PLE Tutorials // Ecosystem Setup

Поделиться
HTML-код
  • Опубликовано: 26 янв 2025

Комментарии •

  • @unrealenvironments-speedle782
    @unrealenvironments-speedle782 7 лет назад +106

    it's just incredible, no other words to describe it

    • @ScansLibrary
      @ScansLibrary  7 лет назад +10

      Thanks...

    • @psvita59
      @psvita59 6 лет назад +4

      hey man big fan of your work

    • @mindsetist
      @mindsetist 5 лет назад +3

      He didn't use any words to describe it either.

    • @NotGarrettT
      @NotGarrettT 4 года назад

      Hey, ik you from somewhere

  • @TigsFerrariPeeks
    @TigsFerrariPeeks 7 лет назад +9

    It's a musthave for any serious game dev, Im not passionate enough about game development but for sure am fascinated by your awesome work

  • @comfychairstudios746
    @comfychairstudios746 6 лет назад +1

    Absolutely happy that i purchased this product! To be honest, it was the tutorial that sold me. Very well done and much appreciated.

  • @muerezombie4610
    @muerezombie4610 3 года назад +2

    his work is incredible !! can you add subtitles please.

  • @iontwos
    @iontwos 7 лет назад +42

    What is this witchcraft and how many souls do you want for it

  • @zeon3d755
    @zeon3d755 2 года назад +1

    Does the painting alpha vegetation template work in UE 5.1? Can you make a video on that pls? So many people having issue in UE 5.1 world partition.

  • @filipporomani6038
    @filipporomani6038 7 лет назад +2

    Wow thank you SO much, it' incredibly insightful and useful! I had a couple of questions, if you would be so kind to answer them:
    -First of all, what software do you use for landscaping? World machine, Houdini?
    -Did you model/scan vegetation meshes by yourself? If yes, again, what software did you use?
    -Third and last question, you did that splatmap thing at the beginning, but I couldn't grasp how you used it with the following material. Or was it just to show you used splatmaps?
    Thanks again!

    • @ScansLibrary
      @ScansLibrary  7 лет назад +3

      Details in here: www.artstation.com/artwork/qnl8N
      I made splat maps for vegetation maps. There are 10 different maps in the package content.

  • @user-zo8in2um3b
    @user-zo8in2um3b 3 года назад

    Good day. I have a problem with your product, when I try to put Megascan textures there, they lose color

  • @Execue
    @Execue 6 лет назад +4

    How do you change the draw distance?

  • @NextWorldVR
    @NextWorldVR 6 лет назад

    Why does switching to channel Green but painting with the SAME TEXTURE produce results in different places @1:35 ??? Why? It should do the same thing shouldn't it? OR are these special textures that come with PLE, with different complimentary patterns in the RGBA channels? Thanks!

    • @zyos11
      @zyos11 5 лет назад

      You can save different configurations on each of the RGB channels.
      Look up a tutorial on how is done.

  • @akinukai
    @akinukai 10 месяцев назад

    Hei, i just now shopped this tools for UE5, and now i see and traying make landscape, but folder materials/Landscape how in 2:20 are empty !
    and see now a much more empty folders, all Ecosystem, Trees etc are empty ...
    OBS! - looks like now ok, they respond/comet opp to folders after some time later, uff ;) General, this tool looks som awesome useful and actual even today, despite the fact that it was created many years ago.

  • @TroubleShotVFX
    @TroubleShotVFX 4 года назад +1

    I cant follow any of this. All I know is that I can't get Trees to appear at all.

  • @sirjordanx
    @sirjordanx 6 лет назад +3

    Where do you get these height maps from, would really appreciate a response. :)

  • @abdulrahmanelkorek3042
    @abdulrahmanelkorek3042 5 лет назад

    Hi Guys, just one question about how to delete the foliages? I succeeded to delete the trees and stone but not the grass. what is the secret behind it?

  • @antonius8524
    @antonius8524 7 лет назад +6

    Hi! Maybe You can help me how to fix this problems.
    When click the "Build" button, in the end I get this warnings:
    InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
    InstancedFoliageActor_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.

    • @jorari71
      @jorari71 7 лет назад +4

      What this message mean?. How can we fix this warning?.

    • @TheZarraq
      @TheZarraq 6 лет назад

      am facing the same problem and the assets do not load the textures everything is missing in the unreal but found in the files

    • @TheZarraq
      @TheZarraq 6 лет назад

      the material doesn't call the texture it's empty and the m_vegitation material doesn't load the textures too actually all materials are doing the same thing, with unconnected nods saying unspecific function i tried on 4.19 AND 4.20 nothing is working

    • @JDMCSGOCONTENT
      @JDMCSGOCONTENT 5 лет назад

      @@TheZarraq he dont care about your problem, you paid and u cant even get a response ? fuck i wanted to buy but forgot this :)

  • @CretinousFiend
    @CretinousFiend 6 лет назад

    What is the black layer you put down at the start? And what causes the grass to be spawned? I thought the grass would come with the foliage spawners. Would like to do this myself, but with low poly assets. Clarity would be appreciated.

  • @alpharslan
    @alpharslan 6 лет назад

    1167₺ olması tabi bizim için davulun sesi gibi yapıyor bu asset'i, güzel ama uzaktan güzel. Muazzam başarılı bir iş, tebrikler.

  • @littlemiou
    @littlemiou 6 лет назад +3

    It's amazing! And how to make the vegetation map, is there a way or a software that can generate it , looking forward to your reply~

    • @jb1u23
      @jb1u23 3 года назад

      World machine basic is what people use its free but if if you want high res youll have to buy it

  • @3D-Lesson
    @3D-Lesson 2 года назад

    How to create LandscapeGizmoActiveActor?

  • @jayerobathan8823
    @jayerobathan8823 4 года назад

    Im trying to click and drag the procedural foliage spawner onto the map but it just deselects? any idea to why it wont let me simply click and drag?

    • @jayerobathan8823
      @jayerobathan8823 4 года назад

      I found the answer ! in editor preferences type in ( procedural ) and tick the box to enable it!

  • @SkoolConnor
    @SkoolConnor 4 года назад +1

    Is it ok if I have the height map you used?

  • @Norritt42
    @Norritt42 6 лет назад +2

    That is stunning but still, it's something missing. It did take me many rewatchs to figure it out. The treas are at the same state. They should be all from small to bigg. That is what made that uncanny feeling in me. Still beautiful work!

    • @medievalmilos3942
      @medievalmilos3942 5 лет назад

      It's marketing material. Notice how they didn't show FPS. I would never buy any marketplace asset off someone like this just for the fact their demo is not game ready.

  • @herronwask5239
    @herronwask5239 5 лет назад

    Grass is not loading or i can say appearing . Can you please help ?

  • @Fintadox
    @Fintadox 4 года назад

    How did you make auto spawn grass on the grass material?

  • @vectorr6651
    @vectorr6651 3 года назад

    Hey I just bought into this for landscape creation not for games. I was curious if you happened to offer 8k textures?

  • @TheDarkPrince
    @TheDarkPrince 6 лет назад +1

    Please share that height map with us that you used to create landscape !

    • @dylankelly8049
      @dylankelly8049 6 лет назад +1

      You can create your own heightmap using World Machine in about 30 minutes!

    • @TheDarkPrince
      @TheDarkPrince 6 лет назад

      @@dylankelly8049 thanks ... M new to this stuff please can u share any tutorials for that ?

    • @izvarzone
      @izvarzone 6 лет назад

      Or Houdini.

  • @MAX3D2
    @MAX3D2 5 лет назад +1

    No sound?

  • @ammccoy4131
    @ammccoy4131 6 лет назад

    I was impressed with this, but I have some error message problems, like missing material function, can't place spawners, and missing texture2D. when I followed the instructions of this video. Can you help me please ?

  • @SheWasAlmost18
    @SheWasAlmost18 6 лет назад

    Building the textures when using the sculpting tool takes 10-20s, whereas your video shows it's instant. I'm running an i7-3770k with a gtx 1080 and 16 gb ram. Any ideas? Output log says
    Building textures: Texture2D_771 (BGRA8, 64X64)
    and it lags hard.

  • @omerulusal9128
    @omerulusal9128 4 года назад

    Gökhan abi merhabalar, acaba uzun eğitim videoları çekicekmisin?

  • @unknxwn.4758
    @unknxwn.4758 6 лет назад +2

    Why so ever i cant place the Produceral Foliage Spawner

    • @_Jikky
      @_Jikky 5 лет назад

      @Ben Ridge Click on Editor Preferences then Experimental and make sure Procedural Foliage is On

  • @andrinSky
    @andrinSky 4 года назад

    Hello, You seem to me to be an expert in UE4 landscapes.
    Is it possible after I have created a large landscape to fine-tune it (=> Make Landscape smoother).
    I want to create a road on it with splines and the landscape is not deformed correctly anymore, because it is probably too big.
    Do you know a solution for this problem or should I create a video where you see the problem?

  • @CmdrStriker
    @CmdrStriker 6 лет назад +1

    +Gokhan, I'm having trouble setting up physical materials with your asset so that sound can be applied when walking on different surfaces... can you please make a tutorial on how to do this with your asset or at least explain? please and thank you!! @Gokhan

    • @oasisteamgame
      @oasisteamgame 2 года назад

      Finaly material instance. use parent material for change physical material. It works

  • @TolisPiperas82
    @TolisPiperas82 4 года назад

    can you give us the heihtmap?

  • @ARMORHOUS3weplay
    @ARMORHOUS3weplay 3 года назад

    Will your assets work in Voxel Open World?

  • @jwls8483
    @jwls8483 7 лет назад +2

    Wow I'm rlly looking forward to buy this.
    I have always dreamt to design my house in such scenic surroundings.
    Is the map using dynamic lighting?
    And let's say I import a mesh(house) into the scene and place it somewhere. Will I be able to bake lights just for the house(stationary lighting) and is there any way to break the lighting build process so that I won't have to bake in one go. This is because my computer crashes if it stays up for too long.
    Thanks

  • @MrZyprez
    @MrZyprez 4 года назад

    and your fps on the map was?

  • @TimothyBell90
    @TimothyBell90 6 лет назад

    What are your lighting and post process settings? I have a GTX 1080 and Intel 7700K and cannot get the shadows or lighting to look as good as yours.

  • @Metalero6131
    @Metalero6131 3 года назад

    Hi! Awesome product! I'm having a performance issue :(. Running the example map it runs at 120FPS but in a clean new protect and following the exact same instructions of the 1st video (PLE Tutorials // Ecosystem Setup) it runs at 15FPS, any advice in why a new map fails and the example map runs awesome? My specs are i9900k + RTX2080S using 4.26+. Thanks!

  • @pradipranjan
    @pradipranjan 3 года назад

    what cpu you are using..???

  • @jackunzhu448
    @jackunzhu448 4 года назад

    manual paint ?

  • @KurtBliss
    @KurtBliss 6 лет назад

    Why does your tags say Arma 3 it dose not work for Arma 3 map building unless you know something we don't?

  • @杨小威
    @杨小威 7 лет назад

    Will the size of the ground? There is the height of the map?

  • @overrated6348
    @overrated6348 7 лет назад

    Looks nice, how does this handle phys materials, that's the only problem with auto mats there no way to set phys materials for non painted layers.

    • @ENERGYMAXXING
      @ENERGYMAXXING 7 лет назад

      OverRated oh really? No physics Material - this sucks 4 games

    • @jorari71
      @jorari71 7 лет назад

      Yes, there's a layer with wet puddles which works like a charm.

  • @UnrealArtist
    @UnrealArtist 5 лет назад +1

    I cant drag spawners into the scene, what might be the problem?

    • @UnrealArtist
      @UnrealArtist 5 лет назад

      @@ИванПетров-п7ь8п +

    • @UnrealArtist
      @UnrealArtist 5 лет назад

      @@ИванПетров-п7ь8п I figured it out, it changed in newer versions of unreal. go to project settings and enable procedural foliage volume, then try dragging, still does not work? then drag procedural foliage volume from the modes tab and put the spawner inside foliage volume in the specific slot.

  • @Maxparata
    @Maxparata 6 лет назад

    Is it better to place a huge folliage spawner like in the video or place multiple of them to keep performance?
    Or doesn't it matter at all since it's just a spawner?

  • @topherstoybox4276
    @topherstoybox4276 7 лет назад

    Is there a way to decrease the level of grass and flower density?

  • @johnnytroher5610
    @johnnytroher5610 7 лет назад

    I wish I was good at using asset packs like this. It looks amazing. Wish I could find somebody with the patience to make me a world..

  • @fuzzyhenry2048
    @fuzzyhenry2048 4 года назад

    You act like a god creating the world

  • @tunvas
    @tunvas 6 лет назад

    is there anyway to remove the auto grass ??

  • @moragna
    @moragna 7 лет назад

    Thanks for such a wonderful pack. Currently using and loving it. (GTX 1080 - 16gb) I would love to be able to use 2 seasons at the same time. Is this possible? or would i need to combine/make a new material? example. Summer season combined with winter season. The winter season would be used higher up in the mountains. lmk what you think. Thanks again Matt

  • @Durant_X
    @Durant_X 6 лет назад

    I just got this and was wondering if there is a way to replace or add different types of trees?

    • @alekjwrgnwekfgn
      @alekjwrgnwekfgn 3 года назад

      I'm looking to get this- but the support looks non-existent, and its not being developed.

  • @root3922
    @root3922 4 года назад +2

    Great job mate, it looks amazing.
    Can you please tell me how to reduce foliage density using the procedural spawner?

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz 6 лет назад

    Hows this going to work with terrains out put with masks? eg I have World Creator and can export wht it calls heat-maps, these are in essence grey-scale masks of each texure. When your creating the terrain and texturing it theres a tool that paints the terrain red and you can adjust the height/slope of that to define where that texture will sit on the terrain that can be exported as an image (grey-scale or grey RGB) to use as a mask. I'm wondering if I used the import from file after adding the layerinfo and selected one of those heat-maps how that would go

  • @The301stt
    @The301stt 4 года назад

    What is your pc specs because I see you load everything so smoothly!

  • @Keynacrad
    @Keynacrad 4 года назад

    What graphics card do you have and how much ram?

  • @delykj
    @delykj 7 лет назад +3

    Great! When will you release this to the Marketplace?

    • @ScansLibrary
      @ScansLibrary  7 лет назад +2

      Hi, PLE is few days later will be published on UE4 marketplace.

    • @delykj
      @delykj 7 лет назад

      Good news. What will be the price?

    • @ScansLibrary
      @ScansLibrary  7 лет назад +1

      PLE is RELEASED....
      www.unrealengine.com/marketplace/procedural-landscape-ecosystem

    • @moragna
      @moragna 7 лет назад +1

      Just grabbed it! Been waiting for this! Well done!

  • @dubjason3689
    @dubjason3689 6 лет назад

    At 0.32 when you touch the layers and select the items, how do you get those layers to come up, from scratch there is nothing there. @Gökhan

  • @craigwarner1669
    @craigwarner1669 6 лет назад

    Hello, I've followed this tutorial and I don't get very many trees just a few, not the amount you get, I must have a setting wrong somewhere but cant find where, can you help, thank you,

    • @craigwarner1669
      @craigwarner1669 6 лет назад

      Ahh, as always figured it out 30 secs after posting, my paint tool strength was 0.3 not 1 doh !

  • @ismailumut3186
    @ismailumut3186 6 лет назад

    Mükemmel, tek bende UE4 de bir hata alıyorum "Shader Compile" hatası. Ve çok lag oluyor. Sebebini ve çözümünü yazarsanız sevinirim.

  • @RenSilan
    @RenSilan 7 лет назад

    It is great work! I feel appreciate about thistotutorial! I have a question, when i render movie out that landscape grass wasmissed.

  • @snake4932
    @snake4932 6 лет назад

    You have a demo ?

  • @jamesclow108
    @jamesclow108 7 лет назад

    Can you use this with your own terrain consisting of multiple levels to make a big map, or do you have to use terrain generated by your plugin/app on a single level?

    • @ScansLibrary
      @ScansLibrary  7 лет назад +1

      Hi, Yes, it can apply the existing multi-level terrain. But you should use multiple spawner. This is necessary for large maps.

    • @jamesclow108
      @jamesclow108 7 лет назад

      Thanks, looks like this is absolutely perfect for what I need, nice one! :-)

  • @riccardocastelli3218
    @riccardocastelli3218 7 лет назад +2

    How did you build the Landscape? Heightmaps ?

    • @georgemekwuye189
      @georgemekwuye189 6 лет назад +2

      pay me and I will tell you

    • @exthrical
      @exthrical 6 лет назад +4

      World machine or world creator 2

    • @eraseme3089
      @eraseme3089 4 года назад +1

      @@georgemekwuye189 🤣🤣

  • @lynnel1831
    @lynnel1831 5 лет назад

    where u got vegetation map?

  • @burakovec4731
    @burakovec4731 6 лет назад

    İyi günler gükhan abi ben android üzerine bir araba oyunu yapıyorum. ÇOk iyi biliyorum denemez fakat sorum şu android uyumlu olarak kullanılabilir mi ?

  • @KingcoolSam
    @KingcoolSam 7 лет назад

    Where can i find the textures u use, like Heighmap.png...

  • @stephengonzales3566
    @stephengonzales3566 7 лет назад

    hey @Gökhan Karadayi
    im getting an error message every time i try to rebuild this saying "Landscape_0 instanced meshes dont yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs"
    how do i fix this or what is causing this?

    • @ScansLibrary
      @ScansLibrary  7 лет назад

      Please use 4.18 ver.

    • @stephengonzales3566
      @stephengonzales3566 7 лет назад

      it is in 4.18...

    • @tech-ii5sh
      @tech-ii5sh 6 лет назад

      I am using 4.19 and still having landscape LOD issues while building the map. Any fix yet?

  • @samikurt9035
    @samikurt9035 5 лет назад

    Öncelikle Yaptığın Şey Çok Başarılı Ben Satın Aldım Fakat Orman Yaparken 3 Tane Ağaç Seçip İçeri Sürüklüyosun ya O bende Olmadı Sürükleyip Attığımda Hiçbir İşle Yapmıyo. Yardımcı Olursan Sevinirim. :)

  • @kalle_wills_wissen4927
    @kalle_wills_wissen4927 6 лет назад

    Why no Voice?

  • @falsemotive
    @falsemotive 7 лет назад

    Why you never have to build lights? Where is the warning?

  • @azizkurtariciniz
    @azizkurtariciniz 7 лет назад

    Harika bir iş. Bütün bunları tek başına mı hallediyorsun yoksa bir ekibin mi var?

  • @tech-ii5sh
    @tech-ii5sh 6 лет назад

    Love the ecosystem you have. I just have two questions for ya. First one is, what kind of computer system are you using? Love that system you have. Second, is there a way to reduce the number of trees that gets placed on the landscape when using the spawners on the landscape? It placed over 6000 trees on my land and froze up my project. lol I am currently have 32 gigs 1600 MHz DDR3 ram and Nvidia GTX 970 GPU. Any idea how to reduce the lagging issue other than spending a fortune on a Nvidia 1080 GPU?

    • @dntzonis
      @dntzonis 6 лет назад

      Occlusion culling, Proper LOD usage, etc

  • @GarrettTruesdale
    @GarrettTruesdale 6 лет назад

    I am getting this error when I click "Resimulate" on the Bird, Meadow, and Pine spawners. HELP
    Unable to spawn instances. Ensure a large enough surface exists within the volume.

    • @GarrettTruesdale
      @GarrettTruesdale 6 лет назад

      I can spawn forests on BSP Geometry and static mesh but not on landscapes. So what am I missing. Could there be something wrong with my landscape. It is not too small it is a decent size. But not too big either so I don't know why it says "ensure a large enough surface exists within the volume" in the error message because it looks like a proper size for the spawner's volumes.

    • @ScansLibrary
      @ScansLibrary  6 лет назад +1

      Are you sure paint the layers?

    • @GarrettTruesdale
      @GarrettTruesdale 6 лет назад

      Uploaded video here: ruclips.net/video/jEjrCrG6cG8/видео.html
      I can spawn the trees on BSP geometry and also on a static mesh
      But I cannot spawn trees on the most important thing: Landscapes
      So in the video one terrain lets me paint rocks on it while the other does not which is also very strange. They are exactly the same terrain.
      But that issue aside, the main issue is that none of my terrains allow any trees to spawn when I hit "resimulate" in the details of the spawner volumes.
      When "resimulate" is hit it gives the error: Unable to spawn instances. Ensure a large enough surface exists within the volume.
      I did create layerinfo for all 5 layers: Grass_plane, Pine_forest, Wet_puddle, and Global_ground That is what you mean by "Are you sure paint the layers?" correct?

    • @ScansLibrary
      @ScansLibrary  6 лет назад

      Please try again
      ruclips.net/user/edit?o=U&video_id=x0I2dQiS7I0

    • @virmotion
      @virmotion 5 лет назад

      @@ScansLibrary THANK YOU, I THINK YOU SHOULD PLACE THIS CONVERSATION AS A FEATURED MESSAGE, LAST A TIME LOOKING FOR THE SOLUTION AND THIS WAS. THANK YOU

  • @ohitsjudd
    @ohitsjudd 5 лет назад

    For some reason my trees are not spawning

  • @oyuncugunlugu2969
    @oyuncugunlugu2969 7 лет назад +2

    Abi terrain texture vs gibi eğitimleri bekliyoruz eline sağlık 😊

    • @kadirsugar7894
      @kadirsugar7894 5 лет назад

      @@sb.architect gerizekalı herif PLE öğreticileri diyor. Adam sattığı malı rahatça kullanılabilmesi için uğraşıyor. İsterse sattım bana ne diyebilir ama tek tek gösteriyor. Optimizasyon da yapmış. Laf atma bilip bilmeden

    • @kadirsugar7894
      @kadirsugar7894 5 лет назад

      @@sb.architect 😁 Yok be bro ama avukat olduğum doğru. Helal olsun valla ne diyim

  • @thanhduongle7120
    @thanhduongle7120 6 лет назад

    Can you share your heigh map?

  • @calledout6715
    @calledout6715 7 лет назад +1

    Getting this error whenever you try to bake the lighting, even on his overview map.
    any solutions would be helpful.
    InstancedFoliageActor_0 The total lightmap size for this InstancedStaticMeshComponent is large, consider reducing the component's lightmap resolution or number of mesh instances in this component
    InstancedFoliageActor_0 Instanced meshes don't yet support unique static lighting for each LOD. Lighting on LOD 1+ may be incorrect unless lightmap UVs are the same for all LODs.

    • @unknxwn.4758
      @unknxwn.4758 6 лет назад

      the assets is for Realtime render so set the lights to movable and you should be good to go

  • @jorari71
    @jorari71 7 лет назад

    I don't know why I can't add the trees procedural spawners... :( . Any idea?.

    • @vageofficial
      @vageofficial 7 лет назад +4

      Edit -> Editor Preferences -> Experimental -> Check : Procedural Foliage

    • @Gunhed507
      @Gunhed507 6 лет назад

      Hey thank you! I was getting crazy finding a solution by my own!

  • @leandamian2928
    @leandamian2928 5 лет назад

    how remove grass ?

  • @MirkoMancini
    @MirkoMancini 6 лет назад

    It's absolutely fantastic!

  • @nothingspeaks
    @nothingspeaks 6 лет назад

    Tutorial?

  • @elvinxelilov4118
    @elvinxelilov4118 7 лет назад

    Where to find materials? And trees and map. That's good but I can't make anything without these items

    • @unknxwn.4758
      @unknxwn.4758 6 лет назад

      Ue4 Marketplace ^^

    • @solaris5303
      @solaris5303 6 лет назад

      This is a tutorial for the "procedural landscape ecosystem", which is available on the marketplace.

  • @vinodbharvad4311
    @vinodbharvad4311 6 лет назад

    HOW TO YOU CREATE A HEIGTMAP, PLEASE.

    • @dylankelly8049
      @dylankelly8049 6 лет назад

      USE A PROGRAM CALLED WORLD MACHINE, YOU CAN MAKE ONE IN ABOUT 20 MINUTES

    • @izvarzone
      @izvarzone 6 лет назад

      I like terrain creation in Houdini.

    • @dntzonis
      @dntzonis 6 лет назад

      YOU SHOULDNT HAVE EVEN PURCHASED THIS IF YOU AREN"T AT THAT LEVEL (Caps used for your same effect)

  • @m4th1eu_16
    @m4th1eu_16 6 лет назад

    Can you give the Heightmap file please. I've buy your product and I want the Heightmap if it's possible.
    Thanks a lot.

    • @ScansLibrary
      @ScansLibrary  6 лет назад

      I used these height data on the "Overview" scene.

    • @m4th1eu_16
      @m4th1eu_16 6 лет назад

      I would also like to know if it is possible to make guilty trees etc. using automatic placement?

    • @solaris5303
      @solaris5303 6 лет назад

      What's a guilty tree?

    • @semojoia6232
      @semojoia6232 5 лет назад

      @@ScansLibrary sorry if it's late to comment but could you upload the height map that you used in these video I really can't find, and I loved that height map..plz
      If you could upload in Google drive it would be great.
      Sorry for my bad English.XD

  • @qalmmusic
    @qalmmusic 5 лет назад

    Can you use this on your own made heightmap?

  • @elgoog3992
    @elgoog3992 4 года назад

    Amazing work!

  • @tokyowarfare6729
    @tokyowarfare6729 7 лет назад +1

    impresive graphics

  • @Grimeaper
    @Grimeaper 6 лет назад

    Is there one out there with people speaking? As a newb, I get none of this.

    • @dntzonis
      @dntzonis 6 лет назад

      Its not a tutorial?

  • @topherstoybox4276
    @topherstoybox4276 6 лет назад

    What CPU and GPU are you using?

    • @ScansLibrary
      @ScansLibrary  6 лет назад

      ruclips.net/video/IJEsJCa6ERE/видео.html

    • @topherstoybox4276
      @topherstoybox4276 6 лет назад

      @@ScansLibrary Excellent, thank you so much!

  • @felipegutierrez3477
    @felipegutierrez3477 7 лет назад

    Amazing! what GPU you running

    • @ScansLibrary
      @ScansLibrary  7 лет назад

      ruclips.net/video/IJEsJCa6ERE/видео.html

  • @KrolPower
    @KrolPower 4 года назад

    In case anyone is a derp like me and cant read his screen, just adjust the video resolution.

  • @EthanFilms
    @EthanFilms 6 лет назад

    Wow great video!! Thanks!!

  • @teamworkers_hub_discord
    @teamworkers_hub_discord Год назад

    master senden combat outpost mapı bekliyoruz :D

  • @EugeneLlorens
    @EugeneLlorens 7 лет назад

    Hi! i'm just following this tutorial but i'm not getting the foliage. Anyone knows why? Here is a link to an image of what i'm getting.
    drive.google.com/open?id=1hrhFrLDUT6lB59vCWZklGhJT9OlfbNUK

  • @Video-by6lp
    @Video-by6lp 6 лет назад

    Good lesson.... Thank you )))

  • @dryx_868
    @dryx_868 5 лет назад

    what is your pc? i buy a strong setup for game development in unreal and i need to buy this.

  • @foxmulderqqs
    @foxmulderqqs 6 лет назад

    Hazir halini yollasana

  • @semojoia6232
    @semojoia6232 5 лет назад

    @Gökhan Karadayi sorry if it's late to comment but could you upload the height map that you used in these video I really can't find, and I loved that height map..plz
    If you could upload in Google drive it would be great.
    Sorry for my bad English.XD

  • @SeonghyeonChoe
    @SeonghyeonChoe 5 лет назад

    Bravo!