I know that this is a late message, however I just wanted to say thank you for getting this video over 10,000 views and 100+ likes. Also, thank you to Square Enix and IO Interactive for doing a good job with the Hitman games :) Thank you ShrekConfirm243 for the additional information.
That credit goes to IO interactive, Square is just a publisher. So much so they actually gave the Hitman copyrights to IO when they parted ways with the studio.
@@shrekconfirmed5456 Meh, holding an IP like that I was sure they would be picked up by someone relatively easy. If you look it up you'll find out they struck a deal with WB games so they're likely the publishers of Hitman 3 when it's announced. And the fact that it's WB is actually interesting because they *could* toss the IP to the movie department as well. Maybe we'll get a decent Hitman movie along with the next game, who knows.
Good afternoon, 47. There is one piece of pizza left in the fridge. You must retrieve and eat it without arousing suspicion among your family. Good luck, 47. I'll leave you to prepare.
47. This next mission is a bit unorthodox. Your target is William Wonka, age unknown. Wonka is a widely known candy manufacturer, and just so happens to control 83% of the global chocolate trade, which you may have guessed, is undesirable by our client. Intel on the target is relatively slim, however… Wonka has been secluded in his factory for decades nobody ever goes in, nobody ever comes out. However, two weeks ago, he placed five golden tickets inside randomly selected candy bars which will grant the holder access to a free tour of the factory… and access to Wonka himself. I hope you have a sweet tooth, 47 , because you’ve got a golden ticket
What's even crazier is that it's been 21 years since I played the 1st Hitman game and 43 years since I played my first video game. 5 years is a while but not that long ago for me now ☹
@@coworld1914 This is not my video but someone else put this up a while ago. This was the first game I can ever recall playing in 1978, the year it was released. ruclips.net/video/Pi5cF8OH_74/видео.html
I miss this iconic theme in the later games. It really set the mood without being too dramatic or ironic. At least it can be modded back on PC. I heard it so often i subconsciously developed associations with each part. 0:01 From the sound imagens 47 riding a bike through a deep puddle in slow motion. 0:15 Screen pans over a plethora of weapons & tools as the logo's fades. 0:30 Waits for it... 0:38 *Hits X button* "connecting...fetching profile" 1:00 Loads last map played: Sapienza 80% challenge completion...*swipes*...Hokkaido 100% challenge completion...*swipes*...Paris: 95% challenge completion. With all favorites more or less cleared you randomly decide to work on the other maps for a change...Marrakesh: 12% challenge completion. *hits confirm* 1:14 Stares at the Strandberg & Zaydan mugshots while trying to decide between countless methods. 1:33 scrolls through uncompleted challenges. 1:38 just says "screw it" and starts the mission without a plan.
I own this game and looking at this video while listening to the music am just now noticing a nifty little design trick: the part where it says "press X to play" is right at part where, hearkening back to the theory of Pangea, South America would have split off from the African continent. We should also remember that the supposed connection between the South American and African continents was cited as Wegener's chief argument that his Pangea theory was correct. This seems symbolic in the idea that no matter where the target(s) hides, 47 WILL find them. For 47's world is vastly interconnected, now press X to play and start putting the pieces together, mission by mission...
@@yasrib4820 I attended my local community college to fulfill all my general education requirements before moving on to the university at which I currently take online classes (software engineering major). For the arts portion of my gen-ed requirements, I decided to take a couple of filmmaking classes, where I learned about the mise-en-scenic elements of a movie. Mise-en-scene is French terminology which basically describes anything and everything you'd see on screen in a movie: the costumes the characters are wearing. The way the set pieces or furniture have been deliberately arranged or staged about a room by the movie's set designers (or if a scene was shot outdoors, there's still the size or scaling within the film camera's frame - think about the physical borders of the screen you're viewing the movie on; what did the film camera deliberately allow you to see when taking visual shot; does the shot taken deliberately cut anything off like the side of a building that continues running out of the camera's frame or perhaps only part of a tree was visually cropped into the shot; then there's the kind of shot that was taken by the camera, e.g. a long shot means the scene features considerable depth of field in which case the camera is made to appear as if it's positioned far away from the objects it's focused on; a medium shot means the camera would be at a relatively close and socially comfortable distance from its subject matter while a close-up would be considered an extreme zoom-in on a particular object; there's also the angle of the shot that was taken which comes into play, e.g. a low angle/low shot means what we see on screen visually towers over us, as if we ourselves were crouching down looking upward at the subject matter - such a shot attributes visual importance to what's on screen, e.g. if you're looking at a person who's taller than you, they're automatically physically more daunting than you due to their height). All of these factors and even more - literally anything you see on screen - are used artistically and symbolically to describe such things as character traits or the significance, look and feel of the many locations found and visited within the world/setting of the movie. The colors and textures of things take on artistic meaning. Even elements of graphic design and typography - the very lettering of the words you see on screen in such things as the main title or opening credits of a movie, or maybe even just a seemingly simple sign for building - were deliberately chosen. What font style was used for such words, attributing artistic and emphatic meaning to what's being spelled out? What about the physical location and positioning of the text you see? All of these elements work in tandem with each other to do one main thing - help tell the story and get the main message(s) of the movie across. And video games are designed the exact same way. The difference between movies and video games is the added element of interactivity the player experiences through use of the video game controller. Instead of merely sitting in a movie theatre or watching a television screen, looking at a product of which we have absolutely no artistic control over, the interactive video game gives us a sense of power within the world of the artwork that is on screen before us. We use the D-pad on the controller to decide physically where to explore within the game's world. We press buttons to interact with the many characters and objects we find throughout that world. And so be it we press x to begin the Hitman's story, a world full of separate missions each replete with their own individual targets which we need snuff out and kill, all the while as the story progresses, the plot thickening and becoming ever more clear as these missions slowly and sinously begin to come together. For the map you experience at the start screen, each individual piece of land you see holds within its borders a potential mission featuring its own stunning, proprietary visuals. You only need press x for these landmasses to begin slowly and symbolically drifting together once more. By having to press x the player is being used as the sole key to visually putting the game world's jigsaw puzzle back together again.
@@MauroUeue Uh-huh...and what was your major, something pragmatic and chock full of common sense, such as Business??? I have no common sense. Not a single drop...that's exactly what's expected of me! Lol :)
Hello Ben Jones. Apologies if the volume appears quieter as this was a video that was uploaded from my PlayStation 4 straight to RUclips. At the same time, I do not have the right equipment at this stage to help produce a higher quality version of this video. Perhaps I could do this in future, but unfortunately, it is not something I can do now. Sorry.
Dude this is so on point. You wait for it to kick in but there's nothing. No drama, no crescendo. It's a really simple thing they could've done but messed up on.
@@ANWRocketMan No I don't believe so from what I remember. I've tried it and it does work online as it doesn't actually affect any of the online content but rather replaces a background and one soundtrack.
Good afternoon 47, your target is Gordon freeman the leader of the resistance which has also assassinated dr [ ] we have gotten intel that freeman is in the canals behind city 17 i should leave you to prepare…
A few weeks ago I began with the Hitman WOA series and I couldn't agree more. I'm probably 50 hours in and I'm still on the Paris mission - doing assassinations, challenges, escalation missions etc - I can't get enough of it. The replayability and value packed into each is IMMENSE.
You can't compare Niels Bye Nielsen to Kyd. Although the new Hitman games also have a pretty good soundtrack though, not as epic as the original ones but still.
I know that this is a late message, however I just wanted to say thank you for getting this video over 10,000 views and 100+ likes. Also, thank you to Square Enix and IO Interactive for doing a good job with the Hitman games :)
Thank you ShrekConfirm243 for the additional information.
Square Enix ditched IOI (game studio behind Hitman). Lol
That credit goes to IO interactive, Square is just a publisher. So much so they actually gave the Hitman copyrights to IO when they parted ways with the studio.
Lucas Lima Yes sure, but Square Enix just left IOI without a publisher. Kinda sad.
@@shrekconfirmed5456 Meh, holding an IP like that I was sure they would be picked up by someone relatively easy. If you look it up you'll find out they struck a deal with WB games so they're likely the publishers of Hitman 3 when it's announced. And the fact that it's WB is actually interesting because they *could* toss the IP to the movie department as well. Maybe we'll get a decent Hitman movie along with the next game, who knows.
Good afternoon, 47. There is one piece of pizza left in the fridge. You must retrieve and eat it without arousing suspicion among your family. Good luck, 47. I'll leave you to prepare.
I love these type of comments on this video game they always give me chills 😂❤️😎
🤣🤣🤣🤣🤣🤣🤣🤣
I’m going to make this an actual voiceline using a tts
ruclips.net/video/TgvPFg2D8Ig/видео.html
I made the video
47. This next mission is a bit unorthodox. Your target is William Wonka, age unknown. Wonka is a widely known candy manufacturer, and just so happens to control 83% of the global chocolate trade, which you may have guessed, is undesirable by our client. Intel on the target is relatively slim, however… Wonka has been secluded in his factory for decades nobody ever goes in, nobody ever comes out. However, two weeks ago, he placed five golden tickets inside randomly selected candy bars which will grant the holder access to a free tour of the factory… and access to Wonka himself. I hope you have a sweet tooth, 47 , because you’ve got a golden ticket
This brings up so many memories...
wutt ? how old is this anyway
Ayush Gour March 2016
@@ayushvasurudragour427 when you love something then it feels like its really old
@@Jakub552 yeah i get nostalgic thinking about this game and doom 2016 idk why i just love them
Yea
I'll leave you to prepare...
Mission status: active
Where is rey
It's crazy how it has already been 5 years. The final game releases tommorow. It has been a wild ride.
What's even crazier is that it's been 21 years since I played the 1st Hitman game and 43 years since I played my first video game. 5 years is a while but not that long ago for me now ☹
@@perihelion7445 damn how old are you?
@@coworld1914
🤣😂 ... I'm soon to be 48, played my first video game at age 4 😁
@@perihelion7445 damn
@@coworld1914
This is not my video but someone else put this up a while ago. This was the first game I can ever recall playing in 1978, the year it was released.
ruclips.net/video/Pi5cF8OH_74/видео.html
Good evening 47...
@@SonimodGR isn't that the subway guy
@@SonimodGR *gets a silverballer and a fish*
“Both targets are down, good work 47”
Now destroy the fucking virus
I know it was only 4 years ago, but nostalgia
I miss this iconic theme in the later games. It really set the mood without being too dramatic or ironic.
At least it can be modded back on PC. I heard it so often i subconsciously developed associations with each part.
0:01 From the sound imagens 47 riding a bike through a deep puddle in slow motion.
0:15 Screen pans over a plethora of weapons & tools as the logo's fades.
0:30 Waits for it...
0:38 *Hits X button* "connecting...fetching profile"
1:00 Loads last map played: Sapienza 80% challenge completion...*swipes*...Hokkaido 100% challenge completion...*swipes*...Paris: 95% challenge completion. With all favorites more or less cleared you randomly decide to work on the other maps for a change...Marrakesh: 12% challenge completion. *hits confirm*
1:14 Stares at the Strandberg & Zaydan mugshots while trying to decide between countless methods.
1:33 scrolls through uncompleted challenges.
1:38 just says "screw it" and starts the mission without a plan.
HITMAN: Flawless and stylish, clean.
i like all 3 of them, but this one will be "the" WOA theme
I wish you could get this menu theme in HM3, but like as an option because I love 3's too but I miss this one.
y’all ever just stare off somewhere like as if you’re a target photo when listening to this song?
We all do it, lol. It really cranks the the imagination up to 11
Good Afternoon, 47. The Contact Has Asked For You To Extract With The Last Pringle. Do Not Raise Any Suspicion, Safe Travels Agent.
I wish this music was in the later seasons as well
I love how it has the audio on rhe left and right changing too
I own this game and looking at this video while listening to the music am just now noticing a nifty little design trick: the part where it says "press X to play" is right at part where, hearkening back to the theory of Pangea, South America would have split off from the African continent. We should also remember that the supposed connection between the South American and African continents was cited as Wegener's chief argument that his Pangea theory was correct. This seems symbolic in the idea that no matter where the target(s) hides, 47 WILL find them. For 47's world is vastly interconnected, now press X to play and start putting the pieces together, mission by mission...
wtf
@@yasrib4820 I attended my local community college to fulfill all my general education requirements before moving on to the university at which I currently take online classes (software engineering major). For the arts portion of my gen-ed requirements, I decided to take a couple of filmmaking classes, where I learned about the mise-en-scenic elements of a movie.
Mise-en-scene is French terminology which basically describes anything and everything you'd see on screen in a movie: the costumes the characters are wearing. The way the set pieces or furniture have been deliberately arranged or staged about a room by the movie's set designers (or if a scene was shot outdoors, there's still the size or scaling within the film camera's frame - think about the physical borders of the screen you're viewing the movie on; what did the film camera deliberately allow you to see when taking visual shot; does the shot taken deliberately cut anything off like the side of a building that continues running out of the camera's frame or perhaps only part of a tree was visually cropped into the shot; then there's the kind of shot that was taken by the camera, e.g. a long shot means the scene features considerable depth of field in which case the camera is made to appear as if it's positioned far away from the objects it's focused on; a medium shot means the camera would be at a relatively close and socially comfortable distance from its subject matter while a close-up would be considered an extreme zoom-in on a particular object; there's also the angle of the shot that was taken which comes into play, e.g. a low angle/low shot means what we see on screen visually towers over us, as if we ourselves were crouching down looking upward at the subject matter - such a shot attributes visual importance to what's on screen, e.g. if you're looking at a person who's taller than you, they're automatically physically more daunting than you due to their height).
All of these factors and even more - literally anything you see on screen - are used artistically and symbolically to describe such things as character traits or the significance, look and feel of the many locations found and visited within the world/setting of the movie. The colors and textures of things take on artistic meaning. Even elements of graphic design and typography - the very lettering of the words you see on screen in such things as the main title or opening credits of a movie, or maybe even just a seemingly simple sign for building - were deliberately chosen. What font style was used for such words, attributing artistic and emphatic meaning to what's being spelled out? What about the physical location and positioning of the text you see? All of these elements work in tandem with each other to do one main thing - help tell the story and get the main message(s) of the movie across.
And video games are designed the exact same way. The difference between movies and video games is the added element of interactivity the player experiences through use of the video game controller. Instead of merely sitting in a movie theatre or watching a television screen, looking at a product of which we have absolutely no artistic control over, the interactive video game gives us a sense of power within the world of the artwork that is on screen before us. We use the D-pad on the controller to decide physically where to explore within the game's world. We press buttons to interact with the many characters and objects we find throughout that world.
And so be it we press x to begin the Hitman's story, a world full of separate missions each replete with their own individual targets which we need snuff out and kill, all the while as the story progresses, the plot thickening and becoming ever more clear as these missions slowly and sinously begin to come together. For the map you experience at the start screen, each individual piece of land you see holds within its borders a potential mission featuring its own stunning, proprietary visuals. You only need press x for these landmasses to begin slowly and symbolically drifting together once more. By having to press x the player is being used as the sole key to visually putting the game world's jigsaw puzzle back together again.
It's also close to 0° latitude and 0° longitude; the center of our maps of the world. The actual zero point is slightly off the coast.
I... just think they didn't make this on purpose... but you have a good imagination ngl
@@MauroUeue Uh-huh...and what was your major, something pragmatic and chock full of common sense, such as Business???
I have no common sense. Not a single drop...that's exactly what's expected of me! Lol :)
This guy and Amon Tobin who did splinter cell music are my favourites
Love this music; is there anyway you could increase the volume? It's a lot quieter than the other videos. Thanks.
Hello Ben Jones. Apologies if the volume appears quieter as this was a video that was uploaded from my PlayStation 4 straight to RUclips.
At the same time, I do not have the right equipment at this stage to help produce a higher quality version of this video. Perhaps I could do this in future, but unfortunately, it is not something I can do now. Sorry.
@@PLUX4 I hadn't thought of doing that myself, I'll get cracking on it now though.
I prefer this one much more over the H3/World of Assassination theme.
Wish they let you use this in HITMAN 2, I barely notice there even is a theme song in it it's so dull.
YOu can get a mod to replace the menu music and background in Hitman 2 with the classic 2016 music and background. www.nexusmods.com/hitman2/mods/28
Dude this is so on point. You wait for it to kick in but there's nothing. No drama, no crescendo. It's a really simple thing they could've done but messed up on.
@@jacobsingh4873 Doesn't that only work offline?
@@ANWRocketMan No I don't believe so from what I remember. I've tried it and it does work online as it doesn't actually affect any of the online content but rather replaces a background and one soundtrack.
@@jacobsingh4873 Well, gotta go get me that then!
Good afternoon 47, your target is Gordon freeman the leader of the resistance which has also assassinated dr [ ] we have gotten intel that freeman is in the canals behind city 17 i should leave you to prepare…
Am I the only one that thinks this slaps harder then the hitman 3 menu theme
good work 47 your so smart
This game Change my life forever
A few weeks ago I began with the Hitman WOA series and I couldn't agree more. I'm probably 50 hours in and I'm still on the Paris mission - doing assassinations, challenges, escalation missions etc - I can't get enough of it. The replayability and value packed into each is IMMENSE.
You're goddamn right
Still the best song in the reboot series. Didn’t dig their orchestrated direction in later “sequels”
very nice
This is by far the best menu music of the Hitman trilogy
Why did they replace it with the shitty ones in Hitman 2 and 3
Ngl Hitman 3 is good with the story in it, when the story become darker
@@Veoveo10209fax
I like more the musik from Hitman 3.
It's more dark, more epic... 😀🗡️
memories
*Missing Jesper Kyd's touch*
It's makes no sense to remove this from the 2 & 3 game...
This sounds more like stealthy or spy movie...ey... It's wayyy better than the hitman 2 and 3 music
Agreed. One of the best main menu songs Ive ever heard tbh. Fit the game way too well.
Good morning 47
Reminds me of plague inc some how
same
so that’s why i love this
I finaly beat the game in every map 20/20 mastery and with silent assasin
BUT WHY NOW THERE IS HITMAN 2
Don't buy the 2 now, wait for the 3 in january :D
oh no
@@A_Regular_Fella... You bought it ? xD
Time ago
@@A_Regular_Felladon't worry man.
this song makes me pshcyopath.
This comment makes you an idiot.
@@GamesCooky This reply makes you gay.
@@staticv4378 this reply makes you 1 FUCKING IDIOT
@@Dacia52 this reply makes all replies to my comment gay :)
Sounds a bit like the loading screens from Cyberpunk
Sounds more like Command and Conquer type music than Hitman music
audio is so low you can barely hear the trilling bass
somehow it reminds of Dying Light 1 theme Horizon
This makes me wanna dress like 47
southernasmr
Song name?
No i mean
Shit
As in the real song name
@@vilhamen5784hitman ot Main menu theme
Jasper Kyd songs were better...
They were different
You can't compare Niels Bye Nielsen to Kyd. Although the new Hitman games also have a pretty good soundtrack though, not as epic as the original ones but still.
Jasper kyd's definitely gave dark fkd up world, and assassin vibes, new songs gave secret agent vibe, almost those like agent Jones from IGI.
@@jager9022 You should try listening, they are really great!