Orbiter 2010 - Columbia Deorbit & Landing (SSU v4.2)

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  • Опубликовано: 5 мар 2018
  • Landing at RWY04 at Edwards
    Space Shuttle Ultra v4.2
  • ИгрыИгры

Комментарии • 16

  • @LarryUnderw00d
    @LarryUnderw00d 6 лет назад +1

    Good Job

  • @SnaxDesAvions
    @SnaxDesAvions 6 лет назад +3

    Hi,
    how do you find the TIG and the 𝚫V for the deorbit burn ?
    Please answer :)
    Thanks in advance !

    • @Vlaxie
      @Vlaxie  6 лет назад

      Hello there, as of yet there's no way to properly calculate the two so you have to guess about until it works out. I'd say pick a value between 150-250 feet of dV that you're gonna burn off (I used 220 here), make sure your orbit is nicely aligned with the landing site and If I remember correctly you want to start the burn somewhere between 17500-19000km away from the landing site (roughly above the Indian Ocean and you're gonna have to try different distances :P) until you nail it down that entry envelope, altitude is very important as well and I believe in this case I was at around 250x250km. Also last but not least I think that different inclinations at which you approach the landing site will also affect the precision of your reentry. I tried these same exact values from the video in a different mission where I was approaching a base with a different inclination than the one here and it didn't work out, varying missions will require different numbers to be punched in :( so until they conjure up something on OF I'd say this would be your best bet. also sorry for the late response i only accidentaly noticed your comment now, YT didnt notify me, unsurprisingly

    • @SnaxDesAvions
      @SnaxDesAvions 6 лет назад

      Hello, thanks for answering !
      Yes by the time I found a lot of manuals, the FDF related to some actual missions to get a large picture.
      I managed to get some numbers for deorbit and as you said, it vary between 17500-19000km.
      So to simplify my ortibal maneuvers, I try to get around 80nm or PeA and PeA each time before so I can deorbit exactly at 18.000km (9700nm) with the double of the actual altitude for the negative 𝚫Vx. It works absolutely everytime !
      I also found a deorbit calculator on orbiter-forum but I suck at math so I'll decypher that later :P
      Thanks again !

    • @Vlaxie
      @Vlaxie  6 лет назад

      No probs, glad you managed to work it all out! :P

  • @yektacantursun4171
    @yektacantursun4171 4 года назад

    İs this work on 2016?

  • @Otonashi-kun
    @Otonashi-kun 6 лет назад +1

    What do you recommed for this addon? i mean, specifications for my pc

    • @Vlaxie
      @Vlaxie  6 лет назад

      Well I'm on a laptop with an i7 clocked at 2.0GhZ, a Geforce 840M gpu (2gb video memory) and 8GB of ram but you should be able to run it decently with any relatively recent config

    • @Otonashi-kun
      @Otonashi-kun 6 лет назад

      I have 2GB NVidia, 2.20GHZ and 2GB of RAM and the Scenario is always crashing, i dont know why, cause i used the same addon in a worse laptop and it worked :v

    • @Vlaxie
      @Vlaxie  6 лет назад

      does it crash on scenario startup or during the mission?

    • @Otonashi-kun
      @Otonashi-kun 6 лет назад

      it depends, when i use the ¨reentry" scenario it scrashes before the reentry starts, at 150km all the time, and when i start up the launch it scrashes before the scenario starts

    • @Vlaxie
      @Vlaxie  6 лет назад +1

      Hmm, did you go through the installation guide in the SSU Ops Manual.pdf in Orbiter 2010 P1\Doc\Space Shuttle Ultra and are you using any kind of D3d client? Other than that, I've never tried this addon on a computer with 2GB of ram so I can't tell if that could be an issue as well or not

  • @planetaryturtleyt4862
    @planetaryturtleyt4862 4 года назад +1

    You changed the pass columbia did not splote