AND it does more explosive damage, so it can outright kill more things that are close to the grenade. If you prefer a grenade that explodes on contact so be it, but it only take a little bit more effort to cook the grenade and get a weapon that will score you more kills.
@@saltpoweredrobot5625 I've noticed a lot of players using timed fuse grenades either don't care to cook the grenades, or don't know you can. Not sure which is more prevalent. I'd guess ignorance because I don't recall it being pointed out anywhere in the game, but maybe I just have a crap memory or didn't notice if it was. I just figured out by accident one day pretty early on.
This is a pretty good video, some contructive criticism, some video editing with gameplay footage of the item being used and omscreen stats, images will really help. Look forward to your next uploads.
You take the regular incendiary grenade because not only does it do more explosive damage, but the flames it spreads last significantly longer than the incendiary impact grenade. The fuse time is *usually* irrelevant since we can "cook" grenades, but there definitely are situations where impact grenades are helpful.
Fire Impacts are not as good as the G10 fire nades. G10's can now after the update burn the ground 15 seconds longer and has more blast AOE than the impact fire nades.
Personally love smoke nades yes zombies always keep coming but I have no issues killing them. When 10 elevated overseers are shooting your whole team up and you can just smoke and run away and be fine.
I just want to quickly point out. Throwing knives do now benefit from Peak Physique properly. And with the passive, can one-shot both overseers with a headshot. They are Medium armor pen. Harvesters have medium armored joints. Have fun~
Impact grenades feel kind of high, and high explosive feels kind of low. It can just remove a small group of overseers and voteless that would otherwise chew through my ammo.
Long fuse time aside, the damage of high yield is overkill for the Voteless anyway, and you can even chuck impacts on the jetpack overseers and the watchers in a pinch. For illuminates using the impact to kill warp ships is also way more forgiving which makes the main con of impacts for the other two fronts Void.
Its so refreshing to be able to use other grenades than just the anti tank thermite.
non-impact Incendiary was buffed in the Omens patch to have a longer-lasting burn patch.
AND it does more explosive damage, so it can outright kill more things that are close to the grenade.
If you prefer a grenade that explodes on contact so be it, but it only take a little bit more effort to cook the grenade and get a weapon that will score you more kills.
@@saltpoweredrobot5625 I've noticed a lot of players using timed fuse grenades either don't care to cook the grenades, or don't know you can. Not sure which is more prevalent. I'd guess ignorance because I don't recall it being pointed out anywhere in the game, but maybe I just have a crap memory or didn't notice if it was. I just figured out by accident one day pretty early on.
My democracy officer sent me here to make sure Incendiary Impact was S tier. Carry on
Give the regular Incendiary a try. It does double the damage on detonation, that 300 dmg is very nice
@@Pyromaniac77777maybe once the warp ships don't say nope to half the grenades you throw despite their shield being down.
@@Water_Worker the times fuse grenades are bugged on one of the two doors.
@@Water_Worker that's unfortunate, I don't use them for that though. So many ways to destroy them, such as my beloved grenade pistol
This is a pretty good video, some contructive criticism, some video editing with gameplay footage of the item being used and omscreen stats, images will really help. Look forward to your next uploads.
Great stuff man
You take the regular incendiary grenade because not only does it do more explosive damage, but the flames it spreads last significantly longer than the incendiary impact grenade. The fuse time is
*usually* irrelevant since we can "cook" grenades, but there definitely are situations where impact grenades are helpful.
Impacts reign Supreme 🗣🔥
didn't even know gas-nades close bug holes and warp ships
Its a new feature iirc
Yeah they just buffed it
Fire Impacts are not as good as the G10 fire nades. G10's can now after the update burn the ground 15 seconds longer and has more blast AOE than the impact fire nades.
Personally love smoke nades yes zombies always keep coming but I have no issues killing them. When 10 elevated overseers are shooting your whole team up and you can just smoke and run away and be fine.
Impact grenade + arc armor to walk up to harvesters and aim right at their joints
I just want to quickly point out. Throwing knives do now benefit from Peak Physique properly. And with the passive, can one-shot both overseers with a headshot. They are Medium armor pen. Harvesters have medium armored joints. Have fun~
Impact grenades feel kind of high, and high explosive feels kind of low. It can just remove a small group of overseers and voteless that would otherwise chew through my ammo.
Long fuse time aside, the damage of high yield is overkill for the Voteless anyway, and you can even chuck impacts on the jetpack overseers and the watchers in a pinch. For illuminates using the impact to kill warp ships is also way more forgiving which makes the main con of impacts for the other two fronts Void.
Will you do an armor perk tier list next?
If people would like a Armour Perk Tier list then I can do one.
Gas grenade better be high up, it can literally block off entire streets
Yeees
Yes
Fire in the hole!! ahhhh! xD
I don't know how I played before getting my thermite
thermites are nice but they always bounce off harvesters for some reason
Gas nades are fucking fantastic for voteless hordes.