Isn't it crazy that a game made in 2008 has better crash physics than a game promising to be next level and groundbreaking made in 2023? Just play GTA IV, dude. The physics are actually somewhat realistic and the crashes look good. If you want just crash physics, tho, play BeamNG. Matrix Awakens is shitty vaporware.
@@oknu the crumple zones were introduced in the early 2000s and late 90s, the previa in IV is a good example of a modern 2000s car also because the vast majority of games in the AAA even now struggle to compete with the quality of IV, if it had countryside, car/weapon customization, and all the other features in 5 that didint exist yet that are worth keeping also some of the cars in the video are older
Damage is cool but they skipped physics 👾
Isn't it crazy that a game made in 2008 has better crash physics than a game promising to be next level and groundbreaking made in 2023? Just play GTA IV, dude. The physics are actually somewhat realistic and the crashes look good. If you want just crash physics, tho, play BeamNG. Matrix Awakens is shitty vaporware.
Yes and the crashes are all scripted. Gta 4 always had a different looking crash, the sound is so realistic too.
Not crazy at all. Those are driving-centric games. And from what we see here, the physics are better in some areas.
This is a demo showcasing unreal engine 5, it’s not a full game
cars got safer
@@oknu the crumple zones were introduced in the early 2000s and late 90s, the previa in IV is a good example of a modern 2000s car
also because the vast majority of games in the AAA even now struggle to compete with the quality of IV, if it had countryside, car/weapon customization, and all the other features in 5 that didint exist yet that are worth keeping
also some of the cars in the video are older