapon of choice besides Longsword (Radiance only really gets good kinda late game to me).
Earlier access to Shatter Defenses + Dazzling Display if you like using Dazzling Display.
If I was doing a full respec of Seelah, would swapping to divine guardian instead of straight paladin have good benefit? I was looking at the 2 subclasses and I don't see much difference, except as Divine Guardian can give the main tank 4 more ac.
Divine Guardian lose divine spell casting (you will lose Eaglesoul and other useful buffs). If Paladin is your main class, core Paladin is better in my opinion. Divine Guardian is better suited for side class (3 levels dip max).
I watch a LOT of WotR videos ranging from builds to boss fights, etc., as well as watch a LOT of twitch streams of WotR players from solo to Last Azlanti to just general WotR gameplay. In doing so, there is always the lack of explanation for why or the reasons one is or is not playing a certain game difficulty. What I am suggesting here is that maybe you could do a WotR video on your thoughts as to WotR's game difficulties and specifically as to why you play Unfair say over playing Core or Hard orwhy you play solely Unfair with a party verses playing Unfair solo or Last Azlanti, etc.?
I prefer to play on Core as that is, to me, the true "Normal" difficulty of the game, where enemies don't get any advantages nor does the player.
I post videos on Unfair because it is the most challenging difficulty and I know a lot of players want tips as to how overcome it.
I have completed two runs on my self imposed Ironman on Core. I did not turn Last Azlanti because I was afraid of bugs in the current state of the game messing with my sole save.
I don't have much experience with solo at the moment, but will give it a try later on!
@@cRPGBro Great answer
@cRPGBro here we are a year or so later and you have now, what? 6 solo Unfairs under your belt?
i really want to know how to get these high stats, can u show how? not only the items
Hi there, I actually go through it all in my Bonus Type/Buff Stacking Guide here:
ruclips.net/video/fmO5ENUIi1g/видео.html
And I also have separate guides for how to stack AB to the max, and also AC to the max:
ruclips.net/video/8-epQ9sPRtU/видео.html
ruclips.net/video/3EfIhFEJaNk/видео.html
@@cRPGBro ok, thanks! I got all your buffs from attack, i just dont know how to get +8 enhancement bonus to stats, i'll watch
My seelah cannot hit anything in my unfair game..... don't know how to make it work
Unfair can be troublesome early on regardless of build choices because of the huge increase to enemy AC.
I recommend you keep Seelah with a reach weapon such as Glaive until you get her horse at level 5.
I also suggest you focus on pets like Leopard very early, and also start casting all the needed buffs as soon as possible as I explain here:
ruclips.net/video/8-epQ9sPRtU/видео.html
Even at the very beginning, you'll already have Bless, Heroism, Bull's Strength.
Also, Charging out of battle is amazing even on Unfair as shown here for free attack and +2 AB:
ruclips.net/video/8-epQ9sPRtU/видео.html
@@cRPGBro thank you bro, subbed to your channel for pro tips.
yes I know unfair you need to be unfair to the game as well, saw few other channel that enlighten me even the water elemental at the start of the game is also doable with no cheat.
this is the most enjoyable RPG so far, 40 hrs and still at act 2... on unfair
Can you make a Sword Saint Magnus build (any weapon is fine)? I want to try it out but I have no idea how the enchant spell works. Does it stack with weapon lvl. Is it capped at 5 and anything above it is a waste? Do you have to rebuff every time you attack? How the touch attack work and so on.
I can tell you that Sword Saint Magnus with Dimensional Strike will be able to hit anything, it allows your attack to only hit touch AC, which means you only miss on natural 1, if you buff him correctly so his AB is above a 40
if you can buff that damage up, you will be killing two things with a crit build and cleaving finish.
The main problem is your other characters hitting, that is why watching this Video is awesome, it makes your companions viable to help you hitting things, in my Hard game, My MC Magnus was the only one making the hits and with Vital Strike I was okay, but it sucks when your other characters aren't contributing as much. Ember is great since she also hits touch AC but I always have Seelah and Sosiel just sitting there skipping their turn since its always a miss. Sosiel is fixed due to the Domain cleric build that cRPG Bro made, now he is a powerhouse and a must have and now Seelah is looking mighty fine as well.
I noticed that you do not go the shatter defenses route in your builds. There are some cases where flat footed AC is 15-20 lower than normal AC on unfair. Don't you think it's worth it?
It can be worth it, but I don't like how Shatter Defenses requires both Weapon Focus and Dazzling Display.
I have never been a fan of Dazzling Display due to the full round casting time.
However, the spell Frightful Aspect will auto shaken all non immune enemies without a save, so it can be good when used in conjunction, but that's more of a upper mid/late game thing, unless you are a merged Lich/Angel so you get access still at Chapter 3.
@@cRPGBro The trickster has a persuasion 1 myth trick that automatically scares everyone at the start of the fight.
@@Olkam-w5u I think he means that it takes 2 feats to get shattering defenses, not the fact you need to cast dazzling display (which is also very annoying)
I used to play Paladin at previous games with a 1 level dip in Scaled Fist to get AC bonus + I can use good monk robe which gives dodge bonus + access to crane style. How usefull do you think Scaled Fist dip for Crane Style in WoTR? It's taking quite a number of feat slots, and Paladins don't have that many feats.
I was thinking, for Seelah I will switch Scaled Fist into 2 levels Sohei, take horse animal companion (continue that in Paladin levels) and some mounted feats (eg. Shielded Mount), but Sohei's AC bonus is from wisdom not charisma, so I won't get as much as Scaled Fist. How useful is mounted feats in WoTR in terms of horse survivability? Without the Sohei dip it will also take quite a number of feat slots.
Scaled Fist dip can add quite a lot of AC, same for defensive feats like Crane Style.
I just prefer to have Seelah's horse tank, Paladin has a lot of benefit for staying pure because every single Paladin level increases the damage of both Smite Evil and Mark of Justice (except in this case the damage is also added to your whole party so it's amazing).
You don't actually need any mounted feat to increase Horse survivability, I suggest you follow the pet buffing guide I posted here:
ruclips.net/video/GHlSyWhMhyA/видео.html
@@cRPGBro Ooh right, Mark of Justice are dependent to Paladin level. Thanks!
Found Faith Bearer in act 4 that makes me want to go focus into scimitar. Seems incredibly good for trickster.
Scimitars are my favorite weapon in Wrath for Trickster, high crit range and there are also good ones in the game like Faith Bearer indeed.
The Skald Trickster for the next build please :)
i love rushing a mount on her like lvl 2 sohei cavalier or some oracle bs, then respec back to pure, her movement speed annoys me to no end
Nice video, you had a brown fur merc in your playthrough? I made Woljif one on mine, didn't want to use mercs, but really wanted to see how good brown furs are, really enjoyed the class overall
Don't know if you recommended blind fight because the video is a standalone build, but since you had your brown fur you could allways cast echolocation on others to negate concealment
I used Brown Fur as my main merged spellbook char in my Lich run, was great fun and very powerful.
Brown Furs are certainly amazing and a great help to any party.
True Seeing often negates concealment as well, I'm just wondering why certain end game bosses still have concealment even if you buff with True Seeing.
But yes, Echolocation from an Alchemist or Brown Fur can help, but for most enemies, True Seeing Communal is often more than enough.
@@cRPGBro will u give us you brown fur lich build too?
@@cRPGBro There are ways in the game to get concealment that is not illusion related like winds of vengeance for ranged attacks, monsters also have some ways to get it. But if you are wondering about the very last boss I think it's from demonic rage, mythic lvl 10 aspect of areshkagal gives every attack against you 50% miss chance, it shows as concealment on combat log because it was probabbly coded this way, but it is just a flat 50% miss chance for every attack, so for her not even echolocation helps. I think blindfight shouldn't as well, if it's helping I'd say it's a bug
@@cRPGBro True Seeing does not work against concealment that isn't magical (e.g. the fog spells, but also some high-level monsters). Echolocation does help even there (blindfight) and also makes you immune to Gaze Attacks.
So for melee characters Echolocation is much stronger than True Seeing and saves the blind fight feats.
So what weapon should I use for this build?
I am currently using black dragon fan, however, I followed your build and opted into mounted paladin, now I don’t have elemental barrage no more. Just wondering which weapon should I use now(besides fennian because my main is using it).
I also don’t have radiance, because I forgot to recruit daeran(it’s my first time playing.)
Hi there, if you don't have Radiance, then please check the Gear Section for my Complete Paladin Guide here: ruclips.net/video/7otRlnBxmD8/видео.html
What gear should I stick on her, apart from radiance?
For best Paladin Gear, including for Seelah, please check my Complete Paladin Guide here:
ruclips.net/video/7otRlnBxmD8/видео.html
can i know what gears for seelah ?
Amulet: NAT Armor +6, Amulet of Quick Draw or Voracious Spirit
Armor: Any Full Plate, especially Mithral Full Plates
Belt: Belts of both STR and CON, max is +6
Gloves: I like Dashing Cavalier Gloves for bonus when mounted on her horse
Boots: Freest Rein for Freedom of Movement, Stampede for Charge boost, or Ronneck's Sacrifice for maximum +DEX
Headband: any of + CHA, for max of +6 CHA
Cloaks: Cloaks of Resistance with highest value
Rings: Clemency of Shadows & Righteous Crusade.
Clemency is a Crusade Relic, you can check how to get it here:
ruclips.net/video/UDU0uSySrMo/видео.html
Weapon: good Longswords such as Radiance, I have a guide for them all here:
ruclips.net/video/UmTcfbfWKoo/видео.html
Can you do a build guide with divine weapon bond?
A single dip of Beastmaster cavalier at level 5 gives outflank for free and gets better pet options
The dip can be useful indeed!
But on the other hand, it also delays your Mark of Justice acquisition and reduces the damage bonus by +1, which doesn't matter that much in the long run.
Great vid. I like the inspiration leader idea. Never thought of that. I usually build seela to support her horse. Medium armor, skill focus mobility, and pet feats. Then i build for charge. I also, because of table top tweaks mod, build for channel. Selective channel, quick channel, and if im feeling froggy..improved channel. Being able to crack of well over a hundred hp to my party as a swift action, and still attack helps everyone. Being able quick channel positive to undead helps inna few spots, but probably not worth the improved channel feat.
Thank you!
I also like Seelah in a support role with pet, although as a high BAB character she can melee just fine as well, especially when mounted as her AC stops mattering so she can fully focus on damage.
Mark of Justice alone makes her a great pick and one of the best party members you could have.
Interesting note about her Channel, I must say I never thought about it that way, usually I leave the Channeling to Daeran & Sosiel.
@@cRPGBro yeah i started messing with channel and hospitaler because mark of just is just so cheese for core diff. I started to realize she pretty much just charges in, and then just stays there the rest if combat. She does good damage, but there is more she can do with action economy. Started messing with channel. Doesn't really take off till you invest in mythic channel around mythic 4. Then its a nice swift aoe heal for the cost of 2 feats. Keeps mount up too.
do outflank and seize the moment stack?
Nope, they should not stack anymore from a patch note I read.
I'm planning on updating these for the Enhanced Edition soon.
Thanks sir! Between the two outflank seems the better choice.
I don't know if you play pathfinder the tabletop game? but the CONFUSION spell is also among the most hated spells by players, LoL...
I can imagine! The effects are certainly annoying.
Level 20 holy champion: Paladin becomes the conduit of her god to fight against evil. Her DR increased by 10 except against EVIL
Yeah, it's kinda... nonsense. As if Seelah was going to be smacked by other Paladins and Good aligned enemies.
Still, at least each paladin level also increases the power of Smite and Mark of Justice.
Spreadsheet?
i wished to see her actual natural stats without that gazillion of buff you stacked on her. Basically 70% of her stats are from another party member buff so is a missguide.
The main benefit of a build guide to me should be class choice, feat & ability selection, which are all still covered here.
It is a party based game. I felt there was no need to show unbuffed Seelah, not only because she won't be soloing, but also because without buffs there is simply no way you can handle Hard and Unfair on most classes, even Core really at some points. In a game with Greater Enduring Spells, there is also pretty much no situation where you will be caught unbuffed, besides a certain mostly unlosable battle, and another that I have shown how to do without buffs for this same Seelah.
Buffs are simply a necessity in both D&D 3.5 and Pathfinder.
It's the same with pets. Seelah's horse without buffs on Core+ is going to expire from even trash mobs depending on the case.
With buffs on the other hand it can reliably tank quite a lot of situations.
@@cRPGBro While buffs et.c are nice, alot of the game is played before you get access to Greater Enduring Spells, and can use that to cast the 1 min/lvl -> 24 hours.
@@Cuiva It is true that Greater Enduring will come at around level 8 the earliest, however, you can still cast the the 1m/level buffs before that just fine with proper management. Corruption is also not an issue, as the long dungeons have many relics to cleanse Corruption.
For example, you don't need AC buffs early game on all characters, just on your pets/designed tanks that you will send ahead to the enemies focus on them.
As a matter of fact, the buffs are most likely even more efficient than offensive spells due to demon SR + resistances and Vancian Casting, outside of some debuffs early on like Grease & Glitterdust.
Buffs are still a must on early game on Hard + Unfair, and frankly even Core at times, you will need them regardless if you want a smooth experience, with or without Greater Enduring.
For example I often rest before a new map area. With proper management I also only rest once in the long dungeons if needed, otherwise I don't rest inside at all.
Seelah can't pick Improved Critical Mythic at Mythic Rank 2, as you are unlikely to be lvl 9 when you get Mythic 2. I assume that means you just shuffle things around? Personally, I reach lvl 9 just before getting Mythic 3 when I play.
I don't know if the other guides from cRPG BRO pay attention to this, but levling Mythic Ranks AFTER gaining lvl 20 on a character lets you pick combinations that are not possible during gameplay unless you respec often.
You are correct, usually you would be ~8 by Mythic Rank 2 instead of 9 for the Improved Critical.
I forgot about it for this video as it was one of my earliest builds, but my other guides tend to take that into question.
You can certainly shuffle it around, put Mythic Critical on 4 instead and get Ever Ready or Last Stand on Mythic Rank 2 depending on your tastes.
@@cRPGBro Thanks for the reply!
Ты получаешь улучшенный критический удар на 9 уровне, а второй мифический уровень на 8, поэтому ты не сможешь взять улучшенный критический удар мифический пока не апнешь 9 уровень
Skald ? 😄
Soon :)
@@cRPGBro Does your Skald build also work for a merc? I'm running an Oracle Angel so I'll rely on a merc for the Skald buffs.
Here it is!
ruclips.net/video/1lsg1G4d05s/видео.html
@@andreacolombo7896 Yep, in this video here, I have both a build for merc, and another for a main character Skald Trickster:
ruclips.net/video/1lsg1G4d05s/видео.html
Blind fight soo much earlier please
I just don't see much of a need for it, since the True Seeing spell can cover almost all cases where Concealment would stop you, and enemies only really start having lots of Concealment effects by the time you can cast it just fine.