Headcannon: the trial chambers despite their modern apperance are one of the oldest structures in the timeline of the game, the reason why they arent in ruin is because the spawners are sentient and summon mobs that maintain the structure by repairing any cracks in the tuff walls or scraping off oxidised copper in undesirable parts of the rooms(and also re-waxing it when the wax fades away) when people dont enter it for an incrediby long period of time
@@The_Dandalorian i forgot to mention that in my headcannon, the mobs return to the spawner once they are finished with maintenence and repair(So technicaly speaking, the mobs in the trial chambers can also respawn just like the player but with a delayed period as it takes 30 minutes for the spawner to restore their souls before it can summon them again)
@@lazarpetrovic1671i agree in the newest versions when you drink a ominous bottle and there are already summoned mobs they disappear and get replaced with the harder mobs
This theory really makes sense, however I think that from the theories I've seen I would say that the ancients worshiped death, in Minecraft Dungeons it is said that there was a nameless kingdom, its empire was vast and its King was a necromancer. It makes sense to think that they constructed this as a form of training for soldiers or a type of trial.
Now that we have dungeons like the Trial Chambers I really hope all the features it introduced get reused and remixed for future updates going forward. The end would be the perfect place to fill the game with such content.
I have another theory. The trial chambers are ancient casinos. The spawned mobs were once workers but have been severely underpaid in the last millenia causing them to become hostile.
I like your theory! But I have a bit of an expanaion on it: Trial Chambers have a lot of similarities with Gale Sanctum from Howling Peaks DLC. Both structures have wind magic, have the same "two spirals" imagery, both use tuff, and both are to give a challenge to anyone who enters(the Sanctum has an extra mission called "Gauntlet of Gales", where the main objective is to "pass the tests"). However, the Sanctum has some extra things that show the authors of the structure - there is a lot of illager imagery: statues, reliefs etc. Considering that illagers are the ones who love fights and hate weak ones(as proven by Dungeons prequel novel), it is logical to assume that the ancestors of illagers built the Chambers as well. Especially, with the fact the most frequent weapons you can find in vaults are axes and crossbows, the weapons of Vindicators and Pillagers. But, the illagers didn't build these structures on their own - the Sanctums partially have asian architecture similar to the one of the End, and among reliefs there is eye imagery, another clear sign of the End. And Squall Golems have purple eyes and hands resembling the ones of an Endersent. Trial Chambers also have small amount of End influence - trial spawner's summon sound has clear Ender teleport 'whoop' in it, and certain chests contain Ender pearls. So, it's likely that the ancestors of illagers were in truce with End for some time. TLDR: Trial Chambers are built by the ancestors of illagers with the help of End citizens, as proven by certain details found in Minecraft Dungeons
I think that a great theory, I personally think that the illagers might have moved into the gale sanctum, after it was already built, and helped with the upkeep. I think there is probably a connection between the trial chamber and gale sanctum, too.
I think its both the illagers and the villagers who built the sanctum because of the golems. Illagers never built golems and instead prefer magic compared to the defenseless villagers that prefered building golems to defend their cities. You also forgot the lingering potions that trial chambers has for the end and an end portal frame in the gale sanctum further solidifying the end and trial chambers
The thing that confuses me most is the trident. Why are there tridents in the chambers? There is some connection between Illagers, drowned, and endermen in the trial chambers.
i love the idea of the Trail Chambers being used to weed out the weak. It is so vile and fucked up but it makes the Ancients into true villains, it's the raw and harsh reality of what people's worst traits can lead to. the disc Creator reflects this perfectly.
I think they built it to keep the heavy core safe in vaults, and thats why there is a lot of traps and mobs. They probably knew what the mace could do so they didnt want to destroy but not let it go in to other beings hands.
Maybe the blaze or breeze type enemies are souls of builders and the differences in their appearance are based on which way or dimension they were killed in
this is a really good and thought out theory, and makes so much more sense when you even think about the ancient city and how bad it even got there.. with the amount of death and repeated history (much like real life history, it repeats) thanks for the awesome theory!
Interesting theory! It can use improvements, but the again I'm no expert. Here's my two cents: 1. Yes, the devs have confirmed that the trial chambers are pretty young on the timeline 2. If I'm not wrong they also confirmed that both dungeons and legends are canon to vanilla, and that they happened before 3. I believe the dungeons were built as tombs, ecplaining the loot chests(they're coffins) 4. I never thought that the spawners ran on souls! That actually makes a lot of sense 5. My theory is that the trial chambers were inspired by The Tower from dungeons and built by the same civilization as the gale sanctum, both from dungeons.
I've always had the theory that spawners were a sort of scorched-earth policy, a way to prevent something else from using the ancients' resources (bastions, nether fortresses, etc). they always seemed kind of like a deterrent rather than guarding something. This leads me to think the trail chambers are a test or experiment (hence "trial") kind of like the maze in Maze Runner. It serves as a trial to unlock tools that make conquering the rest of the dungeons easier. it seems like a way to prove yourself worthy of inheriting the ancients' stuff. in this way, the chamber itself is a living thing, or some kind of self-sufficient machine, hence why it's still intact, built by the ancients who maybe knew they were doomed to mark when civilization developed enough to continue their journey.
I think the gale sanctum is clearly connected with the trial chamber as the gale sanctum has similar properties to the chambers (the gale sanctum was built by villagers devoted to the heart of ender shown by similar patterns in the squall golem and the snareling, or the similar architecture)
@@Lumberjack_king because it overlaps with other dungeon lore and villagers lore ender portal lore and ancient city lore(unknown portal in the middle of city)
i think you make some interesting points on the perhaps sinister design of these chambers, and i also agree that spawners are... complicated. its weird how like... are the undead just, dead people given life? is it a form of necromancy? or are they... like. was every undead mob once a living person? because that would mean unlimited dead people are in normal spawners... either way ill say this: i believe the ominous trials are a side effect of the spawners going haywire due to the trapped souls frenzying at the presence of someone with a bad omen alternatively it couldve been expected for that to happen, and they used it as a way to ward off any foul intruders. a security system for filtering out bad vibes, if you will.
Blocks like tuff and copper have no cracked or mossy varients so by how othere blocks go, these materials for trial chambers are very good at lasting a long time, the only damage can be the copper oxidising which aswell seems to be abart of the design too so the trial chanmber could very well be a old structure but its probably down to speculation as to weather these are old or most recent structures but could also explain how the stronghold is the most recent structure built by the ancient builders (ancients) thats my take though, plus i totally agree with you with the trial chambers purpose
Btw, I like the trial chamber structures designed like a roguelike dungeon to revisited anytime since the devs took the old monster room (aka dungeon) concept from alpha so does the nether reactor core from bedrock and redesign it as new place to explore underground is kinda cool.
7:08 in ledgends it is shown that the hero had spawners given to them by the gods so maybe the monster spawners are a corrupted version of that holy device or maybe the ancients created the spawners based on the legends but used dark magic
I think they made the spawner by kill a bunch of zombies then putting there soul in a spawner here why you can white smoke when they spawn that is the partical that appears when something gets killed I think there reversing that proccess
We learn in Minecraft Legends that mobs were supposed to aid the Iron Golems in protecting Villagers, given to them by the three gods of Minecraft, Action, Knowledge, and Foresight. so it's likely that the spawners were created by the Ancients back during a time when mobs were still an allied force, rather than a hostile faction.
I think that that is one of the things that was lost in the legend of legends. I think mobs from spawners were friendly, but not every mob was. but that is a good point.
you will prob never see this but if you do... love the theory but as a theorist myself can't help but break the idea of the ancients creating blazes and breezes as blaze rods are seen in Legends and I doubt Piglins invented blaze rods
After watching this video, the weirdest detail in the trail chambers is the use of beds. Are these normal beds or did they function as we use them today?
Transition from sealing the chamber to opening it was crazy
yeah, that was cool.
Headcannon: the trial chambers despite their modern apperance are one of the oldest structures in the timeline of the game, the reason why they arent in ruin is because the spawners are sentient and summon mobs that maintain the structure by repairing any cracks in the tuff walls or scraping off oxidised copper in undesirable parts of the rooms(and also re-waxing it when the wax fades away) when people dont enter it for an incrediby long period of time
that's actually a really good idea, that makes a lot of sense.
@@The_Dandalorian i forgot to mention that in my headcannon, the mobs return to the spawner once they are finished with maintenence and repair(So technicaly speaking, the mobs in the trial chambers can also respawn just like the player but with a delayed period as it takes 30 minutes for the spawner to restore their souls before it can summon them again)
@@lazarpetrovic1671i agree in the newest versions when you drink a ominous bottle and there are already summoned mobs they disappear and get replaced with the harder mobs
@@lazarpetrovic1671 that's what I assumed you meant. that is a really interesting idea, I really like it.
@@The_Dandalorian datchia have theory about the chambers
This theory really makes sense, however I think that from the theories I've seen I would say that the ancients worshiped death, in Minecraft Dungeons it is said that there was a nameless kingdom, its empire was vast and its King was a necromancer.
It makes sense to think that they constructed this as a form of training for soldiers or a type of trial.
Now that we have dungeons like the Trial Chambers I really hope all the features it introduced get reused and remixed for future updates going forward. The end would be the perfect place to fill the game with such content.
I hope the same thing, my next video is going to be on that exact topic.
I have another theory. The trial chambers are ancient casinos. The spawned mobs were once workers but have been severely underpaid in the last millenia causing them to become hostile.
I like your theory! But I have a bit of an expanaion on it:
Trial Chambers have a lot of similarities with Gale Sanctum from Howling Peaks DLC. Both structures have wind magic, have the same "two spirals" imagery, both use tuff, and both are to give a challenge to anyone who enters(the Sanctum has an extra mission called "Gauntlet of Gales", where the main objective is to "pass the tests"). However, the Sanctum has some extra things that show the authors of the structure - there is a lot of illager imagery: statues, reliefs etc. Considering that illagers are the ones who love fights and hate weak ones(as proven by Dungeons prequel novel), it is logical to assume that the ancestors of illagers built the Chambers as well. Especially, with the fact the most frequent weapons you can find in vaults are axes and crossbows, the weapons of Vindicators and Pillagers.
But, the illagers didn't build these structures on their own - the Sanctums partially have asian architecture similar to the one of the End, and among reliefs there is eye imagery, another clear sign of the End. And Squall Golems have purple eyes and hands resembling the ones of an Endersent. Trial Chambers also have small amount of End influence - trial spawner's summon sound has clear Ender teleport 'whoop' in it, and certain chests contain Ender pearls. So, it's likely that the ancestors of illagers were in truce with End for some time.
TLDR: Trial Chambers are built by the ancestors of illagers with the help of End citizens, as proven by certain details found in Minecraft Dungeons
I think that a great theory, I personally think that the illagers might have moved into the gale sanctum, after it was already built, and helped with the upkeep. I think there is probably a connection between the trial chamber and gale sanctum, too.
That's why I don't think humanity became endermen, there's way too many examples of them having corresponded with one another
I think its both the illagers and the villagers who built the sanctum because of the golems. Illagers never built golems and instead prefer magic compared to the defenseless villagers that prefered building golems to defend their cities. You also forgot the lingering potions that trial chambers has for the end and an end portal frame in the gale sanctum further solidifying the end and trial chambers
The thing that confuses me most is the trident. Why are there tridents in the chambers? There is some connection between Illagers, drowned, and endermen in the trial chambers.
Ahh, the Ancients took the Viltrumite strategy
This need really relating this to Omni man
I love this theory. I agree with this.
thanks!
i love the idea of the Trail Chambers being used to weed out the weak. It is so vile and fucked up but it makes the Ancients into true villains, it's the raw and harsh reality of what people's worst traits can lead to.
the disc Creator reflects this perfectly.
I think they built it to keep the heavy core safe in vaults, and thats why there is a lot of traps and mobs. They probably knew what the mace could do so they didnt want to destroy but not let it go in to other beings hands.
Great theory!
it almost seems like a training bunker of sorts if that makes sense
yeah, that's what my theory was at first, I just thought his one was a bit more fun, and also just as likely as that one.
Maybe the blaze or breeze type enemies are souls of builders and the differences in their appearance are based on which way or dimension they were killed in
this is a really good and thought out theory, and makes so much more sense when you even think about the ancient city and how bad it even got there.. with the amount of death and repeated history (much like real life history, it repeats) thanks for the awesome theory!
Interesting theory! It can use improvements, but the again I'm no expert. Here's my two cents:
1. Yes, the devs have confirmed that the trial chambers are pretty young on the timeline
2. If I'm not wrong they also confirmed that both dungeons and legends are canon to vanilla, and that they happened before
3. I believe the dungeons were built as tombs, ecplaining the loot chests(they're coffins)
4. I never thought that the spawners ran on souls! That actually makes a lot of sense
5. My theory is that the trial chambers were inspired by The Tower from dungeons and built by the same civilization as the gale sanctum, both from dungeons.
I've always had the theory that spawners were a sort of scorched-earth policy, a way to prevent something else from using the ancients' resources (bastions, nether fortresses, etc). they always seemed kind of like a deterrent rather than guarding something. This leads me to think the trail chambers are a test or experiment (hence "trial") kind of like the maze in Maze Runner. It serves as a trial to unlock tools that make conquering the rest of the dungeons easier. it seems like a way to prove yourself worthy of inheriting the ancients' stuff. in this way, the chamber itself is a living thing, or some kind of self-sufficient machine, hence why it's still intact, built by the ancients who maybe knew they were doomed to mark when civilization developed enough to continue their journey.
One problem with the theory is that every person is more useful alive than dead. The more people help defend the better.
I think the gale sanctum is clearly connected with the trial chamber as the gale sanctum has similar properties to the chambers (the gale sanctum was built by villagers devoted to the heart of ender shown by similar patterns in the squall golem and the snareling, or the similar architecture)
maybe those villagers were decedents of the people who built the trial chamber.
@@The_Dandalorian I doubt it villigers are shown to be different to the builders (aka the players) perhaps they were influenced by the trial chambers
It's not a bad idea, and it makes a lot of sense. But why do villagers know where the trial chambers are?
I love this theory the ancients did seem rather cruel
thanks!
Still it doesn't fit with the lore it overlaps some part of story meaning it's similar to this theory but not this one same but with some difference
@@NR.gamer241 ok
@@Lumberjack_king because it overlaps with other dungeon lore and villagers lore ender portal lore and ancient city lore(unknown portal in the middle of city)
@@Lumberjack_king and structures mobs
I think it was used for a sort of gameshow for their enemies.
i think you make some interesting points on the perhaps sinister design of these chambers, and i also agree that spawners are... complicated. its weird how like... are the undead just, dead people given life? is it a form of necromancy? or are they... like. was every undead mob once a living person? because that would mean unlimited dead people are in normal spawners...
either way ill say this: i believe the ominous trials are a side effect of the spawners going haywire due to the trapped souls frenzying at the presence of someone with a bad omen
alternatively it couldve been expected for that to happen, and they used it as a way to ward off any foul intruders. a security system for filtering out bad vibes, if you will.
Blocks like tuff and copper have no cracked or mossy varients so by how othere blocks go, these materials for trial chambers are very good at lasting a long time, the only damage can be the copper oxidising which aswell seems to be abart of the design too so the trial chanmber could very well be a old structure but its probably down to speculation as to weather these are old or most recent structures but could also explain how the stronghold is the most recent structure built by the ancient builders (ancients) thats my take though, plus i totally agree with you with the trial chambers purpose
Good video quality and content man. Its like watching earlier development of Matt Patt from Game Theory
Btw, I like the trial chamber structures designed like a roguelike dungeon to revisited anytime since the devs took the old monster room (aka dungeon) concept from alpha so does the nether reactor core from bedrock and redesign it as new place to explore underground is kinda cool.
I also really like the reusable structure of the trial chamber, it gives it a unique feel.
Yo! i got recommend by your video and it's kinda interesting theory you made
Thanks!
I think it’s a way that the ancients stored valuables similar to that of bastions.
that's a pretty good idea.
0:33 The Tower...
7:08 in ledgends it is shown that the hero had spawners given to them by the gods so maybe the monster spawners are a corrupted version of that holy device or maybe the ancients created the spawners based on the legends but used dark magic
Oh yeah, I completely forgot about that. It is hard to take anything from dungeons as fact, but I think that's a pretty good idea.
@@The_Dandalorian fair ledgends is after all only a ledgend likely added onto by the villigers overtime
@@Lumberjack_king there does still have to be some truth to the legend, so its still a possibility.
@@The_Dandalorian yeah
I think they made the spawner by kill a bunch of zombies then putting there soul in a spawner here why you can white smoke when they spawn that is the partical that appears when something gets killed I think there reversing that proccess
It's a chamber...
Full of trials
🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯
We learn in Minecraft Legends that mobs were supposed to aid the Iron Golems in protecting Villagers, given to them by the three gods of Minecraft, Action, Knowledge, and Foresight. so it's likely that the spawners were created by the Ancients back during a time when mobs were still an allied force, rather than a hostile faction.
I think that that is one of the things that was lost in the legend of legends. I think mobs from spawners were friendly, but not every mob was. but that is a good point.
I also had fun making this video
thanks for your help!
man why this doesn't have a lot of views????
its doing pretty well for one of my videos, but thanks for think it deserves more!
I thought he wuld at least mention why the trial chambers are alive
you will prob never see this but if you do... love the theory but as a theorist myself can't help but break the idea of the ancients creating blazes and breezes as blaze rods are seen in Legends and I doubt Piglins invented blaze rods
After watching this video, the weirdest detail in the trail chambers is the use of beds. Are these normal beds or did they function as we use them today?
I think in universe, beds are just beds, and the bedrooms were like check points to be safe and rest for a while inside the chamber.
@@The_Dandalorian Oh okay then, it would be weird if it was true
ooooh like the grub caverns in homestuck
I've never played, but if you think so than probably.
I thought the breeze was like a windolger spirt or creation as the chisel tuff pattern appeared In Minecraft dungeons
that definitely a possibility. maybe the wind callers got their magic from these ancient builders.
Its like the overworld equivelant of the nether fortress
maybe, I'd like to another video on the nether fortress in the future.
@@The_Dandalorian Also I think the breeze and the blaze could both be golems , like the snow golem .
@@JcoleMci think they're Elementals
You know, the embodiment of the four basic elements
The trial chamber is it Minecraft its purpose is to test your fighting skills
Trial chamber was made by illagers
whats the background music at 6:50?
Creator, from the 1.21 soundtrack. I personally think it is one of the best new music discs.
Sorry Daniel not dark enough.
So basically training grounds but the weak die
well, I guess that's one way to put it, I was going for more of hunger games esc thing.
@@The_Dandalorian The hunger chambers
@@salvatoremutuale9751 yep🤣
Minecraft said Minecraft dungeons is Un cannon
when did they say that, I didn't know that.
I hate to be that guy but you mean canon