Name: Medusa Primary weapon: MP7, Spas 12 Secondary weapon: USP, Keratos Origin: Cyprus Work: Attack Ability (Eyes of Gorgon): When you use it, the enemies must move, or they will be exposed. Opposite to Lions ability Speed: 3,1
@@Linguini1455tbh this sounds even more interesting on defense.. like if someone is planting bomb or something. Maybe it briefly disorients anyone who’s standing still?
I know it’s dumb but I’ve always kinda wanted an attacking op that could put up door barricades, cover your flank in ways by putting doors back up so you know someone came thru
Yo what about like an op that gives out bullet proof vests that increase health and give a self res like pre nerf Zofia? That'd be sick. Maybe his name could be like castle or rook or something. Something chess related. I think rook would be better
Name: Fracture Origin: Turkey 1 Speed, 3 Armor (Defender) Loadout: Primary: MPT 76 SH and Arthemis Art 1012 Secondary: SAR9 (with a scope like Warden/Ela's pistol) Gadgets: Proximity Alarm, Deployable Shield Ability: Fracture has an exo-arm that he uses to send tremors to walls and floors. The exo-arm contains 200 points of "Tremor," which can be used to collapse structures. To use his gadget, Fracture must physically connect the exo-arm to the wall or floor, similar to how Fuze deploys his charge, but while using it he must stay connected the entire duration. Once connected, the player has two options to adjust the tremor's power, increasing or decreasing the points by increments of 25, similar to how Hibana’s gadget works. When placed on a floor, the tremors disorient and collapse even hard surfaces, with the size of the collapse depending on the charge used. When used on a hard wall, a fixed amount of 75 points is used, causing the entire wall to collapse, not just a portion. Restrictions: The ability cannot be used on the floors near the bomb site, if the site has a floor below. The ability cannot be used on outer walls, but can collapse balconies or similar exterior areas, denying access to the enemy team. The ability does not work on floors with no underlying level, or on walls leading to nowhere. The ability cannot be used on diagonal surfaces, building foundations, or structural elements like columns, stairs etc.
name: spot weapon: MP5, P90, M4 attacker speed 3, armor 1 this op is from Singapore; he has a tracker grenade. when thrown his grenade after 1-2 secs, it will ping everyone in the room for 3 secs. Counters: Mute(if the grenade goes thru a mute jammer it will break, or if the people in the room are in a mute jammer radius the grenade will not work) Jager bandit vigil maestro(if your aim is good enough) aruni tubarao (he only has 2 grenades)
Hear me out Name: Ghost Origin:Iraq Abilitiy: turns on an electric ear piece to hear absolutely everything such as caveiras or any operators silent step impacts being thrown and melusis and c4s to counter roamers and gadgets such as echos n mozzies and slow walking. (It only can be used twice with a 30 second time limit and 30 second cooldown) Weapons: Main: M590A1 and the G363 (acog) Secondary: Smg-12 and the super shorty Gadgets: claymores and flashbangs 2 speed 2 armor (Im sorry if this kinda over exaggerating this is a concept after all.)
Name: Gunnar Origin: Croatia Defender Load out: Browning light machine gun (not yet been added but would work well for this operator, kinda like tachanka lmg but less damage)/MF90A1 Secondary: P229/Super Shorty Gadget: Nitro Cell/Deployable Shield Ability: Two ammo pouches/bundles that can be placed anywhere that gives nearby teammates the option to fully restock their ammunition not only for their guns, but for their ability’s too (example for reloads are: tachanka Shamika launcher, Kiba barriers, lesion mines, Kapkans, things like that.) 3armor 1 speed
Name: Pyre Origin: USA (Texas) Gadget: Underbarrel Napalm thrower able to burn soft walls in a large area quickly (like a mix of Maverick and Buck), this can burn down floors from above to let the Napakm drip down onto defenders and burn them an make holes through all soft floors below, or at the ceiling to directly burn those above the ceiling with damage similar to goyo, counters are Tubarao which negates damage but also negates any of the usual Tubarao effects. Weapons: C8-SFW, M5902 Secondaries: 5.7 USG, M45 (ash's pistol) Lore: During childhood his college was attacked in an arson terrorist attack, suffering severe burns so he usually hides his face, as well as the fact that the air burns his skin, because of this he has always hated terrorists, and the people in general. So, he learned chemistry to fight fire with fire, and he developed the NP-235L, an underbarrel Napalm Launcher Speed/Armor: 2/2 Appearance: Simular to TF2 Pyro and a red Lion.
Name: Hel Origin: Uppsala Sweden. Fenrirs sister in Nordic mythology. Loadout: Primary: Ar 33, Jackals ar (don’t remember the name) Secondary: Smg 11 or Pmm (Makarov) Ability: Hel burner. Ability works similar to thermite except it can burn through the metal beams in the soft floor creating a makeshift hatch. Secondary gadgets: Claymores for flank watch and smokes for plant. 2 Armor, 2 Speed
3 speeds always have 1 armour btw also the ability to be bulletproof to the head is a bit too op if its just a passive ability. I think gauge similar to nokk would work better so you are only resistant to headshots for a few seconds at a time
Name: Mako (a species of shark) Country of origin: New Zealand I’m thinking he could be a large Māori with traditional tattoos Attacker Gadget: Has a launcher similar to grims but can't be bounced that can shoot 5 (or 3 if 5s too overpowered) gadgets that act like one time use Jäger's destroying nitro cells/impact grenades/Ela mines/smoke's grenades basically any thrown gadget this would be incredibly useful for planting the defuser One speed three armour Guns: primary: gridlocks lmg/ lesions shotgun secondary: original secondary's are c75auto/ita12s however if this is too overpowered just ash's 2 pistols Secondary gadget is smoke/flashes
Name: Whisper Primary : mp5, or lesion shotgun Secondary: smg 11, or p9 Gadgets: Impacts, barbed wire, or nitro cell Speed: 3 Armor: 1 Team: defense Ability: Whisper can throw down a device, similar to an impact grenade, that has a very large blast radius. This grenade like device will decrease the volume of operator sound cues and increase the volume for other sound cues. Charges: 3 Time between use: 20 seconds
Name: Dire Origin: Turkey Position: attacker Primary: SR-25, M762 Secondary: PMM, ITA12S Primary Gadget: AD-20 “HOWLER” Mine; it is a throwable that sticks to any surface that emits loud sound, the main purpose of the gadget is to mask attacker sound(gun shot, explosion, foot step, etc.). Also anyone in the direct vicinity of the deployed gadget can’t hear anything until they get out of the area. The attacker has three and they can be activated remotely (like a dread mine), the sound last for ten seconds. Secondary gadget: breaching charges or hard breaching charges
Name : Tombak (spear in Indonesian) 🇮🇩 🇮🇩 Origin : Indonesia , male 2 armor 2 speed Main guns: nomad’s Ak and boss G Secondary: Flores pistol Side: attacker Gadget: 36-T spearhead This gadget is a throwable spear that can pierce through barricades or stick half way through a reinforced wall / deployable shield . Where it can be remotely detonated by Tomback similarly to a defender c4. This won’t destroy the spear but detonate from the head of the spear creating an explosion smaller than a c4 blast. This gadget has 3 charges but needs to be picked up and thrown before use again . Can’t be destroyed but is affected by mute and emp. Secondary gadget: 1.Claymore 2. Soft breach charge * The idea of this operator is similar to Cali where it can destroy enemy util from a safe place, But unlike Cali if u mess up the spear will either be to high to grab or in enemy lines . The trade of is that it explodes that can kill operators after a second or 2 and it will make a small hole in walls to peak. Also for fun if the spear is thrown at enemy it’s one shot. ( Note: I stole the whole spear idea from black panther and yes it would be retractable and thanks for whom ever see this, I just wish games like shooters show more Indonesian representation.)
As a Game Design student, this will be of good practice to see if i'm doing good on my career: Name: Gaze Nacionality: Italian Age: 28 Team: Attacker (2 Speed, 2 Armor, 1 Difficulty) Loadout: Primaries: AR-15.50, C8-SFW Secondaries: Gonne-6, LFP586 Gadgets: Flashbangs, Smoke Granades Ability: Spectra Drones Description: Gaze deploys a drone in auto-pilot that goes in a straight line. If this drone collides against a wall, it bounces off of it and follows a straight line in the direction of the bounce. If an enemy steps into the Spectra Drone's sight, the drone stops on it's tracks and looks at the enemy, then puts a live ping on them. Details: - If the enemy shoots the drone, the live ping disappears - If the enemy steps out of the drone's sight, the drone stops pinging them and resumes it's previous path until it finds another enemy - This drone can't be used as a camera - This drone can go up and down stairs - It can only ping 1 enemy at a time - Gaze carries 3 Spectra Drones - The drone's sight range is a cone that has a range of 5 meters Counters: Alibi: The drone will lock onto Alibi's clones if spotted, pinging them as an actual enemy Mozzie: If hacked, the drone will turn to the defenders and work the same way Vigil: The drone won't spot Vigil while his ability is activated. Using his ability after being spotted by the drone will stop the tracking Any Anti-Utility Operator: such as Mute, Maestro or Solis Bullet Proof Camera: Deactivating the Drone with the EMP blast will cause it to turn off momentarily I'm open for opinions, suggestions and any form of feedback anyone might want to share
@@SgtRyansPrivates Thanks sir, and i also agree with Anifex that yours would be a cool Capitao rework, maybe even a Tachanka rework, but he had enough of those. Love the name btw Edit: Actually Anifex said that to the last guy, not you, but i still believe it could be a good rework for either of those Ops lol
Aye I'm glad i got my idea featured, i feel like i always get skipped over in these types of vids 😅 Edit: Even if its not the best idea, I still enjoy the feedback. Maybe I'll improve my ideas for part two 😉
@@Anifex-Iv Name: Oroxion Weapon: Oryx’s weapons Armor: 3 Speed: also 3 Passive: his footsteps are as loud as a 2 speed although 3 armor and speed Orientation: defender Ability: Remah dash max charges 3 but lower cooldown This is basically an Oryx rework but at the same time it’s a different operator because the speed and armor
You might not see this one either, but we'll see Name: Stock Origin: France Primaries: P10 Roni and CAMRS Secondaries: P9 and ITA12S Side: Defender Speed: 1 Armor: 3 Gadgets: Impact Grenades and Barbed Wire Ability: Has a Gadget pouch that can stick to any surface and allows 2 refills for Gadgets which means even if one Gadget is in inventory and you take from the gadget pouch it would count as a refill. Stock has 2 gadget pouches and like rook armor attackers can take from it
You might not see this, but Name: Electro Origin: Greece Primaries: Vector .45 ACP and SPAS-12 Secondaries: Smg-12 and Super shorty Side: Attacker Speed: 2 Armor: 2 Gadgets: Breach charge, Smokes, and Claymores Ability: Throws a Ela shaped mine which if in proximity of an enemy will electrocute them and make them shoot randomly and slows them down. Has 3.
Name: Spade Ability: spurs that he keeps on the heels of his boot; these are throwables that can be thrown at enemies or stuck to floors. The spurs trap enemies causing them to self revive like a frost mat, after the spur is removed the affected defender will limp for 15 seconds These spurs are breakable with one bullet but are hard to spot. 3 speed 1 armor Primary: supernova or pdw9 Secondary: .44 Mag Semi-Auto Backstory: Spade was a sheriff who is now a bounty hunter looking for the man who killed his wife
Name: Mirage Ability: Copy Cat Nano Technology, her suit (when Attack operators are scanned) has the ability to disguise herself as one of the operators of her choosing. Once the operator is eliminated she can then decide to switch to a different operator or stay as the current operator (She only has 2 times to use this ability and each cool down time is 30 seconds) How to counter her: Jackal, Deimos, Emp’s, IQ. Load Out: MP5SD and M590A1 Secondary: SMG-12 or Bailiff 410 Gadgets: Proximity Alarm, and Impacts She’s a defender She is a 2 speed 2 Health
Name: Usain Primary weapon: MPX, Supernova Attack Operator Ability (Rewind): If alive in last 30 seconds of the round, Usain can add 30 more seconds to the round, unless the bomb is planted Speed: 2,2 Gadgets: Smoke Grenades, Emp Grenades, Hard breach
Name: Warmonger Side: Defense Gadget: Primal Sense A rage buff (like finka except no healing) increased ads speed, faster movment and 5% damage resistance. Utility: C4, Impacts, or prox alarms Primary: SKS DMR with Acog, MP7, and SPAS-12 Secondary: super shorty and P9 2 speed 2 armor Origin: Mongolia
Name:remco Origin: Belgium 🇧🇪 Primary: jager carabine,m1014 Armour and speed: 2,2 Secondary:ballif, keratos Role:defense Ability: remco has 3 bulletproof cameras that automatically red ping anyone in its radius they can be thrown like valk cams but they can’t move they only look at the angle they are facing this can be destroyed with explosives like a imapct grenade Gadgets: impact grenade, observation blockers -pwease pick this
12:29 Name- CheLu Origin- Guam, USA Defense Class- Mx4 Storm Acog, M870 Bearing 9, Super Shorty Speed 3 Ability- Chelu meanin "sibling" is a big team player and is able to pick up and move/use other opps abilities and gun. They can use abilities such as kapkan mines once they are placed and gadgets like stem pistol once doc dies. (This work for all opps on Atk and Def) Can also pick up weapons of dead opps but only what they were holding. Even shields No Counter... you cant counter an opp thats just using his hands Would be great clutching opp
Name: Notev(btw i chose the name notev because that means tracer in hebrew) Origin: Israel Speed 3, armor 1 Weapons: IWI Tavor, mp5, deagle and LFP .586 Ability: drones that can stick to the roof of an area(like echo) and pings every defending operator in the area/room every ten seconds until destroyed/disabled (like an infinite lion scan every ten seconds in one room) she has 3 of these that once placed cannot move
Name: Soundwave Primary weopon: Ak12, M249, M59OA1 Secondary weopon: Ital12 Shotgun, or smg11 Origin: Iceland Work: Attack Operator Ability: Sound scream: 2 different modes, The first would to be able to launch speakers imitating an attackers footsteps, this would have 3 charges and would be active for 15 seconds. The second would be paired in use with this or for different things however it has the ability to imitate the sound of another attackers ability on your team, additionally it can mimic the sound of planting.
operator name: Bulldog origin: uk side: defense primary: mp7 secondary's : keratos/smg11 util: c4 or observation blockers gadget: upon spawning bulldog has 1 "bird box" available. its a big black box that you can place in any room anywhere. after deploying your gadget the entire team does now have access to the bird box from the camera screen/intel screen. from there they can see a hologram of the room you placed your gadget in. and it shows every enemy op, drone, gadget esc.. the only way to destroy the gadget is with explosives or 3 melee hits. when the bird box is destroyed it makes a loud electronic kind of sound.
I would say the "Surge" concept needs to be altered to where their ability is an AOE where it disables lights in the given area, to prevent it from being ridiculously OP.
Name: nim Weapon: a.. 243 caliber DMR or Nokks SMG Secondary: 1911 pistol or Glock 19 Orientation: defense Ability: has three throwables which when thrown unleash a nonleathal goo which is just super sticky and slows down operators as if they were walking in barbed wire and doesn't go away unless they do a five second animation or if they walk of run long enough Gadget: either C4 or BP cam 2 health 3 speed 1 armor
A way to innovate the ‘wisp’ operator is, we could have his ability be a trap type gadget where the defender walks into the trap and gets revealed by the attackers. A way it could be used in a game is to cover a flank. Let’s say your playing on oregan and your pushing freezer you could place her tracer on or next to freezer door and if someone went to flank you they would get revealed and killed.
Name: Ignition Primary: MK 14 EBR, Scorpian EVO 3 A1 Secondary: P229, PMM Utility: Flash nades, Smokes Speed: 2 Armour: 2 Position: attacker Ability: Self destruct, kind of like finkas switch Eg, if you're getting interogated by cav, you could self destruct and kill both you and cav. Side note, it would inflict TK and give a warning
Snare Snare is a 3 speed 1 armor attacker with the SC-3 net gun. This gun is able to fire steel cable nets to doorframes, windows, and hatches. These nets are like Aruni gates where you can shoot and see through them, but cannot walk through the like Castle. 5 melee hits or explosives can destroy it, but each hit will make a loud snapping sound to alert attackers that someone is trying to break down the net. Now, this automatically seems like a worse Nomad, and while this is somewhat true, this is actually intended to be a less frustrating operator to play against, since Nomad has little counter play and is not fun to play against. This op intends to still be useful while also being less frustrating to play against with actual counter play involved. She can’t be countered by Jäger, but can be countered by Wamai. Aruni can’t counter her either. Tubarão can freeze the net and make it take 3 hits to break plus make a lot less sound when being broken. She gets 3 of these nets. Loadout ARX. Mid rifle that never gets used on Iana because G36C is just better. Giving it a chance to shine. 417. Best DMR in the game. Can hold long angles on nets. USP45. Handgun that’s never used. Gonne-6. Can destroy her own nets for quick swing and surprise attack or clear utility. Smoke grenades. Can hide her deploying her own nets. Claymores. More flank watch. Yay! Lore!!! (snore) Long Story Short: Snare’s from Albania. Her dad is assassinated by a criminal gang because he’s big on crime crackdown and doesn’t take bribes. Snare becomes a cop who is big on anti-corruption and is a target for gangs. She manages to not die and is offered a spot with the RENEA. She goes through training, survives the infiltration test (look it up it’s awesome), and is made an official member. Three years later she gets picked by Cav to join Ghosteyes. She doesn’t like Warden or Mozzie, doesn’t trust Vigil, and really only trusts Solis and Flores (the only people who don’t lie for a living on the team). She has trust issues and feels like the world is against her, so it’s hard to break her of that, but Solis is working with her in that. This is the best I got for a realistic operator with counters, a useful gadget that fills a role that we haven’t seen in Siege for awhile and kinda lack in, and has a fun backstory that hasn’t been seen too much in other ops (Goyo is the closest you got to her).
@@kolvcc Based on how the net fires, Jäger’s ADS wouldn’t detect them (similar to how it doesn’t detect Cap’s bolts or Kali’s lances). Wamai could counter it since the net is made of steel.
@@Geekdup3000 why tf do y’all even comment? Like reading it took too long but going out of your way to leave a comment is that much easier? It’s a showcase of a lack of reading comprehension
Name: SPIKE Speed:1 Armour:3 Type:defender Gadget:spike comes with a GL-2 semtex a grenade launcher that sticks to soft surfaces it carries about 5 rounds the rounds can also be detonated at the same time Weapons:GC16 (carbine) VR-90 (shotgun) G2 (pistol)
Name: Siren Defense 2a-2s Ability: throwable speakers with throw range of a c4. Makes a loud white noise sound that Siren can tune out with a headset and hear normal audio. Activated like Fenrir (not proximity based from enemy) lasts 20 seconds with a 15 second cooldown. Counters: Explosives, EMP, dokkaebi hacks sirens phone specifically (Brava can not hack) Primary: Spas 12, ALDA 5.56 Secondary: GIGN revolver, 9mm C1 Gadgets: impacts, deployable shield Background lore: Albanian native with French/italian parents (historically accurate with French/italian colonies in WWI/II) worked extensively with GIGN after joining the military, however worked with Maestro in joint ops when developing her gadget. This could tie into Maestros rework that has been rumored currently (Y9S4) Possible buff, may be too OP: sets down multiple headsets like Rook armor and defenders can all hear normally when gadget is active Possible nerf if too op on release: attackers adjust to the noise gradually 10 seconds you can hear sprinting/c4 rip 15 seconds you can hear walking/ reloading
Name: Magnus Origin: Ireland Defense Ability: Blood bound. If an enemy operator is downed, Magnus will cut his and the enemies hand and binding their blood. This will give Magnus a limited vision, higher speed, lower health and a temporary ping (like being scanned by deimos on defense) ping on the enemy (20 Seconds), while holding his secondary weapon. Primaries: Mp5 (no 1.5), Mk14 EBR, or Supernova Secondary: Supershorty, C75 auto, GSH18 Counters: Iana (follows the clone) Thatcher (can emp himself) Etc.
Name: Python Ability: 2 deployable canisters that emit a dense fog filling up an entire room. This fog comes up to about stomach height and allows an operator to completely disappear if they crouch. While crouched or prone the visibility is limited and sound is slightly muffled. Anyone below the fog can’t see above it and anyone above the fog can’t see below it. These canisters can easily be destroyed by emps, explosives, or bullets but is deployed on the ground, hiding in its own fog. Primary Weapons: double barrel shotgun, p10 roni Secondary: LFP586, pmm 3 speed 1 armor Defense.
Name: Ricochet Origin: Canadian Orientation: attacker Weapon: Primary: bosg, mpx Secondary: bearing 9 Secondary gadget: flashbang, claymore Primary gadget: 4x ricochet grenades that have the ability to deflect off 4 walls before detonating after 5 seconds or after the grenade has deflected off 4 walls. When exploded they deal same damage as a Flores drone. To detonate, as you throw the grenade, whenever you press r1 or your button for primary gadgets, the Grenade will detonate as well. Speed: 1 Armor: 3
name : Nitro weapon : jackals or gridlocks AR gadget : 3 silent mines that are useful for flanks and post plants. C4 radius when a defender steps on one. ( better claymores for one operator cuz it doesn't show the laser)
The aries one is just a war crime 😭 I think the meta with it would be to get plant down, shoot into the ground until theres a hole big enough for his dron but making sure not to shoot out the secon layer of the floor. Put hellfire drone into there, put a normal drone hidden somewhere, wait for defuse. Boom
Defensive Operator name: Jammer Unique Gadget: 2 throwable traps similar in build to mozzle pests that when in radius latch onto an opponents gun and blocks 8 shots from AR’s and handguns, 10 shots from SMG’s, and 3 DMR shots. The trap can be shot through or removed like a lesion mine and is hackable by Brava. Primaries: 9mmc1 or sasg-12 Secondaries: bailiff or Q-929 3 armor 1 speed Secondary gadgets: Barbed wire or observation blocker
I came up with this concept when maverick came out Name: Spumae (Latin for foam, you probably see where this is going already) Role: defender speed 2 armour 2 Weapons: primary F90 or T95-LSW(ying’s LMG) secondary Baliff 410 or PMM Secondary gadgets: Barbed wire or proximity alarm Ability/gadget: Foam canister that can be used within a 5m range and works as a counter for maverick. The foam will be bullet proof. Also a good way to block line of sight from barricades with single/double hits on them. Can be punched/melee to break within 3-4 hits. Can also be destroyed with mavericks torch and explosives. Balancing is the foam is limited use. So you run out after so many sprays.
Bastion: Ability: Nailgun, can reinforce barricades to need to be meleed 5 or 6 times instead of 3. Also this operator can create deployable shield height barricades that also take increased hits to break. Allows for barricades to actually be potentially useful by burning more attacker time. Sort of a budget castle that allows for peaks through barricades still. Guns: Maestros Alda or Supernova shotgun Gadgets: Barbed Wire or Nitro 3 Armor 1 Speed
Operator name - Grinch Gadget - force field (attacker) Origin - German (GSG 9) Primary : NEW ak-47 or 416 carbine or spas12 Secondary: five7 or smg 12 3 speed 1 armor The gadget is a shield that gives you an extra 35 HP, the force field also gives you immunity to every trap. It’s countered by mute. You have 45 seconds of this ability per round it can be switched on and off.
Name: Turituri Type: Attacker. Weapons: (Primary) T-95 LSW, 417, (Secondary) P9. Gadget: Impact EMPs, Smoke Grenade, Breach Charge Speed: 3 Armor: 1 Ability: Proximity Noise Maker, you throw a Grenade Like gadget that once stationary makes a beeping noise if enemies are in its proximity, can be countered by Mute Jammers and can be shot out similair to Ying's Candelas. Origin: New Zealand
Attack Operator Name: Sonar or Reverb (it's a shame echo is taken) Origin: Belgium 1 speed Primary: G36C, PDW9 Secondary: D-50 Gadget: Frag Grenade, Breach Charge The ability to shoot a device like zero, but instead of a camera it scans the room on the other side of the wall you shoot it into, pinging any enemies on the other side. -Only 2 devices -15 second cooldown between uses -Pings only visible to you -Only works on defenders in a direct line of sight to the gadget -Only works on soft walls or barricades -1 second after impact with the wall it will activate giving defenders time to shoot it -It pings once then is used up -Counter-able by Mute, Jäger, Wamai and Vigil Defender Operator Name: Phonic Origin: Brazil 3 Speed Primary: MP5SD??, MP5, or new weapons AS-VAL with it's built in supressor (I like to think someone so focused on sound would be self aware to have silenced weapons) Secondary: Luison from Cav, or another silenced only pistol. Gadget: Observation Blocker, Bulletproof Camera Has 3 throwable devices similar to Fenrir that act as microphones. -Active at all times unless emp'd or destroyed (doesn't have to be activated like Fenrir) -Gives the same notification as a Fenrir turning red if a certain noise level is met. -Limited range in order to keep it balanced -If the noise level in order to notify is met the device will produce a small red light similar to valk cams otherwise the light will stay off -Shooting, reloading, running, walking, going prone or crouching, certain abilities, and other loud actions all activate the device -Counter-able by Nøkk and IQ or via slow walking, crouch walking, and silenced weapons. -Putting a proximity alarm near the device would make a really great combo making it almost impossible for an attacker to get by without setting off the device.
Rinc Primary: P10 Roni, Six 12. Secondary: Keratos, SMG 12. Equipment: Attacker 2 speed 2 armor Ability(s): 1. (Bad on purpose because of how good the passive is.) A extra flash grenade that lasts for longer. 7 seconds at max. 2. 2 small impacts. small being smaller blast radius, less damage, and it is mainly used for peeks. Passive: They have a double sided knife with one side being a knife and the other being a small syringe. The syringe: heals 15 per stab 5 uses can't heal self. The knife: when you stab someone with the knife you hack any placed down gadgets. 80 hp.
Name:wart Origin Sri Lanka Weapons:m12 ACOG frost smg acog warden pistol for secondary Secondary gadget:emps and flashes Ability: little companion who sticks with you the whole round and can grab and plant diffuser for the attackers ( ping were u want it to plant) Counters:pulse maestro echo. kill companion 2 speed 2 armor
Attack Name: Obelisk Ability: He would have some sort of turret on his back that would shoot enemy gadgets within a certain range (kind of like a A.D.S.) The cooldown would be about 20 seconds with 6 uses and would stack like lesions starting with one. His point would be to rush in site and or quick plant, destroying any enemy gadgets in the way such as c4's and EDD's. Another variant could make the ability nearly the same but instead of being able to shoot traps it would shoot incoming bullets without stacking and a around 30 second cd. Speed: 2 Primary:PDW9, SG-CQB Secondary: BEARING 9, GONNE-6 Gadgets: Breach charge, Grenade
Name: Parasite Weapon: P90, SuperNova Secondary: SMG-11, super shorty Ability: Tick, a similar concept to mozzie and lesion it will latch on like mozzie to a attacker and deactivates their ability until pulled out, when pulled out it will reveal the attacker like a jackal scan (it would be interesting to see how people would react in a 1v1 situation will they pull it out risking their location or take the hit and lose their ability) Amount of ticks: 3 Speed 3 Armor 1
Name: Reverb Gender: Female Side: Defense Role: Roam/Intel/Crowd Control Speed: 2 Armor: 2 Primary loadout: 9x19VSN (no acog) or Spas-15 shotgun Secondary loadout: Deagle or SMG 11 (if its too op, change it to whatever you like) Unique ability: She has a device called a "Sonic Veil" and it is basically how vigil cant be discovered by drones in his proximity, but for Reverb, she releases a high frequency sound wave that can make the attacker(s) in her specific radius to be hearing a high ringing noise, so it makes them resorts to sight and reaction time instead of hearing for footsteps. This device will only deactivate when she dies or when she manually turns it off. If she uses the whole bar, there will be a 15 second cooldown, but if she stops half way, it is a 3 second cool down to activate it again Secondary ability: Impacts or barbed wire.
@@Odawg021 Lmfao its not like its high pitched for the player, its kinda like the ringing noise after you hear a flashbang; its faint but it is loud enough not have any audio for the player
i think it'd be better if the ability works similar to nokk, it only depletes when drones are being ringed or whatever and when it hits zero you have to wait for it to refill
The idea is great, an operator who makes you lose the ability to hear for a bit. BUT SPAZ WITH SMG-11??? that would fundamentally break the operator and make them so so broken. Maybe change smg 11 with the balif or ita12? And deagle with ela's pistol?
Name:handler Attacker Origin:Germany This op has three dogs the 1st one tracks the nearest enemy the 2nd one does 20 damage to the enemy the 3rd one has a flash bang that works like a candela. Primary:POF-9 or m870 Secondary:P12,super shorty Gadgets:soft breach,EMP 1 dog a round.
Hades Origin:Greece Gun:PP19(secondary pmm or super shorty) 2 speed Gadget: impact or c4 He's a trapper who utilizes napalm or thermite traps that require the enemies to run to stop damage, but they set fire to wherever they run, his traps arent used to kill but to cause enemies to deny themselves from certain flanks
Origin: Norwegian (cus i am) or Finland ig cus ace exsist and we dont have a finish op Name : Blindspot Primary : Some ar Secondary: some secondary ability : The guy can deploy a tripod with a mirror on it that makes it so that u can watch a area via the mirror (for example holding white stairs from kids dorms or dorms on Oregon). The mirror can be broken same was as a mira or a BP, or perhaps the mirror can be used to shoot and reflect the bullet, but would break on said shot (maybe that would be broken or make it really poopy i dunno) speed 1 armor 3 ig Defence
ability: pec- theca or sin canister; can be deployed on hard breach or rolled (relishes a goop like substance that will spread electrics to stun defenders; Kaid and bandit will not be affected: this will cause defenders to automatically empty their mag by shooting it because of the canister. This op cannot be damaged by electrics. If the area is emp then the canister will short circuit and break) 2speed 2aurmor Op name: lapsus Weapons: Zophia's M762 and/or Alibi’s Mx4Storm[primary] D-50 and/or ITA12S [secondary] Gadgets: clamours and/or stun grenades
Name: Tulip (Defender) 3 Armor 1 Speed Primary: M870 or M4 Secondary: Keratos or PRB92 Gadget: Three deployable explosive charges similar to the attacker secondary hardbreaches. Secondary gadget: Bulletproof Camera or Barbed Wire Passive: Team reinforcement pool is increased by two. Notes: The simplicity of the gadget allows for many uses, a rotate that is also reinforced, using a reinforced wall like deployable cove; hiding behind it and poping up when you hear someone hit your barbed wire, or as a late round flank tool; openening a reinforced hatch the attackers were counting on being closed
Name: Moses Primary: Supernova, echos smg Secondary: Gone 6, USP Attacker Ability: I couldn't come up with a name, but it would be grenades similar to the ying candelas that instead of blinding people deafen them if they are unlucky enough to be in the radius. These could be placed on barricades, soft walls or just thrown. The effects would probably change depending on how close you are to it when it goes off with someone that is really close losing full hearing including comms for up to 15 seconds and someone that is farther away simply getting the concussion effect. They would also make a loud noise which could be used for audio cover. It could also be useful for covering the plant. Secondary gadgets: frags and smokes Speed: 3,1
Op name: doppelgänger Attacker Abilities: Can borrow other operators gadgets, and craft them and once done can give them back to the operator they borrowed from. The new gadget will take 20 seconds to craft each, can hold up to 4 different gadgets. And are able to cycle the gadgets Example: walk to the thermite, takes 20 seconds to craft a thermite breach then after you are done, thermite will receive his original thermite breach and you have now essentially a thermite breach in your inventory. Also can hold multiple gadgets from other attack operator. Operator like Nokk their abilities will be downgrade but not to the point of not being able to be used. Each gadget will take up 1 slot of inventory. You have a total of 4 slots Speed: depending on how many gadgets you hold in your inventory, so no gadget = 3 speed and so on. Armor: 2 Weapon: can copy other attack operator load outs in the drone phase so only operators your teammates choose. Had fun doing this.😛😛😛 Origin is unknown
Operator: Black Out Gadget: kinda like Fenrir but it can shoot something like a pest to blind a specific person and it identifies the operator also inhibiting their vision and increases their guns recoil they can remove it like a lesion mine but the effect of being near sighted will remain for an extra 3 seconds after that they will return to normal Main guns: 416C,M1014 Secondary:super shorty,smg11 3speed 1armor Counters:Brava can make it explode Twitch can shoot it to disable it for 5 seconds putting a bullet proof cover on it but if you just trade your vision to get rid of it with a quick shot that will work to ;)
Tyr Danish Defence Lodout: PP 19 Bizon, spear (acog) Bearing 9, super shorty Ability: is a camera u can throw into places like valk but u can shoot a small dart that hits the attackers and slowly does poison damage until removed like a lesion mine 3 health 1 speed Utility: nitro cell, bullet proof camera
Fix wisp by the tracker being either A.) a trap that can be placed or thrown, most similar to a frost trap B.) a DMR that has infinite range and pierce. What that means is that it can shoot through the entire map, even through hard walls. Making it so that you have to do predictions on where the enemy could be to actually have this be useful. Any specific numbers such as gadget amount can be tweaked until what seems reasonable because I don’t exactly understand balance
I have 2 operators in mind: Att: Nox (F) Italy 3 speed/1 arm Loadout: M4, Arx 200; M9, super shorty Grenades, Hard breach Charges. Ability: 2 grenades who blinds everyone in its radius for 5 seconds except Nox who has a night vision who get activated only during the timer of the grenade and also desables temporarily all the cams in the same radius . Gets countered by Jager, wamai, mira and warden. Def: Lucifer (“the light carrier”) (M) Italy 1 speed/ 3 armour Loadout: Supernova, Alda, Mp5SD acog M9, SMG 11 Shield, barbed wire Ability: 2 bulletproof cams you can deploy like valk but only he gets to activate and get on. The cams have a set of lights like the blitz shield so that Lucifer could flash attackers who face the camera (he gets 2 flashes per camera with 10 seconds cooldown). Gets countered by explosives, thatcher emps, Ying and glaz( when using his scope). Let me know pls ❤️
Name: Voltura/Volt Origin: Dominican Republic (or any Caribbean island) Offense 1 speed 3 armor Load out: C8-SFW w/o underbarrel shoty (Buck’s AR) , K1A (Vigil’s SMG) Super shorty and P-10C (Warden’s pistol) Breach Charges and Stuns Ability: A support attacker with an EMP backpack. This backpack will send a large EMP blast around him, without disrupting him or his team. Essentially a Thatcher EMP on a backpack. For example, Voltura can go up to a bandit wall and disable it (making him take a little bit of damage) and destroying the trap. Or you can use him in a more creative way, such as picking a corner and activating the blast, disabling whoever’s peaking sights, or (my personal fav) a defender throws a nitro, but before it detonates you activate the EMP, saving your (and possibly teammates) life. Ofc he will be balanced, only have 3 charges with 15 second cooldowns (change if needed) ps. This operator is also a perfect opportunity to do a collaboration with Farcry 6. Making the backpack a supremo and making the operator a Libertad solider, since he is caribbean.
I'm sorry for any grammar mistakes. (Also this is a character from my novel that I'm writing, so it might be a bit detailed) Operator Name: Valken Operator's Unique Ability: Spectral Drone Valken deploys a high-tech drone called the "Spectral," which emits a low-frequency pulse that reveals and temporarily disables enemy electronics within its radius. Defender gadgets like cameras, traps, and jammers briefly become visible through walls as faint outlines and are momentarily deactivated. Primary Weapons: M870 ARX200 Secondary Weapon: USP40 Role: Attacker Gadget(s): Stun Grenades Claymore Armor: 2 Speed: 2 Nationality/Region: Iceland Appearance: Valken has a sharp, determined look with short ash-blonde hair, a faint scar above her right eyebrow, and piercing blue eyes. She wears a sleek tactical suit in dark gray and blue, fitted with lightweight armor and an exoskeleton for enhanced mobility and protection against explosives. Her forearms are marked with Nordic tattoos, reflecting her Icelandic heritage. This suit and gear configuration prepares her for high-tech offensive maneuvers in challenging environments.
Operator - Sandman (defender) Gadget - Dust grenade Origin - Iraq (navy seal) Primary weapon - M249 or RPD Secondary weapon-PMM or Deagle 3 armor 1 speed A flashbang gadget. You can throw them into rooms, they spray sand in an area mass. If an attacker is in the area they will be blinded until they leave and will be blinded for 5 seconds after they leave. they will take damage as long as they are in the area. 2 damage per second.
7:00 like a mix between Kali and grim, you use the dmr to stick the gadget on a surface and if the defender crosses gets tagged would be a much better idea like an extreme flankwatch
Name: Overseer Weapon: AR 15.50 and G8A1 Secondary: ITA12S and any semi-auto pistol Ability: A double ability like Zofia. First is a gadget deployed like fuze charges, but you get 2 of them and they red ping everyone once in a Kafe Freezer radius, it can be removed and reused. Second gadget is essentially a mira half the size of a frost mat, and you get two of them, but they cant be removed. They go through reinforcements, so the mira would be like a hard breach, though you cant fit through the hole (it has the red canister that breaks the glass) Secondary Gadget: EMP and Soft breaches Armor: any My inspiration was an op that is almost entirely used for verticle
Operator name: Vacuum Operator unique ability: throw out an impact type grenade that either spreads or constrains smoke, fire, etc. (Maybe pushes other operators) Primary: MPX or P90 Secondary: D-50 or Bailiff 410 Offense Gadgets: hard breach charge or smokes 3 speed 1 armor
Name: magnificent Origin: uk 🇬🇧 Ability: an attacker who is a magician who can disguise as enemy ops when he gets a kill it doesn’t show up in the kill feed so the defenders don’t know then if he carful enough he can sneak back into site and case mayhem. Weapons : primary would be permanently suspended dmr like zeros pistol the f-tac recon with 15 bullets or fmg9 Secondaries : the p226 mk 25 or 5.7 usg or the gonne-6 Utility: smoke grenades or impact emp grende Speed and armour 3:1 Let me know what you think
Name: Viper Origin: Germany Primary Weapon: Tachankas LMG, Supernova, and R4-C Secondary Weapon: Smg 12, Super Shotty Gadget: This operator uses snake-shaped bottles that on impact releases a practically invisible acid. With this it will do tick damage similar to tachankas fire but with higher damage tick. It can be used to slowly melt off miras, soft walls, barricades, and shields. (similar to things that ash charges but it takes some time) Counters; A tubarao an freeze the liquid, wamai can move it, and jaegar can shoot it there might be others that can destroy things but I think thats it. The acid makes the floor shiny and breaks it apart but it is invisible for the most part. For balance reasons tick damage isn't too high with a somewhat high gap between each tick however it takes a few seconds after leaving the acid to stop the damage. Enemy ops walking through it will make noises similar to ops walking through barbed wire. Has a cooldown like azami and has 5 total bottles. 2nd gadget: Flash, Claymores 3 speed 1 armor Side(probably obvious): Attacker
Basically jager but attack, on the side of the primary is a airjab type container that counters defense util, 3 armor, 2 speed Main:mx4 storm(acog) M1014 shotgun Secondary:p229 pistol, ITA12S shotgun. Util:flash, frag.
Name: Weaver Defender Origin: Scotland Primary weapons: Mx4 Storm and SG-CQB (French shotgun) Secondary weapons: SDP 9mm Secondary gadgets: Impacts, proximity alarms and observation blockers THE MAIN GADGET (had to save the best for last): 3 charges Works similar to Mac's ability from Rogue company, a deployable flashbang bomb, can be set to detonate immediately when in proximity to attackers blinding them for base stun grenade duration, can also be set to remotely detonate by Weaver (like a Nitro cell) will act like a Thorn gadget, makes noise, threat indicator as it charges, the longer the charge, the longer the blind and stun effect
Name: Víðarr (VEE-thur) Side: Attacker Weapons: priamry G36C and AR-15.50(mav dmr). Secondary 5.7 USG and D.50. Origin: greenland Gender: male Armor/speed: 1armor 3speed Gadget: a lion like scan that sends a disorientating blast throughout the whole map, completely deafening all defenders for 3-5 seconds. It might have a dimmed or slightly less disorentatting effect liek echo or ela just for visual looks, not to get rid of vision. Take this with a grain of salt, change a bit if you think it is needed. Name origin: Víðarr is known as the silent god of norse mythology. Looks and lore:5'10 long blonde hair with a triquerta norse symbol tatooed over his eye and upper right face. He looks badass but is a huge nerd and mythology lover. He takes a lighthearted look to life after some unspecified childhood trauma related to an incident with a terrorist group (likely the kieres liegion) and gets along very well with mozzie. H is mutual with mose people but disliked specifically vigil, very likley because of vigil's dislike for mozzie he kinda just chooses not to asscociate with people who take stuff to seriously because "they just aint chill". Real name: Thomas Jay Rudd Age: 23
name: wolf (like the spider) attacker orgin: austrailian primary: sc3000k or lions gun secondary: 1911 ability: web. wolf's webs are very similar to nomads air jab since they are both shot out and activate upon proximity to a enemy but unlike the air jab it red pings the enemy which, when paired with strategic placement can be a reliable counter in 1v 2,3,4 or even 5 scenarios allowing you to watch your flank without help ( entire concept bc of solo queing) This opp is a 2 speed 2 health gadgets: flash bangs or smokes
Operation name: Scorched domains (Yes. I made a brand new operation with some stuff I thought would be nice) Operation Scorched domains brings lightning changes, and of course, night maps, if the lights receive any shock damage on a night map, (Twitch, maestro and Zero's zap) they can go off for 20 seconds. T-hunt is back. The Aug's horizontal recoil is way easier to control. Smoke canisters & smoke grenades are more realistic and have a bigger radius of effect (start little but ends up with a big cloud of smoke), mute jammer's effects wear off after 5 seconds after leaving the area effect, Ela can throw her mines when downed, but the mines that hit someone directly can disorient attackers (like when she first came out) and she has the Bailiff 410 now. An entire brand new map based on a mansion that was raided, the mansion has 3 floors and a basement. Operator: Fathom. Origin: Chinese. Primary weapons: Type-89 (Hibana's AR) and the Mk14 EBR (Dokkaebi's DMR) Secondary weapons: Bearing 9 and the Q-929 pistol (Ying's pistol) Utility: Breaching charges and 2 Molotov bombs (he'd be the first and probably the only operator with Molotovs) Stats: speed: 2/3 armor: 2/3 Gadget/ability: "The dragon's breath" A launcher that can pierce through soft surfaces and throws 3 incendiary bombs to 3 different locations (left, middle, and right), and be used as a flank watch, The fire duration of every bomb launched on hard surfaces is 15 seconds, unless it's fired through any soft surface, in that case, the bomb's duration decreases to 9.5 seconds. He has a passive ability which reduces all damage caused by fire because of a fire-proof suit he wears, in other words, he'll die 5% slower to fire than the rest of operators.
7:00 I just had an idea. Instead of shooting the enemy, its like ashes ability, but when you shoot it in the wall it highlites enemies on the other side in a radus (like 5-10 meters). I imagine it on a defender, and with the added benefit if being able to hit reinfored walls. Making it amazing for intel or slowing down the enemies puss.
name: Strom (german for electricity) origin: Austria loadout: primary: vector.45 acp + acs12 secondary: 5.7 usg + bailiff 410 orientation: defender speed: 2 armor: 2 gadgets: deployable shield + bullet proof camera unique ability: can place electric nets over floors, hatches, doors, and walls that destroy drones and other gadgets. The nets also deal damage to players like electrified barbed wire. The nets are around the same size as a barricade. Strom has 4 of these nets to place around the map.
Name : Rien taken from reinforce, Rien is a firefighter who joined nighthaven to help others against arsonists/terrorist groups Gadget : You can throw reinforcements at walls and hatches like the unreachable ones like on coastline club house and others. Impact impulse grenades open the borders of it so you can destroy them but with thatcher will make it unreinforce and fall to the floor and can be picked up, another part to this op is that they can cover destroyed walls but it's kinda like a Azami thing and this op has a passive that lets them walk through fire with their firefighter equipment he is also a 3 armour 1 speed Guns : echos mp5 and a new weapon which is a shotgun called the gallo it is semiautomatic and just look up warzone gallo it's basically that secondarys include the p229 and a new pistol that is called the wiper that can have any 0x scope on it Origin : This operater is Greek and Japanese secondary gadgets : bullet proof camera and a bullet proof shield Sorry if my grammar isn't the best but I hope anyone who reads this likes my concept
Op name:fix Gun:M16(burst) Secondary:breaching shotgun (it destroys walls and barricades in one shot but kills in 3 shots) Defender Main ability:it ability is it puts a station where a teammate can change a part of of there loudout
Name: Vibrant Weapon: Ar-15.50, Sg-cqb Secondary: Bailiff,5.7 usg Attacker Health:3 Speed:1 Ability: This ability gives the operator two extra drones that when active can use a vibrating emp shockwave disabling any electronics around the area but also slows down enemy movement for a short amount of time. You can also hold the button to increase the shockwave but it will only get louder for the defenders to hear.
Name: Cloak Origin: Morocco Primary weapons: mp7, p10 roni Secondary: c75 auto Ability: Has an electronic cloak on her outfit that by pressing a button makes her somewhat invisible. This also amplifies her footsteps and the invisible isn’t perfect. Deactivated if she shoots or takes damage. (15 secs of use whole round) Counters: Mute Jammers Role: attacker Secondary gadget: Frags, emps 1 armor 3 speed
!ATTACK! op: static origin: Netherlands age: 36 3 speed 1 armor loadout primairy: ar33 or new m16 burst fire ar loadout secondairy: deagle or bailif gadgets: new decoy granade or hard breaches Speacial util: static makes defenders phone buzz to the point it hurts and have to drop it. after the ability is over defenders can pick up their phone at the spot they dropped it. but the cameras will have nokks's static randomly jitter around the screen, if they jitter over an area the attacker is standing they will be invisible on the cameras bc theyre voverd by the nokk jitter. Decoy granades: they will be rolled by the attacked making footstep noices and can punch barricades once when rolled towards them
Name: Toro Side: defense Origin: French Primary: mp5 Second: D-50 2 speed 2 armor Male Gadgets: prox and impact It’s like a doc’s stim but makes you faster so a 2 armor 2 speed becomes a 3 speed 2 armor for 15 seconds you have two stims and you can double stim for 6 seconds so a 3 speed can become a 5 speed
Dude, imagine getting swung by a 3 speed rook. That'd be insane. Don't allow the double stim, itd be way too op. To substitute the NERF make it 20-25 seconds. Maybe actually a double stim would increase the duration
Operator: Thor Main weapon: Mp5 and Mp7 Secondary: P226 Gadgets: Barbed wire and Nitro cell Ability: mjolnir mines I’m gonna stick with the mine abilities again but basically the mines like ela once triggered a loud thunder sound is made and it stuns and shocks you and deals 30 damage everytime you are hit by the mine
Name: baricade Weapon: p90 (acog) (doc shotgun) mp5 (acog) Secondairy: bailif, (doc pistol) Gadjet: bulletproof cam, barbed wires Speed: 1 Armor: 3 Ability: being able to have sand bags that u can place in a doorway, window or anywhere else on the ground. U can choose urself how u want to scape the map and its bulletproof up to 20 shots. Then it just falls on the ground. Walking on the sanbags reduces sound.
Name-prowler Ability-X3 silent proxy alarm only you can here it when it’s triggered Gun p- mp5 or the iana ar Gun s-deagle Gadget s- nitro or deployable shield Defence 2 speed 2 armour Origin- cork Ireland. Ex guarda (Irish police) turned pro bounty hunter works closely with thorn and has mild connection to nighthaven
Name: Lurk (Defender) Ability: impact grenades that can both be thrown or placed as a trap that when detonated spreads tiny darts that do 20 damage and tracks enemies allowing your whole team to see them until the enemy pulls the dart out. Weapon: Kriss vector 9mm or Remington 870 Secondary: SMG-12 or 357 magnum revolver. armor: 2 speed: 2
Camo Ability: a small EMP that acts like a mute but on attack. It looks like a large hokey puck with orange tints. it will stay in the spot you place it until broken. It makes a small fuzzy sound when placed to help defenders find it. He has two of them Weapon: mp5, azami shotgun and nøuk smg Secondary: monty revolver or an uzi
I have never played Siege, but I am watching it from "Gamedesigner perspective". So I sometimes wander what can be added new, that won't destroy balance, but will allow to add new roles. As we know, almost every role have been filled, so this is the reason why only developers makes only 2 operators per year. So, i don't know any gun title, so i will just tell here some ideas of main abilities: 1. First af all, i have been wander why there are no defender hard breacher? For instance, the ability, that could be placed on reinforcement, and be activated remotely. This operator can place 2 this gadgets. So, it should be looked like Ace's ability, that pulls reinforcement, but much bigger (it should ). If you place it occupy almost the half of the reinforced wall. So, if it placed at the bottom and activated, you will be able to crouch through, but head level if reinforced. If you place ot at the top, there only head will be seen, but if you crouch behind this wall, you will not be seen. You will be able to climb over it. So, it can be used as rotation, that saves you from headshot, or as shield, that saves you while you crouching. There are so many ways to use it for many angles, or to be saved at many angles. Also, you can destroy at any moment in the middle of the game to caught enemyes off guard, if they didn't droned it and don't know about it. Also, if attackers took the side and hide behind reinforcement, you can immediately destroy it and they will lose good position. I think, it could be really good defender. 2. About other hard breachers, if somebody as moverick will be available for defenders, or other operators, that can make little holes, it will be overpowered, i think. So first idea is better. There is also option to add operator with ability, to make the half reinforcement at the horizontal. But it will just destroy the whole gamedesign of maps, or just couldn't be useless, because most maps just don't need this. 3. For attackers, i have an idea to add operator that can see through soft walls and other objects. Through walls and reinforcements he will not be able to see. So, it will work as Pulse scanner, so you are not able to shoot while using it. Additionaly, when you scanned somebody using it's gadget, enemy will hear loud noise like Lion's ability, so he will not be able hear anything until you will stop using gadget or stop looking at his direction. Enemy will not hear the direction of that sound, the noise will be inside his head. So, this operator can be used to quickly found roamers and hiders in the floors without the side and reinforcements(the ones, that everyone has to drone first, but nobody want to). At the mid of the game, he can found some enemies, but as nobody hides behind softwalls and bulletproof objects, it will be used rarely and won't be extremely imbalanced. The main reason to use him, is to turn off enemy's headsets and intel. They won't be able to hear anything, so it this moment your teammates can destroy barricades, reinforcements, use the loudest Ash charge etc. Also, when enemy is targeted, he will try to kill you through soft wall and start shoot every direction. Or just rotate to different place. In any case, it will expose him for youe teammates. To make this operator more balanced, when you turn off your gadget, it will make pretty much noise, so every enemy will be able find your position. So, you will not be able to wallbang him without any danger. So, the danger for you is the moment, while you are scanning behind soft wall, so enemy can accidentally kill you and the moment, when you reveal your position by loud sound. Also, as you will be able to do it through floor, you won't be able to see enemies, that you can't shoot because of metal pipes. So, at the bottom and the top it will be hard to find the enemy. And when you find somebody, he can just change his location you will have to find him again scanning every gap between pipes. So, what do you think? Hope you enjoyed this ideas❤️
defense 1S 3A Name: Rampart Ability: Build a "soft" bericade (similar to castle in duribility, maybe a little weaker) that only provides cover to 1/2 of the door frame (single door) or if chosen use 2 count to fill door out. With a full count of 3 half panels. weapons: G36C (no acog), Ita12 Balif, LFP586, PMM Utility: BP, Beepers, barb
Mix in the decoy ops and make them the same character, and have it so that when you pull out the grenade, you can choose what mode to throw it in, with one being footsteps, and one being gunshots.
Operator: Lotus Origin: Hong Kong Placement: Defense 2 sp, 2 arm Loadout: MP5SD, MK14 & supershorty, GSh-18 Gadget: lay down up to 3 traps (locations of placement is indicated like fen) , similar to a melusi this gadget is bulletproof and will begin its effects when an attacker enters its radius but stop when out of the radius. This gadget will begin to beep like a proxy alarm but increasingly get faster to indicate when it will explode. This gadget can be disarmed by attackers by going to interact with it before detonation. This will trigger a skill check prompt similar to dead by daylight’s generators to disarm this trap. Can also be countered by Ash, nades, etc…
This is my op idea Attacker 2speed 2armour Name ; life line or spyder ( you could prob make a better name) Orgin Swedish Load out Primary : para 308 or arx33 ( both with magnified scopes) Secondary: 9229, revolver, or gone 6 Secondary gadgets smoke grenade, claymores, or hard breach Ability: so this op ( female) has two spider like drones that have ten seconds to find its way behind a defender and jump on them latching onto their back, on impact it take 5 damage and every 10 seconds 5 more damage( like a gu mine) the drone can take up the 30 damage from an op and store the health in the drone after twenty seconds a teammate can come and rip off the drone ( you can’t do it your self) once the drone has been ripped off or reach 30 health taken, it will fall off the target and be indestructible until the op commands it, similar to a demos track in the side of your screen you can see your teams health and order the drone to go to them and drop off the health, only one drone is active at a time, on their way to drop off their life it is indestructible, if your team8 dies while it is on its way it will turtle and wait for instructions when inactive lying on the ground it will act as a usual cam Counters: mute, and mozzie ( when mozzie hacks it it will self destruct)
Operator name: scour ability: carries a set of 2 of a gadget that can make new hatches..Meaning it can cut through soft roofs. speed: 1 Armor: 3 Guns: Blackbeards rifle, thermites shotgun, Miras pistol. Throwables: Smoke grenade, Flashbang. this is a passive operator.
Name: Zeus Origin:Greek he is the descendent of a king said to be the son of Zeus Ability: his abilities is a lightning bolt that breaks all the defenses utility in the room he sends it to he has a device like a iPad that he pulls up and it shows a list of rooms and he chooses one and it does what it is supposed to do or he can use it like Deimos and target someone and it do 50% of their health and it do 25% health of the user as a aftershock to balance him however there is one more way he can use it but it sacrifices his life he has a chose to surround him self in lightning and is immune damage so he can walk in sight and kill up to 2 people only and then he dies Primary- r4c/ g63 Secondary bailiff 410/ smg 12 Gadget: hard breach/ frags He is a attacker Speed 2 Armor 2
Name: royal Origins:England; (royal engineers corps) Ability: fix broken gadgets with a little 5-15 second animation, depending on the gadget. It would be high risk high reward, as if a gadget is broken, there is probably an enemy nearby that could swing you.(it would make noise) Weapons: primary, M590A1, SMG-11(if it’s allowed) secondary, .44 Vendetta(no scope), SUPER SHORTY Position: defence Stats: 3 speed, 1 armour
Name: Medusa
Primary weapon: MP7, Spas 12
Secondary weapon: USP, Keratos
Origin: Cyprus
Work: Attack
Ability (Eyes of Gorgon): When you use it, the enemies must move, or they will be exposed. Opposite to Lions ability
Speed: 3,1
this would actually be really good, it would just be too strong with lion
@@Linguini1455tbh this sounds even more interesting on defense.. like if someone is planting bomb or something. Maybe it briefly disorients anyone who’s standing still?
Might need to be on Defense instead
This is really good but maybe not mp7 cuz a lot of ppl have it
So if you have lion and medusa together they can’t do anything to not get scanned
I know it’s dumb but I’ve always kinda wanted an attacking op that could put up door barricades, cover your flank in ways by putting doors back up so you know someone came thru
It's good but Nomad already exists for the flank watch role
Just use a drone or nomad or gridlock
I want azami on attack
Sens
@@Tahaoy8el Yes but it isnt a solid wall.
Name: Doc
Weapon: MP5, P90, and SG-CQB
Ability: Stim pistol that heals and revives himself or teamates
Speed: 1
Armor: 3
So cool! I hope they genuinely add this!
Yo what about like an op that gives out bullet proof vests that increase health and give a self res like pre nerf Zofia? That'd be sick. Maybe his name could be like castle or rook or something. Something chess related. I think rook would be better
DUDE THATS SO SICK! i wonder if they would add that
Ubi saw this and added it so quick, good job!
@@nyxfred omg rlly! have to try that out
Name: Fracture
Origin: Turkey
1 Speed, 3 Armor
(Defender)
Loadout:
Primary: MPT 76 SH and Arthemis Art 1012
Secondary: SAR9 (with a scope like Warden/Ela's pistol)
Gadgets: Proximity Alarm, Deployable Shield
Ability: Fracture has an exo-arm that he uses to send tremors to walls and floors. The exo-arm contains 200 points of "Tremor," which can be used to collapse structures. To use his gadget, Fracture must physically connect the exo-arm to the wall or floor, similar to how Fuze deploys his charge, but while using it he must stay connected the entire duration.
Once connected, the player has two options to adjust the tremor's power, increasing or decreasing the points by increments of 25, similar to how Hibana’s gadget works. When placed on a floor, the tremors disorient and collapse even hard surfaces, with the size of the collapse depending on the charge used. When used on a hard wall, a fixed amount of 75 points is used, causing the entire wall to collapse, not just a portion.
Restrictions:
The ability cannot be used on the floors near the bomb site, if the site has a floor below.
The ability cannot be used on outer walls, but can collapse balconies or similar exterior areas, denying access to the enemy team.
The ability does not work on floors with no underlying level, or on walls leading to nowhere.
The ability cannot be used on diagonal surfaces, building foundations, or structural elements like columns, stairs etc.
name: spot
weapon: MP5, P90, M4
attacker
speed 3, armor 1
this op is from Singapore; he has a tracker grenade. when thrown his grenade after 1-2 secs, it will ping everyone in the room for 3 secs.
Counters:
Mute(if the grenade goes thru a mute jammer it will break, or if the people in the room are in a mute jammer radius the grenade will not work)
Jager
bandit
vigil
maestro(if your aim is good enough)
aruni
tubarao
(he only has 2 grenades)
Grim?
@@enestezi oh
Hear me out
Name: Ghost
Origin:Iraq
Abilitiy: turns on an electric ear piece to hear absolutely everything such as caveiras or any operators silent step impacts being thrown and melusis and c4s to counter roamers and gadgets such as echos n mozzies and slow walking. (It only can be used twice with a 30 second time limit and 30 second cooldown)
Weapons:
Main: M590A1 and the G363 (acog)
Secondary: Smg-12 and the super shorty
Gadgets: claymores and flashbangs
2 speed 2 armor
(Im sorry if this kinda over exaggerating this is a concept after all.)
This concept is cool, I think that her gadget should act similar to Nøkk’s
Name: Gunnar
Origin: Croatia
Defender
Load out: Browning light machine gun (not yet been added but would work well for this operator, kinda like tachanka lmg but less damage)/MF90A1
Secondary: P229/Super Shorty
Gadget: Nitro Cell/Deployable Shield
Ability: Two ammo pouches/bundles that can be placed anywhere that gives nearby teammates the option to fully restock their ammunition not only for their guns, but for their ability’s too (example for reloads are: tachanka Shamika launcher, Kiba barriers, lesion mines, Kapkans, things like that.)
3armor 1 speed
It should look like the t ground ammo box
Yea 👍
Name: Pyre
Origin: USA (Texas)
Gadget: Underbarrel Napalm thrower able to burn soft walls in a large area quickly (like a mix of Maverick and Buck), this can burn down floors from above to let the Napakm drip down onto defenders and burn them an make holes through all soft floors below, or at the ceiling to directly burn those above the ceiling with damage similar to goyo, counters are Tubarao which negates damage but also negates any of the usual Tubarao effects.
Weapons: C8-SFW, M5902
Secondaries: 5.7 USG, M45 (ash's pistol)
Lore: During childhood his college was attacked in an arson terrorist attack, suffering severe burns so he usually hides his face, as well as the fact that the air burns his skin, because of this he has always hated terrorists, and the people in general. So, he learned chemistry to fight fire with fire, and he developed the NP-235L, an underbarrel Napalm Launcher
Speed/Armor: 2/2
Appearance: Simular to TF2 Pyro and a red Lion.
yo this is fire
@@MonCuh i hate you but also love you.
Bro cooked both the operator and the concept
Holy yap fest
Aint reading allat💀
Name: Hel
Origin: Uppsala Sweden. Fenrirs sister in Nordic mythology.
Loadout: Primary: Ar 33, Jackals ar (don’t remember the name)
Secondary: Smg 11 or Pmm (Makarov)
Ability: Hel burner. Ability works similar to thermite except it can burn through the metal beams in the soft floor creating a makeshift hatch.
Secondary gadgets: Claymores for flank watch and smokes for plant.
2 Armor, 2 Speed
Stole this from some youtuber bro you aint slick 😭
Makeshift Hatches are such a good concept but it would need a lot from the dev team
@@Cpl_SoupThat was a different concept on defence and besides I didn’t know about it before you said it.
Name : King von
Primary : draco
Secondary: Glock with a switch
ability : bulletproof to head
speed 3
armor 2
attack
I FW this one just because of King Von🙏
3 speeds always have 1 armour btw also the ability to be bulletproof to the head is a bit too op if its just a passive ability. I think gauge similar to nokk would work better so you are only resistant to headshots for a few seconds at a time
Ngl this tuff genuinely
black beard def
This is so cringe
Name: Mako (a species of shark)
Country of origin: New Zealand I’m thinking he could be a large Māori with traditional tattoos
Attacker
Gadget: Has a launcher similar to grims but can't be bounced that can shoot 5 (or 3 if 5s too overpowered) gadgets that act like one time use Jäger's destroying nitro cells/impact grenades/Ela mines/smoke's grenades basically any thrown gadget this would be incredibly useful for planting the defuser
One speed three armour
Guns: primary: gridlocks lmg/ lesions shotgun secondary: original secondary's are c75auto/ita12s however if this is too overpowered just ash's 2 pistols
Secondary gadget is smoke/flashes
Makos a good opp name but isn’t that just like a worse thatcher
@@gator628 it's my name lmao but not really because thatcher has to be timed and can't last the whole plant and thatcher can't stop impacts either
I had a opp from NZ named Mako
@@Walleyedwosaik my fault i misinterpreted the ability a trophy system would be strong for planting 👍
@@Walleyedwosaik Respect for the name. I love the name Mako
Name: Whisper
Primary : mp5, or lesion shotgun
Secondary: smg 11, or p9
Gadgets: Impacts, barbed wire, or nitro cell
Speed: 3
Armor: 1
Team: defense
Ability: Whisper can throw down a device, similar to an impact grenade, that has a very large blast radius. This grenade like device will decrease the volume of operator sound cues and increase the volume for other sound cues.
Charges: 3
Time between use: 20 seconds
you cooked tbh... jynxzi would either love it or hate it XD
@@hehe801 thanks
It would be good to use but suck to be used against
Name: Dire
Origin: Turkey
Position: attacker
Primary: SR-25, M762
Secondary: PMM, ITA12S
Primary Gadget: AD-20 “HOWLER” Mine; it is a throwable that sticks to any surface that emits loud sound, the main purpose of the gadget is to mask attacker sound(gun shot, explosion, foot step, etc.). Also anyone in the direct vicinity of the deployed gadget can’t hear anything until they get out of the area. The attacker has three and they can be activated remotely (like a dread mine), the sound last for ten seconds.
Secondary gadget: breaching charges or hard breaching charges
Name : Tombak (spear in Indonesian) 🇮🇩 🇮🇩
Origin : Indonesia , male
2 armor 2 speed
Main guns:
nomad’s Ak and boss G
Secondary: Flores pistol
Side: attacker
Gadget: 36-T spearhead
This gadget is a throwable spear that can pierce through barricades or stick half way through a reinforced wall / deployable shield . Where it can be remotely detonated by Tomback similarly to a defender c4. This won’t destroy the spear but detonate from the head of the spear creating an explosion smaller than a c4 blast. This gadget has 3 charges but needs to be picked up and thrown before use again . Can’t be destroyed but is affected by mute and emp.
Secondary gadget:
1.Claymore
2. Soft breach charge
* The idea of this operator is similar to Cali where it can destroy enemy util from a safe place, But unlike Cali if u mess up the spear will either be to high to grab or in enemy lines . The trade of is that it explodes that can kill operators after a second or 2 and it will make a small hole in walls to peak. Also for fun if the spear is thrown at enemy it’s one shot.
( Note: I stole the whole spear idea from black panther and yes it would be retractable and thanks for whom ever see this, I just wish games like shooters show more Indonesian representation.)
As a Game Design student, this will be of good practice to see if i'm doing good on my career:
Name: Gaze
Nacionality: Italian
Age: 28
Team: Attacker (2 Speed, 2 Armor, 1 Difficulty)
Loadout:
Primaries: AR-15.50, C8-SFW
Secondaries: Gonne-6, LFP586
Gadgets: Flashbangs, Smoke Granades
Ability: Spectra Drones
Description: Gaze deploys a drone in auto-pilot that goes in a straight line. If this drone collides against a wall, it bounces off of it and follows a straight line in the direction of the bounce. If an enemy steps into the Spectra Drone's sight, the drone stops on it's tracks and looks at the enemy, then puts a live ping on them.
Details:
- If the enemy shoots the drone, the live ping disappears
- If the enemy steps out of the drone's sight, the drone stops pinging them and resumes it's previous path until it finds another enemy
- This drone can't be used as a camera
- This drone can go up and down stairs
- It can only ping 1 enemy at a time
- Gaze carries 3 Spectra Drones
- The drone's sight range is a cone that has a range of 5 meters
Counters:
Alibi: The drone will lock onto Alibi's clones if spotted, pinging them as an actual enemy
Mozzie: If hacked, the drone will turn to the defenders and work the same way
Vigil: The drone won't spot Vigil while his ability is activated. Using his ability after being spotted by the drone will stop the tracking
Any Anti-Utility Operator: such as Mute, Maestro or Solis
Bullet Proof Camera: Deactivating the Drone with the EMP blast will cause it to turn off momentarily
I'm open for opinions, suggestions and any form of feedback anyone might want to share
That’s a great idea
@@SgtRyansPrivates Thanks sir, and i also agree with Anifex that yours would be a cool Capitao rework, maybe even a Tachanka rework, but he had enough of those. Love the name btw
Edit: Actually Anifex said that to the last guy, not you, but i still believe it could be a good rework for either of those Ops lol
@@ruseker tachanka needs his lmg back .-.
so basicly auto deimos
cool tbh kinda sounds like valorant character XD
@@hehe801 yeah i just noticed it's basicly Raze's Boom Bot lol, they even have similar names, but i still think it could be a good addition
Aye I'm glad i got my idea featured, i feel like i always get skipped over in these types of vids 😅
Edit: Even if its not the best idea, I still enjoy the feedback. Maybe I'll improve my ideas for part two 😉
You cooked
The dart should be homing
@@Anifex-Iv Name: Oroxion
Weapon: Oryx’s weapons
Armor: 3
Speed: also 3
Passive: his footsteps are as loud as a 2 speed although 3 armor and speed
Orientation: defender
Ability: Remah dash max charges 3 but lower cooldown
This is basically an Oryx rework but at the same time it’s a different operator because the speed and armor
@@Anifex-Iv bro don't lie to make him feel better 😂
But yeah it made no sense sorry
You might not see this one either, but we'll see
Name: Stock
Origin: France
Primaries: P10 Roni and CAMRS
Secondaries: P9 and ITA12S
Side: Defender
Speed: 1
Armor: 3
Gadgets: Impact Grenades and Barbed Wire
Ability: Has a Gadget pouch that can stick to any surface and allows 2 refills for Gadgets which means even if one Gadget is in inventory and you take from the gadget pouch it would count as a refill. Stock has 2 gadget pouches and like rook armor attackers can take from it
You might not see this, but
Name: Electro
Origin: Greece
Primaries: Vector .45 ACP and SPAS-12
Secondaries: Smg-12 and Super shorty
Side: Attacker
Speed: 2
Armor: 2
Gadgets: Breach charge, Smokes, and Claymores
Ability: Throws a Ela shaped mine which if in proximity of an enemy will electrocute them and make them shoot randomly and slows them down. Has 3.
Name: Spade
Ability: spurs that he keeps on the heels of his boot; these are throwables that can be thrown at enemies or stuck to floors. The spurs trap enemies causing them to self revive like a frost mat, after the spur is removed the affected defender will limp for 15 seconds These spurs are breakable with one bullet but are hard to spot.
3 speed
1 armor
Primary: supernova or pdw9
Secondary: .44 Mag Semi-Auto
Backstory: Spade was a sheriff who is now a bounty hunter looking for the man who killed his wife
Name: Mirage
Ability: Copy Cat Nano Technology, her suit (when Attack operators are scanned) has the ability to disguise herself as one of the operators of her choosing. Once the operator is eliminated she can then decide to switch to a different operator or stay as the current operator (She only has 2 times to use this ability and each cool down time is 30 seconds)
How to counter her: Jackal, Deimos, Emp’s, IQ.
Load Out: MP5SD and M590A1
Secondary: SMG-12 or Bailiff 410
Gadgets: Proximity Alarm, and Impacts
She’s a defender
She is a 2 speed 2 Health
Name: Usain
Primary weapon: MPX, Supernova
Attack Operator
Ability (Rewind): If alive in last 30 seconds of the round, Usain can add 30 more seconds to the round, unless the bomb is planted
Speed: 2,2
Gadgets: Smoke Grenades, Emp Grenades, Hard breach
Name: Warmonger
Side: Defense
Gadget: Primal Sense
A rage buff (like finka except no healing) increased ads speed, faster movment and 5% damage resistance.
Utility: C4, Impacts, or prox alarms
Primary: SKS DMR with Acog, MP7, and SPAS-12
Secondary: super shorty and P9
2 speed 2 armor
Origin: Mongolia
Name:remco
Origin: Belgium 🇧🇪
Primary: jager carabine,m1014
Armour and speed: 2,2
Secondary:ballif, keratos
Role:defense
Ability: remco has 3 bulletproof cameras that automatically red ping anyone in its radius they can be thrown like valk cams but they can’t move they only look at the angle they are facing this can be destroyed with explosives like a imapct grenade
Gadgets: impact grenade, observation blockers
-pwease pick this
12:29
Name- CheLu
Origin- Guam, USA
Defense
Class-
Mx4 Storm Acog, M870
Bearing 9, Super Shorty
Speed 3
Ability- Chelu meanin "sibling" is a big team player and is able to pick up and move/use other opps abilities and gun. They can use abilities such as kapkan mines once they are placed and gadgets like stem pistol once doc dies. (This work for all opps on Atk and Def) Can also pick up weapons of dead opps but only what they were holding.
Even shields
No Counter... you cant counter an opp thats just using his hands
Would be great clutching opp
Name: Notev(btw i chose the name notev because that means tracer in hebrew)
Origin: Israel
Speed 3, armor 1
Weapons: IWI Tavor, mp5, deagle and LFP .586
Ability: drones that can stick to the roof of an area(like echo) and pings every defending operator in the area/room every ten seconds until destroyed/disabled (like an infinite lion scan every ten seconds in one room) she has 3 of these that once placed cannot move
Name: Soundwave
Primary weopon: Ak12, M249, M59OA1
Secondary weopon: Ital12 Shotgun, or smg11
Origin: Iceland
Work: Attack
Operator Ability: Sound scream: 2 different modes, The first would to be able to launch speakers imitating an attackers footsteps, this would have 3 charges and would be active for 15 seconds. The second would be paired in use with this or for different things however it has the ability to imitate the sound of another attackers ability on your team, additionally it can mimic the sound of planting.
operator name: Bulldog
origin: uk
side: defense
primary: mp7
secondary's : keratos/smg11
util: c4 or observation blockers
gadget: upon spawning bulldog has 1 "bird box" available. its a big black box that you can place in any room anywhere. after deploying your gadget the entire team does now have access to the bird box from the camera screen/intel screen. from there they can see a hologram of the room you placed your gadget in. and it shows every enemy op, drone, gadget esc.. the only way to destroy the gadget is with explosives or 3 melee hits. when the bird box is destroyed it makes a loud electronic kind of sound.
I would say the "Surge" concept needs to be altered to where their ability is an AOE where it disables lights in the given area, to prevent it from being ridiculously OP.
Fenrir
Name: nim
Weapon: a.. 243 caliber DMR or Nokks SMG
Secondary: 1911 pistol or Glock 19
Orientation: defense
Ability: has three throwables which when thrown unleash a nonleathal goo which is just super sticky and slows down operators as if they were walking in barbed wire and doesn't go away unless they do a five second animation or if they walk of run long enough
Gadget: either C4 or BP cam
2 health 3 speed 1 armor
I made this concept in school 🙏
It kinda reminds me of tubarao
OH MY GOD ITS THE LUNCHTIME PODCAST IM YOUR BIGGEST FAN
A way to innovate the ‘wisp’ operator is, we could have his ability be a trap type gadget where the defender walks into the trap and gets revealed by the attackers. A way it could be used in a game is to cover a flank. Let’s say your playing on oregan and your pushing freezer you could place her tracer on or next to freezer door and if someone went to flank you they would get revealed and killed.
I think for wisp it should be more of a airjab and when somebody goes near it it beeps like a prox alarm and identifies them like deimos
Name: Ignition
Primary: MK 14 EBR, Scorpian EVO 3 A1
Secondary: P229, PMM
Utility: Flash nades, Smokes
Speed: 2
Armour: 2
Position: attacker
Ability: Self destruct, kind of like finkas switch
Eg, if you're getting interogated by cav, you could self destruct and kill both you and cav.
Side note, it would inflict TK and give a warning
Snare
Snare is a 3 speed 1 armor attacker with the SC-3 net gun. This gun is able to fire steel cable nets to doorframes, windows, and hatches. These nets are like Aruni gates where you can shoot and see through them, but cannot walk through the like Castle. 5 melee hits or explosives can destroy it, but each hit will make a loud snapping sound to alert attackers that someone is trying to break down the net. Now, this automatically seems like a worse Nomad, and while this is somewhat true, this is actually intended to be a less frustrating operator to play against, since Nomad has little counter play and is not fun to play against. This op intends to still be useful while also being less frustrating to play against with actual counter play involved. She can’t be countered by Jäger, but can be countered by Wamai. Aruni can’t counter her either. Tubarão can freeze the net and make it take 3 hits to break plus make a lot less sound when being broken. She gets 3 of these nets.
Loadout
ARX. Mid rifle that never gets used on Iana because G36C is just better. Giving it a chance to shine.
417. Best DMR in the game. Can hold long angles on nets.
USP45. Handgun that’s never used.
Gonne-6. Can destroy her own nets for quick swing and surprise attack or clear utility.
Smoke grenades. Can hide her deploying her own nets.
Claymores. More flank watch. Yay!
Lore!!! (snore)
Long Story Short: Snare’s from Albania. Her dad is assassinated by a criminal gang because he’s big on crime crackdown and doesn’t take bribes. Snare becomes a cop who is big on anti-corruption and is a target for gangs. She manages to not die and is offered a spot with the RENEA. She goes through training, survives the infiltration test (look it up it’s awesome), and is made an official member. Three years later she gets picked by Cav to join Ghosteyes. She doesn’t like Warden or Mozzie, doesn’t trust Vigil, and really only trusts Solis and Flores (the only people who don’t lie for a living on the team). She has trust issues and feels like the world is against her, so it’s hard to break her of that, but Solis is working with her in that.
This is the best I got for a realistic operator with counters, a useful gadget that fills a role that we haven’t seen in Siege for awhile and kinda lack in, and has a fun backstory that hasn’t been seen too much in other ops (Goyo is the closest you got to her).
I ain’t reading allat 😭😭😭
jager should counter
@@kolvcc Based on how the net fires, Jäger’s ADS wouldn’t detect them (similar to how it doesn’t detect Cap’s bolts or Kali’s lances). Wamai could counter it since the net is made of steel.
@@Geekdup3000 why tf do y’all even comment? Like reading it took too long but going out of your way to leave a comment is that much easier? It’s a showcase of a lack of reading comprehension
6:53 It could be like Nomads air jabs, you shoot it and if someone walks in it's radius it will start tracking them.
Name: SPIKE
Speed:1
Armour:3
Type:defender
Gadget:spike comes with a GL-2 semtex a grenade launcher that sticks to soft surfaces it carries about 5 rounds the rounds can also be detonated at the same time
Weapons:GC16 (carbine) VR-90 (shotgun) G2 (pistol)
Name: Siren
Defense 2a-2s
Ability: throwable speakers with throw range of a c4. Makes a loud white noise sound that Siren can tune out with a headset and hear normal audio. Activated like Fenrir (not proximity based from enemy) lasts 20 seconds with a 15 second cooldown.
Counters: Explosives, EMP, dokkaebi hacks sirens phone specifically (Brava can not hack)
Primary: Spas 12, ALDA 5.56
Secondary: GIGN revolver, 9mm C1
Gadgets: impacts, deployable shield
Background lore: Albanian native with French/italian parents (historically accurate with French/italian colonies in WWI/II) worked extensively with GIGN after joining the military, however worked with Maestro in joint ops when developing her gadget. This could tie into Maestros rework that has been rumored currently (Y9S4)
Possible buff, may be too OP: sets down multiple headsets like Rook armor and defenders can all hear normally when gadget is active
Possible nerf if too op on release: attackers adjust to the noise gradually
10 seconds you can hear sprinting/c4 rip
15 seconds you can hear walking/ reloading
Name: Magnus
Origin: Ireland
Defense
Ability: Blood bound. If an enemy operator is downed, Magnus will cut his and the enemies hand and binding their blood. This will give Magnus a limited vision, higher speed, lower health and a temporary ping (like being scanned by deimos on defense) ping on the enemy (20 Seconds), while holding his secondary weapon.
Primaries: Mp5 (no 1.5), Mk14 EBR, or Supernova
Secondary: Supershorty, C75 auto, GSH18
Counters: Iana (follows the clone) Thatcher (can emp himself)
Etc.
Name: Python
Ability: 2 deployable canisters that emit a dense fog filling up an entire room. This fog comes up to about stomach height and allows an operator to completely disappear if they crouch. While crouched or prone the visibility is limited and sound is slightly muffled. Anyone below the fog can’t see above it and anyone above the fog can’t see below it. These canisters can easily be destroyed by emps, explosives, or bullets but is deployed on the ground, hiding in its own fog.
Primary Weapons: double barrel shotgun, p10 roni
Secondary: LFP586, pmm
3 speed 1 armor
Defense.
Name: Ricochet
Origin: Canadian
Orientation: attacker
Weapon:
Primary: bosg, mpx
Secondary: bearing 9
Secondary gadget: flashbang, claymore
Primary gadget:
4x ricochet grenades that have the ability to deflect off 4 walls before detonating after 5 seconds or after the grenade has deflected off 4 walls. When exploded they deal same damage as a Flores drone.
To detonate, as you throw the grenade, whenever you press r1 or your button for primary gadgets, the Grenade will detonate as well.
Speed: 1
Armor: 3
we do NOT need another bosg 😭
name : Nitro
weapon : jackals or gridlocks AR
gadget : 3 silent mines that are useful for flanks and post plants. C4 radius when a defender steps on one.
( better claymores for one operator cuz it doesn't show the laser)
The aries one is just a war crime 😭
I think the meta with it would be to get plant down, shoot into the ground until theres a hole big enough for his dron but making sure not to shoot out the secon layer of the floor. Put hellfire drone into there, put a normal drone hidden somewhere, wait for defuse. Boom
Defensive Operator name: Jammer
Unique Gadget: 2 throwable traps similar in build to mozzle pests that when in radius latch onto an opponents gun and blocks 8 shots from AR’s and handguns, 10 shots from SMG’s, and 3 DMR shots. The trap can be shot through or removed like a lesion mine and is hackable by Brava.
Primaries: 9mmc1 or sasg-12
Secondaries: bailiff or Q-929
3 armor 1 speed
Secondary gadgets: Barbed wire or observation blocker
I came up with this concept when maverick came out
Name: Spumae (Latin for foam, you probably see where this is going already)
Role: defender speed 2 armour 2
Weapons: primary F90 or T95-LSW(ying’s LMG) secondary Baliff 410 or PMM
Secondary gadgets: Barbed wire or proximity alarm
Ability/gadget: Foam canister that can be used within a 5m range and works as a counter for maverick. The foam will be bullet proof. Also a good way to block line of sight from barricades with single/double hits on them. Can be punched/melee to break within 3-4 hits. Can also be destroyed with mavericks torch and explosives. Balancing is the foam is limited use. So you run out after so many sprays.
Bastion:
Ability: Nailgun, can reinforce barricades to need to be meleed 5 or 6 times instead of 3. Also this operator can create deployable shield height barricades that also take increased hits to break. Allows for barricades to actually be potentially useful by burning more attacker time. Sort of a budget castle that allows for peaks through barricades still.
Guns: Maestros Alda or Supernova shotgun
Gadgets: Barbed Wire or Nitro
3 Armor
1 Speed
Operator name - Grinch
Gadget - force field (attacker)
Origin - German (GSG 9)
Primary : NEW ak-47 or 416 carbine or spas12
Secondary: five7 or smg 12
3 speed
1 armor
The gadget is a shield that gives you an extra 35 HP, the force field also gives you immunity to every trap. It’s countered by mute. You have 45 seconds of this ability per round it can be switched on and off.
Name: Turituri
Type: Attacker.
Weapons: (Primary) T-95 LSW, 417, (Secondary) P9.
Gadget: Impact EMPs, Smoke Grenade, Breach Charge
Speed: 3
Armor: 1
Ability: Proximity Noise Maker, you throw a Grenade Like gadget that once stationary makes a beeping noise if enemies are in its proximity, can be countered by Mute Jammers and can be shot out similair to Ying's Candelas.
Origin: New Zealand
@@akinasghost2149 so like a proximity alarm that’s already in the game but for attackers ?
Attack Operator
Name: Sonar or Reverb (it's a shame echo is taken)
Origin: Belgium
1 speed
Primary: G36C, PDW9
Secondary: D-50
Gadget: Frag Grenade, Breach Charge
The ability to shoot a device like zero, but instead of a camera it scans the room on the other side of the wall you shoot it into, pinging any enemies on the other side.
-Only 2 devices
-15 second cooldown between uses
-Pings only visible to you
-Only works on defenders in a direct line of sight to the gadget
-Only works on soft walls or barricades
-1 second after impact with the wall it will activate giving defenders time to shoot it
-It pings once then is used up
-Counter-able by Mute, Jäger, Wamai and Vigil
Defender Operator
Name: Phonic
Origin: Brazil
3 Speed
Primary: MP5SD??, MP5, or new weapons AS-VAL with it's built in supressor (I like to think someone so focused on sound would be self aware to have silenced weapons)
Secondary: Luison from Cav, or another silenced only pistol.
Gadget: Observation Blocker, Bulletproof Camera
Has 3 throwable devices similar to Fenrir that act as microphones.
-Active at all times unless emp'd or destroyed (doesn't have to be activated like Fenrir)
-Gives the same notification as a Fenrir turning red if a certain noise level is met.
-Limited range in order to keep it balanced
-If the noise level in order to notify is met the device will produce a small red light similar to valk cams otherwise the light will stay off
-Shooting, reloading, running, walking, going prone or crouching, certain abilities, and other loud actions all activate the device
-Counter-able by Nøkk and IQ or via slow walking, crouch walking, and silenced weapons.
-Putting a proximity alarm near the device would make a really great combo making it almost impossible for an attacker to get by without setting off the device.
We have a similar attacker idea I didn't realize😂
Rinc
Primary: P10 Roni, Six 12.
Secondary: Keratos, SMG 12.
Equipment:
Attacker
2 speed
2 armor
Ability(s): 1. (Bad on purpose because of how good the passive is.) A extra flash grenade that lasts for longer. 7 seconds at max.
2. 2 small impacts. small being smaller blast radius, less damage, and it is mainly used for peeks.
Passive: They have a double sided knife with one side being a knife and the other being a small syringe.
The syringe: heals 15 per stab 5 uses can't heal self.
The knife: when you stab someone with the knife you hack any placed down gadgets.
80 hp.
Name:wart
Origin Sri Lanka
Weapons:m12 ACOG frost smg acog warden pistol for secondary
Secondary gadget:emps and flashes
Ability: little companion who sticks with you the whole round and can grab and plant diffuser for the attackers ( ping were u want it to plant)
Counters:pulse maestro echo. kill companion
2 speed
2 armor
Attack
Name: Obelisk
Ability: He would have some sort of turret on his back that would shoot enemy gadgets within a certain range (kind of like a A.D.S.) The cooldown would be about 20 seconds with 6 uses and would stack like lesions starting with one. His point would be to rush in site and or quick plant, destroying any enemy gadgets in the way such as c4's and EDD's.
Another variant could make the ability nearly the same but instead of being able to shoot traps it would shoot incoming bullets without stacking and a around 30 second cd.
Speed: 2
Primary:PDW9, SG-CQB
Secondary: BEARING 9, GONNE-6
Gadgets: Breach charge, Grenade
Name: Parasite
Weapon: P90, SuperNova
Secondary: SMG-11, super shorty
Ability: Tick, a similar concept to mozzie and lesion it will latch on like mozzie to a attacker and deactivates their ability until pulled out, when pulled out it will reveal the attacker like a jackal scan
(it would be interesting to see how people would react in a 1v1 situation will they pull it out risking their location or take the hit and lose their ability)
Amount of ticks: 3
Speed 3
Armor 1
Name: Reverb
Gender: Female
Side: Defense
Role: Roam/Intel/Crowd Control
Speed: 2
Armor: 2
Primary loadout:
9x19VSN (no acog) or Spas-15 shotgun
Secondary loadout:
Deagle or SMG 11 (if its too op, change it to whatever you like)
Unique ability:
She has a device called a "Sonic Veil" and it is basically how vigil cant be discovered by drones in his proximity, but for Reverb, she releases a high frequency sound wave that can make the attacker(s) in her specific radius to be hearing a high ringing noise, so it makes them resorts to sight and reaction time instead of hearing for footsteps. This device will only deactivate when she dies or when she manually turns it off. If she uses the whole bar, there will be a 15 second cooldown, but if she stops half way, it is a 3 second cool down to activate it again
Secondary ability:
Impacts or barbed wire.
rip headphone users that will make anyone tweak out if they hear that
@@Odawg021 Lmfao its not like its high pitched for the player, its kinda like the ringing noise after you hear a flashbang; its faint but it is loud enough not have any audio for the player
i think it'd be better if the ability works similar to nokk, it only depletes when drones are being ringed or whatever and when it hits zero you have to wait for it to refill
The idea is great, an operator who makes you lose the ability to hear for a bit. BUT SPAZ WITH SMG-11??? that would fundamentally break the operator and make them so so broken. Maybe change smg 11 with the balif or ita12? And deagle with ela's pistol?
That would actually be really cool but probably pretty op
Name:handler
Attacker
Origin:Germany
This op has three dogs the 1st one tracks the nearest enemy the 2nd one does 20 damage to the enemy the 3rd one has a flash bang that works like a candela.
Primary:POF-9 or m870
Secondary:P12,super shorty
Gadgets:soft breach,EMP
1 dog a round.
Hades
Origin:Greece
Gun:PP19(secondary pmm or super shorty) 2 speed
Gadget: impact or c4
He's a trapper who utilizes napalm or thermite traps that require the enemies to run to stop damage, but they set fire to wherever they run, his traps arent used to kill but to cause enemies to deny themselves from certain flanks
Origin: Norwegian (cus i am) or Finland ig cus ace exsist and we dont have a finish op
Name : Blindspot
Primary : Some ar
Secondary: some secondary
ability : The guy can deploy a tripod with a mirror on it that makes it so that u can watch a area via the mirror (for example holding white stairs from kids dorms or dorms on Oregon). The mirror can be broken same was as a mira or a BP, or perhaps the mirror can be used to shoot and reflect the bullet, but would break on said shot (maybe that would be broken or make it really poopy i dunno)
speed 1 armor 3 ig
Defence
ability: pec- theca or sin canister; can be deployed on hard breach or rolled (relishes a goop like substance that will spread electrics to stun defenders; Kaid and bandit will not be affected: this will cause defenders to automatically empty their mag by shooting it because of the canister. This op cannot be damaged by electrics. If the area is emp then the canister will short circuit and break)
2speed 2aurmor
Op name: lapsus
Weapons: Zophia's M762 and/or Alibi’s Mx4Storm[primary] D-50 and/or ITA12S [secondary]
Gadgets: clamours and/or stun grenades
if too over powered pls tell me how to nerf
Name: Tulip (Defender)
3 Armor 1 Speed
Primary: M870 or M4
Secondary: Keratos or PRB92
Gadget: Three deployable explosive charges similar to the attacker secondary hardbreaches.
Secondary gadget: Bulletproof Camera or Barbed Wire
Passive: Team reinforcement pool is increased by two.
Notes: The simplicity of the gadget allows for many uses, a rotate that is also reinforced, using a reinforced wall like deployable cove; hiding behind it and poping up when you hear someone hit your barbed wire, or as a late round flank tool; openening a reinforced hatch the attackers were counting on being closed
Name: Moses
Primary: Supernova, echos smg
Secondary: Gone 6, USP
Attacker
Ability: I couldn't come up with a name, but it would be grenades similar to the ying candelas that instead of blinding people deafen them if they are unlucky enough to be in the radius. These could be placed on barricades, soft walls or just thrown. The effects would probably change depending on how close you are to it when it goes off with someone that is really close losing full hearing including comms for up to 15 seconds and someone that is farther away simply getting the concussion effect. They would also make a loud noise which could be used for audio cover. It could also be useful for covering the plant.
Secondary gadgets: frags and smokes
Speed: 3,1
Op name: doppelgänger
Attacker
Abilities: Can borrow other operators gadgets, and craft them and once done can give them back to the operator they borrowed from. The new gadget will take 20 seconds to craft each, can hold up to 4 different gadgets. And are able to cycle the gadgets
Example: walk to the thermite, takes 20 seconds to craft a thermite breach then after you are done, thermite will receive his original thermite breach and you have now essentially a thermite breach in your inventory. Also can hold multiple gadgets from other attack operator.
Operator like Nokk their abilities will be downgrade but not to the point of not being able to be used.
Each gadget will take up 1 slot of inventory. You have a total of 4 slots
Speed: depending on how many gadgets you hold in your inventory, so no gadget = 3 speed and so on.
Armor: 2
Weapon: can copy other attack operator load outs in the drone phase so only operators your teammates choose.
Had fun doing this.😛😛😛
Origin is unknown
Operator: Black Out
Gadget: kinda like Fenrir but it can shoot something like a pest to blind a specific person and it identifies the operator also inhibiting their vision and increases their guns recoil they can remove it like a lesion mine but the effect of being near sighted will remain for an extra 3 seconds after that they will return to normal
Main guns: 416C,M1014
Secondary:super shorty,smg11
3speed 1armor
Counters:Brava can make it explode Twitch can shoot it to disable it for 5 seconds putting a bullet proof cover on it but if you just trade your vision to get rid of it with a quick shot that will work to
;)
Or this could be a fenrir rework he also gets 5 of them but can only deploy 3 at a time
Tyr
Danish
Defence
Lodout: PP 19 Bizon, spear (acog)
Bearing 9, super shorty
Ability: is a camera u can throw into places like valk but u can shoot a small dart that hits the attackers and slowly does poison damage until removed like a lesion mine
3 health 1 speed
Utility: nitro cell, bullet proof camera
Fix wisp by the tracker being either
A.) a trap that can be placed or thrown, most similar to a frost trap
B.) a DMR that has infinite range and pierce. What that means is that it can shoot through the entire map, even through hard walls. Making it so that you have to do predictions on where the enemy could be to actually have this be useful.
Any specific numbers such as gadget amount can be tweaked until what seems reasonable because I don’t exactly understand balance
I have 2 operators in mind:
Att: Nox (F) Italy
3 speed/1 arm
Loadout:
M4, Arx 200;
M9, super shorty
Grenades, Hard breach Charges.
Ability: 2 grenades who blinds everyone in its radius for 5 seconds except Nox who has a night vision who get activated only during the timer of the grenade and also desables temporarily all the cams in the same radius . Gets countered by Jager, wamai, mira and warden.
Def: Lucifer (“the light carrier”) (M) Italy
1 speed/ 3 armour
Loadout:
Supernova, Alda, Mp5SD acog
M9, SMG 11
Shield, barbed wire
Ability: 2 bulletproof cams you can deploy like valk but only he gets to activate and get on. The cams have a set of lights like the blitz shield so that Lucifer could flash attackers who face the camera (he gets 2 flashes per camera with 10 seconds cooldown).
Gets countered by explosives, thatcher emps, Ying and glaz( when using his scope).
Let me know pls ❤️
Name: Voltura/Volt
Origin: Dominican Republic (or any Caribbean island)
Offense
1 speed 3 armor
Load out: C8-SFW w/o underbarrel shoty (Buck’s AR) , K1A (Vigil’s SMG)
Super shorty and P-10C (Warden’s pistol)
Breach Charges and Stuns
Ability: A support attacker with an EMP backpack. This backpack will send a large EMP blast around him, without disrupting him or his team. Essentially a Thatcher EMP on a backpack. For example, Voltura can go up to a bandit wall and disable it (making him take a little bit of damage) and destroying the trap. Or you can use him in a more creative way, such as picking a corner and activating the blast, disabling whoever’s peaking sights, or (my personal fav) a defender throws a nitro, but before it detonates you activate the EMP, saving your (and possibly teammates) life. Ofc he will be balanced, only have 3 charges with 15 second cooldowns (change if needed)
ps. This operator is also a perfect opportunity to do a collaboration with Farcry 6. Making the backpack a supremo and making the operator a Libertad solider, since he is caribbean.
Name: Tyr (Like the Norse God)
Weapon: Alda 5.56 and M590A1
Secondary: smg11 and 1911 Tacops
Ability: too shoot reinforcements on hatchs, walls, soft floors, or soft ceilings
Gadgets: Deployable shield, barbed wire, observational blockers
Forgot to add 3 armor 1 speed
I'm sorry for any grammar mistakes. (Also this is a character from my novel that I'm writing, so it might be a bit detailed)
Operator Name: Valken
Operator's Unique Ability: Spectral Drone
Valken deploys a high-tech drone called the "Spectral," which emits a low-frequency pulse that reveals and temporarily disables enemy electronics within its radius. Defender gadgets like cameras, traps, and jammers briefly become visible through walls as faint outlines and are momentarily deactivated.
Primary Weapons:
M870
ARX200
Secondary Weapon:
USP40
Role: Attacker
Gadget(s):
Stun Grenades
Claymore
Armor: 2
Speed: 2
Nationality/Region: Iceland
Appearance:
Valken has a sharp, determined look with short ash-blonde hair, a faint scar above her right eyebrow, and piercing blue eyes. She wears a sleek tactical suit in dark gray and blue, fitted with lightweight armor and an exoskeleton for enhanced mobility and protection against explosives. Her forearms are marked with Nordic tattoos, reflecting her Icelandic heritage. This suit and gear configuration prepares her for high-tech offensive maneuvers in challenging environments.
Operator - Sandman (defender)
Gadget - Dust grenade
Origin - Iraq (navy seal)
Primary weapon - M249 or RPD
Secondary weapon-PMM or Deagle
3 armor 1 speed
A flashbang gadget. You can throw them into rooms, they spray sand in an area mass. If an attacker is in the area they will be blinded until they leave and will be blinded for 5 seconds after they leave. they will take damage as long as they are in the area. 2 damage per second.
Pocket sand!!
7:00 like a mix between Kali and grim, you use the dmr to stick the gadget on a surface and if the defender crosses gets tagged would be a much better idea like an extreme flankwatch
Name: Overseer
Weapon: AR 15.50 and G8A1
Secondary: ITA12S and any semi-auto pistol
Ability: A double ability like Zofia. First is a gadget deployed like fuze charges, but you get 2 of them and they red ping everyone once in a Kafe Freezer radius, it can be removed and reused. Second gadget is essentially a mira half the size of a frost mat, and you get two of them, but they cant be removed. They go through reinforcements, so the mira would be like a hard breach, though you cant fit through the hole (it has the red canister that breaks the glass)
Secondary Gadget: EMP and Soft breaches
Armor: any
My inspiration was an op that is almost entirely used for verticle
Operator name: Vacuum
Operator unique ability: throw out an impact type grenade that either spreads or constrains smoke, fire, etc. (Maybe pushes other operators)
Primary: MPX or P90
Secondary: D-50 or Bailiff 410
Offense
Gadgets: hard breach charge or smokes
3 speed 1 armor
Name: magnificent
Origin: uk 🇬🇧
Ability: an attacker who is a magician who can disguise as enemy ops when he gets a kill it doesn’t show up in the kill feed so the defenders don’t know then if he carful enough he can sneak back into site and case mayhem.
Weapons : primary would be permanently suspended dmr like zeros pistol the f-tac recon with 15 bullets or fmg9
Secondaries : the p226 mk 25 or 5.7 usg or the gonne-6
Utility: smoke grenades or impact emp grende
Speed and armour
3:1
Let me know what you think
What if defenders are running a 5 man full stack?
@ can they do that? 5 recruits are gone and 99% of the player base pick different ops so this won’t be a problem.
Name: Viper
Origin: Germany
Primary Weapon: Tachankas LMG, Supernova, and R4-C
Secondary Weapon: Smg 12, Super Shotty
Gadget: This operator uses snake-shaped bottles that on impact releases a practically invisible acid. With this it will do tick damage similar to tachankas fire but with higher damage tick. It can be used to slowly melt off miras, soft walls, barricades, and shields. (similar to things that ash charges but it takes some time) Counters; A tubarao an freeze the liquid, wamai can move it, and jaegar can shoot it there might be others that can destroy things but I think thats it. The acid makes the floor shiny and breaks it apart but it is invisible for the most part. For balance reasons tick damage isn't too high with a somewhat high gap between each tick however it takes a few seconds after leaving the acid to stop the damage. Enemy ops walking through it will make noises similar to ops walking through barbed wire. Has a cooldown like azami and has 5 total bottles.
2nd gadget: Flash, Claymores
3 speed 1 armor
Side(probably obvious): Attacker
Basically jager but attack,
on the side of the primary is a airjab type container that counters defense util,
3 armor, 2 speed
Main:mx4 storm(acog) M1014 shotgun
Secondary:p229 pistol, ITA12S shotgun.
Util:flash, frag.
Name: Weaver
Defender
Origin: Scotland
Primary weapons: Mx4 Storm and SG-CQB (French shotgun)
Secondary weapons: SDP 9mm
Secondary gadgets: Impacts, proximity alarms and observation blockers
THE MAIN GADGET (had to save the best for last): 3 charges
Works similar to Mac's ability from Rogue company, a deployable flashbang bomb, can be set to detonate immediately when in proximity to attackers blinding them for base stun grenade duration, can also be set to remotely detonate by Weaver (like a Nitro cell) will act like a Thorn gadget, makes noise, threat indicator as it charges, the longer the charge, the longer the blind and stun effect
Name: Víðarr (VEE-thur)
Side: Attacker
Weapons: priamry G36C and AR-15.50(mav dmr). Secondary 5.7 USG and D.50.
Origin: greenland
Gender: male
Armor/speed: 1armor 3speed
Gadget: a lion like scan that sends a disorientating blast throughout the whole map, completely deafening all defenders for 3-5 seconds. It might have a dimmed or slightly less disorentatting effect liek echo or ela just for visual looks, not to get rid of vision. Take this with a grain of salt, change a bit if you think it is needed.
Name origin: Víðarr is known as the silent god of norse mythology.
Looks and lore:5'10 long blonde hair with a triquerta norse symbol tatooed over his eye and upper right face. He looks badass but is a huge nerd and mythology lover. He takes a lighthearted look to life after some unspecified childhood trauma related to an incident with a terrorist group (likely the kieres liegion) and gets along very well with mozzie. H is mutual with mose people but disliked specifically vigil, very likley because of vigil's dislike for mozzie he kinda just chooses not to asscociate with people who take stuff to seriously because "they just aint chill".
Real name: Thomas Jay Rudd
Age: 23
name: wolf (like the spider)
attacker
orgin: austrailian
primary: sc3000k or lions gun
secondary: 1911
ability: web. wolf's webs are very similar to nomads air jab since they are both shot out and activate upon proximity to a enemy but unlike the air jab it red pings the enemy which, when paired with strategic placement can be a reliable counter in 1v 2,3,4 or even 5 scenarios allowing you to watch your flank without help ( entire concept bc of solo queing)
This opp is a 2 speed 2 health
gadgets: flash bangs or smokes
Operation name: Scorched domains
(Yes. I made a brand new operation with some stuff I thought would be nice)
Operation Scorched domains brings lightning changes, and of course, night maps, if the lights receive any shock damage on a night map, (Twitch, maestro and Zero's zap) they can go off for 20 seconds. T-hunt is back. The Aug's horizontal recoil is way easier to control. Smoke canisters & smoke grenades are more realistic and have a bigger radius of effect (start little but ends up with a big cloud of smoke), mute jammer's effects wear off after 5 seconds after leaving the area effect, Ela can throw her mines when downed, but the mines that hit someone directly can disorient attackers (like when she first came out) and she has the Bailiff 410 now. An entire brand new map based on a mansion that was raided, the mansion has 3 floors and a basement.
Operator: Fathom.
Origin: Chinese.
Primary weapons: Type-89 (Hibana's AR) and the Mk14 EBR (Dokkaebi's DMR)
Secondary weapons: Bearing 9 and the Q-929 pistol (Ying's pistol)
Utility: Breaching charges and 2 Molotov bombs (he'd be the first and probably the only operator with Molotovs)
Stats: speed: 2/3 armor: 2/3
Gadget/ability: "The dragon's breath" A launcher that can pierce through soft surfaces and throws 3 incendiary bombs to 3 different locations (left, middle, and right), and be used as a flank watch, The fire duration of every bomb launched on hard surfaces is 15 seconds, unless it's fired through any soft surface, in that case, the bomb's duration decreases to 9.5 seconds.
He has a passive ability which reduces all damage caused by fire because of a fire-proof suit he wears, in other words, he'll die 5% slower to fire than the rest of operators.
7:00 I just had an idea.
Instead of shooting the enemy, its like ashes ability, but when you shoot it in the wall it highlites enemies on the other side in a radus (like 5-10 meters). I imagine it on a defender, and with the added benefit if being able to hit reinfored walls. Making it amazing for intel or slowing down the enemies puss.
name: Strom (german for electricity)
origin: Austria
loadout:
primary: vector.45 acp + acs12
secondary: 5.7 usg + bailiff 410
orientation: defender
speed: 2
armor: 2
gadgets: deployable shield + bullet proof camera
unique ability: can place electric nets over floors, hatches, doors, and walls that destroy drones and other gadgets. The nets also deal damage to players like electrified barbed wire. The nets are around the same size as a barricade. Strom has 4 of these nets to place around the map.
Name : Rien taken from reinforce, Rien is a firefighter who joined nighthaven to help others against arsonists/terrorist groups
Gadget : You can throw reinforcements at walls and hatches like the unreachable ones like on coastline club house and others. Impact impulse grenades open the borders of it so you can destroy them but with thatcher will make it unreinforce and fall to the floor and can be picked up, another part to this op is that they can cover destroyed walls but it's kinda like a Azami thing and this op has a passive that lets them walk through fire with their firefighter equipment he is also a 3 armour 1 speed
Guns : echos mp5 and a new weapon which is a shotgun called the gallo it is semiautomatic and just look up warzone gallo it's basically that secondarys include the p229 and a new pistol that is called the wiper that can have any 0x scope on it
Origin : This operater is Greek and Japanese
secondary gadgets : bullet proof camera and a bullet proof shield
Sorry if my grammar isn't the best but I hope anyone who reads this likes my concept
Op name:fix
Gun:M16(burst)
Secondary:breaching shotgun (it destroys walls and barricades in one shot but kills in 3 shots)
Defender
Main ability:it ability is it puts a station where a teammate can change a part of of there loudout
Name: Vibrant
Weapon: Ar-15.50, Sg-cqb
Secondary: Bailiff,5.7 usg
Attacker
Health:3
Speed:1
Ability: This ability gives the operator two extra drones that when active can use a vibrating emp shockwave disabling any electronics around the area but also slows down enemy movement for a short amount of time. You can also hold the button to increase the shockwave but it will only get louder for the defenders to hear.
Name: Cloak
Origin: Morocco
Primary weapons: mp7, p10 roni
Secondary: c75 auto
Ability: Has an electronic cloak on her outfit that by pressing a button makes her somewhat invisible. This also amplifies her footsteps and the invisible isn’t perfect. Deactivated if she shoots or takes damage. (15 secs of use whole round)
Counters: Mute Jammers
Role: attacker
Secondary gadget: Frags, emps
1 armor 3 speed
For the surge opporator, he should have a box of night vision goggles(like rooks plates) so if an defendor doesn't pick it up they can't see either.
!ATTACK! op: static
origin: Netherlands
age: 36
3 speed 1 armor
loadout primairy: ar33 or new m16 burst fire ar
loadout secondairy: deagle or bailif
gadgets: new decoy granade or hard breaches
Speacial util: static makes defenders phone buzz to the point it hurts and have to drop it. after the ability is over defenders can pick up their phone at the spot they dropped it. but the cameras will have nokks's static randomly jitter around the screen, if they jitter over an area the attacker is standing they will be invisible on the cameras bc theyre voverd by the nokk jitter.
Decoy granades: they will be rolled by the attacked making footstep noices and can punch barricades once when rolled towards them
Name: Toro
Side: defense
Origin: French
Primary: mp5
Second: D-50
2 speed 2 armor
Male
Gadgets: prox and impact
It’s like a doc’s stim but makes you faster so a 2 armor 2 speed becomes a 3 speed 2 armor for 15 seconds you have two stims and you can double stim for 6 seconds so a 3 speed can become a 5 speed
Dude, imagine getting swung by a 3 speed rook. That'd be insane. Don't allow the double stim, itd be way too op. To substitute the NERF make it 20-25 seconds. Maybe actually a double stim would increase the duration
Operator: Thor
Main weapon: Mp5 and Mp7
Secondary: P226
Gadgets: Barbed wire and Nitro cell
Ability: mjolnir mines
I’m gonna stick with the mine abilities again but basically the mines like ela once triggered a loud thunder sound is made and it stuns and shocks you and deals 30 damage everytime you are hit by the mine
Also completely deadens you for 20 seconds
Name: baricade
Weapon: p90 (acog) (doc shotgun) mp5 (acog)
Secondairy: bailif, (doc pistol)
Gadjet: bulletproof cam, barbed wires
Speed: 1
Armor: 3
Ability: being able to have sand bags that u can place in a doorway, window or anywhere else on the ground. U can choose urself how u want to scape the map and its bulletproof up to 20 shots. Then it just falls on the ground. Walking on the sanbags reduces sound.
Name-prowler
Ability-X3 silent proxy alarm only you can here it when it’s triggered
Gun p- mp5 or the iana ar
Gun s-deagle
Gadget s- nitro or deployable shield
Defence
2 speed
2 armour
Origin- cork Ireland. Ex guarda (Irish police) turned pro bounty hunter works closely with thorn and has mild connection to nighthaven
Name: Lurk (Defender)
Ability: impact grenades that can both be thrown or placed as a trap that when detonated spreads tiny darts that do 20 damage
and tracks enemies allowing your whole team to see them until the enemy pulls the dart out.
Weapon: Kriss vector 9mm or Remington 870
Secondary: SMG-12 or 357 magnum revolver.
armor: 2
speed: 2
Camo
Ability: a small EMP that acts like a mute but on attack. It looks like a large hokey puck with orange tints. it will stay in the spot you place it until broken. It makes a small fuzzy sound when placed to help defenders find it. He has two of them
Weapon: mp5, azami shotgun and nøuk smg
Secondary: monty revolver or an uzi
I have never played Siege, but I am watching it from "Gamedesigner perspective". So I sometimes wander what can be added new, that won't destroy balance, but will allow to add new roles. As we know, almost every role have been filled, so this is the reason why only developers makes only 2 operators per year. So, i don't know any gun title, so i will just tell here some ideas of main abilities:
1. First af all, i have been wander why there are no defender hard breacher? For instance, the ability, that could be placed on reinforcement, and be activated remotely. This operator can place 2 this gadgets. So, it should be looked like Ace's ability, that pulls reinforcement, but much bigger (it should ). If you place it occupy almost the half of the reinforced wall. So, if it placed at the bottom and activated, you will be able to crouch through, but head level if reinforced. If you place ot at the top, there only head will be seen, but if you crouch behind this wall, you will not be seen. You will be able to climb over it. So, it can be used as rotation, that saves you from headshot, or as shield, that saves you while you crouching. There are so many ways to use it for many angles, or to be saved at many angles. Also, you can destroy at any moment in the middle of the game to caught enemyes off guard, if they didn't droned it and don't know about it. Also, if attackers took the side and hide behind reinforcement, you can immediately destroy it and they will lose good position. I think, it could be really good defender.
2. About other hard breachers, if somebody as moverick will be available for defenders, or other operators, that can make little holes, it will be overpowered, i think. So first idea is better. There is also option to add operator with ability, to make the half reinforcement at the horizontal. But it will just destroy the whole gamedesign of maps, or just couldn't be useless, because most maps just don't need this.
3. For attackers, i have an idea to add operator that can see through soft walls and other objects. Through walls and reinforcements he will not be able to see. So, it will work as Pulse scanner, so you are not able to shoot while using it. Additionaly, when you scanned somebody using it's gadget, enemy will hear loud noise like Lion's ability, so he will not be able hear anything until you will stop using gadget or stop looking at his direction. Enemy will not hear the direction of that sound, the noise will be inside his head. So, this operator can be used to quickly found roamers and hiders in the floors without the side and reinforcements(the ones, that everyone has to drone first, but nobody want to). At the mid of the game, he can found some enemies, but as nobody hides behind softwalls and bulletproof objects, it will be used rarely and won't be extremely imbalanced. The main reason to use him, is to turn off enemy's headsets and intel. They won't be able to hear anything, so it this moment your teammates can destroy barricades, reinforcements, use the loudest Ash charge etc. Also, when enemy is targeted, he will try to kill you through soft wall and start shoot every direction. Or just rotate to different place. In any case, it will expose him for youe teammates.
To make this operator more balanced, when you turn off your gadget, it will make pretty much noise, so every enemy will be able find your position. So, you will not be able to wallbang him without any danger. So, the danger for you is the moment, while you are scanning behind soft wall, so enemy can accidentally kill you and the moment, when you reveal your position by loud sound. Also, as you will be able to do it through floor, you won't be able to see enemies, that you can't shoot because of metal pipes. So, at the bottom and the top it will be hard to find the enemy. And when you find somebody, he can just change his location you will have to find him again scanning every gap between pipes.
So, what do you think? Hope you enjoyed this ideas❤️
defense 1S 3A
Name: Rampart
Ability: Build a "soft" bericade (similar to castle in duribility, maybe a little weaker) that only provides cover to 1/2 of the door frame (single door) or if chosen use 2 count to fill door out. With a full count of 3 half panels.
weapons: G36C (no acog), Ita12
Balif, LFP586, PMM
Utility: BP, Beepers, barb
Mix in the decoy ops and make them the same character, and have it so that when you pull out the grenade, you can choose what mode to throw it in, with one being footsteps, and one being gunshots.
Operator: Lotus
Origin: Hong Kong
Placement: Defense 2 sp, 2 arm
Loadout: MP5SD, MK14 & supershorty, GSh-18
Gadget: lay down up to 3 traps (locations of placement is indicated like fen) , similar to a melusi this gadget is bulletproof and will begin its effects when an attacker enters its radius but stop when out of the radius. This gadget will begin to beep like a proxy alarm but increasingly get faster to indicate when it will explode. This gadget can be disarmed by attackers by going to interact with it before detonation. This will trigger a skill check prompt similar to dead by daylight’s generators to disarm this trap. Can also be countered by Ash, nades, etc…
This is my op idea
Attacker
2speed 2armour
Name ; life line or spyder ( you could prob make a better name)
Orgin Swedish
Load out
Primary : para 308 or arx33 ( both with magnified scopes)
Secondary: 9229, revolver, or gone 6
Secondary gadgets smoke grenade, claymores, or hard breach
Ability: so this op ( female) has two spider like drones that have ten seconds to find its way behind a defender and jump on them latching onto their back, on impact it take 5 damage and every 10 seconds 5 more damage( like a gu mine) the drone can take up the 30 damage from an op and store the health in the drone after twenty seconds a teammate can come and rip off the drone ( you can’t do it your self) once the drone has been ripped off or reach 30 health taken, it will fall off the target and be indestructible until the op commands it, similar to a demos track in the side of your screen you can see your teams health and order the drone to go to them and drop off the health, only one drone is active at a time, on their way to drop off their life it is indestructible, if your team8 dies while it is on its way it will turtle and wait for instructions when inactive lying on the ground it will act as a usual cam
Counters: mute, and mozzie ( when mozzie hacks it it will self destruct)
Operator name: scour
ability: carries a set of 2 of a gadget that can make new hatches..Meaning it can cut through soft roofs.
speed: 1
Armor: 3
Guns: Blackbeards rifle, thermites shotgun, Miras pistol.
Throwables: Smoke grenade, Flashbang.
this is a passive operator.
Name: Zeus
Origin:Greek he is the descendent of a king said to be the son of Zeus
Ability: his abilities is a lightning bolt that breaks all the defenses utility in the room he sends it to he has a device like a iPad that he pulls up and it shows a list of rooms and he chooses one and it does what it is supposed to do or he can use it like Deimos and target someone and it do 50% of their health and it do 25% health of the user as a aftershock to balance him however there is one more way he can use it but it sacrifices his life he has a chose to surround him self in lightning and is immune damage so he can walk in sight and kill up to 2 people only and then he dies
Primary- r4c/ g63
Secondary bailiff 410/ smg 12
Gadget: hard breach/ frags
He is a attacker
Speed 2
Armor 2
Three distinct CHARACTERS:
Operator: Rangi
Origin: New Zealand (NZSAS)
Role: Defender
Primary Weapon: K1A (ACOG, 3-round burst)
Secondary Weapon: Super Shotty
Gadget: Sludge Bombs
Bags suspended above doorways/windows release a viscous sludge when triggered, impairing attacker mobility (similar to Frost's mats).
Two alternatives:
Attackers: Sludge launcher that creates thick puddles on the ground, slowing defenders + leaving footprints. (Think bee guy's gadget, but spewww.)
Acid Variation for Defenders: Acid bags that deal damage; multiple bags can be lethal.
Secondary Gadgets: Barbed Wire, Proximity Alarms.
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Operator: Mfundo
Origin: South Africa (RECCE)
Role: Attacker
Primary Weapon: Mx4 Storm (with ACOG, decoy gal's gun)
Secondary Weapon: Desert Eagle (1.5x Scope)
Gadget: ED 😅
A drone that temporarily jams a defender's primary weapon, forcing a weapon swap. Can be time-limited or permanent. Single gun ops like Clash are shit outta luck.
Secondary Gadgets: Flashbangs, EMP Grenades
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Operator: Trollanna
Origin: Austria (EKO Cobra)
Role: Defender
Primary Weapon: V308 (optional rapid-fire mode, depletes ammo fast)
Secondary Weapon: .44 Vendetta (but duel pistols)
Gadget: Pitcher
A device that launches non-lethal projectiles to disrupt attackers' aim and focus, causing minor damage after multiple hits.
Secondary Gadgets: Ballistic Shield, C4
Name: royal
Origins:England; (royal engineers corps)
Ability: fix broken gadgets with a little 5-15 second animation, depending on the gadget. It would be high risk high reward, as if a gadget is broken, there is probably an enemy nearby that could swing you.(it would make noise)
Weapons: primary, M590A1, SMG-11(if it’s allowed)
secondary, .44 Vendetta(no scope), SUPER SHORTY
Position: defence
Stats: 3 speed, 1 armour