Can I beat id Software's sound design with libre software and Linux?

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  • Опубликовано: 23 ноя 2024

Комментарии • 48

  • @justinflowers2111
    @justinflowers2111 2 года назад +8

    This is like Bob Ross for open source audio nerds. Really helpful as a sanity check for overall workflow/process.

    • @unfa00
      @unfa00  2 года назад +2

      I'm very pleased to hear that :D

  • @bartvaes4126
    @bartvaes4126 3 года назад +5

    "That'll do, pig. That'll do." (bonus point if you get the reference :p )

  • @nibblrrr7124
    @nibblrrr7124 3 года назад +4

    the biggest barrier to entry into sounddesign:
    access to pigs
    ➡️❓️🐷

  • @OppressedApe
    @OppressedApe 2 года назад +1

    Unfa - you rock, I love watching you do this stuff !

    • @unfa00
      @unfa00  2 года назад

      Thanks! :)

  • @Javier-qk7ms
    @Javier-qk7ms 3 года назад +4

    Well, that explains why all monsters in movies sound like pigs squealing.

    • @unfa00
      @unfa00  3 года назад +2

      Pretty much! Because apart from big cats they seem to be making the best noises we can use for such effects.

    • @Javier-qk7ms
      @Javier-qk7ms 3 года назад +1

      @@unfa00 Honestly that is kind of boring, is like all monsters look so different but sound too similar. My wife and I complain about that all the time. Whenever we listen to a monster sound that reminds us some how a pig squeal we are kind of disappointed of that movie. Don't get me wrong, your result is much better than the original. It is just for my personal preference it is like everything was chocolate, everyone loves chocolate but it is not the only flavor. Does it make sense? I think even big productions overlook the importance of good sound design, they just crank the bass.

  • @mybachhertzbaud3074
    @mybachhertzbaud3074 2 года назад

    That should be enough to complete "Jurrassic Pork" Thanks😁

  • @dansmoothback9644
    @dansmoothback9644 2 года назад +1

    Loved this video! Every now and then ill fart around with random sounds like this. Now i gotta compile a list of plugins to try out. I'm curious why you do an aux send to a reverb bus though.

    • @unfa00
      @unfa00  2 года назад +1

      An aux bus with reverb lets me better simulate an effect that all the elements are in the same environment. This also makes the CPU load lower, though that's not really a consideration.
      Having multiple layers send to a common reverb bus helps make them sound like they are one sound, rather than separate sound elements and layers. When you apply some bus compression as well - it can have a similar effect of "locking elements together".

    • @dansmoothback9644
      @dansmoothback9644 2 года назад

      @@unfa00 ahh, I think i understand. Sort of like having a whole band in the same reverb chamber rather than each instrument in their own reverb chamber. I appreciate the response and the vids! Going through your back catalog and learning a bunch so far, so thanks for all the info and guides on Ardour and libre plugins!

  • @davea5914
    @davea5914 2 года назад

    Very creative Unfa, Good Job !

    • @unfa00
      @unfa00  2 года назад

      Thank you!

  • @learningforever957
    @learningforever957 2 года назад

    For easily comparing!
    0:58 Original. 44:24 New

  • @germona
    @germona 3 года назад +1

    Like i said before, you can make it thunder on a beautiful sunny day.....Good job, much better then the original.

  • @Gotblade
    @Gotblade 3 года назад

    I think they used me blowing my nose for the t-rex in Jurassic park.

    • @EvertonSebben
      @EvertonSebben 2 года назад +1

      with 0,00045% speed

    • @Gotblade
      @Gotblade 2 года назад

      @@EvertonSebben that's over my head but the pitch is right for a real time blast and the length is close to right as well. I don't mess around in a cold climate!

  • @EvertonSebben
    @EvertonSebben 2 года назад

    You rock, dude.

  • @RolandoRamosTorres
    @RolandoRamosTorres 3 года назад

    Great video man! unfa Do you play games on linux? Cheers

  • @natetolbert3671
    @natetolbert3671 2 года назад

    What time is the livestream tomorrow? I remember seeing that they are on the 1st sunday of each month, but couldn't find a time...

    • @unfa00
      @unfa00  2 года назад +1

      If you go here, you'll see the hour on the cover image:
      ruclips.net/user/unfa000live
      It always starts at 19:30 CET with a 30-minute warmup first so everybody gets ready for the party (me included) :)

    • @natetolbert3671
      @natetolbert3671 2 года назад

      @@unfa00 ​ @unfa🇺🇦 Thank you. I saved it to bookmarks in Firefox and Chrome both. I'll never miss another one. Btw, if you could use an extra interface, I am currently writing a Linux driver for the old Teac (Tascam) US-1641 USB audio interfaces. It is the precursor to the 1608. You should grab one from ebay or amazon and Ill send you the driver when Im finished (unless it ends up being crap on a stick).
      It is a 16 channel, and it was only $200-$300 US when it was new (a decade ago). I had that and a $2500 DAC/ADC (I can't remember the brand name atm...) and I hardly ever used the latter. I ran my monitors from the 1641 because it sounded better, at least to my ears. It is 192k / 24 bits. It sounds like the expensive ones IMO.
      Anyway, I just thought I would let you know, in case you are interested. Who couldn't use 16 extra inputs for only a few bucks (only 4 or 6 outs, not counting the monitors or the TRS headphone jack.)
      I have one from my old Windows/Cubase 6 days, and I'm not going to let a 16 channel interface sit in my closet just because it doesn't have a device built into the kernel.
      Oh well. It could have been worse. It was like 2010(ish.) Thank goodness I didn't go for a firewire interface!
      Sry for the long msg. Ill leave you alone now. Ill be there this weekend. Ill even double stream the next 1 to make up 4 the wall of words. I always get excited and write too much...

  • @xard64
    @xard64 3 года назад +1

    I think your take does not only sound better but i think it sounds more faitful to the original doom2 mancubus. (shame about the freesound issues)
    I wonder if this would count as voice acting...

    • @unfa00
      @unfa00  3 года назад +1

      Thank you! I don't know what would others say, but I would definitely call this voice acting :D

  • @TheInfinite444
    @TheInfinite444 3 года назад +5

    ID software should hire you :) But then they'd have to support linux and the free open source movement as well I guess :P

    • @unfa00
      @unfa00  3 года назад +8

      Well, John Carmack was the one who pushed for open-sourcing the id tech game engines after they've run their course. But he's not working at id any more.

  • @jimofmarseille
    @jimofmarseille 3 года назад

    Hi and thanks ! What are the keybord shortcuts to increase amplitude and normalize the clips ?

    • @unfa00
      @unfa00  3 года назад +1

      These features are available by using Alt with number keys under the function ones. I am not sure as it's in my muscle memory.
      You can check the shortcuts and activate these functions from the Region menu.

    • @jimofmarseille
      @jimofmarseille 3 года назад

      @@unfa00 Thanks !

  • @isabelomakhanya
    @isabelomakhanya 3 года назад

    Hey @Unfa, I believe the plural is DOOMses!

  • @Machivode
    @Machivode 3 года назад +1

    what they actually did for the mancubus is they hired professional belchers to burp for them.

  • @alexzinkevych3596
    @alexzinkevych3596 Год назад

    Your take sounds more like he is vomiting than growling. Original growl also has somewhat "mechanized" or "metallic" sound (idk what's the proper definition) which emphasizes cyborg nature of the monster.

  • @EvertonSebben
    @EvertonSebben 2 года назад

    How come dont you have a pig?? Everybody has one. lol

  • @andx4024
    @andx4024 3 года назад

    programin SFZ programming Ardour thats interesting

  • @gestaltlabart
    @gestaltlabart 3 года назад +1

    I know, this sounds gross, but try drinking lots of sparkeling stuff and burp while screaming ... makes great base-material for Monster "Growls"

  • @KaddysJamKave
    @KaddysJamKave 3 года назад

    Damn you've got a LOT of patience. lol

    • @unfa00
      @unfa00  3 года назад

      Could you elaborate? :)

  • @igorgiuseppe1862
    @igorgiuseppe1862 3 года назад

    im not sure if they have 46 minutes to make each sound in the game

    • @unfa00
      @unfa00  3 года назад +2

      With such budgets - they do.

    • @igorgiuseppe1862
      @igorgiuseppe1862 3 года назад

      @@unfa00 most of the budget go to code (eg: engine otimimzation) and art

    • @unfa00
      @unfa00  3 года назад +7

      @@igorgiuseppe1862 Game studios that ignore the importance of quality audio are dead to me :D