Some AI units are also considered as "Bosses" in some maps like HTCW on crossroads rigged, Nona on Defensive in the city of belris, Super heavy on nekoland (legacy) tryhard, etc
Nekoland heavy tank actually evolved to super heavy tank? I thought it would be a battle tank well just thank god i did not attempt solo nekoland at tryhard lol
There was this time I was in Battle Bayrom, defending for 50 turns with some randoms. We stayed in the map for a solid 2 hours, and it got boring since it was relatively easy (normal mode) so we decides to make a second goal: capture Nona. If we had the super heavy tank in our loadouts, it won't be fun or interesting. too bad nona didn't appear, she never showed up on our field of view at least.
I agree with what you said in your video, it's also very fun capturing them and using them in game in the campaigns. I don't think they should make them a player-obtainable unit because then it'd be less fun and less unique in each campaign like you said
No one is going to read this comment, But I just want to throw my thoughts out there, in my opinion, AI-exclusive units that are just a bazillion times better than player-obtainable units (like commando and combat engineer) are an extremely cheap way to bump up the difficulty of maps, which can sometimes come off as incredibly lazy at times and makes certain maps just straight up unfun to play.
Imo I agree to a certain extent to commando but bro remember the commandos are NOT him at all. So just swarm em with enough bullets and they due. For combat engineers... eh they literally can be worse than smg sometimes
The good thing abt this game is that all units do have their own respective "nightmares". In case of commando, Flame tank,Flame launcher, Light gunner, any form of armored vehicle and the list goes on. with all these counters,just finding the most fun one to play while still making the map feel like a fun adventure is really all to it.
I agree but I wish they would add some of the ai exclusive skins like woodland that shit is 🔥 also I see no reason why not since we have a toy soldier, guest, Neko skin etc (not historical)
Maybe make it impassable map terrain instead and just have hidden units on it to fire at our units. It can "move" with a script that just shunts The terrain chunk along
i would like to have commandos as it own units but have a limit of 2 commandos per game (once one is dead you wont get a new one) so you cant spam commandos
All the AI Exclusive units are annoying but there's a biggest problem about the HTCW is very op tank and the battle tank is rebalance and is 29 armor. The most important about AI Exclusive units is...got buff....
@@AzukaSenseii it can only attack one thing at a time though, so if you spam grunts and artillery you can easily capture, but I guess when it has support it could be very hard
"Unit AI-Exclusive" justru menuntut kita untuk membawa mood di game. misalnya kita menghadapi "Commando" atau "Super heavy tank" di suatu Map yang susah. Klo kita menang, kita merasa bangga terus besoknya kita punya motivasi buat main lagi. Kalau kalah, kita bersikeras buat ambil strategi baru atau mungkin putus asa 😅
When they added SMG unit game turned into brain rot a bit they turned them into Marines who cost 20 tix more than grunt but has 50 health more I find it's more balanced yet it still packs a punch
Honestly i really want the commando to be player-obtainable. It should be the 4th evolution to riflemen in my opinion. The healing provides good survivability and the radio perk is good for artillery obviously.
Man, i just want salvaged vehicles like an ifv chassis from a destroyed unit with a recoilless rifle on top where the turret basket would be. Like a field repair ig, it could add a lot more dynamic to the game like a destroyed, barely working transport truck being used as mobile mortar platform, or a maybe a medium tank's turret on the bed of a supply truck. Ofc, you wouldnt be able to do this with your regular vet 1 grunts that are on 65 health, you'd need a new unit, thats why i suggest a salvager unit that you can send to a corpse of a vehicle and it can take the working parts of said vehicle. The evolution of the salvager would be the mechanic which would allow you to make destroyed vehicles work again, or weld salvaged part onto a working vehicle. It would make each map has it's VERY OWN UNITS that wouldn't, but could be overpowered that could be obtained by the player but not in traditional ways like forcing a surrender anf buying units in the tech tree.
Ngl, i agree with most points on this video but why not commandos? They're quite literally so easy to kill (flame launchers, snipers, any tank whatsoever, ifv, spaag and etc) but if ur saying "oh they're wayy too tanky" have u saw riflemen beat grunts in a fr 1v1 no artillery, no other units supporting it? Though to be honest they should nerf its hp just a tad bit ngl
i think it would be good for me if they put a weaker form of a commando cuz if it was the regualr one which is super OP it could be a problem cuz people would stop playing the game cuz commando is very very strong and this can completely make PvP very easy also if a campaign would be added it would be useless cuz a overpowered commando unit would ruin the fun it would be better if the devs would add a new unit instead adding a weaker but similar version of a Ai-Exclusive
Nice things about this. Is we going to try to capture ai exclusive or boss. So i would feel like a great achievement if we capture it. Like when we experience catching a legendary pokemon
Nah I would love to get some of them like medium tank +. Why? I like having more units to chose from, also its nice having german skin on and being able to use pzIII AND panther. Yeah u have mbt, but I 100% would use even medium tank+ just for fun, its case with most of the units, like combat enginners wchich are imo interestin and would love to see them player obtainable. I also lack some super heavy tank in game tbh
Smg is an assault version of grunts, however it has less health than they do. You can bring them to the map, where you must rush and destroy enemies. Grunts are good to make an assault, but obly with an arty support. Grunts M are going very good in defence, as they can heal themselves.
Some AI units are also considered as "Bosses" in some maps like HTCW on crossroads rigged, Nona on Defensive in the city of belris, Super heavy on nekoland (legacy) tryhard, etc
Nekoland heavy tank actually evolved to super heavy tank? I thought it would be a battle tank well just thank god i did not attempt solo nekoland at tryhard lol
@@renzjosephremo4143Yeah xd
do not forget the actual "boss" VERGLAS SUPERIOR
@@mrrandomguy_lololol5 the comment is 1 month ago so its outdated
There was this time I was in Battle Bayrom, defending for 50 turns with some randoms. We stayed in the map for a solid 2 hours, and it got boring since it was relatively easy (normal mode) so we decides to make a second goal: capture Nona. If we had the super heavy tank in our loadouts, it won't be fun or interesting.
too bad nona didn't appear, she never showed up on our field of view at least.
Yeah all that you sayed is right
But some AI-Exclusoves very fun and looking good like humvee humvee can be a new variant of scout car or auto car
FINALLY A VIDEO ABOUT NIC (its been like 1 month without nic vids)
I'm trying to upload every 2 weeks on Saturday
Ig its fair
Too weak = getting suffered when fight the stronger enemy
Too strong = getting bored, and leave until next update
thank God there are counters for battle tanks
I agree with what you said in your video, it's also very fun capturing them and using them in game in the campaigns. I don't think they should make them a player-obtainable unit because then it'd be less fun and less unique in each campaign like you said
'very fun to capture em and kill the enemy units'
the enemies within the question : [none, theyre all dead]
No one is going to read this comment, But I just want to throw my thoughts out there, in my opinion, AI-exclusive units that are just a bazillion times better than player-obtainable units (like commando and combat engineer) are an extremely cheap way to bump up the difficulty of maps, which can sometimes come off as incredibly lazy at times and makes certain maps just straight up unfun to play.
Imo I agree to a certain extent to commando but bro remember the commandos are NOT him at all. So just swarm em with enough bullets and they due.
For combat engineers... eh they literally can be worse than smg sometimes
Spaag:
Missile tank:
Grunt m + sniper spam:
@@il1680 i dont think spaag and missile tank are too overpower🤔
The good thing abt this game is that all units do have their own respective "nightmares". In case of commando, Flame tank,Flame launcher, Light gunner, any form of armored vehicle and the list goes on. with all these counters,just finding the most fun one to play while still making the map feel like a fun adventure is really all to it.
AI-Exclusive units should available to players in the public testing server
Agreed
They should straight up give admin
Sadly it's a testing server not to test all things but to test new features and mechanics sadly. So we ain't getting them
@@user-cu9rb9cx6m wait that mean no wheeled apc autocannon?
I agree but I wish they would add some of the ai exclusive skins like woodland that shit is 🔥
also I see no reason why not since we have a toy soldier, guest, Neko skin etc (not historical)
Having commando in your loadout is a bit fun but i wont reccomend the other ai exclusives
watch the devs add the p1000 land cruiser somehow, although it would not really fit due to its giant size
Maybe make it impassable map terrain instead and just have hidden units on it to fire at our units. It can "move" with a script that just shunts The terrain chunk along
It would have an ability to destroy all terrain except plains and level out the height of terrain unless it’s below it
i would like to have commandos as it own units but have a limit of 2 commandos per game (once one is dead you wont get a new one) so you cant spam commandos
That wouldn’t make sense, it should just cost like 65 tix to make so it most be broken as that would be too complicated
Commandos are like 50 tix 💀 (some vid showcase commando vs grunt m)
@@noparuthirankate7895 its 45 Tix! not 50. How do i know? I had commandos in my loadout
@@petarvid dang seem like my knowledge kinda outdated, it’s from
7 month ago 😅
@@petarvid also they should reduce sniper team cost
All the AI Exclusive units are annoying but there's a biggest problem about the HTCW is very op tank and the battle tank is rebalance and is 29 armor. The most important about AI Exclusive units is...got buff....
skill issue?
@@TheEpicNoob not at all, heavy tank cw only counter is capturing it, which requires very fragile unit. accept it, its currently too op
@@AzukaSenseii it can only attack one thing at a time though, so if you spam grunts and artillery you can easily capture, but I guess when it has support it could be very hard
Maybe i could Spam Grunts and Mobile Howitzer to capture that HTCW
I have covered everything about HTCW a while ago on my channel including strategies. ruclips.net/video/ptQc5OseAgc/видео.html
"Unit AI-Exclusive" justru menuntut kita untuk membawa mood di game. misalnya kita menghadapi "Commando" atau "Super heavy tank" di suatu Map yang susah. Klo kita menang, kita merasa bangga terus besoknya kita punya motivasi buat main lagi. Kalau kalah, kita bersikeras buat ambil strategi baru atau mungkin putus asa 😅
When they added SMG unit game turned into brain rot a bit they turned them into Marines who cost 20 tix more than grunt but has 50 health more I find it's more balanced yet it still packs a punch
fact in the public test server Htank destroyer,heavy tank cw are obtainble
to mess around with
the engineer unit one aged well
Lmao it became ai exclusive unit
Honestly i really want the commando to be player-obtainable.
It should be the 4th evolution to riflemen in my opinion.
The healing provides good survivability and the radio perk is good for artillery obviously.
Commando would really sound good but honestly it should remain ai exclusive because of spamming it in pvp and just make the game easier
@@Tiendang649-f8s I think commando would be good if it costed like 45-65 tix for balance of not being able to spam it in PvP
@GoofyAhh_RandomGuy there should also be a limit of two and can be produced again if one dies
why don’t they just give us heavily nerfed AI exclusive units.
Most ai exclusive units have no good potential
A lot would go unused, would anyone want to use the halftrack tank, or the medium tank V2 when they already got BT?
heavy tank cw.
commando.
ranger/commando v2
why would people NOT want nerfed versions of those?
@@athazis1532I'm certain, if you didn't have bt and only have that? (Think BT isn't in the tech tree and others except medium tank v2)
They gave us grunt and grunt m
Man, i just want salvaged vehicles like an ifv chassis from a destroyed unit with a recoilless rifle on top where the turret basket would be. Like a field repair ig, it could add a lot more dynamic to the game like a destroyed, barely working transport truck being used as mobile mortar platform, or a maybe a medium tank's turret on the bed of a supply truck. Ofc, you wouldnt be able to do this with your regular vet 1 grunts that are on 65 health, you'd need a new unit, thats why i suggest a salvager unit that you can send to a corpse of a vehicle and it can take the working parts of said vehicle. The evolution of the salvager would be the mechanic which would allow you to make destroyed vehicles work again, or weld salvaged part onto a working vehicle. It would make each map has it's VERY OWN UNITS that wouldn't, but could be overpowered that could be obtained by the player but not in traditional ways like forcing a surrender anf buying units in the tech tree.
Yeah you are right
Commando is actualy obtainable by player before but it doesnt have any healing perk plus it is look like grunts
Soooo funny thing.. htcw got added as a battle tank evolution tree. It cost many gems
Ngl, i agree with most points on this video but why not commandos? They're quite literally so easy to kill (flame launchers, snipers, any tank whatsoever, ifv, spaag and etc) but if ur saying "oh they're wayy too tanky" have u saw riflemen beat grunts in a fr 1v1 no artillery, no other units supporting it? Though to be honest they should nerf its hp just a tad bit ngl
i think it would be good for me if they put a weaker form of a commando cuz if it was the regualr one which is super OP it could be a problem cuz people would stop playing the game cuz commando is very very strong and this can completely make PvP very easy also if a campaign would be added it would be useless cuz a overpowered commando unit would ruin the fun it would be better if the devs would add a new unit instead adding a weaker but similar version of a Ai-Exclusive
Nice things about this. Is we going to try to capture ai exclusive or boss. So i would feel like a great achievement if we capture it. Like when we experience catching a legendary pokemon
2:00 my dream 🤑
Nah I would love to get some of them like medium tank +. Why? I like having more units to chose from, also its nice having german skin on and being able to use pzIII AND panther. Yeah u have mbt, but I 100% would use even medium tank+ just for fun, its case with most of the units, like combat enginners wchich are imo interestin and would love to see them player obtainable. I also lack some super heavy tank in game tbh
What happend to VaniTS
so are we going to get commando as upgrade of grunts and its healing variant?
Petty sure no.
@@KingOfOwls23 i went to public ts and saw medium tank + and h tank cw unlockable with command tank
@@HermesDVN It won't come to main game (confirmed) It ist just for you to play around with it
I have a question guys, should i use SMG squad or grunts/grunts M
Smg is an assault version of grunts, however it has less health than they do. You can bring them to the map, where you must rush and destroy enemies.
Grunts are good to make an assault, but obly with an arty support.
Grunts M are going very good in defence, as they can heal themselves.
whats the point of making medium tank v2 ai exclusive though
NAHHH I JINXED IT
i literally predicted it....
my god
Heavy tank CW:I do 20 dmg more than bt tank haf 2. 5 more Armour a great defense agreath range go the scout perk and all thath for 1 les mobility
we NEED acses to AI units in the test server like if you agree
Hi
A
+ E = Æ
🤔🤔🤔🤔
Ur my favorite youtuber also can u pin?
3rd