I feel the scene where you're running away from the huge baby monster in RE Village should've been mentioned. Game was still scary at some points, but those rooms you run around while the monster chases you is a moment ill never forget
Its unbelievable nobody freaked out and did whatever they could to have Kojima make that game, from the legendary buzz it would have probably sold 10 million copies minimum.
I honestly just wish PT was still available to purchase and play if you already didn't. I have so many people who don't even know what it is - and I want them to experience the horror.
Give what Konami was at the time only to get worse, I'd say this is the best case scenario. I doubt they would've allowed the full game to be what it needed to be.
I liked the room in the dilapidated department store level of Condemned 1 where dozens of mannequins suddenly start appearing all around you and behind you, just staring. In general thats one of my all time favorite levels in any game because of the unsettling Christmastime ambiance of the store and paranoia of the mannequins
It's a shame we never got another condemned game. The whole dilapidated urban setting was so well done, I could smell the mold and trash thru my TV in almost all the levels 😂
Yes, the Silent Hill 3 mirror room really got me when I played it. I felt SO unnerved by it. Modern game makers could learn a lot from a scare like that.
The horror games released during the 2000's still scare better than modern ones, and that's including the amazing games released this year. Silent Hill, during it's height, encompassed every single thing that makes the horror genre so unnerving.
The thing that sets SH3 from a lot of modern horror games is the audio. Some of the sounds they put in the game put you on edge, even though there's nothing around.
@@CEREBRALWALLSY Audio, but also the visuals. They're right in that sweet uncanny valley spot. Also, subtlety was a thing back then. Games are not very subtle today. Sometimes, less is more.
Very rarely has a game made me the same way as when I run up stairs faster to get away from the "monsters". This night mission and also being chased by Mr. X in the RE2 Remake
The one flooded room in BioShock in the area where you meet Sander Cohen. You go into the empty flooded room, grab the loot out of the box, lights flash off then on, you turn around and there are splicers right behind you that look like statues. Scared the hell out of me the first time I played it.
Just started replaying the remaster, earlier in the game you go into a dental office that fogs up, a corpse appears in a surgical chair the first time, then you go to pick up a key item off a desk and the fog happens again. You turn around and there's a splicer right behind you, it didn't scare me this time but when I played the original I jumped pretty hard from that.
i vividly remember looking in the mirror in a restroom in doom 3 when you get a jump scare. i have the biggest respect of bathroom mirrors in every spooky video game since then.
I can't emphasize enough how scary Reginerators were in Og RE4. The way they moved...was the nightmare fuel, nothing else in the game moved like that and it was the contrast between, zombies and predictable behemoth monsters and...the reginnerators odd slow walk with weird shaking and then fast jumping bites from nowhere (and the need to hit it in weak points not just its head) that made me feel like after hours of playing the game and not being too freaked out, I suddenly didn't have any idea what I was doing and how to not die, and the sheer fear of how that thing walked, turned this stage into the most memorable thing in all RE4 for me as a kid. So much so, they became memes between me and my sister, us pretending to be Reginerators hiding in the corners. It's also why you don't give a 4th grader an M game.
The morgue in Arkham asylum before the first scarecrow nightmare was freaky to me when I first played it. I didn’t know what to do so I was in the morgue for like 20 minutes just listening to the ghostly "get out” and “you shouldn’t be here” before I went back through the doors again
Making something genuinely terrifying truly is an art. I don't think there's a lot of genres that have missed the mark as much as horror has. Imagine trying to frighten a player that's already used to horror games, from the comfort of their home, without overusing cheap tricks like jumpscares.
I find it funny Capcom didn't change the regenerators breathing sound effect from the original. Was a nightmare back then, and is now. Also that part in Eternal Darkness got me too. Wish the game got a proper sequel.
Can't believe you missed out RE7 with the children's room, where the lights are out and a ball moves across the room as you enter. The sound design is so creepy and you can here a Mold nearby and you have no ammo after the boss fight with the Sister. Clutter everywhere in the darkness so hard to make an escape in a hurry
Whoa, I was not expecting Scratches on here or in any video. Such a great game. I bought it at Walmart back in like 07 on their tiny little PC gaming rack. Good times and a hidden gem.
Same here! I never buy games at Walmart either, it just happened to be on a shelf and caught my eye as I was walking by. I figured wth it's cheap and it looks cool. Holy christ, I was not prepared.
For me one of the most terrifying gaming experiences was TLOU II where there’s a dark office space with a bunch of stalkers just crawling around. I was tensed up the entire time. 😱
@@hyulle well, to be fair, the first game has some similar areas. But it’s the 2nd game I’m talking about. You play as Ellie and I feel like this area I’m talking about had way more stalkers and it’s so much creepier.
Resident Evil 2 on PS1 ALWAYS put my heart into overdrive when you're in the interrogation room and then run to the other room on the other side of the mirror 🥶
Not a horror game, but the first room when you encounter the Flood in Halo was absolutely terrifying. I ran around with a pistol and shotgun panic firing before ultimately dying to the little creeps.
In resident evil 7 at the beginning of the game when Jack busts straight through a wall to cut you off was horrifying the first time playing because he doesn’t always do that!! The entire baker house was extremely unsettling but yea that was a massive clinch and run backwards moment when he came through the wall!
Fatal Frame 3 was the first game of the franchised that I played. In the game, you can wander around your home and your bedroom is basically your game save spot. You would think that you'll feel safe in your own home but sometimes you'll be seeing ghosts around your house makes it unsettling. Not to mention the "screen saver" after being idle for too long.
what made TLoU2 workbench so effective with the locked door is that if youre already an explorer and come across the door, it put you into a false sense of security that you were gonna have to access the room from another angle and unlock the door that way. I remember going to bench and I couldnt press cancel fast enough when I heard those foot steps running up. "shit shit shit!!!!" lmfaoooo
I feel it was even worse in the remake if you happened to have played the original first. Going through that hallway the first time you're expecting it, the windows crack, but nothing happens beyond that. Coming back through that hallway at a later time after feeling like it's safe now, THEN the dogs burst through.
Here are two I never forgot from Fallout 3: In the small village of Andale, the residents are creepy and pretend to be nice, until you unlock the basement under a house and go inside. You see cut up corpses of people they were eating. Another one is in the Dunwich Building, and while the entire place is terrifying, in one room you see a ghostly apparition of a man, who then turns into a Glowing One. The audiologs are scary and explain what happened.
Vault 106 terrified me. When you start hallucinating, walking down a hall and you see Amata running towards you and then multiple of her running towards you😭
Silent Hill 4's titular room is much scarier than that silly Eileen head room. The Eileen head wasn't creepy; it just left me scratching my own head and wondering, "Why?"
While not a great game, the scene in Silent Hill: Downpour on the cart (roller coaster?) got me. You cone across the scene with the mannequins when the cart stops and the light goes out. What follows is similar to the Weeping Angels from Doctor Who. The light comes back on and the mannequins have moved. Then it goes dark before coming back on and reveals they're approaching you. And just repeats until they're right on top of you. And there's nothing you can do. I kept spamming the attack button to no avail. And was greatly relieved when the light came back on for the final time and those mannequins were back in their starting positions. If only the rest of the game could have been that intense.
The gallows room in SH2 always terrified me he most. There are no enemies, just a black void with gallows in the middle, but every now and then you can hear creepy footsteps passing by and it never failed to send chills down my spine.
Not a horror game, but I think my biggest "pucker moment" was in "Portal 2". Towards the beginning you come along the remains of GLaDOS, and I just froze. I knew I was heading there, but once she was right in front of me on the ground... I was honestly too scared to move. Until then, I had no idea what effect Portal and GLaDOS' character had had on me. As I inched by, I kept waiting for a jump scare or something, like her grabbing me. But it didn't happen. I walked by her, went into a little chamber, flipped a switch to power some stuff back on and just made my way back the door... and then she started to move slowly, piecing herself back together. I couldn't have felt more intimidated than if it was actually happening to me in real life. Brilliant work by the development team. Shoutout to the END of Portal 2 when GLaDOS, after having formed and odd relationship with her, deletes "the file". My heart sank through my stomach and into the floor. Also, I'm 44 and I'm STILL traumatized by the piano in "Mario 64". 😵💫
Oh my GOD! I have been trying to track down Scratches for AGES! I played it once and then totally forgot what it was called! Thank you so much for helping me find it again!
For #8, there was a point in the original Dead Space where a necromorph attacked me at a save point, can't remember which chapter but it was towards the middle of the game. Not sure if it was intentional or by accident. But that made me stop and question, "Am I really safe here?" at various points throughout the remainer of the game.
the Doom 3 BFG bathroom cutscene scared the heck out of me. i was so into the game at that point and when the cutscene triggered. i was not prepared for it. However, the most fear inducing time i have had is playing Skyrim VR with a darkness mod and a mod that made bears much bigger. On the way to riften i was attacked by a bear. Nearly fell over while using a KAT C.
When I saw the title of this video I immediately thought of the mirror room in Silent Hill 3, glad to see it on the list, didn't think it would actually be up that high though. Also a bunch of these relied on jumpscares, which in memory are tied to the room, but weren't really about the room. Also when there isn't a jumpscare, but a room that has a really unsettling atmosphere or an event that gets under your skin, to me, is way more impressive than something quick and unexpected that goes "boo!" imho
The RE4 Remake was my first survival horror game. Both the regenerator & the verdugo rooms were so well designed. I'll remember those tense moments for a long time. Such a good game.
So happy you mentioned the Mirror Room from SH3. I was remembering back then. Some friends and I would never stop talking about the mirror room from SH3, Pyramid Head's first encounter from SH2, or the kitchen monster from SH1.
For me the interrogation room in Resident Evil 2 when a Licker jumps thru the mirror will always be the scariest room and moment ever. I know it looks like a cheap jump scare, but the preparation for this moment is just on point, the first time you visit this room you are still exploring the police station for the first time and you are wary of whatever might be waiting for you every time you visit a new room, but this is surprisingly a clear room with no nasty surprises waiting for you, BUT the second time you need to visit this room you already know your way and you cleared most of the path out of enemies, you enter confidently, pick the item you need, start walking your way out and then that fucking Licker crashes thru the mirror and forces your shit to abandon your body at match speed. I was like 12 or 13 years old when I played this, but at that moment I paused the game and felt the urge to smoke a cigar to get my shit together and I have never in my life smoked one single time. Up to this day I still curse the devs for this and I wish for a game that would make me feel this scary again.
For the integration room I think the item that triggers the jump is different for Clair and Leon, one is a key item and another is a spray. That unpredictability makes the room even more scary!
you do in fact see the regenerator before fighting it, when you first enter the area and hang a right, it's at the end of the hallway and runs left around the corner
For me it's Milla Vodello's hidden mindscape room in the original Psychonauts. Such a bright, colorful level in an already bright and colorful game filled with familiar cartoon voice actors -- and then you find this room, likely by accident, revealing that a group of orphaned children she once cared for had tragically died in a fire. The children even manifest as horrible, whispering nightmares that inform the player just how guilty Milla feels over the incident (though you'd never know if you never found the room). Stumbling upon this for the first time as a kid (at 1AM, no less) is something that has always stuck with me.
Visage. The room with the full length mirror on the first floor of the house. When the door locks behind you and the lights go out…It’s the closest I’ve ever been to being too scared to play a game. I’ll never forget it.
In Resident Evil 4, if you're quick enough, you can actually get a peek at the monster before he takes off and hides, prior to his reappearance in the doorway.
Yuppp. I saw the bastard and I got goosebumps and was like “well that’s enough for tonight” lmao. That section was so difficult to get through, absolutely terrifying
cool thing about tlou2 bench that enemies dont spawn behind you, they are actually in the locked room. So if you put a bomb under that door it will blow up dudes, when they try to leave it to ambush you.
This list was really unsatisfying. Many of the games were "you had to be there to feel it" level of horror which doesn't translate when many of the games are one or two decades old. By this metric, the fact that you missed out the _dead Hand_ zombie creature from the bottom of the well of Kakariko Village from Zelda AoC is incredible. That thing was really the stuff of nightmares for 8 year old kids..
how could you ignore resident evil 2? both the art room and the interrogation room are absolute bangers, for a jump scare that you know is coming and still jump every time.
The scare that got me in Scratches was the mask jump scare after checking out a small walk in closet. Normally the mask is in there but in this instance it's missing. When you open the door to leave it's outside the door looking at you. Very well done!
#8: Resident Evil 2 Remake did this in the RPD main hall. They removed the safety of being able to be left alone to save and use an item box in that room by allowing Mr. X in there. It was a great curveball.
So with that TLOU2 example, I actually thought the same thing as Falcon, but I searched the whole damn apartment. They literally don't exist before you access the work bench, or at least they didn't immediately after release. I was surprised and honestly pissed when jt happened BECAUSE I'd gone out of my way to search for them.
You can't search the whole apartment because they're behind a locked door; they don't exit the room until you interact with the workbench 😅 then you can enter the room they were hiding in
I don't think this exactly counts as a room, but the stairs in Resident Evil 7, when Mia comes crawling up. I never experience any worse abject fear then in that moment and the game is relatively tame up to that moment.
Honorable mention, Silent Hill 2, the Prison's cell hallway. The one where you hear footsteps and a voice just repeating the word "Ritual" in a low tone, and then you enter the one cell and it locks you in for a minute. That whole sequence is terrifying.
The little room under the stairs in Fatal Frame 3 really did it for me. We enter it, the door suddenly locked, traps us in that little space and here comes some ghost whispers and so many faces appears on the wall. We have to endured those apparitions for a few minutes until they all are disappeared, and the door opens up again.
I've played a lot of the games on this list but the SCU basement in Condemned 2: Bloodshot (5:23) was always my favorite level in the game next to the Black Lake Mountain Lodge for how simple and creepy it was!
The game Scratches and the boiler room (nr 3) was literally that first thing I thought of when I clicked on this video. I haven´t thought about it for years or played in since it came out in 07 something. I remember playing it alone in my room in the dark at night (as it should be experienced) and to this day Iˋm too p*ssy to reexperience it lol. 😅Since it is a puzzle game it never got the attention it deserved. Highly recommend if you reading this want to play something that will be in the back of your mind for years to come! It says something that it was mentioned and ranked high in this video even tho the guy has played hundreds if not thousands of games since then but still remembers it. Also a nice change of pace to play a horror story game that relies on atmosphere rather than cheap jump scares like most modern horror games.
Missing from this list is the first server room from System Shock. To complete the level you have to destroy the servers, and as you’re about to start smashing SHODAN contacts you and says “touch those servers and that room will be your grave.” It’s the first time I ever pushed back from the keyboard and actually took a moment to contemplate doing what I’d originally planned. Of course I did it anyway because duh, but the hell she unleashed as soon as I started plus the fact a video game legitimately caused me to pause and rethink things made sure I never forgot that game or that room.
System Shock 2: The cargo hold. It sounds boring, but the cryokinetic monkeys can and do attack from almost any direction keeping you on the edge of your seat, the "helper" droids coming to life randomly can drive you nuts, and the mecha-bots keep you on your toes, especially as the last two track you down once they see you. Oh, and then there are the hidden turrets. It may sound like a combat fest, but between never having enough ammunition to deal with everything coming at you, that anything can attack you, and you need items from the area that you need to solve puzzles while dealing with the attacks, and it's easily one of the scariest places.
I'm glad the Eileen head room finally made a list. I was playing that with my aunt and uncle back in 07 and the minute we saw it, simultaneously we all went "Oh gat damn!" The funniest sheeit ever, but terrifying. And the dude said absolutely nothing about it, like it was normal.
Fallout 4: The Massachusetts State House's basement. As you venture through the place, you find it's swarming with mirelurks, but you know at least there isn't a queen in there, because those only show up outside, and, if not along the shore, then at least from pools many times bigger than the one in the middle of the room. So, you run around, looking for the terminal to open up the only door out of there, and then you find it, and you open the door, and drop down. Suddenly, the floor starts rumbling, and then from that tiny pool of water, out pops a queen! If this didn't scare the shit out of you your first time, you're lying.
Then you realize you’re not at all prepared for that fight and start to panic. I remember having to really cheese that encounter and burn through a ton of ammo and grenades
terrifying rooms include: Alien: Isolation A 2014 game that some consider one of the scariest horror games in recent years. It features dark, desolate settings, dynamic sound, and an unsettlingly-smart alien AI. Dead Space A sci-fi game where players investigate an unknown threat infesting a food storage station in space. The gruesome discovery is a hoard of misshaped monstrosities called Necromorphs. Outlast A first-person survival game where players must escape with a less than reliable night-vision camcorder. BioShock A game that some consider one of the most unnerving and effective examples of horror in gaming. Fatal Frame A game with grim environments, unsettling noises, and tension. Bloodborne A game that some consider uniquely terrifying, with a setting and high-stakes combat full of unforgiving monsters and traps.
That's not actually the only workbench in TLoU2 where you can get attacked. There's an encounter that happens in a gas station just after you leave the open world section where a WLF patrol shows up while you're exploring the gas station, and they can show up while you're at the workbench. Dina is with you to warn you at the time, though, so they won't get the jump on you. But it can be a pretty big surprise. There's more than just the locked door foreshadowing the attack you mentioned, too. When you enter that building, they had alarms set up by the doors. One of them had bottles hanging where the door would jingle them like wind chimes when you open the door. Another door had a mop set up with cans balanced on it so when you open the door the mop and cans fall down making noise. It becomes pretty obvious that there's someone in the building, and they set up those traps so they'd hear anyone who came in. That combined with the locked door in the building with no way to open it should clue in a diligent player. The trick is to set one of your proximity bombs in the hall behind you. Then when they try to sneak up on you - BOOM! Bits.
that final Ashley section in rooms full of armors gave me nightmares. Not because of any jumpscares. No. It's because playing on Profesional is near damn impossible. So scary. lol
I hated the generator rooms on two betrayals, popping my shields to then have a flood mob full of rocket jockeys. That terrified me so much when I was 6.
Resident Evil 2's interrogation room. You'd been in the other side of the room, so you're not expecting anything to be in there. It was a one way mirror, so when you were in the other side, you could see through and see the loot on the other side. So when you finally get to that side of the room to get the loot, you've got dollar signs in your eyes, because it's been teasing you with this loot for so long. But it's a one way mirror, and you can't see what's on the other side. And then one of those licky tongue creatures comes crashing through the mirror and attacks you! I was so surprised I literally dropped my controller and let out a high pitched scream like a tiny little girl. Then I had to scramble on the floor for my controller, frantically pressing buttons like a cat pawing at the controller, because I didn't have time to properly pick up the controller in order to save myself from dying. That was perhaps my most memorable video game moment of all time.
Dude, that mirror room was so cool. I can think of a million more, but I'm gonna mention the mall from Condemned, where the mannequins start appearing all around you, blocking your exit and (of course) some of those mannequins arent the inanimate objects you think they are. So creepy.
2:31 not only that, if you've played the original, you'll be on the edge of your seat in that area only to turn around and see a hand grab at you. Damn, didn't know Leon had this much reflex
Haven’t thought about Scratches since it came out, but as soon as the title popped up that scare came right back to me. It’s like the whole game was a build up to that one jump scare.
I came here to see if the head from The Room is here. And surprise, it is. This scene freaked the hell out of me when I played it. Big up for putting it on the list.
The cabin from Resident Evil: Code Veronica. Right near the start of the game, there's a pair of limited ammo dual guns in a cabin. As you explore throughout the cabin, you can hear somewhat rhythmic banging at a window deeper in. When you finally come across the weapon it is plainly obvious the banging is from a zombie at the window in plain view, conveniently near said guns. Predictably, picking up the guns causes the glass to shatter as the zombie lunges through the window, also activating several more enemies in the surrounding area, which you have to get through to actually leave the cabin again. Now the event itself is very predictable as stated, but the sounds are what really makes the scene. You spend a couple to several minutes exploring this cabin with the constant banging gradually ramping up the anxiety. Even though your heart may be racing wondering what is causing this noise and when you'll be attacked, you're initially let down by the obviously coming jump scare, even chuckling a bit. Perhaps at your foolish nerves, perhaps at the developers for such a scene. Then you pick up the guns. The short cut scene plays, but when the glass finally gives way to the zombie it is truly, horrifyingly loud, quickly followed by the sounds of zombies not only of the one next to you now, but throughout the cabin, on top of the haunting background music. You're startled by the glass sound effect and immediately thrust into a situation where you could lose your life, or at least much needed ammo and healing items, with the only way out being through the sudden horde you find yourself facing.
The asylum in Thief was pretty scary, too. The game isn't even scary, but once you hit the asylum, they throw ghosts at you. Weird distortions in the halls, rooms that appear to have people inside, but are empty when you enter, and finally, the theater room, where you will see something wander across the stage and if you go to explore get surrounded by mannequins. I was eager to move on after that.
On the topic of scary rooms and the last of us…. Either the hotel basement (you know the one) in the first game, or the rat king encounter in the second game. Also think the opening of Dead Space deserves an honourable mention.
I feel the scene where you're running away from the huge baby monster in RE Village should've been mentioned. Game was still scary at some points, but those rooms you run around while the monster chases you is a moment ill never forget
Did my first playthrough of village in vr and man that baby fucked me up
The buildup is more terrifying, and if you're in the proper headspace, getting chased by that baby thing is awful lol
Probably because it's a level instead of a room? Anyways, yes, That baby level is super scary.
Diablo 1, the butchers room
@@isaiahlashley885 first one to watch from Russia.
PT has made such an absolute imprint on people's minds that even today it's mentioned somewhere someday in some video. Wish we got a game out of it.
some people want to go universe hopping just for that game
Its unbelievable nobody freaked out and did whatever they could to have Kojima make that game, from the legendary buzz it would have probably sold 10 million copies minimum.
Unfortunately gambling machines pay more
I honestly just wish PT was still available to purchase and play if you already didn't.
I have so many people who don't even know what it is - and I want them to experience the horror.
Give what Konami was at the time only to get worse, I'd say this is the best case scenario. I doubt they would've allowed the full game to be what it needed to be.
I liked the room in the dilapidated department store level of Condemned 1 where dozens of mannequins suddenly start appearing all around you and behind you, just staring. In general thats one of my all time favorite levels in any game because of the unsettling Christmastime ambiance of the store and paranoia of the mannequins
And if I recall correctly there was NEVER any explanation for this happening.
the whole cabin level in Condemned 2.🐾
That part will be forever burned into my memory.
Easily one of the scariest games I have ever played.
The high school level.
The scene with the guy in the locker room jump scare had me beyond dead.
It's a shame we never got another condemned game. The whole dilapidated urban setting was so well done, I could smell the mold and trash thru my TV in almost all the levels 😂
Yes, the Silent Hill 3 mirror room really got me when I played it. I felt SO unnerved by it. Modern game makers could learn a lot from a scare like that.
I came to say that too. I forgot about it after my first playthrough so it actually got me a second time. I haven't forgotten it since.
The horror games released during the 2000's still scare better than modern ones, and that's including the amazing games released this year. Silent Hill, during it's height, encompassed every single thing that makes the horror genre so unnerving.
The thing that sets SH3 from a lot of modern horror games is the audio. Some of the sounds they put in the game put you on edge, even though there's nothing around.
@@CEREBRALWALLSY Audio, but also the visuals. They're right in that sweet uncanny valley spot. Also, subtlety was a thing back then. Games are not very subtle today. Sometimes, less is more.
👍🏼
I think the fetus whole scene in RE8 is terrifying. The fuse room when you hide under the bed is just horrid
Exactly this! That whole scene kept me frightened lmfao. Great game though one of my favorites in the series.
The dying light 1 night mission was by far the best horrific experience I'll never forget
I was afraid to go outside in the dark in that game LOL!
This game how can be Car of Year?
@@ray24051literally everyone after that experience but then they figure out they can just vault zombies later on
Yeah running towards the blue light zone as fast as you can
Very rarely has a game made me the same way as when I run up stairs faster to get away from the "monsters".
This night mission and also being chased by Mr. X in the RE2 Remake
The one flooded room in BioShock in the area where you meet Sander Cohen. You go into the empty flooded room, grab the loot out of the box, lights flash off then on, you turn around and there are splicers right behind you that look like statues. Scared the hell out of me the first time I played it.
Just started replaying the remaster, earlier in the game you go into a dental office that fogs up, a corpse appears in a surgical chair the first time, then you go to pick up a key item off a desk and the fog happens again. You turn around and there's a splicer right behind you, it didn't scare me this time but when I played the original I jumped pretty hard from that.
Def a solid submission. Also the other commentor with that plastic surgeon room, will never forget that one.
Similar jump scare happens in Bioshock Infinite in the control room after you restore power
It was the Houdini splicer that shows up in the shadow for me. I can’t remember if it’s 1 or 2
For me it was when you first get the shotgun and all the lights cut out except the one on u, then u hear splicers talking and then they attack you
i vividly remember looking in the mirror in a restroom in doom 3 when you get a jump scare. i have the biggest respect of bathroom mirrors in every spooky video game since then.
Between Doom 3 and Silent Hill 3, which I played in early childhood, I still don't like mirrors as an adult.
I can't emphasize enough how scary Reginerators were in Og RE4. The way they moved...was the nightmare fuel, nothing else in the game moved like that and it was the contrast between, zombies and predictable behemoth monsters and...the reginnerators odd slow walk with weird shaking and then fast jumping bites from nowhere (and the need to hit it in weak points not just its head) that made me feel like after hours of playing the game and not being too freaked out, I suddenly didn't have any idea what I was doing and how to not die, and the sheer fear of how that thing walked, turned this stage into the most memorable thing in all RE4 for me as a kid.
So much so, they became memes between me and my sister, us pretending to be Reginerators hiding in the corners.
It's also why you don't give a 4th grader an M game.
Dude I damn near shit my pants when one out of no where became mr fantastic and impaled me on its body
Damn, your sister must be terrifying at night walking around like a regenerator in the dark while heavy breathing.😂
I would enter an area, hear the breathing and just quit playing for a week 😂
Yeahhh, nothing is gonna be scarier than the original regenerator
The morgue in Arkham asylum before the first scarecrow nightmare was freaky to me when I first played it. I didn’t know what to do so I was in the morgue for like 20 minutes just listening to the ghostly "get out” and “you shouldn’t be here” before I went back through the doors again
lol yup I remember that
Yes
Making something genuinely terrifying truly is an art. I don't think there's a lot of genres that have missed the mark as much as horror has.
Imagine trying to frighten a player that's already used to horror games, from the comfort of their home, without overusing cheap tricks like jumpscares.
Introduction of liminal spaces.
I think jumpscares can be done artfully. Of course, I also think they're overused these days.
I find it funny Capcom didn't change the regenerators breathing sound effect from the original. Was a nightmare back then, and is now. Also that part in Eternal Darkness got me too. Wish the game got a proper sequel.
Yeah, no kidding. As soon as I heard the breathing in this video, I went "oh fUCK" as Vietnam flashbacks happened. Such a well-designed enemy.
@@FoxSullivan*heavy rattling breathing intensifies*
A new Gameranx video?? I love you guys :)
🤝
Can't believe you missed out RE7 with the children's room, where the lights are out and a ball moves across the room as you enter. The sound design is so creepy and you can here a Mold nearby and you have no ammo after the boss fight with the Sister. Clutter everywhere in the darkness so hard to make an escape in a hurry
That's literally the most horror experience I have been through
That happened on the p.t. trailer as well.😮
or the giant baby monster in RE Village
@@De4dend Vietnam flashbacks.😱
Then you get the item from under the little cut out in the wall and when you turn around you see her legs on the other side of the wall
Whoa, I was not expecting Scratches on here or in any video. Such a great game. I bought it at Walmart back in like 07 on their tiny little PC gaming rack. Good times and a hidden gem.
Same! It absolutely terrified me as a kid lol.
Same here! I never buy games at Walmart either, it just happened to be on a shelf and caught my eye as I was walking by. I figured wth it's cheap and it looks cool. Holy christ, I was not prepared.
@@bucketogix I definitely had nightmares for the next few night 🤣
For me one of the most terrifying gaming experiences was TLOU II where there’s a dark office space with a bunch of stalkers just crawling around. I was tensed up the entire time. 😱
I HATED that part. And then you finally get out but then have to ultimately go back in and--surprise--now there's clickers in there too
@@adamprice5008 the ending to that part of the game was greatly executed for sure. I hated and loved playing that part, such a rush!
Isnt this on the first game?
@@hyulle well, to be fair, the first game has some similar areas. But it’s the 2nd game I’m talking about. You play as Ellie and I feel like this area I’m talking about had way more stalkers and it’s so much creepier.
Saaame, in my first playthrough I just tried to run past all the stalkers to the end of the room. Creepy as hell
Resident Evil 2 on PS1 ALWAYS put my heart into overdrive when you're in the interrogation room and then run to the other room on the other side of the mirror 🥶
Not a horror game, but the first room when you encounter the Flood in Halo was absolutely terrifying. I ran around with a pistol and shotgun panic firing before ultimately dying to the little creeps.
Was coming down to the comments to leave this exact sentiment.
The room in The Maw when you grab the rocket launcher before the engineering room gives me ptsd because of the camo flood lol
Completely agree with that choice.....
really i made it out with a shotgun and pistol np
true, that was the first scare for me as a kid. And it did start with the video tapes from the helmets... could only play it in coop
In resident evil 7 at the beginning of the game when Jack busts straight through a wall to cut you off was horrifying the first time playing because he doesn’t always do that!! The entire baker house was extremely unsettling but yea that was a massive clinch and run backwards moment when he came through the wall!
Fatal Frame 3 was the first game of the franchised that I played. In the game, you can wander around your home and your bedroom is basically your game save spot. You would think that you'll feel safe in your own home but sometimes you'll be seeing ghosts around your house makes it unsettling. Not to mention the "screen saver" after being idle for too long.
what made TLoU2 workbench so effective with the locked door is that if youre already an explorer and come across the door, it put you into a false sense of security that you were gonna have to access the room from another angle and unlock the door that way. I remember going to bench and I couldnt press cancel fast enough when I heard those foot steps running up. "shit shit shit!!!!" lmfaoooo
The 1st hallway in RE1 where the infected dogs jump thru the windows, just did not expect a jump scare there.
I feel it was even worse in the remake if you happened to have played the original first. Going through that hallway the first time you're expecting it, the windows crack, but nothing happens beyond that. Coming back through that hallway at a later time after feeling like it's safe now, THEN the dogs burst through.
Yeaaaah, re1 is another level 😭
First time with Yawn.
Oh, what the fuuuuck...
Here are two I never forgot from Fallout 3: In the small village of Andale, the residents are creepy and pretend to be nice, until you unlock the basement under a house and go inside. You see cut up corpses of people they were eating. Another one is in the Dunwich Building, and while the entire place is terrifying, in one room you see a ghostly apparition of a man, who then turns into a Glowing One. The audiologs are scary and explain what happened.
Vault 106 terrified me. When you start hallucinating, walking down a hall and you see Amata running towards you and then multiple of her running towards you😭
@@rourkes1412 Jeez I forgot that one! Remember the computer entries were messed up too? Lots of creepy stuff in FO3.
Tlou2 jump scare got me so good. I heard the footsteps and started spamming circle then when they grabbed me I practically pissed myself
Silent Hill 4's titular room is much scarier than that silly Eileen head room. The Eileen head wasn't creepy; it just left me scratching my own head and wondering, "Why?"
While not a great game, the scene in Silent Hill: Downpour on the cart (roller coaster?) got me. You cone across the scene with the mannequins when the cart stops and the light goes out. What follows is similar to the Weeping Angels from Doctor Who. The light comes back on and the mannequins have moved. Then it goes dark before coming back on and reveals they're approaching you. And just repeats until they're right on top of you. And there's nothing you can do.
I kept spamming the attack button to no avail. And was greatly relieved when the light came back on for the final time and those mannequins were back in their starting positions.
If only the rest of the game could have been that intense.
The apartment 3C in GTA vice City was scary as a kid.
What was in it? I don't remember.
@@jaywo527bloody shower and chainsaw. Scarface easter egg
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"Hi folks its Falcon!" Falcon is the man and he's better than the entire IGN
The gallows room in SH2 always terrified me he most. There are no enemies, just a black void with gallows in the middle, but every now and then you can hear creepy footsteps passing by and it never failed to send chills down my spine.
If u complete and go down to the sewers there's prayraid head waiting for u
Not a horror game, but I think my biggest "pucker moment" was in "Portal 2". Towards the beginning you come along the remains of GLaDOS, and I just froze. I knew I was heading there, but once she was right in front of me on the ground... I was honestly too scared to move. Until then, I had no idea what effect Portal and GLaDOS' character had had on me. As I inched by, I kept waiting for a jump scare or something, like her grabbing me. But it didn't happen. I walked by her, went into a little chamber, flipped a switch to power some stuff back on and just made my way back the door... and then she started to move slowly, piecing herself back together. I couldn't have felt more intimidated than if it was actually happening to me in real life. Brilliant work by the development team.
Shoutout to the END of Portal 2 when GLaDOS, after having formed and odd relationship with her, deletes "the file". My heart sank through my stomach and into the floor.
Also, I'm 44 and I'm STILL traumatized by the piano in "Mario 64". 😵💫
The basement with the giant baby in resident evil village deserved to be on that list. It's a shame that it wasn't included.
Right? The whole Casa Benievento stage is scary as hell and it changes the whole style of the game during it
Yeah!
prey (2017): king of underrated games
Oh my GOD! I have been trying to track down Scratches for AGES! I played it once and then totally forgot what it was called! Thank you so much for helping me find it again!
Super happy to see Condemned 2 get some love. It is such a good series that deserves a remake.
For #8, there was a point in the original Dead Space where a necromorph attacked me at a save point, can't remember which chapter but it was towards the middle of the game. Not sure if it was intentional or by accident. But that made me stop and question, "Am I really safe here?" at various points throughout the remainer of the game.
the Doom 3 BFG bathroom cutscene scared the heck out of me. i was so into the game at that point and when the cutscene triggered. i was not prepared for it. However, the most fear inducing time i have had is playing Skyrim VR with a darkness mod and a mod that made bears much bigger. On the way to riften i was attacked by a bear. Nearly fell over while using a KAT C.
When I saw the title of this video I immediately thought of the mirror room in Silent Hill 3, glad to see it on the list, didn't think it would actually be up that high though. Also a bunch of these relied on jumpscares, which in memory are tied to the room, but weren't really about the room. Also when there isn't a jumpscare, but a room that has a really unsettling atmosphere or an event that gets under your skin, to me, is way more impressive than something quick and unexpected that goes "boo!" imho
The RE4 Remake was my first survival horror game. Both the regenerator & the verdugo rooms were so well designed. I'll remember those tense moments for a long time. Such a good game.
RE4 is not survival horror. It’s house of the dead. Try RE 1 or 2.
So happy you mentioned the Mirror Room from SH3. I was remembering back then. Some friends and I would never stop talking about the mirror room from SH3, Pyramid Head's first encounter from SH2, or the kitchen monster from SH1.
Amazing video gameranx.
For me the interrogation room in Resident Evil 2 when a Licker jumps thru the mirror will always be the scariest room and moment ever.
I know it looks like a cheap jump scare, but the preparation for this moment is just on point, the first time you visit this room you are still exploring the police station for the first time and you are wary of whatever might be waiting for you every time you visit a new room, but this is surprisingly a clear room with no nasty surprises waiting for you, BUT the second time you need to visit this room you already know your way and you cleared most of the path out of enemies, you enter confidently, pick the item you need, start walking your way out and then that fucking Licker crashes thru the mirror and forces your shit to abandon your body at match speed.
I was like 12 or 13 years old when I played this, but at that moment I paused the game and felt the urge to smoke a cigar to get my shit together and I have never in my life smoked one single time. Up to this day I still curse the devs for this and I wish for a game that would make me feel this scary again.
Yea also that room with a statue that requires two red gems. In the second play through a licker jumps off the ceiling!
For the integration room I think the item that triggers the jump is different for Clair and Leon, one is a key item and another is a spray. That unpredictability makes the room even more scary!
You people nail every time. Every time. 👍👍👍👍👍👍
For me, the section of Amnesia: The Dark Descent that freaked me out the most was the prison section. I still remember that bit 10 years later.
For me, it was the Torture Chamber near the end game. Still gives me goosebumps thinking about it.
you do in fact see the regenerator before fighting it, when you first enter the area and hang a right, it's at the end of the hallway and runs left around the corner
For me it's Milla Vodello's hidden mindscape room in the original Psychonauts. Such a bright, colorful level in an already bright and colorful game filled with familiar cartoon voice actors -- and then you find this room, likely by accident, revealing that a group of orphaned children she once cared for had tragically died in a fire. The children even manifest as horrible, whispering nightmares that inform the player just how guilty Milla feels over the incident (though you'd never know if you never found the room). Stumbling upon this for the first time as a kid (at 1AM, no less) is something that has always stuck with me.
Nearly 23 years later, I still remember the blood maze in the dream/trip sequence of Max Payne.
Visage. The room with the full length mirror on the first floor of the house. When the door locks behind you and the lights go out…It’s the closest I’ve ever been to being too scared to play a game. I’ll never forget it.
In Resident Evil 4, if you're quick enough, you can actually get a peek at the monster before he takes off and hides, prior to his reappearance in the doorway.
Yeah i remember that i got a peek of the monster in one or two corridors before his real encounter. You can see him running if i'm not wrong.
Yuppp. I saw the bastard and I got goosebumps and was like “well that’s enough for tonight” lmao. That section was so difficult to get through, absolutely terrifying
@@QvartzEDM yup, did the same thing, saw him go around the corner and I just said "yk, im beating this too fast. I should probably take a break" haha
Gameranx do you have a horror playlist for your content? I'd like something to fall asleep to
Falcon appearing behind the dark room was the most scariest thing in a video about games of all time! 😂
Man so happy to see scratches mentioned, one of my favourite games and no one I know has even heard of it
cool thing about tlou2 bench that enemies dont spawn behind you, they are actually in the locked room. So if you put a bomb under that door it will blow up dudes, when they try to leave it to ambush you.
This list was really unsatisfying. Many of the games were "you had to be there to feel it" level of horror which doesn't translate when many of the games are one or two decades old.
By this metric, the fact that you missed out the _dead Hand_ zombie creature from the bottom of the well of Kakariko Village from Zelda AoC is incredible. That thing was really the stuff of nightmares for 8 year old kids..
The first Monster Room in Mystery Dungeon I stumbled upon as a kid traumatized me forever
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Nobody can forget the terror that the breathing sound gave in the original RE4. Hearing it in the remake activated the survival mode for me.
There is one that runs through the breaker room but when you get there it's gone
how could you ignore resident evil 2? both the art room and the interrogation room are absolute bangers, for a jump scare that you know is coming and still jump every time.
Thank you!!!
RE8. House Beneviento... climbing up from the well, I knew some shit was about to go down... and it still got me. 😊
The scare that got me in Scratches was the mask jump scare after checking out a small walk in closet. Normally the mask is in there but in this instance it's missing. When you open the door to leave it's outside the door looking at you. Very well done!
Falcon... my guy, you killed when you did whistle while you work😂😂😂😂😂 omg that was beautiful 🤌🏾
#8: Resident Evil 2 Remake did this in the RPD main hall. They removed the safety of being able to be left alone to save and use an item box in that room by allowing Mr. X in there. It was a great curveball.
My brother in Christ, have you played The Suffering? That is still one of the top 3 most terrifying games I've ever played.
So with that TLOU2 example, I actually thought the same thing as Falcon, but I searched the whole damn apartment. They literally don't exist before you access the work bench, or at least they didn't immediately after release. I was surprised and honestly pissed when jt happened BECAUSE I'd gone out of my way to search for them.
You can't search the whole apartment because they're behind a locked door; they don't exit the room until you interact with the workbench 😅 then you can enter the room they were hiding in
Kick ass list. And in my opinion what a PERFECT number one pick. Spot on.
I don't think this exactly counts as a room, but the stairs in Resident Evil 7, when Mia comes crawling up. I never experience any worse abject fear then in that moment and the game is relatively tame up to that moment.
Gameranx just casually dropped the coldest opening montage 🥶
Honorable mention, Silent Hill 2, the Prison's cell hallway. The one where you hear footsteps and a voice just repeating the word "Ritual" in a low tone, and then you enter the one cell and it locks you in for a minute. That whole sequence is terrifying.
The little room under the stairs in Fatal Frame 3 really did it for me. We enter it, the door suddenly locked, traps us in that little space and here comes some ghost whispers and so many faces appears on the wall. We have to endured those apparitions for a few minutes until they all are disappeared, and the door opens up again.
So glad to see Scratches and Amnesia made it onto this list
I've played a lot of the games on this list but the SCU basement in Condemned 2: Bloodshot (5:23) was always my favorite level in the game next to the Black Lake Mountain Lodge for how simple and creepy it was!
Love your videos man 😄
The game Scratches and the boiler room (nr 3) was literally that first thing I thought of when I clicked on this video. I haven´t thought about it for years or played in since it came out in 07 something. I remember playing it alone in my room in the dark at night (as it should be experienced) and to this day Iˋm too p*ssy to reexperience it lol. 😅Since it is a puzzle game it never got the attention it deserved. Highly recommend if you reading this want to play something that will be in the back of your mind for years to come! It says something that it was mentioned and ranked high in this video even tho the guy has played hundreds if not thousands of games since then but still remembers it. Also a nice change of pace to play a horror story game that relies on atmosphere rather than cheap jump scares like most modern horror games.
not exactly a room, but the eye surgery in dead space 2 gets me everytime
Missing from this list is the first server room from System Shock. To complete the level you have to destroy the servers, and as you’re about to start smashing SHODAN contacts you and says “touch those servers and that room will be your grave.” It’s the first time I ever pushed back from the keyboard and actually took a moment to contemplate doing what I’d originally planned. Of course I did it anyway because duh, but the hell she unleashed as soon as I started plus the fact a video game legitimately caused me to pause and rethink things made sure I never forgot that game or that room.
System Shock 2: The cargo hold. It sounds boring, but the cryokinetic monkeys can and do attack from almost any direction keeping you on the edge of your seat, the "helper" droids coming to life randomly can drive you nuts, and the mecha-bots keep you on your toes, especially as the last two track you down once they see you. Oh, and then there are the hidden turrets.
It may sound like a combat fest, but between never having enough ammunition to deal with everything coming at you, that anything can attack you, and you need items from the area that you need to solve puzzles while dealing with the attacks, and it's easily one of the scariest places.
Oh I need another 10 rooms video! F.E.A.R. Bioshock, Dead Space, Fatal Frame... There are way too many to choose from!
I'm glad the Eileen head room finally made a list. I was playing that with my aunt and uncle back in 07 and the minute we saw it, simultaneously we all went "Oh gat damn!" The funniest sheeit ever, but terrifying. And the dude said absolutely nothing about it, like it was normal.
Yeah that is easily one of the most unsettling things in a game I’ve seen
You put my alltime favorite game and protagonist at #1 which makes you my new bestie! 💗
Fallout 4: The Massachusetts State House's basement. As you venture through the place, you find it's swarming with mirelurks, but you know at least there isn't a queen in there, because those only show up outside, and, if not along the shore, then at least from pools many times bigger than the one in the middle of the room. So, you run around, looking for the terminal to open up the only door out of there, and then you find it, and you open the door, and drop down. Suddenly, the floor starts rumbling, and then from that tiny pool of water, out pops a queen! If this didn't scare the shit out of you your first time, you're lying.
Then you realize you’re not at all prepared for that fight and start to panic. I remember having to really cheese that encounter and burn through a ton of ammo and grenades
That one in TLOU2 is hilarious to piss around with. Just set up a bunch of trip mines lol
terrifying rooms include:
Alien: Isolation
A 2014 game that some consider one of the scariest horror games in recent years. It features dark, desolate settings, dynamic sound, and an unsettlingly-smart alien AI.
Dead Space
A sci-fi game where players investigate an unknown threat infesting a food storage station in space. The gruesome discovery is a hoard of misshaped monstrosities called Necromorphs.
Outlast
A first-person survival game where players must escape with a less than reliable night-vision camcorder.
BioShock
A game that some consider one of the most unnerving and effective examples of horror in gaming.
Fatal Frame
A game with grim environments, unsettling noises, and tension.
Bloodborne
A game that some consider uniquely terrifying, with a setting and high-stakes combat full of unforgiving monsters and traps.
That's not actually the only workbench in TLoU2 where you can get attacked. There's an encounter that happens in a gas station just after you leave the open world section where a WLF patrol shows up while you're exploring the gas station, and they can show up while you're at the workbench. Dina is with you to warn you at the time, though, so they won't get the jump on you. But it can be a pretty big surprise.
There's more than just the locked door foreshadowing the attack you mentioned, too. When you enter that building, they had alarms set up by the doors. One of them had bottles hanging where the door would jingle them like wind chimes when you open the door. Another door had a mop set up with cans balanced on it so when you open the door the mop and cans fall down making noise. It becomes pretty obvious that there's someone in the building, and they set up those traps so they'd hear anyone who came in. That combined with the locked door in the building with no way to open it should clue in a diligent player.
The trick is to set one of your proximity bombs in the hall behind you. Then when they try to sneak up on you - BOOM! Bits.
Evil withing is absolutly no joke😢
In RE4/Remake, the zombie inside the furnace, in the kitchen, nearly gave me a heart attack. Best jump scare in history.
that final Ashley section in rooms full of armors gave me nightmares. Not because of any jumpscares. No. It's because playing on Profesional is near damn impossible. So scary. lol
Yeah, that one was a nightmare too. 😅
The last of us in the hospital basement.
Honourable Mention : The Flood room from Halo Combat Evolved was so freaking terrifying when I first played it..
I hated the generator rooms on two betrayals, popping my shields to then have a flood mob full of rocket jockeys. That terrified me so much when I was 6.
Big missed opportunity to include the room Lady Arkham was kept in as a child in Batman The Telltale Series. That room still gives me chills 😬
Great list!
Condemned 2 is such an underrated game. Its soooo good
Resident Evil 2's interrogation room. You'd been in the other side of the room, so you're not expecting anything to be in there. It was a one way mirror, so when you were in the other side, you could see through and see the loot on the other side. So when you finally get to that side of the room to get the loot, you've got dollar signs in your eyes, because it's been teasing you with this loot for so long. But it's a one way mirror, and you can't see what's on the other side. And then one of those licky tongue creatures comes crashing through the mirror and attacks you!
I was so surprised I literally dropped my controller and let out a high pitched scream like a tiny little girl. Then I had to scramble on the floor for my controller, frantically pressing buttons like a cat pawing at the controller, because I didn't have time to properly pick up the controller in order to save myself from dying.
That was perhaps my most memorable video game moment of all time.
It is fairly simple. I see Prey getting love, I press like and smile.
Dude, that mirror room was so cool. I can think of a million more, but I'm gonna mention the mall from Condemned, where the mannequins start appearing all around you, blocking your exit and (of course) some of those mannequins arent the inanimate objects you think they are. So creepy.
Scratches… wow what a blast from the past. Beat it with my high school girlfriend years ago. Great game.
2:31 not only that, if you've played the original, you'll be on the edge of your seat in that area only to turn around and see a hand grab at you. Damn, didn't know Leon had this much reflex
Haven’t thought about Scratches since it came out, but as soon as the title popped up that scare came right back to me. It’s like the whole game was a build up to that one jump scare.
I came here to see if the head from The Room is here. And surprise, it is. This scene freaked the hell out of me when I played it. Big up for putting it on the list.
The Yin Yang Twin reference was so unexpected but welcomed 😂🙌🏾
In tlou 2, you can put down mines ahead of using the work bench.
I'd say the university basement was way scarier in the first game
agreed holy hell i was terrified playing it.
@@DillonG71 last time I managed to just run to the door after turning on the generator. No idea how I managed
The cabin from Resident Evil: Code Veronica. Right near the start of the game, there's a pair of limited ammo dual guns in a cabin. As you explore throughout the cabin, you can hear somewhat rhythmic banging at a window deeper in. When you finally come across the weapon it is plainly obvious the banging is from a zombie at the window in plain view, conveniently near said guns. Predictably, picking up the guns causes the glass to shatter as the zombie lunges through the window, also activating several more enemies in the surrounding area, which you have to get through to actually leave the cabin again.
Now the event itself is very predictable as stated, but the sounds are what really makes the scene. You spend a couple to several minutes exploring this cabin with the constant banging gradually ramping up the anxiety. Even though your heart may be racing wondering what is causing this noise and when you'll be attacked, you're initially let down by the obviously coming jump scare, even chuckling a bit. Perhaps at your foolish nerves, perhaps at the developers for such a scene. Then you pick up the guns. The short cut scene plays, but when the glass finally gives way to the zombie it is truly, horrifyingly loud, quickly followed by the sounds of zombies not only of the one next to you now, but throughout the cabin, on top of the haunting background music. You're startled by the glass sound effect and immediately thrust into a situation where you could lose your life, or at least much needed ammo and healing items, with the only way out being through the sudden horde you find yourself facing.
The asylum in Thief was pretty scary, too. The game isn't even scary, but once you hit the asylum, they throw ghosts at you. Weird distortions in the halls, rooms that appear to have people inside, but are empty when you enter, and finally, the theater room, where you will see something wander across the stage and if you go to explore get surrounded by mannequins. I was eager to move on after that.
On the topic of scary rooms and the last of us…. Either the hotel basement (you know the one) in the first game, or the rat king encounter in the second game. Also think the opening of Dead Space deserves an honourable mention.