FORGOT TO MENTION MANTRAS GO THROUGH THE ARMOR TOO Twitch: www.twitch.tv/reaconteur My discord server: discord.gg/72kCZ2NJVB ➽Give Me Money: streamlabs.com/reaconteur1 My Twitter: twitter.com/Reaconteurr My Instagram: instagram.com/reaconteur?igsh=aWQ3a2ttN2U2ZG50&
What if I have a talent that makes me take no damage and gives me laser vision and infinite flight if there's a green bar below my armor and health? is Exoskeleton useless then? That's what I thought.
Yo the delusion is on another level, people take gourmand for 1 posture, people are still going to take this talent for 5 health and very slight resistance.
1 posture crosses certain guardbreak thresholds against light weapons, 5hp doesnt cross any thresholds of health except against the dormant splinter, gourmand is free, exo takes 40 attribute points and was only worth taking because it was free when going for grand support which is now nerfed, if youre not going 90 fort theres no more reason to go 50 fort unless youre on a support build
@@Reaconteur hey genius, just want to let you know my goats: nogo, sheep, and cladrum all normally go atleast 50 fort and get exo, they are all atleast 3x better than you. I will be sticking with the 5hp and minimal resistance, it's just a stat boost so of course everyone would take it if their build goes fortitude.
8:10 Little nitpick (have to do it because I'm a math nerd) but if you "save" 13 hp and your effective hp is 550 then the difference isn't "0.023%" it's 2.3%, you multiply the fraction by 100 at the end to get a percentage Also, some of the math just feels like its jargoned and stretched out to the point I don't really understand anything of what you're saying, let's say you have a 500 hp build that's going against a 100% pen build Natural armor has 75% pen resistance so that's making exoskeleton's 10% physical armor 7.5% instead Even though your exoskeleton doesn't run out that fast in a 1v1 scenario (even in your own footage it never ran when you were low) 500 * 7.5% = 37 bonus hp which is crazy good Let's say it runs out at 3 bars (even though that'll never happen) => 37 * 2/5 = 14.8 hp saved which is still good, and this is considering your exoskeleton somehow runs out after 2 bars of damage And again, this is on a 100% pen build, on 30% pen which is what your average build runs it'd make exoskeleton have 9.25% effective resistance which means 46.25 bonus hp in the first scenario, 18.5 bonus hp in the second scenario And this isn't including the fact that you also get 25 hp from 50 ftd + 10 hp from exo and to the finish which means 35 bonus hp And also the fact to the finish exists too
simple fix js make exoskeleton not take damage to mantras or make it universal damage resistance (so its phys and elemental resist) because mantras being able to deplete it while not actually getting any penalty from it is dumb
Ok to be fair exoskeleton is not ACTUALLY a 40 point dip, its a 15 point dip from the 25 fortitude you were always getting. Also some parts of ironsing heal natural as well as normal armor so that effective 26~ or so health from exo goes a lot higher.
the fact that enchants also just severely counters this talent, sear would just give you so much pen, burn enchant, explosion enchant and oath mantra would just go through this
Exoskeleton reduces pen against it by 75% so assuming your opponent has 100% pen, your resistance decreases to 7.5%. My lowest hp build is 450, but lets assume my exo runs out at 2 bars. 270x.075 is 20.25 effective hp. Before you ask, exo only goes down when it's hit by physical damage, if it breaks it's at full effectiveness, and yes, there is much more than exo that you get from 50 fort. Such as to the finish, which can't be penned and works against all damage, on a 450 hp build, that is minimum 13.5 more effective hp. Adding everything up, hp from fort and talents. You get 53.75 MORE EFFECTIVE HP compared to 30 fort, without accounting for healing, reinforced armor, assuming the opponent has max pen and assuming a trash hp build.
I mean, if you are running a high PEN build, of course PHYS % Resistance is going to seem useless in numbers. The average build that isn't PEN focused, that 10% Resistance can help a person tank maybe around 3-6 more hits while its up in Chime. I am also assuming they have 3☆ PEN% and Sear. This isn't including them having Armor Conserver or them being a Vesperian which will increase the Natural Armor. Those 3-6 hits in the beginning can literally be the difference between losing the chime match and winning it. Your argument shouldn't be Exoskeleton is useless, but rather that high PEN builds should be the new meta honestly which works better here.
UNC YOU'RE WRONG! First, natural armor is less affected by pen, reducing it by 75%, so if you fight a 100% pen build, the resistance is 7.5% on exo. Second, To the finish is a general resistance, like reinforce, so it mean it's not affected by pen! If you go 50 fortitude, you also get 25hp from scaling, plus like 15hp from talents, (you can also get good talent with agility like condi runner and exta posture and hp from willpower) and like a consistant ~ 10% resistance trough the fight by eyballing it. If you think about this, the extra 40hp you get is worth more due to the added resistance you're getting and that's not even counting on the good fort/willpower talent that give free hp and posture.(you can get more resistance with reinforce and shoulder bash is really good, and if you go shadow there's lord tithe, wich is really good even after the nerf) Oh and by the way we can see that you're running it in chime, and it's still working until you're under 1.5 bar, so it's not really deleted in 6 hits.
@@ReaconteurNo it doesnt, I only ran my test solely with those talent, so if you count it with reinforce, you get 15~ish % that's not affected by pen trough the fight, with an extra 40hp, withouth counting the good talent you can get with willpower/agility. And the extra resistance is even better if you get a good hp kit wich mean that the 15% resistance is going to save you even more hp. Did you even read my comment?
The buff is pretty small, but cmon, it's 1 talent card out of like 50, obviously the effect of one card seems tiny in comparison to the entire build. Calling it useless is a stretch, people often take cards with even less utility. It's worth taking if you happen to be going for fortitude.
would b crazy till u realize the dmg output you could potentially gain by not investing 40-75 points in fort is pretty wild. could synergize a whole other mantra talent tree with what current builds already running instead
@@Reaconteurgoing 50 pre shrine puts you at a perfect 25 normally post shrine wich is just perfect and it is good for getting talents that require str or agil
by your logic would you say this too? guys dont take fishman its useless it only gives 5 health it doesnt change anything guys dont take exo its useless it only gives 5 health it doesnt change anything guys dont take old habits die hard its useless it only gives 5 health it doesnt change anything guys dont take breathing exercises its useless it only gives 5 health it doesnt change anything guys dont take bloodiron spirit its useless it only gives 5 health it doesnt change anything guys dont take scuba drowner its useless it only gives 5 health it doesnt change anything guys dont take thresher scales its useless it only gives 5 health it doesnt change anything if we DID take all these talents we would have gained 35 hp. dont you understand stacking???
Fishman requires no stats, bloodiron spirit requires no stats, scuba drowner requires no stats, thresher scales only requires like lvl 5, and old habits and breathing exercises require rlly low stats, 5 and 15 wp, so ur point rlly leads nowhere
no because all the talents you named actually have other side effects which are useful (other than bloodiron) and even then they’re all FREE and don’t have 40 stat point reqs, 0 or 25 fortitude is what i’d be running on future builds and then spec the rest into charisma/intel
Well, gotta say even if I don't invest into exoskeleton, the resistance might give me a little bit of time to dmg more while if I have more dmg instead of exo, I may die before doing any dmg that matters, honestly getting exo depends on your playstyle, if you're a tanking guy go for it if you're more of the parry type then invest in other attributes and talents
i already knew that exo was useless, because you can ONLY heal it at a campfire+ iron skin talent REGULAR ARMOR YOU CAN HEAL WITH REPAIR KITS+ CAMPFIRE+ METAL WISP
towards the end of the video you say some things I really agree with, since deep-woken became minmaxing hell and especially since shrine of order, buildmaking has become such a tedious process and the fact that the strength of talents doesn't corelate to points invested really annoys me too
just some honest tips: try using ice smash immediately after you parry to bait their parry and block break them, and also try sneaking an ice lance between 2 m1s for extra mixup. you might know these things but I still dont see you using them. hope this helps
I mean lets not forget that simply putting points into fortitude gives you pretty good value. You get 1hp for every 2 points in fortitude without taking any cards. So going for 50 fort gets you 25 hp + exo and to the finish. you rounded exo to smth like 20hp? idk i forgot alr but you get around 40hp equivelent for 50 fort and to the finish. that is 0.8hp per point which is really good. people go 5 willpower for 5hp which is 1 point for 1 hp. so 0.8:1 is still a pretty solid ratio to be going for HP
Sure, the talent might seem "useless" when considered alone, however, in a fight between two identical builds, one with Exoskeleton and one without, there is a clear advantage to having it. It may not be significant on its own, but its value lies in how it synergizes with other cards and the people you fight. when you said that flamecharm 'burns off' damage with a deepfire Ring. is just incorrect. If you dont have exo, the burn damage would directly damage your HP. The talent exists to reduce damage, not grant immunity to it. Huge benefits dont come from a single card. They accumulate from multiple small benefits gained through the build. For example, if a build consisted entirely of Exoskeleton cards, the combined value of those cards would be huge. Cards like exo do offer meaningful benefits and are far from useless. Edit: After watching the full video, I agree with the point that you pick exoskeleton because its just there, like running grand support and reinforce. But maintaining 40-50 Fortitude is still viable in chime, albeit smaller, it still provides passive HP benefits, along with small damage and defense boosts through Reinforce. And if you were to go 50, the small benefit from to the finish is there and worth the extra points imo. The nerfs to Reinforce were likely intended to shift the meta from a sustain-focused playstyle to a more active one, and these changes feel justified. Fortitude talents, in my opinion, seem to be designed for versatile fights in a team rather than 1v1s. It allows for different playstyles and diversity of builds that the game was entirely built off of. To end it off, I still love u and ur content, dont stop anytime soon. ❤
@@Reaconteur By synergize, I meant the talent works like a cog in a machine that helps it work towards the build working. Yes, the benefit from exo is minimal, yes, it may not be worth going JUST for exo. But, in my opinion, to the finish is still worth the extra 25 points you would be putting into fort, just for the extra survivability it provides, and if you're going 50 fortitude, you may as well grab exo on the way. It is by no means 'useless'. 'Weak' would be a better word for it.
"If you're fighting freshies with 0 mantras" who isn't in this day and age, pressure-reactive ARDUINO sensor? Because i'm not.. because i'm.. special...
I think what people don't understand about what unc is saying is that, all weapons apart from dormant splinter do more than 5 health an m1 therefore that 5 hp is useless as by itself, that 5hp is NOT saving you from an entire as m1 therefore it's pointless. And he's not necessarily saying that 5hp is bad but why waste 15 points (25 ftd --> 40 ftd) for 5 hp when you can use that 15 points for something else to for example int for nullifying clarity and etherblade while just using a good hp kit to cover your health. It's kind of hard to explain this but I hope it helps.
@muskorv And may I ask what is your best Elo is on a non cheese build? Also yes, you make a good point that the 50 ftd does provide 22 more HP, but exoskeleton by itself is still not as good as made to believe which is the main point. If you use that info then if you are ever tight on talents slots you may use this info to sub out exoskeleton for smth potentially better. Also what you don't consider is that people also preshrine ftd which reduces that 22 plus HP down to 12 HP. Before you say that I'm some Elo depths perma freashie or something, spiderDW has specified in one of his videos something along the lines of talents being more important than stats etc therefore you should be pre shining ftd. Go scourge through his videos if you have time for it, I think it's the how to make good builds vid or smth.
@ ppl rarely shrine down fort ur prob doing smth wrong if u cant fit post shrine fort into ur build. exoskeleton is completely free since everyone including spiders who u were talking about goes 40/50 fort on every build. Theres no way u cant fit atleast 40 fort if ur not going intel and 99 ice for no reason at all like reaconteur does. said a whole lot of nothing jus keep going 40 fort and picking up exo for free
I feel like when exo got nerfed when it had 10 hp for me there was no point in going 40 for exo and you have to go 50 for to the finish and exo so you can get that original 10 health that exo gave. That was the only reason I wanted to go exo originally.
its not when you look at it from a perspective that in total all possible hp gained from cards is 70 and that 5 hp is helping u achieve that, For it to be useless there would have to be a “better card” to take rather than exo for the amount you invest in fort. Which nothing exists.
@Reaconteur this is a stupid ass point. You said yourself that it's worth running if you have the stats. So the only reason you wouldn't run it is if you don't have the stats. And therefore also lose out on other hp talents. So the difference is much bigger than just 5 hp
I love how the way he talks about damage resistance is not how it actually works this is peak 🔥 (point still makes sense but what other cards do I pick, its not like i'm taking precise swing over +5 hp and like even 10 more effective hp) This is the formula to find your total damage resistance which you can then put into 100% - 100% * (100%-Resistance 1) * (100%-Resistance 2) * (100%-Resistance 3)... it's not additive this is literally in the loading screen tips where they also explain how pen works, and this formula does work, my 80% phys build does actually have 80% phys when there's no pen
50 ftd gets +20-35 health, 2 posture, and some resistance. And paired with 25 wil pwr you also get +10 health, 2 posture, and some resistance to charm. No reason not to go at least 50 ftd on a build. 🔥
reinforce gives 10% resistance according to the wiki, also at lv 5 you can keep it up forever unless you run out of ether, builder says 3% dmg buff whereas wiki says 10% to 5% (still negligible)
I disagree with one point, about buffing fortitude talents The problem is that, you said it, fortitude is a W stat on itself because of hp packs. Like okay, reinforced armor is no that strong as well as exo and to the finish, but if you get all of them combined you get the very small buffs as well as 60 passive hp (45 from fort + 15 from the talents) Which is already way better and makes you naturally a bit more tanky. Like maybe 2 or 3 m1s? Maybe 4 or 5 from a lht wep Buffing these talents might be a mistake depending on how hard the buff would be. Like fortitude could be the hard meta. At this point it's already possible to make very highly tanky builds that never dies. I met one before on my mage, I was dealing like 4 or 5% per mantra with 100% mantra pen which is ridiculous Imagine if they buffed that ability of being tanky?
Im just hoping a rework of advanced talent and it may can fix this hellish meta and finally make fort viable whiout needing to go +90 on it, and no Bludwark talents are USELESS (Down to your lvl and those talents) these are barely if none noticeable on a fight.
Dear Sir Reaconteur: It seems like you need to ascertain the validity of your work; based on your misconceptions around 2:39 regarding how resistance works (the 10% from exo DOES make a difference if you have 70% resistance vs if you have 20% resistance, both not accounting for and accounting for PEN) and my own maths, I have reached an assumption that your calculations are erroneous. With skepticism, Your viewer
Not sure how fort stat itself works, but i mostly go for 40 fort for the shields+upgrading mantras(Im heavy attumentless addicted) but yea that's a good point most builds dont need exo.
yeah but its not abt the inidvisual talens it gives hp and if you have like 480 hp you are done you are gonna die quickly but if you have high hp like 550-600 you are gonna last a long time its not abt the lalent its self its abt the hp that it gives
I do think everything you said is valid but, even slight resistance and 5 hp is still worth it imo. As well as most builds I have go 50 fort for to the finish as well. So that means I might as well go exo as well.
The math on the resistances is wrong by the way. Exoskeleton is bad because resistances are multiplicative, not because 10% additive wouldn’t be a huge difference. Take the difference between 50% armor and 60% armor. 50% armor is 2 times the hits taken to kill you. 60% is 2.5 times. Now check 70% to 80%. 70% is 3 and a 3rd times the hits taken, 80% is **5** times the hits taken. In context, say for a simplified example you have 100 health and are taking 10 damage hits. 50% makes that 5 damage, which takes 20 hits to kill. 60% makes that 4, which takes 25 hits to kill. 70% makes that 3, which takes 34 hits, and 80% makes that 2, which takes 50 hits. See the difference? If players were right about how resistances worked 10% would be a massive increase in durability. The only reason it’s not is because they’re not.
@@Reaconteur they are? I coulda sworn they were multiplicative for balance reasons. If so, point stands even more. 40% to 50 in that example is 17 hits to 20, a 17% increase in durability. That’s **more** effective than people think it is. Edit: Hell, from 0% resistance to 10% 9 damage takes 12 hits to kill, that’s more than 10% extra hp would give you with no resistance.
@@Reaconteurliterally not, theres a whole ass tool tip in the loading that states otherwise, actually ass at ragebaiting, and also this commenter is wrong, exo and chiting are considered natural armor, which are additive, not multiplicative
"if my penetration is equal to your defense it doesnt do anything" what? ok now I KNOW you don't know how resistance and pen works in deepwoken, if you have 50% resistance and 50% pen, it doesnt nullify the resistance and makes you deal true dmg, pen divides defence over pen, if you have 90% resisntance and 50% pen, you're going to deal 55% of the dmg, if you have 10% resistance and 90% pen, you're going to deal 99% of the damage, same thing happens with accumulating resistances, thats why people say getting exo is effectively adding 10% more hp, because it IS, unlike armor to equipment resistance, natural and general resistances do NOT multiply with each other, thats why exo gives 10% added physical resistance, if did gave +%10 it would mean that if you didmt have any armor at all it would be quite literally useless, but if you have black diver it would give 3%, thats not how it works, same thing to reinforce (mantra) it gives 10% GENERAL resistance, same with charm, ferocity, entanglement(but only physical on this one), the reason the sustain meta is so strong is because when people go for post shrine builds that already have a high base hp, getting % resistance is far more effective than getting flat hp, even with the tankiest builds going to 630 hp with godrolls lose to builds that have 550 or even less hp, due to having often 10-20% more % resistance, this whole take is just ass, natural armor doesnt even break in 20 hits, thats old exo, it breaks in an equivalent dmg recieved(dont know how much hp/durability it has, but if you want proof go look at agamatsu's infinite fort video, recieving 0% dmg made his exo break since it was resisting dmg) Learn what effective HP is, ever since the sustain meta begun the pen meta rose again due to it being a direct counter, arch already stated how pen is an issue currently and same with the sustain, which already got a nerf, i expect pen to get a nerf too in not much time And honestly i don't even know if exo is confirmed to only work against physical only, considering how buggy this game is, also a LOT of mantras also deal physical dmg for some reason
so did you mishear what i said about pen? i literally explained how it worked and you misunderstood what i meant because when i say my pen matches your resistance i didn’t mean at an equal percent but at a rate which nullifies it,
Exoskeleton and To the Finish are only really a 15/25 point investment from 25 so for 25 you're getting some value and GENERALLY, for most builds you already have most bases covered. So for a basic build you're already going to have most the talents you'd want and you wouldn't be able to get many higher investment talents. For much more minmaxed builds or in specific cases this is true though. Overall, great video still
@@Reaconteur yeah it is true but when am in the depths at 1 bar and in player combat i just hide and warrior respite till i get out of combat then fight the dude again
My alternative has always been intelligence for the mantra damage/pen talents whenever I think Exoskeleton isn’t worth it for the build. How about y’all? I’m actually kinda curious!
@ Unless I’m doing a Hell / Deluvian build, willpower always just disappears from the stat list; any notable talents? I kinda thought it was bad for pvp unless you’re using Ardour or Brickwall which one of those defeats the purpose of this video anyway.
thank you reacountuer for not realizing resistances are gutted if they exceed 50% so your 100% damage resistance point is kinda useless also nice tvr music unc
This is pretty fair, but if you are going for uproar going 5 points more for exo isnt really a hard decision even if it sucks, unless you really need 5 points or something. Plus number bigger = better cmon everyone knows this.
ye i honestly read the thing one time that it says physical resistance and i said wait this is useless but then i kinda started making builds with 50 fortitude for to the finish so i kinda keep on using it
You gotta understand that every single talent is like this. There are very few talents that are going to give you massive value such as the charm caster talents or any healing talent. And chime builds should have around 58 talents, so the "good' talents only take up around 10 to 20 of those 58. A build is not defined by a talent but by its composition of talents. Also, people go fortitude for hp so you shouldn't stay at 25 fortitude. Your argument is the start of the "f to parry" argument: one day you won't need 5 hp, the next you won't need hp at all, just f to parry ¯\_(ツ)_/¯. Hopefully you understand what I mean, I mean no hate.
problem is that’s just not true, most talents have effects that are useful at least situationally but exoskeletons armor is so weak it’s basically never useful
ok guys scuba drowner, fishman, old habits die hard, breathing exercise and exoskeleton are useless now dont run willpower go 100 charisma for audacity on all builds
naktigonis said hes getting help from a friend of his that plays guitar is it u? i swear i remember u playing guitar well. im just really curious asking around
This just makes 40 fortitude not good anymore. Would still go 50 fortitude and get exo + ttf. The stats build up the more defense talents you get. And being able to tank an extra M1 is always good no matter what. Decent video but kind of bad point in my opinion. Entertaining video though, keep it up goat.
always hate to put my point in to fortitude and people always told me to wipe when i miss like 2 fortitude talents very helpful video i will start going for 25 for condition only next time❤
yeah its not necessary and not the end of the world if your build cant take it but its still the best rare by far cuz due to its innate resistance to pen against 50% pen exo is = to 16% physical resistance and +5 hp and thats just insane for low invest like it practically takes you to 50% phys armor with master armor against 50% pen
FORGOT TO MENTION MANTRAS GO THROUGH THE ARMOR TOO
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unc didnt learn his lesson last time, liking ur own comment again bucko
unc what is the meaning of life
You forget that Deepwoken players will literally commit genocide for +2 hp.
people be turning into termites
deepwoken players when you can take 3% less damage ( Insane )
Genshin players doing 0.000000073% more damage ( Crazy )
@@kunochiyo9911 AMAZING NEWS
(nothing)
5 hp is 5 hp
The things I would do for 5 hp 🙏
@@emperoriro4391🤑
Tru
Facts
if you really think about it, it's 30hp, for To The Finish, Exoskeleton and the requirements. unless you shrine down fortitude like a maniac
all talents are useless cause none synergize with chef oath
artisan?
*The tavernkeep talents:*
You’re not even the chef oath guy, what are you doing?
Gourmed 🤯
Dont private the video again unc
What if I have a talent that makes me take no damage and gives me laser vision and infinite flight if there's a green bar below my armor and health? is Exoskeleton useless then? That's what I thought.
bro what
@@Reaconteur Welp.. looks like you got destroyed by facts and logic..
@@thrillershark 🔥✍
Absolute cinema
@@baguette2514Roland from LOR? Or even better, THE BLACK SILENCE?!
Yo the delusion is on another level, people take gourmand for 1 posture, people are still going to take this talent for 5 health and very slight resistance.
1 posture crosses certain guardbreak thresholds against light weapons, 5hp doesnt cross any thresholds of health except against the dormant splinter, gourmand is free, exo takes 40 attribute points and was only worth taking because it was free when going for grand support which is now nerfed, if youre not going 90 fort theres no more reason to go 50 fort unless youre on a support build
@Reaconteur 10+ hp plus bastion talents and reinforce still gives dmg and def bonus
what does that have to do with exoskeleton? also its 5hp it got nerfed a while ago
@@Reaconteur hey genius, just want to let you know my goats: nogo, sheep, and cladrum all normally go atleast 50 fort and get exo, they are all atleast 3x better than you. I will be sticking with the 5hp and minimal resistance, it's just a stat boost so of course everyone would take it if their build goes fortitude.
@@Reaconteur idk what this guy is saying though.
So uhh. My 411 and 1000 ether build might need the hp and small ammount of res from the exo-
8:10 Little nitpick (have to do it because I'm a math nerd) but if you "save" 13 hp and your effective hp is 550 then the difference isn't "0.023%" it's 2.3%, you multiply the fraction by 100 at the end to get a percentage
Also, some of the math just feels like its jargoned and stretched out to the point I don't really understand anything of what you're saying, let's say you have a 500 hp build that's going against a 100% pen build
Natural armor has 75% pen resistance so that's making exoskeleton's 10% physical armor 7.5% instead
Even though your exoskeleton doesn't run out that fast in a 1v1 scenario (even in your own footage it never ran when you were low) 500 * 7.5% = 37 bonus hp which is crazy good
Let's say it runs out at 3 bars (even though that'll never happen) => 37 * 2/5 = 14.8 hp saved which is still good, and this is considering your exoskeleton somehow runs out after 2 bars of damage
And again, this is on a 100% pen build, on 30% pen which is what your average build runs it'd make exoskeleton have 9.25% effective resistance which means 46.25 bonus hp in the first scenario, 18.5 bonus hp in the second scenario
And this isn't including the fact that you also get 25 hp from 50 ftd + 10 hp from exo and to the finish which means 35 bonus hp
And also the fact to the finish exists too
simple fix js make exoskeleton not take damage to mantras
or make it universal damage resistance (so its phys and elemental resist) because mantras being able to deplete it while not actually getting any penalty from it is dumb
rea can you reupload this tomorrow i dont have time to watch this rn
When I don't have Natural Armor I take more damage than when I do have it. Point invalidated.
what a point to be made
@@Reaconteur it is honestly this whole video is kind of useless
im still gonna run exoskeleton because the meta is always right 🤖
So in conclussion, exoskeleton needs a buff to it's durability.
yes
lolfox please you need to take a break i have never opened a deepwoken youtube video and not seen your comment.. please.. you need to sleep
@@standardgamer3538 ong
I just like the dopamine hit when I take +5 hp talent :(
same
Ok to be fair exoskeleton is not ACTUALLY a 40 point dip, its a 15 point dip from the 25 fortitude you were always getting.
Also some parts of ironsing heal natural as well as normal armor so that effective 26~ or so health from exo goes a lot higher.
This is actually very useful as I don’t really need to always go 40 fort
new chime meta shoulr probably be 25 or less
@@Reaconteur so exoskeleton is only useless for chime? not pve?
exo is useless in pve too but since pve builds go like 90+ fort grab it anyway
@@flxm3zzzdepending on the pve you should be going either 100 or 0 already so it doesn't change much
@@flxm3zzz hes a fraud
grab to the finish on like every chime build lmao
the fact that enchants also just severely counters this talent, sear would just give you so much pen, burn enchant, explosion enchant and oath mantra would just go through this
Exoskeleton reduces pen against it by 75% so assuming your opponent has 100% pen, your resistance decreases to 7.5%. My lowest hp build is 450, but lets assume my exo runs out at 2 bars. 270x.075 is 20.25 effective hp.
Before you ask, exo only goes down when it's hit by physical damage, if it breaks it's at full effectiveness, and yes, there is much more than exo that you get from 50 fort. Such as to the finish, which can't be penned and works against all damage, on a 450 hp build, that is minimum 13.5 more effective hp. Adding everything up, hp from fort and talents. You get 53.75 MORE EFFECTIVE HP compared to 30 fort, without accounting for healing, reinforced armor, assuming the opponent has max pen and assuming a trash hp build.
schlawg why do you have 450hp
@@Reaconteur lowest hp build could mean 0vitality glass cannon type of build
I can finally run 100 points in 5 attunements!!!
bros the avatar we needed
the ragebait is not getting old... keep it at it, maybe you can get a job
no biat here
@@Reaconteurhaha minor typo
@@Reaconteur spelling mistake.
I mean, if you are running a high PEN build, of course PHYS % Resistance is going to seem useless in numbers.
The average build that isn't PEN focused, that 10% Resistance can help a person tank maybe around 3-6 more hits while its up in Chime. I am also assuming they have 3☆ PEN% and Sear. This isn't including them having Armor Conserver or them being a Vesperian which will increase the Natural Armor. Those 3-6 hits in the beginning can literally be the difference between losing the chime match and winning it.
Your argument shouldn't be Exoskeleton is useless, but rather that high PEN builds should be the new meta honestly which works better here.
most normal builds have at least 30%
@@Reaconteur Exoskeleton is only partially affected by pen You still have 7.5% ressistance against someone with 100% Pen
10% phys and 25 hp from going 40 fort and the talent ”useless” cmon bro
Exoskeleton card itself is practically useless in a fight. Also im pretty sure some none physical damage also breaks exo, which is straight trash
@ 10 phys and free hp is not useless this why ur stuck 900 elo
10 phys and 5hp is literally useless maybe watch the video before commenting because i explained it
@muskorv 5 hp is NOT taht much hp bro, if you have past 530+ hp that rlly doesn't mean anything
@@Reaconteur 40 fort gives u 20 more hp
UNC YOU'RE WRONG! First, natural armor is less affected by pen, reducing it by 75%, so if you fight a 100% pen build, the resistance is 7.5% on exo. Second, To the finish is a general resistance, like reinforce, so it mean it's not affected by pen! If you go 50 fortitude, you also get 25hp from scaling, plus like 15hp from talents, (you can also get good talent with agility like condi runner and exta posture and hp from willpower) and like a consistant ~ 10% resistance trough the fight by eyballing it. If you think about this, the extra 40hp you get is worth more due to the added resistance you're getting and that's not even counting on the good fort/willpower talent that give free hp and posture.(you can get more resistance with reinforce and shoulder bash is really good, and if you go shadow there's lord tithe, wich is really good even after the nerf)
Oh and by the way we can see that you're running it in chime, and it's still working until you're under 1.5 bar, so it's not really deleted in 6 hits.
this makes my point better… i ran the calculations at 50%
@@Reaconteur😭
@@Reaconteur are you dumb?
@@ReaconteurNo it doesnt, I only ran my test solely with those talent, so if you count it with reinforce, you get 15~ish % that's not affected by pen trough the fight, with an extra 40hp, withouth counting the good talent you can get with willpower/agility. And the extra resistance is even better if you get a good hp kit wich mean that the 15% resistance is going to save you even more hp. Did you even read my comment?
@@Reaconteuror maybe it's ragebait
The buff is pretty small, but cmon, it's 1 talent card out of like 50, obviously the effect of one card seems tiny in comparison to the entire build. Calling it useless is a stretch, people often take cards with even less utility. It's worth taking if you happen to be going for fortitude.
too bad it’s 40 fortitude, either run 25 or 90 atp
would b crazy till u realize the dmg output you could potentially gain by not investing 40-75 points in fort is pretty wild. could synergize a whole other mantra talent tree with what current builds already running instead
@@Reaconteurgoing 50 pre shrine puts you at a perfect 25 normally post shrine wich is just perfect and it is good for getting talents that require str or agil
@@Reaconteur why not run 50 for To The Finish? Why skip all the way to 90
@@Hi.Z1 reinforced armor + level 5 reinforce
by your logic would you say this too?
guys dont take fishman its useless it only gives 5 health it doesnt change anything
guys dont take exo its useless it only gives 5 health it doesnt change anything
guys dont take old habits die hard its useless it only gives 5 health it doesnt change anything
guys dont take breathing exercises its useless it only gives 5 health it doesnt change anything
guys dont take bloodiron spirit its useless it only gives 5 health it doesnt change anything
guys dont take scuba drowner its useless it only gives 5 health it doesnt change anything
guys dont take thresher scales its useless it only gives 5 health it doesnt change anything
if we DID take all these talents we would have gained 35 hp. dont you understand stacking???
Fishman requires no stats, bloodiron spirit requires no stats, scuba drowner requires no stats, thresher scales only requires like lvl 5, and old habits and breathing exercises require rlly low stats, 5 and 15 wp, so ur point rlly leads nowhere
all those talents you listed are free except exo ur just really stupid lol
unless you can find 3 rares that would make your build better no point to be had here.
no because all the talents you named actually have other side effects which are useful (other than bloodiron) and even then they’re all FREE and don’t have 40 stat point reqs, 0 or 25 fortitude is what i’d be running on future builds and then spec the rest into charisma/intel
but its 5 hp and damage resistance so its not useless
The chances of the devs doing your high investment talent idea is about as likely as them adding 🥊
Well, gotta say even if I don't invest into exoskeleton, the resistance might give me a little bit of time to dmg more while if I have more dmg instead of exo, I may die before doing any dmg that matters, honestly getting exo depends on your playstyle, if you're a tanking guy go for it if you're more of the parry type then invest in other attributes and talents
i already knew that exo was useless, because you can ONLY heal it at a campfire+ iron skin talent
REGULAR ARMOR YOU CAN HEAL WITH REPAIR KITS+ CAMPFIRE+ METAL WISP
towards the end of the video you say some things I really agree with, since deep-woken became minmaxing hell and especially since shrine of order, buildmaking has become such a tedious process and the fact that the strength of talents doesn't corelate to points invested really annoys me too
You forgot that Exoskeleton is only partially affected by pen
You still have 7.5% ressistance against someone with 100% Pen
problem is mantras bypass it
@@Reaconteur Some mantra deal physical damage anyways also aren't m1 and physical based mantras main source of damage in current meta?
just some honest tips: try using ice smash immediately after you parry to bait their parry and block break them, and also try sneaking an ice lance between 2 m1s for extra mixup. you might know these things but I still dont see you using them. hope this helps
i definitely do not use them, 90% of the time ice lance gets parried after an m1
I mean lets not forget that simply putting points into fortitude gives you pretty good value. You get 1hp for every 2 points in fortitude without taking any cards. So going for 50 fort gets you 25 hp + exo and to the finish. you rounded exo to smth like 20hp? idk i forgot alr but you get around 40hp equivelent for 50 fort and to the finish. that is 0.8hp per point which is really good. people go 5 willpower for 5hp which is 1 point for 1 hp. so 0.8:1 is still a pretty solid ratio to be going for HP
are we bringing employment into 2025?
1:40 My mom is calling me 😭
wait my mom is calling me
Sure, the talent might seem "useless" when considered alone, however, in a fight between two identical builds, one with Exoskeleton and one without, there is a clear advantage to having it. It may not be significant on its own, but its value lies in how it synergizes with other cards and the people you fight.
when you said that flamecharm 'burns off' damage with a deepfire Ring. is just incorrect. If you dont have exo, the burn damage would directly damage your HP. The talent exists to reduce damage, not grant immunity to it. Huge benefits dont come from a single card. They accumulate from multiple small benefits gained through the build. For example, if a build consisted entirely of Exoskeleton cards, the combined value of those cards would be huge. Cards like exo do offer meaningful benefits and are far from useless.
Edit: After watching the full video, I agree with the point that you pick exoskeleton because its just there, like running grand support and reinforce. But maintaining 40-50 Fortitude is still viable in chime, albeit smaller, it still provides passive HP benefits, along with small damage and defense boosts through Reinforce. And if you were to go 50, the small benefit from to the finish is there and worth the extra points imo.
The nerfs to Reinforce were likely intended to shift the meta from a sustain-focused playstyle to a more active one, and these changes feel justified. Fortitude talents, in my opinion, seem to be designed for versatile fights in a team rather than 1v1s. It allows for different playstyles and diversity of builds that the game was entirely built off of.
To end it off, I still love u and ur content, dont stop anytime soon. ❤
it doesnt synergize fortitude is just alright to have for the health
@@Reaconteur By synergize, I meant the talent works like a cog in a machine that helps it work towards the build working. Yes, the benefit from exo is minimal, yes, it may not be worth going JUST for exo. But, in my opinion, to the finish is still worth the extra 25 points you would be putting into fort, just for the extra survivability it provides, and if you're going 50 fortitude, you may as well grab exo on the way. It is by no means 'useless'. 'Weak' would be a better word for it.
the fact that deep players will still try to argue even when theres literal proof of something being wrong 😭😭😭
"If you're fighting freshies with 0 mantras" who isn't in this day and age, pressure-reactive ARDUINO sensor? Because i'm not.. because i'm.. special...
Imagine what the meta would look like if exoskeleton was the same as it's old version (Either really bad, or the exact same)
I think what people don't understand about what unc is saying is that, all weapons apart from dormant splinter do more than 5 health an m1 therefore that 5 hp is useless as by itself, that 5hp is NOT saving you from an entire as m1 therefore it's pointless. And he's not necessarily saying that 5hp is bad but why waste 15 points (25 ftd --> 40 ftd) for 5 hp when you can use that 15 points for something else to for example int for nullifying clarity and etherblade while just using a good hp kit to cover your health. It's kind of hard to explain this but I hope it helps.
going 50 fort like everyone else is 22 more hp and more dmg reduction conpred to 25 stay in elo depths
@muskorv And may I ask what is your best Elo is on a non cheese build?
Also yes, you make a good point that the 50 ftd does provide 22 more HP, but exoskeleton by itself is still not as good as made to believe which is the main point. If you use that info then if you are ever tight on talents slots you may use this info to sub out exoskeleton for smth potentially better.
Also what you don't consider is that people also preshrine ftd which reduces that 22 plus HP down to 12 HP. Before you say that I'm some Elo depths perma freashie or something, spiderDW has specified in one of his videos something along the lines of talents being more important than stats etc therefore you should be pre shining ftd. Go scourge through his videos if you have time for it, I think it's the how to make good builds vid or smth.
@ ppl rarely shrine down fort ur prob doing smth wrong if u cant fit post shrine fort into ur build. exoskeleton is completely free since everyone including spiders who u were talking about goes 40/50 fort on every build. Theres no way u cant fit atleast 40 fort if ur not going intel and 99 ice for no reason at all like reaconteur does. said a whole lot of nothing jus keep going 40 fort and picking up exo for free
@muskorv 10/10 ragebait not shrining down fort
@@ionfwrams ur builds are ass if u Need to shrine down fort unless u on a dual attunement build
so if someone has 40 strength post shrine which tons of builds do, exoskeleton does nothing.
yep
I feel like when exo got nerfed when it had 10 hp for me there was no point in going 40 for exo and you have to go 50 for to the finish and exo so you can get that original 10 health that exo gave. That was the only reason I wanted to go exo originally.
its not when you look at it from a perspective that in total all possible hp gained from cards is 70 and that 5 hp is helping u achieve that, For it to be useless there would have to be a “better card” to take rather than exo for the amount you invest in fort. Which nothing exists.
i literally covered this point in the misconceptions segment, the difference between 65 and 70 doesnt matter
@Reaconteur this is a stupid ass point. You said yourself that it's worth running if you have the stats. So the only reason you wouldn't run it is if you don't have the stats. And therefore also lose out on other hp talents. So the difference is much bigger than just 5 hp
@@Reaconteur 550 and 545, no difference.
545 and 540, no difference.
540 and 535, no differe-... Wait a second...
@@yor7800 we're going to 0 with this one 🗣🔥
@@yor7800 thats 1 m1 dawg thas what he meanss no dif odds are if ur down to a single m1 hp range ur cooked anyways
Ngl i just like seing that green bar
Someone tell me im wrong but he sounds like Punchee if he stopped talking so enthusiastically
you’re wrong
Remember if you don't plan on getting hit, then don't choose armor at all just wear rags.
3:32 against your what build.?
rapier
@@ReaconteurIt sounds so wrong in the video my god..
No way some people don't know how resistance and pen works
deepwoken players
I love how the way he talks about damage resistance is not how it actually works this is peak 🔥 (point still makes sense but what other cards do I pick, its not like i'm taking precise swing over +5 hp and like even 10 more effective hp)
This is the formula to find your total damage resistance which you can then put into
100% - 100% * (100%-Resistance 1) * (100%-Resistance 2) * (100%-Resistance 3)...
it's not additive this is literally in the loading screen tips where they also explain how pen works, and this formula does work, my 80% phys build does actually have 80% phys when there's no pen
people go 45 intelligence for the 5hp and you're complaining about people going 40 fort for 5hp 😭
both are dumb investments
@@Reaconteurwhat else do we invest in then?????
wrong, people go 40 for overflowing and perfect flash, then go a measely extrra 5 points for 5 hp
@@standardgamer3538 thats what i meant 😭😭
50 ftd gets +20-35 health, 2 posture, and some resistance. And paired with 25 wil pwr you also get +10 health, 2 posture, and some resistance to charm. No reason not to go at least 50 ftd on a build. 🔥
I think bros just mad that he didn't get exo from power ups pre shrine
have you never heard of a moonseye
@@Reaconteur ye, but a real build don't need no moonseye
??? everyone runs moonseyes
@@Reaconteur just cope
Wsg Rea merry Christmas man
So it’s like wearing lvl 1 armor against the lvl 99 bandit lord with rizz enchant
nice video og, its very informative
Glad you think so!
I’d say bring back the old exo but buff it exponentially and add a 100 fortitude requirement
By buff it exponentially I mean 30-40 hits instead of the old 20
30-40 hits is literally way more than anyone will ever take in any fight this should NOT exist
So basically exo gives me more health 😮
and it’s a negligible amount
You're forgetting ttf and the hp fortitude gives, so you without 50 ftd you will he missing atleast 35 hp from talents and 4 posture
love the vids keep it up man
thanks big guy
Lowkey I be watching your videos knowing damn well I'm not ever playing deepwoken anytime soon
reinforce gives 10% resistance according to the wiki, also at lv 5 you can keep it up forever unless you run out of ether, builder says 3% dmg buff whereas wiki says 10% to 5% (still negligible)
i mixed up the 3% damage buff
According to inteque (guy who goes pretty in depth with testing stuff) reinforce gives a 5% damage buff
I disagree with one point, about buffing fortitude talents
The problem is that, you said it, fortitude is a W stat on itself because of hp packs. Like okay, reinforced armor is no that strong as well as exo and to the finish, but if you get all of them combined you get the very small buffs as well as 60 passive hp (45 from fort + 15 from the talents)
Which is already way better and makes you naturally a bit more tanky. Like maybe 2 or 3 m1s? Maybe 4 or 5 from a lht wep
Buffing these talents might be a mistake depending on how hard the buff would be. Like fortitude could be the hard meta.
At this point it's already possible to make very highly tanky builds that never dies.
I met one before on my mage, I was dealing like 4 or 5% per mantra with 100% mantra pen which is ridiculous
Imagine if they buffed that ability of being tanky?
Im just hoping a rework of advanced talent and it may can fix this hellish meta and finally make fort viable whiout needing to go +90 on it, and no Bludwark talents are USELESS (Down to your lvl and those talents) these are barely if none noticeable on a fight.
Knuckle Guard is the only good bulwark talent
Dear Sir Reaconteur:
It seems like you need to ascertain the validity of your work; based on your misconceptions around 2:39 regarding how resistance works (the 10% from exo DOES make a difference if you have 70% resistance vs if you have 20% resistance, both not accounting for and accounting for PEN) and my own maths, I have reached an assumption that your calculations are erroneous.
With skepticism,
Your viewer
why do you type like an old english man
talking to the people who will do anything for a single hp point
Not sure how fort stat itself works, but i mostly go for 40 fort for the shields+upgrading mantras(Im heavy attumentless addicted) but yea that's a good point most builds dont need exo.
Don't need any resistances or hp if you parry and dodge everything 👍
yeah but its not abt the inidvisual talens it gives hp and if you have like 480 hp you are done you are gonna die quickly but if you have high hp like 550-600 you are gonna last a long time its not abt the lalent its self its abt the hp that it gives
in defense of exoskeleton: it scales much better against people with high damage multipliers, and makes sh heavy a tad more bearable to fight
sadly mantras ignore it and still break it
elemental res is easier to get than physical
it doesnt even matter
I'd probably still get reinforced armor though, i can see the arguement on exoskeleton though thats insane
I do think everything you said is valid but, even slight resistance and 5 hp is still worth it imo. As well as most builds I have go 50 fort for to the finish as well. So that means I might as well go exo as well.
better to go 90 with the grand support nerfs now
The exoskeleton fans are gonna find this guy...
The math on the resistances is wrong by the way. Exoskeleton is bad because resistances are multiplicative, not because 10% additive wouldn’t be a huge difference.
Take the difference between 50% armor and 60% armor. 50% armor is 2 times the hits taken to kill you. 60% is 2.5 times. Now check 70% to 80%. 70% is 3 and a 3rd times the hits taken, 80% is **5** times the hits taken.
In context, say for a simplified example you have 100 health and are taking 10 damage hits. 50% makes that 5 damage, which takes 20 hits to kill. 60% makes that 4, which takes 25 hits to kill. 70% makes that 3, which takes 34 hits, and 80% makes that 2, which takes 50 hits. See the difference?
If players were right about how resistances worked 10% would be a massive increase in durability. The only reason it’s not is because they’re not.
resistances are additive, that’s literally why they soft cap at 50
@@Reaconteur they are? I coulda sworn they were multiplicative for balance reasons. If so, point stands even more. 40% to 50 in that example is 17 hits to 20, a 17% increase in durability. That’s **more** effective than people think it is.
Edit: Hell, from 0% resistance to 10% 9 damage takes 12 hits to kill, that’s more than 10% extra hp would give you with no resistance.
@@Reaconteurliterally not, theres a whole ass tool tip in the loading that states otherwise, actually ass at ragebaiting, and also this commenter is wrong, exo and chiting are considered natural armor, which are additive, not multiplicative
@@prze4214 mb, forgor. Thought it worked like the resistances of other talents.
"if my penetration is equal to your defense it doesnt do anything" what? ok now I KNOW you don't know how resistance and pen works in deepwoken, if you have 50% resistance and 50% pen, it doesnt nullify the resistance and makes you deal true dmg, pen divides defence over pen, if you have 90% resisntance and 50% pen, you're going to deal 55% of the dmg, if you have 10% resistance and 90% pen, you're going to deal 99% of the damage, same thing happens with accumulating resistances, thats why people say getting exo is effectively adding 10% more hp, because it IS, unlike armor to equipment resistance, natural and general resistances do NOT multiply with each other, thats why exo gives 10% added physical resistance, if did gave +%10 it would mean that if you didmt have any armor at all it would be quite literally useless, but if you have black diver it would give 3%, thats not how it works, same thing to reinforce (mantra) it gives 10% GENERAL resistance, same with charm, ferocity, entanglement(but only physical on this one), the reason the sustain meta is so strong is because when people go for post shrine builds that already have a high base hp, getting % resistance is far more effective than getting flat hp, even with the tankiest builds going to 630 hp with godrolls lose to builds that have 550 or even less hp, due to having often 10-20% more % resistance, this whole take is just ass, natural armor doesnt even break in 20 hits, thats old exo, it breaks in an equivalent dmg recieved(dont know how much hp/durability it has, but if you want proof go look at agamatsu's infinite fort video, recieving 0% dmg made his exo break since it was resisting dmg)
Learn what effective HP is, ever since the sustain meta begun the pen meta rose again due to it being a direct counter, arch already stated how pen is an issue currently and same with the sustain, which already got a nerf, i expect pen to get a nerf too in not much time
And honestly i don't even know if exo is confirmed to only work against physical only, considering how buggy this game is, also a LOT of mantras also deal physical dmg for some reason
so did you mishear what i said about pen? i literally explained how it worked and you misunderstood what i meant because when i say my pen matches your resistance i didn’t mean at an equal percent but at a rate which nullifies it,
Rq, if you divide 50 by 50 what does it give?
@@kristopher3623 sooo, where's our readers comprehension at?
Exoskeleton and To the Finish are only really a 15/25 point investment from 25 so for 25 you're getting some value and GENERALLY, for most builds you already have most bases covered. So for a basic build you're already going to have most the talents you'd want and you wouldn't be able to get many higher investment talents. For much more minmaxed builds or in specific cases this is true though. Overall, great video still
you could go charisma for necessary manipulation and spec into intel for those extra points for nullifying clarity
tried this, made a 20 fort build, got down to 750 elo and my average is around 900-1k on good ping (150-120) and min maxed non toxic builds
why would you go 20 fort
@@Reaconteur health + warrior's respite
warriors respite is useless 90% of the time guild base is better for healing anyway
@@Reaconteur yeah it is true but when am in the depths at 1 bar and in player combat i just hide and warrior respite till i get out of combat then fight the dude again
5:37 why youre stuck predict parrying enforcers umbral knight and using ice smash as if it was ether barrage
bro the move has less range than it looks like it does
My alternative has always been intelligence for the mantra damage/pen talents whenever I think Exoskeleton isn’t worth it for the build. How about y’all? I’m actually kinda curious!
i prefer intel or willpower
@ Unless I’m doing a Hell / Deluvian build, willpower always just disappears from the stat list; any notable talents? I kinda thought it was bad for pvp unless you’re using Ardour or Brickwall which one of those defeats the purpose of this video anyway.
Nvm my dumb ahh forgot Piercing Will and Lose Your Mind exist
thank you reacountuer for not realizing resistances are gutted if they exceed 50% so your 100% damage resistance point is kinda useless also nice tvr music unc
he did say 100% was impossible he was just stating that resistances are repeatedly less useful the more you add on
Another tvr enjoyer? (I miss that game bruh)
ur never going above 50 procent resistance unless u wanna spend 15 hours doing pve getting a godroll 50 phys 600 hp set
This is pretty fair, but if you are going for uproar going 5 points more for exo isnt really a hard decision even if it sucks, unless you really need 5 points or something. Plus number bigger = better cmon everyone knows this.
i take 50 fort for turtle shell now ✍️🔥(it works like 2 times in a match)
Neuroplasticity is the best talent either way, the card description is cool and free wildcard slot! 😋
ye i honestly read the thing one time that it says physical resistance and i said wait this is useless but then i kinda started making builds with 50 fortitude for to the finish so i kinda keep on using it
Mythical fortitude be saving my ass
You gotta understand that every single talent is like this. There are very few talents that are going to give you massive value such as the charm caster talents or any healing talent. And chime builds should have around 58 talents, so the "good' talents only take up around 10 to 20 of those 58. A build is not defined by a talent but by its composition of talents.
Also, people go fortitude for hp so you shouldn't stay at 25 fortitude. Your argument is the start of the "f to parry" argument: one day you won't need 5 hp, the next you won't need hp at all, just f to parry ¯\_(ツ)_/¯.
Hopefully you understand what I mean, I mean no hate.
problem is that’s just not true, most talents have effects that are useful at least situationally but exoskeletons armor is so weak it’s basically never useful
@ other than the fact that it gives 5 hp. The accumulation of those 5 hp talents is what makes it good.
thanks ill make sure to pick this every single time i get it
A 15 minute video abt exoskeleton 😭
ok guys scuba drowner, fishman, old habits die hard, breathing exercise and exoskeleton are useless now dont run willpower go 100 charisma for audacity on all builds
none of those talents have a 40 point req and they have situational effects, exo is just useless
naktigonis said hes getting help from a friend of his that plays guitar is it u? i swear i remember u playing guitar well. im just really curious asking around
it is not me
Sooo, you're saying to go a glass cannon build that does a bar a hit? On it.
yes
I play chime for fun most my builds are supports so this do not affect me great video bdw love you the goat ❤
This just makes 40 fortitude not good anymore. Would still go 50 fortitude and get exo + ttf. The stats build up the more defense talents you get. And being able to tank an extra M1 is always good no matter what. Decent video but kind of bad point in my opinion. Entertaining video though, keep it up goat.
better to go either 90 or 0 seeing as how without RA even TTF isn’t as good
@ 5 hp go brrrrrrrrr
Dawg if exoskeleton is "useless" and reinforced armor is "not worth it" HOW THE HELL AM I SUPPOSE TO GET MORE RESISTANCE 😭😭😭😭
you don’t just run intel or willpower
always hate to put my point in to fortitude and people always told me to wipe when i miss like 2 fortitude talents very helpful video i will start going for 25 for condition only next time❤
What do you say would be the stat to go for if you want sustain? My guess would be maybe willpower, although that too is a little minimal too.
90+ fort
bro thinks he made a point, responding to every comment and defending himself😭🙏
i literally did and proved it
Finally an excuse for me to skip this talent
yeah its not necessary and not the end of the world if your build cant take it but its still the best rare by far cuz due to its innate resistance to pen against 50% pen exo is = to 16% physical resistance and +5 hp and thats just insane for low invest like it practically takes you to 50% phys armor with master armor against 50% pen