This event was really fun to watch the only thing thing i would like to see changed is in beep test for switching sides like a graphic or something to tell the player what side they are currently on regardless really good event 😊
if u think about it, the subs on ur team made it so there was at least some suspense for who got into finale. Because without the swift sub, red and yellow sleep walk to dodgebolt 😅 anyways great event as always wolfeei ❤
Couriway had an insane event individual wise despite having to play Spleef and playing support in Battle, he got unlucky with 3 of his team dying in TT and had 56 hit with no extractions in Extraction, he couldve been very close to Shane and Shatter if the event went slightly different
as a joel watcher i enjoyed the event! it was good but there was two things that they kinda said as a team. in beep test, as the countdown was happening joel lined his jump up, and as soon as the it went to one he jumped and the map changed. he straight away lost a life coz he didn’t know the map in the countdown would change. it was either that or a bug. may be good to see his pov also in battle, red got caught in an actual corner and they didn’t know you can’t go in the border at all when blue (like mcci, mcc etc), so a team just ganged on them and they couldn’t do anything coz they were stuck. but apart from that, from reds pov it went really well from what i can tell! joel’s best placement yet
beep test was a bug that should be fixed next time battle border is a vanilla border while MCC(I)'s is a custom one, which is why you can't walk through it. Simple mistake though
This might have been a problem that Joel caused himself on accident (I couldn't tell either way, but he might have accidentally clicked the map change item), but in Beep Test, the first time Joel popped in, his map instantly changed and he fell right down without an opportunity to do anything about it. If he didn't click the thing, that might be a bug to check with Beep Test.
I normally have a lot to say about an event after it ends but I really only have 1 thing on my mind right now, I'm so sad orange team ended up like they did. I really hope cj gets fully informed how much of a higher comp event this is and how this is not the norm, because he seemed so devastated from his indiv (and it doesn't help that he's like a week or 2 deep in a subathon rn). To be a little more positive about that team, Smant has once again outplaced someone on his team who he was not expected to (Fir in R2 and TR, and now Krinios in this event), really excited to see how he'll do once he gets a strong team again because I think he has a ton of potential right now. Also, it seemed like Poo had a great time. He was definitely going into it thinking of it as more competitive than it was, which makes sense with him typically playing in Twitch Rivals stuff and other generally competitive things, but I think it really helped him have a better time in the end since he went in expecting to do really bad. Edit: "devastated" isn't really the right word for how cj seemingly felt but he definitely didn't seem like he was having a good time outside of in Blitz Hunt and Trailblazers, definitely an up and coming movement player 🙏.
i enjoyed this event. even though there were a few quirks, i feel like a lot of the changes this event were great! especially the battle map changes felt very good.
The Battle changes were good. I think two of the rounds didn't even go on long enough to reach the end of game kit removal and health reduction stage. Teams were keen to take fights on the edge of the central building since they knew they weren't going to get jumped by the entire lobby. A big step into the right direction. I think a nice QoL change (that should be very easy to add) would be that players would keep their kits from the previous round if they don't select anything, rather than randomising the kits like it happened to Orange and Blue this event. Tomb Titans felt pretty much the same. I'm sure after two events I'll have seen all the new rooms. It's a step in the right direction, but a small one. I saw I think there need to be more varied ways of getting items (a bunch of different puzzles, not just Simon Says? risky parkour over mob pits? item collections, where getting a full collection is worth more than the sum of its parts?) and less focus on inventory management (not really sure how without removing gear upgrades, but non-stackable items seem to frustrate most players). Party is alright. It's obviously gonna need a larger game pool in the long run, just like the event in general, but none of the games are really bad. Go Down is actually my favourite by far - very simple to understand, as a party game should be, hard enough mechanically to be a challenge even to top players, but also not so hard that lower-tier players have no chance of popping off as in Trailblazers. Photon spawns are still awkward - multiple people spawned within 15 blocks and in plain view of an opponent. Beep Test needs a design fix to make it clear whether the player is in the harder or easier section. Heist suffers from Minecraft's mob AI quirks, meaning that if a player has the attention of all 20 illagers in the room, the other players nearby will have smooth sailing. In addition, the map design isn't amazing, there's basically just one big looping corridor on each floor (and players still get lost). Some secret passageways and other shortcuts would be interesting. Maybe enable fall damage and give the players holes to drop down a floor in exchange for some hearts.
just like most games, making major updates isn't easy. Tomb Titans has just suffered from this the most, because we can't just allocate all our attention into 1 game with no other new content
Purpled is a very good player dont get me wrong he just doesn't play Minecraft a lot anymore or very less i would say. He can probably be teamed with an A tier and a good third frag too
I agree with most of these opinions. Here are mine (I might say some of the same things mentioned) Order up: I like it however something that I think would be beneficial to add back was the boss battle and also, maybe there should be some risk when getting resources (zombies trying to kill you) Tomb Titans: Needs to be more easy for new players. The gravestones should be able to either be popped open or items just should drop on the floor so players don’t have to loot it like a chest. A lot of players didn’t even loot their tomb. Especially in bad positions, it would’ve been better if the loot maybe had dropped when respawned so it could be directly in their inventory for the most part. Battle: Map was way better. I think that adding a mechanic where players upon death drop the items that are limited so that the players with the same kit could get them back somehow would be nice. Understandable that it might be hard to code that though but just some way for players to be able to get the items that run out back. Party: Splat is what felt off to me because it wasn’t there. I hope they add the snowballs exploding into the killer’s color back. Heist needs a new map and also you should be able to kill the pillagers. Pvp is kinda insane and needs to be tweaked but that’s all I have for party. Continued in the replies but lmk what you think.
Extraction: Smoke bomb should be dropped when a player dies but also I didn’t really see it being used a ton? Overspleef: Liked the new changes, I think it was fun to see players growing each layer they go down. Shockwave: Smoke bombs would go crazy if added. That’s all I have, lmk what you agree or disagree with.
If Battle is going to be benched significantly more than other games, will we be getting another melee pvp game to take its place as a more common appearance in the roster?
I Love Wolfeei Mogul Mail I watched only a part of the event live (from Redd's POV) and the part I watched went as you said yourself throughout the video - it felt good overall... But one thing that bothers me, whats with Redd's balancing? Like is he that much of a wildcard in balancing or? Because his team hasn't gotten top half since BWCC3 (not counting BW Chaos and Money SMP x BW)
Redd has had multiple above average teams in the past, but just gets unlucky with players performing below average. His better teams were stand-out overpowered ones
I will say it again, i am really surprised about Shadoune losing again Blue ending 7th, having couri and purpled in the same team Honestly i didn't like this event, i felt like there was no change in the positions of the teams until 6th game, making the first games a bit boring (maybe it is just me that i don't personally like the games of blockwars).
@@koiyaaurora well, is not that i don't dislike ALL games, i like trialblazers, race and exactrion, i am sorry if i got missundertood, i don't talk the english so much.
This event was really fun to watch the only thing thing i would like to see changed is in beep test for switching sides like a graphic or something to tell the player what side they are currently on regardless really good event 😊
if u think about it, the subs on ur team made it so there was at least some suspense for who got into finale. Because without the swift sub, red and yellow sleep walk to dodgebolt 😅
anyways great event as always wolfeei ❤
true
Pink in 5th for me was surprising honestly considering the fact that legundo was supposed to be their experienced player
legundo's role was mostly just to keep the team informed. If I gave them an experienced player to lead/carry the team, it would've been broken
@wolfeeii Legundo isn't the greatest IGL but he did good
The beef between Clown and Sneeg during voting needs to be studied
It really does, Luke Mager.
Couriway had an insane event individual wise despite having to play Spleef and playing support in Battle, he got unlucky with 3 of his team dying in TT and had 56 hit with no extractions in Extraction, he couldve been very close to Shane and Shatter if the event went slightly different
as a joel watcher i enjoyed the event! it was good but there was two things that they kinda said as a team.
in beep test, as the countdown was happening joel lined his jump up, and as soon as the it went to one he jumped and the map changed. he straight away lost a life coz he didn’t know the map in the countdown would change. it was either that or a bug. may be good to see his pov
also in battle, red got caught in an actual corner and they didn’t know you can’t go in the border at all when blue (like mcci, mcc etc), so a team just ganged on them and they couldn’t do anything coz they were stuck.
but apart from that, from reds pov it went really well from what i can tell! joel’s best placement yet
beep test was a bug that should be fixed next time
battle border is a vanilla border while MCC(I)'s is a custom one, which is why you can't walk through it. Simple mistake though
This might have been a problem that Joel caused himself on accident (I couldn't tell either way, but he might have accidentally clicked the map change item), but in Beep Test, the first time Joel popped in, his map instantly changed and he fell right down without an opportunity to do anything about it. If he didn't click the thing, that might be a bug to check with Beep Test.
no that was a game bug, more ppl made the same mistake i think
I normally have a lot to say about an event after it ends but I really only have 1 thing on my mind right now, I'm so sad orange team ended up like they did. I really hope cj gets fully informed how much of a higher comp event this is and how this is not the norm, because he seemed so devastated from his indiv (and it doesn't help that he's like a week or 2 deep in a subathon rn).
To be a little more positive about that team, Smant has once again outplaced someone on his team who he was not expected to (Fir in R2 and TR, and now Krinios in this event), really excited to see how he'll do once he gets a strong team again because I think he has a ton of potential right now. Also, it seemed like Poo had a great time. He was definitely going into it thinking of it as more competitive than it was, which makes sense with him typically playing in Twitch Rivals stuff and other generally competitive things, but I think it really helped him have a better time in the end since he went in expecting to do really bad.
Edit: "devastated" isn't really the right word for how cj seemingly felt but he definitely didn't seem like he was having a good time outside of in Blitz Hunt and Trailblazers, definitely an up and coming movement player 🙏.
I spoke to both smant and cj after the event so I know what to do with both of them going forward
glad to hear!
I really want swiftyz to join more CC Events
Battle was really fun dude great job
So since you 4th fragged in this event…you can now team with fein forever
i enjoyed this event. even though there were a few quirks, i feel like a lot of the changes this event were great! especially the battle map changes felt very good.
hello everybody welcome back to wolfeei extras
any event that wolfeei wins is a great event, also loved the battle changes and also the parkour civ team was lit
The Battle changes were good. I think two of the rounds didn't even go on long enough to reach the end of game kit removal and health reduction stage. Teams were keen to take fights on the edge of the central building since they knew they weren't going to get jumped by the entire lobby. A big step into the right direction. I think a nice QoL change (that should be very easy to add) would be that players would keep their kits from the previous round if they don't select anything, rather than randomising the kits like it happened to Orange and Blue this event.
Tomb Titans felt pretty much the same. I'm sure after two events I'll have seen all the new rooms. It's a step in the right direction, but a small one. I saw I think there need to be more varied ways of getting items (a bunch of different puzzles, not just Simon Says? risky parkour over mob pits? item collections, where getting a full collection is worth more than the sum of its parts?) and less focus on inventory management (not really sure how without removing gear upgrades, but non-stackable items seem to frustrate most players).
Party is alright. It's obviously gonna need a larger game pool in the long run, just like the event in general, but none of the games are really bad. Go Down is actually my favourite by far - very simple to understand, as a party game should be, hard enough mechanically to be a challenge even to top players, but also not so hard that lower-tier players have no chance of popping off as in Trailblazers. Photon spawns are still awkward - multiple people spawned within 15 blocks and in plain view of an opponent. Beep Test needs a design fix to make it clear whether the player is in the harder or easier section. Heist suffers from Minecraft's mob AI quirks, meaning that if a player has the attention of all 20 illagers in the room, the other players nearby will have smooth sailing. In addition, the map design isn't amazing, there's basically just one big looping corridor on each floor (and players still get lost). Some secret passageways and other shortcuts would be interesting. Maybe enable fall damage and give the players holes to drop down a floor in exchange for some hearts.
just like most games, making major updates isn't easy. Tomb Titans has just suffered from this the most, because we can't just allocate all our attention into 1 game with no other new content
@wolfeeii I know, this is definitely long-term feedback. We're getting there eventually.
Purpled is a very good player dont get me wrong he just doesn't play Minecraft a lot anymore or very less i would say. He can probably be teamed with an A tier and a good third frag too
Unrelated but Purpled second fragging S-tier duos need to have a stat at this point
it had happened two many times 💀
my 4th frag
I agree with most of these opinions. Here are mine (I might say some of the same things mentioned)
Order up:
I like it however something that I think would be beneficial to add back was the boss battle and also, maybe there should be some risk when getting resources (zombies trying to kill you)
Tomb Titans:
Needs to be more easy for new players. The gravestones should be able to either be popped open or items just should drop on the floor so players don’t have to loot it like a chest. A lot of players didn’t even loot their tomb. Especially in bad positions, it would’ve been better if the loot maybe had dropped when respawned so it could be directly in their inventory for the most part.
Battle:
Map was way better. I think that adding a mechanic where players upon death drop the items that are limited so that the players with the same kit could get them back somehow would be nice. Understandable that it might be hard to code that though but just some way for players to be able to get the items that run out back.
Party:
Splat is what felt off to me because it wasn’t there. I hope they add the snowballs exploding into the killer’s color back. Heist needs a new map and also you should be able to kill the pillagers. Pvp is kinda insane and needs to be tweaked but that’s all I have for party.
Continued in the replies but lmk what you think.
Extraction:
Smoke bomb should be dropped when a player dies but also I didn’t really see it being used a ton?
Overspleef:
Liked the new changes, I think it was fun to see players growing each layer they go down.
Shockwave:
Smoke bombs would go crazy if added.
That’s all I have, lmk what you agree or disagree with.
If Battle is going to be benched significantly more than other games, will we be getting another melee pvp game to take its place as a more common appearance in the roster?
yes
i liked this event bc blue team was fun and couriway (who i was watching) slayed so hard
I Love Wolfeei Mogul Mail
I watched only a part of the event live (from Redd's POV) and the part I watched went as you said yourself throughout the video - it felt good overall...
But one thing that bothers me, whats with Redd's balancing? Like is he that much of a wildcard in balancing or? Because his team hasn't gotten top half since BWCC3 (not counting BW Chaos and Money SMP x BW)
Redd has had multiple above average teams in the past, but just gets unlucky with players performing below average. His better teams were stand-out overpowered ones
peepoPat redd peepoPat smant
I watched jimmy’s pov he got possessed at points 😂
oh??
sleepy top frag 😁😁
W event
nice video
in heist can u reskin the pillagers into policemen and ravengers into police cars or a big dog idk would be funny 😂
that was the initial idea actually, but we couldn't do it in time and had resource pack restrictions :P
ahh ok :D
New pvp game?
I will say it again, i am really surprised about
Shadoune losing again
Blue ending 7th, having couri and purpled in the same team
Honestly i didn't like this event, i felt like there was no change in the positions of the teams until 6th game, making the first games a bit boring (maybe it is just me that i don't personally like the games of blockwars).
thats ok not everyone is going to like every bw
then why watch?
@@koiyaaurora well, is not that i don't dislike ALL games, i like trialblazers, race and exactrion, i am sorry if i got missundertood, i don't talk the english so much.
Why r u surprised about Shadoune losing when aqua is a full fps team?
no feinberg i happy
First comment
Sure let shatter win he so close break a block wars curse