Manta 3D - Deferred Lighting, Shadows, & Displacement Mapping
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- Опубликовано: 27 авг 2024
- Vitality's Steam page is now live in anticipation for a Q4 2020 release! Check it out here: store.steampow... This video is a demonstration of an advanced 3D rendering pipeline that I am currently developing for Game Maker: Studio 1.4. Using a deferred rendering approach, this video showcases several combined effects such as normal & specular mapping, displacement/bump mapping (parallax occlusion), point lighting, directional lighting, and real-time shadows (toggleable per light emitter). The shaders that I have written for this engine are a combination of HLSL (for the GBuffer) and GLSL ES (Deferred effects).
For more information about this and my other works, visit my development blog: www.jaredkrahn....
A demo may be released after further development of the engine.
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jared, can you explain how constructing a 3d room is even possible in gamemaker? i'm racking my brain trying to figure this out.
Very nice!
Excelent!👌👌👌👌👌
Wow. Game maker still alive? :D
Omg! 😱
Impressive work! Any reasons why you don't make the move to GMS2?
I'm not against the switch to GMS2, however I have two reasons for not doing it yet. The first one, and most significant, is that I currently use the Master Edition (the expensive one :S) of GMS1.4, and switching to GMS2 would mean having to re-buy GM (the keys don't transfer). The other reason is I'm not personally a fan of the GMS2 IDE UI. I have been using GM for going on 12 years now, so I guess I'm just stubborn to change :P! That said, GMS2 does have some desirable features that GMS1.4 lacks, so I presume I will make the switch eventually.
Ahhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!!!!!!!!!
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