I'm at the late game stage and I'm going to write some tips that I haven't seen anybody else mentioned, if you find this useful, please thumbs up so more people can benefit from it. AI Companion guide: First of all, every guide I watched says: "always press F1 twice to focus fire on your target mech." This is the absolute worst idea, let me explain why. Every battle has 60+ mobs of tanks and helicopters. Starting mid game they are armed with PPC and LRM15s, focus fire on a mech will leave all the mobs unchecked and they will end you in 30 seconds. Your AI companions are actually fast at taking out small mobs, 2 or 3 shots usually, don't stop them. My strategy is to pilot a mech with more armor to aggro the enemy mechs until my AI companions clean the little mobs, then use focus fire when there are only multiple enemy mechs left. Don't spam commands to your AI companions, if you pay attention, every time you issue a command, they will stop what their doing for about a second, then do what you asked, so if you keep spamming F1,F2 to form up on you, they will just slow down and stand there. I only use it when one of them broke off to chase an enemy, they usually follow you anyway. On top of jump jets, don't use unguided missiles on AI companion mechs, they suck at using it. Battle guide: When you start any battle, always look at the map first (press B) and walk along the parameter, the direct line to your objective is usually an ambush and you will be overwhelmed with enemies from all sides. This is especially the case in main quest battles, take the road less traveled and use hills to hide behind from long range enemy fire. The difference is night and day. Sticking to walls is critical, sometimes it can't be helped you are surrounded by enemies, most of them targeting you, if you're near a hill, you can reverse into cover and wait for them to come to you with all 4 of your mechs ready to gun them down. Late game logistic guide: When you're heading into a higher rank war zone, save your game at an industrial hub first, then fly over and see what the new tonnage requirement is at the new zone, reload the game back at your industrial hub to chose which 4 mechs to load to meet that tonnage. This will save you lots of money in repairs and refit at the warzone (usually cost 300% more). Not all higher rank war zone will allow more tonnage, my tip is stay in the lowest ranking war zone with the highest tonnage of your mech capacity for farming, it's not worth losing your valued weapons in a more difficult battle capped at the same tonnage. I have more strategies but this is all I can remember for now. Good luck.
1. Move a mech chasis to cold-storage and you pay nothing to remove weapons and equipment. 2. Only run a Firestarter if you want minimal salvage. No mechs destroyed = no salvage. 3. Just hit “tab” from the hanger and access menu immediately with no movement necessary. 4. In my own personal play there is no rhyme or reason to where specific mech chasis can be found. It appears to be completely random in my experience. 5. Run multi missions with bonus payout and do not waste your time with single action. You will never have enough salvage points to get the more expensive mechs from single missions without the multi bonus.
Want to add a note, putting all weapons in the Torso has a serious disadvantage against aircraft as the limbs can pivot to improve their firing arcs, this isn't so bad against the copters but when the Gunships start turning up with their extremely damaging autocannons they can make mincemeat of you and your lancemates in seconds who cant aim high enough to return fire.
I'm under the impression that I have performed at least one death from above on a mech with a discernable head cockpit, using the jump jets on a Maurader. Was this just a coincidence that it was destroyed when I landed on top of it?
@@vnelson000 I'd say no, as I had a nearly full centurion with no head damage die from another medium landing on me... really got on my nerves as a new player that did
My ai just bunny hop around with jump jets so i always remove them. Exceepppttt within like the first 5-10 missions. I ran my cent and 3 ai jenners woth 4xMlaz and 6srm. Watching them bunny hop lazer shots and srms was so funny. One of the times everything aligns for ai to do good for you haha
One Battlefield tactic i use with some success is easy. Pick a enemy Mech as Priority Target for yo AI Lance Mates and then Flank the Enemy Mech and hit him in the Rear. And if the Enemy Mech turns on you to move yourself so that the enemy shows his rear to your Ai Lance Mates. Concentrated Fire from all angles will bring down even the biggest mechs.
Have been addicted to the genre since the days of FASA and cardstock cutouts...have played (excessively so says the spouse) every vid gane produced and currently have over 950 hours in MW5 Merc. Your Vids are like a breathe of fresh air ;) MY TIP - The AI and most firearm instructors will teach you to go for the center of mass NEVER PUT ANY SORT OF AMMO IN Head or LT or CT or RT and while your at it skip the arms as well. Make PGI' much maligned AI yout ALLY and BTW I am still looking for a couple of those hidden achievements POWER UP and START WALKING
I like flamers as well, but (something I don't really emphasize) I use the medium lasers to touch a buildings upper floors that the flamer/machine guns cant reach 😅
Another tip for demolition missions: spend negotiation points on an airstrike if available. As you're running towards the enemy base call in the strike. Heck even while demolishing one part of the base with your mech you can airstrike another part. That saves precious time so you can get in & out quickly.
An unorthodox guide with some useful tips. I fully agree that demolition missions need to be performed asap. Still, at higher difficulties, at some locations heavily populated with painful vehicles, I take time to clean the approaches methodically (LRM), because respawns start only after facility health bar appears - when you come close to it. I recommend taking time to clean the area before stepping near the base to save the armor of the lance. That usually helps to reduce required insurance to 1
A lot of the demo missions have large buildings that collapse if you destroy the bottom sections. These missions can be cleared at 1km+ out with just a few shots of an auotcannon along the bottom of the building, then you can swap to a light mech in your lance and sprint for the target waypoint (to activate the completion trigger) then to exfil. You can do 90+ difficulty demo missions like this in like 5 minutes with 0 damage taken except to your light mech. Make it fast, don't put anything expensive on it. Bonus points if you use the 'undertonnage' mod you can pop these missions with like an AC5-BF Hunchback and a Locust, leave the rest of the lance empty. You're *WAY* under tonnage and you'll blow through the mission.
In general, regardless of the pilot being human or AI, you only want big-hitter weapons in the arm if you're actively preserving that arm, ie: shielding (most famously with the centurion) and armour rolling. This applies to MW5 and MWO alike. In MW5, the AI probably only does those things if you're using something like "TT rulez AI mod 2".
I grew up with MW from it's first iteration.. Finally came back after MW5 came to Xbox, now I'm jumping into MW Online tomorrow... It's like saying hi to my childhood
@@KnightKnowledge *high five* back! :) If you're gonna make another video, you might also mention that it's a good idea to put your ammo in the legs or center torso, since we don't have CASE, that will help limit the damage from ammo explosions.
note for demolition: later on when you get access to assault mechs, just equip one with a ballistic that moves at a decent pace and go in alone, saves on repairs and lets you blast buildings fast while running into them. I use a marauder with lbx and keep two med lasers for those pesky helo's that fly around you.
@@KnightKnowledge lol mostly 30-40k, I focus on the buildings and shoot the blue, green and red pipping to finish off the target fast. Then just head out to the pickup spot. I only stay around if I'm not solo, picking up salvage.
@@KnightKnowledge I go in with a lance, and leave with just my mech working ... yea the ai is too costly xD also as far as repairs go, in the contracts max out the 3rd option for payout more than any other contract option, saves on repairs and concentrate on salvage next, thats where you get your real money from even salvage off a locust gives you 1 mil cbills.
Chargers and Banshees are good late game lancemate mechs. Most or all weapons are torso mounted and they have arms with big hitboxes so they soak up most of the damage.
I don't like giving lancemates (much less pilot) Chargers as most variants has too few weapons and is too light on armor, even with the latest melee dlc.
@@KnightKnowledge IDK, my Chargers I think are the 1A5 variant. So they usually have an AC20 of some sort with a couple lasers and some missles, usually run LRMs. All the weapons are torso mounted. So they'll usually lose an arm or two but the weapons remain operational, the AC20BF puts out some serious hurt. With the right pilot they deal more damage than alot of other mechs.
Makes sense, would be nice to have an animation getting in/out of the mech. Otherwise I'd rather just start on the bridge so I don't have to run up those damn stairs everytime Ryana needs to waffle on for a bit. Talking to Fahad is a lot less common and having to go to see him down in the bays, and seeing the scale of the mechs more rarely, I feel would be a better way round to do it. Also actually getting to use the catwalks if I want to admire my stompy bois would be cool, but the way it is now, there's just no point.
Honestly having a physical ship to walk around in is almost wasted. You can't talk to crew outside of specific moments, and unless it changes later on in the campaign theres only two named crew to chat with. Battletech doesn't even let you walk around the Argo and it feels so much better, and alive.
I like destroying all the enemies when i do a demolition mission LOL...So my team gets to ahve a bunch of fun along the way. I used a mod which gives ?/60 mercs at industrial hubs. I pick the ones that the biop says are still blood thirsty. They are aggressive and very destructive of enemies :) Defense missions are the ones i dislike the most. rest are a joy especially the assassination ones.
I actually have an old toy of a Bushwacker. It has spring-loaded missiles that I can shoot at other mechs and a point that if shot, will cause the cockpit to eject! I wish I bought more when I was younger!
I've watched a lot of content on MW5 and I can say with absolute certainty it is always better to max out and take all the salvage you can foregoing insurance. Let me explain, it only takes 1 point into salvage which grants 2 points overall to grab a couple pieces of salvage that will cover the repairs if/when sold and add up to the same amount in insurance. It is however always an issue of not having enough salvage points to pick up a mech on offer so on the slim chance you can afford to grab a mech offered that 1 point you put into insurance instead of salvage in negotiations could very well be the difference. Also if you don't need all the insurance money to repair you end up having spent points that gain you nothing as you are not paid the extra if there's cash left over after repairs. These means that they are effectively dead points with zero value since they were used for insurance when they could have gotten two points towards salvage that you will always be able to collect on...
I've been tracking how many salvage points each mech costs.. I think you're right, possible to get the most profit by just going full salvage. More personal testing required tho!
You're slightly wrong about the Demolition mission. Try loading up the firestarter with flamers and machine guns and watch how much damage can be done really quickly.
Alas, the Dire Wolf would make short work of those pesky Demo missions... If only a pious modder would grace us with a time-displaced one so that we can just indiscriminately stomp skyscrapers and light mechs into rubble.
I just use a locus for demo missions. Buildings do very little damage if any to the mechs so i just run into them all then run to extraction. Very fast
Great tips! Question: playing on ps4 here, and I'm noticing my upper torse turn speed is nowhere near as fast as what I'm seeing on these PC clips. Is that a gameplay thing, do I need better mechs/perks attached?
In this specific video, I'm playing in vanilla, but I believe some mods adds quirks that can increase the torso turn speed. I am also using mouse-keyboard, which might be contributing to the quickness. I normally don't add upgrades for torso turn speed.
Dude I don't know about you but I'm at the location for fighting Pirates and there's no Pirates to be found because I've managed to make myself sworn enemies to house Davian and I kind of want to correct that but at the same time I don't want Target house kurita maybe this location was patched out or maybe there's another location I don't know I'd love some help.
Ive already started looking for places to work for them, without going against Davion, cuz they love me. Thats a problem cuz just about every mission is Kurita vs Davion or the Independents. Im good with both of them, but mid with everyone except Kiruta and the outlaws, who both hate me. Where are the planets with the missions i seek ffs
In vanilla (without mods), using a SHD-2D variant, 2 mlas, remove all jump jets, 1 ac5 with 1 ton of ammo in the legs, remove all missles, and put a srm4 in the center torso/head w/ 1 ton of ammo in the legs. 2 heat sinks (anywhere, but i put those in the legs usually or right torso, max armor. This will allow them to be durable, while still having good dps.
Why would you want Hero Status for the Draconis Combine and not the Lyran Commenwealth? I mean the Kintaro is an OK mech (for a 55 tonnwe, qhixh are not a sgood as 50 tonnres to be honest) the Dragon is a dumbster fire of design, imho. The only reason for me would be to get access to Catapults, as those would be decent support mechs, if the ai were capable of usoing long range weaponry properly. Id rather have hero with Seiner for access to the excellent Banshee-S or the Zeus, then to the aformentioned 'mechs
Ah I didn't like Demolition for the endless waves of enemies... but thanks to your tip, I'll take out my BlackJack with 6x Machine Guns to destroy the base quickly!!
@@KnightKnowledge Successful with my BlackJack going at full speed!! I quickly take out the turrets and rundown the buildings - the enemy doesn't have enough time to deal much damage - thanks again for the tip!!
i always wanted to play as a pirate, basically raid and make other factions supply me and use defeated factions as vassals to supply me with money and other resources
Pro tip that helps immesurably in early game is f1 f1 down enemy mechs. Early game works so well but late game i more so leave em in a zone or just follow
Good information overall but the torso is not an ideal location for ammo as 1 shot to the back and you are open for cook offs. Safest locations are IMO Legs > Head (yes really, AI will strip a side torso before the cockpit is vulnerable 99/100) > Side torso closest to your weapon > Arm that has a the weapon that uses ammo in it. never put it in the ct.
I put most of my ammo in the legs. I'll then put it in the torso of the side with the least desirable weapons combined between the arm and torso. If the ammo explodes then I lose the least valuable weapons.
I have seen some Tubers videos where they have changed the lance Icon from the 'Eridani Light Calvary' [the blue Pony] to some other icon. I have not found out how to do that. Anyone actually been able to change it? Think about it , your chased by a Legion of enemies , and your new Lance has the same Old Icon. Paint me as a target. PS: your video name says EZ Mode. There is a difficulty setting?
@@KnightKnowledge I know that, but I just can't find a good use for the AC/2. I myself like LRMs because you basically become a Katyusha rocket truck on legs.
AC/2s are a waste of tonnage. they are heavier than a PPC and do a fraction of the damage. if you only have a small balistic hardpoint just put machineguns on it. the macineguns have no range but they at least do decent DPS. then you can use the tonnage you saved on other hardpoints or heatsinks.
4 years later, the AIs on your side are still *IDIOTS* The enemy AIs focus on a mech (usually mine) and do all kinds of damage, while my lancemates do a lot of aimless meandering with some occasional shooting.
@@KnightKnowledge In this iteration - where leg loss is only a emporary setback - placing ammo in the LT/RT is not great - any ensuing damage from an ammo explosion is transferred to the CT and you REALLY don't want to lose that. Additionally, using cover you can protect your legs whilst still firing... additionally, LRM damage has a greatly reduced chance of damaging legs.
I'm at the late game stage and I'm going to write some tips that I haven't seen anybody else mentioned, if you find this useful, please thumbs up so more people can benefit from it.
AI Companion guide:
First of all, every guide I watched says: "always press F1 twice to focus fire on your target mech." This is the absolute worst idea, let me explain why. Every battle has 60+ mobs of tanks and helicopters. Starting mid game they are armed with PPC and LRM15s, focus fire on a mech will leave all the mobs unchecked and they will end you in 30 seconds. Your AI companions are actually fast at taking out small mobs, 2 or 3 shots usually, don't stop them. My strategy is to pilot a mech with more armor to aggro the enemy mechs until my AI companions clean the little mobs, then use focus fire when there are only multiple enemy mechs left.
Don't spam commands to your AI companions, if you pay attention, every time you issue a command, they will stop what their doing for about a second, then do what you asked, so if you keep spamming F1,F2 to form up on you, they will just slow down and stand there. I only use it when one of them broke off to chase an enemy, they usually follow you anyway.
On top of jump jets, don't use unguided missiles on AI companion mechs, they suck at using it.
Battle guide:
When you start any battle, always look at the map first (press B) and walk along the parameter, the direct line to your objective is usually an ambush and you will be overwhelmed with enemies from all sides. This is especially the case in main quest battles, take the road less traveled and use hills to hide behind from long range enemy fire. The difference is night and day.
Sticking to walls is critical, sometimes it can't be helped you are surrounded by enemies, most of them targeting you, if you're near a hill, you can reverse into cover and wait for them to come to you with all 4 of your mechs ready to gun them down.
Late game logistic guide:
When you're heading into a higher rank war zone, save your game at an industrial hub first, then fly over and see what the new tonnage requirement is at the new zone, reload the game back at your industrial hub to chose which 4 mechs to load to meet that tonnage. This will save you lots of money in repairs and refit at the warzone (usually cost 300% more). Not all higher rank war zone will allow more tonnage, my tip is stay in the lowest ranking war zone with the highest tonnage of your mech capacity for farming, it's not worth losing your valued weapons in a more difficult battle capped at the same tonnage.
I have more strategies but this is all I can remember for now. Good luck.
You can just press tab to access the menu
If that's the case, even more convenient!
This!
Yup, much easier, been using that since about day 2 when I accidentally hit it XD
Yup been using it from the start!
And the game even displays a hint about that.
Not very clearly though.
1. Move a mech chasis to cold-storage and you pay nothing to remove weapons and equipment.
2. Only run a Firestarter if you want minimal salvage. No mechs destroyed = no salvage.
3. Just hit “tab” from the hanger and access menu immediately with no movement necessary.
4. In my own personal play there is no rhyme or reason to where specific mech chasis can be found. It appears to be completely random in my experience.
5. Run multi missions with bonus payout and do not waste your time with single action. You will never have enough salvage points to get the more expensive mechs from single missions without the multi bonus.
Multi missions? 🤔
Want to add a note, putting all weapons in the Torso has a serious disadvantage against aircraft as the limbs can pivot to improve their firing arcs, this isn't so bad against the copters but when the Gunships start turning up with their extremely damaging autocannons they can make mincemeat of you and your lancemates in seconds who cant aim high enough to return fire.
One of the reasons I prefer arm mounted weapons over torso mounted ones.
Yep this is true.👍
Loading weapons in arms isn't an issue so long as you max out armour. YAML also allows armour plating
One thing to add about customizing mechs is to remove jump jets on any mech you aren't piloting, the AI almost never makes use of them.
Yeppers. Never found a good use for them unless they bring back "Death from Above"! #evilgrin
I'm under the impression that I have performed at least one death from above on a mech with a discernable head cockpit, using the jump jets on a Maurader.
Was this just a coincidence that it was destroyed when I landed on top of it?
@@vnelson000 I'd say no, as I had a nearly full centurion with no head damage die from another medium landing on me... really got on my nerves as a new player that did
My ai just bunny hop around with jump jets so i always remove them. Exceepppttt within like the first 5-10 missions. I ran my cent and 3 ai jenners woth 4xMlaz and 6srm. Watching them bunny hop lazer shots and srms was so funny. One of the times everything aligns for ai to do good for you haha
Also you really only need one jet I always remove all but one jet and I've never had problems using it
Just press tab anywhere in the spaceship
i did not know this. TY very much.
My immersion yo
One Battlefield tactic i use with some success is easy. Pick a enemy Mech as Priority Target for yo AI Lance Mates and then Flank the Enemy Mech and hit him in the Rear. And if the Enemy Mech turns on you to move yourself so that the enemy shows his rear to your Ai Lance Mates. Concentrated Fire from all angles will bring down even the biggest mechs.
Have been addicted to the genre since the days of FASA and cardstock cutouts...have played (excessively so says the spouse) every vid gane produced and currently have over 950 hours in MW5 Merc. Your Vids are like a breathe of fresh air ;) MY TIP - The AI and most firearm instructors will teach you to go for the center of mass NEVER PUT ANY SORT OF AMMO IN Head or LT or CT or RT and while your at it skip the arms as well. Make PGI' much maligned AI yout ALLY and BTW I am still looking for a couple of those hidden achievements POWER UP and START WALKING
There is only one other game other than Mechwarrior 5 that has been installed and played consistently for the past 5 years ❤️❤️❤️ (Wildermyth)
Flamers and machine guns are more effective against tanks and buildings. Something to add to the demolition missions.
I like flamers as well, but (something I don't really emphasize) I use the medium lasers to touch a buildings upper floors that the flamer/machine guns cant reach 😅
I walked into a lot of the stuff that can be destroyed by heavy mechs to save heat and use weapons secondary or enemy on mechs
Another tip for demolition missions: spend negotiation points on an airstrike if available. As you're running towards the enemy base call in the strike.
Heck even while demolishing one part of the base with your mech you can airstrike another part.
That saves precious time so you can get in & out quickly.
Yes! An airstrike is definitely helpful in demolition missions, as it saves quite a bit of time!
An unorthodox guide with some useful tips. I fully agree that demolition missions need to be performed asap. Still, at higher difficulties, at some locations heavily populated with painful vehicles, I take time to clean the approaches methodically (LRM), because respawns start only after facility health bar appears - when you come close to it. I recommend taking time to clean the area before stepping near the base to save the armor of the lance. That usually helps to reduce required insurance to 1
Thanks , I love demolition mission now, rampaging the base like no tomorrow
I haven't played in a while, was hoping for the expansion :)
Good faction increasing tip. Thank you!
A lot of the demo missions have large buildings that collapse if you destroy the bottom sections. These missions can be cleared at 1km+ out with just a few shots of an auotcannon along the bottom of the building, then you can swap to a light mech in your lance and sprint for the target waypoint (to activate the completion trigger) then to exfil. You can do 90+ difficulty demo missions like this in like 5 minutes with 0 damage taken except to your light mech. Make it fast, don't put anything expensive on it. Bonus points if you use the 'undertonnage' mod you can pop these missions with like an AC5-BF Hunchback and a Locust, leave the rest of the lance empty. You're *WAY* under tonnage and you'll blow through the mission.
The demolition mission tip is very helpful. I'd stand and fight until my arms fall off 😅
Just getting to try this out on XBOne, loving it, thanks for the helpful tips!
Glad you're loving it! Cheers!
WOW thank you for helping me never use those damn stairs again!! good vid, learned a lot
just YOLOing it with the demolition missions might be a nice strategy,i should try it.thank you for your guide.
It's a little stressful but fast and you end up with a cheap repair bill 😅
@@KnightKnowledge it also allows skimping on ammo, as the engagement will be short
In general, regardless of the pilot being human or AI, you only want big-hitter weapons in the arm if you're actively preserving that arm, ie: shielding (most famously with the centurion) and armour rolling. This applies to MW5 and MWO alike.
In MW5, the AI probably only does those things if you're using something like "TT rulez AI mod 2".
Another important tip - for your AI lance mates you should use and buy the best pilots as your AI gets better with better pilots.
Thanks for adding that. I think the max skill is 60, 10 for each category 👍
Thx for the tips. Just got this on Xbox. Game is a bit overwhelming.
The Mechwarrior series has been like this since the begining. Imagine truing to figure this out without internet. Have fun!
Same here lol
@@briandugas1648 I've played some of the originals. Been a long time though.
I grew up with MW from it's first iteration..
Finally came back after MW5 came to Xbox, now I'm jumping into MW Online tomorrow...
It's like saying hi to my childhood
@@drunktomcruise8224 same her but with gta 1.... I feel old hahaha
This was helpful, thank you!
Glad it was helpful!
Your right about mechs with heavy weapons in the arms... I love the Warhammer... but I lose at least 1 PPC every other mission.
My Warhammer is my main *high five* I switched the ppcs for large lasers.
@@KnightKnowledge *high five* back! :) If you're gonna make another video, you might also mention that it's a good idea to put your ammo in the legs or center torso, since we don't have CASE, that will help limit the damage from ammo explosions.
Same with ctf4x. I love him, but every mission it loss autocannon. If u use lbx it hurts even more :(
@@Hospeld I've been stockpiling special ballistic weapons but have that fear of losing them in combat haha
@@KnightKnowledge MY LBX-10 SLG :(
note for demolition: later on when you get access to assault mechs, just equip one with a ballistic that moves at a decent pace and go in alone, saves on repairs and lets you blast buildings fast while running into them. I use a marauder with lbx and keep two med lasers for those pesky helo's that fly around you.
How much is your repair bill when you use an assault mech for demolition missions? My bill is typically 80k on my Firestarter.
@@KnightKnowledge lol mostly 30-40k, I focus on the buildings and shoot the blue, green and red pipping to finish off the target fast. Then just head out to the pickup spot. I only stay around if I'm not solo, picking up salvage.
@@KnightKnowledge I go in with a lance, and leave with just my mech working ... yea the ai is too costly xD
also as far as repairs go, in the contracts max out the 3rd option for payout more than any other contract option,
saves on repairs and concentrate on salvage next, thats where you get your real money from even salvage off a
locust gives you 1 mil cbills.
for lance..I give them archer mostly as they blast the enemies from distance with the LRMS
Wow, that advice with Firestarter is awesome, i am having blast. :) Instead of lasers i use flamers because they have increase damage vs buildings.
So do machine guns.
@@noppornwongrassamee8941 Yes.
Chargers and Banshees are good late game lancemate mechs. Most or all weapons are torso mounted and they have arms with big hitboxes so they soak up most of the damage.
I don't like giving lancemates (much less pilot) Chargers as most variants has too few weapons and is too light on armor, even with the latest melee dlc.
@@KnightKnowledge IDK, my Chargers I think are the 1A5 variant. So they usually have an AC20 of some sort with a couple lasers and some missles, usually run LRMs. All the weapons are torso mounted. So they'll usually lose an arm or two but the weapons remain operational, the AC20BF puts out some serious hurt. With the right pilot they deal more damage than alot of other mechs.
I didn't know about the mercenary review "View Intel" button that you show at 5:07. Probably wasn't intentional, but it helped me lol
I actually use that option all the time now to see which Houses have missions for me and who are my potential enemies!
@@KnightKnowledge yeah, much better than traveling to a planet and crossing your fingers lol. Now you just have to press Q.
I love Demolition missions second only to Assassination missions:)
Why do we even spawn near Fahad? Surely the commander should start in his personal room or near the command desk thing.
Hes the chief mechanic, you spawn next to him because you just got out of your mech after the mission.
Makes sense, would be nice to have an animation getting in/out of the mech. Otherwise I'd rather just start on the bridge so I don't have to run up those damn stairs everytime Ryana needs to waffle on for a bit. Talking to Fahad is a lot less common and having to go to see him down in the bays, and seeing the scale of the mechs more rarely, I feel would be a better way round to do it. Also actually getting to use the catwalks if I want to admire my stompy bois would be cool, but the way it is now, there's just no point.
Honestly having a physical ship to walk around in is almost wasted. You can't talk to crew outside of specific moments, and unless it changes later on in the campaign theres only two named crew to chat with. Battletech doesn't even let you walk around the Argo and it feels so much better, and alive.
Thanks a lot for the tips, this did help quite a lot 👍🙂
Glad it helped!
I like destroying all the enemies when i do a demolition mission LOL...So my team gets to ahve a bunch of fun along the way. I used a mod which gives ?/60 mercs at industrial hubs. I pick the ones that the biop says are still blood thirsty. They are aggressive and very destructive of enemies :) Defense missions are the ones i dislike the most. rest are a joy especially the assassination ones.
I kinda grew to dislike Defense missions as well because lancemates would run into buildings >.
cant wait until bushwackers are added. all around perfect
I actually have an old toy of a Bushwacker. It has spring-loaded missiles that I can shoot at other mechs and a point that if shot, will cause the cockpit to eject! I wish I bought more when I was younger!
@@KnightKnowledge rockem sockem robots dlc nice.
For some reason my AI do really well in the CRB-20, and the Caraphract.
You're lucky, my lancemates that used Crabs always were dangerously red in CT. Wanted to do a lance of me piloting a Marauder with 3 Crabs 🤣
I've watched a lot of content on MW5 and I can say with absolute certainty it is always better to max out and take all the salvage you can foregoing insurance. Let me explain, it only takes 1 point into salvage which grants 2 points overall to grab a couple pieces of salvage that will cover the repairs if/when sold and add up to the same amount in insurance. It is however always an issue of not having enough salvage points to pick up a mech on offer so on the slim chance you can afford to grab a mech offered that 1 point you put into insurance instead of salvage in negotiations could very well be the difference. Also if you don't need all the insurance money to repair you end up having spent points that gain you nothing as you are not paid the extra if there's cash left over after repairs. These means that they are effectively dead points with zero value since they were used for insurance when they could have gotten two points towards salvage that you will always be able to collect on...
I've been tracking how many salvage points each mech costs.. I think you're right, possible to get the most profit by just going full salvage. More personal testing required tho!
You're slightly wrong about the Demolition mission. Try loading up the firestarter with flamers and machine guns and watch how much damage can be done really quickly.
Alas, the Dire Wolf would make short work of those pesky Demo missions... If only a pious modder would grace us with a time-displaced one so that we can just indiscriminately stomp skyscrapers and light mechs into rubble.
The Trebuchet is really fast and destroys stuff just by running through it, as well.
One of the first mechs that I purchased in MWO was the treb. Great mech :)
I just use a locus for demo missions. Buildings do very little damage if any to the mechs so i just run into them all then run to extraction. Very fast
Great tips! Question: playing on ps4 here, and I'm noticing my upper torse turn speed is nowhere near as fast as what I'm seeing on these PC clips. Is that a gameplay thing, do I need better mechs/perks attached?
In this specific video, I'm playing in vanilla, but I believe some mods adds quirks that can increase the torso turn speed. I am also using mouse-keyboard, which might be contributing to the quickness. I normally don't add upgrades for torso turn speed.
i should probably add that i dont even take my lancemates into the demo missions just me in the Zeus and smash and grab kinda deal lol
A juiced up assassin can haul ass through the demo with the jumpjets boost and masc, you can basically sprint them.
Chem laser ammo locations along with heavy rifle ammo would b really helpful
In case you haven't found it yet, black market systems are your best bet.
Dude I don't know about you but I'm at the location for fighting Pirates and there's no Pirates to be found because I've managed to make myself sworn enemies to house Davian and I kind of want to correct that but at the same time I don't want Target house kurita maybe this location was patched out or maybe there's another location I don't know I'd love some help.
For demolition, I just use a locust and go usain bolt lol
Great video
Wish i knew that sooner. The draconis combine hate me so much rn
And in the upcoming DLC, you'll be working for the Draconis Combine.. time to get your rep up!
Ive already started looking for places to work for them, without going against Davion, cuz they love me. Thats a problem cuz just about every mission is Kurita vs Davion or the Independents. Im good with both of them, but mid with everyone except Kiruta and the outlaws, who both hate me.
Where are the planets with the missions i seek ffs
Hi, how would you set up shadow hawk for AI pilots?
In vanilla (without mods), using a SHD-2D variant, 2 mlas, remove all jump jets, 1 ac5 with 1 ton of ammo in the legs, remove all missles, and put a srm4 in the center torso/head w/ 1 ton of ammo in the legs. 2 heat sinks (anywhere, but i put those in the legs usually or right torso, max armor.
This will allow them to be durable, while still having good dps.
Would AI be able to use the SHD-2D as SRM boats well?
Your demo method works for raid missions too.
True. I find it's a dangerous as well, especially if the specific spots are across the map.
Great video, very informative, clear and concise. Just started my play through as I was experiencing end of tutorial game freezing.
Glad you found it helpful! Cheers!
The demolition mission in the dust planet I get one shot by a tank with blue laser even at full health on the centurion
Why would you want Hero Status for the Draconis Combine and not the Lyran Commenwealth? I mean the Kintaro is an OK mech (for a 55 tonnwe, qhixh are not a sgood as 50 tonnres to be honest) the Dragon is a dumbster fire of design, imho. The only reason for me would be to get access to Catapults, as those would be decent support mechs, if the ai were capable of usoing long range weaponry properly. Id rather have hero with Seiner for access to the excellent Banshee-S or the Zeus, then to the aformentioned 'mechs
The Kintaro is my favorite mech which I use even in endgame. Some people might be roleplaying and want to pilot a Dragon!
Ah I didn't like Demolition for the endless waves of enemies... but thanks to your tip, I'll take out my BlackJack with 6x Machine Guns to destroy the base quickly!!
Let me know how it turns out!
@@KnightKnowledge Successful with my BlackJack going at full speed!! I quickly take out the turrets and rundown the buildings - the enemy doesn't have enough time to deal much damage - thanks again for the tip!!
@@TheOnlySheet Woot! Great stuff!
i always wanted to play as a pirate, basically raid and make other factions supply me and use defeated factions as vassals to supply me with money and other resources
Hunchback man not shadowhawk
Gotta second that.
Pro tip that helps immesurably in early game is f1 f1 down enemy mechs. Early game works so well but late game i more so leave em in a zone or just follow
Yes, focus fire definitely helps!
TAB works also to get to the starmap.
Actually, if you hit the tab key anywhere in the ship you get the main home interface.
*Me with a hunchback with only laser slots*
Did somebody say laser damage?
*becomes walking flashlight of death*
Thanks this helps
Me in 2024 …. 23 years later still missing mechassult ….
Man, 20 hours... 🤔
I've only had 30 years of experience with MW.
😂
JK, buddy, that is for the guidance.
Good information overall but the torso is not an ideal location for ammo as 1 shot to the back and you are open for cook offs. Safest locations are IMO
Legs > Head (yes really, AI will strip a side torso before the cockpit is vulnerable 99/100) > Side torso closest to your weapon > Arm that has a the weapon that uses ammo in it. never put it in the ct.
I put most of my ammo in the legs. I'll then put it in the torso of the side with the least desirable weapons combined between the arm and torso. If the ammo explodes then I lose the least valuable weapons.
I have seen some Tubers videos where they have changed the lance Icon from the 'Eridani Light Calvary' [the blue Pony] to some other icon. I have not found out how to do that. Anyone actually been able to change it? Think about it , your chased by a Legion of enemies , and your new Lance has the same Old Icon. Paint me as a target.
PS: your video name says EZ Mode. There is a difficulty setting?
U choose icon after tutorial
No you cant..
Depends, Game is heavly supported on Mods.
So perhaps its one there? I started a new Campaign and couldn't change my Icon.
@@HandsomeGamerGuy I was able to change the lance icon when I played through the tutorial.
@@russiannpcbot6408 Perhaps its now a feature. Or three years ago i wasnt able to find it?
is it still worth buying today?
I think so. There are mods too, which will enhance your gameplay.
@@jeremymacdonald2073 Hope you have fun!
I just have a bunch of Autocannons. Should I use the AC/2?
use whatever you're comfortable with! Many people love ppc's, but I personally like srms
@@KnightKnowledge I know that, but I just can't find a good use for the AC/2. I myself like LRMs because you basically become a Katyusha rocket truck on legs.
@@AWholeLegionary I tend to only use them if I can at least get 2 on a mech. Otherwise I'd use them for helicopters and light tanks
@@KnightKnowledge Ok, thanks. I'll be using them on my Jager mech, the burst fire ones.
AC/2s are a waste of tonnage. they are heavier than a PPC and do a fraction of the damage. if you only have a small balistic hardpoint just put machineguns on it. the macineguns have no range but they at least do decent DPS. then you can use the tonnage you saved on other hardpoints or heatsinks.
Good tips
4 years later, the AIs on your side are still *IDIOTS*
The enemy AIs focus on a mech (usually mine) and do all kinds of damage, while my lancemates do a lot of aimless meandering with some occasional shooting.
they've improved over the years, but I still just use them as distractions while any human players have to DPS. I always prefer co-op because of this
But you have to go upstairs when you want to progress in campaign.
that part is optional
@@thefrenchbastard1646 no dude, you can not proceed without interacting with Ryana or Fahad.
NIce! Thank you.
lol right or press tab... like many have said...
ammo at top? bruh
Live life dangerously lol 😅
@@KnightKnowledge In this iteration - where leg loss is only a emporary setback - placing ammo in the LT/RT is not great - any ensuing damage from an ammo explosion is transferred to the CT and you REALLY don't want to lose that. Additionally, using cover you can protect your legs whilst still firing... additionally, LRM damage has a greatly reduced chance of damaging legs.
I just hit the tab button fyi.
1.5 TONS OF AMMO?? 1.5 TONS!!!!! IF YOU ARE AMMO RACKED AND "NOT" SEEN FROM ORBIT, YOUR WRONG!!!
For the demo mission I just speed run those ...demo what you gotta and gtfo
Step 1: dont do raid missions
Actually, ever since I came back and added the DLC, the Raid missions are some of the easiest and quickest missions!