Not wanting to be a know it all, but twitch is super overrated. You should stream on youtube, this is where you have your audience, 97K subscrbers vs 450 on twitch.
I've tried before. Lost subs because people thought that I was only streaming for there on out and bitched and complained so much that I stopped. I would love to stream here because, as you said, it's where my audience is. What does everyone else think?
@@StratEdgyProductions Do what works best for you. The people watching their RUclips feed to see your content are also the people who would check their twitch feed to see your content. Larger audience here, *right now*, sure. Post a twitter update for when you plan to go live next, and I'm sure your fans will be there.
I would find it fun but I rarely have time to be there. I would enjoy watching the replays. You got me into Fallout 1 and I would like you to show off other CRPGs.
@@StratEdgyProductions More of a VOD kinda dude - I'm constantly out in the middle of nowhere so being able to download it for my ventures would be swell. That being said, if the main community is on YT it's probably better for your engagement if you stick to this platform over Twitch since YT very much dislikes people who utilize multiple services over their own.
Jordan Weisman straight up said he wanted to create a Cyberpunk RPG but Mike Pondsmith beat him to the punch. So he went back to the drawing board and decided to create a world based on all the 2012 prophecies that his dad was a fan of. William Gibson didn't sue cause he didn't think it was worth it. In his own words "I never earned a nickel, but I wouldn't sue. It's a fair cop, I'm sure there's plenty who could sue me."
Jordan Weisman is the real deal... Shadow Run, Mechwarrior... and still involved and relevent in both, even standing up to those Harmony Gold assholes. That said, I was also instantly sold on Cyberpunk 2077 when I saw that Pondsmith was involved.
Neuromancer is probably my #1 favorite novel of all time, but William Gibson has always been such a twat about it. It's not like he personally invented everything in his novel either. There are similarities between Shadowrun and his work, yes. Sometimes significant similarities. Because they're the SAME FUCKING GENRE. If a sci-fi show has humanoid aliens and space ships and laser weapons that doesn't mean it's a ripoff of Star Trek. Not every fantasy novel with elves and magic and dragons is a ripoff of Lord of the Rings. The man acts like he is the sole creator and owner of everything in the cyberpunk genre.
I can feel you on that, but sometimes, man... It feels a bit more than inspiration. I mean... Molly is what really did it for me. I knew about Shadowrun before Neuromancer so imagine my surprise when the claws came out.
@@bigboysdotcom745 I wouldn't say it sucks but IMO the Bridge Trilogy is WAY better than the Sprawl Trilogy. But Mona Lisa Overdrive is such a good ending to the Sprawl Trilogy it makes up for the speed-addled writing of the first book. Idoru is for sure my favorite book he ever wrote, it feels like the perfect blend of sci fi wackiness that's still grounded in reality (to a degree).
@@technoruffles7747 it's bad mostly due to the characters and nearly impossible to follow plot. I know it's based heavily on noir, and the characters reflect that, but the only real moment where a character is fleshed out is when Molly recounts a story about an old boyfriend. The rest of the book is basically globe-trotting and getting into trouble. Noir isnt an excuse to write bad characters that nobody gives a damn about. The second half of the problem is the writing style, which again, makes sense since its told from the perspective of a dude hopped up on 50 different drugs trying to describe the things happening to him. It gets to a point at the end where the POV is switched a dozen different times on one page during the climax, IIRC. Idk, it's just... messy. More atmosphere than actual story elements. It's far from bad if you consider what it's trying to do (the man is the godfather of written cyberpunk fiction for a reason- the way he describes things is leagues beyond anything I've ever read), but Gibson almost goes out of his way to avoid writing conventions that should be in every book (that awful, meaningless ending) and the book suffers at a basic story level because of it.
Shadowrun was actually being created at the same time as cyberpunk. But Cyberpunk released first so the creators decided that they need to add something to differentiate there game. So magic and elves and shite
@@Ivyzord This is what we get when we let people build their own shit. Now robots, they would have added blackjack and hookers, in fact, forget the game.
My first introduction to the cyberpunky world was shadowrun stuff, so for me elf and magic are the norm. Always feels like something missing without them. I remember slightly sad when cyberpunk 2077 was not shadowrun. Slighty, cause its still awesome.
Strat, I just wanted to thank you for your content. I've been having a lot of personal issues lately that have been keeping me up at night. Something about your videos helps me focus my mind away from all the crap going on so I can fall asleep. I appreciate the content you put out and I want to support you in anyway I can! Keep it up
The story of the first game is just okay. Some pretty good elements, but it's kind of bare bones, a little generic, and you can tell it was built on a budget. I definitely recommend playing the others, because they really get good even in just the second game.
God I wish they'd remake the Genisis Shadowrun. It is literally what introduced me to the world and honestly the cyberpunk genre. Where the rest of my family was like "what do I do?" I was running around killing ghouls and gangers. Delivering mysterious packages and hacking the matrix working to upgrade my stuff. Good times.
A Shadowrun game like that would be perfect I know it HAD a story yet overall I want to be THAT low on the piking order. No Silverhand in my ear, no child of destiny, etc. Let me have a general building path, let me pick a totem if I want it, the races, starting funds and contacts. I wouldn't mind legit being a errand runner, small time bodyguard and soon to be bane of all ghouls in the tri-state area.
Arcanum is legendary for its gameplay. Planescape: Torment is legendary for its story. I feel like story generally ages better than gameplay, but Arcanum is still incredibly good even today.
Replay it, it is not a long and arduous game(like, khm, Kingmaker). Dragonfall is better in almost every way though. Hong Kong...I don't know. The writing turned...too encyclopedic for my taste and you were almost a bystander just nudging things. Maybe how it should've been all along, but after Returns and Dragonfall(won't spoil anything)...yeah, you feel that.
Gotta agree, Shadowrun Returns was them figuring out how to do stuff, while Shadowrun Dragonfall and Hong Kong are vast improvements. I always liked going a smooth-talking street samurai, able to talk his way past guards and gangers, but ready and able to reap a bloody path through any who dared stand in my way.
I remember in all of the Shadowrun games i created the same character for all 3 games and i liked to imagine it was the same character drunkenly going from one game to the other without much recollection of the previous games because of a massive hangover. (although i had a hard time figuring out how he got his normal arms back after i made them cybernetic each time) He was simply named 'Grinder Johnson' Bunch of karma into shotguns and a bunch into charisma. it was fun.
Happy to see this game getting some love. It's true though, each installment is drastically better than the last. Though Hong Kong can be really dialogue heavy at times, which I like...but if you want to see every conversation it can mean long stretches of just reading. A shame you did not talk about the editor though, as I felt that was a big part of the appeal of this game. You can make modules to share with others. P.S. the matrix gets far better in the other installments, though I almost found Hong Kong's to be a little too involved, and almost like a separate game within a game. I was often just wanting to get back to the normal story and sometimes it could even be a challenge that took me some time.
HK's dialogue is...different than of the other two, not only in size. It's almost like they used another editor or something. There's an awful lot of white noise and ramble in HK which feels both annoying and unreal. Like how Racter decides to go all in on his story. Instead of focusing on things that relate to him(...like Eiger?), he decides to describe the entire history period! And rant like a mofo. Most of writing in HK is like that. Can't really get over it. Not after Dragonfall.
I love your videos and because of your channel, I discovered “Shadowrun: Dragonfall” and “Shadowrun: Returns” which I love! I’ve always been big into fantasy since very young but also a fan of cyberpunk, so something that combines the two is right up my alley! I remember I watched someone play a little of the SNES “Shadowrun” and thinking that it was so incredibly cool. Unfortunately, we were poor when I was growing up and I was lucky to get maybe 2 games a year, one on my birthday and one at Christmas so I never got to play the SNES game even though I wanted to. But I’m loving both “Dragonfall” and “Hong Kong” and especially like the freedom and replayability.
I think shadowrun for genesis was way ahead of its time. A sandbox game before that was a thing lol. One of the most underrated games of of all time IMO
This narration of the story and characters format is amazing. If you're listening, I'd love to see you do more of this. There are so many review channels out there... I love to see unique stuff like this.
dude i swore you were in like the millions of subs due to the quality of this shit you make man. Keep it up bro you are bringing out the real wonder in Rpgs.
Yes, Gibson came before Shadowrun. But the pen and paper Shadowrun was released in 1989. We were in college when we excitedly bought it and added it to our gaming night. I'd say that gives it a real history.
Haven't played Shadowrun on the Genesis, but I played it on the SNES. Apparently they are very different games, but the SNES version was also very sandboxy--here's your goal, get there how you want. It made me fall in love with the RPG and cyberpunk in general.
Shadowrun Returns was initially pitched, advertised and sold as a tool set more than an actual campaign. The Dead Man's Switch campaign that came with the tool set was largely just am example of what kind of stories players could make using the tool set. Think of it like Neverwinter Nights. The official campaign is pretty weak, but the tool set was extremely robust and the community made a bunch of campaigns using it that were much better. Dragonfall is when HBS actually put forth serious effort into telling a compelling narrative with interesting characters and meaningful choices. This was largely because they had more time to work on the campaign itself with the tool set finished. There's even a version of Dead Man's Switch available on the Steam Workshop that you can run through the improved version of the game that Dragonfall runs on, and I highly recommend picking it up instead of the original game.
Yes! Always custom class! And YES Gibson, yes, Neuromancer is awesome, elfs and orcs are a bit "eh" in cyberpunk, but Shadowrun Returns overall - still awesome games.
I picked up “Shadowrun: Dragonfall” and “Shadowrun: Hong Kong” this summer and REALLY enjoying them! Probably one of the best cyberpunk games I’ve ever played. They aren’t perfect, but I’m really enjoying them, especially the story and characters.
Remakes? I don't know ... But one project that keeps bumping around in my head after all these years would be a Blaster Master platformer and JRPG (overworld travel, on-foot dungeoneering, NPCs, dialog) hybrid with a choice system of components and NPCs like Arcanum where you balance high-tech vs weird radioactive magic. ROFL I doubt anyone would find it as interesting as me though. I'm just weird.
Your right, decking was honestly a mediocre class to go down because you rarely if ever need to use it unless you're doing the Telestrian tower mission for the current. I specked into decking heavily hoping it would pay off but the game was a lot shorter than I expected and it fell flat. I just spaced into quickness and submachine guns near the end and just started shooting shit
I thought Dragonfall was pretty good, but you are right it certainly took a lot of elements from other games such as Fallout, Cyberpunk, Divinity Origin of Sin, and even XCOM.
My first char was in SD Dragonfall : I wanted to try a little bit of everything so ended up with a mage girl who could still use handguns and had a little bit of cyberware. Clearly not optimal, but it helped me understanding various game mechanics. In Shadowrun Returns, I went for a Decker/Rigger. The run was totally brainless : I didn't need any teammates as my two overpower drones would be more resilient, aim better and deal more damage than any meatbag-npc. That was odly satisfying. Finally, for Hongkong I decided to experiment with a cyber-adept Troll (as this game lets you be a little more crazy with cyberware) : having a tank with 5 AP(when fully buffed), permanent "mid-cover bonus" rushing every single ennemy at close range to destroy them with a flurry of cyber claws-slashes was truly an unforgettable experience. (always playing on hardest btw).
Its a bit bizarre to see a whole video on returns. Everyone seems to pretend it doesnt exist because dragonfall and hongkong are huge improvements over it.
From what I read of Neuromancer, the "hacking" was more akin to "shamanistic" magic, with sensations, colours, shapes, and such stuff. Besides that, the world was pretty dystopian, futuristic, and corporate, but it never felt like it was part of the cyberpunk genre as we know of it today. But that's just what I gathered from the 60-80% of the book that I read. Really should finish reading it.
I owned this game for awhile before I decided to sit down with it. I was shocked by how much everything worked together and how absorbed I was in the story and game play.
Nothing quite like realizing how bad (or how late bloom) your character is as soon as you get to a difficult fight. It feels like no one ever quite nails melee the way they should in so many games. Either they have to buff out the ass and are way too gear reliant yet still feel flimsier than a balsa wood skyscraper or they're a walk in the park zero effort one-man zerg rush that doesn't merely ruin days but entire weeks. Then again, the same can be said of magic, and often that tends to be even worse in its extremes. I remember KotOR with a force caster build comfortably destroying many encounters yet as soon as I'd fight a boss they'd never (or rarely) pass DCs and be reduced to being the galaxy's most inaccurate wet noodle, meanwhile a melee combat build is a lava hot knife cutting through pre melted butter at every turn. The chronic inaccuracies of debuff and control magic in RPGs has often lead to me missing out on when the game actually designed them to be useful. Witcher 3 suffered from this, too, because a Sign build means your sword is a toothpick against any of the big bads yet they're also 95% resistant to fire and usually immune to every other sign's effects. Every boss (especially late/end game and DLC) in that game was a slog while every other encounter was usually dead in a single Igni.
I never had problems with any fights in any shadowrun games (except maybe the last one in Dragonfall, you know the one), and I haven't read guides on which class to choose, which companion to take. And I played on hard(Returns/Hong Kong)/very hard(Dragonfall). Maybe I was lucky, or my team composition was on point. My classes were: Returns - Elf Street samurai Dragonfall - Human Mage Hong Kong - Dwarf Physical adept
Dunno my first Hong Kong character was a melee (hand razors) decker of all things, full of cybernetics like Adam Jensen or something and I don't recall any trouble.
As someone who GMs Shadowrun (fairly) regularly, I always recommend to any new players that they check out these games to get a better sense of the world and such. Although I usually suggest that they start with Dragonfall and then move on to the other two games if they liked it.
That first encounter works very well for a Shaman focused on elementals. And that campaign isnt like a DLC or something? I think it is not supposed to be the original first campaign, but it is the one free on Steam.
The one playthrough I did of this game stalled. Got to this big corporation building. And couldn't beat the cyberspace part. My character is troll decker. Plus, the game gives you a decker for this mission. But neither of them can't get it done. Possible some programs out there I should have gotten that would have made it easier. But who knows.
00:45 and Snow Crash, dont forget that one Pizza Boy! And I mean Neuromancer 100% had cyberspace even if he didnt call it that, its cyberpunk D&D paper rpg
make a "how to gothic" video about gothic 1,2 or 3. or better yet the entire series. you know you want to! your videos are always a pleasure to watch. keep it up! greetings from bumblefuck germany.
lol... idk what's up with the wattpad thing at the start. But I see what you did there with Armitage.. Also, shadowrrun obviously takes a lot from Neuromancer (so does cyberpunk red/2077. Characters, backstories, organizations etc). But I like such blatant references to the books like that Armitage character. I even hope his story is a bit similar. Also it makes me feel special like a little special snow flake because I know most people playing the game probably have no idea who armitage is.
The one thing I find wrong and annoying with the opening fight is that it doesn't read what you put for your character other than whether it was a pregen or not. Lost much sanity to it. It was remedied in the next two games but it still hurts that my min maxed character couldn't do shit. The sequels got way better, even if the bugs got weirder
Shadowrun Returns felt like a prototype game. Dragonfall was when they finally got into the swing of things, and Hong Kong was mechanically perfect, if a but too easy.
Thank you for the Kirk/Spock opener. Synchronous timing. I just dusted off this game a few days ago. Considering your plot spoiler rate, I’ll be back for the video when I finish the game.
I found myself having a hard time keeping up, especially as you shifted characters without seeming to even put a comma between going from one character to another, and skipping back and forth.
Not wanting to be a know it all, but twitch is super overrated.
You should stream on youtube, this is where you have your audience, 97K subscrbers vs 450 on twitch.
I've tried before. Lost subs because people thought that I was only streaming for there on out and bitched and complained so much that I stopped. I would love to stream here because, as you said, it's where my audience is. What does everyone else think?
@@StratEdgyProductions Do what works best for you. The people watching their RUclips feed to see your content are also the people who would check their twitch feed to see your content. Larger audience here, *right now*, sure.
Post a twitter update for when you plan to go live next, and I'm sure your fans will be there.
I would find it fun but I rarely have time to be there. I would enjoy watching the replays. You got me into Fallout 1 and I would like you to show off other CRPGs.
@@StratEdgyProductions More of a VOD kinda dude - I'm constantly out in the middle of nowhere so being able to download it for my ventures would be swell. That being said, if the main community is on YT it's probably better for your engagement if you stick to this platform over Twitch since YT very much dislikes people who utilize multiple services over their own.
@@StratEdgyProductions Stream here.
Jordan Weisman straight up said he wanted to create a Cyberpunk RPG but Mike Pondsmith beat him to the punch. So he went back to the drawing board and decided to create a world based on all the 2012 prophecies that his dad was a fan of.
William Gibson didn't sue cause he didn't think it was worth it. In his own words "I never earned a nickel, but I wouldn't sue. It's a fair cop, I'm sure there's plenty who could sue me."
Jordan Weisman is the real deal... Shadow Run, Mechwarrior... and still involved and relevent in both, even standing up to those Harmony Gold assholes. That said, I was also instantly sold on Cyberpunk 2077 when I saw that Pondsmith was involved.
I love Weisman. I got nothing against him. Mechwarrior is by far my favorite thing made.
@@StratEdgyProductions Sold out to Paradox, curious to see what ends up of his legacy. Hope it's not death by 1000 DLC...
@@TheApothecaryAus This aged pretty well :D 3 DLC and they were all pretty good and reasonably priced.
One of the best things about Shadowrun is that they went with the "subtext is for cowards" aproach and made the 1% literal dragons
I appreciate the Darkplace reference
A dragon has made corporate ownership his literal and figuratve dragon hoard and that always cracks me up. Never change Loffy.
Yeah, Dragons woke up, burned some crap and then walked into a nearby office building going "I own this now" lets get to work
Neuromancer is probably my #1 favorite novel of all time, but William Gibson has always been such a twat about it. It's not like he personally invented everything in his novel either. There are similarities between Shadowrun and his work, yes. Sometimes significant similarities. Because they're the SAME FUCKING GENRE. If a sci-fi show has humanoid aliens and space ships and laser weapons that doesn't mean it's a ripoff of Star Trek. Not every fantasy novel with elves and magic and dragons is a ripoff of Lord of the Rings. The man acts like he is the sole creator and owner of everything in the cyberpunk genre.
I can feel you on that, but sometimes, man... It feels a bit more than inspiration. I mean... Molly is what really did it for me. I knew about Shadowrun before Neuromancer so imagine my surprise when the claws came out.
Tbh necromancer blows. Gibson just gets away with writing it because his setting and character descriptions are above and beyond perfection.
@@bigboysdotcom745 Why does it blow?
@@bigboysdotcom745 I wouldn't say it sucks but IMO the Bridge Trilogy is WAY better than the Sprawl Trilogy. But Mona Lisa Overdrive is such a good ending to the Sprawl Trilogy it makes up for the speed-addled writing of the first book. Idoru is for sure my favorite book he ever wrote, it feels like the perfect blend of sci fi wackiness that's still grounded in reality (to a degree).
@@technoruffles7747 it's bad mostly due to the characters and nearly impossible to follow plot.
I know it's based heavily on noir, and the characters reflect that, but the only real moment where a character is fleshed out is when Molly recounts a story about an old boyfriend. The rest of the book is basically globe-trotting and getting into trouble. Noir isnt an excuse to write bad characters that nobody gives a damn about.
The second half of the problem is the writing style, which again, makes sense since its told from the perspective of a dude hopped up on 50 different drugs trying to describe the things happening to him. It gets to a point at the end where the POV is switched a dozen different times on one page during the climax, IIRC. Idk, it's just... messy. More atmosphere than actual story elements.
It's far from bad if you consider what it's trying to do (the man is the godfather of written cyberpunk fiction for a reason- the way he describes things is leagues beyond anything I've ever read), but Gibson almost goes out of his way to avoid writing conventions that should be in every book (that awful, meaningless ending) and the book suffers at a basic story level because of it.
The question in any RPG is always: do I wanna go full charisma or do I wanna be a loser?
soy un perdedor
Shadowrun was actually being created at the same time as cyberpunk. But Cyberpunk released first so the creators decided that they need to add something to differentiate there game. So magic and elves and shite
@Old World Blues I have read your opinions and... I disagree. We can probably leave it there.
So... "We'll build our own Cyberpunk, with magic, elves and drek"
@@Ivyzord This is what we get when we let people build their own shit. Now robots, they would have added blackjack and hookers, in fact, forget the game.
@Dcard Dcardian ... might I introduce you and your friends to a small thing called GURPS.
@@AlucardNoir LOL
My first introduction to the cyberpunky world was shadowrun stuff, so for me elf and magic are the norm. Always feels like something missing without them. I remember slightly sad when cyberpunk 2077 was not shadowrun. Slighty, cause its still awesome.
Strat, I just wanted to thank you for your content. I've been having a lot of personal issues lately that have been keeping me up at night. Something about your videos helps me focus my mind away from all the crap going on so I can fall asleep. I appreciate the content you put out and I want to support you in anyway I can! Keep it up
It's been 9 months.
I hope you're feeling better!
Troll Samurai, bah. Amateur. Dwarf Physical adept - that is where true power, chummer.
You speak the true true, but I'm not sure the 11 in adept and the resist you get is worth the invest.
psh, Troll Shaman FTW!
The story of the first game is just okay. Some pretty good elements, but it's kind of bare bones, a little generic, and you can tell it was built on a budget. I definitely recommend playing the others, because they really get good even in just the second game.
I was NOT expecting Dragonfall to be that good after playing Returns (not a huge fan of Hong Kong though).
God I wish they'd remake the Genisis Shadowrun. It is literally what introduced me to the world and honestly the cyberpunk genre. Where the rest of my family was like "what do I do?" I was running around killing ghouls and gangers. Delivering mysterious packages and hacking the matrix working to upgrade my stuff. Good times.
A Shadowrun game like that would be perfect I know it HAD a story yet overall I want to be THAT low on the piking order. No Silverhand in my ear, no child of destiny, etc. Let me have a general building path, let me pick a totem if I want it, the races, starting funds and contacts. I wouldn't mind legit being a errand runner, small time bodyguard and soon to be bane of all ghouls in the tri-state area.
You should play Arcanum of Steamworks and magic, it’s a pretty underrated rpg from the 2000s and doesn’t get the appreciation it deserves
Arcanum is the best RPG ever made. No contest.
@@JarlFrank Never played Arcanum but the best Rpg I ever played was Planescape Torment how would you compare them if you have played both?
@@21wolfmoon21 Arcanum is a better game all around but that planescape torment is good af
Arcanum is legendary for its gameplay. Planescape: Torment is legendary for its story. I feel like story generally ages better than gameplay, but Arcanum is still incredibly good even today.
Yeah I only think that I want to play that game when playing shadowrun
Man.....I really miss playing SR Returns. Loved my run of this game a lot.
Go back and play it again. I finished it once as a melee + shotgun troll (very heavy hitter) and then replayed it as a drone controller.
Dragonfall is even better!
@@omlo9093 Running my elven shotgun shaman right now. I highly recommend bringing Dietrich on all runs if you play a shaman of any sort.
So why not play it lol
Replay it, it is not a long and arduous game(like, khm, Kingmaker). Dragonfall is better in almost every way though. Hong Kong...I don't know. The writing turned...too encyclopedic for my taste and you were almost a bystander just nudging things. Maybe how it should've been all along, but after Returns and Dragonfall(won't spoil anything)...yeah, you feel that.
I just bought the shadowrun package off of steam for $15, includes the three titles and all DLC.
Good investment.
Could you do a review on Arcanum: of Steamworks and Magick Obscura
Just out of curiosity, did you watch the arcanum review video from ssethtzeentach?
@@HalfDoctorWho Yeah and I'm glad I saw it; the game was far more then what I expected and I had a blast playing it.
@@mrbush8616 it did look pretty fun, haven't tried it myself, was just wondering if there was a connection with your comment. Glad you enjoyed it :)
It is an amazing game. Showing its age now, but still. I go back and play through it again every couple of years.
hey hey
Gotta agree, Shadowrun Returns was them figuring out how to do stuff, while Shadowrun Dragonfall and Hong Kong are vast improvements. I always liked going a smooth-talking street samurai, able to talk his way past guards and gangers, but ready and able to reap a bloody path through any who dared stand in my way.
The rewatchability of these "How To" videos is JonTron-tier
That's some high praise. Thank you.
@@JM-tj5qm JonTron isn't a nazi. Thats bs made up by the likes of kotaku.
@@Davitofrito Nah, the credit for portraying JohnTron as a nazi goes to JohnTron.
I remember in all of the Shadowrun games i created the same character for all 3 games and i liked to imagine it was the same character drunkenly going from one game to the other without much recollection of the previous games because of a massive hangover. (although i had a hard time figuring out how he got his normal arms back after i made them cybernetic each time)
He was simply named 'Grinder Johnson'
Bunch of karma into shotguns and a bunch into charisma.
it was fun.
Happy to see this game getting some love. It's true though, each installment is drastically better than the last. Though Hong Kong can be really dialogue heavy at times, which I like...but if you want to see every conversation it can mean long stretches of just reading. A shame you did not talk about the editor though, as I felt that was a big part of the appeal of this game. You can make modules to share with others.
P.S. the matrix gets far better in the other installments, though I almost found Hong Kong's to be a little too involved, and almost like a separate game within a game. I was often just wanting to get back to the normal story and sometimes it could even be a challenge that took me some time.
HK's dialogue is...different than of the other two, not only in size. It's almost like they used another editor or something. There's an awful lot of white noise and ramble in HK which feels both annoying and unreal. Like how Racter decides to go all in on his story. Instead of focusing on things that relate to him(...like Eiger?), he decides to describe the entire history period! And rant like a mofo. Most of writing in HK is like that. Can't really get over it. Not after Dragonfall.
I love your videos and because of your channel, I discovered “Shadowrun: Dragonfall” and “Shadowrun: Returns” which I love! I’ve always been big into fantasy since very young but also a fan of cyberpunk, so something that combines the two is right up my alley! I remember I watched someone play a little of the SNES “Shadowrun” and thinking that it was so incredibly cool. Unfortunately, we were poor when I was growing up and I was lucky to get maybe 2 games a year, one on my birthday and one at Christmas so I never got to play the SNES game even though I wanted to. But I’m loving both “Dragonfall” and “Hong Kong” and especially like the freedom and replayability.
I think shadowrun for genesis was way ahead of its time. A sandbox game before that was a thing lol. One of the most underrated games of of all time IMO
Loving this format. Keep making the best gaming content on YT.
I loved playing sweet talking decker in dragonfall. They nailed the combat in this first game.
This narration of the story and characters format is amazing. If you're listening, I'd love to see you do more of this. There are so many review channels out there... I love to see unique stuff like this.
The day you posted this I just started back up on Shadowrun Dragon fall, amazing work as always.
Shadowrun on SNES and Genesis were the only two I ever played... I'm happy I left it there. I loved those worlds and I miss them.
I just bought the entire Shadowrun Trilogy for $15 on sale for the Nintendo Switch.
Please keep up this series. I'm newer to these types of rpgs, so these videos will be alot of help with knocking some of these games out.
"A lot of fat has been trimmed but a lot of depth has been retained". Game's shredded xD.
dude i swore you were in like the millions of subs due to the quality of this shit you make man. Keep it up bro you are bringing out the real wonder in Rpgs.
If you do a video on Shadowrun Dragonfall, I would be a very happy viewer. I somehow had a very hard time playing the game.
Yes, Gibson came before Shadowrun. But the pen and paper Shadowrun was released in 1989. We were in college when we excitedly bought it and added it to our gaming night. I'd say that gives it a real history.
I always saw this as a kid but never tried it. I bought the trilogy and gosh! This is my cyberpunk2077! The writing and missions are awesome!
Haven't played Shadowrun on the Genesis, but I played it on the SNES. Apparently they are very different games, but the SNES version was also very sandboxy--here's your goal, get there how you want. It made me fall in love with the RPG and cyberpunk in general.
I've only played jrpg and never played any rpg like shadowrun. Didn't expect i need to manually build my own build.
Shadowrun Returns was initially pitched, advertised and sold as a tool set more than an actual campaign. The Dead Man's Switch campaign that came with the tool set was largely just am example of what kind of stories players could make using the tool set.
Think of it like Neverwinter Nights. The official campaign is pretty weak, but the tool set was extremely robust and the community made a bunch of campaigns using it that were much better.
Dragonfall is when HBS actually put forth serious effort into telling a compelling narrative with interesting characters and meaningful choices. This was largely because they had more time to work on the campaign itself with the tool set finished.
There's even a version of Dead Man's Switch available on the Steam Workshop that you can run through the improved version of the game that Dragonfall runs on, and I highly recommend picking it up instead of the original game.
Yes! Always custom class! And YES Gibson, yes, Neuromancer is awesome, elfs and orcs are a bit "eh" in cyberpunk, but Shadowrun Returns overall - still awesome games.
I'm really loving this multiple PC videos, it's very unique on this website. Even more when it's with Shadowrun!
I picked up “Shadowrun: Dragonfall” and “Shadowrun: Hong Kong” this summer and REALLY enjoying them! Probably one of the best cyberpunk games I’ve ever played. They aren’t perfect, but I’m really enjoying them, especially the story and characters.
Remakes? I don't know ... But one project that keeps bumping around in my head after all these years would be a Blaster Master platformer and JRPG (overworld travel, on-foot dungeoneering, NPCs, dialog) hybrid with a choice system of components and NPCs like Arcanum where you balance high-tech vs weird radioactive magic. ROFL I doubt anyone would find it as interesting as me though. I'm just weird.
Your right, decking was honestly a mediocre class to go down because you rarely if ever need to use it unless you're doing the Telestrian tower mission for the current. I specked into decking heavily hoping it would pay off but the game was a lot shorter than I expected and it fell flat. I just spaced into quickness and submachine guns near the end and just started shooting shit
I thought Dragonfall was pretty good, but you are right it certainly took a lot of elements from other games such as Fallout, Cyberpunk, Divinity Origin of Sin, and even XCOM.
Grumnish is by far my favourite character. That shit was funny as fuck. Cheers
the best feature of these Shadowrun games are the portraits with the faces blacked out.
My first char was in SD Dragonfall : I wanted to try a little bit of everything so ended up with a mage girl who could still use handguns and had a little bit of cyberware. Clearly not optimal, but it helped me understanding various game mechanics.
In Shadowrun Returns, I went for a Decker/Rigger. The run was totally brainless : I didn't need any teammates as my two overpower drones would be more resilient, aim better and deal more damage than any meatbag-npc. That was odly satisfying.
Finally, for Hongkong I decided to experiment with a cyber-adept Troll (as this game lets you be a little more crazy with cyberware) : having a tank with 5 AP(when fully buffed), permanent "mid-cover bonus" rushing every single ennemy at close range to destroy them with a flurry of cyber claws-slashes was truly an unforgettable experience.
(always playing on hardest btw).
Jennifer Blowpex is the best name.
Its a bit bizarre to see a whole video on returns. Everyone seems to pretend it doesnt exist because dragonfall and hongkong are huge improvements over it.
Astounded by how much time and work you put into these videos. Hard sub.
From what I read of Neuromancer, the "hacking" was more akin to "shamanistic" magic, with sensations, colours, shapes, and such stuff. Besides that, the world was pretty dystopian, futuristic, and corporate, but it never felt like it was part of the cyberpunk genre as we know of it today. But that's just what I gathered from the 60-80% of the book that I read. Really should finish reading it.
Great video man, looking forward to Fallout 2. It's my favourite too
Never played this, only Dragonfall and I had a great time.
This first one was a good proof of concept but both Dragonfall and Hong Kong were significantly better games.
Dragonfall is by far the best, the other two pale in comparison.
@@zlodrim9284 eh. I actually really enjoyed the 3rd. Dragonfall was infinitely better. Mm, Autonomous Zones and punk elf chicks.
One of the best RPGs I've ever played, so good!
That's why Hong Kong felt like a slap in the face. Really disappointing.
How to shadowrun returns: *loads up fully auto rifle*
I owned this game for awhile before I decided to sit down with it. I was shocked by how much everything worked together and how absorbed I was in the story and game play.
Nothing quite like realizing how bad (or how late bloom) your character is as soon as you get to a difficult fight. It feels like no one ever quite nails melee the way they should in so many games. Either they have to buff out the ass and are way too gear reliant yet still feel flimsier than a balsa wood skyscraper or they're a walk in the park zero effort one-man zerg rush that doesn't merely ruin days but entire weeks. Then again, the same can be said of magic, and often that tends to be even worse in its extremes. I remember KotOR with a force caster build comfortably destroying many encounters yet as soon as I'd fight a boss they'd never (or rarely) pass DCs and be reduced to being the galaxy's most inaccurate wet noodle, meanwhile a melee combat build is a lava hot knife cutting through pre melted butter at every turn. The chronic inaccuracies of debuff and control magic in RPGs has often lead to me missing out on when the game actually designed them to be useful. Witcher 3 suffered from this, too, because a Sign build means your sword is a toothpick against any of the big bads yet they're also 95% resistant to fire and usually immune to every other sign's effects. Every boss (especially late/end game and DLC) in that game was a slog while every other encounter was usually dead in a single Igni.
I never had problems with any fights in any shadowrun games (except maybe the last one in Dragonfall, you know the one), and I haven't read guides on which class to choose, which companion to take.
And I played on hard(Returns/Hong Kong)/very hard(Dragonfall).
Maybe I was lucky, or my team composition was on point.
My classes were:
Returns - Elf Street samurai
Dragonfall - Human Mage
Hong Kong - Dwarf Physical adept
Dunno my first Hong Kong character was a melee (hand razors) decker of all things, full of cybernetics like Adam Jensen or something and I don't recall any trouble.
Oh my god I love your taste in games so much
When I read the title I just imagined shadow the hedgehog returning at extremely high speed
As someone who GMs Shadowrun (fairly) regularly, I always recommend to any new players that they check out these games to get a better sense of the world and such. Although I usually suggest that they start with Dragonfall and then move on to the other two games if they liked it.
William Gibson drew inspiration from existing fiction, as did Tolkien.
Oh you didn't. You madman. You FEWL!1
I have to reinstall it now. -Fuck you man!- I love you.
I too really enjoy mocking Gibsons voice. Love his work though.
When are we gonna get a how to Shadowrun: Dragonfall and Shadowrun: Hong Kong
Keep the vids coming man! They are great!
If you have things like Jenifer Blowpez going on you gotta advertise your stream better.
Played this back when it was still on Android, first introduction into the series and I loved it. So much fun
I want a tyranny play through
Had me laughing in the first minute. Thanks man, your content always entertains.
YEEAAAAASSSS! Finally a fucking notifications worked in time
Omg a remake of suikoden would be incredible 😍
What a good timing, just bought Dragonfall. My rigger dwarf is super fun.
Dude im with your remakes 1100% those were my two favorite games when i was a kid
That first encounter works very well for a Shaman focused on elementals. And that campaign isnt like a DLC or something? I think it is not supposed to be the original first campaign, but it is the one free on Steam.
love your vids man, good for a laugh but also interesting to get to know all these games
Looking forward to seeing Eiger once more. Then Is0bel and Gobbet and rad Ghoul Samurai bro in the final one.
Your “long silences” joke made me think my phone died haha
The one playthrough I did of this game stalled. Got to this big corporation building. And couldn't beat the cyberspace part. My character is troll decker. Plus, the game gives you a decker for this mission. But neither of them can't get it done. Possible some programs out there I should have gotten that would have made it easier. But who knows.
Just wanted to say Thankyou :)
When I played this game I made an Elf assault rifle charisma build was fucking busted
I had so much fun playing those games, Hong Kong not as much for the other two were crackin
Hey man I just wanna say I really enjoy your content
Amazing! Thx bro, thx u sooo much for your work... 🤟
holy shit i literally just discovered i had this game today and figured i would start playing it as a Decker. and then this video comes out nice
Strat, have you played Underrail? It should be right up your alley. It would be neat to see your take on it.
00:45 and Snow Crash, dont forget that one Pizza Boy! And I mean Neuromancer 100% had cyberspace even if he didnt call it that, its cyberpunk D&D paper rpg
*Purr, kitty, purr!*
Thanks for the entertainment.
make a "how to gothic" video about gothic 1,2 or 3. or better yet the entire series.
you know you want to!
your videos are always a pleasure to watch. keep it up!
greetings from bumblefuck germany.
Thank you so much. Very new to this game and you are a great help. If I could could sent a major donation I would, unfortunately I have 7 sons .
I liked Shadowrun Returns. But I've really liked Dragonfall and Hong Kong.
The ways people say Suikoden and how differently they do it is amusing.
Im just gonna point out that the shadowrun game is based on an rpg series thats pretty old
lol... idk what's up with the wattpad thing at the start. But I see what you did there with Armitage.. Also, shadowrrun obviously takes a lot from Neuromancer (so does cyberpunk red/2077. Characters, backstories, organizations etc). But I like such blatant references to the books like that Armitage character. I even hope his story is a bit similar.
Also it makes me feel special like a little special snow flake because I know most people playing the game probably have no idea who armitage is.
0:58 The first T-Pose
Did you ever play that multiplayer deathmatch Shadowrun game? What a weird thing that was.
You're semi regularly uploading? This is a surprise but a welcome one.
ATTENTION: it's 3€ on GOG right now
The one thing I find wrong and annoying with the opening fight is that it doesn't read what you put for your character other than whether it was a pregen or not. Lost much sanity to it. It was remedied in the next two games but it still hurts that my min maxed character couldn't do shit.
The sequels got way better, even if the bugs got weirder
Shadowrun Returns felt like a prototype game. Dragonfall was when they finally got into the swing of things, and Hong Kong was mechanically perfect, if a but too easy.
Thank you for the Kirk/Spock opener. Synchronous timing. I just dusted off this game a few days ago. Considering your plot spoiler rate, I’ll be back for the video when I finish the game.
I found myself having a hard time keeping up, especially as you shifted characters without seeming to even put a comma between going from one character to another, and skipping back and forth.
bit at 23:00-24:00 was hilarious haha. Be WaReYe Ye Wh0 BrEaChEd DiS Po0rTaL.
Actually Shadowrun has its roots set long before any cyberpunk. It goes waaay back. Might want to dust up on your research.