The tech that nearly ruined Titanfall Speedruns (and how we fixed it)

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  • Опубликовано: 3 фев 2025

Комментарии • 1 тыс.

  • @Mokeysniper
    @Mokeysniper 2 года назад +3676

    I already watched this video 3 times and it's just 5 hours old. You seem to be doing something correct.

    • @ALEX-db6rr
      @ALEX-db6rr 2 года назад +56

      didnt just give the shoutout to zweek, but also supported him on patreon. Truly, a gigachad.

    • @shrugs3233
      @shrugs3233 2 года назад +7

      Do you think that this could apply to maybe walljumps in apex? perhaps with it being a modified version of the same engine it might actually provide some kind of a small boost?

    • @ALEX-db6rr
      @ALEX-db6rr 2 года назад +3

      @@shrugs3233 i believe zweek already tested it and got no results. He said it in his comment but i can't find it, maybe Im just delusional

    • @DIE-FRY
      @DIE-FRY 2 года назад

      💩

    • @fl4kben902
      @fl4kben902 2 года назад +2

      @@shrugs3233 it would be like superglides since they use the same inputs and the same timing

  • @PortalRunner
    @PortalRunner 2 года назад +1417

    i always envy your seemingly effortless switching between high-quality cinematography and well-timed silly intermissions. you can't convince me that this doesn't really take "17 years" to script.

    • @Tyrichyrich
      @Tyrichyrich 2 года назад +6

      Nice to see you here

    • @GameFuMaster
      @GameFuMaster 2 года назад +11

      just the editing alone feels like it would take a while. I should know, I've tried video editing. For some reason, it's much harder than it should be.

    • @lknight1266
      @lknight1266 2 года назад +4

      The 17 years is him waiting for titanfall 3 💀

  • @DimaQxt
    @DimaQxt 2 года назад +1880

    Man zweek, you are a god at taking the most nerdy topic ever to exist and package it into a video with beautiful storytelling. Even though I am not really participating in the Titanfall community, nor any other speedrunning community, it's so interesting to learn about in depth theory that can be applied to any game, supported by your great skills of visualization.

  • @ThaRixer
    @ThaRixer 2 года назад +618

    Probably some of the most concise explainations about speedrunning tech to date. Was easy to understand and interesting, great work man.

  • @Msushi
    @Msushi 2 года назад +853

    just CROUCHKICKED the like button. your video style and presentation is awesome. can't wait to see more!

    • @hyperox7601
      @hyperox7601 2 года назад +12

      Damn, the Portal 2 Goat himself

    • @randyohm3445
      @randyohm3445 2 года назад +9

      Does that mean you hit the like and dislike button on the same frame?

    • @hutki_shira
      @hutki_shira 2 года назад +3

      Styled so hard he got P rank

    • @degg7129
      @degg7129 2 года назад +2

      I failed the input time sadly

    • @caglarizci1105
      @caglarizci1105 2 года назад

      ..........there aren't two buttons in youtube, you click....
      maybe I should watch the video again(Am I missing something)

  • @E-why
    @E-why 2 года назад +427

    Certain keyboards do worse because of "chord splitting". Where despite the advertised polling rate of the keyboard being technically correct, its only true for 1 key at a time. Pressing multiple simultaneously will poll at a significantly lower rate, normally at 125hz or even less, leaving 8ms or more btween each key press even if timed perfectly IRL. Worst part is that no keyboard listing even aknowedges this issue.

    • @DUDA-__-
      @DUDA-__- 2 года назад +27

      Using QMK boards (opensource keyboard firmware) does, but thats unreasonable.

    •  2 года назад +9

      That's fascinating, and not something I'd heard of before, even as a big keyboards nerd. I wonder if it is time to develop an open source keyboard firmware that is explicitly focused on high-performance real-time gaming.

    • @algotkristoffersson15
      @algotkristoffersson15 2 года назад +1

      Why is there ANY time between them in the first place, just send both at the same time.

    •  2 года назад +34

      @@algotkristoffersson15 Keyboards are a little more complicated than people might expect. The "brain" of a keyboard almost never has enough individual input pins to read each key separately, so instead, they have to use a design called a key matrix in order to identify which keys are being pressed. The matrix is basically a grid, where you scan each row & column one at a time to identify the keys that are pressed. So you already can't instantly send the first key the moment it's pressed - it has to wait for the matrix scan to reach it first. If you are pressing a key in the first row & column, and the scan is currently in the middle row & column, it'll take some time before the scanning finishes all the rows & columns and wraps back around to the start and sees the key you're pressing. Just designing a keeb to send keypresses essentially instantly is not trivial.

    • @algotkristoffersson15
      @algotkristoffersson15 2 года назад

      @ why not? Just have each key be on a separate output line where it is the only switch, so as soon as it is down the electricity starts flowing through it right away.

  • @skyze7640
    @skyze7640 2 года назад +44

    OH MY GOD ZWEEK VIDEO

  • @Sofronas
    @Sofronas 2 года назад +194

    its always cool when a modder named fizzy adds quality of life improvements to a competitive game and revives a dying community

    • @caglarizci1105
      @caglarizci1105 2 года назад +3

      True chad Fzzy

    • @gooby8329
      @gooby8329 Год назад +6

      Fizzi 🤝 Fzzy
      Both heroes of their communities

    • @dinisb
      @dinisb 9 месяцев назад +1

      I dont see the point in speedrunning a game when you are just gonna use mods anyways, shouldnt even be allowed if macros arent.

    • @SissypheanCatboy
      @SissypheanCatboy Месяц назад +8

      @@dinisb Cool thought bro, what are your PBs?

    • @m4rcyonstation93
      @m4rcyonstation93 Месяц назад +1

      ​@@dinisb because it's more fun :3

  • @DugdoesDigging
    @DugdoesDigging Месяц назад +92

    0:15 look ma'! I did it! I'm in a famous video!

  • @frooploop6724
    @frooploop6724 2 года назад +111

    as a relatively new runner, its super cool to see the community's history in the form of this type of video :D would love to see more like this in future, keep it up!

  • @Daravae
    @Daravae 2 года назад +66

    I absolutely love this video. It's amazing to see that your production just keeps getting better and better and better at every video.

  • @ExoPham
    @ExoPham 2 года назад +32

    I thought I was crazy when I wasn't able to do certain movement techs once I used a different keyboard. It's interesting to know that even keycaps or the polling rate of the keyboard can make such a drastic effect. Very educational!

  • @Baladucci
    @Baladucci 2 года назад +94

    Interesting that software macros weren't deemed a good solution here. In Celeste speedrunning, the macro for crouch-dashing was so popularized that devs implemented one in-game.

    • @shroomer3867
      @shroomer3867 Год назад +18

      Wait, so as far as I understood, isn't the crouch kick fix essentially a built in macro which executes within a time delay if conditions are met?

    • @AbruptAvalanche
      @AbruptAvalanche Год назад +31

      Yeah I was surprised as well. A mod that changes how the game actually works seems like a more extreme measure than just using a macro.

    • @AbruptAvalanche
      @AbruptAvalanche Год назад +8

      @@shroomer3867 It's different from a macro because the runner still needs to press both keys (and do so within the buffer window).

    • @TheUnlocked
      @TheUnlocked Год назад +19

      ​@@AbruptAvalancheThat's still a macro, it's just executed through a chord with a tight window rather than a single button press.

    • @AbruptAvalanche
      @AbruptAvalanche Год назад +10

      @@TheUnlocked I generally think of a macro as something that executes multiple button actions from a single button input, but I think you're right, their mod fix would still counts as a macro. Zweek seems to use the term only to refer to the "single button input" type. Thanks for the correction.

  • @Kctian
    @Kctian Месяц назад +2

    Been going through your Titanfall speedrun videos and I know I'm a bit late to the party but your animations are super adorable. I love the Niko and the other characters you sneak into scenes and it adds so much to the videos.

  • @scorchSR
    @scorchSR 2 года назад +10

    As someone who has been in the TF|2 community for awhile (but hasn't been active in awhile) it's really cool to see this kind of content for stuff I wasn't active.

  • @WaifuRuns
    @WaifuRuns 2 года назад +2

    another zweek banger, not surprised

  • @mogusman3
    @mogusman3 2 года назад +10

    Holy cow man, how is this the first time I have seen you? This video is so good! The editing is constantly entertaining and informative without being distracting, the animations are very neat and the comedy is on point. I have hardly heard of Titanfall ever and I was 100% invested the whole time. I hope you can branch out to other games/topics because you deserve an even bigger audience than you have. Keep it up, you're doing everything right!

  • @nolram
    @nolram 2 года назад +11

    I love this push from various speedrunning communities into making content for the general public - such excellent stuff ! I absolutely ADORE your video editing and explanatory style.

  • @leverposteifantomet
    @leverposteifantomet 2 года назад +8

    I believe the Bioshock infinite speedrun did something kind of similar. There was an item you pretty much needed for the late part of the run, but there was only a small chance a merchant would carry the item. Since you get to the merchant so late in the run, it would be very frustrating to not get the item time after time. In the end they ended up allowing a mod that made sure the merchant always had the item to keep people from abandoning the game

  • @MetaSpeedruns
    @MetaSpeedruns 2 месяца назад +4

    Had this in my watch later, got 2 mins in before I realized I had already seen this a year ago and watched the full thing again anyways because it’s just that good

  • @ytuser1924
    @ytuser1924 2 года назад +3

    What a fantastic well done video. It was summer of 2020 when i first got into the game and I was hooked. Seeing the legacy of Titanfall still continue with such effort makes me feel so proud to have joined the community. It has been one of the best games I have ever played, and this has been one of the best videos I've ever watched!

  • @LunaticJ
    @LunaticJ 2 года назад +3

    You went all out on this one. Fantastic job!

  • @DoctorSwellman
    @DoctorSwellman 2 года назад +28

    This was a great video! I’m glad you all found a solution to the crouch kicking problem since the tech seems really neat
    Easily your best work yet, can’t wait to see what you cook up next 👀

  • @scottnisbet6455
    @scottnisbet6455 2 года назад +3

    This is the first video of yours I've watched and I have to say, it was fantastic, the editing, the clear and concise explanation and a topic I am genuinely interested in, it was all great. I just wanted to say just how much of a good time this video gave me. Thank you.

  • @Picobits
    @Picobits 2 года назад +23

    On the other hand I would actually quite like to see a speedrun history of this game. I love to see big discoveries made over time, totally motivates me to lab my own favourite speedgames more. Also a TAS explanation for the full game would be sick - could be a series for ILs.

  • @Teflora
    @Teflora 2 года назад +6

    This was super interesting and we'll explained! I also think this could become a standard implementation in fast video games, similar to how most platformers have coyote time nowadays.
    Having your input independent of frame rate and poling rate is just incredibly useful in general

    • @thechugg4372
      @thechugg4372 2 года назад +1

      What is coyote time lmao

    • @Teflora
      @Teflora 2 года назад +1

      @@thechugg4372 it's a little buffer time, when the player walked off a ledge they can still input a jump, even tho they're technically in the air already. It's a little trick that makes a platformer feel much better to play

    • @marzipancutter8144
      @marzipancutter8144 2 года назад

      @@thechugg4372 The name derives from the cartoon trope most famously used for Wile E. Coyote where he can run off a cliff and still act as if he had ground under his feet for just a bit. It's a great thing for quality of life because it stops a lot of "I totally pressed jump, the game swallowed my input" moments.

  • @xleep712
    @xleep712 2 года назад +25

    I used to play a ton of Minecraft parkour, and that community has the exact same issue! Minecraft runs at 20 tps, and the single most important timing in the game is hitting sprint and jump exactly one tick apart. This is mostly consistent (top players consistently hit within a 45ms-55ms window), however there's always that same element of RNG, and missing one jump can sometimes make you lose literal months of progress.
    Really neat to see how the same issues affects so many other gaming communities.

    • @thewhitefalcon8539
      @thewhitefalcon8539 Месяц назад

      How can you lose months of progress instead of just the one run?

    • @xleep712
      @xleep712 Месяц назад

      Many Minecraft parkour levels use what's called "rankup" style, where the difficulty comes from getting to the end regardless of time to complete. The hallmark of the style is that if you fail a jump, you fall down to whatever is below you. So in one level I beat, the second-last section will drop you to the second floor of the sixteenth building if you fail, and the next section will drop you to the first floor of the first building if you fail.
      It took me about three weeks to get those sixteen buildings in, so if I had failed a jump I would have lost those three weeks of progress.

    • @thewhitefalcon8539
      @thewhitefalcon8539 Месяц назад +1

      @@xleep712 That's pretty lame. If I played that level for fun, I'd just enable creative mode and fly back up to the start of the section, if I thought that was more fun.

  • @DaveChurchill
    @DaveChurchill 2 года назад

    Really excellent video, the production quality is top notch.
    I think something you fail to mention here is that ALL games see a lull in activity after a 'god run' has been achieved, due to there being such a low probability of beating it. Then once a new trick is found, everyone piles back on to knock it off the throne.

  • @epicgamer-tc5gv
    @epicgamer-tc5gv 2 года назад +17

    7:50 can we all just appreciate this amazing edit

  • @dcarrnoir
    @dcarrnoir 2 года назад +4

    I have hardly played Titanfall 2, never finished Titanfall, and this vid got recommended. I finally clicked it, and damn dude! I was fascinated by the amount of analysis and math you put into this, and I legitimately am installing Titanfall 2 now so I can play (no way I'm gonna speed run, but still!)
    Keep up the impressive work, this is great content!

    • @dcarrnoir
      @dcarrnoir 2 года назад

      I should add, I don't even do speed runs for any game and very VERY rarely watch anything on speed runs - unless it includes some fun science/math (like the bit flip in Super Mario, or like this with how inputs register in/between frames)

  • @Mr_Spaghetti
    @Mr_Spaghetti Год назад

    Incredibly cool video with insane production, all your graphics and stuff were so neat, subbed.

  • @zweekSR
    @zweekSR  2 года назад +33

    hello here is an addendum of stuff i would like to add:
    I seek forgiveness from all people who actually know math (i am not very smart)
    Q: can u do in apex?
    A: From what I've tested, it doesn't seem to be the case even though Apex has the same 70 units of wallrun_fallAwaySpeed. Wallbounces always gave me the same ~260 units of speed whether or not i was crouching and jumping off on the same frame. Given how simple of an input it is and how much speed a crouched Wallbounce would give you (330 units) I don't think it's unreasonable to assume that the devs just straight up patched it as they were working on wall interactions
    Q: what about something like `bind x "+jump; +duck"`?
    A: This effectively acts the same as a software macro, just without having to use external programs. To my knowledge, double bindings of gameplay actions like these that you have to either set up through the developer console or a custom .cfg file are also not allowed in other source games out of principle of it basically being a macro

    • @DeadlyPear
      @DeadlyPear 2 года назад +3

      In the source game you showed in the video (half life), you have to use the console/config to bind a key to lower the fps. Also the same for having scroll wheel being bound to jump for easier bunny hopping in runs.
      Generally for source games literally anything that's not sv_cheats is okay.

    • @zweekSR
      @zweekSR  2 года назад +1

      @@DeadlyPear It's not so much about binding stuff through a config, but specifically the double binding of one key that's not allowed afaik (this also doesn't apply to everything but I remember being told that it was gameplay actions couldn't be double bound, so stuff like fps binds would be okay to double bind since those aren't considered gameplay actions like moving and jumping)

    • @lil_nong
      @lil_nong 2 года назад

      Is there basically no non-abusive/cheater-y way to apply what the CKF does to vanilla/Northstar multiplayer on PC? I’m not in the running community, but I’m obsessed with learning how to move faster in multiplayer, and I’ve been noticing how incredibly difficult it is to consistently nail crouch kicks even when slapping both V and spacebar at what appears to be the same time (I also swap out my V keycap with a taller keycap when I play to match the slope of the spacebar). Good to know the reasoning behind why this tech is so hard to pull off consistently… beyond me just not being very good at it!
      Thank you for another incredible video, @zweek. I squealed this morning when I saw that you’d put up a new video. I’ve been working hard at crouch kicks for the last few months and your new content about it has scratched a deep itch and my brain is now feeling warm and fuzzy. Praise be! 🙌

    • @lil_nong
      @lil_nong 2 года назад

      I just commented but tried out the
      bind v “+jump;+duck”
      thing in the developer console in a private match on Northstar. I know next to nothing about the console and how it works, but the command did have an effect: It does indeed make me jump and crouch at the same time, but my crouch is stuck in the, uh, on position, and won’t turn “off” until I mess with the in-menu binding settings again. Anybody know what’s going on there and how I could phrase the command to ensure that crouch is not toggled on (permanently) when I press the V key?

    • @subnetz
      @subnetz 2 года назад +2

      @@lil_nong use alias commands.

  • @CyberBorg
    @CyberBorg 2 года назад +1

    Well that was one of the best videos ive seen on RUclips. That level of animation to explain the frame rules etc. is stuff that I wish I had in school/college to visualise all sorts of concepts without pondering for hours.
    Also the editing and script were beyond engaging, I had not checked the time once until it ended and saw 23 minutes had went.
    I haven't even played the game.
    Keep it up lad 🙏

  • @jeffknowsall8913
    @jeffknowsall8913 Год назад +3

    3:53 I love how Niko doesn't know what to write so he tries to copy off the others.

  • @Sam-Pound
    @Sam-Pound 24 дня назад +2

    I already watched this video 1 time and it's just 1 year old. You seem to be doing something correct.

  • @shaxzeyy
    @shaxzeyy 2 года назад +10

    bro the amount of joy i get whenever u upload just because i know how much attention to detail and love you put in your videos and especially into your editing is not measurable

  • @Dreamwave_yt
    @Dreamwave_yt Месяц назад +2

    i never thought to mix the crouch and the wall kick, but i've been doing the crouches nichely in multiplayer but that's so cool to see for runs

  • @tlbcanine3748
    @tlbcanine3748 10 месяцев назад +4

    1 year down, 16 more to go

  • @JM-kj3dh
    @JM-kj3dh Год назад

    I'm coming back to this vid cause I went through my subs and was reminded of your insanely high quality vids. Take your time and do whatever you're doing, but if that's a vid I'm very excited.

  • @avatarkogi
    @avatarkogi 2 года назад +3

    This was a very well made video. I say that because I don’t even play titanfall, and I was interested the whole way through watching.

  • @nswepp
    @nswepp 2 года назад

    amazing video.
    Love the way cut between footage, real takes, and animated.

  • @EliasH-video
    @EliasH-video 2 года назад +4

    I’ve literally never played Titanfall but this is still one of the most interesting channels on the site

  • @MultiWolfLink
    @MultiWolfLink 2 года назад

    great music!
    wonderful editing!
    the (i dont know what to call it) animations? the little frame bit following your hand for ex
    awesome work!!
    it feels likes you've been on yt since 2012! i hope your channel pops off!
    *dope KH sweater too

  • @1draigon
    @1draigon 2 года назад +11

    Ive learned more about titanfall from Zweek videos than I have about life from… living it
    Oh and hey! 1:15 is the library of babel right? But I cannot input a 2 on the website so I can’t find it…
    So It might not actually be

    • @zweekSR
      @zweekSR  2 года назад +6

      it actually is! and yeah, the website doesn't let you input numbers, so i had to add the number manually through inspect element :]

    • @1draigon
      @1draigon 2 года назад

      @@zweekSR sneaky!
      Really got me confused there :D

  • @healthcaredotgov3097
    @healthcaredotgov3097 2 года назад

    Stand back, he's beginning to zweek!! Absolutely love anything related to TF|2 speedruns, and your vids have got me wanting to get back into playing more than ever. Cheers!

  • @caglarizci1105
    @caglarizci1105 2 года назад +9

    Too bad that a game with a community so dedicated to fix a problem for speedruns is shadowed by Apex legends. Leaving titanfall 2 a negative comment is a crime in my perspective.

  • @MetaSpeedruns
    @MetaSpeedruns 2 года назад

    This was SOOOO GOOD. Fantastic job Zweek, looking forward to M3M trailer👀

  • @thewolfhearted5542
    @thewolfhearted5542 2 года назад +3

    The waffle house has found it's new host

    • @rapter9954
      @rapter9954 2 года назад

      The waffle house has found it’s new host.

    • @mostlymewt
      @mostlymewt 2 года назад

      the waffle house has found it's new host

    • @Middyman43
      @Middyman43 2 года назад

      The house has found it’s new house

  • @prgnify
    @prgnify 2 года назад +1

    This is the first video of yours I've watched (even after youtube pestering me with non-stop recommendations to watch your 'viral' "the mechanic that shaped [...]").
    I just want to say the TF2 community is very lucky to have a person as talented as you documenting it. (not to mention taking part etc etc...)

    • @prgnify
      @prgnify 2 года назад +1

      Just watched the other video I mentioned. Also great.
      Made me think of two or three things:
      1- the buffer window you mention on this video sounds exactly like the way DOTA 2 implements cancellation of skill casts - a double press. Taking methods from other games is nice, and this is in no way a dig at the big brains in TF2 community; What I mean to say is, like the UCF and double presses, maybe the analog to digital stuff has an equivalent in some other game (aside from the obvious simile of box controllers in smash) that can be used to learn from - which also leads to my second point:
      2- I honestly think (being an old bloke) that the best thing the community can do right now is have another vote on the legality of those external tools that emulate analog commands on the keyboard - even if it is now unnecessary and a moot point and basically universally agreed that it shouldn't be allowed. Another vote, even with the same result, establishes the nice precedent that when situations change, the self governing community can change its mind if I wants to.
      3- Taking stuff from other games - pressing both directions has it's uses, I've seen in this video in some player's overlay they were using "E" to jump, you mention that the TAS has uses for spamming "S" to stop mid-air. I think a small next step for the community or players interested in it is adopting a keyboard layout similar to "The Core" (created and intended for Starcraft), in which you shift the keyboard position to the left and rest your thumb in the right ctrl and shift buttons, your pinky on "J" and so on, with the other fingers adopting similar comfortable positions. Many a year ago I used to play Quake 3 with 'bar controls' (where instead of WASD you use SDFG and therefor don't have to move any finger to press backwards right after forwards) and it was ok, nowadays I play shooters moving with "JOP' " (yes, the ' key like by the enter-key, shared with @ in my GB ISO kayboard) and it has it's benefits for counter-strafing in CS:GO and I am sure I've seen some people use similar things for tech in Apex and for building in fortnite). I personally jump with the right mouse key (back from when timing rocket jumps were easier that way, since you jump and shoot with the same hand and same switch type [travel distance, actuation force etc]) but of course you can bind whatever wherever. Honestly, I think there might be some uses to having more keys available with less distance to travel for keyboard players. So maybe some more adventurous player might want to check it out?
      If this comment isn't seen I might drop by the Discord server and start up a convo.

  • @Noble06DS
    @Noble06DS 2 года назад +3

    The Waffle House has found it’s new host

    • @Middyman43
      @Middyman43 2 года назад

      The Waffle House has found it’s new host

  • @darkwiiyou7924
    @darkwiiyou7924 2 года назад

    As someone who hasn't played Titanfall 2 in a long time, your explanation of things and the game community was awesome. The storytelling vibe is incredible, and your voice is to die for.
    Great video, great commentary, great talking points, amazing job at keeping my interest.
    Thank you for each second, you've earned my sub :)

  • @LochyP
    @LochyP 2 года назад +3

    So, you discovered a glitch that was too hard to reproduce, so you decided to cheat in order to keep interest in the game. Lame.

  • @formerlyknownasmousecopp4367
    @formerlyknownasmousecopp4367 2 года назад

    I love clicking on seemingly random video topics and being pleasantly surprised with the overall technical quality and presentation. Well done!

  • @pazifix2282
    @pazifix2282 Год назад

    I just discovered you and I already love your vids. Your videos and commentary kind of remind me of FUNKe and I absolutely love your guys style of editing and the humor. Keep up the good work, I appreciate it! 👍

  • @DoctorSpaniel
    @DoctorSpaniel 2 года назад

    what an amazing video! very well edited, vibey video with really well documented technical analysis. super duper impressed with how the community is so supportive. can't wait to see how much further it's gonna develop. love your content!

  • @zans64
    @zans64 2 года назад

    Easily one of the best speedrun videos i've seen, I've never seen any speedrun content of this game before but now i'm even considering picking it up. Fantastic job.

    • @zans64
      @zans64 2 года назад

      Also love the use of Plok and Pikuniku soundtracks

  • @JamieCracker
    @JamieCracker 2 года назад

    I love how animated and lively you are when you talk! (the hand movement and the swaying makes my brain happy for some reason)

  • @cynkcaj
    @cynkcaj 2 года назад +2

    don’t think i’ve ever commented on one of these, but these videos are seriously top notch. i don’t run titanfall (i prefer ultrakill!) but i followed the ckf stuff back when it happened and this is a superb retelling. great stuff, seriously. i’ll consider supporting that patreon at some point!

  • @mikehunt774
    @mikehunt774 2 года назад

    Yooo super sick to see a melee shoutout on a titanfall video! Dope movement in both games.

  • @aidannorth
    @aidannorth 2 года назад

    Very well made video! I particularly liked the part explaining the maths/probability of the crouch kicks success and how that caused a problem

  • @HueyTheDoctor
    @HueyTheDoctor Год назад

    Dude this was utterly fascinating. I knew almost nothing about Titanfall 2 spreedrunning tech so to me this is just a really well-made unveiling of a whole realm of awesomeness I hadn't seen before. Helps that you made it so watchable.

  • @SenatorDodo09
    @SenatorDodo09 2 года назад

    incredible video, wow, im not a titanfall viewer at all but i love documentary type videos and this is one of my favourites so far, amazing. Id love a world record progression video from you

  • @undercoverdudes
    @undercoverdudes 2 года назад

    Fantastic video, really like the animations

  • @sgmetal
    @sgmetal 2 года назад

    Man, great production on this video. First time seeing your content and subbed. See you in the stated 17 years

  • @Aelinbunn
    @Aelinbunn 2 года назад +2

    "Or maybe I'm just coping, idk." Love that energy xD Also the going outside was super nice but you looked a lil uncomfortable. Bring a chair or blankie next time! Like one of those chairs that kinda sink under u ^.^

  • @thelegalsystem
    @thelegalsystem 2 года назад +1

    Crouch Jumping and the Source engine, name a more iconic duo

  • @Aftershok128
    @Aftershok128 2 года назад

    PHENOMENAL video - such charming and entertaining graphics that conveys the ideas so well. Greatly looking forward to your next video in 17 years!!

  • @Jozeevis
    @Jozeevis 2 года назад

    That was a super interesting video! Very clear explanations of a lot of quite technical details as well, great job!

  • @ventdra
    @ventdra 2 года назад +1

    holy shit, was NOT expecting a melee comparison. very well done.

  • @decoy8198
    @decoy8198 26 дней назад

    20:50 Finally, the plok music I have been dreaming of

  • @ColemakDH
    @ColemakDH 2 года назад +1

    My two favorite games in one video, not to mention this video being amazing is a dream, thank you

  • @TheBookerDeWitt
    @TheBookerDeWitt 2 года назад

    Ayo this is some well put together content, from the info and script to the video and visuals

  • @bestfinlandball7942
    @bestfinlandball7942 2 года назад

    The quality of this video is insanely good. Everything from the on screen graphical elements to the crisp audio. Huge W.

  • @wattyswrld
    @wattyswrld 2 года назад

    Super awesome editing in this zweek

  • @irelanddddd
    @irelanddddd 2 года назад

    Dude…. I have watched one titanfall 2 speedrun. This video had already made me fall in love with y’all’s techs. You even have a head to head speedrun race for levels? I think I have to play this game and learn this route.

  • @CarrotFanta
    @CarrotFanta 2 года назад +1

    Yet another Fizzy fixing a game for the betterment of its community. Love hearing these types of story and appreciate hearing about the inspirations melee gave towards this. I'll keep my eyes open for new speedruns in this :)

  • @picantejaguar5994
    @picantejaguar5994 2 года назад

    The editing on this video blew away my expectations. Havent played titanfall in awhile but it's one of my favorite games ever. Great vid man

  • @oneboss7648
    @oneboss7648 2 года назад

    Wow, this video was really well edited! I lovveed the momentum carried from one idea to the next. As someone who knows nothing about Titanfall 2 speedrunning, this vid had the same feel as like Michael Reeves of Summoning Salt. Basically, it doesn't matter if you have any previous knowledge because the vid is interesting on it's own

  • @TheUKNutter
    @TheUKNutter 2 года назад +1

    21:05 I mean, I wouldn’t be mad if you made a world progression video!
    This is some pretty awesome stuff - I had zero idea that a Titanfall speedrun existed. I used to speedrun the original game in my own time, trying to get as many flags as possible. If I had learnt about this years ago I would have try to get world records in the sequel, but alas, it is much too late now since everyone else is already too good. So I’ll just loaf around.

  • @stllr_
    @stllr_ 2 года назад

    not an fps speedrunner at all, barely know anything about source or sourcelike physics and this still did a great job at explaining everything in an easy to understand way without making me want to die. kudos
    also ngl, i wasn't looking at my monitor during the part where you talked about Fzzy making uckf and after all the melee talk i thought it was Fizzi writing the code LMAO. but hell yeah, glad your community has a talented programmer. every community needs one

  • @shanshansan
    @shanshansan Месяц назад +2

    *beautiful open field* "what if i could talk about titanfall 2 here"

  • @TuxieBSOD
    @TuxieBSOD Месяц назад

    Amazing video. Not played Titanfall at all, and you still kept my attention focused the entire way through

  • @sharpieman2035
    @sharpieman2035 2 года назад

    As evidenced by the people praising you in your comments section, you’re doing great work here. I watch most major “speedrun explanation” channels and this is on par or better with much of their work. Keep doing what you’re doing and you’ll go far!

  • @SimonTysland
    @SimonTysland 2 года назад

    I love these videos! I'm not super invested in the titanfall speedrunning community, but you somehow make it super captivating. Watched them all

  • @SirValiantIII
    @SirValiantIII 2 года назад

    You did an awesome job at presenting this topic! Script and your narration style were on point

  • @yasinhenfs4540
    @yasinhenfs4540 Год назад

    How is a mere human able to produce a video of this insane quality and lenght? its insane bro, instantly subscribed

  • @purplehaze2358
    @purplehaze2358 2 года назад +1

    "Someone in the comments told me I should go outside, so."
    As someone who's never watched a single one of your videos before, I really like to think this video in particular was boosted by the algorithm based solely on the fact that you went outside.

  • @evecarter594
    @evecarter594 2 года назад

    first video I've seen and you're stellar with wit on comments and explaining things to someone who knows next to nothing about this game or the scene you're discussing (almost nothing on either) I'mma check out your other stuff now. Keep having fun either way though.

  • @Wildfire7274
    @Wildfire7274 Месяц назад

    11:01 the way you just went so serious cracks me up

  • @VaraNiN
    @VaraNiN Год назад

    Great storytelling, instant sub! Looking forward for more!

  • @Duckys_Pet
    @Duckys_Pet 2 года назад

    This is my first video love the content and also love how you included Niko from my favorite game Oneshot

  • @ap3xual924
    @ap3xual924 2 года назад

    Listening to you explain the frames was very entertaining

  • @Floatingdrake08
    @Floatingdrake08 Год назад +1

    I absolutely envy how well this video was done. Kudos to you, sir.

  • @superdotnsw
    @superdotnsw 2 года назад

    wasnt expecting to see melee in this video, very cool suprise and awesome video

    • @superdotnsw
      @superdotnsw 2 года назад

      also your visualisation of polling and frame rates and their relation to inputs are really good!!
      and thanks for putting your song credits in the description too. always appreciate when people do that with their videos

  • @roguewolven
    @roguewolven 2 года назад

    I've played Titanfall on and off basically since it came out (and still haven't replayed the campaign for that master completion) but everytime I see a speedrun video I start thinking that this would be another really cool hobby to add to the list.

  • @ChristianRodriguez-oe7pu
    @ChristianRodriguez-oe7pu 2 года назад

    First video I’ve watched on your channel, good stuff buddy!

  • @stevenortiz7264
    @stevenortiz7264 2 года назад

    Neat vid. I dont even play TF2 but interesting topics were touched upon in the grander scheme of speedrunning + competitive gaming.

  • @togitoast
    @togitoast 2 года назад

    Amazing production quality and amazing video keep up the great work👍👍👍

  • @완완
    @완완 21 день назад

    I was a little confused on why I was being shown this video as I've never touched titanfall or watched anything titanfall related but then you started talking about melee and I finally understood

  • @kibble_wibble
    @kibble_wibble 2 года назад +1

    It feels like I watched this exact video over a year ago