Easy way to make random encounters so your world feels alive in Foundry VTT

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  • Опубликовано: 26 янв 2025

Комментарии • 18

  • @auronvi
    @auronvi 2 года назад +1

    I have spent the last 4 months automating as much as I can in my foundry game. I will be adding this to my to do list. The hardest part will be sitting down and designing the random encounters in the first place.

    • @VillainousFoundry
      @VillainousFoundry  2 года назад +3

      As with everything dealing with roll tables, it is the making of the roll table that's the hardest part. I would start small, you don't need 50 encounters. Start with say 7 and use 2d4 as the dice, it's quite easy to replace encounters as well as your players clear out the issue

    • @auronvi
      @auronvi 2 года назад +1

      @@VillainousFoundry I have been doing a table with 8 encounters on it and when they do an encounter I replace it with something else of similar difficulty. But I roll a d12 on the table so on a 9, 10, 11, or 12 no encounter happens. This makes for frequent random encounters but I am doing longer long rests and am trying to squeeze 3-4 encounters between long rests so during overland travel, this works out fine.

  • @eprohoda
    @eprohoda 2 года назад +3

    Yo-this is top , man, 👍

  • @jeffhounsell4621
    @jeffhounsell4621 10 месяцев назад

    Bit of necromancy, but is there a way to make it pick one of a selection of scenes, if say I have a dozen 'wilderness' maps and want it to pick just one of them?

  • @neepers
    @neepers 9 месяцев назад

    can you update this? The interface is different now.

  • @YearZeroHero
    @YearZeroHero 2 года назад

    Is there any advantage to combining better roll tables with the right click create rollable table?

  • @Sharkey007x
    @Sharkey007x 2 года назад +1

    thank you for this!

  • @kamil261
    @kamil261 2 года назад +2

    This is great now. And yes - please give us more about Random Encounters. I always want to add them convenient way in Foundry. Q: After you do that tile do you just copy it on each hex?

    • @VillainousFoundry
      @VillainousFoundry  2 года назад +3

      That's correct! This allows you to then to specify what battle map to use for what location. River maps along the river, and such along with different encounter tables for different places as well. The wastes has different things compared to Dragon's Landing for example

    • @wade0004
      @wade0004 2 года назад +1

      @@VillainousFoundry for maps with larger areas instead of having dozens of tiles, you could probably make larger tiles and select the trigger to be "on movement" instead of "on enter", if for instance there is a large mountain range.

    • @VillainousFoundry
      @VillainousFoundry  2 года назад +1

      @@wade0004 Yeah! You can also do that as well. It might be hard to get the correct tile sizes depending on grid vs hex.

    • @wade0004
      @wade0004 2 года назад +1

      @@VillainousFoundry I thought about that also. Maybe hex on the boarders? I want to make use of this system for sure but most of my "world view" maps are huge. The one I'm using now is like 80x62 hex... so that's a TON of tiles, lol. (each hex is 8 miles, making one travel day 3 hexes). But I love this approach.

    • @VillainousFoundry
      @VillainousFoundry  2 года назад +1

      @@wade0004 Yeah that'll 100% work! Though Foundry should 100% allow the creation of Hex shaped tiles

  • @Sharkey007x
    @Sharkey007x 2 года назад +1

    Did rolltables get an overhaul recently, or is that a mod? I do not recall seeing that interface last time I touched them.

    • @VillainousFoundry
      @VillainousFoundry  2 года назад +3

      Using Better Roll Table, allows for better functionality of roll tables. Mainly rolling formulas in the sheet