I have to say, this is one of the best LPs I have seen in a long time. Its refreshing to see someone thinking about his words and is trying to tell us the story.
I love that on the previous island, sound-based puzzles were your mortal enemy - and here water-based puzzles are your mortal enemy. I wonder if the next island is themed after cans of soup.
@WarthogDemon The links back to J'Nanin are linking books (I think that's what you meant to type). I think the only times we ever see descriptive books in the Myst games are the Riven book Atrus has in K'veer, and the Releeshan book that Saavedro steals. Every other book we see is a linking book. By the way, the D'ni did exactly what you describe: they wrote a descriptive book, linked to the Age, then immediately wrote a linking book and put the descriptive book somewhere save.
@MrTaylork1 But those are linking books. An age cannot have more than one descriptive book. Even if you write two descriptive books with identical contents, they will link to two different ages.
Everytime I hear: "In the next video" I get sad. :( I wish you could have at least 20 or 30 minute long videos like some of the other lets play people. CURSE YOU RUclips!!!
Someone please have patience and explain: Atrus and others actually wrote entire worlds into creation from nothing? This is because of innate power? or the pages were magical? why? or the words were powerful but required a skilled writer to put them in specif ways to do it? or other reason? They also created people? I guess I don't understand the basic mechanics here. All these islands are in the same planet?
+Kimmy Queen From my very blurry understanding, most of the ages, if not all, are actually already existing before a D'ni writes a book about it. They can be on different planets, they can have inhabitants. In a way, the link-books are technological tools using a magic coding language. The books' main function is to link to those other places, like teleporters. They only work if their structural coding is correct. BUT they do have an influence on the age they're describing: everything (correctly) written inside becomes real. The problem being: if you make mistakes while implementing something, at best that something just crumbles, or it stays and it renders the age unstable. I also believe there's either an actual limitation or a rule prohibiting the creation of living beings.
Kimmy Queen There are incentives to let a lot of the lore in the vague: people keep hunting any hints they can because the mystery is so much more attractive... And whenever there are clear rules, it becomes a lot easier to nitpick and pinpoint the incoherences.
Well... the fact that a lot of things do not make sense no matter what is obvious. It seems to me they didn't think it through and just went with whatever.
Maybe. But even if there are issues, the games are so... compelling. From a storytelling standpoint, the link-books are incredibly powerful devices. They can send you anywhere, in very different places with deeply varying mechanical rules, without much need for rational explanations about those changes besides "oh and this age is involved because a plot-important character used it".
I have to say, this is one of the best LPs I have seen in a long time. Its refreshing to see someone thinking about his words and is trying to tell us the story.
I love that on the previous island, sound-based puzzles were your mortal enemy - and here water-based puzzles are your mortal enemy. I wonder if the next island is themed after cans of soup.
@WarthogDemon The links back to J'Nanin are linking books (I think that's what you meant to type). I think the only times we ever see descriptive books in the Myst games are the Riven book Atrus has in K'veer, and the Releeshan book that Saavedro steals. Every other book we see is a linking book.
By the way, the D'ni did exactly what you describe: they wrote a descriptive book, linked to the Age, then immediately wrote a linking book and put the descriptive book somewhere save.
How was the stranger able to look 360 degrees with that telescope without falling off the platform???
The water is always very calm in these Ages... Imagine if Stoneship got some epic surf... I guess Atrus planned it when he wrote the Descriptive book.
it's funny how everytime music comes on you're like 'music! must be something important' lol
You should play Lighthouse: the Dark Being. It's very similar to Myst.
Thanks for the background information taken from the complete Myst series.
@MrTaylork1 But those are linking books. An age cannot have more than one descriptive book. Even if you write two descriptive books with identical contents, they will link to two different ages.
@WarriorPoet2 I meant Haven. He used his failure with the ship here to write the shipwreck into Haven.
I can't believe I never noticed that the pump thing was the old crow's nest before!
If quantum physics has teached us one thing then its that everything can happen at any time for no reason.
"The stranger is a wussy."
Lol
How did Atrus use the Stoneship age to his advantage with spire in Myst 4?
This is my favorite age! :)
Was always my favorite age regardless of the myst version.
@WarthogDemon We know that Atrus had many copies of Myst.
Everytime I hear: "In the next video" I get sad. :( I wish you could have at least 20 or 30 minute long videos like some of the other lets play people. CURSE YOU RUclips!!!
I played realMyst and Stoneship just feels wrong to me without the constant storm.
Someone please have patience and explain: Atrus and others actually wrote entire worlds into creation from nothing? This is because of innate power? or the pages were magical? why? or the words were powerful but required a skilled writer to put them in specif ways to do it? or other reason?
They also created people? I guess I don't understand the basic mechanics here. All these islands are in the same planet?
+Kimmy Queen From my very blurry understanding, most of the ages, if not all, are actually already existing before a D'ni writes a book about it. They can be on different planets, they can have inhabitants.
In a way, the link-books are technological tools using a magic coding language. The books' main function is to link to those other places, like teleporters. They only work if their structural coding is correct. BUT they do have an influence on the age they're describing: everything (correctly) written inside becomes real. The problem being: if you make mistakes while implementing something, at best that something just crumbles, or it stays and it renders the age unstable.
I also believe there's either an actual limitation or a rule prohibiting the creation of living beings.
Doudou Littel Interesting. Thanks. The creators in my opinion aren't that good in explaining things (when I did some research)
Kimmy Queen
There are incentives to let a lot of the lore in the vague: people keep hunting any hints they can because the mystery is so much more attractive... And whenever there are clear rules, it becomes a lot easier to nitpick and pinpoint the incoherences.
Well... the fact that a lot of things do not make sense no matter what is obvious. It seems to me they didn't think it through and just went with whatever.
Maybe. But even if there are issues, the games are so... compelling. From a storytelling standpoint, the link-books are incredibly powerful devices. They can send you anywhere, in very different places with deeply varying mechanical rules, without much need for rational explanations about those changes besides "oh and this age is involved because a plot-important character used it".