NEW PLANET, With Storms! | Factorio DLC Expansion | FFF
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- Опубликовано: 30 июл 2024
- Another new planet is revealed today for the Factorio DLC expansion! We take a look at Fulgora, a polluted desolate looking place with dangerous lightning storms and remains of an abandoned civilization! I suspect this is where the recycler machine will be unlocked and possibly some new form of power generation.
The lightning seems like it could damage the player and structures, and this is likely where the Train Interrupt feature was spawned from, to be able to send damaged trains to repair yard automatically.
Let me know your thoughts down below!
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Factorio is a game in which you build and maintain factories.
You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.
Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. Игры
Reddit post I mentioned that uncovered the blurred out planet names in a previous Friday Facts:
old.reddit.com/r/factorio/comments/178t7sg/more_results_for_the_planet_names/
Thanks for watching!
Can't wait for my first death to lightning
My itch for Factorio grows, but waiting for the DLC.
The itch must grow
At least the way the FFF was written, it almost feels like there is the potential for a small(ish) investigative quest-line element to this planet, trying to figure out what happened to the previous inhabitants.
I don't know if its something the devs would be interested in, but there have definitely been a few mods that have attempted to do something like this previously, so maybe making a framework for this kind of thing, would be a cool asset for modders to use, and that is what has peaked their interest.
Obviously, I'm just spit-balling, and could be miles off from reality, but the storytelling aspect of this FFF seems like its possible.
Yeah I was thinking the same type of thing. Definitely has a lot more "lore" than Nauvis or Vulcanos, especially with the whole "previous civilization" aspect
@@Xterminator i definitely think Factorio has room for some interesting lore, and has many unexplored opportunities.
My guess is that glass might be a thing in 2.0. The tree like things in the first video look like structures that form when lightning hits sand and it turns into glass with the shape of the lightning strike . When you dig them out they look like that. You can maybe harvest it for glass. Also the thing that looks like a big broken astronaut helmet you pointed out looks like glass. And the sand you might get from processing the oil sand mining could also turned into glass. Glass as a resource is part of a few overhaul mods. So why not in 2.0. It could be necessary for new machines and technologies.
Ohh I actually hadn't considered that. I can certainly see it being a thing though.
Good observations!
Also aligns with the stuff they said about "making interesting reasons to go to other planets"
In my mind, doing sand -> glass like we do everything else would be "samey", not interesting like the MOLTEN FLUID MANUFACTURING form on Volcanus!
I suspect they would have a twist, or an interesting material chain.
Maybe the lightning makes structures? The logicistics challenge is then harvesting the structures dynamically?
Interested with what they want to do with the "oil sand rivers"
Fulgora is the female personification of lighting in Roman myth.
Dead planet with vast tar fields and extreme weather?
ExxonMobile has entered the chat.
Harnessing lightning for power is an interesting possibility, although I would expect a design extends up into the clouds because ~75% of lightning doesn't strike the ground. Either way you would need very robust electrical equipment to not get destroyed by the sheer amount of energy that needs to be captured and stored in a split second. A video game can ignore this of course, but it'd be cool to see a plausible implementation nonetheless.
Reminds me of the lightning rods from Stardew Valley, which just get hit by lightning and then produce a battery after a day or so lol
This is pretty cool and I REALLY hope you'll be able to do something more permanent about the lightning or something with more range because this makes it look like you can randomly die to pure RNG anytime you're not right next to one of the lightning rods.
Who remembers the multiplayer game where the guys were chasing Xterminator with the Orbital Ion Cannon? Yes, the lightning is going to be fun!
Oh dear.. 😩
do you have a link for that. would love to see it.
I believe that was in his long-ago series "Reclaiming Earth". Episode 46 in particular is memorable around the 21 minute mark with the infamous Orbital Gardening Incident :) ruclips.net/video/2MtnRHkjuCQ/видео.html Also the series "Space X Plus Megabase" sees a lot of hilarious foolery where they prank each other with lots of creative death attempts and chasing each other with trains and flame throwers in many episodes @@emilesteenkamp
Flashbacks of the Thunder Plains.
Oooh, the lightning effects look so cool! I always enjoyed the MoWeather mod back in like 0.16 or 017, before the game was even on Steam, and this looks even better!
They don't explicitly say that there is not water but they do say that the wind is "bone dry" so in order to get any power on this planet you would need to be able to harness the lightning, so maybe there is a battery charging concept that could also be added. At the very least a way to store and transport power would need to be added.
Also, if current power armor isn't strong enough to withstand the lightning maybe a new tier of power armor.
Also slower walking speed in the oily liquid, meaning more dynamic walking speeds like the alien biome mod.
I think the electromagnetic stat previously talked about will be for this planet and that will have to somehow impact the bots because they are flying pieces of metal. I'm super excited to see what they introduce with this new planet, hopefully if they are adding new liquid resources they are also going to make some updates to the liquid/pipe system.
Distant sun, very low solar power. No water, no traditional power generation. Wind power? Lightning power? Making water from hydrocarbons/oxides? Dune-esk windtrap?
Saw an interesting comment in another forum. Nauvis starts off pristine and then we crash land and start cutting down the forests, mining everything in sight and generating heaps of pollution. Fulgora is at the other end of the spectrum, already heavily polluted and desolate. Does this mean it's our job to clean up the mess and rehabilitate it???
My guess is that we can build the lighting rods but only with later tech, so keeping them around is a good choice
Later, but not too much later, using the fulgora special resource. Supplemental power due to less sunlight, and water.
Generating useful power from lightning is something that comes up in sci-fi occasionally that doesn't really work out in real life, but it would probably involve using supercapacitors which can charge and discharge pretty much instantly. Batteries have too much internal resistance for it, and just catch fire when exposed to voltages that high. So possibly capacitors will be a new intermediate material, and you'd have special lightning accumulators that can charge regular accumulators which would have higher capacity, or possibly they won't go that far. It'd probably be laggier than any current power source, for one thing, and optimization is something they really care about. So the lightning rods could just dissipate the lightning into the ground like real ones do.
Regardless, the new planets we've seen look pretty cool, and I'm eager to see more, but tbqh I think the thing I'm most excited for is the new train stuff with elevated rails and scheduling improvements.
I'm hoping for a lot of electricity themed unlocks at this planet. I've been waiting for a discharge defense MKII.
I'm hoping / guessing the same!
Lightning sounds really annoying. I assume the device shown at 3:26 is a lightning rod that protects the nearby area from lightning strikes. I assume that it will be necessary to keep lightning from damaging you or your buildings.
Hmm Lightning strikes on Xterm... YES! 🌩🌩🌩
triggles has also amazing videos about the FFFs , and did a lot of solid speculation about the new planets a while ago ...
wanting to play the new factorio so bad. so two more planets to go. 2 correct so far.
Vulcanus - fire
Bacchus - vegetation
Fulgora - lightning
Aquilo - ice
Wow really cool planet. I'm certain we'll end up being able to harvest the oily sandy stuff as some sort of Oil, or Tar, or Bitumen or something like that.
Also, the lightning striking the ancient towers is obviously significant. We'll get some sort of power related tech or something from that.
Good video Exterminator - Thanks for this.
Nice. A storm planet i wasn't expecting, but it's very welcome. It could finally play into the magnetoshpere. And may e bots need less/more energy to fly here.
I imagine the lightning will be a new form of renewable energy unique to this planet. I doubt solar would work here due to the cloud coverage from the storms.
I think you're going to have to use the Centrifuge to separate the oil from the sand.
I think the lightning rods, whether the derelict ones left on the planet or ones we create, will simply be a means to "control" lightning strikes and prevent damage to your factory.
could also be a source of power.
And harness its energy
I noticed there was a few references to how easily the engineer sinks into the sand. Wonder if this means spidertrons wont work or have a speed penalty on this planet.
There's so much stuff to work on still. I don't think this will launch in 2024
This gives me tiberium sun vibes.
I wonder, if and how bots are going to be affected by that lightning? Same with radars, and beacons maybe?
Tbh I think we might get the planet updates a bit faster. Since idk how many core mechanics are left.
Is the expansion a continuation of the story after the planet in Factorio (woman driver/astronaut has crashed on yet another planet), or is this a parallel universe where the astronaut of that Universe crashes on a different planet instead of the one in the original Factorio?
How hilarious would it be if all the resources patches pull up a sushi belt? LOL
I think you will have to clean the solution on this planet.
You wish to ponder the orb?
vulcan was a roman god if i believe so i think these are named after the roman things
This area going to suck with bot bases. I like it since bots kinda take out a major logistics problem solving you normally get.
how to play this planet ?
pls answer me
I wonder will this DLC be released on Nintendo Switch?
I highly doubt it. At least not for a very long time
I don’t know about you guys but this makes me think of an abandoned Forge World from 40K
None of the names sounds like ásatrú (viking religion)
first!