UE5: Anti-STRETCH Textures (World-Aligned Materials)

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  • Опубликовано: 27 окт 2024

Комментарии • 16

  • @TheRoyalSkies
    @TheRoyalSkies  2 месяца назад +1

    I hope this helps you find blessings from many Maidens along your journey, good luck -
    ORM Tutorial Creation Here: ruclips.net/video/akabEVqM3QQ/видео.htmlsi=ZJOjI9fDeQnc-1WT
    My full intro to UE5 playlist can be found "Completely FREE" on RUclips here:
    ruclips.net/p/PLZpDYt0cyiuu1ZKrZwxOWTRjTUDXMmGaX

  • @EthereallMoonlight
    @EthereallMoonlight 2 месяца назад +5

    This one video sparked the want to try game dev in me ✨ i literally just imagined building mazes and Counter Strike's maps, Amazing tut!

    • @Badguy292
      @Badguy292 2 месяца назад +1

      Counter-Strike is a great start, There's where I began with Level Design as well, before switching to Unreal Engine 2 with Killing Floor.

  • @frendoman
    @frendoman 2 месяца назад +30

    Bruther went from how to make artificial jiggly physics to how to obtain real women.

  • @pranav_indoria
    @pranav_indoria 2 месяца назад +6

    I'm not a UE guy but this gave a bunch of ideas for other softwares, thanks man

    • @darrennew8211
      @darrennew8211 2 месяца назад +2

      Blender used to have "World" in the texture input, but they got rid of that in later versions for some reason. Now you can use object coordinates from some empty you just spawn at the origin.

  • @MarkThrimm
    @MarkThrimm 2 месяца назад +2

    Amazing as usual. Thank you Master Wizard!

  • @Badguy292
    @Badguy292 2 месяца назад

    Absolutely glorious tutorial, thank you so much!

  • @erickendoka2953
    @erickendoka2953 2 месяца назад +1

    Many Maidens lets go!

  • @heckensteiner4713
    @heckensteiner4713 2 месяца назад

    Clicked for for jiggly physics, came back a better educated man. We'll done.

  • @ThiagoJaqueta
    @ThiagoJaqueta 2 месяца назад +1

    It's also possible to create a parameter by creating a "Scalar Parameter", there's no need to convert a constant. :D

  • @anassulaiman888
    @anassulaiman888 2 месяца назад +1

    The unforgotten like😊

  • @vi6ddarkking
    @vi6ddarkking 2 месяца назад +2

    If memory serves. Unity had a node that allowed us to do this with the objects coordinates rather than the world's.
    Doesn't Unreal have an equivalent?

  • @jmssun
    @jmssun 2 месяца назад +1

    This tutorial single handedly solves depopulation crisis

  • @lucasouzah2a
    @lucasouzah2a 2 месяца назад +1

    It is work well on VT active?!

  • @F1dg3t
    @F1dg3t 2 месяца назад +2

    This is amazing, but can we do it in Blender?