I think we all know how this will end. I think the scripts just provide a strategic framework for the tactics programmed into the AI. I created a scenario for Sicily '43 (also by WDS) some years ago. I had to add scripting to get the German reserve units to move in "reasonable" directions once released. This helped somewhat. I think the answer to achieving a good AI opponent is that already used in the chess community. An online program that is truly intelligent. i. e. capable of learning from its mistakes. The current AI packaged with each game cannot hope to do this. But I do like to use it to learn the rules and give me experience as to what works and what is really stupid. Some scripting will still be necessary. (a3 or h3 will never be good opening moves. EVER!) I REALLY hate it when the AI just moves units aimlessly burning supplies and causing fatigue. I mean, this is just not realis...
I think we all know how this will end. I think the scripts just provide a strategic framework for the tactics programmed into the AI. I created a scenario for Sicily '43 (also by WDS) some years ago. I had to add scripting to get the German reserve units to move in "reasonable" directions once released. This helped somewhat. I think the answer to achieving a good AI opponent is that already used in the chess community. An online program that is truly intelligent. i. e. capable of learning from its mistakes. The current AI packaged with each game cannot hope to do this. But I do like to use it to learn the rules and give me experience as to what works and what is really stupid. Some scripting will still be necessary. (a3 or h3 will never be good opening moves. EVER!) I REALLY hate it when the AI just moves units aimlessly burning supplies and causing fatigue. I mean, this is just not realis...