“Is Baronne De Fleur a Superheavy Samurai?” “No, Big Benkei, Baronne De Fleur is not a Superheavy Samurai.” … [Big Benkei raises their hand again.] “Borrelsword Dragon is not a Superheavy Samurai either.” [Benkei sets their hand back down.]
I know that SHS is gonna be meta and that makes people upset at the idea of playing against it. MAN will it feel good though to roll up with my pimped out deck from when the cards were all 2 cents.
@@toast9884 You can play more. A lot of the Extra in this list is very flexible. Much of the deck in general is, really. Scarecrow, a Level 8 Synchro (Sarutobi and/or Accel Stardust, usually), Qliphort Genius, AG Ballista, Apollousa and Baronne are the only real necessities in the Extra. Accel Stardust is a great boost but not required if you can't get it.
@@tootsie_ I'll argue that even though they're not using their archetypal boss monsters, they're still making boards using using the machanics SHS has always had. It's from the pend era, so it makes sense to have pend monsters. It's not an engine in a Pend Magicians or Endemion deck.
@@tootsie_ ...I mean, pend deck with 2 different pends whose gameplan is to toolbox into the best stuff they're allowed to by their non-locks, and not pendulum summon. But I've heard other decks called stuff because of having less main-deck cards than that... I can't say this isn't a superheavy deck, because clearly there's a critical mass of them in the list, but it feels extremely bad that none of their bosses are worth playing above going for barone with ASS Dragon because Bike is, coincidentally, a 2, and it isn't interested in locking you into superheavys; and that's without talking of all the other stuff that can better use their field presence.
Okay I heard Superheavies were a combo deck now AND I WAS FINE WITH THAT but I thought it was like "Oh for like a new superheavy boss that's super good right" and when you said 'they just make appo and baron now' I felt the life leave my body
Full combo: Wakaushi -> set scale -> benkei add piercer, normal piercer link off for scarecrow, piercer add bike, bike add peacemaker, scarecrow effect summon back piecer, make ass dragon, summon back bike and search for booster and put waka in scale, synch for baronne, and then peacemaker on scarecrow under protection of baronne negate Full combo is also achievable with any 1 of wagon, piercer, or bike.
My buddy runs this deck, and with the right hand you're even able to pend for Cyber stein, allowing you to make a Naturia Exterio, and a Borreload savage dragon in ADDITION to the appo + Baronne. It's forced me to run cards I never normally would, like maining 2 dark ruler, and worst of all .... Droll
0:29 My reactions to SHS becoming meta by just becoming an Extra deck vomit Machine. And the only Cards from the archetype they play (in the extra Deck) being the Link Scarecrow and the level 8 Synchro Ninja Sarutobi (and sarutobi Only sometimes) 1:18 Decklist 1:53 Sadly only thanks to Big Benkei, they can attack in DEF position. Only wagon can do that on its own (well the extra deck monsters can attack in DEF position too but you get what i mean) 2:25 Now the only thing remaining of superheavy samurai's identity is that "you MUST NOT HAVE S/T in the GY to use their effects to full potential" 4:37 I am surprised this one is here..... right. extra body to summon
Hey, that's not being accurate: they're playing more than 2 superheavys...in the main deck. And don't make nor play any of their own ED or main deck bosses. Which is even more depressive.
Nothing is stopping you from playing them pure. Wakaushi is even better in the pure version because it has an effect that locks you into superheavy samurai
Wow I’ll definitely be main decking Dark Mirror Force for this format. I can’t believe this gets around both Mirror Force and Sakaretsu. As a Goat player my play style and resource understanding really understand why this deck is so strong!
and people called me a madman when I said Baronne should only be made with Fleur Synchro + Chevalier, and that Borrel Savage should be made with Rokket monsters
@@davidjimenez3822 i understand where you're coming from, but my necessity to sometimes go into it on speedroids and understanding of the ways it isn't as great compels me to try and make you change your mind into only asking for it to need a machine tuner, so I can continue to eat 9s with maliciousmagnet to make it (fleur synchron is a machine tuner).
Aw yeah my favorite flavor of yugioh legacy support /s. New support meant to speed up the deck in a way that makes them rely on strong generic boardbuilding that in the end makes it look like every other boardbuilder deck so the nuance of the archetype is entirely with the combo lines and avoiding having unique and strong ace monsters.
@@newfaces_v2 Not an omni negate (SHS aren't really focus on interaction in the first place, so wouldn't make sense), but a better protection effect (i.e. can't be destroyed by card effects) or giving your other SHS some protection. Also make it non-generic (at least restrict a part of the materials into machines).
I don't and I'll tell you why it's because it's far better to power up a deck using it's own cards than a specific engines because it's a terrible design aspect to make a deck that is greatly improved only because of that engine as an example nephthys topped but that double edged sword because if you ban spright you ban all those decks as well. Runick has this same issue.
What's funny is that the deck that is supposed to hard lose to droll is actually better at playing around Droll than a lot of other decks since their "droll plan" is bagooska pass, which unless your opponent draws imperm is good enough
Enjoyed watching you play this deck like how it's been performing in OCG. But I also would have loved to see you maybe for one game to show it off with the Superheavies too. Like they got new synchros too but everyone are doing combo videos with the bike and prodigy.
amazing that cryogenic freezing intro joseph thought to do that years before any superheavy samurais were ever printed, that shows a great deal of foresight
So they made the theme into a board-establishing engine. This was already one of the more unique archetypes in the game's life. ATK in DEF and Monster Mash. Generically strong boss cards should not be designed stronger than in-archetype ones is the lesson from this. And if they are that good at being an omni, sometimes multiple, they're bannably good.
@@dudono1744 lmao 'rocket-tag' approach. I really do mean that generic bodies should be made weaker than in-theme aces of the time because mini toolboxes and techs are fine by me. Xyz, Link, and Synchro techs are fun, but if they can take over several deck identities and reduce them to mere engines they are too centralizing and bannably good.
@@runningoncylinders3829 You are saying that every generic synchro that came after ally of justice should be weaker than the ally of justice boss monster ? However if you're saying that generics should be weaker than in archetype bosses released at the same time, I agree.
I feel like people are forgetting a lot of the tools making the deck strong are things that It already had. Soulpiecer searches non-once per turn, the soul cards are individually strong by being either free summons or summons from deck, Wagon searches said soul cards, scales is a reborn. The new support is quite crazy, but its mostly just consistent boost to what was already there.
The new support is there to make a deck that lost its own soul and turn it to a spam deck with generic idiots like salad is doing everything except summon there own bossmons cause they forgot to lock you into fire
@@0_MikankoChan No, It could always do that. None of the old SHS locked, It always wanted to summon spam and search ad infinitum, It simply got better tools to do so.
That intro, though! Reminds me of a year or so ago, when people would keep saying “I found a way to make [archetype] rogue in modern Yugioh!” I’d feel dubious, but hopeful, So I’d check it out, watch 30 seconds and… “Oh… you just made another Halq-into-Auroradon deck… But with a less consistent starting point.”
So it does the same as spyral in master duel but with their own mechanic in the main deck monsters? Really cool, engaging and interesting card design...🥰
And this is why I hate how konami treats legacy support. All it does is strip an archetype of it's identity and have it go one of 2 ways: it either ends on a bunch of negates or on a bunch of floodgates. In essence they turn them into every other modern top tier archetype. Anybody here remembers when we use to get fun gimmicks or unique play styles for archetypes?
Ah yes because every single meta deck does exactly the same, definitely Purrely doesn't have a completely unique gameplan based on ranking up into a rank 7 towers by using quick-play spells and a bunch of level 1s. Kashtira definitely wasn't extremely unique being the first zone lock strat to be meta, Labrynth doesn't have a completely unique gameplan based on using NORMAL TRAPS to interrupt the opponent, set a resource loop and drown the opponent in advantage, while rarely using an actual negate. Ofc no! All Yugioh meta decks are exactly the same and they have no uniqueness or fun gimmicks whatsoever
@Azura these are good examples of meta decks with interesting mechanics but the OP mentioned legacy support, which without fail is pretty much broken one card combo snoozefest like shs or mathmech or floodgate turbo. I feel they usually don't even bother to try to keep the og gimmick in mind. Infernoble looks like a step in the right direction tho.
@@azurabbit12 Kashtira ends on floddgates, one being a macro on legs and the other being the zone locks, Labrynth is all about using Eradicator Epidemic virus and Deck Devastation Virus you know just two powerful floodgates. Purreley gets a small pass, but considering they got a monster that's a skill drain on legs during the owerns turn it's only matter of time before konami gives them floodgate. So, yeah, again modern top tier decks usually end on one of 2 boards it's eitehr floodgates or Negate board.
The only thing more painful than realizing the only way SHS becomes meta becoming "What kind of flavour do you want your baronne?", is MBTs pronounciation of the names
It's just kinda sad to see that for high level plays none of the shs synchros used or that they just aren't good in contrast to whats available in the generic extra deck Which in the end is the same result a lot of other Meta Decks play I hoped maybe shs could have achieved something with their gimmick of being defense position behemoths Dont get me wrong I like how shs combos are amazing and they keep the monster mash And it's more on Konami for not giving them any useful bossmonsters Funnily enough Im more frustrated at Wakaushi being a dark machine instead of earth or that scales price more than quintupled as a rare, than the decks actual bossmonster being baronne (which im sadly too poor to use. Tho I do have a appolousa lying around)
I think it's really funny that SHS has an uber consistent ftk one-two card combo (that even makes baronne) that SHS players just choose not to play cuz who wants to play an ftk deck
problem is that u have to commit ED space and that u gotta play some form of more bricks in your main, making the deck win-more and less potent in grindy situations
0:40 Considering he's been frozen since 2014 it would've been even funnier if the skit ended with him saying "The fuck is an Appolosa and Barron?" and the other guy just starts sobbing.
I doubt Mr. Streamerman is even going to see this, but why just 1 copy of Soulpeacemaker? The version of the deck MBT played bricked a ton on non-engine, so having the added consistency of another way to get to Wakaushi or any other SHS seems exactly what this list needed, as well as one of the bigger SHS synchros to OTK a lot easier
Please make barone use machine tuners specifically. Makes it less generic but i can still eat 9s with maliciousmagnet to make it. Else there's no decent 10 wind synchro that's mildly generic and useful.
but if those ED card aren't generic no want to use them and let say they are good for one or two archetype, meta will be filled by those deck anyway so tldr, in every way non meta player just gonna lose and cope?
I think this shs version is not one of those decks konami gave op support to just lose its identity. I was playing a combo type of list even before the support, the machine ed i.e gigant x, genius, ballista are all insane cards and are what make machines what they are. The support just made it a lot more efficient at accessing those extra deck cards. I know people played the one note otk big boy version, i was never a fan of it and was always trying to play a combo version of this deck and i am happy to see this support.
I think people just forget that there isn't just one gimmick to the deck, as SHS has always also been big being at their strongest when you avoid having spells/traps in the grave, leading to a monster only deck generally. Now if they had printed out some spells/traps to use in the deck that don't banish themselves, then it would be Konami strangling the deck's identity as people are claiming (though it does make me sad that the main gimmick of attacking in defense is more of a side note at best.)
After playing around with SHS for a while now, I will say this deck is really good. The biggest problem with this video was the lack of engine played. All 1-ofs with a ton of hand traps that ended up weakening your consistency by a ton. Modifying the extra deck as well allows you to play into more boards and end on a stronger turn 1, while having more engine allows you to play through hand traps very easily. Searching is great in this deck, but with more soul peacemakers and Scales then you should still be able to set up 1-2 interruptions not including hand traps after droll.
So SHS became another generic Apo barone spam deck? I was hoping that the new support is leaning to its "Punch REALLY hard" playstyle with barely any interuption.
I mean, they have cards to do that with the new support, cute Synchros for that kind of stuff, and the new monsters are supposed to help both with field presence to make the synchros and some utility to cover a few holes. Unfortunately people noticed the lack or archetype locks on those cards and ended up with this style of deck building... because, you know, superheavy synchros barely have any versatility to actually compete with modern day bullshit.
@@KuroeNezumi THATS why i don't understand why Konami refuse to slap archetype locks to legacy support. There will be a point in the future where every decks can make apo barone and at that point, why even bother playing variety deck when the end board is the same.
@@Honest_Mids_Masher then the support should make OLDER deck more resilient towards interuption. Make a support busted as shit but made it archetype lock. That's what Support suppose to do. Not make the deck less interesting than before. This is halqifibrax all over again.
It's such a shame that this is how SHS finally makes its heavystrong appearance. Yet another example of the eternal issues created by overpowered generic boss monsters, and mediocre archetypal ones. That said, the situation isn't quite as dire as it might first appear. Sarutobi is still a nice card going first in some matchups, and you can still use their own bosses to end the game afterward. Monk Benkei's monster effect is pretty solid to give a Level 8 body and gives you a reason to play original Benkei, so playing an extra copy of him isn't bad. Going second the original strategy is better than ever with the new cards. The locks usually don't matter at all in this scenario, so you're free to use stuff you otherwise wouldn't, like Wakaushi's monster effect to summon a guy from deck, Thief is a free body that can remove and steal spells/traps/scales, Trumpeter's a free Tuner, Battleball is a Level 2 Tuner that can make synchros using the opponent's monsters in tandem with Jizukiru (searchable with Qliphort Genius). Stealthy and Susanowo's quick-effect spell/trap grave robbing might come up, as can Steam Train King's quick-effect mass spell/trap GY banish (particularly effective against Runick to stop them shuffling back and drawing), so keep them in mind too. Experiment and have fun with them while you can. There's a lot of space to work with, in Main, Extra AND Side, so try stuff out.
Playing neither exterio nor spell canceller?? Right on about the non engine though. I wouldn't really count fenrir or driver, cause you can't use them off of tunneler, but usually you can end with 3-5 handtraps in hand on top of your amazing endboard. I play 16 main, 3 droll 3 veiler 3 ogre 2 mourner, 3 nib, and 2 ash
I like SHS, it was the deck that brought me back to Yugioh, I like this support because it made the deck good, I hate that it had to lose its essence to do that. I know if they tried hard enough they could’ve found a way to make the deck good without losing it’s essence but they took the easy way out instead by making it have generic engine cards that are hella abusable by other decks
Bruh everybody's sleeping on the synchro monsters. Also man, if only MBT had more engine. If only there were more Superheavy monsters. Damn, that's crazy. It's almost as if there's a benefit to playing more Superheavies.
My main criticism I have for this list you went with is you leaned way too much into non engine, a 2 of for the ghost girls, gamma and droll opens up a lot more placements for cards you can run here, in particular a Naturia Beast is surprisingly easy with spy + Gaia
I'm gonna be honest, everyone whining that Konami made the deck lose its identity looks silly to me. The deck is even more capable of doing its old plays and ending on big guys attacking in defense position. Only a single oversight made this monstrosity of old Earth Machine enablers and generic negates possible, Wakaushi's archetype lock not being on the Pendulum Scale effect as well. Hell, they were halfway there, it DOES have an archetype lock, it just doesn't have enough of them.
As a superheavy samurai stan, your attempts at the heavy strong style are appreciated. However, due to treating the archetype as just a turbo for baronne and Apollo will be discredited as using SHS combo cards for this purpose is like running red-eyes dark dragoon in your typical deck that has dragoon as an extension and calling it a red eyes deck.
When this comes to Master Duel I'll happily ignore this toolbox aspect and try to build a blind 2nd unga bunga "big metal man punch" deck that's a bit more consistent than before, like it's supposed to be.
Same. I'm already running it as either Battleball into Train+Horns OTK if they bricked or the more grindy version with Ogre to clear backrow and Beast/Benkei to clean up monsters, so the new support is just going to make that easier to do.
my favorite bit is that he's been in there since Zexal
I know especially since Superheavy Samurai came out at the start of Arc-V
@@aldrinflores4531 man I remember running giant rat on super heavies on that time and gongenzaka's theme is pretty cool
And that he somehow knew who Apollousa and Baronne were
@@Petsinwinter2 oh yeah true lmao
@@Petsinwinter2I was just about to say that
I love how he went into cryogenic freezing and still knows what Appo and Baronne are
A true yugioh player can instinctually tell when a card is bullshit or powerful, even if they've never heard of it before.
Baronne and appo are a constant in the universe, everyone knows about them in any point of the timeline
I mean he knew about Super Heavy Samurai during the Zexal era, even though it came out in the Arc V era...
@@homerman76 I sure hope Dire got a rare W for that blunder.
@@kauanjos3199 don’t forget Accesscode
“Is Baronne De Fleur a Superheavy Samurai?”
“No, Big Benkei, Baronne De Fleur is not a Superheavy Samurai.”
… [Big Benkei raises their hand again.]
“Borrelsword Dragon is not a Superheavy Samurai either.”
[Benkei sets their hand back down.]
That intro perfectly embodied my feelings towards the new SHS support.
Skits on point as always!
Yeah, I liked the direction the deck had been going when they released Steam Train King, and it all feels pretty wasted now.
It will always be an issue until Konami gets back to banning 'best-of' toolbox monsters like they used to.
I know that SHS is gonna be meta and that makes people upset at the idea of playing against it. MAN will it feel good though to roll up with my pimped out deck from when the cards were all 2 cents.
Brother!!
Seeing Superheavy Samurai with 3 synchros is heartbreaking
Where's the train? Susanowo? Hell I'll take a stealth ninja please
Well some lists side Stealth ninja for time reasons. I see what you're saying tho
@@nemanjacvijancevic8349 So now with the new Superheavy Samurai cards we are playing a grand
One Superheavy Samurai synchro
You want more superheavie?, check out the ftk version
@@toast9884 You can play more. A lot of the Extra in this list is very flexible. Much of the deck in general is, really. Scarecrow, a Level 8 Synchro (Sarutobi and/or Accel Stardust, usually), Qliphort Genius, AG Ballista, Apollousa and Baronne are the only real necessities in the Extra. Accel Stardust is a great boost but not required if you can't get it.
@@AcroxShadow That's good to hear
Never in all of my years did I think that SUPERHEAVY SAMURAI would be meta.
Funny attack in defence position deck become good when they can start putting ton of negate
It's not really superheavy samurai tho, it's just a pend deck that locks you out of spells
@@tootsie_ I'll argue that even though they're not using their archetypal boss monsters, they're still making boards using using the machanics SHS has always had. It's from the pend era, so it makes sense to have pend monsters. It's not an engine in a Pend Magicians or Endemion deck.
@@rendy1222 It doesn't even play sideways oonga boonga anymore tho, just another combo
@@tootsie_ ...I mean, pend deck with 2 different pends whose gameplan is to toolbox into the best stuff they're allowed to by their non-locks, and not pendulum summon. But I've heard other decks called stuff because of having less main-deck cards than that...
I can't say this isn't a superheavy deck, because clearly there's a critical mass of them in the list, but it feels extremely bad that none of their bosses are worth playing above going for barone with ASS Dragon because Bike is, coincidentally, a 2, and it isn't interested in locking you into superheavys; and that's without talking of all the other stuff that can better use their field presence.
Okay I heard Superheavies were a combo deck now AND I WAS FINE WITH THAT but I thought it was like "Oh for like a new superheavy boss that's super good right" and when you said 'they just make appo and baron now' I felt the life leave my body
Insert Anakin meme
My favourite deck getting better, right?
RIGHT?
Jokes on them, I can't even afford a baronne!
Yeah the new synchro isn't good to end on.
SHS has barely anything to end on. For a defense based archetype, the synchros lack protection
maybe they’d end on actual shs stuff if any of them were good like even a little
That intro guy was waiting for SHS support for so long he started waiting before the deck even showed up in the anime.
That intro is the reaction of every pure SHS player looking at how the new support is used, I just wanna attack in defense position with a big booty
Just play it pure then
@@Honest_Mids_Masher I totally plan to, it's just sad that more people will play it as an engine for other boss monsters
I like the deck pure
Idc how good or bad it is I just want to attack in defense position
@@kyleyuen245 That's how playing meta is unfortunately
Then do it , no one is stopping you dude
Mbt: Wakaushi is full combo
Mbt: Never shown the full combo*
Full combo:
Wakaushi -> set scale -> benkei add piercer, normal piercer link off for scarecrow, piercer add bike, bike add peacemaker, scarecrow effect summon back piecer, make ass dragon, summon back bike and search for booster and put waka in scale, synch for baronne, and then peacemaker on scarecrow under protection of baronne negate
Full combo is also achievable with any 1 of wagon, piercer, or bike.
my only qualm with the opening bit is that he didn't ask whats an appolusa or barrone
Not the part about Zexal
@@captainchaos5705 Yeah I just accepted that he can see the future to an extent after that line xD
Didnt matter what they were, they werent superheavy samurias
I’ve been in there since ZEXAL… My guy went into cryostasis a whole show early.
Ive played them since 2014, and if someone went back in time to highschool me and told me Superheavy was meta, I wouldn't believe them.
That intro was my exact reaction 😂 No SUPER HEAVY SAMURAI in my SUPER HEAVY SAMURAI DECK! 😱
stardust accel synchro is such a cool card limited by a small silo called: thank god i can make a generic negate with this
My buddy runs this deck, and with the right hand you're even able to pend for Cyber stein, allowing you to make a Naturia Exterio, and a Borreload savage dragon in ADDITION to the appo + Baronne. It's forced me to run cards I never normally would, like maining 2 dark ruler, and worst of all .... Droll
The not-slamming of the door is the ultimate expression of sadness
You know what the most tragic part is? We were soo close to having a samurai vs ninja meta
And pirates if plunder patrol was a bit stronger. The age old pirates vs ninjas lol
If only the lock into superheavy samurai happened a little earlier
Or at all
I thought I'll be seeing the deck list which beats the previous Gold Pride deck.
_“My disappointment is immeasurable and my day is ruined.”_
0:29 My reactions to SHS becoming meta by just becoming an Extra deck vomit Machine.
And the only Cards from the archetype they play (in the extra Deck) being the Link Scarecrow and the level 8 Synchro Ninja Sarutobi (and sarutobi Only sometimes)
1:18 Decklist 1:53 Sadly only thanks to Big Benkei, they can attack in DEF position. Only wagon can do that on its own (well the extra deck monsters can attack in DEF position too but you get what i mean)
2:25 Now the only thing remaining of superheavy samurai's identity is that "you MUST NOT HAVE S/T in the GY to use their effects to full potential" 4:37 I am surprised this one is here..... right. extra body to summon
Hey, that's not being accurate: they're playing more than 2 superheavys...in the main deck. And don't make nor play any of their own ED or main deck bosses.
Which is even more depressive.
Nothing is stopping you from playing them pure. Wakaushi is even better in the pure version because it has an effect that locks you into superheavy samurai
@@KuroeNezumiyou can also run the 2 new synchro Boss monsters, it helps with bricks.
Wow I’ll definitely be main decking Dark Mirror Force for this format. I can’t believe this gets around both Mirror Force and Sakaretsu. As a Goat player my play style and resource understanding really understand why this deck is so strong!
Only two of the superheavies attack while in defense nowadays
@@maxinesenior596 You seem to have missed the joke
Sad that super heavy samurai just joined the ever growing pile of decks reduced to making Appo+ Baronne and or Borreload Savage Dragon
and people called me a madman when I said Baronne should only be made with Fleur Synchro + Chevalier, and that Borrel Savage should be made with Rokket monsters
@@davidjimenez3822 Then it wouldn't be nowhere sellable as it is.And we all know what is the most important for Konami.
@@davidjimenez3822 doing these changes would be amazing. No changes to the effects just materials used to make the monsters
@@davidjimenez3822 i understand where you're coming from, but my necessity to sometimes go into it on speedroids and understanding of the ways it isn't as great compels me to try and make you change your mind into only asking for it to need a machine tuner, so I can continue to eat 9s with maliciousmagnet to make it (fleur synchron is a machine tuner).
@@davidjimenez3822and appo... Should be banned
Aw yeah my favorite flavor of yugioh legacy support /s. New support meant to speed up the deck in a way that makes them rely on strong generic boardbuilding that in the end makes it look like every other boardbuilder deck so the nuance of the archetype is entirely with the combo lines and avoiding having unique and strong ace monsters.
Worst part is they released a new boss monster for SHS and it isn't great. All it has is some protection and draw power.
@@newfaces_v2 Not an omni negate (SHS aren't really focus on interaction in the first place, so wouldn't make sense), but a better protection effect (i.e. can't be destroyed by card effects) or giving your other SHS some protection. Also make it non-generic (at least restrict a part of the materials into machines).
@@dudono1744 The new SHS synchro does protect all your SHS monsters from destruction, you just have to give up another SHS card for it.
@@Desma-wf4xo oh, i thought it only protected itself. Raigeki still murders most SHS boards tho
I honestly really like all the spright variants that are popping up, stuff like spright melffy always makes me smile
I don't and I'll tell you why it's because it's far better to power up a deck using it's own cards than a specific engines because it's a terrible design aspect to make a deck that is greatly improved only because of that engine as an example nephthys topped but that double edged sword because if you ban spright you ban all those decks as well. Runick has this same issue.
@@anakinsmith4770 what
@@anakinsmith4770 what
@@anakinsmith4770 what
Same
What's funny is that the deck that is supposed to hard lose to droll is actually better at playing around Droll than a lot of other decks since their "droll plan" is bagooska pass, which unless your opponent draws imperm is good enough
I liked how much the games showed off the new support
9:37 when Benkei searched Soulgaia my heart just sank...
It's like what's the point of non-opts... But he did need a summon iirc which idt anything else facilitated as efficiently
Enjoyed watching you play this deck like how it's been performing in OCG.
But I also would have loved to see you maybe for one game to show it off with the Superheavies too. Like they got new synchros too but everyone are doing combo videos with the bike and prodigy.
Synchros are booty and the only competitive thing I've noticed from either is the 12 being part of the ftk
amazing that cryogenic freezing intro joseph thought to do that years before any superheavy samurais were ever printed, that shows a great deal of foresight
So they made the theme into a board-establishing engine.
This was already one of the more unique archetypes in the game's life. ATK in DEF and Monster Mash.
Generically strong boss cards should not be designed stronger than in-archetype ones is the lesson from this. And if they are that good at being an omni, sometimes multiple, they're bannably good.
IMO it's rather "in-archetype bosses should be made stronger than current generic ones"
@@dudono1744 lmao 'rocket-tag' approach. I really do mean that generic bodies should be made weaker than in-theme aces of the time because mini toolboxes and techs are fine by me. Xyz, Link, and Synchro techs are fun, but if they can take over several deck identities and reduce them to mere engines they are too centralizing and bannably good.
@@runningoncylinders3829 You are saying that every generic synchro that came after ally of justice should be weaker than the ally of justice boss monster ? However if you're saying that generics should be weaker than in archetype bosses released at the same time, I agree.
@@dudono1744 I definitely put a time frame on it. The ceilings would rise together. Just exclusives taken higher most of the time.
I feel like people are forgetting a lot of the tools making the deck strong are things that It already had. Soulpiecer searches non-once per turn, the soul cards are individually strong by being either free summons or summons from deck, Wagon searches said soul cards, scales is a reborn. The new support is quite crazy, but its mostly just consistent boost to what was already there.
The new support is there to make a deck that lost its own soul and turn it to a spam deck with generic idiots like salad is doing everything except summon there own bossmons cause they forgot to lock you into fire
@@0_MikankoChan No, It could always do that. None of the old SHS locked, It always wanted to summon spam and search ad infinitum, It simply got better tools to do so.
Superheavies were one of my first decks and that opening skit is my exact take on the new SHS stuff.
I just wanted to attack in defense position :(
That intro, though! Reminds me of a year or so ago, when people would keep saying “I found a way to make [archetype] rogue in modern Yugioh!”
I’d feel dubious, but hopeful, So I’d check it out, watch 30 seconds and…
“Oh… you just made another Halq-into-Auroradon deck… But with a less consistent starting point.”
This is why I love the traptrix support
They really kept the archetype's identity, unlike this... Thing
So it does the same as spyral in master duel but with their own mechanic in the main deck monsters? Really cool, engaging and interesting card design...🥰
But better and with 20 handtraps
And this is why I hate how konami treats legacy support. All it does is strip an archetype of it's identity and have it go one of 2 ways: it either ends on a bunch of negates or on a bunch of floodgates. In essence they turn them into every other modern top tier archetype. Anybody here remembers when we use to get fun gimmicks or unique play styles for archetypes?
We get that when an archetype debuts and then they turbocharge it into extra deck combo on the legacy support.
Ah yes because every single meta deck does exactly the same, definitely Purrely doesn't have a completely unique gameplan based on ranking up into a rank 7 towers by using quick-play spells and a bunch of level 1s. Kashtira definitely wasn't extremely unique being the first zone lock strat to be meta, Labrynth doesn't have a completely unique gameplan based on using NORMAL TRAPS to interrupt the opponent, set a resource loop and drown the opponent in advantage, while rarely using an actual negate. Ofc no! All Yugioh meta decks are exactly the same and they have no uniqueness or fun gimmicks whatsoever
@@azurabbit12 Yup. Basically every meta relevent deck does the exact same thing just with different flavors.
@Azura these are good examples of meta decks with interesting mechanics but the OP mentioned legacy support, which without fail is pretty much broken one card combo snoozefest like shs or mathmech or floodgate turbo. I feel they usually don't even bother to try to keep the og gimmick in mind. Infernoble looks like a step in the right direction tho.
@@azurabbit12 Kashtira ends on floddgates, one being a macro on legs and the other being the zone locks, Labrynth is all about using Eradicator Epidemic virus and Deck Devastation Virus you know just two powerful floodgates. Purreley gets a small pass, but considering they got a monster that's a skill drain on legs during the owerns turn it's only matter of time before konami gives them floodgate. So, yeah, again modern top tier decks usually end on one of 2 boards it's eitehr floodgates or Negate board.
Once again a pet deck gets support that's so good it becomes a shell for turn 1 generic negate city boards with nary a hint of soul. Many such cases
Go play it pure no one is stopping you (unless you want to play it in paper, which yeah is way too expensive)
The only thing more painful than realizing the only way SHS becomes meta becoming "What kind of flavour do you want your baronne?", is MBTs pronounciation of the names
I mean it’s still doing what it was doing. It was a syc deck before. It just got better cards to sync into
It's just kinda sad to see that for high level plays none of the shs synchros used or that they just aren't good in contrast to whats available in the generic extra deck
Which in the end is the same result a lot of other Meta Decks play
I hoped maybe shs could have achieved something with their gimmick of being defense position behemoths
Dont get me wrong I like how shs combos are amazing and they keep the monster mash
And it's more on Konami for not giving them any useful bossmonsters
Funnily enough Im more frustrated at Wakaushi being a dark machine instead of earth or that scales price more than quintupled as a rare, than the decks actual bossmonster being baronne (which im sadly too poor to use. Tho I do have a appolousa lying around)
Man's been in cryostatis since zexal.possibly hinted a fore-upset on battlin boxer archetype
intro and desc encapsulate perfectly this support wave
yeah it's playable, it's very good even, but at what cost
How does a guy from 2014 know what Apollousa and Baronne are? Hope someone got fired for that blunder
Well he also knew about SHS and its viability in the Zexal era soo...
I think it's really funny that SHS has an uber consistent ftk one-two card combo (that even makes baronne) that SHS players just choose not to play cuz who wants to play an ftk deck
problem is that u have to commit ED space and that u gotta play some form of more bricks in your main, making the deck win-more and less potent in grindy situations
“Since ZeXal” oh yeah, I remember all those pendulums synchros we played in the Xyz era.
If you want to make a pet deck meta, just turn it into adamancipator
Welcome, to SHS 3.0. Finally branching out away from big booties to a variety of booties to help us win.
He got the HEAVIES 🥵
0:40 Considering he's been frozen since 2014 it would've been even funnier if the skit ended with him saying "The fuck is an Appolosa and Barron?" and the other guy just starts sobbing.
I doubt Mr. Streamerman is even going to see this, but why just 1 copy of Soulpeacemaker? The version of the deck MBT played bricked a ton on non-engine, so having the added consistency of another way to get to Wakaushi or any other SHS seems exactly what this list needed, as well as one of the bigger SHS synchros to OTK a lot easier
Instead of giving super heavy samurai negates, they made going into negates easier.
Imagine if we got to live in a world where Konami stopped being a bunch of pricks and just got rid of all the knightmares, Savage/Barrone and Appolo.
and stopped making generic bosses
i see xyz attack in every deck= silly zeus comes in
Well Konami wants to make money so they will do this every year.
Please make barone use machine tuners specifically. Makes it less generic but i can still eat 9s with maliciousmagnet to make it. Else there's no decent 10 wind synchro that's mildly generic and useful.
but if those ED card aren't generic no want to use them
and let say they are good for one or two archetype, meta will be filled by those deck anyway
so tldr, in every way non meta player just gonna lose and cope?
I think this shs version is not one of those decks konami gave op support to just lose its identity. I was playing a combo type of list even before the support, the machine ed i.e gigant x, genius, ballista are all insane cards and are what make machines what they are. The support just made it a lot more efficient at accessing those extra deck cards. I know people played the one note otk big boy version, i was never a fan of it and was always trying to play a combo version of this deck and i am happy to see this support.
I think people just forget that there isn't just one gimmick to the deck, as SHS has always also been big being at their strongest when you avoid having spells/traps in the grave, leading to a monster only deck generally. Now if they had printed out some spells/traps to use in the deck that don't banish themselves, then it would be Konami strangling the deck's identity as people are claiming (though it does make me sad that the main gimmick of attacking in defense is more of a side note at best.)
At the very least Baronne is probably pretty heavy.
You could play a ton of non-engine, or you can just go balls deep on extenders and summon your entire extra deck
After playing around with SHS for a while now, I will say this deck is really good. The biggest problem with this video was the lack of engine played. All 1-ofs with a ton of hand traps that ended up weakening your consistency by a ton. Modifying the extra deck as well allows you to play into more boards and end on a stronger turn 1, while having more engine allows you to play through hand traps very easily. Searching is great in this deck, but with more soul peacemakers and Scales then you should still be able to set up 1-2 interruptions not including hand traps after droll.
cool earth machine deck, MBT, but I thought you already did a TMT for this?
And third archetype death: when it stops being an archetype and becomes an engine.
So SHS became another generic Apo barone spam deck? I was hoping that the new support is leaning to its "Punch REALLY hard" playstyle with barely any interuption.
I mean, they have cards to do that with the new support, cute Synchros for that kind of stuff, and the new monsters are supposed to help both with field presence to make the synchros and some utility to cover a few holes.
Unfortunately people noticed the lack or archetype locks on those cards and ended up with this style of deck building... because, you know, superheavy synchros barely have any versatility to actually compete with modern day bullshit.
@@KuroeNezumi THATS why i don't understand why Konami refuse to slap archetype locks to legacy support. There will be a point in the future where every decks can make apo barone and at that point, why even bother playing variety deck when the end board is the same.
It wouldn't have been meta then
@@Honest_Mids_Masher then the support should make OLDER deck more resilient towards interuption. Make a support busted as shit but made it archetype lock. That's what Support suppose to do. Not make the deck less interesting than before. This is halqifibrax all over again.
@@GranMaj "refuse to slap archetype locks" wakaushi has an archetype lock
If he's been in there since Zexal, how does he know what Apollousa and Baronne are?
If he has been there since Zexal, the real question is how does he know about SHS as those released in the beginning of Arc-V?
@@mohammadmurie This is the real question
It's such a shame that this is how SHS finally makes its heavystrong appearance. Yet another example of the eternal issues created by overpowered generic boss monsters, and mediocre archetypal ones.
That said, the situation isn't quite as dire as it might first appear. Sarutobi is still a nice card going first in some matchups, and you can still use their own bosses to end the game afterward. Monk Benkei's monster effect is pretty solid to give a Level 8 body and gives you a reason to play original Benkei, so playing an extra copy of him isn't bad.
Going second the original strategy is better than ever with the new cards. The locks usually don't matter at all in this scenario, so you're free to use stuff you otherwise wouldn't, like Wakaushi's monster effect to summon a guy from deck, Thief is a free body that can remove and steal spells/traps/scales, Trumpeter's a free Tuner, Battleball is a Level 2 Tuner that can make synchros using the opponent's monsters in tandem with Jizukiru (searchable with Qliphort Genius).
Stealthy and Susanowo's quick-effect spell/trap grave robbing might come up, as can Steam Train King's quick-effect mass spell/trap GY banish (particularly effective against Runick to stop them shuffling back and drawing), so keep them in mind too.
Experiment and have fun with them while you can. There's a lot of space to work with, in Main, Extra AND Side, so try stuff out.
FYI, this video was added to the twitter playlist instead of the TMT playlist
I'm now making it lore that MBT is scared of the dark and that's why he didn't fully close the door in the intro
Playing neither exterio nor spell canceller??
Right on about the non engine though. I wouldn't really count fenrir or driver, cause you can't use them off of tunneler, but usually you can end with 3-5 handtraps in hand on top of your amazing endboard. I play 16 main, 3 droll 3 veiler 3 ogre 2 mourner, 3 nib, and 2 ash
I like SHS, it was the deck that brought me back to Yugioh, I like this support because it made the deck good, I hate that it had to lose its essence to do that. I know if they tried hard enough they could’ve found a way to make the deck good without losing it’s essence but they took the easy way out instead by making it have generic engine cards that are hella abusable by other decks
The intro is perfect, and a prime example of the big problem with Yugioh's complete lack of deckbuilding restriction beyond the banlist
Bruh everybody's sleeping on the synchro monsters.
Also man, if only MBT had more engine. If only there were more Superheavy monsters. Damn, that's crazy. It's almost as if there's a benefit to playing more Superheavies.
Oh, yeah, my favorite samurai...."benkai"
oh no the guy from clip "I'm In Your Clozeeet"
I was expecting him to dip his head out the door going "wait whats an Appolousa?"
You either die as unplayable or live long enough to become meta.😢
My main criticism I have for this list you went with is you leaned way too much into non engine, a 2 of for the ghost girls, gamma and droll opens up a lot more placements for cards you can run here, in particular a Naturia Beast is surprisingly easy with spy + Gaia
Spy + wakaushi does not make Naturia beast. Please look at wakaushi's attribute.
You cant make beast with wakaushi since wakaushi is a dark tuner, nat beast needs a earth tuner
why would you run 2x of a card that wins you the game if you draw it? Droll is broken rn.
Why would you play 2 gamma when there are so many handtraps viable in this meta? Especially when droll or ghost ogre can potentially end your turn?
@TheBreadbocks my mistake, meant Spy + Gaia
Did you just gloss right over that Santa Claws in Game 4?
When people discover there's a Kaiju that can be summoned in defense position...
@@Ragnarok540 And a festive one at that!
dang is that how people feel about dark world
I'm gonna be honest, everyone whining that Konami made the deck lose its identity looks silly to me. The deck is even more capable of doing its old plays and ending on big guys attacking in defense position. Only a single oversight made this monstrosity of old Earth Machine enablers and generic negates possible, Wakaushi's archetype lock not being on the Pendulum Scale effect as well. Hell, they were halfway there, it DOES have an archetype lock, it just doesn't have enough of them.
As a superheavy samurai stan, your attempts at the heavy strong style are appreciated. However, due to treating the archetype as just a turbo for baronne and Apollo will be discredited as using SHS combo cards for this purpose is like running red-eyes dark dragoon in your typical deck that has dragoon as an extension and calling it a red eyes deck.
0:08 I didn't know Superheavy Samurai was in Zexal. What character used it anyway?
> Been in there since Zexal
> Knows what Apollousa and Barrone are
I admire your bookshelf.
That’s all. That’s the comment.
When this comes to Master Duel I'll happily ignore this toolbox aspect and try to build a blind 2nd unga bunga "big metal man punch" deck that's a bit more consistent than before, like it's supposed to be.
Same. I'm already running it as either Battleball into Train+Horns OTK if they bricked or the more grindy version with Ogre to clear backrow and Beast/Benkei to clean up monsters, so the new support is just going to make that easier to do.
New SHS support pied piper is so enchanted, even the baronne horse follows the steam train
There is no greater tragedy than knowing, in a world where Gold Pride is rogue, Superheavy Samurai does not join them in regards to BALLER.
This deck is that episode of SpongeBob where he becomes round.
>I've been in there since ZEXAL!
Absolutely no research before setting up and recording
That's the joke
Imagine not realizong its part of the joke my god
"It looks like gage build this deck" 💀💀💀💀💀
MY FIRST DUEL LINKS DECK! (That was actually decent)
Joshua Smit was talking about this. How every deck just removes an archetypes identity and turns it into a regular combo deck. It's really sad.
A guy at locals plays this deck and he plays spell canceler and jinzo. Those end boards are insane
Question: "What does the deck do now?"
Answer: Anything you want it to.
@14:53 This is not entirely true; OCG players were siding ASF, which is rarely going to end up in the GY.
...wait, how will someone who's been frozen since Zexal know what Apallousa and Baronne are?
I think the synchro cat version is better, but good vid ty
Me, playing the same SHS deck since 2016. Like hell I'm going to play SHS just to make appo and baronne, that's what my speedroid deck is for!
Love how whoever built this, forgot Light of Sekka, which is just Pot of Greed with upside for the deck.0
Can't play the pendulums if you play Sekka's Light
GONGZENKA IS FROM ARC V JOSEPH
Personally I enjoyed Superheavy when it wasn't meta cause for me it fun when used Battleball to Synchro with a Jizukiru into Steam Train King.
Ah, yes. A monster only deck. I love it.
MBT needs to make more intros like this. Recent intros have been so mid
Petition to change this version's name to "Superheavies Samurai" since it's trying to make a big apollousa
50 seconds in best ten minute testing ever