[TAS] Okuplok Slaughter Map UV Max in

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  • Опубликовано: 17 дек 2022
  • Information in the text files submitted alongside demos may contain errors, missing information, links that are now dead, or contact info that is no longer valid. In particular many .txt files refer to doomedsda.us, a demo archive that no longer exists. Everything has been left as-is, with the goal to accurately represent the material as it appears in the archive. Links to the PWAD & Demo on dsdarchive.com are found at the bottom of the description.
    Demo created (YYYY/MM/DD): 2015-12-19
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    ** .Txt File **
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    -------------------------TTTTTTT-----T-----TTTTTTTT------
    ---------------------------TT------T---T---TT------------
    ---------------------------tt-----T----T-----Tt------------
    ---------------------------tt-----tttttt-------ttyt-------
    ---------------------------tt----t------t---ttttttt--------
    Pwad oku2v31.wad
    Pwad name Okuplok Slaughter Map
    Map 1
    Skill 4
    Category UV-Max
    Exe PRBoom+ v2.5.1.3
    Time 2:47:52
    -complevel 9
    Date 20,12,2015 //day,month,year
    Author Azuruish
    Use smooth factor highter than 8.
    About map:
    Doesn't exist in that stupid world any kind of word to describe that difficulty.
    This is most largest and hardest map which i ever played.
    That main problems not in only deathly traps but in health. Must be more megaspheres but as you see:
    That map possible finish only with TAS.
    I hope you believe me as i finished 'Holy Hell' UV-MAX and UV-SPEED before and i can say that there
    only one place where you must be super lucky: MAP05 (ending). Where you must stay alive 5 minute until 70 Cybershits
    saved your ass from 140 Archviles.
    Here.... Here every trap requited your super lucky as must always save your ass from any projectile as
    here big problems with health.
    I believed that Holy Hell will be for the most hardest map but no... No... Oku map smashed my dreams forever
    About demo:
    Is it achievement that i could finish this crap? Probably. I don't know.
    I spent on this 10 whole days. Big problems with in Skipsec. Then farther you goes - than longer it takes.
    And if you wanna now how long it takes - try... 30-50 minutes... huhuhu...
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    ** Viddump & Upload Details **
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    IWAD: Doom 2
    Source Port: DSDA-Doom 0.24.3
    Smooth Demo Playback: On
    Smooth Demo Playback Factor: 2
    Change Palette On Pain: No
    Use Extended HUD: Yes
    ----------
    ** Links **
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    PWAD Link: dsdarchive.com/files/wads/doo...
    Demo File Link: dsdarchive.com/files/demos/ok...

Комментарии • 13

  • @shawn7684
    @shawn7684 7 месяцев назад +4

    Quite impressive. I always love watching play throughs of this map. Even TAS ones.

    • @PartyCrasher04
      @PartyCrasher04 5 месяцев назад

      Most of them are tas playthroughs, unless you’re talking about the few 10 hour long segmented playthroughs lol. Only one run has ever been done single segment and its on ITYTD because an ultra violence run is BEYOND fucking insane.

  • @user-ii2lh7nq6y
    @user-ii2lh7nq6y 4 месяца назад +2

    Офигеть замес!

  • @kangarht
    @kangarht 5 месяцев назад +1

    wow, last ninja 2 soundtrack!? :D

    • @bbenjoe
      @bbenjoe 2 месяца назад

      The good stuff :)

  • @Sylver1970
    @Sylver1970 3 месяца назад

    @ 31:10 19% health... nobody takes that risk, this is a kind of computersoftware that played this game I think...

    • @doomtasarchive1120
      @doomtasarchive1120  3 месяца назад +3

      This video, and every other video on this channel, is a TAS - a "Tool-Assisted Speedrun". You are correct that this is not gameplay recorded normally and naturally.
      For a TAS, a bunch of stuff is allowed that is not allowed when playing and speedrunning normally. You can play in slow-motion, you can rewind your mistakes, you can even control the game frame-by-frame. These things are NOT allowed for normal speedruns.
      When making a TAS demo the goal is to try to make a cool looking demo and to push the game to the limits of what is technically possible. It is *not* to compete with non-TAS demos. TAS speedruns and regular speedruns don't compete with each other, that would obviously be very unfair, TAS runs just exist to show off cool and fun ways that the game can be pushed. This video is a good example. With constantly low health and dangerous situations Azuruish makes gameplay choices that are extremely risky and would be unwise to take in a non-TAS situation, but are fun to watch and lead to a good map time.

  • @Sylver1970
    @Sylver1970 3 месяца назад

    This is not possible, are you using cheats ??

    • @ElliotPorterfield
      @ElliotPorterfield 2 месяца назад +1

      This is a TAS or tool assisted speedrun. They aren't playing in real time. To to make them you use mods and software to be able to slow down and carefully craft each input knowing what's about to happen. It's absolutely impossible for a real person to do but its interesting to show what's it like if someone could control every input at all times with perfect knowledge.

    • @SpadezMedia
      @SpadezMedia 14 дней назад

      ​@@ElliotPorterfieldso basically it's cheating 🙄

    • @ElliotPorterfield
      @ElliotPorterfield 12 дней назад

      @@SpadezMedia depends what you mean by cheating. If you mean it's not actually a person playing and they are instead using game hacks to do what's not possible for a real person in real time, absolutely this is cheating.
      If you mean it's bad or wrong, no it's not cheating. It's exploring what might be "perfect" play in an entertaining way. There isn't any trickery, it's labeled as a TAS.

    • @SpadezMedia
      @SpadezMedia 12 дней назад

      @@ElliotPorterfield I don't understand. So they're not actually playing? They just set up some algorithms and AI it?