15 Miscellaneous Settlement Building Tips 👷 Fallout 4 No Mods Shop Class

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  • Опубликовано: 1 дек 2024

Комментарии • 362

  • @XoRandomGuyoX
    @XoRandomGuyoX 7 лет назад +95

    ~Quick Reference Time Stamps~
    1. 1:09 Multiple buttons allow you to move settlement objects independently of you on a horizontal plane by holding them: activate or reload
    2. 1:36 Storing ammo you drop on the ground in Settlements quickly reduces settlement size: especially missiles and mini nukes due to the complexity of their models
    3. 2:10 In addition to scrolling faster through a list by pressing down on the d-pad(or mousewheel) you can select quantities of stuff quickly by tapping the shoulder buttons(or pg up and pg dwn)
    4. 2:26 Erikson in Far Harbor can also sell a 'Glowing Mutant Hound' after you purchase his first Mutant Hound, Mutant Hound howls seem work to draw your Settlers to combat the same way they draw Super Mutants
    5. 3:19 Since neon lights function on RGB lighting you can combine similar colors without ending up with brown as you would with natural colors
    6. 4:05 Less a tip and more a showcase of viewer submitted neon symbols
    7. 4:27 Lining up one item in a category for workshop mode lines up the rest, e.g. beds or benches can be lined up by picking something with a top or back and spinning it into alignment before selecting what you want to place
    8. 4:53 Solution to item pop up when selecting a group is to force focus on a particular item by selecting it individually first and cancelling before doing the group select
    9. 5:38 Items that don't seem to snap yet cannot be rug glitched might be snap-receivers, such as the sign posts for Nuka World
    10. 6:19 workshop items from DLC have icons next to them representing which DLC they come from: a deathclaw head for Wasteland, a gear for Vault-Tec, a boat for Far Harbor, a wrench for Contraptions, a lightning bolt for Creation Club, a bottle for Nuka World, and the Mechanist's Helmet for Automatron
    11. 6:50 The cycling light colors are ordered according to their frequency, like a rainbow you can reference ROYGBV
    12. 7:25 Gas generators have different sound signatures you can cycle by toggling them on and off repeatedly, good to find a slightly quieter pattern
    13. 7:56 Settlers don't interact with Armor Mannequins(probably due to them being DLC) so you can store weapons on them too and Settlers won't steal them
    14. 9:03 You can 'pillar glitch' rubber mats inside of your tables and other display objects to create an extra mesh that might catch loose objects that would otherwise fall through when the Settlement loads
    15. 9:41 When setting the loose spark animations in workshop mode you only need to cancel the placement and not exit workshop mode

    • @Grm_999
      @Grm_999 7 лет назад +1

      XoRandomGuyoX you are actually amazing

    • @SkooledZone
      @SkooledZone  7 лет назад +6

      XoRandomGuyoX, nice job dude. I pinned your comment!

    • @XoRandomGuyoX
      @XoRandomGuyoX 7 лет назад +1

      Thanks. Looking forward to the next Shop Class vid.

    • @injunmick8498
      @injunmick8498 7 лет назад

      #1, moving items around like that, anyone know how to on PC?
      edit, I don't have a controller, which buttons do I use to move items vertical/up n down, horizontal/left n right?
      edit again, ;0), just found it, hold E down and scroll to go up n down/vertical. Hold down E and move mouse left to right to move horizontal.
      Geez, finally found it, all this time, call me old n slow, but at least I can finally move things like that, lol.
      I like your videos, learned a lot, TY.

    • @XoRandomGuyoX
      @XoRandomGuyoX 7 лет назад

      Nice. Knowing that, and how to rotate items on 3 axes for placement purposes, really opens up the build options. Prior to knowing that I used to slap wooden stairs everywhere to place stuff on rooftops, or build bridges through empty air.

  • @rockymountboy
    @rockymountboy 4 года назад +34

    To prevent settlers from stealing my stuff, I built a two story house from scratch using the Barn walls & floors, and the SHACK stairs (not the stairs with the floor sections attached). This causes a gap between the top of the stairs and second story floor, which settlers cannot cross (companions can, but they won't steal anything).

    • @whytheseaisboilinghot
      @whytheseaisboilinghot 2 года назад +5

      Hahaha 😂 so smart and this is so true because I've had problems you know trying to get settlers to access beds that I've put using barn and mix match with stairs I never thought about doing it this way in order to save my belongings from being pilferred.

    • @elmo1639
      @elmo1639 2 года назад +5

      My settlers magically teleport to any location when I first arrive anywhere.
      I've resorted to 'pillar glitching' a container into the ground. It keeps them out 100 percent of the time....
      There was that time I tried to raise it & all that came up was the pillar. (I yelled a few f-bombs, then calmed down & reloaded a save)

  • @hotuorbit
    @hotuorbit 7 лет назад +11

    Settlers do take things alright. I had one funny incident happen where Raiders attacked my Sanctuary settlement. I had a box filled with Lightsabers from a mod sitting next to the Workshop Bench. I stood there and watched all my settlers run over to the box, grab the Lightsabers, then run all the way back to the Raiders and kill them. It was night time, so you could clearly see the Lightsabers flashing around in the dark. The mod that let's you lock doors and containers does wonders to prevent these incidents.

    • @SkooledZone
      @SkooledZone  7 лет назад +7

      Oh that is funny! I bet there's a mod that lets you duplicate weapons. Imagine putting a whole bunch of junk jets in a container loaded with teddy bears and then watching the settlers run over grab all the junk jets during an attack and teddy bears go flying everywhere. LOL.

    • @liquidsleepgames3661
      @liquidsleepgames3661 7 месяцев назад +1

      6years later and I still make floating platforms for my extra valuable stuff that i dont want them using ie high explosives

    • @RealBradMiller
      @RealBradMiller 8 дней назад

      Ah come on Red, it's a bunch of wastelanders, how tough can they be? 😂😂😂

  • @grimmace2131
    @grimmace2131 3 года назад +11

    About to hit 900 hours in Fallout 4, and I was still needed a few of these tips. Thank you!

  • @gakudzu7282
    @gakudzu7282 7 лет назад +11

    Forgive me if you've already covered this:
    Rug-glitching generators into each other is a great way to save space.
    I've seen several comments on other vids asking about the working streetlamps that come with a dlc. Light bulbs can actually be placed in/on pre-existing streetlamps, and powered from conduits attached at the base.
    Love your vids, Paul. I've learned a lot from them, and they've really inspired my settlement building. 🖒

  • @vec1954
    @vec1954 7 лет назад +31

    This is an amazing series, I always manage to free up some time no matter what I'm doing in order to watch this, haha. Keep up the amazing work Paul!

  • @alexandreosinski
    @alexandreosinski 6 лет назад +8

    Omg, the no jump select tip was priceless. Thank you

  • @Cindytje88
    @Cindytje88 7 лет назад +21

    I've watched all the videos in this series in a couple of days and they're great and very helpful, thanks!

    • @SkooledZone
      @SkooledZone  7 лет назад +3

      Wow, nice, thanks for watching Cindy!

  • @grahamfrazier6008
    @grahamfrazier6008 7 лет назад +8

    This whole series is one of my favorites you've ever done.

  • @shaneriggs640
    @shaneriggs640 3 года назад +4

    2020 and I'm still playing. Been watching a lot of your build videos. Great content homie

  • @garmtpug
    @garmtpug 2 года назад +1

    A fun and interesting video!! Re settlers stealing things.
    I've found that putting favorite weapons on the wall boards that are found int the same tab as the mannequins keeps settlers from taking them. After numerous play thoughs I have yet to have a settler take any favorite or legendary weapons. And truthfully, I have a specific weapon I always have in every playthrough - the Gauss rifle from the older female soldier at the Castle. And that I always keep on my person as well as a small handgun and shotgun. With all the weapons available in the game I wouldn't even care if my settlers took what I had laying around or on the walls!! LOL

  • @allymendez3829
    @allymendez3829 6 лет назад +5

    i am SO glad i found your channel!! i thought i had a cool enough settlement but all these tips and your other videos are really making me enjoy building more! and i can’t wait to test these out

  • @JRMcDowell
    @JRMcDowell 6 лет назад +6

    Oh the switch for your weapon display is an amazing idea.. I can hardly wait to do this.

  • @bgcorporation
    @bgcorporation 7 лет назад +2

    I just want to say, thank you for all of your tips. There was one in particular that helped with a project of mine. I never knew about the interval pylon until I saw your videos that brought it up. Thanks to that one item and the wire glitch you brought up I was able to make a working lighthouse.

  • @driverben
    @driverben 3 года назад +5

    To keep the settlers from getting in your power armour, remove the fusion core from the suit when you display them

  • @CatMomAmanda
    @CatMomAmanda 2 года назад +1

    I CANNOT EXPRESS how helpful this video is!!!!!!!!!
    Thank you SO MUCH for responding to my comment on your other video and sharing this link with me!!
    I also super appreciate that you’ve linked the other videos you mentioned, because I saw Jaws in Jamaica Plains and was like I NEED A GLOWING WOLF OMGGG so I’m gonna go watch your video on that now 😇😇
    You rock!

  • @GuitarAndMusicLessons
    @GuitarAndMusicLessons 4 года назад +1

    I like the piller-driven mats in the table-top... Very cool idea! 👍

  • @alexanderbell7080
    @alexanderbell7080 7 лет назад +1

    This has to be one of my favorite themed videos on RUclips. Keep it up because you are doing a great job Paul.

  • @plaguewalker11
    @plaguewalker11 7 лет назад +3

    As I was building one of my settlements today I noticed that the concrete powered doors don't snap properly, I think it would be a great thing to cover in the no-mods shop class. I have found a fix to this bug. But it's hard to describe. Alot of double snapping. But I got it to work for me! I've become inspired to build more thanks to your videos, I hope to hear from you about this.

    • @SkooledZone
      @SkooledZone  7 лет назад +2

      What I wish Bethesda had done with the thicker concrete walls was allow you to choose whether to snap 'onto' the end or 'into' the end. Know what I mean? I ran into all kinds of mismatched wall lengths when I built my Finch Farm Bridge Bunker. Learned a lot in the process though.

    • @plaguewalker11
      @plaguewalker11 7 лет назад

      Skooled Zone I know exactly what you mean. On another note, I'm curious to see what the new items are in the new house decor from the creation club. I'm a fan of the creation club, but I've seen and read alot of negative feedback, what are your views?

  • @a1goldenrunner
    @a1goldenrunner 2 года назад +2

    Got the DLC a couple of days ago BC it was on sale.
    Your videos have been so useful to me.
    Thank you so much 👍

  • @Gayle4447
    @Gayle4447 5 лет назад +2

    So, saw the Part 2 video... had to go find this one. So cool. Love the tips.

  • @ProjectBoredomKiller
    @ProjectBoredomKiller 6 лет назад

    I've notice that with personalized "vaults" for storing things, occasionally a settler will spawn in that area. What I've done to deal with it is make a vault "closet" just larger than a Vault-Tec 3 tier shelf, place containers on those shelves and place the shelf unit in the closet vault. I use the concrete half walls to get the size just large enough for the shelf. There's next to no room between the shelf and the walls so things have been pretty safe from "theft" so far. I also wanted to note that to handle the difficulty of placing containers on different shelf levels some people turn off clipping with the "tlc" console command on PC to move up and down. For game console I'd recommend placing the shelf on an elevated area then stand below it and place the containers. Lastly, after the shelf is in place, I drop a couple of metal boxes underneath the shelf for more storage/organization.

  • @TheInsaneShecklador
    @TheInsaneShecklador 6 лет назад +2

    I've been catching up on some of your older videos and noticed my name listed in your description here. Thanks for the shout out!

    • @SkooledZone
      @SkooledZone  6 лет назад +1

      Yeah man, absolutely. Credit where credit is deserved. 😁

  • @zaggrukk8644
    @zaggrukk8644 7 лет назад +11

    Another good video! However, the safe storage solutions isn't quite right. While settlers can't operate switches, that only works for things like your weapon rack display. If you use a switch to open a door to a secure room, that will not prevent settlers from entering. Same goes for making a room that has no door. Settlers randomly spawn when you enter the area. That is why it is common for settlers to be found on the roofs of houses in Sanctuary Hills. This will nullify any "safe room", as they can spawn inside them, if there is enough room for the program to place them there. And that isn't even true either, since I still have settlers spawn inside walls at my Sanctuary settlement. The closest to a safe room, would be one that is outside the spawn distance. So, like others have suggested before, place this room in the air. But, again, if it is too close to where you spawn in, the settlers will get there.

    • @ligaar0849
      @ligaar0849 7 лет назад +2

      Court Beckius exactly. Make a pillar or something that you have to do some platforming to get to so settlers cant just walk up some stairs. Simple.

    • @zaggrukk8644
      @zaggrukk8644 7 лет назад +5

      No. That's not it. Settlers will teleport anywhere within a certain distance of your initial spawn point. You would have to make sure that either you place a teleport rug (welcome mat) far enough away from your secured room, or place the room high enough that the game won't spawn them there. Even then, if the settlers despawn, due to you being too far away from them, they will just respawn closer to you. They programmed the settlers kind of stupid this way. As in, they don't exist in the game, until you are close enough to the settlement that they belong to. Use Spectacle Island as an example. You can spawn the same settler on opposite sides of the island just by moving! They didn't run ahead of you to get there. They despawned, and respawned within your draw distance when the game thought that you were far enough away from them. Thus making a "secured" room damn near impossible. If the game didn't despawn them, this idea wouldn't be as big of a deal. But, if they never despawned, the game would crash itself trying to calculate every little detail, action, and movement.

    • @joooodah
      @joooodah 7 лет назад +2

      I store my most valuable gear in the mini undergound bunker, beneath the blue Sanctuary house that's Left of the big tree. I haven't lost anything stored there in 2 years :) :)

    • @Veroxzes
      @Veroxzes 7 лет назад +6

      Goddamn settlers always manage to get themselves stuck on the roofs... especielly at Sanctuary and the Slog.

    • @PiggySage
      @PiggySage 7 лет назад +2

      Man I must be really lucky because my lumber mill in far harbor I have a factory with plenty of spawn room in it and I've never had a settler spawn in it.

  • @crazymarkiplierfan
    @crazymarkiplierfan 2 года назад +2

    I've seen settlers take my power armor and I've even seen them steal the helmet but I'm not sure if I've ever seen them take anything out of containers that's so weird I'd love if you could program that to your advantage but sounds unpredictable

  • @ashleeaustin358
    @ashleeaustin358 5 месяцев назад

    This still seems like a fun way to get little items for decor too. Pretty creative idea.

  • @PindleofKujata
    @PindleofKujata 5 лет назад +2

    >Lowering the build size of a settlement by dropping and storing ammo
    >_>
    *runs off to Starlight Drive-In*

  • @wastelanddreamer8606
    @wastelanddreamer8606 6 лет назад +1

    I really enjoy your tutorials! You obviously have a great bit of fun with Fallout 4 and as someone who does not use mods I appreciate all the tips on ways to fully utilize this amazing platform! Keep em rolling!!!

  • @andreturnage513
    @andreturnage513 4 года назад +1

    I watched your videos out of curiousity cause I loved fallout. I stopped playing cause the building became monotonous! I couldnt make one building alot different than the next. But after watching a few of your vids i broke out the game. To bad I had already deleted my completed version. But after your vids the settlement part, its like a brand new game!!!!!

  • @PiggySage
    @PiggySage 7 лет назад

    I'm so glad that you are still doing these for us, once I play through a game I'm going back to fallout and starting from scratch using these tips and tricks.....not gonna lie my current settlements are a wreck

    • @learoynotjenkins5514
      @learoynotjenkins5514 7 лет назад +1

      Aaron Coldren you don’t need to start over again if you like your main character. You can always store item in your workshop and just rearrange or rebuild settlements. You can also store or scrap everything and start the settlement from scratch. You won’t get all resources back if you scrap items. However if you want to start with everything that originally came with the settlement then a new game is needed.

    • @PiggySage
      @PiggySage 7 лет назад

      Learoy G for sure man it's just been a bit and what not. I do like my character and I will always have him but with starting a new game I have no way of justifying why I did what I previously did. Maybe I'm just picky that way lol

    • @bennyvermeulen7255
      @bennyvermeulen7255 7 лет назад +2

      My 3th playtrough and still learning, and my settlements get more efficient and faster build.

  • @Buderbukz
    @Buderbukz 6 лет назад +2

    Note: Concerning the glowing hound and mutant hound, they let off rads, which in turn can and often will piss off traders that come through your settlements. Also npcs such as those who help you set up the item needed to enter the institute. I wrote it that way as to not put spoilers in for those who are yet to do it.
    I had Desdemona & Tinker Tom with my first play through. The glowing wolf kept passing by them and Desdemona & Tinker Tom would go ape shit & start shooting at the wolf. When this happens my advise is fast travel away and come back & the fighting will have stopped.
    The dog & npc fight can & will sometimes re-start again, if that happens and is an ongoing issue then try to build the object away from where the wolf & hound wander, or if possible send them to another settlement. I tried the latter, the option appears to be available but mine would not relocate.

    • @fr33kSh0w2012
      @fr33kSh0w2012 6 лет назад

      I built doghouses for all of my dogs and they SIT IN THOSE MOST of the time!

  • @Pinksluvva1973
    @Pinksluvva1973 7 лет назад +7

    Awesome video, as usual, thank you!!!

  • @radarrider7469
    @radarrider7469 7 лет назад +1

    After reading some of the other comments about the settlers spawning in random locations, I guess my idea of moving all of my stuff to the Red Rocket Garage isn't a bad idea. Since I have no settlers assigned there.
    Thanks for of the Fallout4 tips Paul.

    • @learoynotjenkins5514
      @learoynotjenkins5514 7 лет назад +1

      Radar Rider it’s a great idea. I did that. Sometimes a minutemen patrol will spawn in when I fast travel in but that hasn’t happened in a long time. Your companions will also take stuff out of containers and off bodies so keep an eye on them too. :)

    • @radarrider7469
      @radarrider7469 7 лет назад +1

      Thank you for the tips Learoy. Yes I always keep track of my companion. Although I'm okay if they grab a few items since its easy to take things back from them.

  • @Urgelt
    @Urgelt 7 лет назад +3

    I confess, I haven't seen all of your videos (there are a *lot* of them!), so I'm not in a position to know which subjects you covered and which you did not.
    So, I'm offering a suggestion without knowing if you'll find it valuable.
    It concerns concrete buildings.
    It's easy to place plain wood walls in interiors. But there aren't any vanilla wood walls with doorways that can be placed inside a structure unless you rug-glitch them. They also look terrible.
    With concrete, however, you can create rooms with interior walls and doorways and doors that snap right into place - no rug glitches required. Concrete walls also come with a couple of window options that look better than any of the wood walls; another reason to build with concrete.
    My concrete buildings have interior bathrooms, bedrooms, living rooms, utility rooms, shops, restaurants, all with interior doors... the sky's the limit. I never have to resort to outhouses for bathrooms.
    How do I do it?
    Let's say you want to add an interior wall in the middle of a run of full-sized ground-level floor pieces. Put a wall in place on the edge where you want to start a run of interior walls, then add a wall pylon so the next outside wall piece snaps a little further, off-center of the floor piece. Run walls to the end of the floor pieces; you should see the last wall piece stick out a little way from the floor. The floor piece next to the last wall piece can be snapped forward to match the wall. Go back and snap all of the floor pieces forward a nudge. Now you have a break for a wall right where you need it. Add interior wall pieces, and if you did it correctly, roof pieces will snap right into place.
    You can use this trick in multiple directions, so there's really no limit to interior wall building using concrete, all without rug-glitching and entirely using snapping objects. Once the ground floor is arranged with rooms, building additional levels is easy as pie, everything snaps into place and you'll get rooms on higher levels.
    With concrete buildings, there will be some jagged outside corners. Fill them in with concrete wall pylons and the buildings will look complete.
    I got tired of building barracks; I just had to figure out a way to get interior rooms so I could create buildings *I* would want to live in. It can be done, and once you're accustomed to using the trick, it goes pretty fast.
    Unrelated: there are, in some settlements, doorways with no doors where you might want to add a door (example: Croup Manor). You *could* rug-glitch in any door you want. But there's an option that requires no rug-glitching. Warehouse doors are quite forgiving of collision. I've been able to place warehouse doors into most of those pre-existing doorways. They don't snap, but they'll usually fit pretty closely.
    Also unrelated: I like to provide settlers with multiple options for reaching higher levels, and so I use interior wood stairways *and* exterior stairways with landings (small concrete floor pieces) and entryways (concrete walls with doorways) into upper floors. The exterior stairways run right alongside the building. It's a nice look, much nicer than external stairways running 90 degrees to the structure. I add railings at landings to prevent settlers from falling off, which they most certainly will do if no railings are used. Adding lighting to the railings is a nice touch, too.

    • @SkooledZone
      @SkooledZone  7 лет назад +1

      I totally agree about the concrete. In fact, that's what I mainly built this settlement out of: ruclips.net/video/TxjUdlfsyW4/видео.html

    • @Urgelt
      @Urgelt 7 лет назад

      Great. Thanks for pointing the way to that video.
      In that video, though, you didn't explain how you built the interior walls; you just gave a tour. Eh, I'm probably just not seeing the right video. You've made a metric ton of them. I do think the how-to-build-concrete-interior-walls tip might be valuable to some of your viewers, so if you covered that already, good on you.
      I noticed that you didn't use interior wooden stairways to go up to the roof. There's an advantage of using wooden stairways for that: you can snap walls to the four sides of the top of the stairwell, stick a roof and a door in it, and your roof is no longer entirely flat, it has a cubical box on it containing stairs going down. *And* your structure is now fully roofed, no holes letting in rain and wind. There are other solutions for that, but this one is pretty clean. I've put statues on top of the box, or electrical pylons, or even turrets up there. It's just an aesthetic choice, but nice to have in the ol' tool box.
      I generally don't build nearly as open as you do. Massachusetts is not the warmest place on Earth year round. I like to put a wood stove on every level of a building just to provide a source of heat - I know, it's just a game and the game mechanics don't penalize you if your settlers shiver all winter, but what the heck.
      I do like the look of many of your constructions. You're inventive.
      I appreciate what you're doing for the Fallout 4 player community, and I've picked up a couple of techniques from you that I hadn't previously considered, so thanks for that, and warm regards.

  • @nakedsnake8962
    @nakedsnake8962 5 лет назад +1

    I've Been playing fallout 4 for years and still didn't realize some of this stuff thanks

  • @SerratedSkull
    @SerratedSkull 6 лет назад

    Great Vids!
    You mentioned that settlers keep stealing your stuff ie. weapons; I haven't been playing this game as long as most, so i could be wrong, but my experience is settlers don't steal weapons, they actually grab them off of dead bodies after a settlement raid is over (the enemies steal them then the settles take them back). I've only ever seen a settler with a gun from a container after a raid has occurred (I have seen raiders take things right out of containers in front of me).
    In any event, I now put containers with special items out of reach of raiders and settlers alike.
    Ps. I'm on a PC.

  • @cinderella2379
    @cinderella2379 6 лет назад +1

    Hey great vids your my most used videos....anyways I was listening on how to protect your things and I've noticed at my main settlement I glitched in a door that appeared to hinge to a concrete pillar....none of any of the NPC will even touch the door...I even went as far to put a store in there and sleep many times and to my surprise he portals through the door instead of opening it..yet I can open and shut it no problem..Not sure if that's a real thing but they sure won't use the area now that the glitched in door is there

  • @fido139
    @fido139 4 года назад +4

    Best Fallout 4 stuff on youtube. I used to like Oxhorn and still do some, but he's more into story telling, you are AWESOME with valuable and usable information!

  • @tat2dfreak3
    @tat2dfreak3 7 лет назад +5

    Thanks, you always have such great tips/tricks

  • @geofer.o.13.888
    @geofer.o.13.888 Год назад

    3:03 enemy mutant hounds howl when they "Detect" the player character or the companion NPC. It just applies also to friendly mutant hounds in the player's settlements when they detect enemies/hostiles.
    8:13 the reason settlers steal weapons is maybe because the damage of their equipped weapon and ammo type in their inventory is lower than the weapon in the storage furnishing.

  • @LEXICON-DEVIL
    @LEXICON-DEVIL 2 года назад +1

    5:29 My gawwd thanks i thought i was perma glitched from mods

  • @sadezoe-martin608
    @sadezoe-martin608 6 лет назад

    Scrapping items like Weapons and Armour will in the Workshop mode, also lowers your Size meter in the settlements too

  • @toddabbott781
    @toddabbott781 7 лет назад +1

    I still have yet to EVER have a settler steal weapons I put in a steamer trunk that I built (on the PC). I used display rooms for my first few characters, but after that I just stuck with a steamer trunk, magazine racks, and a bobblehead stand. Usually I just put them in Sanctuary in the kitchen next to the work station. And this includes 4 complete run throughs without add ons with all bobbleheads and comic books... and 4 more run throughs as the expansions came out with at least 80% of the comic books and bobbleheads. All of them had ever settlement built up and I like running high charisma so they typically run with 24 settlers each. They never took anything out of my display rooms, but I never had anything they could interact with to draw them in there (a workstation or even a chair) and maybe they will not take legendary items. They will also leave the power armor alone if you take the fusion cores out of them. I did have problems with a follower going into the display rooms with me and knocking things off the tables and shelves.
    I never got the addons with the Vault Tec, contraptions, or workstation as I considered them pretty much no better than a free mod when they do not add content. Far Harbor was by far the best and the only one worth the money.

    • @learoynotjenkins5514
      @learoynotjenkins5514 7 лет назад

      Todd Abbott Vault Tec adds content and a really awesome and unique settlement. Contraptions adds more machines and things for better settlements.
      I have had a settler get in power armour and use it during an attack with no fusion core in it. After the attack she had 4 fusion cores. Unfortunately that only happened once.

    • @toddabbott781
      @toddabbott781 7 лет назад +1

      I had Carl Trashcan git in a complete suit of X-01 armor during a fight in Sanctuary. You can not ask her to get out of it like you can a regular settler. She walked around for a while with it, but eventually she stopped wearing it. I found it later sitting in the Bunker Hill market area.
      The settlement building is OK, but really I wish they had spent more time on the missions and sub missions and even the random missions. They are almost all the same. They also could make better use of certain areas in the game, like the General Atomic Galleria, University point, Quincy, Vault 81... Some locations when cleared would have been great is something else moved in so they had secondary purposes and extra missions. More travellers would have been cool... make you feel like there are other people in the Commonwealth that use the traders... especially the ones in your settlements. Personally I would have rather had the settlements build themselves based on the local resources, tools, and knowledge of the settlers themselves and missions might unlock some of these things.

  • @pallegantzhorn3742
    @pallegantzhorn3742 7 лет назад

    yes you can cycle the generators to reduce noice, but if you leave and come back, the noise is reset! so basically you have to do it every time

  • @sklenotic
    @sklenotic 7 лет назад +2

    Have you noticed that armor mannequins that have a mining helmet with light on will shine at night and go off by day on its own? I made one last nite and thought it was so funny.

    • @gakudzu7282
      @gakudzu7282 7 лет назад

      bevis 316
      I modify them with the bright light and put them on my guards. I like watching them walk around with their highbeams on.

    • @SkooledZone
      @SkooledZone  7 лет назад +1

      Bevis 316, I do have some of my settlers walking around with mining helmets because they're like roaming lights for a settlement. But I hadn't thought of putting one on an armor mannequin. Good one! You got a tip into the credits of this video, and I'll use this suggestion in the next tips video.

    • @fr33kSh0w2012
      @fr33kSh0w2012 6 лет назад

      Yeah That's actually a feature!

  • @BeautifulSafety
    @BeautifulSafety 18 дней назад

    Warehouse window snaps into concrete window making cool combos, finish off with half warehouse wall on the first warehouse wall or 2nd concrete wall won't snap.

  • @redstar8994
    @redstar8994 6 лет назад +20

    Ok Owen Wilson, I know that’s you so quit messing around with Fallout and make Wedding Crashers 2!!

  • @learoynotjenkins5514
    @learoynotjenkins5514 7 лет назад

    Awesome tips and I love them being all in one video.
    Only one I have a problem with is the settlers not using a switch. I have a two way switch in Warwick Homestead to keep them out of the off and off the water tanks but twice it has been opened and couple times they even glitched right through the powered door. First time I came and it was opened a settler was in there. Second time McCready was. Both had trouble getting out, even though the door was now open. :)

    • @SkooledZone
      @SkooledZone  7 лет назад

      I know what you mean about settlers not being able to walk out of a power door. That is very frustrating. Happens at my Covenant build that I'll show off soon that has some really cool automatic doors. But I've never actually seen a settler use a switch. That would be a new one for me. They can spawn into rooms with powered doors. I should've clarified in the video that I meant my gun rack example.

  • @Thumbsupurbum
    @Thumbsupurbum 4 года назад

    For settlers being under equipped that could still be true. When the settler AI takes a weapon, there is no check to see if the settler has ammo for that weapon. So they will pick up weapons that they don't even have ammo for. That's why they will horde weapons in their inventory. They are waiting to come across ammo for that weapon.

  • @destro420kush
    @destro420kush 6 лет назад

    I love this channel. I have the PS4 pro but I don't plan on using any mods, I heard they can crash your console .. so I find a way around mods and I'm doing great thanks to channels like this.

  • @tristansuelke6678
    @tristansuelke6678 7 лет назад +4

    Love it paul keep it up

  • @drackar
    @drackar 7 лет назад +1

    Settlers will frequently acquire superior weapons. The weapons in the inventory will always have a lower DPS than their currently equipped weapon. At least, that's my given theory based on my observations.

  • @dcmanuel7232
    @dcmanuel7232 7 лет назад

    Not sure how much experimentation you have done with settlement size reduction "glitch", but from my experience the actual item VALUE is directly proportional to how much of the build bar is reduced when scrapping. I'll be honest that I haven't fully tested that theory, but I've seen more than a few others that claim it's the case also. Here's what I do to manage the Build Bar:
    1) Any armor or weapon that has a mod in the name I pick up....later in the game, pipe weapons not so much.
    2) Next settlement you visit, build a SCRAP bin and toss everything with less than 100 cap value in it (this can be higher later in the game when you don't need caps).
    3) Sell all the higher value stuff you don't want to merchants. EXCEPTION: you DRASTICALLY need to reduce the build size of a settlement, then those items may go in the scrap bin as well.
    4) When you need build size reduction at a settlement (or just periodically), drop all the stuff in the scrap bin on the ground, enter workshop mode and scrap it. Bar goes down and components end up in the workshop. This is best done (for best return) after you get some levels of SCRAPPER.
    5) WARNING: NEVER EVER empty the build bar completely....game crash is guaranteed.

    • @SkooledZone
      @SkooledZone  7 лет назад

      Check out the sequel video for the answer: ruclips.net/video/b4WeRjEXUWU/видео.html

  • @junipertwig6763
    @junipertwig6763 7 лет назад +3

    Cool thx I needed this!!

  • @snipinglegend8165
    @snipinglegend8165 5 лет назад

    You gotta make sure the armory behind the switch is far enough away from a wall because I am pretty sure settlers can grab stuff close to walls or doors.

  • @juliusklein6245
    @juliusklein6245 6 лет назад

    Mutant hound: i am pretty sure thats a thing, because the do the same for supermutants (wiki). They callout so the others know there is danger (nearly ended really badly for me, always take out the dogs first if your trying to be stealthy)

  • @Daunais819
    @Daunais819 7 лет назад +2

    You just blew my mind

  • @thesoldierofequestria9266
    @thesoldierofequestria9266 Год назад +1

    what if this doesnt apply to xbox or ps5 but rather pc keyboard and mouse?

  • @roeb4209
    @roeb4209 Год назад +2

    Any chance you can do a item/things settlers interact with list

    • @SkooledZone
      @SkooledZone  Год назад +2

      I will add that to the list 👍

    • @roeb4209
      @roeb4209 Год назад +1

      @@SkooledZone seeing as how RUclips is big on the shorts and all I figured it'd be a good one for that lol and I appreciate the reply man sorry I'm broke or I'd donate to ya but I love watching the content

    • @SkooledZone
      @SkooledZone  Год назад +2

      @@roeb4209 No worries dude. Supporting the channel with subscribes and likes is just as good. 👍

  • @BXBATMAN
    @BXBATMAN 7 лет назад +5

    I believe you forgot the “i” for indigo in ROY G BIV

    • @SkooledZone
      @SkooledZone  7 лет назад +2

      Sometimes it's written without the "i" because indigo is really just the threshold between blue and violet. In the case of the cycling lights, indigo is probably one of the secondary options of blue or purple. It doesn't have its own section.

    • @BXBATMAN
      @BXBATMAN 7 лет назад

      That I did not know. I guess I’m just used to the “i” cause that’s how I learned this particular pneumonic

  • @jackmehov5788
    @jackmehov5788 7 лет назад

    One thing that has always bugged me. I would like a plow type tool to till out nice rows for crops to give it a proper look and a shovel type tool option to excavate a basement or in some areas a side of a hill. Wish Bethesda would of put this in.

    • @SkooledZone
      @SkooledZone  7 лет назад

      I believe basic hoes and shovels are junk objects you can find in the environment and place around your crops. Unless you mean like machine-versions.

  • @theoldkhajiit5304
    @theoldkhajiit5304 7 лет назад

    Regarding tip 13 with settlers taking weapons from containers or work bench.
    If you place two cabinets high on a wall and place weapons in one and ammo in the other they won't grab them. At least in my experience.

    • @SkooledZone
      @SkooledZone  7 лет назад

      Interesting. So do you just build a ladder every time you want to get to them?

    • @theoldkhajiit5304
      @theoldkhajiit5304 7 лет назад

      No just place it just with in reach. Never had any weapons or ammo disappear doing it this way.

  • @themudpit621
    @themudpit621 2 года назад

    They steal stuff when there's a battle at the settlement. They take the weapon AND the ammo. I've found settlers with a legendary weapon and thousands of my ammo. Happened mostly at hangmans alley for me, out of a floor safe. I wound up putting the safe in a spot where you had to jump to reach it.

  • @sushicraves
    @sushicraves 6 лет назад

    Okay here you go guys one more tip that is very useful. You have built Your settlement put in crops and because of lack of water you put your electric water pump on the surface of your land you build your concrete building two three stories high and then when you leave your settlement gets attacked only for you to come back and find you have to repair the water pump and you have to replace your crops. Here is a tip that will prevent that from happening. After you build your concrete building three stories high and you have a flat roof take a garden plot from the menu and place your crops and your electric water pump on it then pick up a plot go up to the roof and set it down. If you haven't done Planet crops or put electric pump on your settlement are yet go to the roof with a garden plot set it down put your crops in your electric pump on top of it.

  • @etherdemon
    @etherdemon 7 лет назад

    The settler will compare it's equipped items to what's in containers (only the equipped items), if you have something "better" (higher base armor or base damage) the settler will take that item and equip it. This is why there are settlers wandering around with massive inventories. Take all the stuff they don't have equipped and put them in a container, they won't touch the items they don't have equipped.

    • @SkooledZone
      @SkooledZone  7 лет назад

      I believe what you're saying, but how does that explain the settlers that I've equipped with legendary weapons who I find have hoarded a bunch of lesser weapons between long gaps of me checking back on them? One greedy fool had taken my Le Fusil Terribles, equipped it himself, and then had about 42 of the same basic pipe pistol stored in his inventory from my "sell" safe. LOL.

  • @Openchipmunk79
    @Openchipmunk79 7 лет назад +2

    Hey Paul I feel like you should do a series where you build bases at different settlements and show us a tour kinda like vault 42 I got inspired after that video. It just a suggestion you don’t have to do it though stay awesome-your biggest fan,openchipmunk79

    • @SkooledZone
      @SkooledZone  7 лет назад

      Great idea but it takes me days or even weeks to build a base. Better to show off the essentials. ;-)

  • @Devlchiken8
    @Devlchiken8 Год назад +1

    Please do a series like for starfield. I enjoy learning basic engineering this way especially in games😂

    • @cooperalbert9124
      @cooperalbert9124 Год назад +1

      Is starfield out yet

    • @Devlchiken8
      @Devlchiken8 Год назад +1

      @@cooperalbert9124 gets dropped in sept. Like the middle I think not sure but waiting with baited breath lol 😂

    • @cooperalbert9124
      @cooperalbert9124 Год назад +2

      @@Devlchiken8 yea hopefully they don’t mess it up too

    • @SkooledZone
      @SkooledZone  Год назад +2

      I'll definitely be playing Starfield. No worries there.

    • @cooperalbert9124
      @cooperalbert9124 Год назад

      @@SkooledZone yes indeed

  • @rhyscarter7869
    @rhyscarter7869 7 лет назад

    thank you for that amazing video that has helped me a lot now as im going to start to build better settlements and keep up that amazing work

  • @angyfichant1712
    @angyfichant1712 Год назад +1

    In buildmode L1and x + R1 = replace whole strucrures

  • @HalkerVeil
    @HalkerVeil 4 года назад

    To stop settlers from taking your stuff. Give each one a modded weapon. Doesn't matter what mod the weapon has. Once they are directly equipped with it they will not pick up other weapons.

  • @jimturner2575
    @jimturner2575 6 лет назад +1

    The absolute best

  • @Knallbart
    @Knallbart 5 лет назад

    Tip 8, my dude. You have no idea how triggered i have been over that happening 😂😂😂

  • @BrandochGarage
    @BrandochGarage 6 лет назад

    Stealing/borrowing. It's true! One time I fast travel back to Red Rocket, and some guy is running around in my power armour. It gave me a dialogue: "I'm going to have to ask you to step out of the Power Armour," or something like that. It's never happened again, but maybe they take it out for a spin when I'm not looking, haha.

    • @fr33kSh0w2012
      @fr33kSh0w2012 6 лет назад

      Put all your power armors on the roof in sanctuary and leave them bare the settlers are less likely to take them then had friggin carla steal one of my power armors once I killed her for it!

  • @jexerkyleadefuin2729
    @jexerkyleadefuin2729 2 года назад

    Actually i have observed mutant hounds howling loudy and alerted nearby allies. I go into sneak mode, silently kill the hound handler and then when the hound will howl thrn I go immediately to danger. All mutants spring into action knowing where I was. Even in stealth with my stealth perk.

  • @isntyournamebacon
    @isntyournamebacon 6 лет назад +1

    If a workshop item comes from a mod instead of a DLC it uses a [M] for modded.

  • @QueenAnemone77
    @QueenAnemone77 3 года назад

    I had a thought. What if you use the Snap/Sink glitch on a Pooltable to make a custom bed?

    • @SkooledZone
      @SkooledZone  3 года назад

      Nice. Now that's "Thinking Outside the Box" ruclips.net/video/9lzVKtDpEMc/видео.html

  • @ChaseTheJedi
    @ChaseTheJedi 7 лет назад

    I got question why can't I place conduits in the castle I only put down about 4 or 5 and keep the ones that were already there I tried to fast travel to a different settlement and fast travel back reloding the game etc.

  • @thefirstamigo3103
    @thefirstamigo3103 7 лет назад +5

    Thanks now I can make my settlements bigger and better

  • @menacer5879
    @menacer5879 7 лет назад +4

    So good

  • @RobWence
    @RobWence 6 лет назад

    Question on the settlers stealing stuff from your containers... If you put the container in an out of reach place (ie roof of a building) could they still gain access to it?

    • @SkooledZone
      @SkooledZone  6 лет назад +1

      Probably not. In fact, Home Plate is the safest place in that regard.

  • @JVandy252
    @JVandy252 6 лет назад

    Huge fan of the videos! Question though. I tried building a stand alone player house in Vault 88, using a mix of utility, domestic, and overseer office parts. I connected a reactor to the floor and made sure there were no breaks. Power works in some places using the wall conduits but it's spotty. Is there a known bug preventing power to pass through different floor types?

    • @SkooledZone
      @SkooledZone  6 лет назад

      Glad you enjoy the videos! I know what you mean about the wall conduits. Spotty is a great word for them. I abandoned using them in my Vault 42 build because there was no logic why they wouldn't continue power in some places. This is the only method I use now: ruclips.net/video/3TIo77uMUxc/видео.html

  • @wesbroome2411
    @wesbroome2411 7 месяцев назад

    can i just dump all my unwanted weapons and armor on the ground and just let my settlers lucky dip so i dont have to go and select gear for every one? or do they just store it and never use it?

    • @SkooledZone
      @SkooledZone  7 месяцев назад

      TBH, I'm not exactly sure if settlers pick and choose off the ground. Plus, you may want certain settlers to have certain weapons. For example, I want my settlers that are high on battlements to have sniper rifles. I want some wandering around to have melee weapons in case of a wall breach, etc. But it's totally up to you. The real legwork will be done by your defenses, such as turrets. Check out my floating turret video: ruclips.net/video/tBpz8TPvjI4/видео.html

  • @dondavis8260
    @dondavis8260 7 лет назад +1

    I cant seem to get any rug glitches or things like that to work.
    I have watched people glitch generators into walls and hide the wireing inside the walls but the glitching just seems to hate me on ps4 if that maters. Any suggestions?

    • @gakudzu7282
      @gakudzu7282 7 лет назад

      Don Davis
      I'm on a ps4 also, and those glitches work fine for me. The rug-glitch can be difficult at times though. Watch SkooledZone's glitch vids again, and keep trying. You'll get it.

    • @fr33kSh0w2012
      @fr33kSh0w2012 6 лет назад

      same here on PC also half the shit that console owners have on their unmodded game WE DON"T HAVE ON PC!

  • @thegrumpybusinessman3400
    @thegrumpybusinessman3400 Год назад

    What pillar do you use to glitch stuff? The one that sinks? I tried cement one but doesn’t work

    • @SkooledZone
      @SkooledZone  Год назад

      Anything that sinks should work: ruclips.net/video/M9OQAseCIcg/видео.html

  • @bethanybraxton9565
    @bethanybraxton9565 2 года назад

    Hey, I need some advice for building vendor shops, I’d like to try to put a vendor shop in pennys shop in covenant

  • @SpartanusCXVII
    @SpartanusCXVII 7 лет назад +2

    Not sure if you’ve mentioned it, but what are your thoughts on the upcoming Fallout 4 VR? I’m getting it, and I’m personally very excited for workshop mode in VR.

    • @learoynotjenkins5514
      @learoynotjenkins5514 7 лет назад

      SpartanusCXVII does the first person view only bother you or VR not showing arms or hands most of the time?

    • @SpartanusCXVII
      @SpartanusCXVII 7 лет назад

      Learoy G I️ don’t often play in third person. I️ like the immersion of first person. And on that topic, I️ feel like VR will increase my immersion even more. Now, that being said, I️ do think they need to add hands. Looking at how Brandon from Stress Level Zero (BrandonJLA, look him up if you don’t know of him), it seems so much better to add hands, and show the grabbing animations. I️ do imagine modders will add that feature, but I️ guess we don’t follow a No Mods Shop Class RUclipsr for no reason, right? :p

    • @learoynotjenkins5514
      @learoynotjenkins5514 7 лет назад

      SpartanusCXVII I play first person for immersion too and the floating hands cut off at the wrists ruins it for me
      Never heard of that guy so will look him up.

    • @bennyvermeulen7255
      @bennyvermeulen7255 7 лет назад +2

      i play with mods and still look at this channel, depends on what kind of mods people use. i play survival mode and use unstuck mod, if you found no matras when playing for a hour and get stuck in the decor, frustrating. i even have the mod cheat terminal only to use by a game bug, like with barney in Salem where he didn't appear in my 3th playtrough, and i could not get in the cellar to get reba2 and the magazine, so i used the mod to open the cellar. But using it for infinite ammo or health, that would ruin the game for me. Depends on how you use the mod, i dont use overpowered weapons or armor mods. I want to stay as close to vanilla as i get, with some mods.

    • @learoynotjenkins5514
      @learoynotjenkins5514 7 лет назад +1

      Benny Vermeulen that guy was already dead when I got there but I was able to unlock the doors and get both rifles.

  • @eliottkelly6029
    @eliottkelly6029 2 года назад

    In his first tip what does he mean the "bottom button" I'm on xbox but idk what button he means

  • @bloodwolfgaming9269
    @bloodwolfgaming9269 2 года назад

    I know this is an old video but I am curious. Do you use music from other videogames? Because I swear that I have heard that first song (not the intro one) in another game before. It sounds like one of the tracks I heard in Car Mechanic Simulator 2018.

    • @SkooledZone
      @SkooledZone  2 года назад +1

      The music comes from RUclips's free audio library. :)

    • @bloodwolfgaming9269
      @bloodwolfgaming9269 2 года назад

      @@SkooledZone Ahh, kk. They must have used some of the same for CMS's Soundtrack because I was sitting there and was like "I know that song from somewhere. XD

  • @kevinmad0959
    @kevinmad0959 7 лет назад +1

    I love your vids

  • @salvadorcastillo4537
    @salvadorcastillo4537 5 месяцев назад

    I'm trying to rug glitch a building into a pre existing building how do I do this

    • @SkooledZone
      @SkooledZone  5 месяцев назад +1

      You wouldn't use the rug glitch for that. But lucky for you I did exactly what you're talking about in my latest video: ruclips.net/video/n8-HsdOPt9o/видео.html

  • @Ledzepisbest1
    @Ledzepisbest1 4 года назад

    Ok I'm a little lost, but how can you reduce your settlement build meter using items? Thank you for the knowledge

    • @SkooledZone
      @SkooledZone  4 года назад

      Last tip of this video :) ruclips.net/video/sDza5oblD1g/видео.html

    • @Ledzepisbest1
      @Ledzepisbest1 4 года назад

      @@SkooledZone OK so this was useful, but will this crash my game constantly as he stated?

    • @SkooledZone
      @SkooledZone  4 года назад +1

      @@Ledzepisbest1 If you go overboard then yes. Keep it in moderation and you should be fine.

  • @joejinnymarks8189
    @joejinnymarks8189 2 года назад +1

    2022 from burton on trent in England i love yo channel

  • @VioletS18
    @VioletS18 7 лет назад +7

    Love this

  • @tacoguy210
    @tacoguy210 6 лет назад +2

    Your subscriber's are going to be explode when fallout 76 drops. I hope you can put out content like this for that game!

  • @megapowerman2
    @megapowerman2 7 лет назад

    In relation to tip no. 13: my settlers stopped stealing weapon once I actively equipped them with a weapon by entering the trade menu.

    • @fr33kSh0w2012
      @fr33kSh0w2012 6 лет назад

      You also give them one bullet to that weapon so they have unlimited ammo!

  • @jackanape1559
    @jackanape1559 4 года назад

    Again...late to the party...but is it just armor and weapons settlers steal? Or will they steal junk items too like adhesive etc? I wonder if this "glitch" has something to do with how settlers will scavenge for you? I think I read that somewhere...when you create the a scavenging station, is it?

    • @SkooledZone
      @SkooledZone  4 года назад

      I haven't encountered any settlers stealing junk items, thankfully! =)

  • @TheJ3llyboy
    @TheJ3llyboy 6 месяцев назад +1

    I like your style. Good job. 👍

    • @SkooledZone
      @SkooledZone  6 месяцев назад

      Thank you!

    • @TheJ3llyboy
      @TheJ3llyboy 6 месяцев назад +1

      @@SkooledZone Fr! Your content is superb and helpful.

  • @andrewwashere82
    @andrewwashere82 7 лет назад

    You have any tips for reducing settlement attacks?
    My Commonwealth settlements have been getting attacked constantly since I've been in Far Harbor. I don't want to leave just to go defend them. Especially if I'm in the middle of a quest.

    • @SkooledZone
      @SkooledZone  7 лет назад +1

      Hey Andrew. You know, as simple as it sounds, the best way to reduce settlement attacks is just to beef up your defense rating. In fact, if your defense rating is high enough, sometimes you don't even have to go and help a settlement attack. It'll resolve itself and win.

    • @andrewwashere82
      @andrewwashere82 7 лет назад +1

      Skooled Zone
      Alright, I'll try that. Thanks... And Happy New Year.

    • @fr33kSh0w2012
      @fr33kSh0w2012 6 лет назад

      That doesn't work on PC version they still get attacked and things still get broken!

  • @aaronmeklemburg
    @aaronmeklemburg 9 месяцев назад

    I learned ROYGBIV as Richard Of York Gave Battle In Vain :)

  • @johanandersson2165
    @johanandersson2165 7 лет назад +3

    hmmm i cant find "bumper" on my keyboard? do i need to buy a special one ?

    • @learoynotjenkins5514
      @learoynotjenkins5514 7 лет назад +1

      Johan Andersson bumper is only on console controller. On keyboard it should be the buttons you use to enter vats and power or Bash attack.

    • @speedy8260
      @speedy8260 7 лет назад

      Haha pc master race