Remaking the First Area of my Game

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  • Опубликовано: 24 сен 2024
  • Welcome back to another devlog where I cram months of work into a ten minute video :p
    Support the Game:
    / legend64project

Комментарии • 371

  • @doniarts
    @doniarts День назад +351

    Yeah that lighting montage was worth it.

    • @Legend64Project
      @Legend64Project  День назад +32

      I'm pleased to hear that :D

    • @kunstbanause
      @kunstbanause 21 час назад +1

      That looked mighty nice! The game transformed from static imagery to dark souls level mood and atmosphere. Love it!

  • @glitchyrobot8602
    @glitchyrobot8602 День назад +124

    Chrono Trigger theme when you start talking about the game clock was a nice move.

    • @RollingCutter
      @RollingCutter День назад +2

      I was just about to comment this, but looks like you beat me to it!

    • @SpringySpring04
      @SpringySpring04 19 часов назад

      I noticed that and was just going PEEEEAAAAKKK

  • @Rabblit
    @Rabblit День назад +83

    Please don’t throw away the first level, it can be the start of the path or something else. Also, what beautiful fake lighting. this is amazing

    • @fluentdebreseJg
      @fluentdebreseJg День назад +28

      He should turn it into a secret area with references to his supporters

    • @Bekah_Penguin
      @Bekah_Penguin 20 часов назад +2

      I agree, I still like the first part as well with those pretty pink trees !

  • @Skiloose
    @Skiloose День назад +167

    This is STUNNING! I’m so impressed with the continuous effort you’re putting into this project

  • @joaovitorreynaldo
    @joaovitorreynaldo День назад +70

    lol yesterday I was looking at some devlogs and wondered: "what legend 64 is doing?", today I got my answer. Keep up the good work!

  • @GikamesShadow
    @GikamesShadow День назад +44

    Im kind of sad to see the old space go. Not that this one is bad mind, I just found the old one to build up mystery and give you a feeling of "Everything is fine" but then you go inside and "It is the eff not"

  • @peacemaster8117
    @peacemaster8117 День назад +59

    It looks beautiful! Just be careful not to get stuck in a constant cycle of re-doing old art while working on such a big project, it's a very common pitfall for solo devs.

    • @scottwelfare9267
      @scottwelfare9267 20 часов назад +5

      I think when its the main setpiece of the entire game, its probably ok

  • @zakkiblakk
    @zakkiblakk День назад +19

    I had a thought the other day "man, it feels like Legend64 is due to make a video soon" and you delivered! This lighting is super inspiring and I love these behind the scenes sneak peeks. Thanks for sharing!!

  • @TorMatthews
    @TorMatthews 21 час назад +4

    The old castle courtyard would be perfect for a smaller temple rather than a castle i think. Having the uniform, flat area does something unique and gives a really peaceful feeling.

  • @cheesypies
    @cheesypies День назад +10

    Something about your videos really captures my full attention, even with all the unity and stuff I don't understand, the way you explain things and edit the videos with your choice of music makes me genuinely hooked

  • @RedBrite
    @RedBrite День назад +36

    this time system is super impressive!

    • @Legend64Project
      @Legend64Project  День назад +3

      Thank you so much!

    • @RedBrite
      @RedBrite День назад +4

      @@Legend64Project your game is one of the main reasons I was Inspired to start learning how to make games! (Working on a Zelda/morrowind/half life 1 inspired game)

  • @henryzhang256
    @henryzhang256 День назад +4

    the midday cloud cover with rays of light shining through is just majestic

  • @WhatBeDaPointMon
    @WhatBeDaPointMon День назад +6

    This was clearly a significant improvement, but at the same time.. A little part of me still went "Nooo!"
    It's so exciting to see the development of this game, and it's one of the biggest inspirations in learning to creating my own assets and little projects.

  • @kechidonick
    @kechidonick День назад +11

    I really love the old design hopefully it can be repurpose to another area so it can still be visited, maybe as an estar egg? Anyway the new castle looks really cool!

  • @aoneko6813
    @aoneko6813 23 часа назад +4

    Jesus christ, that could not have been a better payoff, i wasn't sure what to expect during the buildup but that is positively breathtaking, this really makes you appreciate everything a lot more! Great lighting really is king!

  • @chetporter
    @chetporter День назад +10

    man this is stunning, the different time scenes are insane. each one is so satisfying. the colours are beautiful!

  • @Emberheart_
    @Emberheart_ День назад +5

    That is such a huge improvement. The ambiance is stunning. I can imagine that deep sea would also be interesting to see from one of the towers in the back if one can walk around a balcony there later in the game.

  • @Xograch
    @Xograch 12 часов назад +3

    It is both funny and amazing to see how you made your own pretty unique dynamic lighting system. It looks absolutely stunning! Not to forget the new level for the castle, the way you made it look so big and ominous. All these tiny design tricks, it really makes it look great even though you are using so little!

  • @Sikanda.
    @Sikanda. 23 часа назад +2

    The timelapse of the dynamic weather system was incredible. All the choices you made in the reworked map are a massive improvements, It looks fantastic.

  • @MrCompassionate01
    @MrCompassionate01 23 часа назад +2

    What a glow up! This starting area looks amazing now.
    I've watched a lot of early Devlog stuff and tutorials but your videos inspire me to pursue gamedev more than any other channel. The content is simultaniously impressive and approachable.
    Probably helps I was an N64 kid so I relate to your desire to recreate that unique aesthetic.

  • @hi-im-kerri
    @hi-im-kerri 20 часов назад +1

    Gosh I've missed these dev logs, I still go back and rewatch the stormy village episode over and over again and I guess now I'll be doing the same with this one. Love the decision to make the castle so much more prominent, and the more scenes you can squirrel it away into the back of the greater I expect that feeling will be. The lightshow you've developed is incredible too, it does so much to add some soul and weight to the environment and it still has so much potential with which to exploit.
    Can't wait to see what comes next, patience is really paying off with this project.

  • @CloudlessStudio
    @CloudlessStudio День назад +5

    I recently did something very similar to create PS1 styled night and day cycles. The only difference is that I use one material that uses a Color Curve, and the time of day determines the horizon and zenith colors.
    Nice job man!

  • @sharonivall9905
    @sharonivall9905 19 часов назад +1

    I’m so impressed with the detail on the new temple and the effect the different lighting makes was really worth the effort. I find it really interesting when you discuss the inspiration behind your ideas. Well done!

  • @conradvd7262
    @conradvd7262 День назад +4

    It looks amazing. The daylight cycle is beautiful

  • @SZvenM
    @SZvenM День назад +1

    Some of those lighting setups are absolutely beautiful. So gloomy, and mysterious and vibrant!

  • @Mireneye
    @Mireneye 22 часа назад +2

    One way that you can get away from having to reference a million things for Materials is to create a Material Parameter Collection with your parameters. And set it's value. Add it to your materials. Once you do all materials will respond to it automatically.
    This way you don't have to reference every object in your scene to change the Dynamic Material Instance values.
    You can instead handle it from one location. Changing one set of values.

  • @Tigerbro6
    @Tigerbro6 3 часа назад

    this remake and the weather system really added a LOT of oomph to your game. Love how it feels juuuust like how my brain remembers the day night cycle of the zelda games

  • @cheesymcnuggets
    @cheesymcnuggets День назад +3

    I love the colours you selected for your day/night cycle, very pretty

  • @htttps_trippy
    @htttps_trippy День назад +2

    It's fun how the creators of ocarina of time were a team of Japanese developers who made a game inspired by english culture and now you're an English developer making a game inspired by Japanese culture! I just think thats interesting 😁

  • @magnusrexus
    @magnusrexus 22 часа назад +2

    Vertex painting was used a lot back then to light scenes. Models back then would have extra edge loops to manage better faked lighting.
    Also I noticed that there aren’t a lot of smaller models around the environment to represent relative scale of the larger models.
    I understand the importance of remaining faithful to the N64 graphics theme, but I believe creating more models to dress the scenes would also help out to the overall scale.
    Keep up the good work.

    • @Legend64Project
      @Legend64Project  20 часов назад

      Totally agree. It’s empty right now… but more to come!

  • @InboundShovel
    @InboundShovel 3 часа назад

    That dynamic lighting is absolutely incredible, fantastic work!

  • @JayTheDevGuy
    @JayTheDevGuy День назад +3

    This looks fantastic, and continues to be one of the most interesting devlogs on the website. Thanks for sharing :]

  • @PhilipIONO
    @PhilipIONO День назад +19

    RAAAAAAAH WE LOVE NEW DEVLOGS IN THIS HOUSE!! RAHHHHHH

  • @jakebrooks3415
    @jakebrooks3415 День назад +1

    Possibly my favorite devlog series on youtube - always thrilled to see you pop up on my feed!

  • @thrashmash
    @thrashmash День назад +6

    I'm always excited to see more legend 64 news.

  • @Saku_Art
    @Saku_Art 21 час назад +1

    Seeing that day and night cycle and how fabulous it looked filled with me with joy, great job! Glad to see this project of yours evolving!

    • @Legend64Project
      @Legend64Project  2 часа назад

      Thank you that is really rewarding to read that

  • @DEKANIEVES
    @DEKANIEVES 2 часа назад

    Your work is extremely inspirational to me like you have no idea. The PS1 gang already had their fair share of throwback games, its time for the N64 to get its deserved love.

  • @WMan37
    @WMan37 День назад

    How I know this is gonna be great is that using real life references for inspiration is how the most memorable locations in video games ever were created. A lot of the tropical level design of the Dreamcast and PS2 era that people are so nostalgic for today doesn't exist without the devs going to Hawaii and the Bahamas. Without real life inspiration, you don't get places like Besaid Island from Final Fantasy X, or the Mystic Ruins from Sonic Adventure. Also the lighting system perfectly captures how I remember Zelda looking, especially the sun rays, it was worth the effort.

  • @Andre_Sargeant
    @Andre_Sargeant 23 часа назад +1

    wow that lighting turned out incredible!

  • @OcaInc
    @OcaInc 6 часов назад

    this is literally the coolest thing I've ever laid my eyes upon, I'm glad I found this project of yours

  • @aricheec7722
    @aricheec7722 Час назад

    a visual freaking delight. this ones a game to watch out for. especially if youre an old school zelda fan feeling burned by the cessation of traditional zelda gameplay...

  • @McWickyyyy
    @McWickyyyy День назад +1

    It’s really inspiring man. I love this art style and the n64 has a special place in my heart.

  • @ravencl
    @ravencl 9 часов назад

    reminds me of the statement "always make your first level last", and it rings true here

  • @datnastysalad5616
    @datnastysalad5616 День назад

    Ooh the dynamic lighting is SO cool, it really feels like a deluxe n64 game. Really awesome stuff, and I'm glad to see this project continue its progress!!

  • @Boondacious
    @Boondacious День назад

    I look forward to each new installment in this devlog series. Seeing how you tackle these problems in modern software to create a retro feel is always so fascinating. The lighting system and new castle look great and definitely a more ominous and inviting appeal to it.

  • @AlecAndersonZx
    @AlecAndersonZx День назад +1

    I really loved the old first area. it has a mysterious and almost sacred vibe. I actually still prefer it over the new one, although the new area is really awesome too! I definitely recommend at least keeping the original place around for something else!

    • @Legend64Project
      @Legend64Project  23 часа назад

      There's something about it. Definitely, would like to keep it in some form. Perhaps as a smaller garden area?

  • @taylorusedtoxic
    @taylorusedtoxic День назад +1

    Man, these videos always make me want to learn how to design a game from the ground up.

  • @briando8150
    @briando8150 19 часов назад

    That dynamic lighting hits that nostalgia spot in the brain so good

  • @macepunky6406
    @macepunky6406 День назад

    from a fellow indie dev, i love your blogs! controlling the time of the day through your new inputs can be taken to a next step into a game mechanic, like zelda enforcing a weather change with the song of storms to trigger water level coming up, maybe something to step forward or backwards during the time of the day to catch up on npc scheduled events comes to mind. keep up!

  • @jeromevarin-beaulieu1493
    @jeromevarin-beaulieu1493 День назад +6

    This is so good as usual

  • @ratoproduction
    @ratoproduction День назад +1

    Wow, that lighting system is simply increrible,. Congratulations!!

  • @FoxerTails
    @FoxerTails 23 часа назад +1

    I already liked the previous area as is and you just went and made it better?!
    Serious props! It looks amazing.

  • @mikel9292
    @mikel9292 22 часа назад

    I can't help but feel envy seeing this. Man, you are a true wizard when it comes to 'N64 look-alike graphics.' Congrats, you're doing terrific work!

  • @AthesielIcosiel
    @AthesielIcosiel День назад

    Honestly with the shimenawa, when you said the polygon count, my first inclination was to think you should just make it a flat texture, but seeing the scale and positioning of it on the castle itself really does feel like it warrants every single triangle; you managed to make it feel so imposing and ominous!

  • @Janisar
    @Janisar День назад

    The new area looks amazing and the dynamic lighting really adds to it all. Very much worth the effort!

  • @Greedable
    @Greedable День назад +16

    castle be lookn menacing 😈

  • @aeyedeyen
    @aeyedeyen День назад

    I'm a big fan of you adding little cutaways to your face throughout. It adds a nice sense of individuality to the video :)

  • @sam5u
    @sam5u День назад

    Dude, the amount of effort you're putting into this and the small details is absolutely amazing. I can tell this project means a lot to you and I just hope you're pacing yourself well throughout it. I can't wait to get a chance to try this game out some day!

  • @TheTacokiller11
    @TheTacokiller11 День назад

    once I say the day/night light cycle just work I could feel you jumping out of your chair and cheering. love seeing the progress on the game.

  • @edgepixel8467
    @edgepixel8467 18 часов назад

    Fascinating. I like the Ocarina-ish stuff that you're doing there. May the love for low-poly art never die!

  • @Odrikah
    @Odrikah День назад

    Oh man, I love this project so much. A beautiful hub world like this is truly deserving of the title "Legend 64".

  • @bungler3000
    @bungler3000 8 часов назад

    This video series really inspires me when im working on my own game, keep up the amazing work on this game and I wish you good luck on Legend 64s development!

  • @Computer-Frog
    @Computer-Frog День назад +3

    FINALLY AHHHHHHHHHHHHHHHH IT LOOKS SO GOOOOOOOOOOOOOOOD

  • @RayTraceEvan
    @RayTraceEvan 20 часов назад

    Highlight of my day is seeing Devlogs for this, really inspiring me to make my own game with an n64 look!

  • @EUaintAVAILABLE
    @EUaintAVAILABLE День назад

    It is crazy how many games out there try to look "old" like it was a game made for older consoles and they NEVER actually look old. But this game looks so good if I wasn't following the development and you showed me some gameplay and said it was an N64 game I would totally believe it.

  • @Elias123dikkiez
    @Elias123dikkiez Час назад

    oh my god i am amazed by this, if there was any chance that i wouldnt play this game on release, this video took it from me.
    i will play this as soon as it comes, beta, alpha, whatever!
    please put the different lightings in the trailer, but not all of them! because then there will be nothing to anticipate in the graphics, so PLEASE PLEASE PLEASE continue making this awesome game, because i am inspired by how you come up with ideas.

  • @gamefruitgames
    @gamefruitgames 18 часов назад +1

    Very cool! Castle is now rly dominant and memorable!

  • @GugureSux
    @GugureSux День назад +1

    Your videos are always so motivational and brilliantly executed!

  • @bathtubmafia2042
    @bathtubmafia2042 День назад

    DUDE! This looks amazing! I'm not a gamedev, and have no idea why this series was recommended to me, but I'm following with GREAT interest.

  • @itsmealex3425
    @itsmealex3425 16 часов назад

    Wow that's such a big upgrade to the original version. Also, that lighting system was crazy good looking, congrats! Brings me back to the very old MMORPGs from the early 2000s lol. Can't wait to see more of the game!

  • @hugopablomoreno
    @hugopablomoreno 21 час назад

    Big fan ! you really capture the feeling and atmosphere of these majestic places we used to visit in our childhood video games. congrats !

  • @keelan3332
    @keelan3332 День назад

    its always a treat when you post another dev log, love the passion being put into this game.

  • @Daydam
    @Daydam 15 часов назад

    The new castle area looks so good! Even better with that awesome time system.

  • @prod_ultra
    @prod_ultra День назад

    I was already blown away by the first level and somehow this is so much better in ways I never could've anticipated

  • @indigowater2225
    @indigowater2225 20 часов назад +1

    The lighting is amazing!!!

  • @Grimgool
    @Grimgool День назад

    Looks amazing man, the lighting with the new castle location is so sick.

  • @Pdexterness
    @Pdexterness 14 часов назад

    This is super inspiring! The different lighting scenarios came ut beautifully!

  • @Andrew-tl9gk
    @Andrew-tl9gk 21 час назад +1

    AMAZING work and glad to see you back! I was thinking the castle scene doesnt need time, for me it would have been okay if the time stops the moment you enter the scene and then you would not have to blend between them. I kinda hope your character gets a rework too, I really dont like the hair and the white cloth and kinda everything haha. Keep up the good work, I am watching for two years now and each time I see progress and a new video it makes me happy.

  • @ubnominal
    @ubnominal День назад

    The new version outshines the old one. It looks so much more imposing and ominous, which has more personality than the old dull and basic looking version!
    The upgrade is real

  • @wawustv4431
    @wawustv4431 День назад

    Was literally rewatching your series yesterday, what a nice surprise! Looking amazing!

  • @LogFungus
    @LogFungus День назад +2

    It looks like a masterpiece! Great job

  • @TheBigOnionInstitute
    @TheBigOnionInstitute 15 часов назад

    This is some seriously impressive stuff my friend! Your work is very inspirational to me as a fellow unreal game dev. I can't wait to see where your project goes!

  • @Realradya
    @Realradya День назад

    Bro you have no idea how much look forward to these updates

  • @erikringwalters
    @erikringwalters День назад

    Wow that dynamic lighting really does look great. Awesome job.

  • @IamKnotsAccount
    @IamKnotsAccount День назад

    Very inspiring! Always get hyped up when I see people sharing their projects.

  • @assortednonsense1
    @assortednonsense1 День назад

    This is some next level art! You definitely are making something special, can't wait to play it

  • @kukri52231
    @kukri52231 18 часов назад

    Your game gives such a nostalgic vibe. I love it.

  • @grinbrothers
    @grinbrothers 21 час назад

    Quite a spooky tonal shift I see. The original version was pretty but I see how the new version fits in with the rest of the games aesthetics more.
    0:27 - The lake overview position shown here seems a great way to introduce the location. Gives a clear goal to reach towards and it's higher positioning makes it feel grand and foreboding.
    3:03 - I love the charm to these videos. The way you just plopped your old castle on top was great.
    4:16 - The ominous feel has certainly been heightened but I feel some praise should be thrown towards the original castle location as well. It had itself a mysterious and serene feel, making it feel more... morally neutral as it were. The new castle screams power in a conquering sort of way; a style that doesn't make you doubt it's a villainous lair or den of evil.
    5:58 - It's actually rather funny. The map here looks larger than I expected it to be. Your fog effect before made me assume there was nothing beyond the fog, at least nothing that would be visible or pop in unless you got closer. Yet it turns out there is plenty of environment present under the fog. Your game may be N64 style but it's not quite as constrained.
    7:20 - So red-purple-blue; passing between the mixed colours to go from day-afternoon-night? I get how that works but how to adjust the intensity of the colour? Daytime doesn't exactly have the strongest of red tints to it.
    9:21 - That does look incredible. Neat way of showing both the lighting and size of the map off at once with this speed up and zoom out.
    9:59 - I thought the simpler approach would be to have the lanterns turn on based on the players position, but the timer thing has worked out here.

  • @zach.0
    @zach.0 День назад

    WOW! The different looks of the environment are beautiful! This game looks like so fun to explore, I hope you put secret little areas all over the place. Even maybe, with some finagling / glitching, let us explore outer areas we weren't exactly supposed to like in Tomb Raider or Halo 2.

  • @kasimxo
    @kasimxo День назад

    Im always impressed by the quality of the game AND the video, both look amazing

  • @bitsoflit
    @bitsoflit 23 часа назад

    Fantastic work! Well done! It inspires me, not necessarily to develop my own game, but to learn as you are through this process!

  • @Red-bw1vm
    @Red-bw1vm День назад

    this project isn't even done and I'm in love with it and your process I yearn to one day have half the vision and skill that you've got

  • @Goblin_Wizard
    @Goblin_Wizard День назад +1

    wonderful, love the small details

  • @AssailantLF
    @AssailantLF День назад

    It's very cool seeing your skills improve over time. This series is awesome.

  • @stray1239
    @stray1239 День назад

    4:38: oh look, Gerudo Valley music!
    4:43: you read my mind

  • @ijones81
    @ijones81 День назад

    literally checked out the channel this morning to see if I missed any videos and then when I checked again tonight and found a new update

  • @papaxota4725
    @papaxota4725 День назад

    I was wondering about this game progress just yesterday lmao. I love how much more creepy, eerie it is now. Much more appealing than the first version

  • @DanielCenciD
    @DanielCenciD 20 часов назад

    The most beautiful game, I love these 64 aesthetics

  • @CitrusDragonfly
    @CitrusDragonfly День назад

    This project keeps getting cooler

  • @klocks2543
    @klocks2543 17 часов назад

    Beautiful work! One my favorite things from low poly design are the oversized set pieces. That shimenawa is awesome.