Its probably not a very good idea to drag an enemy fighter above your fleet because it can visually identity your fleet and help all those friget send "love" your way
You nailed the pronunciation of 'Kynda-class', possibly because it's not the actual class name (that would be Project 58, or _Grozny_-class), but rather the NATO reporting name and was therefore presumably come up with by NATO planners to be easy to say while still sounding Russian. _Storozhevoy_ was, as it happens, the ship where Valery Sablin launched his mutiny. The 'zh' sound is pronounced... I'm not sure quite how to explain it, like the English 'sh-' sound but starting from a 'Z' sound instead of an 'S' sound.
15:35 Radar seeker - do you mean an anti-radiation missile, going for a radar source (like ARM, HARM, ALARM, … missiles)? Semi-active radar means radar returns from the launch platform’s (usually, but not necessarily) radar. Active radar homing means the missile has an active radar set, not just the receiving part like a semi-active radar. Radar transmitters are power hungry and bulky, especially over long ranges (you need to transmit energy to the fourth power of the distance!) and missiles have limited space for radar antennae and run on battery power … thus semi-active is an attractive choice but for the fact you need to keep your plane’s radar pointed etc …
And dipping sonar, and probably VDS … All radar gives you is an accurate distance and a horizontal and vertical angle and an indication how strong the return is. Passive sonar gives you a lot more info to work with regarding classification, even if most of the time you just get a rough bearing and not really a range …
@@BrotherMunro I suspect it's because helicopters are too slow to get far enough out of the way after turning off the EW systems to avoid any active-homing SAMs that the people they were jamming may have lobbed in their general direction. EW may interfere with detecting anything _else_ , but I assume that anyone with two radar recievers a decent distance apart can figure out where a jamming aircraft is (or at least in which direction), if it's active.
The strangest thing is that there was a single F-14 Tomcat. Where there's a Tomcat, there's a Nimitz Class carrier. Where there's a carrier, there's your doom. Tomcats only flew from carriers. So, what was going on? 😊❤😊
Unless you're Tom Clancy. He based them in Scotland when Nimitz was hit. There's no reason why they couldn't be launched from a land strip, but they would have needed a long runway. You're right though, historically they were only carrier based.
All the scenarios are Red vs Blue, and most of the units are US or Soviet, but there's a ton of countries you can assign to own them in the scenario editor.
SS-N-14B as opposed to the SS-N-14A carries an additional 185 kg warhead built-in and an infra-red seeker, so it could attack surface ships if needed. The torpedo remained on both versions, but it was designed to explode on impact in the anti-ship mode as well.
Also, the tube underneath the carrier missile could indeed be loaded with a simple high explosive warhead or a nuclear depth charge, but loading it with a simple HE warhead would diminish it's multi-use, so it was mostly equipped with a torpedo.
@@budmil324 You're right I missed that detail, but uses this version the torpedo in a traditional way and drops it in front of the target or smashs it into the hull of the ship ?
You see comrade We attach torpedo to missile and fly it into enemy boat I don’t know how it workes in real life but in game the missile flies into enemy ships acting as a normal anti ship missile When firing at a sub it will drop it and does normal torpedo things
The SS-N-14B is equipped with an additional 185 kg HE warhead built-in and an infra-red seeker, so it could alternatively engage surface ships. The torpedo onboard is also designed to explode on such impact with it's 100 kg warhead. It's primary use is still anti-submarine, it's simply meant to add a rudimentary ability to engage surface ships if need be.
@@budmil324 I believe the torpedo (on an SS-N-14A) can theoretically engage surface ships as well as submarines, although that doesn't appear to be the case in Sea Power.
@@taiko1237 That depends on what kind of torpedo the SS-N-14 carries. For example, the UGMT-1 torpedo, which the SS-N-14 was commonly equipped with during the 80s, had a strict anti-submarine mode, thus, it literally could not lock on to surface ships. (likely to avoid accidents, friendly fire or collateral damage) This changed with the introduction of UGMT-1M, in 1991. It was designed to lock on both submarines and surface ships. However, the SS-N-14 could carry an older AT-2 ASW torpedo (as a matter of fact, it was the primary torpedo it carried in it's early itteration), for which i lack sources detailing it's guidance parameters to determine if that one could engage surface ships.
@@budmil324 Yeah, I'm only really familiar with the UGMT-1M, not the earlier weapons. Interesting. I'd be inclined to believe that the AT-2 was ASW only as well, since the only source I can find cites its depth range as '20-400 meters' which is too deep to engage a surface ship, but I could be wrong.
Just a frivolous tip: if you ever see an AIM-54 missile, you know it came from an F-14 Tomcat, since they were the only planes to carry them.
Its probably not a very good idea to drag an enemy fighter above your fleet because it can visually identity your fleet and help all those friget send "love" your way
You nailed the pronunciation of 'Kynda-class', possibly because it's not the actual class name (that would be Project 58, or _Grozny_-class), but rather the NATO reporting name and was therefore presumably come up with by NATO planners to be easy to say while still sounding Russian.
_Storozhevoy_ was, as it happens, the ship where Valery Sablin launched his mutiny. The 'zh' sound is pronounced... I'm not sure quite how to explain it, like the English 'sh-' sound but starting from a 'Z' sound instead of an 'S' sound.
Looks like those anti-air missiles are more dangerous to ships than anti-ship missiles :D
They only have a 80 kg warhead, too, but they still somehow sank a +7,000 ton ship in 3 hits.
Nice mate, thanks for all the posting you're doing. It helps with the wait. Great work
The game is tons of fun. I’m finally starting to get to grips with the scenario maker now :)
I can see. It's great.
Another good vid, I played Harpoon for many years, and cannot wait to get this game, and make all the mistakes I made 30+ years ago !.
lol, I LOVED Harpoon...classic game and awesome for it's time!
At around 38:00 Storozhevoy was doing a fantastic job of missile defense... shot down like 6 or 7 Harpoons at close range without even a CIWS system
God I wish you’d teach all the other people playing this game.
15:35 Radar seeker - do you mean an anti-radiation missile, going for a radar source (like ARM, HARM, ALARM, … missiles)?
Semi-active radar means radar returns from the launch platform’s (usually, but not necessarily) radar. Active radar homing means the missile has an active radar set, not just the receiving part like a semi-active radar.
Radar transmitters are power hungry and bulky, especially over long ranges (you need to transmit energy to the fourth power of the distance!) and missiles have limited space for radar antennae and run on battery power … thus semi-active is an attractive choice but for the fact you need to keep your plane’s radar pointed etc …
I really want AIM-120's (and F/A-18's) in this game but they are right at the edge of the timeline the game covers
@@BrotherMunro They probably can be modded in …
@@advorak8529 oh definitely
The British military have been using the tactic of "fuck it" for about 100 years. That and paracord and bungees. Never fails!
Starting at 34:18 it looks like you are getting hit by friendly CIWS fire.
Oh I didn’t spot that at all! Good catch!
You could detect those ship with sonobuoy, so you dont have to blaring your radar and make your presence known
And dipping sonar, and probably VDS … All radar gives you is an accurate distance and a horizontal and vertical angle and an indication how strong the return is.
Passive sonar gives you a lot more info to work with regarding classification, even if most of the time you just get a rough bearing and not really a range …
Splash one helo... and now you identify with what??
Can't believe you hoped tomcat will keep missing forever...
this version 63 is super bugged, with freezing airplanes, missiles, and torpedoes.
Yes I’ve encountered a few of those! It’s a pre release version so to be expected
@@BrotherMunro yeah just noticing that those are new bugs, from the previous videos of wolfpack and stealth they were working alright until #63
I wonder if anyone thought of putting EW pods on their naval helicopters, that would so useful in this game.
China has popped one on a Z-10 but that’s very recent. Would make sense as they can just hover in place and blast away
@@BrotherMunro I suspect it's because helicopters are too slow to get far enough out of the way after turning off the EW systems to avoid any active-homing SAMs that the people they were jamming may have lobbed in their general direction. EW may interfere with detecting anything _else_ , but I assume that anyone with two radar recievers a decent distance apart can figure out where a jamming aircraft is (or at least in which direction), if it's active.
The strangest thing is that there was a single F-14 Tomcat. Where there's a Tomcat, there's a Nimitz Class carrier. Where there's a carrier, there's your doom.
Tomcats only flew from carriers. So, what was going on? 😊❤😊
You mean they could not fly them to carriers as they could not take off from land bases?
@advorak8529 No. There were no land based Tomcats in Europe. Once a Tomcat squadron leaves the USA, it was based upon a carrier.
Unless you're Tom Clancy. He based them in Scotland when Nimitz was hit. There's no reason why they couldn't be launched from a land strip, but they would have needed a long runway. You're right though, historically they were only carrier based.
@@rmacartney Thanks 😊
@@rmacartney “a long runway” … or an arrestor system. I generally find it is much easier to add those to a runway than adding a runway to a ship …
well it was ugly but you did it good job
I think I prefer the washingmachine game to this one
Ultimate Washing Machine Noise Simulator will return soon 😄
hello just a question how many factions/ countries we can choose in this game?
All the scenarios are Red vs Blue, and most of the units are US or Soviet, but there's a ton of countries you can assign to own them in the scenario editor.
@@BrotherMunro do different countries have different units? or you just change the flag and thats it
Hey Guy, the ss-n-14 Silex has an anti submarine version with a torpedo underneath, and the anti ship version carry's a bomb, not a torpedo
Ahhh ok that makes sense, although I would have thought just modifying the torp to have an anti surface mode would be a lot simpler!
SS-N-14B as opposed to the SS-N-14A carries an additional 185 kg warhead built-in and an infra-red seeker, so it could attack surface ships if needed. The torpedo remained on both versions, but it was designed to explode on impact in the anti-ship mode as well.
Also, the tube underneath the carrier missile could indeed be loaded with a simple high explosive warhead or a nuclear depth charge, but loading it with a simple HE warhead would diminish it's multi-use, so it was mostly equipped with a torpedo.
@@budmil324
You're right I missed that detail, but uses this version the torpedo in a traditional way and drops it in front of the target or smashs it into the hull of the ship ?
@@budmil324
All right 👍
You see comrade
We attach torpedo to missile and fly it into enemy boat
I don’t know how it workes in real life but in game the missile flies into enemy ships acting as a normal anti ship missile
When firing at a sub it will drop it and does normal torpedo things
Huh - oh well I guess it does work 😅
The SS-N-14B is equipped with an additional 185 kg HE warhead built-in and an infra-red seeker, so it could alternatively engage surface ships. The torpedo onboard is also designed to explode on such impact with it's 100 kg warhead. It's primary use is still anti-submarine, it's simply meant to add a rudimentary ability to engage surface ships if need be.
@@budmil324 I believe the torpedo (on an SS-N-14A) can theoretically engage surface ships as well as submarines, although that doesn't appear to be the case in Sea Power.
@@taiko1237 That depends on what kind of torpedo the SS-N-14 carries. For example, the UGMT-1 torpedo, which the SS-N-14 was commonly equipped with during the 80s, had a strict anti-submarine mode, thus, it literally could not lock on to surface ships. (likely to avoid accidents, friendly fire or collateral damage) This changed with the introduction of UGMT-1M, in 1991. It was designed to lock on both submarines and surface ships. However, the SS-N-14 could carry an older AT-2 ASW torpedo (as a matter of fact, it was the primary torpedo it carried in it's early itteration), for which i lack sources detailing it's guidance parameters to determine if that one could engage surface ships.
@@budmil324 Yeah, I'm only really familiar with the UGMT-1M, not the earlier weapons. Interesting. I'd be inclined to believe that the AT-2 was ASW only as well, since the only source I can find cites its depth range as '20-400 meters' which is too deep to engage a surface ship, but I could be wrong.
How come a fighter at 3k feet launches a missile that is immediately at 40k feet.
Sometimes the missiles do really weird things
Missile climbs to cruise altitude?
Altitude of the fighter was off?
@@advorak8529 more like teleports to cruising altitude. In cases when it did hit the helo it didn’t go to 40k ft though. Certainly looks like a bug.
This game is riged for the US to win . Almost every weapon they use works, the enemy needs to launch a huge barrage to hit once