#172

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  • Опубликовано: 18 ноя 2024

Комментарии • 2

  • @KIWITALKZ
    @KIWITALKZ  Месяц назад +8

    TIMESTAMPS
    00:00 - Intro
    00:37 - How The Concept Of Dredge Came About
    03:10 - The Artstyle Of Dredge
    04:56 - Most Difficult Things To Implement
    07:47 - Joel Has Never Played Zelda: Wind Waker/Keeping Scope In Check
    08:50 - Comparisons To Resident Evil 4 With The Inventory/Influences
    10:45 - How The Panic Eye/Sanity Meter Came About/Time
    13:30 - Why Multiplayer Wasn’t Implemented/Overcoming Hardware Limitations
    15:32 - How They Came Up With The Biomes/Cut Jungle Level
    18:55 - Feature Creep
    20:52 - Being Nervous About The Reception After Release
    22:19 - Dredge Film Adaptation
    25:47 - Evolution Of The Fishing Mechanic
    28:31 - The Endings Of Dredge**MINOR SPOILERS**
    31:30 - Evolution Of The Story
    32:50 - The Leviathan
    35:44 - Development Of The Iron Rig DLC
    39:05 - Next Stages Of Dredge/Team Size
    41:50 - Being Out Of Your Depth/Team Effort
    43:30 - Joel Is Tired Of Working On Dredge
    44:45 - Expectations On Their Next Game
    46:54 - Where To Follow Joel & Dredge Social Media

  • @torinslik6577
    @torinslik6577 Месяц назад +1

    26:53 Guild Wars 2's introduction of their own fishing mini-game is a perfect example of this. It's not fun or relaxing at all. XD