OH, so you play BLOONS?

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  • Опубликовано: 7 сен 2024
  • Are u a BloonsTD6 pro? Well answer all these questions to prove that ur worthy.
    I dare u.
    jion mah discord 4 free cooky: / discord
    Enjoy :)
    ╔═╦╗╔╦╗╔═╦═╦╦╦╦╗╔═╗
    ║╚╣║║║╚╣╚╣╔╣╔╣║╚╣═╣
    ╠╗║╚╝║║╠╗║╚╣║║║║║═╣
    ╚═╩══╩═╩═╩═╩╝╚╩═╩═╝
    no fancy link, just go click da button
    (hint: its red)
    thumbnail / speedxpnew
    #btd6 #meme #top 5 #memes #bloonstd

Комментарии • 1,8 тыс.

  • @Kaltsit-
    @Kaltsit- 2 года назад +1025

    I feel like ISAB is the only person who’d be able to do all of this.

  • @NEO-mj9mm
    @NEO-mj9mm 2 года назад +476

    Ight every single tower, ima edit this daily adding a tower each day.
    Edit because people didn't go to read the comments: use the wiki, I'm not finishing this
    Dart monkey:
    1xx - more pierce
    x1x - more attack speed
    xx1 - more range
    2xx - more pierce
    x2x - more attack speed
    xx2 - more range and camo detection
    3xx - more pierce and a larger projectile hitbox.
    x3x - shoot 3 projectiles
    xx3 - shoot projectiles that deal more damage and have longer range.
    4xx - gain even more pierce, the ability to pop leads and a larger projectile hit box.
    x4x - give up to 10 dart monkeys a super monkeys attack speed.
    xx4 - gain more damage and the ability to crit, dealing massive damage.
    5xx - get an even larger projectile that does more damage, that then splits into 6 4xx dart monkey projectiles.
    x5x - make up to 20 dart monkeys nearby attack like a 2xx super monkey.
    xx5 - hugely increase range, pierce and attack speed.
    Boomerang monkey:
    1xx - more pierce.
    x1x - more attack speed.
    xx1 - more range.
    2xx - more pierce.
    x2x - more attack speed and projectile speed.
    xx2 - +1 damage, can pop leads and frozen.
    3xx - gain even more pierce, and attack now ricochets untill it hits the pierce cap.
    x3x - even faster attack speed and increased MOAB damage.
    xx3 - boomargs now shoot and come back in a straight path instead of in a circle.
    4xx - more pierce and attack speed.
    x4x - activated ability: attack at an incridible speed for 10 seconds.
    xx4 - every few attacks throw out a boomerang that knocks back MOAB class bloons.
    5xx - gain spinning glaives around it that specalize in taking down lower class bloons, main attack also now applies a DOT effect to MOAB class bloons.
    x5x - gains x4x ability permanantly, new ability is even more lethal.
    xx5 - boomarnags that knock back MOAB class bloons now appear more often as well as do more damage.
    Bomb shooter:
    1xx - Bigger projectile, larger AOE and more pierce.
    x1x - Increased attack speed.
    xx1 - increased range.
    2xx - +1 damage, increased pierce.
    x2x - increased attack speed, projectile speed and range.
    xx2 - projectile now splits into darts.
    3xx - more damage and larger AOE.
    3x2 - all of the above + more pierce to darts.
    x3x - does 20 damage to ceramic and MOAB class bloons.
    xx3 - darts split from the main attack become smaller bombs.
    4xx - increased range attack now stuns regular bloons.
    4x2 - all of the above + more pierce and damage to darts.
    x4x - activated ability: deal 900 damage to a moab class bloon.
    xx4 - every second shot explodes into even more bombs.
    5xx - increased damage, bombs can now stun MOAB class bloons.
    x5x - activated ability gets hugely increased damage an hugely decreased cooldown.
    xx5 - does 5 layers of damage. Passive: if a life is lost, kill all bloons on screen that are BFB and bellow instantly. This ability has a cooldown.
    Tack Shooter:
    1xx: Increased attack speed.
    x1x: Increased range.
    xx1: Shoots 10 tacks in
    2xx: Further increases attack speed.
    x2x: Further increases range. +1 pierce.
    xx2: Shoots 12 tacks instead of 8.
    3xx: Can now pop lead and frozen bloons. +1 damage.
    x3x: Tacks are switched for blades which have more pierce.
    xx3: Now shoots 16 tacks instead of 12. Increases attack speed by 33%.
    4xx: Can no longer pop purple bloons. Pierce is now 60. Now does 3 damage and shoots almost thrice as fast. How ever it is much weaker against MOAB class bloons, as it can only hit each once per shot.
    x4x: Activated ability: For 2 seconds shoots blades all over the screen, each one having 200 pierce. 20s cooldown.
    xx4: +1 damage. Attacks thrice as fast.
    5xx: +12 range. deals 4 damage per 0.1 seconds (40 dps). 5x1 grants +1 layer, 502 grants an additional layer on top of that. +6 damage to MOAB class bloons.510 has 70 pierce and 520 has 80 pierce. Every 4 seconds shoots a meteor that does 700 damage to the strongest bloon on screen. Has an explosion radius of 16, which deals 50 damage and 200 damage over 4s. This meteor can target camo bloons.
    x5x - Activated ability: each blade now has 500 pierce and 2 damage. Ability now lasts for 9s.
    xx5 - +7 range. Now shoots 32 tacks per shot. +33% attack speed.
    Ice monkey:
    1xx - Alows bloons down permanently after hitting them.
    x1x- Increased attack speed and freeze duration.
    xx1 - Increased range.
    2xx - Detects camo and can pop leads.
    x2x - +1 damage.
    xx2 - Can freeze frozen bloons.
    3xx - Bloons frozen by this will each release three shards in equal directions if the frozen layer is subsequently popped within a short period.
    x3x - +60 pierce. Bloons in it's range move at 50% speed. Towers can be placed on water in this Ice monkey's range.
    xx3 - Shots are now converted into snowballs which deal 2 damage each. Increased attack speed.
    4xx - Bloons hit by this will be affected by sharp and freezing attack even if they are lead/white and take +1 damage for a short period of time. Removes camo and regrow properties.
    x4x- Increased range. Activated ability: All bloons on screen will be frozen for 6s. White, Zebra, And MOAB-class bloons will be frozen for 3s.
    xx4 - Bloons hit by this will get icicles on them, which deal 2 damage each and have 3 pierce. effect thaws out after a couple of seconds.
    5xx - For a short time, bloons hit by this take +6 damage. Now strips DDT camo.
    x5x - Freezes all bloons on screen for 10s. All ice monkeys attack faster for the same duration.
    xx5 - Can now attack MOAB class bloons. MOAB class bloons take 50 damage per hit and move at 5% speed.

  • @arttukettunen5757
    @arttukettunen5757 2 года назад +680

    Yes I play Bloons. It's a nice puzzle game. There's a monkey who shoots balloons with darts and the balloons only have 1 hp. However there is only limited darts and you gotta pop enough of those balloons utilizing powerups to advance to the next level.
    I've heard of this tower defence spin-off, kinda wacky tbh

    • @ConfusionUwU
      @ConfusionUwU 2 года назад +43

      Finally, someone who gets it

    • @ultrazictron5167
      @ultrazictron5167 2 года назад +8

      i don't understand

    • @Snatch_Kid
      @Snatch_Kid 2 года назад +59

      @@ultrazictron5167 the original bloons game was a puzzle game where you had to pop a certain amount of bloons with a limited number of darts, there was also powerups like boomerangs, tack spray and Pacman, it was pretty fun

    • @lucasgali3268
      @lucasgali3268 2 года назад +3

      It’s kind of like bloons pop

    • @hyrummamanakis8529
      @hyrummamanakis8529 2 года назад +3

      evrey bloons player: WHAT

  • @just_oliwer4581
    @just_oliwer4581 2 года назад +5

    Teacher: the test won't be that difficult
    *The test:*

  • @Doc_Sans
    @Doc_Sans 2 года назад +369

    Waiting for someone to actually do this in a week

    • @shadowsans6514
      @shadowsans6514 2 года назад +4

      Hold on Dr sans?

    • @SomeCowguy
      @SomeCowguy 2 года назад +7

      I can name all upgrades in some time but it sounds so damn ridiculous, maybe i should get a life.

    • @pranav3151
      @pranav3151 2 года назад

      @@SomeCowguy same

    • @huang111
      @huang111 2 года назад +2

      That doesn’t count, he said 3 seconds

    • @nathanrogers1793
      @nathanrogers1793 2 года назад

      @@huang111 no he didnt not all in three seconds

  • @donpendejo122
    @donpendejo122 Год назад +4

    The bottom crosspath allows the Spike Storm to do this things:
    1: Shoot the ability only at active lanes.
    2: Gives the spikes a longer lifespan
    3: Gives the Spike Factory longer range
    4: Gives Smart, Close, Far and Normal targeting options
    5: Makes the tower shoot much more spikes at the start of the round, including the ability

  • @hexagon8899
    @hexagon8899 2 года назад +165

    you should make a “this game is unplayable” video which includes stuff like “sub’s longer range upgrade has water but boats long range one doesn’t”

  • @EvilCyber_or_Nspaghetti
    @EvilCyber_or_Nspaghetti 2 года назад +17

    If you said so (note : this is unfinished
    Bloons TD 5
    Dart Monkey
    “ Shoots a single dart that pops a single Bloon. A good, cheap tower suitable for the early rounds. ”
    Upgrades:
    Path 1
    Long Range Darts: Makes the Dart Monkey shoot farther than normal.
    Enhanced Eyesight: Increase attack range even further and allow Dart Monkey to shoot Camo Bloons.
    Spike-O-Pult: Converts the Dart Monkey into a Spike-o-Pult, a powerful tower that hurls a large spiked ball instead of darts. Good range, but slower attack speed. Each ball can pop 18 Bloons.
    Juggernaut: Hurls a giant unstoppable killer spiked ball that can pop lead Bloons and excels at crushing Ceramic Bloons.
    Path 2
    Sharp Shots: Can pop 1 extra Bloon per shot.
    Razor Sharp Shots: Can pop 2 extra Bloons per shot.
    Triple Darts: Throws 3 darts at a time instead of 1.
    Super Monkey Fan Club: Super Monkey Fan Club Ability: Converts up to 10 nearby Dart Monkeys into Super Monkeys for 15 seconds.
    Tack Shooter
    “ Shoots 8 tacks spread in all directions, each tack can pop 1 Bloon. Has short range and medium-slow fire rate. ”
    Upgrades:
    Path 1
    Faster Shooting: Shoots tacks faster.
    Even Faster Shooting: Shoots tacks even faster!
    Tack Sprayer: Sprays out 16 tacks per volley instead of the usual 8.
    Ring of Fire: Upgrade to a fast firing burst tower that shoots a deadly ring of flame instead of tacks.
    Path 2
    Extra Range Tacks: Tacks fly out further than normal.
    Super Range Tacks: Tacks go much further than normal!
    Blade Shooter: Converts tower into a Blade Shooter that shoots out razor sharp blades that are harder for Bloons to avoid.
    Blade Maelstrom: Blade Maelstrom Ability: Covers the area in an unstoppable storm of blades.
    Sniper Monkey
    “ Armed with a high-tech long range rifle, pops 2 layers off of Bloons with unlimited range. ”
    Upgrades:
    Path 1
    Full Metal Jacket: Shots can pop through 4 layers of Bloon - and can pop Lead and Frozen Bloons.
    Point Five Oh: Shots can pop through 7 layers of Bloon!
    Deadly Precision: Extreme accuracy and muzzle velocity cause up to 18 layers of bloon to be popped per shot - enough to destroy an entire Ceramic Bloon!
    Cripple MOAB: Bullets from this tower temporarily take out propulsion systems of MOAB-class Bloons, immobilizing them for a short time.
    Path 2
    Faster Firing: Allows Sniper to shoot faster.
    Night Vision Goggles: Allows Sniper to detect and shoot Camo Bloons.
    Semi Automatic Rifle: Allows Sniper to take multiple shots and attack 3x as fast.
    Supply Drop: Supply Drop Ability: Drops a crate full of Cash.
    Bloons TD 5 Mobile
    Main article: Tower and upgrade stats (BTD5M, BMCM and Battles Mobile)
    Bloons TD 4
    (note: this section is unfinished)
    Dart Monkey
    Upgrades:
    Piercing Darts: Cost: $140 Darts can pop two Bloons instead of one.
    Long Range Darts Cost: $90 Gives the monkey more throwing distance.
    Spike-O-Pult Cost: $300 Gives the monkey a catapult that hurls giant spiked balls.
    Triple Shot Cost: $1,000 Spike-O-Pult becomes three times as deadly.
    Tack Shooter
    Upgrades:
    Faster Shooting Cost: $210 Increases the fire rate of the Tack Shooter.
    Extra Range Cost: $100 Increases the attack radius of the Tack Shooter.
    Blade Shooter Cost: $280 Shoots razor sharp bladed discs instead of tacks!
    Ring of Fire Cost: $2,500 Throws out a fiery hot burst of flame that can pop anything.
    Boomerang Thrower
    Upgrades:
    Multi Target Cost: $250 Boomerang will hit up to seven Bloons at once.
    Sonic Boom Cost: $100 Sonic boomerangs smash through frozen Bloons.
    Glaive Thrower Cost: $280 Glaives slice through up to twelve Bloons at once!
    Lightsabre Thrower Cost: $1,850 Lightsabre slices through anything and everything up to seventy Bloons at once!
    Mortar Tower
    Upgrades:
    Greater accuracy: Increases accuracy of mortars.
    Rapid reload: Increases fire rate.
    Bloon buster: Smashes through 2 layers of bloons.
    Mortar battery: Shoots 3x faster.
    Glue Gunner
    Upgrades:
    Stickier glue: Glue lasts longer
    Glue soak: Glue goes through all the layers of bloons.
    Corrosive glue: Pops bloons every 2 seconds.
    Glue splatter: Glue splashes affecting up to 20 bloons.
    Monkey Ace
    Upgrades:
    Pineapple express: Sometimes drops explosive pineapples on the map.
    Spy plane: Allows detection of camo bloons near the plane.
    Rapid fire: Shoots faster.
    Operation: Dart storm: Shoots twice as many darts.
    Monkey Buccaneer
    Upgrades:
    Grape shot: Adds a small volley of grapes to the shot.
    Crow's nest: Allows detection of camo bloon within its radius.
    Longer cannons: Increases range.
    Battle ship: Shoots 3x faster.
    Monkey Apprentice
    Upgrades:
    Intense magic: Pops 7 bloons instead of 2.
    Fireball: Throws a fireball that explodes on impact.
    Summon whirlwind: Causes a whirlwind that sends bloons back the map but thaws out and removes glue.
    Tempest tornado: Massive whirlwind that sends back bloons and pops up to 120.
    Super Monkey
    Upgrades:
    Super range: Greatly increase range.
    Laser vision: Can pop 2 bloons at once and frozen bloons.
    Plasma vision: Shoots twice as fast and destroys anything it touches.
    Sun god: Shoots 3 golden beams in a spread pattern obliterating everything.
    Banana Farm
    Upgrades:
    More bananas: Gives 120 money per round.
    Banana plantation: Gives 250 money per round.
    Banana republic: Gives 500 money per round.
    Banana research facility: Gives 2000 money per round.
    Dartling Gun
    Upgrades:
    Steady Firing: Lowers the firing spread.
    Powerful Shots: Makes darts fly out with greater speed, and makes them pop 3 bloons at once.
    Increased Barrel Spin: Increases the gun's fire rate.
    Laser Cannon: Converts to a cannon that shoots super powerful beams able to cause massive bloon damage.
    Spike Factory
    Upgrades:
    Bigger Stacks: More stacks = win
    White Hot Spikes: Now, tacks could pop lead bloons
    Faster Production: Produces tacks faster
    Spike Storm: Every 20 seconds, the factory generates a storm of short-lived tacks filling up the entire track.
    Bloons TD 3
    Dart Monkey
    Upgrades:
    Long Range Darts: Increases the range of your Dart Monkey. Costs $75 on Easy, $90 on Medium and $95 on Hard.
    Extra Long Range Darts: Gives the monkey even more throwing distance. Costs $75 on Easy, $90 on Medium and $95 on Hard.
    Piercing Darts: Pops 3 bloons instead of 2. Costs $120 on Easy, $145 on Medium and $150 on Hard.
    Razor Darts: Pops 3 bloons instead of 2. Costs $100 on Easy, $120 on Medium and $130 on Hard.
    Tack Shooter
    Upgrades:
    Faster Shooting: Makes tack shoot faster. Costs $170 on Easy, $205 on Medium and $215 on Hard.
    Blade Shooter: Shoots blades instead of tacks! Costs $155 on Easy, $185 on Medium and $195 on Hard.
    Extra Range: Covers a larger area than normal. Costs $85 on Easy, $100 on Medium and $110 on Hard.
    Super Range: Covers a huge area! Costs $85 on Easy, $100 on Medium and $110 on Hard.
    Boomerang Thrower
    Upgrades:
    Multi Target: Boomerang will hit up to 5 bloons at once. Costs $230 on Easy, $275 on Medium and $290 on Hard.
    Glaive Thrower: Glaives slice through up to 8 bloons at once! Costs $240 on Easy, $285 on Medium and $300 on Hard.
    Sonic Boom: Sonic boomerangs smash through frozen bloons. Costs $130 on Easy, $155 on Medium and $160 on Hard.
    Thermite: Thermite can melt through lead bloons. Costs $100 on Easy, $120 on Medium and $130 on Hard.
    Spike-o-pult
    Upgrades:
    Longer Range: Increases maximum range of Spike-o-pult. Costs $215 on Easy, $250 on Medium and $270 on Hard.
    Juggernaut: Spike-o-pult balls roll much further. Costs $700 on Easy, $840 on Medium and $890 on Hard.
    Faster Reload: Can shoot faster than normal. Costs $215 on Easy, $255 on Medium and $270 on Hard.
    Multi Shot: Shoots three spikey balls at once! Costs $490 on Easy, $585 on Medium and $620 on Hard.
    Cannon
    Upgrades:
    Bigger Bombs: Big bombs affect a larger area. $365 on Easy, $440 on Medium and $465 on Hard.
    Frag Bombs: Fragments fly out and pop even more bloons! $185 on Easy, $225 on Medium and $240 on Hard.
    Extra Range Bombs: Can shoot bombs further than normal. $170 on Easy, $205 on Medium and $215 on Hard.
    Missile Launcher: Missiles fly super fast. Costs $180 on Easy, $215 on Medium and $225 on Hard.
    Ice Ball
    Upgrades:
    Longer Freeze: Bloons stay frozen for longer. Costs $215 on Easy, $255 on Medium and $270 on Hard.
    Permafrost: Slows down bloons even after they thaw out! Costs $215 on Easy, $255 on Medium and $270 on Hard.
    Wide Freeze Radius: Pops 1 layer of bloons and then freezes. Costs $170 on Easy, $205 on Medium and $215 on Hard.
    Snap Freeze: Freezes so violently that some bloons will pop before freezing! Costs $245 on Easy, $295 on Medium and $315 on Hard.
    Monkey Beacon
    Upgrades:
    Stronger Signal: Gives monkey beacon a wider area of effect. Costs $425 on Easy, $510 on Medium and $540 on Hard.
    Jungle Drums: Gives a boost to attack rate to towers within its range. Costs $1275 on Easy, $1530 on Medium and $1620 on Hard.
    Monkey Storm Beacon: Can call Super Monkey Storms! Costs $2125 on Easy, $2550 on Medium and $1700 on Hard.
    Super Monkey
    Upgrades:
    Laser Vision: Laser can pop 2 bloons at once, and pop frozen bloons. Costs $2975 on Easy, $3570 on Medium and $3780 on Hard.
    Plasma Vision: Plasma vaporizes everything it touches! Costs $3400 on Easy, $4080 on Medium and $4320 on Hard.
    Super Range: Super Range can cover nearly half the screen. Costs $850 on Easy, $1020 on Medium and $1080 on Hard.
    Epic Range: Epic range allows almost whole map coverage! Costs $1190 on Easy, $1430 on Medium and $1510 on Hard.

  • @TonyDoc55
    @TonyDoc55 2 года назад +39

    1+2x3=7 PEMDAS(parentheses, exponents, multiply, divide, add, subtract) multiply comes before add, so you have 6+1=7

    • @NotSoUltraJason
      @NotSoUltraJason  2 года назад +7

      oh my

    • @potatoh3007
      @potatoh3007 2 года назад +3

      @@NotSoUltraJason dart monke

    • @Sonic-sf4qc
      @Sonic-sf4qc 2 года назад +1

      Damn.. maybe math is good for bloons after all

    • @aidenward8765
      @aidenward8765 2 года назад +2

      Or in other countries bodmas and bomdas

    • @TonyDoc55
      @TonyDoc55 2 года назад +2

      You also need math to help adding values for 250k for paragon

  • @icycoo
    @icycoo 2 года назад +8

    Balance: A grassy area featuring a large circle in the middle, which has been split in half. Bloons travel across the green path, and two small pools of water are present in the bottom half.
    Encrypted: A Halloween-themed map with multiple Bloon entrances. It takes place within a temple. The walls of the temple serve as line-of-sight obstructions. Outside the temple, there is a graveyard where towers of all kinds may be placed. Water-based towers may be placed on the waterlogged graves. Within the temple, there is a spot where towers of all kinds (except water-based ones) may be placed. Adjacent to the spot in the center, there are 4 pedestals covered by debris. The debris may be removed for $250 per pedestal. Each pedestal can only hold 2 towers that are within the specific tower type assigned to the individual pedestal. From left to right, top to bottom, the pedestals may house Magic, Support, Primary, and Military towers. Ninja Kiwi has stated that there is a secret hidden within the map; however, at the time of writing this the secret has yet to be found.
    Bazaar: The second community-designed map added to the game, and takes place at a desert marketplace. Many line of sight obstacles such as the trees and central marketplaces appear on the map. Bloons come from alternating lanes from opposite sides. Odd rounds begin from the top-left, while even rounds begin from the bottom-right.
    Adora's Temple: A map that takes place on a temple with several fountains, multiple entrances and exits for Bloons, and layered steps to place towers on.
    Spring Spring: A spring-themed map that features a center island with water surrounding. Bloons travel on two paths, with both paths having the same entrance and exit. There are no sight blockers in a practical sense (rocks around the edge block sight, but not enough to matter).
    KartsNDarts: A map that resembles a race track. The main track starts from the left, underneath the tunnel, around the second loop anticlockwise, around the first loop clockwise, above the tunnel and out through the right exit. There are two sets of hay bales and tires that lie in each circle, these can be removed for $500 each.
    Moon Landing: A map that takes place on the moon. Bloons travel through a path that features three craters, which Bloons spin around in a spiral pattern before leaving. The rims of each crater rise high enough to block line-of-sight from most angles, making Mortar Monkeys ideal.
    Haunted: A map that resembles the outside of a haunted house. Bloons come towards the house and come back to the entrance (resembling trick-or-treating). There are two trees next to the house that can be removed for $500 each.
    Downstream: A map that takes place in a meadow, similar to Monkey Meadow. The bloons take two loops around the track. There is a large stream in the middle of the screen, hence the name. You cannot place towers in the middle of the loops until you clear the rock debris (each for $350). Added in 4.0 update.
    Firing Range: A map that takes place in a firing range. The bloons move back and forth in the firing range itself and come down both sides to the exit. Towers cannot be placed in the sand of the firing range. There is a watchtower in the middle that blocks the vision of monkeys, but it can be removed for $1,000, along with a Ground Zero Bomber cinematic animation. Added in 2.0 update.
    Cracked: A ruined land map. This map features a rock that can be removed for $1,000 but otherwise blocks a monkey's vision. Underneath the rock is a small body of water. Oddly, this map features a sign that can block towers from being placed on it but does not block the monkey's vision.
    Streambed: A map that takes place in a dried-up streambed. There is a moderate-sized body of water near the bottom of the map. A fossilized skull in the middle of the map blocks line-of-sight, but can be removed.
    Chutes: A temple map. Bloons come out starting on the left path, then alternating. There are two monkey statues in the middle, which you can remove for $350 each. Otherwise, they can block the sight of monkeys.
    Rake: A cherry blossom/Japanese sand garden map. Bloons come out of two sides at once and leave in two places. This map contains a small body of water. There is also a statue that can be removed for $1,000, which will block the monkey's sight if not removed. Before the 4.0 update, it used to cost $350 to remove the statue. Oddly, the rake on the top left of the map does not block line of sight but does not count as viable land for placing towers.
    Spice Islands: An island/archipelago map, consisting mostly of water. The palm trees can block a monkey's line of sight but can be removed for $1,000. This map was featured in a teaser to Bloons TD 6.
    Advanced:

  • @AirLight1646
    @AirLight1646 2 года назад +240

    After the video ends: “I meant I play 5 not 6.”

    • @miggle2784
      @miggle2784 2 года назад +13

      “I play BTD1…”

    • @indetmediet
      @indetmediet 2 года назад +4

      @@miggle2784 i play with monke

    • @Milakit685
      @Milakit685 2 года назад +1

      @@indetmediet i play with gorilla (Pat fusty)

    • @indetmediet
      @indetmediet 2 года назад

      @@Milakit685 i drink vodca (Perma brew)

    • @Aidiot565
      @Aidiot565 2 года назад

      I use saws (blade malestorm) idk how to spell it

  • @abnormal4471
    @abnormal4471 2 года назад +18

    I know the tier 5's
    PRIMARY
    -Ultra juggernaut
    Dart Monkey-plasma monkey fan club
    -Crossbow master
    -Bloon Crush
    Bomb Shooter-MOAB Eliminator
    -Bomb Blitz
    -Inferno Ring
    Tack Shooter-Super Maelstrom
    -The Tack Zone
    -Super Brittle
    Ice monkey-Absoloute Zero
    -Icicle Impale
    -Glaive Lord
    Boomerang Monkey-Perma Charge
    -MOAB Domination
    -Bloon Solver
    Glue Gunner-Glue Storm
    -Super Glue
    MILLITARY
    -Cripple MOAB
    Sniper Monkey-Elite Sniper
    -Elite Defender
    -Energizer
    Monkey Sub-Pre-Emptive Strike
    -Sub Commander
    -Carrier Flagship
    Monkey Buccaneer-Pirate Lord
    -Trade Empire
    -Sky Shredder
    Monkey Ace-TSAR BOMBA
    -Flying Fortress
    -Apache Prime
    Heli Pilot-Special Poperations
    -Camache Commander
    -BIGGEST one
    Mortar Monkey-Pop And Awe
    -Blooninceniration
    -Ray Of Doom
    Dartling Gunner-M.A.D
    -Bloon Exclusion Zone
    MAGIC
    -Archmage
    Wizard Monkey-Wizard Lord Phoenix
    -Prince Of Darkness
    -True Sun God
    Super Monkey-Anti-Bloon Gunner
    -Legend Of The Night
    -GrandMaster Ninja
    Ninja Monkey-Grand Saboteur
    -Master Bomber
    -Permanent Brew
    Alchemist-Total Transformation
    -Bloon Master Alchemist
    -SuperStorm
    Druid-Spirit Of The Forest
    -Avatar Of Wrath
    SUPPORT
    -Primary Expertise
    Monkey Village-Homeland Defense
    -Monkeyopolis
    -Super Monkey
    Spike Factory-Carpet Of Spikes
    -Perma Spikes
    -Banana Central
    Banana Farm-Monkey-Nomics
    -Monkey Wall Street
    -Sentry Champion
    Engineer-Ultra Boost
    -XXXL Trap

  • @Jayzzzen
    @Jayzzzen 2 года назад +23

    I'm not gonna be the one who does this... but hey I have an entire weekend to spare.
    Monkeys:
    Dart Monkey
    Boomerang Monkey
    Bomb Shooter
    Tack Shooter
    Ice Monkey
    Glue Gunner
    Sniper Monkey
    Monkey Sub
    Monkey Buccaneer
    Monkey Ace
    Heli Pilot
    Mortar Monkey
    Dartling Gunner
    Wizard Monkey
    Super Monkey
    Ninja Monkey
    Alchemist
    Druid
    Banana Farm
    Spike Factory
    Monkey Village
    Engineer Monkey
    Heroes:
    Quincy: Rapid Shot, Storm of Arrows.
    Gwendolin: Cocktail of Fire, Firestorm.
    Striker Jones: Concussive Shell, Artillery Command.
    Obyn Greenfoot: Brambles, Wall of Trees.
    Psi: Psychic Blast, Psionic Scream.
    Captain Churchill: Armor Piercing Shells, MOAB Barrage.
    Benjamin: Biohack, Syphon Funding.
    Ezili: Heartstopper, Sacrificial Totem, MOAB Hex.
    Pat Fusty:
    Adora
    Admiral Brickell
    Etienne
    Sauda
    Dart Monkey Upgrades and what they do.
    Path 1
    Sharp Shots COST: $120 / $140 / $150 / $170UNLOCK: 100 XP
    Description: Can pop 1 extra Bloon per shot.
    Effect: Gains +1 pierce, for 3 pierce by default. With Crossbow Master, gains +6 pierce instead.
    Razor Sharp Shots COST: $185 / $220 / $235 / $265UNLOCK: 500 XP
    Description: Can pop 2 more bloons per shot.
    Effect: Gains +2 pierce, for 5 pierce by default. With Crossbow Master, gains +7 pierce instead.
    Spike-O-Pult COST: $255 / $300 / $325 / $360UNLOCK: 2,100 XP
    Description: Converts the Dart Monkey into a Spike-o-pult that hurls a large spiked ball instead of darts. Good range, but slower attack speed. Each ball can pop lots of Bloons and rebounds off obstacles.
    Effect: Hurls spiked balls that pop up to 22 bloons per shot, deal +1 damage to Ceramics, bounce off obstacles, and pop Frozen. Attacks slightly slower (1.15s instead of 0.95s).
    Juggernaut COST: $1,530 / $1,800 / $1,945 / $2,160UNLOCK: 7,500 XP
    Description: Hurls a giant spiked ball that pops lead and excels at crushing Ceramic Bloons.
    Effect: Hurls juggernaut balls that pop up to 50 bloons per shot, pop all Bloons except Camo, deal 2 damage and +2 to Ceramics, have 15% more range, and gain extra projectile speed. Attacks slightly faster (1s instead of 1.15s).
    Ultra-Juggernaut COST: $12,750 / $15,000 / $16,200 / $18,000UNLOCK: 22,000 XP
    Description: Gigantic spiked ball splits twice into 6 Juggernaut balls for even more destructive power.
    Effect: Hurls gigantic juggernaut balls that each deal 5 damage, 13 to Ceramics, have 200 pierce, travel faster, and split twice into 6 regular pre-rework juggernaut balls for even more damage. Can rehit the same bloons again if the main projectile hits any walls.
    Path 2
    Quick Shots COST: $85 / $100 / $110 / $120UNLOCK: 80 XP
    Description: Shoots 15% faster.
    Effect: Attacks +17.6% faster (0.85x attack cooldown).
    Very Quick Shots COST: $160 / $190 / $205 / $230UNLOCK: 400 XP
    Description: Shoots 33% faster!
    Effect: Attacks +50% faster (attack cooldown from 0.85x to 0.67x (~2/3x)).
    Triple Shot COST: $340 / $400 / $430 / $480UNLOCK: 2,000 XP
    Description: Throws 3 darts at a time instead of 1.
    Effect: Throws 3 darts per attack, in a 60° spread.
    Super Monkey Fan Club COST: $6,800 / $8,000 / $8,640 / $9,600UNLOCK: 9,500 XP
    Description: Super Monkey Fan Club Ability: Converts up to 10 nearby Dart Monkeys including himself into Super Monkeys for 15 seconds. Regular attack speed also increased.
    Effect: Gains an ability that transforms itself and up to 9 of the nearest non-special Dart Monkeys into Super Monkeys, which have 40 range. Cannot affect catapult-operating Dart Monkeys nor crossbow wielders nor the Plasma Monkey Fan Club. Attacks 1.5x as fast as a basic Dart Monkey (attack cooldown from 0.67x to 0.5025x (~1/2).
    Plasma Monkey Fan Club COST: $38,250 / $45,000 / $48,600 / $54,000UNLOCK: 30,000 XP
    Description: Elite membership of this club grants the Dart Monkeys even more power.
    Effect: Ability now transforms the club leader and up to 20 of the nearest non-special Dart Monkeys into Super Monkeys that shoot plasma blasts instead of darts. The plasma attacks twice as fast, deals 2 damage per tick and has 5 pierce.
    Path 3
    Long Range Darts COST: $75 / $90 / $95 / $110UNLOCK: 50 XP
    Description: Makes the Dart Monkey shoot further than normal.
    Effect: Gains +8 range.
    Enhanced Eyesight COST: $170 / $200 / $215 / $240UNLOCK: 450 XP
    Description: Shoots even further and can detect Camo bloons.
    Effect: Gains +8 range on top of previous upgrades, +10% increased projectile speed, camo detection and Camo Prioritization targeting option.
    Crossbow COST: $530 / $625 / $675 / $750UNLOCK: 2,100 XP
    Description: Uses a long range Crossbow that can pop 3 layers of Bloon for every hit.
    Effect: Deals 3 damage per hit, gains +1 pierce, and gains +8 range again.
    Sharp Shooter COST: $1,700 / $2,000 / $2,160 / $2,400UNLOCK: 12,000 XP
    Description: Sharp Shooter attacks faster and does powerful Crit shots every few shots that do a lot more damage.
    Effect: Deals 6 damage per hit, attacks every 0.75s instead of 0.95s, and lands a Critical Hit after every 8-12 shots. Crits deal 50 damage per hit.
    Crossbow Master COST: $21,250 / $25,000 / $27,000 / $30,000UNLOCK: 35,000 XP
    Description: Crossbow Master shoots really fast and devastates most Bloon types with ease.
    Effect: Attacks every 0.16s instead of 0.75s, increases pierce from 3 to 10, range from 56 to 76, and applies Critical Hits every 4-8 shots. Can also damage any bloon type.
    Paragon
    Apex Plasma Master COST: $297,500 / $350,000 / $378,000/ $420,000UNLOCK: 500,000 XP
    Description: Fill the area with Bloon shredding plasma juggernaut balls, leaving nothing behind...
    Effect: Shoots triple hypersonic plasma Ultra-Juggernaut balls that deal enormous damage, especially to ceramics and bosses.
    Y'Know what I don't have time for this finish my work in the replies.

  • @GresSimJa
    @GresSimJa 2 года назад +126

    There is no benefit to having a Spike Storm with Smart Spikes (aside from what Smart Spikes already offers, longer range (from xx1) and targeting prios, plus bonus spike production at the start of each round). However, crosspathing to Smart Spikes on a Carpet of Spikes will cause one Spike Storm to pretty much instantly appear at the start of the round, due to the 4x increased attack speed at the start of the round.
    Edit: Forgot about the buff to xx1, it also lets Spike Storms last for another round.

    • @kittens0010
      @kittens0010 2 года назад +1

      Wdym spike storm with smart spikes is super useful for bloody and muddy puddles

    • @ayanoakemi2973
      @ayanoakemi2973 2 года назад +2

      041 will allow the spike storm to only target the lanes currently have bloons (In Muddy Puddles, it will only target one lane has bloons on it, instead of 4)

    • @karl817
      @karl817 2 года назад

      HOLY

    • @ok23539
      @ok23539 2 года назад +1

      also if the ability is used within approximately 0.7 seconds after a round starts the ability will pump out more spikes

    • @puikwanchan6369
      @puikwanchan6369 2 года назад +1

      No book worth its salt is meant to put you to sleep,” says the garrulous shoemaker who narrates the Czech novelist Bohumil Hrabal’s “Dancing Lessons for the Advanced in Age” (1964), “it’s meant to make you jump out of bed in your underwear and run and beat the author’s brains out.” Thirty-three pages into what appears to be an unbroken highway of text, the reader might well wonder if that’s a mission statement or an invitation. “Dancing Lessons” unfurls as a single, sometimes maddening sentence that ends after 117 pages without a period, giving the impression that the opinionated, randy old cobbler will go on jawing ad infinitum. But the gambit works. His exuberant ramblings gain a propulsion that would be lost if the comma splices were curbed, the phrases divided into sentences. And there’s something about that slab of wordage that carries the eye forward, promising an intensity simply unattainable by your regularly punctuated novel.
      Hrabal wasn’t the first to attempt the Very Long Sentence. The Polish novelist Jerzy Andrzejewski went even longer in “The Gates of Paradise” (1960), weaving several voices into a lurid and majestic 158-page run-on. (The novel actually consists of two sentences, the final one a mere five words long.) An old priest listens to the contradictory confessions of some apparently holy but actually just horny French teenagers marching toward Jerusalem in the 13th-century Children’s Crusade. A profusion of colons and dashes helps toggle among the multiple points of view, while repeated descriptions of crummy weather give the brain some breathing space. Every mention of the “long and arduous road” seems to comment on the enduring nature of the sentence itself. The descriptions of sex - e.g., “That’s why when we do it we can keep it going so long” - also gain a double meaning.
      For a long time, Hrabal and Andrzejewski were the only practitioners of the sentence-long book I could find. Not many writers have had the nerve to go this route: you’re locked in, committed to a rhythm and a certain claustrophobia. But might the format also be liberating? Joan Didion told The Paris Review in 1978: “What’s so hard about that first sentence is that you’re stuck with it. Everything else is going to flow out of that sentence. And by the time you’ve laid down the first two sentences, your options are all gone.” Sticking to just one sentence, ironically, might keep your options perpetually open.

  • @Sonic-sf4qc
    @Sonic-sf4qc 2 года назад +78

    Man these thumbnails are getting weirder but i love it

    • @Jabutimado
      @Jabutimado 2 года назад +1

      And he stole the monke from meh :(

  • @jaromweissvert4121
    @jaromweissvert4121 2 года назад +19

    What’s funny is that the long range darts have a longer line than the super range and that’s why I thought super range was the first one at second. At first I thought the second was super range because of a sharper dart

  • @thevortex1904
    @thevortex1904 2 года назад +54

    Technically, reciting all of the btd6 game code would answer most of these questions, all except for 1+2×3

  • @tyfournier5462
    @tyfournier5462 2 года назад +1

    The core gameplay of Bloons TD 6 is similar to other games in the Bloons Tower Defense series.[3] As with other games of the series, Bloons TD 6 is a tower defense game. Bloons TD 6 utilizes 3D graphics in its gameplay, but it is played primarily in a 2D perspective.[4]
    In Bloons TD 6, the player creates a defense consisting of towers (referred as "Monkeys" in-game) to prevent enemy balloons (referred as "Bloons" in-game) from reaching the exit.[5][3][6] Bloons spawn in different waves, separated by "rounds", and will travel along one or more indicated pathways towards their destined exit(s).[7][8] Every round normally consists of a pre-determined set of Bloons, later spawning Bloons with special properties and behaviors that certain defenses may have a weakness to.[7][8] Popping Bloons earns money, which can be used to buy additional towers or upgrade existing towers in order to strengthen the defense.[3][4][9] Every type of tower and its upgrades play distinct roles for the defense,[6][9][10] mostly with an offensive role. Most towers can affect Bloons by directly damaging them, slowing them down, or otherwise harm them, while some towers support other towers or produce income to boost the defense's capabilities.[6][9]
    Maps are chosen by the discretion of the player, starting off with the less difficult maps.[5] Completing games on maps unlocks more difficult maps.[5][3] The game retains many gamemodes from previous entries in the series, along with adding several new ones, such as "C.H.I.M.P.S.", a mode where most unlockable features are restricted.[6][4]
    Additional game mechanics are added in Bloons TD 6 that are absent in previous games. Special types of towers called "Heroes" automatically level up once placed, which makes them stronger as the game progresses, but the player may only place one chosen Hero per game.[4] Heroes gain a set amount of experience points every round, which eventually levels them up automatically, or they can be manually levelled up with in-game cash.[11] Towers of the same type can be merged into extremely expensive but extremely powerful versions of themselves called Paragons, combining the power of its constituent towers into a single strong tower.[12] Certain maps contain obstacles that can prevent many towers from seeing or attacking over them.[13][11]
    Players can earn an in-game currency called "Monkey Money" that can be redeemed by completing games, allowing them to unlock additional features in the game.[4] Another currency called "Monkey Knowledge Points" can be redeemed in an unlockable upgrades tree called "Monkey Knowledge", which unlocks unique upgrades that can be freely used in most game modes.[6] Monkey Money can be used to unlock powers, new heroes, certain cosmetics, and unlock deeper Monkey Knowledge in conjunction with Monkey Knowledge Points.[6] "Trophies" are a rare type of currency that can be redeemed in the Trophy Store to unlock special cosmetics not unlockable by Monkey Money,[14] and are only obtainable by playing weekly events.[8] Weekly events include Race Events,[15] Odyssey Mode,[16] and Boss Bloons.[12]
    Special game modes
    .

  • @ok23539
    @ok23539 2 года назад +10

    I know that tsar bomba has around 6000 pierce
    edit: spike storm with smart spikes makes the ability pump out more spikes if used within approximately 0.7 secs after the round starts, also it gives spike targeting options and makes spikes stay on the track longer

  • @icycoo
    @icycoo 2 года назад +3

    X Factor: A nature-themed map in the middle of a forest clearing, which has four paths which intersect in an X shape. Between rounds, the Bloons alternate which of the four paths they enter and exit from.
    Mesa: A canyon map with two different pathways. Rocks can be removed for $500 each to place towers on the rock arches.
    Geared: The first community-made map added to the game, it is a gear style map that monkeys spin around on a rotating gear that rotates every round. There are no obstacles on the map. Bloons go around the outer half of the gear.
    Spillway: A toxic waste dump, filled with waste. Four walls block water towers from shooting in the middle, but each can be removed for $2000 per wall.
    Cargo: A car filled lot of pavement with a ton of boats and water nearby to transfer cargo. After round 39, a new path opens up, which only MOAB-class bloons take, and two trucks that block vision can be removed for $500 each.
    Pat's Pond: A swamp map with a large body of water in the center. Bloons travel on two paths, with the entrance of one being the exit of the other and vice versa. Two sets of trees and rocks can be removed for $500 each.
    Peninsula: A rocky map that has water on three sides with few places to place towers. There are 3 rocks with debris on them, which can be cleaned of debris for $500 each. A large hill is also present that blocks sight. Towers can be placed on patches of grass.
    High Finance: A city/construction map. Bloons will move first in an S-shape and then a U-shape around blocks of the construction area. A small bridge is present in the middle that allows water placement and early placement of towers similar to Cornfield. Each on the individual construction areas counts as sight blockers however they can be built up and towers may be placed on top to see over the other unbuilt areas. The cost to build each block ranges between $350 to $1,500. To build everything on this map it costs $12,550. Added in the 3.0 update.
    Another Brick: A brick wall map. Bloons go around a wall, which counts as a sight blocker. The entire left side is off-limits for placing, but it is possible to remove each palette of bricks for $1,000 each to free up space for Banana Farms, Aces, Heli Pilots, Temples, Alchemists or anything that can bypass the line of sight. Small water puddles are present.
    Off the Coast: A beach map. Bloons come from the water at the bottom to the beach and then go back to the water. This map features a wrecked ship in the water that blocks water towers from being placed on it, and cannot be removed. Land towers, however, can be placed on certain parts of the wreck, such as on the crow's nest and the bow.
    Cornfield: A cornfield map. At the start, the only area where the player can place towers is a small square in the middle. The player may uncover more land by paying to remove the cornfields. The cost to remove a cornfield ranges from $350 to $1,500. It is possible to place towers within the dirt separating the cornfields if positioned correctly.
    Underground: A cave-styled map. The bloons go around two rounded interlocking railroads. There are no objects that block the monkey's vision in a practical sense (rocks along the edges block vision, although this doesn't affect gameplay significantly.

    • @moore2318
      @moore2318 2 года назад

      (isab be like) is this a challenge

  • @pepegtz-tb2qq
    @pepegtz-tb2qq 2 года назад +10

    Dart monkey, quincy

  • @Cheese-zd7tt
    @Cheese-zd7tt 2 года назад +1

    (someday I will finish this)
    Question 1:
    Dart monkey:
    1xx pierce
    2xx pierce again
    3xx more pierce and bigger projectiles
    4xx more pierce, bigger projectiles and lead popping
    5xx more pierce, damage, size, and splits into 6 juggernaut balls
    x1x attack speed
    x2x attack speed again
    x3x thriple projectiles
    x4x ability: turns 10 nearest dart monkeys into super monkeys for 15 seconds
    x5x ability: turns 20 nearest dart monkeys into 2xx super monkeys
    xx1 range
    xx2 range and camo popping
    xx3 range and damage
    xx4 more damage and can do crits
    xx5 lots more pierce, range and attack speed
    Boomerang monkey:
    1xx pierce
    2xx pierce
    3xx rangs can bounce from bloon to bloon and more pierce
    4xx attack speed and pierce
    5xx 2 glaives spin around the boomer permanently and alternate attack does over time damage to MOAB class bloons
    x2x attack speed
    x2x attack speed and projectile speed
    x3x attacks 2 times faster
    x4x ability: attacks 10 times faster
    x5x ability: attacks even faster and turbo charge becomes permanent
    xx1 range
    xx2 lead popping and plus 1 damage
    xx3 rangs will go in a straight line

  • @spyshark_5002
    @spyshark_5002 2 года назад +19

    0:24
    Spactory. You forgot spactory. Try using advanced intel sub and see it not attack camos in the spactory's range

    • @metawarp7446
      @metawarp7446 2 года назад

      That's pretty cool fact

    • @somedude5281
      @somedude5281 2 года назад

      Now he is just bad

    • @lazygamez7280
      @lazygamez7280 2 года назад

      Also a 5xx village cant see a camo if we are going by the same logic of using a sub with advanced intel so he is just double bad.

  • @vuttori1727
    @vuttori1727 2 года назад

    smart spikes makes it so, when there are bloons in the radius of the spike factory, the spike factory makes spikes, and then places them wherever the bloons are.

  • @TheUglyBastard
    @TheUglyBastard 2 года назад +58

    It was easy until after the golden ticket achivement

    • @Sendziakoo
      @Sendziakoo 2 года назад +3

      Golden ticket is easy, just play the umpa lumpa song on candy falls, I do it everytime when I play this map. But yeah it was easy to this point

    • @TheUglyBastard
      @TheUglyBastard 2 года назад +2

      @@Sendziakoo i said after for a reason

  • @xxhamodgamer670
    @xxhamodgamer670 2 года назад +1

    Jason: name everything about bloons
    Me: so easy here I go... uhhh idk

  • @meepswag35
    @meepswag35 2 года назад +15

    im suprised some madlad didnt attempt to actually do this

    • @SomeCowguy
      @SomeCowguy 2 года назад +1

      🤔i will keep this in mind

  • @jeremymoe6967
    @jeremymoe6967 2 года назад

    I play ballons
    5 months ago (edited)
    Ight every single tower, ima edit this daily adding a tower each day.
    Dart monkey:
    1xx - more pierce
    x1x - more attack speed
    xx1 - more range
    2xx - more pierce
    x2x - more attack speed
    xx2 - more range and camo detection
    3xx - more pierce and a larger projectile hitbox.
    x3x - shoot 3 projectiles
    xx3 - shoot projectiles that deal more damage and have longer range.
    4xx - gain even more pierce, the ability to pop leads and a larger projectile hit box.
    x4x - give up to 10 dart monkeys a super monkeys attack speed.
    xx4 - gain more damage and the ability to crit, dealing massive damage.
    5xx - get an even larger projectile that does more damage, that then splits into 6 4xx dart monkey projectiles.
    x5x - make up to 20 dart monkeys nearby attack like a 2xx super monkey.
    xx5 - hugely increase range, pierce and attack speed.
    Boomerang monkey:
    1xx - more pierce.
    x1x - more attack speed.
    xx1 - more range.
    2xx - more pierce.
    x2x - more attack speed and projectile speed.
    xx2 - +1 damage, can pop leads and frozen.
    3xx - gain even more pierce, and attack now ricochets untill it hits the pierce cap.
    x3x - even faster attack speed and increased MOAB damage.
    xx3 - boomargs now shoot and come back in a straight path instead of in a circle.
    4xx - more pierce and attack speed.
    x4x - activated ability: attack at an incridible speed for 10 seconds.
    xx4 - every few attacks throw out a boomerang that knocks back MOAB class bloons.
    5xx - gain spinning glaives around it that specalize in taking down lower class bloons, main attack also now applies a DOT effect to MOAB class bloons.
    x5x - gains x4x ability permanantly, new ability is even more lethal.
    xx5 - boomarnags that knock back MOAB class bloons now appear more often as well as do more damage.
    Bomb shooter:
    1xx - Bigger projectile, larger AOE and more pierce.
    x1x - Increased attack speed.
    xx1 - increased range.
    2xx - +1 damage, increased pierce.
    x2x - increased attack speed, projectile speed and range.
    xx2 - projectile now splits into darts.
    3xx - more damage and larger AOE.
    3x2 - all of the above + more pierce to darts.
    x3x - does 20 damage to ceramic and MOAB class bloons.
    xx3 - darts split from the main attack become smaller bombs.
    4xx - increased range attack now stuns regular bloons.
    4x2 - all of the above + more pierce and damage to darts.
    x4x - activated ability: deal 900 damage to a moab class bloon.
    xx4 - every second shot explodes into even more bombs.
    5xx - increased damage, bombs can now stun MOAB class bloons.
    x5x - activated ability gets hugely increased damage an hugely decreased cooldown.
    xx5 - does 5 layers of damage. Passive: if a life is lost, kill all bloons on screen that are BFB and bellow instantly. This ability has a cooldown.
    Tack Shooter:
    1xx: Increased attack speed.
    x1x: Increased range.
    xx1: Shoots 10 tacks in
    2xx: Further increases attack speed.
    x2x: Further increases range. +1 pierce.
    xx2: Shoots 12 tacks instead of 8.
    3xx: Can now pop lead and frozen bloons. +1 damage.
    x3x: Tacks are switched for blades which have more pierce.
    xx3: Now shoots 16 tacks instead of 12. Increases attack speed by 33%.
    4xx: Can no longer pop purple bloons. Pierce is now 60. Now does 3 damage and shoots almost thrice as fast. How ever it is much weaker against MOAB class bloons, as it can only hit each once per shot.
    x4x: Activated ability: For 2 seconds shoots blades all over the screen, each one having 200 pierce. 20s cooldown.
    xx4: +1 damage. Attacks thrice as fast.
    5xx: +12 range. deals 4 damage per 0.1 seconds (40 dps). 5x1 grants +1 layer, 502 grants an additional layer on top of that. +6 damage to MOAB class bloons.510 has 70 pierce and 520 has 80 pierce. Every 4 seconds shoots a meteor that does 700 damage to the strongest bloon on screen. Has an explosion radius of 16, which deals 50 damage and 200 damage over 4s. This meteor can target camo bloons.
    x5x - Activated ability: each blade now has 500 pierce and 2 damage. Ability now lasts for 9s.
    xx5 - +7 range. Now shoots 32 tacks per shot. +33% attack speed.
    Ice monkey:
    1xx - Alows bloons down permanently after hitting them.
    x1x- Increased attack speed and freeze duration.
    xx1 - Increased range.
    2xx - Detects camo and can pop leads.
    x2x - +1 damage.
    xx2 - Can freeze frozen bloons.
    3xx - Bloons frozen by this will each release three shards in equal directions if the frozen layer is subsequently popped within a short period.
    x3x - +60 pierce. Bloons in it's range move at 50% speed. Towers can be placed on water in this Ice monkey's range.
    xx3 - Shots are now converted into snowballs which deal 2 damage each. Increased attack speed.
    4xx - Bloons hit by this will be affected by sharp and freezing attack even if they are lead/white and take +1 damage for a short period of time. Removes camo and regrow properties.
    x4x- Increased range. Activated ability: All bloons on screen will be frozen for 6s. White, Zebra, And MOAB-class bloons will be frozen for 3s.
    xx4 - Bloons hit by this will get icicles on them, which deal 2 damage each and have 3 pierce. effect thaws out after a couple of seconds.
    5xx - For a short time, bloons hit by this take +6 damage. Now strips DDT camo.
    x5x - Freezes all bloons on screen for 10s. All ice monkeys attack faster for the same duration.
    xx5 - Can now attack MOAB class bloons. MOAB class bloons take 50 damage per hit and move at 5% speed.

  • @DRDDR8
    @DRDDR8 2 года назад +7

    "Last"
    -no one because all the noobs got shot off camera (so no more last joke)

  • @hoppy78
    @hoppy78 Год назад

    “Name all the achievements”
    Maxlevelidot: Finally, my time has come!

  • @ChillMonkeWasTaken
    @ChillMonkeWasTaken 2 года назад +4

    Guy new to btd6: i played btd6
    Ultra jason: Oh so you play BLOONS? Name every (stuff) in game.
    Guy new to btd6: but, i started playing it

  • @8bitalex
    @8bitalex 2 года назад

    Dart monkey, Boomerang monkey, Ice monkey, tack shooter, bomb shooter, sniper monkey, monkey buccaneer, monkey sub, mortar monkey, dartling gunner, monkey ace, heli pilot, wizard monkey, (formerly known as monkey apprentice) Super monkey, ninja monkey, alchemist, druid, banana farm, monkey village, engineer monkey, and spike factory.
    Dart monkey
    Sharp shots: increases pierce by 1 (how many bloons the attack can hit) Razor sharp shots: increases pierce by 2
    Spike-o-pult: increases peirce by 17, changes damage type to shatter, adds 1 extra ceramic damage, and attack speed decreases from 0.95 to 1.15.
    Juggernaut: Changes damage type to normal, does 2 damage (how many layers of a specific bloon are taken) now, and does 2 extra damage to Ceramics, as opposed to only one, and increases pierce by 28.
    Ultra juggernaut: increases damage by 2, ceramic damage by 8, pierce by 150, and the projectiles explode into 1 damage (3 ceramic damage) balls once the pierce cap is hit, or the projectile timer expires.
    Quick shots: increases attack speed from 0.95 to 0.8075.
    Very quick shots: increases attack speed from 0.8075 to around 0.63.
    Triple shot: throws 3 darts.
    Super monkey fan club: increases attack speed from around 0.63 to 0.425, and gains an ability that turns up to 10 Dart monkeys (not Spike-o-pult+ or crossbow+, and not it's upgrade) into "super monkeys", giving them attack speed of 0.03 (although it removes triple dart functionality while the ability is on), and the ability lasts for 15 seconds, with a 50 second cooldown.
    Plasma monkey fan club: ability transforms the damage type to plasma, increases damage from 1 to 2, pierce from 2 to 5, and the ability can affect up to 20 dart monkeys.
    Long range darts: increases range to 40.
    Enhanced eyesight: allows camo detection, and increases range by 8.
    Crossbow: adds 8 range, 2 damage, and 1 pierce.
    Sharp shooter: adds 3 damage, and adds a chance to crit, allowing it to do 50 damage, and increases attack speed to 0.75.
    Crossbow master: Changes damage type to normal (crits don't change), crit chance goes up, attacks every 0.16 seconds, and adds 7 pierce.
    *Apex plasma master* : does 20 damage, (50 on ceramic bloons, 100 on bosses, 200 on elite bosses) 200 pierce, 0.3 attack speed, and 85 range.
    Boomerang monkey
    Improved Rangs: gives Boomerang monkeys 8 pierce.
    Glaives: increases pierce to 13.
    Glaive ricochet: increases pierce to 50 and allows glaives to bounce to other bloons.
    MOAR glaives: increases pierce to 100, and increases attack speed to 0.604
    Glaive lord: gives it 3 orbital glaives that do 2 damage, 7 to MOABs or Ceramics, and 2 more if it's fortified. The ring has 1000 pierce and can hit camo bloons.
    Faster throwing: increases attack speed to 1.065.
    Faster rangs: increases attack speed to 0.8, and increases the speed of the rangs themselves.
    Bionic boomerang: damage to MOABs is now 2, and attack every 0.238 seconds.
    Turbo charge: MOAB damage is now 3, and it gains an ability to increase attack speed to 0.0345, and damage increased to 2.
    Perma charge: does 4 damage, (6 to MOABs), and ability increases damage to 14.
    Long range 'rangs: increases range to 49.5
    Red hot 'rangs: allows frozen and lead popping, and as a crosspath can increase damage.
    Kylie Boomerang: rangs fly straight, does 2 damage, and has 18 pierce.
    MOAB press: Special Kylie Boomerangs target MOABs and do 5 damage, and 200 pierce. Special Kylies get launched every 10 seconds, and they can push MOABs back.
    MOAB domination: damage is 12 and pierce is 18, while the special Kylies have 20 damage, 300 pierce. Attacks every 0.71 seconds and Kylies launch every 5 seconds.
    *Glaive Dominus* : glaives do 20 damage, (80 to bosses and 100 to elite. The glaive ring does 42 damage (or 62 to Ceramics and MOABs), +2 damage to fortified, 200 to bosses (or 240 for elites) and the press glaives do 20 to MOABs (and 40 to elite bosses). The glaive has 100 pierce, and the ring has 1000, while the press glaive has 300.

  • @freezerblade1156
    @freezerblade1156 2 года назад +32

    Hm, alright.
    *PRIMARY*
    Dart Monkey
    Boomerang Monkey
    Tack shooter
    Glue Gunner
    Ice Monkey
    Bomb Shooter/Cannon
    *MAGIC*
    Ninja Monkey
    Alchemist
    Super Monkey
    Druid
    Wizard Monkey
    *MILITARY*
    Sniper Monkey
    Monkey Ace
    Heli Pilot
    Dartling Gunner
    Mortar Monkey
    Monkey Buccaneer
    *SUPPORT*
    Engineer Monkey
    Monkey Village
    Banana Farm
    *PARAGONS*
    Apex Plasma Master
    Glaive Dominus
    Narvach Of the Seas
    Ascended Shadow
    I’m not doing heroes lmfao
    (Also NO I didn’t watch the video before making this)

  • @legiwpan9568
    @legiwpan9568 Год назад

    here you go atleast some:
    Dart monkey:
    1xx - more pierce
    x1x - more attack speed
    xx1 - more range
    2xx - more pierce
    x2x - more attack speed
    xx2 - more range and camo detection
    3xx - more pierce and a larger projectile hitbox.
    x3x - shoot 3 projectiles
    xx3 - shoot projectiles that deal more damage and have longer range.
    4xx - gain even more pierce, the ability to pop leads and a larger projectile hit box.
    x4x - give up to 10 dart monkeys a super monkeys attack speed.
    xx4 - gain more damage and the ability to crit, dealing massive damage.
    5xx - get an even larger projectile that does more damage, that then splits into 6 4xx dart monkey projectiles.
    x5x - make up to 20 dart monkeys nearby attack like a 2xx super monkey.
    xx5 - hugely increase range, pierce and attack speed.
    Boomerang monkey:
    1xx - more pierce.
    x1x - more attack speed.
    xx1 - more range.
    2xx - more pierce.
    x2x - more attack speed and projectile speed.
    xx2 - +1 damage, can pop leads and frozen.
    3xx - gain even more pierce, and attack now ricochets untill it hits the pierce cap.
    x3x - even faster attack speed and increased MOAB damage.
    xx3 - boomargs now shoot and come back in a straight path instead of in a circle.
    4xx - more pierce and attack speed.
    x4x - activated ability: attack at an incridible speed for 10 seconds.
    xx4 - every few attacks throw out a boomerang that knocks back MOAB class bloons.
    5xx - gain spinning glaives around it that specalize in taking down lower class bloons, main attack also now applies a DOT effect to MOAB class bloons.
    x5x - gains x4x ability permanantly, new ability is even more lethal.
    xx5 - boomarnags that knock back MOAB class bloons now appear more often as well as do more damage.
    Bomb shooter:
    1xx - Bigger projectile, larger AOE and more pierce.
    x1x - Increased attack speed.
    xx1 - increased range.
    2xx - +1 damage, increased pierce.
    x2x - increased attack speed, projectile speed and range.
    xx2 - projectile now splits into darts.
    3xx - more damage and larger AOE.
    3x2 - all of the above + more pierce to darts.
    x3x - does 20 damage to ceramic and MOAB class bloons.
    xx3 - darts split from the main attack become smaller bombs.
    4xx - increased range attack now stuns regular bloons.
    4x2 - all of the above + more pierce and damage to darts.
    x4x - activated ability: deal 900 damage to a moab class bloon.
    xx4 - every second shot explodes into even more bombs.
    5xx - increased damage, bombs can now stun MOAB class bloons.
    x5x - activated ability gets hugely increased damage an hugely decreased cooldown.
    xx5 - does 5 layers of damage. Passive: if a life is lost, kill all bloons on screen that are BFB and bellow instantly. This ability has a cooldown.
    Tack Shooter:
    1xx: Increased attack speed.
    x1x: Increased range.
    xx1: Shoots 10 tacks in
    2xx: Further increases attack speed.
    x2x: Further increases range. +1 pierce.
    xx2: Shoots 12 tacks instead of 8.
    3xx: Can now pop lead and frozen bloons. +1 damage.
    x3x: Tacks are switched for blades which have more pierce.
    xx3: Now shoots 16 tacks instead of 12. Increases attack speed by 33%.
    4xx: Can no longer pop purple bloons. Pierce is now 60. Now does 3 damage and shoots almost thrice as fast. How ever it is much weaker against MOAB class bloons, as it can only hit each once per shot.
    x4x: Activated ability: For 2 seconds shoots blades all over the screen, each one having 200 pierce. 20s cooldown.
    xx4: +1 damage. Attacks thrice as fast.
    5xx: +12 range. deals 4 damage per 0.1 seconds (40 dps). 5x1 grants +1 layer, 502 grants an additional layer on top of that. +6 damage to MOAB class bloons.510 has 70 pierce and 520 has 80 pierce. Every 4 seconds shoots a meteor that does 700 damage to the strongest bloon on screen. Has an explosion radius of 16, which deals 50 damage and 200 damage over 4s. This meteor can target camo bloons.
    x5x - Activated ability: each blade now has 500 pierce and 2 damage. Ability now lasts for 9s.
    xx5 - +7 range. Now shoots 32 tacks per shot. +33% attack speed.
    Ice monkey:
    1xx - Alows bloons down permanently after hitting them.
    x1x- Increased attack speed and freeze duration.
    xx1 - Increased range.
    2xx - Detects camo and can pop leads.
    x2x - +1 damage.
    xx2 - Can freeze frozen bloons.
    3xx - Bloons frozen by this will each release three shards in equal directions if the frozen layer is subsequently popped within a short period.
    x3x - +60 pierce. Bloons in it's range move at 50% speed. Towers can be placed on water in this Ice monkey's range.
    xx3 - Shots are now converted into snowballs which deal 2 damage each. Increased attack speed.
    4xx - Bloons hit by this will be affected by sharp and freezing attack even if they are lead/white and take +1 damage for a short period of time. Removes camo and regrow properties.
    x4x- Increased range. Activated ability: All bloons on screen will be frozen for 6s. White, Zebra, And MOAB-class bloons will be frozen for 3s.
    xx4 - Bloons hit by this will get icicles on them, which deal 2 damage each and have 3 pierce. effect thaws out after a couple of seconds.
    5xx - For a short time, bloons hit by this take +6 damage. Now strips DDT camo.
    x5x - Freezes all bloons on screen for 10s. All ice monkeys attack faster for the same duration.
    xx5 - Can now attack MOAB class bloons. MOAB class bloons take 50 damage per hit and move at 5% speed.

  • @MellyMilly
    @MellyMilly 2 года назад +12

    I guess I've never heard of bloons before

  • @sneakysnake9970
    @sneakysnake9970 2 года назад

    “If you can’t do it, your just bad!” YOU DO IT THEN YOU JU- *gets muted by ISAB*

  • @doubleaa2144
    @doubleaa2144 2 года назад +18

    i cant wait for someone to actually do a video on the answers

    • @SomeCowguy
      @SomeCowguy 2 года назад +1

      Thanks for the idea, will put this in notes if i run out of ideas.

  • @icycoo
    @icycoo 2 года назад +1

    There are a total of 17 different game modes in BTD6, all of which are accessible in different categories of difficulty per map: Easy, Medium, and Hard. To unlock a specific game mode, the previous game mode must be unlocked, starting with the respective Standard Mode of a specific map. The Standard Mode option for all grades of difficulty is unlocked by default for all maps. As of the 19.0 update, beating a submode (a mode other than Standard) in an Odyssey will earn the player the corresponding medal and unlock the next submode in the path, if any, regardless of whether it was unlocked.

  • @-Raylight
    @-Raylight 2 года назад +11

    I just love every Bloons TD memes. They never gets old
    Just like the monkeys xD

  • @ashleycampbell8380
    @ashleycampbell8380 Год назад

    "
    Oh, so you like bloons? Talk about every tower in the game."
    "
    ok"
    "
    Wait I didn't mean it literally-"
    "
    The Dart Monkey is a Primary-class tower that was released in the initial release of Bloons TD 6. The tower retains its name and role from the Bloons TD 4, 5, and Classic game generations, with significant additions. It was the first non-hero tower to be revealed for Bloons TD 6, introduced on around 26th April 2018. Dart Monkey, as with previous mainstream games, is the first tower to be unlocked in the game, and is introduced by the Tutorial Monkey as part of the tutorial for Bloons TD 6.
    Dart Monkey attacks at a moderate speed, throwing a dart every 0.95s. Darts deal 1 damage and hit up to 2 bloons per dart. It has a moderately low range of 32.
    It costs $170 on Easy, $200 on Medium, $215 on Hard, and $240 on Impoppable.
    The Dart Monkey is a non-clothed monkey with a tuft of hair for its hairstyle. As with all monkeys in BTD6, it has big circular eyes, thick brown eyebrows, and dark fur around most of its head except its face. Its fur is brown and its skin is a slightly lighter tone of brown. Its belly is oval-shaped with two angular ovals above, colored the same as its skin. Its belly also features a small belly button. It carries a dart on its right hand.
    Overall, it looks not too different compared to its BTD5 counterpart outside of having the general BTD6 art style. There are minor differences to the Dart Monkey's visual appearance, however.
    Dart Monkey was one of the first towers to be teased prior to the release of BTD6. Its base tower image was displayed as part of the way to convince players of BTD5 that BTD6 is still in production. Later, the Dart Monkey was teased in future BTD6 teasers until the official release of BTD6.
    Many changes have occurred for the Dart Monkey, the most significant of which is that the base 0-0-0 tower can now pop two bloons per shot instead of one, and both the Sharp Shots and Razor Sharp Shots upgrades have been moved to the Spike-O-Pult path. Another significant change is that Dart Monkey now has access to new upgrades that increase attack speed permanently, a first for the Dart Monkey. In addition to this, there is an entirely new set of higher-tier upgrades dedicated to crossbows.
    Path 1 is themed around increasing the Dart Monkey's pierce. It starts with increased pierce for darts, then converts the Dart Monkey into a Spike-O-Pult, which then upgrades into a Juggernaut that can pop Lead Bloons and finally, the Ultra-Juggernaut for immense grouped Bloon destruction.
    Path 2 is about speed and projectile count. The first two upgrades are pure attack speed increases, something not yet given to the Dart Monkey in the Bloons TD series before. The third upgrade is Triple Shot, allowing it to shoot three darts per shot instead of one. The final two upgrades provide abilities to turn many nearby Dart Monkeys into Super Monkeys for a short time.
    Path 3 focuses on more range and damage, with the second upgrade, Enhanced Eyesight, granting camo detection. Most of the upgrades provide extra range to the Dart Monkey, but Tier 3 gives the Dart Monkey a crossbow and extra damage, while Tier 4 provides even more damage and attack speed on top, including occasional critical hits. The final upgrade, Crossbow Master, gives the Dart Monkey significantly more attack speed, damage, range and pierce. It can also pop any bloon type.
    The Dart Monkey is a Primary Monkey.
    First: Targets the first bloon visible within its range.
    Last: Targets the last bloon visible within its range.
    Close: Targets the closest bloon visible within its range.
    Strong: Targets the strongest bloon visible within its range.
    Sharp Shots COST: $120 / $140 / $150 / $170UNLOCK: 100 XP
    Description: Can pop 1 extra Bloon per shot.
    Effect: Gains +1 pierce, for 3 pierce by default. With Crossbow Master, gains +6 pierce instead.
    Razor Sharp Shots COST: $185 / $220 / $235 / $265UNLOCK: 500 XP
    Description: Can pop 2 more bloons per shot.
    Effect: Gains +2 pierce, for 5 pierce by default. With Crossbow Master, gains +7 pierce instead.
    Spike-O-Pult COST: $255 / $300 / $325 / $360UNLOCK: 2,100 XP
    Description: Converts the Dart Monkey into a slower attacking Spike-o-pult that hurls large spiked balls. Each ball can pop lots of Bloons and rebounds off obstacles.
    Effect: Hurls spiked balls that pop up to 22 bloons per shot, deal +1 damage to Ceramics, bounce off obstacles, and pop Frozen bloons. Attacks slightly slower (1.15s instead of 0.95s).
    Juggernaut COST: $1,530 / $1,800 / $1,945 / $2,160UNLOCK: 7,500 XP
    Description: Hurls a giant spiked ball that pops lead and excels at crushing Ceramic and Fortified Bloons.
    Effect: Hurls juggernaut balls that pop up to 50 bloons per shot, pop all Bloon types except Camo, deal 2 damage, +3 to Ceramics and +2 to Fortified, increases the range by 15%, and gains extra projectile speed. Attacks slightly faster (1s instead of 1.15s). Can rehit the same bloons again if the projectile hits any obstacle, also inflicts a speed-based knockback for 0.1s. Ultra-Juggernaut COST: $12,750 / $15,000 / $16,200 / $18,000UNLOCK: 22,000 XP
    Description: Gigantic spiked ball splits twice into 6 Juggernaut balls for even more destructive power against Ceramic and Fortified Bloons.
    Effect: Hurls gigantic juggernaut balls that retains knockback effect and each dealing 5 damage, +8 to Ceramics, +20 to leads and +5 to Fortified, have 200 pierce, travel faster, and split twice into 6 mini juggernaut balls every 100 bloons hit. These mini juggernaut balls each have 2 damage, +3 ceramic damage, +2 fortified damage, and 50 pierce. Both main projectiles and mini projectiles can rehit bloons if they hit any walls.
    Path 2
    Quick Shots COST: $85 / $100 / $110 / $120UNLOCK: 80 XP
    Description: Shoots 15% faster.
    Effect: Attacks +17.6% faster (0.85x attack cooldown).
    Very Quick Shots COST: $160 / $190 / $205 / $230UNLOCK: 400 XP
    Description: Shoots 33% faster!
    Effect: Attacks +50% faster than base Dart Monkey (attack cooldown from 0.85x to 0.67x (~2/3x)).
    Triple Shot COST: $340 / $400 / $430 / $480UNLOCK: 2,000 XP
    Description: Throws 3 darts at a time instead of 1.
    Effect: Throws 3 darts per attack, in a 60° spread.
    Super Monkey Fan Club COST: $6,800 / $8,000 / $8,640 / $9,600UNLOCK: 9,500 XP
    Description: Super Monkey Fan Club Ability: Converts up to 10 nearby Dart Monkeys including himself into Super Monkeys for 15 seconds. Regular attack speed also increased.
    Effect: Gains an ability that transforms itself and up to 9 of the nearest non-special Dart Monkeys into Super Monkeys, which have 40 range. Cannot affect catapult-operating Dart Monkeys nor crossbow wielders nor the Plasma Monkey Fan Club. Attacks 1.5x as fast as a basic Dart Monkey (attack cooldown from 0.67x to 0.5025x (~1/2).
    Plasma Monkey Fan Club COST: $38,250 / $45,000 / $48,600 / $54,000UNLOCK: 30,000 XP
    Description: Elite membership of this club grants the Dart Monkeys even more power.
    Effect: Ability now transforms the club leader and up to 20 of the nearest non-special Dart Monkeys into Super Monkeys that shoot plasma blasts instead of darts. The plasma attacks twice as fast, deals 2 damage per hit and has 5 pierce.
    Path 3
    Long Range Darts COST: $75 / $90 / $95 / $110UNLOCK: 50 XP
    Description: Makes the Dart Monkey shoot further than normal.
    Effect: Gains +8 range, increases projectile lifespan by 15%.
    Enhanced Eyesight COST: $170 / $200 / $215 / $240UNLOCK: 450 XP
    Description: Shoots even further and can detect Camo bloons.
    Effect: Gains +8 range on top of previous upgrades, 20% increased projectile lifespan, 10% increased projectile speed, camo detection and the Camo Prioritization targeting option.
    Crossbow COST: $530 / $625 / $675 / $750UNLOCK: 2,100 XP
    Description: Uses a long range Crossbow that can pop 3 layers of Bloon for every hit.
    Effect: Deals 3 damage per hit, gains +1 pierce, slightly increase projectile speed and gains +8 range again.
    Sharp Shooter COST: $1,700 / $2,000 / $2,160 / $2,400UNLOCK: 12,000 XP
    Description: Sharp Shooter attacks faster and does powerful Crit shots every few shots that do a lot more damage.
    Effect: Deals 6 damage per hit, attacks every 0.6s instead of 0.95s, projectile speed increased and lands a Critical Hit after every 10 shots. Crits deal 50 damage per hit.
    Crossbow Master COST: $18,275 / $21,500 / $23,220 / $25,800UNLOCK: 35,000 XP
    Description: Crossbow Master shoots really fast and devastates most Bloon types with ease.
    Effect: Attacks every 0.16s instead of 0.6s, slightly increases projectile speed to 450, increases pierce from 3 to 8, range from 56 to 76, and applies Critical Hits every 5 shots instead of every 10 shots. Can also damage any bloon type.
    Paragon
    Apex Plasma Master COST: $297,500 / $350,000 / $378,000/ $420,000UNLOCK: 500,000 XP
    Description: Fill the area with Bloon shredding plasma juggernaut balls, leaving nothing behind...
    Effect: Shoots triple hypersonic plasma Ultra-Juggernaut balls that deal enormous damage, especially to ceramics and bosses.

    • @ashleycampbell8380
      @ashleycampbell8380 Год назад

      "The Boomerang Monkey is a Primary-class tower that was released in the initial release of Bloons TD 6. The tower retains its role from the Bloons TD 4, 5, and Classic game generations, but has changed its name from "Boomerang Thrower" along with other significant changes. Like most Primary Monkeys, the Boomerang Monkey was featured in a teaser prior to the game's release.
      Boomerang Monkeys throw boomerangs that pop 4 bloons each and throws them every 1.2s. The monkey has a base range of 40. Boomerangs move in a curved fashion in a counter-clockwise direction from the monkey's right hand. Boomerang Monkeys also feature a Change Hands option to target priority that swaps hands, reversing the origin and direction of thrown boomerangs.
      There are various upgrades that greatly improve the Boomerang Monkey's popping power, including ricocheting glaives, cybernetic enhancements for rapid throwing, and heavy straight-thrown boomerangs that can re-hit bloons.
      It costs $275 on Easy, $325 on Medium, $350 on Hard, and $390 on Impoppable if Cheap 'Rangs Monkey Knowledge is not active. Otherwise, if Cheap 'Rangs is active, the Boomerang Monkey costs $225, $275, $300, and $340 respectively.
      Similarly to its BTD5 counterpart, the Boomerang Monkey wears a jumpsuit. Its pattern is somewhat different, but more or less the same. Its official portrait depicts it throwing a boomerang with its right hand. More TBA
      Path 1 generally contains upgrades leading towards the throwing of glaives, with each upgrade increasing the power of the boomerangs themselves into bouncing deadly glaives.
      Path 2 generally deals with speed, providing the Boomerang Monkey with faster attacks on bloons.
      Path 3 generally deals with the element of throwing tough Kylie boomerangs that are thrown further, leading from simply throwing further to hot boomerangs that pop bloons of any type to actual Kylie boomerangs that can be upgraded to deal even more damaging effects to the bloons, particularly MOAB-class on higher upgrades.
      As with all towers in BTD6, only two paths may be selected for a tower at one time, and only one of the selected paths may be upgraded to third-tier and beyond.
      Target Priorities
      The base Boomerang Monkey uses the standard target priorities: First, Last, Close, and Strong. All of its attacks are dependent on its given target priority.
      First: Targets the first bloon visible within its range.
      Last: Targets the last bloon visible within its range.
      Close: Targets the closest bloon visible within its range.
      Strong: Targets the strongest bloon visible within its range.
      Certain alternate attacks have a different set of target priorities:
      Glaive Lord's orbital glaives are always set on Close by default, for the sake of pierce-consumption calculations.
      MOAB Press's anti-MOAB kylies target any MOAB-class bloon except BADs, and are based on main targeting.
      MOAB Domination's anti-MOAB kylies target any MOAB-class bloon, and are based on main targeting.
      Glaive Dominus's alternate attacks are based on those for Glaive Lord and MOAB Domination, respectively.
      Boomerang Monkey has a unique target option "Change Hands", allowing the Boomerang to throw boomerangs from opposite angles in the opposite direction. This special target option is a set of alternating target priority buttons on the upgrade HUD; tapping on the button will swap position of the active button aligned with the corresponding Boomerang Monkey's dominant arm. The "Change Hands" target option was formerly limited to the "Ambidextrous 'Rangs" MK, but the target option had been fully introduced into the main Boomerang Monkey since Version 21.0.
      ADVERTISEMENT
      Upgrades
      Path 1
      Upgrades
      Path 1
      Improved Rangs COST: $170 / $200 / $215 / $240UNLOCK: 100 XP
      Description: Can pop up to 8 Bloons per throw.
      Effect: Gains +4 pierce, equivalent to 8 pierce for most upgrades.
      Glaives COST: $240 / $280 / $300 / $335UNLOCK: 520 XP
      Description: Throws sharper and faster glaives instead of boomerangs.
      Effect: Gains +5 pierce on top of the previous upgrade, equivalent to 13 pierce for most upgrades. Also gives +50% knockback for MOAB Press.
      Glaive Ricochet COST: $1,020 / $1,200 / $1,405 / $1,440UNLOCK: 2,500 XP
      Description: Glaives will bounce from Bloon to Bloon automatically and aggressively.
      Effect: Glaives automatically bounce towards each bloon with sharp turning. Pops up to 50 bloons per glaive. Glaive can travel through obstacles.
      M.O.A.R Glaives COST: $2,550 / $3,000 / $3,240 / $3,600UNLOCK: 8,500 XP
      Description: Multiple Object Advanced Ricochet greatly enhances the already extraordinary powers of the Glaive Ricochet Monkey.
      Effect: Pierce increased from 50 to 100, +1 damage to Ceramics, attack speed is doubled, glaive bounce distance is increased.
      Glaive Lord COST: $24,990 / $29,400 / $31,750 / $35,280UNLOCK: 37,500 XP
      Description: Glaive Lord surrounds itself in 3 special glaives that shred anything that comes near. Glaive Lord's glaives now rip through MOAB-class Bloons, slowly tearing them apart from the inside.
      Effect: Main attack deals +7 damage and +8 to Ceramics. Gains a sharp 30 range zone that deals 2 damage every 0.1 seconds to all affected bloons in radius, including Camo Bloons, +8 to Ceramics and +5 to MOAB-class, and 2 more to Fortified. Main glaive now inflicts a shredding damage-over-time to MOAB-class, slowly dealing 100 damage every 1.0s for 15s.
      Path 2
      Faster Throwing COST: $150 / $175 / $190 / $210UNLOCK: 120 XP
      Description: Throws boomerangs faster.
      Effect: Attacks +33% faster (0.75x attack cooldown).
      FasterRangsUpgradeIcon
      Faster Rangs COST: $210 / $250 / $270 / $300UNLOCK: 550 XP
      Description: Boomerangs fire and travel faster.
      Effect: Attacks +33% faster (0.75x attack cooldown) on top of the previous upgrade, and projectile speed increased.
      Bionic Boomerang COST: $1,230 / $1,450 / $1,565 / $1,740UNLOCK: 2,500 XP
      Description: Replaces arm with a strong bionic arm that can throw boomerangs extremely fast and does extra damage to MOAB-class bloons.
      Effect: Attacks over 5x faster (0.1983x attack cooldown) than an ordinary Boomerang Monkey and deals +2 damage to MOAB-class.
      Turbo Charge COST: $3,570 / $4,200 / $4,535 / $5,040UNLOCK: 9,000 XP
      Description: Turbo Charge ability: Makes this Monkey attack incredibly fast for 10 seconds.
      Effect: Ability makes the Boomerang Monkey attack 7x faster and deal +1 damage for 10 seconds. Has a cooldown of 45 seconds.
      Perma Charge COST: $29,750 / $35,000 / $37,800 / $42,000UNLOCK: 32,000 XP
      Description: Perma Charge has a permanent super fast attack speed. Ability increases the lethality even more.
      Effect: Permanently gains Turbo Charge attack speed and deals 4 damage by default. Ability now deals +8 damage for 15 seconds, with a reduced cooldown of 40 seconds. With Red Hot Rangs, its attacks deal another +4 damage, and the ability damage is further increased by +2.
      Path 3
      Long Range Rangs COST: $85 / $100 / $110 / $120UNLOCK: 110 XP
      Description: Can throw boomerangs further than normal.
      Effect: Gains +6.45 range and boomerangs are thrown on a wider curve.
      Red Hot Rangs COST: $255 / $300 / $325 / $360UNLOCK: 490 XP
      Description: Allows boomerangs to pop Frozen and Lead Bloons and do more damage to all.
      Effect: Pops any bloon type and main attack and Glaive Lord's glaive orbitals deal +1 damage. Gives even more damage with Perma Charge.
      Kylie Boomerang COST: $1,100 / $1,300 / $1,400 / $1,560UNLOCK: 3,000 XP
      Description: Throws heavy Kylie boomerangs that follow a straight path instead of curved.
      Effect: Kylie boomerangs are thrown and returned in a straight path instead of curved. Pierce improves to 18 and can rehit the same bloons after 0.3 seconds.
      MOAB Press COST: $2,040 / $2,400 / $2,375 / $2,880UNLOCK: 9,500 XP
      Description: Heavy Kylie boomerangs hit MOAB-Class Bloons multiple times per throw and sometimes knocks them back a short way along the path.
      Effect: Throws a powerful knockback boomerang at MOAB-class bloons every once in a while, dealing 1 damage to Bloons in its path, and 5 to MOABs, while pushing them backwards by a set amount of distance (3 units). These boomerangs have 200 pierce and can redamage Bloons after 0.1 seconds. Path 1 upgrades increase pierce and knockback distance.
      MOAB Domination COST: $42,500 / $50,000 / $54,000 / $60,000UNLOCK: 28,000 XP
      Description: Special knockback kylies trigger more often and do lots of extra damage.
      Effect: Kylie boomerangs deal +10 damage, all attacks fire twice as fast, special knockback boomerangs deal increased MOAB damage, have +100 pierce, double range, and produce a powerful burning explosion upon projectile expiry for even more damage.
      Paragon
      Glaive Dominus COST: $276,250 / $325,000 / $351,000/ $390,000UNLOCK: 500,000 XP
      Description: The Bloons will look upon my Glaives, and they will know fear.
      Effect: Attacks ricocheting glaives hypersonically fast, surrounds itself in a powerful glaive ring, and regularly throws stronger anti-blimp glaives."

  • @notaduck6589
    @notaduck6589 2 года назад +11

    I can clearly see that you cant do it yourself jason, arent you? If so, do everything yourself
    Also haha im a btd5 player so yes

  • @icycoo
    @icycoo 2 года назад +1

    Monkey Meadow: A grassy map. Similar to Monkey Lane from BTD5. This map contains no items blocking sight and no water, making it the simplest map in the game. In the 5.0 update, monkeys can be placed on the pumpkins at the top left and top right of the map despite the pumpkins being solid objects.
    Tree Stump: A map around a tree stump. Bloons circle around the stump, then make a bigger circle before exiting. The tree stump will block the sight of towers, but towers on the stump have no restrictions. Similar to Park Path from BTD5. The axe in the log can be tapped to make it wiggle and the mushrooms can be tapped to make it glow and wiggle.
    Town Center: A grassy map with a Bloons Monkey City vibe. Water lines the top left of the map, but is often too small and too far from the track to be useful unless using the Advanced Intel upgrade for the Monkey Sub. An additional option is to use Merchantmen as they generate money regardless of sight. There are crates near the building on the right that can be used for water towers before update 2.0.0. The buildings and the windmill are sight obstacles. This is the map featured in the tutorial of the game.
    The Cabin: A dark and muddy map which is centered in the middle of a forest. This map features a relatively short winding path with a car that can be removed and a cabin. There's also a foggy atmosphere. Both the car and the house, along with all the trees, block placement and obscure line of sight.
    Resort: A beach resort with a multi-rectangular path made of brick. Between the inside of the middle rectangle and the outside of the small square is a small swimming pool where water towers can be placed into. Taking in place on a beach resort, there are many items on the map. There are two red umbrellas to the right that can be opened or closed when clicked on. In the middle there are two lounge chairs and in between them a table that has a pink cocktail on it and a plate of bananas. To the right there's a pool in which water-based towers can be placed. All land-based towers can be placed anywhere except directly on the brown brick-layered bloon track, on the table, on where the bottom-left palm tree is, or on top of the umbrella stands. The umbrellas and the palm tree at the bottom left function as line of sight blockers so it's best not to place towers around them.
    Skates: A map set on top of a frozen lake. Bloons travel across the lake in a series of three loops. The map features a large hole in the ice where water-based towers can be placed, as well as a group of cottages that can be removed to reveal a second hole in the ice for more water towers.
    Lotus Island: An island in the middle of the sea, which has a few lotus plants and the remains of some sort of stone building. The Bloons travel around the perimeter of the island.
    Candy Falls: A candy-filled map with a chocolate river flowing down the middle where water monkeys can be placed. The map is based on Willy Wonka's Chocolate Factory.
    Winter Park: A snow-filled park area with a small fountain in the middle where water monkeys can be placed.
    Carved: A track that resembles a Jack-O-Lantern.
    Park Path: A clean, nice environmental, long and curvy track with water in a stream, returning from BTD 5. Sort of resembles a spiral.
    Alpine Run: A snowy map based off of a ski lift.
    Frozen Over: An icy themed map kind of resembling Ice Flow from BTD5. The map features many triangles with lots of room for water towers.
    In the Loop: An autumn-themed map. Bloons follow a square that has loops on 3 of its corners. There is water in the upper right loop. The trees and tools on this map can block a monkey's line of sight.
    Cubism: An abstract art map. Bloons go around the triangles and quadrilaterals. There is water in the lower right corner and in one of the triangles, allowing for water towers to be placed on this map. This map features two storm drains that do not affect gameplay.
    Four Circles: A sprint track map. Bloons go around four circles. The top left and bottom right circles are each half water. This map uniquely features a timer near the bottom right that counts minutes and seconds. It blocks monkeys' lines of sight as well.
    Hedge: A grassy garden map. Bloons go around the hedges. There is a statue in the middle of a Dart Monkey. Hedges along the track block monkeys' lines of sight, and cannot be removed. If the Dart Monkey statue is tapped, it rotates 90 degrees.
    End of the Road: A desert road map. Bloons follow a horizontal road with two curves and then go back where they came from. There is water near the end of the road, allowing for water towers to be placed. The cacti on this map can also block monkeys' lines of sight although this doesn't practically affect gameplay.
    Logs: A swamp-like map. The bloons follow a vertical checkerboard path and then follow a horizontal one, going under numerous logs. The middle square of the checkerboard-like pattern is water instead of land, allowing water towers to be used on this map. Monkeys cannot see through the logs on this map.

  • @averyrealnamethatismyname9495
    @averyrealnamethatismyname9495 2 года назад +6

    Explain bank farming in 30 seconds: buy a bank. Wait until it’s full. Collect

    • @pablolacerda1331
      @pablolacerda1331 2 года назад

      Ashually you gain money generation during each round likely any farm but by the end of the round you gain interest on all the money that is in each Bank, Ben can buff money gain in round and so does bottom path village, interest cannot be buffet and is constant in every upgrade above 030

    • @oldgamesplayer2220
      @oldgamesplayer2220 2 года назад

      @@pablolacerda1331 extra the interest is 15% for the money keep in the bank

    • @lizardgirl413
      @lizardgirl413 2 года назад

      @@pablolacerda1331 too bad, time ran out. the answer we were looking for is: "buy a bank, wait until it's full, collect" congrats to A very real name That is my name!

    • @pablolacerda1331
      @pablolacerda1331 2 года назад

      @@lizardgirl413 it doesn't take 30 seconds to say what i wrote

    • @lizardgirl413
      @lizardgirl413 2 года назад

      @@pablolacerda1331 exactly why you ran out of time

  • @this_commenter_had_a_stroke
    @this_commenter_had_a_stroke 2 года назад +6

    I know more of these things than i initially thought i would...
    also i'd like to add a few extra questions:
    How much RBE does a BAD have?
    Which towers can damage (and pop) a DDT on their own?
    There's two towers that deal extra damage to DDTs (assuming they can hit them) but not other MOAB class bloons. which towers are these, and why do they do this?
    Which maps have the color purple in them somewhere, and where?
    How much do all buildings in the map "high finance" cost to build?
    How much do all the patches of corn on "cornfield" cost to remove?
    How many flowers are there on spring spring?
    How many individual heads of corn are there on cornfield?
    There exists an ability that changes it's own icon after it's used, which one is it, and why does it do this?
    Feel free to answer, add more, or point out any flaws or errors in these questions

    • @handyes42
      @handyes42 2 года назад

      does the 2nd question need you to pop the supa cerams too? does it need camo detect? (example, ultra juggernaut, if it can kill the ddts need camo detect for it t be an answer?)

    • @fardwhar
      @fardwhar Год назад

      the last question literaly done a bang on me.
      is it Master Builder?
      master builder, paragon of engineer monkey, has an ability to place 3 sentrys that place their own sentries. the ability will cycle from green, to red and to blue (maybe). the ability will stop working unless all 3 sentries are placed.
      if i got it wrong i wasted my time typing this

    • @this_commenter_had_a_stroke
      @this_commenter_had_a_stroke Год назад

      @@fardwhar I made that comment before master builder existed, so (knowing I don't have future sight) It couldn't have been it.
      However, you're technically not wrong as the master builder does have an ability that changes like that, meaning now the game has two towers like this (still not gonna tell you the other one)

    • @fardwhar
      @fardwhar Год назад

      @@this_commenter_had_a_stroke know what im gonna risk it tech bot

  • @thebananaspeedruns9275
    @thebananaspeedruns9275 2 года назад +4

    T5s that look different when cross pathed
    Boomerang
    5-0-2 has red hot spinning glaves
    2-0-5 has mettle spikes on it’s boomerang
    Sub
    5-2-0 glows red instead of green
    0-5-2 has 2 guns instead of 1
    Ace
    5-0-2 and 0-5-2 have red darts instead of green
    Heli pilot
    2-5-0 has 4 guns instead of 2
    Super Monkey
    5-2-0 has a red carpet on it’s stairs
    1-0-5 has red rangs wile 2-0-5 has purple rangs 0-0-5 has black rangs
    Alchemist
    5-2-0 hold purple acid wile normal holds red
    2-5-0 has wood on it’s bottle
    2-0-5 has wood on it’s bottle
    0-2-5 hold purple acid wile normal holds red
    Banana Farm
    5-2-0 has green bananas

  • @SomeDumbFox-OwO
    @SomeDumbFox-OwO 2 года назад +1

    _BREATHS IN_
    I refuse.

  • @Coolman2828
    @Coolman2828 2 года назад +7

    I guess I don’t play Bloons anymore ;-;

  • @MAX_DJM
    @MAX_DJM 2 года назад +14

    There would be that 1 guy in the comments who takes this as a serious challenge 🤣

    • @Bobayaki
      @Bobayaki 2 года назад

      How did you know!?

  • @ohhi687itsme8
    @ohhi687itsme8 Год назад +1

    00:01: Yes, I do, now follow CoffeeHype on Bloons TD 6.
    00:02: Dart monkey, Boomerang monkey, Bomb shooter, Tack shooter, Ice monkey, Glue gunner, Sniper monkey, Monkey Sub, Monkey Buccaneer, Monkey Ace, Heli Pilot, Mortar monkey, Dartling gunner, Wizard monkey, Super monkey, Ninja monkey, Alchemist, Druid, Banana Farm, Spike Factory, Monkey Village, Engineer monkey, and Beast Handler.
    00:05: My hands hurt after the last one, so 1-5-0 Absolute zero makes the ability better deal with it.
    00:07: Heroes first: Quincy aka garbage, Gwendolin, Striker Jones, Obyn Greenfoot, Geraldo, Captain Churchill, Benjamin, Ezili, Pat fusty, Adora, Admiral Brickell, Etienne, Saudi, and Psi. Now abilities, Rapid shot triples attack speed for 3 seconds (I checked), Storm of Arrows summons tons of arrows from the sky having unlimited pierce and being able to one-shot ceramics, Cocktail of fire I CANT ANYMORE, NEXT QUESTION
    00:10: Glaive lord, Energizer when crosspathed with 5-2-0, True Sun God when crosspathed with 5-2-0, Legend of the Night when crosspathed with 2-0-5, Banana central when crosspathed with 5-2-0, and technically all Beast Handlers. (Maybe I missed a few idk)
    00:12: Super maelstrom.
    00:14: It is in fact MAX, SUN, APEX, and DARK.
    00:16: 5, 6 if you count white hot spikes, which you probably do.
    00:19: 553 damage to M. O. A. B. class, 3 to Ceramics and lower, and the ability missiles deal 5 damage normally, 9 to ceramics, and 29 to M. O. A. B. s.
    00:23: RoD has 1,000 pierce, Tsar has 5,000 pierce used up by Bloons closest to the ace's runway, Super MAELSTROM has 500 pierce per blade, and Anti-bloon has 2,000 pierce. PS. These are just the abilities, and the main projectiles have much less pierce, excluding RoD.
    00:26: There's a case to be made for sub because of advanced intel, so I'm counting it. Also, superstorm can pop camo Bloons for no reason, it's not getting counted. 7 total, and 8 if you count the middle path beasts by theirselves, as the abilities can pop camo Bloons.
    00:29: Basically the monkey bank generates monkey in the middle of every round and the money stays in the bank, but you want to keep the money in the bank, as the bank collects interest each round. So you want to keep the money in the bank until it hits full capacity of $7,000 and $9,500 if you have the monkey knowledge point. You can also take the money out early if you need it, but you want to keep the money in the bank to generate interest. The monkey bank also falls off after round 80.
    00:32: Uh, no?
    00:36: Same answer, bud. Do you expect me to go to the Bloons wiki and tally up every single balance change after looking through 35 updates? Because if you think I'm going to do that after what I've already done, you are insane and should talk to a doctor.
    00:39: The answer is 7 without parentheses.
    00:40 FINALLY A BREAK
    00:47: 4-2-0 alchemist is better for buffing 2 or less towers, as the 4-2-0 is better at keeping a low amount of towers buffed at all times, while 4-0-1 is better with 3 or more towers, as 4-0-1 can apply the buff to more towers more often. Bonus points, 5-2-0 is the same as 5-0-0, so when building permabrew from the ground up, always go with 5-0-1 to apply this buff more often.
    00:51: The one on the left is long range darts, and the one on the right is super range.
    00:54: I'm not naming all of then, but there are 68.
    00:58: The smart spikes upgrade allows the spike storm ability to receive attack speed buffs such as the homeland defense and stronger stimulant buffs. This also allows the spike storm to target only the active track on maps like bazaar.
    01:00: Go tot the map candy falls, and click on the Oompa Loompas in a specified order. I don't remember the order, figure it out yourself.
    01:04: No, not at all, but Ethan Reid does have a guide for all the secret achievements.
    01:10: At first I thought you were going to say name every single one, and I am not a person who deeply remembers the names of odysseys and races, so I'm sorry for the fact that I'm not going on the Bloons wiki for the 2,147,483,647th time.
    01:15: Nice one.
    01:18: Here's one: Grim reaper farmer. Go away now.
    01:23: I am not a coder nor a game developer, and all I will tell you is there's a lot of code. Happy now?
    01:24: I think you can see that is a lie.
    Great video though!

    • @itzisrael6775
      @itzisrael6775 Год назад

      You didn’t need to do all that now

    • @ohhi687itsme8
      @ohhi687itsme8 Год назад

      @@itzisrael6775 Ok but what if one of my friends dared me to?

  • @gandpork
    @gandpork 2 года назад +4

    You watch Isab is gonna show up and answer all of these without missing a beat

  • @nitro3401
    @nitro3401 Год назад

    28 second explanation, here we go: (all in one breath btw) Money generate in bank like normal, end o round, money in bank gets 15% added, 15% is global, meaning if two banks, total sum of 2 banks x 15% = moneys get. Money cap either 9,000, or 12,000, monkey knowledge allow to add money to bank for money but fast. Ben buff interest from 15% to 25%, just do more math. Once money cap, no more generate until bank empty.

  • @buwgert
    @buwgert Год назад

    jason:*random btd6 questions*
    me:yes

  • @or4cle
    @or4cle 2 года назад

    For anyone who doesn't know 1+2×3 is 7 because bodmas/bomdas/bidmas/bimdas you would do the multiplication before the addition then add the 1 afterwards.
    Smort

  • @hero_bs__ig
    @hero_bs__ig 2 года назад

    Ultrajason: tell me every crosspath tower name every tower etc etc
    Me: if i wasn't lazy i would have posted an entire essay

  • @craigdrendel7462
    @craigdrendel7462 2 года назад

    BFB brawler: Pop 10,000 BFBs. MOAB Assasain: pop 25,000 MOABs.

  • @4shler
    @4shler 2 года назад

    Challenge accepted. I will do 1 tower every day
    Every tower in the game: Dart Monkey, Boomerang Monkey, Bomb Shooter, Tack Shooter, Ice Monkey, Glue Gunner, Sniper Monkey, Monkey Sub, Monkey Buccaneer, Monkey Ace, Heli Pilot, Mortar Monkey, Dartling Gunner, Wizard Monkey, Super Monkey, Ninja Monkey, Alchemist, Druid, Banana Farm, Spike Factory, Monkey Village and Engineer Monkey
    Every upgrade:
    Dart Monkey: 1xx: has 1 more pierce, if paired with crossbow master pierce goes up by 6
    2xx: gains 2 more pierce, if paired with crossbow master gets +7 pierce
    3xx: now hurls a spike ball, can now pop 22 bloons, pops frozen bloons, attack speed goes up from 0.95 to 1.15s, spike balls can bounce against walls
    4xx: Now deals 2 damage, 5 damage to ceramics, now pops lead bloons, increases range by 15%, attack speed goes down to 1s, larger projectile size and speed
    5xx: deals 4 damage, 8 damage to ceramics, 200 pierce. For every 100 pierce, it splits into 6 mini balls, that deal 2 damage, 4 to ceramics, and have 100 pierce
    x1x: reduces attack speed by 15%
    x2x: reduces attack speed by 13.333…%
    x3x now shoots 3 darts, with a split of 30 degrees
    x4x: reduces attack speed by 33%, gets an ability to transform itself and up to 9 other dart monkeys into super monkeys for 15 seconds. 50 second cooldown, 20 second initial cooldown
    x5x: ability now transforms into 2xx super monkeys and transforms up to 20 monkeys. Ability will inherit crosspaths (eg if you got 002 monkey transformed it will have hidden detection, if 200 got transformed it will have more pierce, etc.)
    xx1: increases range by 25%
    xx2: gets 25% more range, gains camp detection, gives camo prioritization target option
    xx3: does 3 damage, gets +1 pierce, increased projectile speed, range increases to 75% from the 000 dart
    xx4: now does 6 damage, increased projectile speed, attacks every 0.75s instead of 0.95, every 8-12 shots does a crit hit that does 50 damage
    xx5: attack speed is now 0.16s, critical frequency is now 4-8 shots, range is now 240% from a 000 dart monkey, increased projectile speed, if crosspathed with 105 or 205 now gains much more pierce than just 1xx or 2xx, pops all bloon types

  • @Egobworder_phighting
    @Egobworder_phighting 2 года назад

    Long Range Darts: Makes the Dart Monkey shoot farther than normal.
    Enhanced Eyesight: Increase attack range even further and allow Dart Monkey to shoot Camo Bloons.
    Spike-O-Pult: Converts the Dart Monkey into a Spike-o-Pult, a powerful tower that hurls a large spiked ball instead of darts. Good range, but slower attack speed. Each ball can pop 18 Bloons.
    Juggernaut: Hurls a giant unstoppable killer spiked ball that can pop lead Bloons and excels at crushing Ceramic Bloons.
    Path 2
    Sharp Shots: Can pop 1 extra Bloon per shot.
    Razor Sharp Shots: Can pop 2 extra Bloons per shot.
    Triple Darts: Throws 3 darts at a time instead of 1.
    Super Monkey Fan Club: Super Monkey Fan Club Ability: Converts up to 10 nearby Dart Monkeys into Super Monkeys for 15 seconds.
    Tack Shooter
    “ Shoots 8 tacks spread in all directions, each tack can pop 1 Bloon. Has short range and medium-slow fire rate. ”
    Upgrades:
    Path 1
    Faster Shooting: Shoots tacks faster.
    Even Faster Shooting: Shoots tacks even faster!
    Tack Sprayer: Sprays out 16 tacks per volley instead of the usual 8.
    Ring of Fire: Upgrade to a fast firing burst tower that shoots a deadly ring of flame instead of tacks.
    Path 2
    Extra Range Tacks: Tacks fly out further than normal.
    Super Range Tacks: Tacks go much further than normal!
    Blade Shooter: Converts tower into a Blade Shooter that shoots out razor sharp blades that are harder for Bloons to avoid.
    Blade Maelstrom: Blade Maelstrom Ability: Covers the area in an unstoppable storm of blades.
    Sniper Monkey
    “ Armed with a high-tech long range rifle, pops 2 layers off of Bloons with unlimited range. ”
    Upgrades:
    Path 1
    Full Metal Jacket: Shots can pop through 4 layers of Bloon - and can pop Lead and Frozen Bloons.
    Point Five Oh: Shots can pop through 7 layers of Bloon!
    Deadly Precision: Extreme accuracy and muzzle velocity cause up to 18 layers of bloon to be popped per shot - enough to destroy an entire Ceramic Bloon!
    Cripple MOAB: Bullets from this tower temporarily take out propulsion systems of MOAB-class Bloons, immobilizing them for a short time.
    Path 2
    Faster Firing: Allows Sniper to shoot faster.
    Night Vision Goggles: Allows Sniper to detect and shoot Camo Bloons.
    Semi Automatic Rifle: Allows Sniper to take multiple shots and attack 3x as fast.
    Supply Drop: Supply Drop Ability: Drops a crate full of Cash.
    Bloons TD 5 Mobile
    Main article: Tower and upgrade stats (BTD5M, BMCM and Battles Mobile)
    Bloons TD 4
    (note: this section is unfinished)
    Dart Monkey
    Upgrades:
    Piercing Darts: Cost: $140 Darts can pop two Bloons instead of one.
    Long Range Darts Cost: $90 Gives the monkey more throwing distance.
    Spike-O-Pult Cost: $300 Gives the monkey a catapult that hurls giant spiked balls.
    Triple Shot Cost: $1,000 Spike-O-Pult becomes three times as deadly.
    Tack Shooter
    Upgrades:
    Faster Shooting Cost: $210 Increases the fire rate of the Tack Shooter.
    Extra Range Cost: $100 Increases the attack radius of the Tack Shooter.
    Blade Shooter Cost: $280 Shoots razor sharp bladed discs instead of tacks!
    Ring of Fire Cost: $2,500 Throws out a fiery hot burst of flame that can pop anything.
    Boomerang Thrower
    Upgrades:
    Multi Target Cost: $250 Boomerang will hit up to seven Bloons at once.
    Sonic Boom Cost: $100 Sonic boomerangs smash through frozen Bloons.
    Glaive Thrower Cost: $280 Glaives slice through up to twelve Bloons at once!
    Lightsabre Thrower Cost: $1,850 Lightsabre slices through anything and everything up to seventy Bloons at once!
    Mortar Tower
    Upgrades:
    Greater accuracy: Increases accuracy of mortars.
    Rapid reload: Increases fire rate.
    Bloon buster: Smashes through 2 layers of bloons.
    Mortar battery: Shoots 3x faster.
    Glue Gunner
    Upgrades:
    Stickier glue: Glue lasts longer
    Glue soak: Glue goes through all the layers of bloons.
    Corrosive glue: Pops bloons every 2 seconds.
    Glue splatter: Glue splashes affecting up to 20 bloons.
    Monkey Ace
    Upgrades:
    Pineapple express: Sometimes drops explosive pineapples on the map.
    Spy plane: Allows detection of camo bloons near the plane.
    Rapid fire: Shoots faster.
    Operation: Dart storm: Shoots twice as many darts.
    Monkey Buccaneer
    Upgrades:
    Grape shot: Adds a small volley of grapes to the shot.
    Crow's nest: Allows detection of camo bloon within its radius.
    Longer cannons: Increases range.
    Battle ship: Shoots 3x faster.
    Monkey Apprentice
    Upgrades:
    Intense magic: Pops 7 bloons instead of 2.
    Fireball: Throws a fireball that explodes on impact.
    Summon whirlwind: Causes a whirlwind that sends bloons back the map but thaws out and removes glue.
    Tempest tornado: Massive whirlwind that sends back bloons and pops up to 120.
    Super Monkey
    Upgrades:
    Super range: Greatly increase range.
    Laser vision: Can pop 2 bloons at once and frozen bloons.
    Plasma vision: Shoots twice as fast and destroys anything it touches.
    Sun god: Shoots 3 golden beams in a spread pattern obliterating everything.
    Banana Farm
    Upgrades:
    More bananas: Gives 120 money per round.
    Banana plantation: Gives 250 money per round.
    Banana republic: Gives 500 money per round.
    Banana research facility: Gives 2000 money per round.
    Dartling Gun
    Upgrades:
    Steady Firing: Lowers the firing spread.
    Powerful Shots: Makes darts fly out with greater speed, and makes them pop 3 bloons at once.
    Increased Barrel Spin: Increases the gun's fire rate.
    Laser Cannon: Converts to a cannon that shoots super powerful beams able to cause massive bloon damage.
    Spike Factory
    Upgrades:
    Bigger Stacks: More stacks = win
    White Hot Spikes: Now, tacks could pop lead bloons
    Faster Production: Produces tacks faster
    Spike Storm: Every 20 seconds, the factory generates a storm of short-lived tacks filling up the entire track.
    Bloons TD 3
    Dart Monkey
    Upgrades:
    Long Range Darts: Increases the range of your Dart Monkey. Costs $75 on Easy, $90 on Medium and $95 on Hard.
    Extra Long Range Darts: Gives the monkey even more throwing distance. Costs $75 on Easy, $90 on Medium and $95 on Hard.
    Piercing Darts: Pops 3 bloons instead of 2. Costs $120 on Easy, $145 on Medium and $150 on Hard.
    Razor Darts: Pops 3 bloons instead of 2. Costs $100 on Easy, $120 on Medium and $130 on Hard.
    Tack Shooter
    Upgrades:
    Faster Shooting: Makes tack shoot faster. Costs $170 on Easy, $205 on Medium and $215 on Hard.
    Blade Shooter: Shoots blades instead of tacks! Costs $155 on Easy, $185 on Medium and $195 on Hard.
    Extra Range: Covers a larger area than normal. Costs $85 on Easy, $100 on Medium and $110 on Hard.
    Super Range: Covers a huge area! Costs $85 on Easy, $100 on Medium and $110 on Hard.
    Boomerang Thrower
    Upgrades:
    Multi Target: Boomerang will hit up to 5 bloons at once. Costs $230 on Easy, $275 on Medium and $290 on Hard.
    Glaive Thrower: Glaives slice through up to 8 bloons at once! Costs $240 on Easy, $285 on Medium and $300 on Hard.
    Sonic Boom: Sonic boomerangs smash through frozen bloons. Costs $130 on Easy, $155 on Medium and $160 on Hard.
    Thermite: Thermite can melt through lead bloons. Costs $100 on Easy, $120 on Medium and $130 on Hard.
    Spike-o-pult
    Upgrades:
    Longer Range: Increases maximum range of Spike-o-pult. Costs $215 on Easy, $250 on Medium and $270 on Hard.
    Juggernaut: Spike-o-pult balls roll much further. Costs $700 on Easy, $840 on Medium and $890 on Hard.
    Faster Reload: Can shoot faster than normal. Costs $215 on Easy, $255 on Medium and $270 on Hard.
    Multi Shot: Shoots three spikey balls at once! Costs $490 on Easy, $585 on Medium and $620 on Hard.
    Cannon
    Upgrades:
    Bigger Bombs: Big bombs affect a larger area. $365 on Easy, $440 on Medium and $465 on Hard.
    Frag Bombs: Fragments fly out and pop even more bloons! $185 on Easy, $225 on Medium and $240 on Hard.
    Extra Range Bombs: Can shoot bombs further than normal. $170 on Easy, $205 on Medium and $215 on Hard.
    Missile Launcher: Missiles fly super fast. Costs $180 on Easy, $215 on Medium and $225 on Hard.
    Ice Ball
    Upgrades:
    Longer Freeze: Bloons stay frozen for longer. Costs $215 on Easy, $255 on Medium and $270 on Hard.
    Permafrost: Slows down bloons even after they thaw out! Costs $215 on Easy, $255 on Medium and $270 on Hard.
    Wide Freeze Radius: Pops 1 layer of bloons and then freezes. Costs $170 on Easy, $205 on Medium and $215 on Hard.
    Snap Freeze: Freezes so violently that some bloons will pop before freezing! Costs $245 on Easy, $295 on Medium and $315 on Hard.
    Monkey Beacon
    Upgrades:
    Stronger Signal: Gives monkey beacon a wider area of effect. Costs $425 on Easy, $510 on Medium and $540 on Hard.
    Jungle Drums: Gives a boost to attack rate to towers within its range. Costs $1275 on Easy, $1530 on Medium and $1620 on Hard.
    Monkey Storm Beacon: Can call Super Monkey Storms! Costs $2125 on Easy, $2550 on Medium and $1700 on Hard.
    Super Monkey
    Upgrades:
    Laser Vision: Laser can pop 2 bloons at once, and pop frozen bloons. Costs $2975 on Easy, $3570 on Medium and $3780 on Hard.
    Plasma Vision: Plasma vaporizes everything it touches! Costs $3400 on Easy, $4080 on Medium and $4320 on Hard.
    Super Range: Super Range can cover nearly half the screen. Costs $850 on Easy, $1020 on Medium and $1080 on Hard.
    Epic Range: Epic range allows almost whole map coverage! Costs $1190 on Easy, $1430 on Medium and $1510 on Hard.

  • @SakanaKuKuRu
    @SakanaKuKuRu Год назад

    Bank farming:
    Banks fill up, use it to upgrade to imf loan, use ability, sell, repeat, multiply, repeat.

  • @F104Gaming
    @F104Gaming 2 года назад +1

    Dear ultra Jason
    I have completed your quiz and now I can finally call my self a true BTD6 pro.

  • @starmouseking9310
    @starmouseking9310 2 года назад +1

    1+2x3 is 7. PEMDAS says that we do multiplication first, so 2x3 is 6, then we add 1, so 6+1=7.
    I'm dead inside.

    • @LIKO_39
      @LIKO_39 2 года назад

      i'm sure we all are

  • @Light_690
    @Light_690 2 года назад

    im gonna attempt this but no promises
    heroes:
    admiral brickel (idk how to spell the last word)
    adora
    pat fusty
    quincy
    ezili
    benjimin
    captain churchill (yet again idk the last word)
    striker jones
    gwebdolin
    primary:
    Dart Monkey
    Boomerang Monkey
    Tack shooter
    Glue Gunner
    Ice Monkey
    Bomb Shooter
    magic:
    Ninja Monkey
    Alchemist
    Super Monkey
    Druid
    Wizard Monkey
    military:
    Sniper Monkey
    Monkey Ace
    Heli Pilot
    Dartling Gunner
    Mortar Monkey
    Monkey Buccaneer
    support:
    Engineer Monkey
    Monkey Village
    Banana Farm
    paragons:
    Apex Plasma Master
    Glaive Dominus
    Narvach Of the Seas
    Ascended Shadow
    Dart monkey upgrades:
    1xx - more pierce
    x1x - more attack speed
    xx1 - more range
    2xx - more pierce
    x2x - more attack speed
    xx2 - more range and camo detection
    3xx - more pierce and a larger projectile hitbox.
    x3x - shoot 3 projectiles
    xx3 - shoot projectiles that deal more damage and have longer range.
    4xx - gain even more pierce, the ability to pop leads and a larger projectile hit box.
    x4x - give up to 10 dart monkeys a super monkeys attack speed.
    xx4 - gain more damage and the ability to crit, dealing massive damage.
    5xx - get an even larger projectile that does more damage, that then splits into 6 4xx dart monkey projectiles.
    x5x - make up to 20 dart monkeys nearby attack like a 2xx super monkey.
    xx5 - hugely increase range, pierce and attack speed.
    boomerang:
    1xx- Can pop up to 8 Bloons per throw.
    2xx-Throws sharper and faster glaives instead of boomerangs.
    3xx-Glaives will bounce from Bloon to Bloon automatically and aggressively.
    4xx-Multiple Object Advanced Ricochet greatly enhances the already extraordinary powers of the Glaive Ricochet Monkey.
    xx- Glaive Lord surrounds itself in 3 special glaives that shred anything that comes near. Glaive Lord's glaives now rip through MOAB-class Bloons, slowly tearing them apart from the inside.
    x1xThrows boomerangs faster.
    x2xBoomerangs fire and travel faster.
    x3xReplaces arm with a strong bionic arm that can throw boomerangs extremely fast and does extra damage to MOAB-class bloons.
    x4xTurbo Charge ability: Makes this Monkey attack incredibly fast for 10 seconds.
    x5xPerma Charge has a permanent super fast attack speed. Ability increases the lethality even more.
    xx1Can throw boomerangs further than normal.
    xx2 Allows boomerangs to pop Frozen and Lead Bloons and do more damage to all.
    xx3Throws heavy Kylie boomerangs that follow a straight path instead of curved.
    xx4 Heavy Kylie boomerangs hit MOAB-Class Bloons multiple times per throw and sometimes knocks them back a short way along the path.
    xx5Special knockback kylies trigger more often and do lots of extra damage
    and also 0:39 pick any number but i will aplly some rules here if its odd multiply x 3 and add 1if its even divided by 2 if you end up in a 4 2 1 4 2 1 loop you lose

  • @Robin280497
    @Robin280497 2 года назад

    Question: Name every tower.
    My mind: Bloonchipper.
    Me: Is that a trick question?

  • @clicktuck
    @clicktuck 2 года назад

    Smart spikes increases spike duration for the ability by a factor of 3 and the normal spikes by a factor of 2

  • @Amongthecheeks1.0
    @Amongthecheeks1.0 Год назад +1

    Tweity right now : my time has to go full powa

  • @baconpw
    @baconpw 2 года назад

    me: says all the things
    him:well, that was not supposed to happen.

  • @CLuB_Z
    @CLuB_Z 2 года назад

    Me: just started playing bloons
    UltrA JasoN: name everything in bloons, what they do, and how it started *insert gru pointing gun at me here*

  • @adamzero_
    @adamzero_ 2 года назад

    all of the towers you say?
    Dart monkey [piercing darts/long range darts]
    Tack shooter [faster shooting/long range tacks]
    Ice tower [long freeze time/wide freeze radius]
    Bomb tower [Bigger bombs/Long range bombs]
    Super monkey [epic range]
    Guys its almost 2008, i hear their making another btd! I hope they have a new tower to use and maybe even a 2nd upgrade for the super duper monkey! so cool that games these days can be completely free!
    btd1 came out over 14 years ago... i feel old.

  • @Astronomic_Lux
    @Astronomic_Lux Год назад

    i dont play bloons, i play a totally normal game of monke popping *balloons* for no specific reason whatsoever

  • @Lindiy_Zj
    @Lindiy_Zj 2 года назад

    Teacher: The test isn‘t hard
    The Test:

  • @nathan8911
    @nathan8911 2 года назад +1

    As much as I'd love to be the chad to do every single one of these, I've already listed every block in minecraft 1.16.4

  • @joaovitormattioli5309
    @joaovitormattioli5309 Год назад

    Me with uno reverse card in my pocket: Yeah yeah of course im going to say all that

  • @justadogman5176
    @justadogman5176 Год назад +1

    Bloons fans : writes a 36 page answer to this video

  • @Metamorphu_
    @Metamorphu_ 2 года назад +1

    "Whats the btd game code?"
    Bruv gimme a few years to go to math info and learn to code and i will tell ya.

  • @Jad_memes
    @Jad_memes 2 года назад +1

    oh so you play balloons whats the lore(easy balloons lifted baby children in space because helium just got invented to yeah)

  • @goldenpig6453
    @goldenpig6453 2 года назад +1

    There actually is some game lore. Apparently, the bloonchipper defected from the monkey's side.

  • @lamaoma
    @lamaoma 2 года назад +1

    Ok, so here we go!
    Spike factory
    Dart monkey
    Super monkey
    Sniper
    Engenier
    No, you seriusly though that I would name all of these?

  • @Watermeloncat9-11
    @Watermeloncat9-11 2 года назад

    Jason: oh so you play bloons me: UNO REVERSE CAARD💀

  • @calebmartinez266
    @calebmartinez266 2 года назад

    "Do you even know the answer to all of the things you even said?"

  • @duckr915
    @duckr915 2 года назад

    ultra jason present for us for christmas: 700 page essay

  • @guidogeek2009
    @guidogeek2009 2 года назад

    You can just respond with:
    “It’s only a baloon shooting game”
    Believe me I don’t know anything

  • @bladehero2.0
    @bladehero2.0 2 года назад

    Dude i got the cheat page of those question...its all banana and dart (50x cash unlocked, insta vengefull Sun god unlocked, Quincy hitting one yellow bloon unlocked, pat being jesus unlocked, become a ninja kiwi dev unlocked,dart monkey is the true god unlocked and everybody that sees this is now a good guy unlocked...also once every blue moon that one red that passed to the end does 82636272828272 dmg to any ennemie in btd battles 1 and 2)

  • @arcticseagull
    @arcticseagull Год назад

    this took a long time probally did the wrong thing but who cares. Ultra-Juggernaut: The crosspath depends if you want speed or range+camo. 5-0-2 is better most of the time for more precise targetting.
    PMFC: Crosspath only influences the triple darts, so it’s up to you to choose between pierce or range+camo.
    Master Crossbow: Speed (0-2-5) is always better, given that +3 pierce changes almost nothing at that point.
    Glaive Lord: 5-0-2 is better for double glaive damage and increasing range of circling glaives.
    Perma Charge: 2-5-0 is better, because 4 pierce isn’t enough for this tower to really be effective. Also glaives go even faster.
    MOAB domination: Crosspaths only buff main attack, so again, it’s up to you to decide between pierce and attack speed.
    Bloon Crush: Speed is always better, go for 5-2-0.
    MOAB eliminator: Usually, you’ll want more range, so it’s 0-5-2.
    Bomb blitz: 0-2-5 is more effective since it buffs the pierce by getting the 5th tier
    Inferno ring: Middle path gives more range, bottom path gives more pierce, so you decide.
    Super Maelstorm: Always go for speed. 2-3-0 is one of the best early game towers.
    Tack Zone: Same, go for speed, you won’t need more range.
    Super Brittle: This is a tough one, because you’re going to need both speed AND range (and Re-freeze), so I’d suggest just choosing one and buffing your ice tower with something else (alchemist, village…).
    Absolute Zero: You’ll need range for arctic wind to be really effective, so use 0-5-2.
    Icicle Impale: If you encounter DDTs with this, which is most likely, you can use 2-0-5, but the best thing to do is couple a 0-2-5 with an MIB village, for attack speed. Otherwise, just go 0-2-5.
    Bloon solver: You already have enough pierce, so just use 5-0-2.
    Glue Storm: you need 1-5-0 to hit MOABS
    Super Glue: This time you’ll need pierce, so 0-2-5 is better.
    Military Monkeys
    Cripple MOAB: Always go for 5-0-2, you’ll need attack speed. (keep in mind that 4-2-0 is better though)
    Elite Sniper: 0-5-2 is always better with a Stronger Stimulant Alchemist buff
    Elite Defender: Always go for 2-0-5, you’ll need damage.
    Energizer: Don’t crosspath. 4-2-0 is better mid game for massive rushes, but 5-2-0 is useless.
    Pre-emptive Strike/Sub Commander: For both of them, you’ll want to use advanced intel in most situations, except some rare occasions, for example if subs are your only towers.
    Carrier Flagship: The grapes still shoot normally, so it’s up to you to decide if you want that or camo detection.
    Pirate Lord: Usually, you won’t need crosspaths, except maybe 0-5-2 for DDTs.
    Trade Empire: Again, crosspaths not needed, except maybe 0-2-5 for additional defense.
    Sky Shredder: Go for 5-0-2, 5-0-0 has built in camo
    Tsar Bomba: Rapid fire (1-x-x) greatly buffs x-3-x bombs, so always go top path.
    Flying Fortress: Always go 2-0-5, except if you need camo detection. But you should still try to get rid of camo another way, or just using a village.
    Apache Prime: 5-0-2 works the best, unless if you absolutely need camo detection.
    Special poperations: 0-5-1 buffs marine by 20%, so it’s a must-go.
    Comanche Commander: Always go top path. Even if you don’t use pursuit, quad darts is always useful.
    The Biggest One/Blooncineration: Always middle path, speed is essential for a mortar. Pop and Awe: 2-5-0 works usually better.
    Ray of Doom: 5-2-0 increases hit rate.
    M.A.D: 2-5-0 is better in most situations due to ability and attack bloom being reduced
    Bloon Exclusion Zone: 0-2-5 is better. Archmage: Unless you need Wall of Fire for some reason, 5-0-2 is the way to go (Pierce + Camo).
    Wizard Lord Phoenix: Again, giv’em camo !
    Prince of Darkness: WoF is better for lower tiers, but 5-0-2 is better later rounds.
    True Sun God: Go for 5-2-0, and give him camo detection with a village.
    Anti-Bloon/Legend of the Night: ALWAYS go Plasma (top path). Always.
    Grandmaster Ninja: Distraction and Counter-Espionage are useful, but Seeking Shurikens are necessary. Caltrops are very good too, don’t underestimate them.
    Grand Saboteur: No crosspath needed.
    Master Bomber: 1-0-5 makes him attack faster.
    Permanent Brew: 5-0-1 is better, and 4-0-1 is better for multiple towers, but if alchemist is on one tower 4-2-0 is superior.
    Total Transformation: 0-5-2 is best, again, because of Acid Pools, and Faster Throwing is useful too.
    Bloon Master Alchemist: 1-0-5 is better, all the various potions affect more bloons that way.
    Superstorm: 5-0-2 gives more range and speed, use it whenever you can.
    Spirit of the Forest: The only reason you’d ever crosspath is to give the ability more range, so use 0-5-1.
    Avatar of Wrath: If you’re fighting bloons, go 2-0-5. If you’re fighting blimps, go 0-1-5. Banana Central: 5-2-0 gives more money, don’t care about the rest.
    Monkey-nomics: 2-5-0 gives more money, don’t care about the rest.
    Monkey Wall Street: 0-2-5 gives more money, don’t care about the rest.
    Super Mines: Always go middle path for faster mine placement
    Carpet of Spikes: Bottom path makes the spikes placed last longer, which is useful for long rounds.
    Perma-Spike: 0-2-5 is usually more efficient, especially when buffed by an alchemist
    Primary Expertise: depends on what tower you’re buffing, but usually better to get a 5-2-0
    Homeland Defense: Bigger Radius is obviously nice.
    Monkeyopolis: Bigger Radius is also needed, more farms can fit within the rang
    Sentry Champion/Paragon: 5-2-0 is better due to the increased MOAB damage.
    Ultraboost: No crosspath necessary
    XXXL Trap: 2-0-5 causes traps to be placed faster and more often, so its much better.

  • @mrcookieman1950
    @mrcookieman1950 2 года назад +1

    ok bud, name every single player who has played BTD6 by there first, middle, and last name.

  • @zethhexyln.bacaran397
    @zethhexyln.bacaran397 2 года назад +1

    The lore of btd6? Monke no like Blon

  • @SporianSummit
    @SporianSummit 2 месяца назад

    *laughs in super monkey storm originally being an ability for the monkey beacon pre-btd5*

  • @cardboardtoaster2169
    @cardboardtoaster2169 2 года назад

    Name every bloon that gets past Quincy’s bow when he doesn’t say “nothing gets past his bow”

  • @loganshalloe5927
    @loganshalloe5927 2 года назад +1

    Hardest one of all: "Explain what sniper Elite targeting does"

    • @pav0l694
      @pav0l694 2 года назад

      Targets srong bloons but after bloons reach 75% of the map targets first.

  • @MIKYPIKY
    @MIKYPIKY 2 года назад

    PRIMARY: Dart monkey Boomerang monkey ice monkey bomb shooter tack shooter,MILITARY: Sniper monkey heli pilot mortar monkey monkey ace MAGIC: super monkey Wizard monkey alchemist druid ninja SUPPORT: Enginner banana farm spike factory that's all I think

  • @pitmonstermagico6493
    @pitmonstermagico6493 2 года назад

    Towers:Dart monkey,bomerang monkey,bomb shooter,tack shooter,ice monkey,glue gunner,sniper monkey,monkey sub,monkey buccaner,wizard monkey,super monkey,ninja monkey,alchemist,druid,banana farm,spike factory,Monkey ace,heli pilot,mortar,dartling gunner,enginner,monkey village and cave monkey thats has hard now lets relax

  • @SilasTheHero
    @SilasTheHero 2 года назад

    Me: Watches this video
    UITrA JasOn: Name Every Tower, Level Paths And Everything
    Me: *SAYS ALL OF THE TOWERS, PATHS AND EVERYTHING UNDER 1 SECOND*
    Me: All Done!

    • @NotSoUltraJason
      @NotSoUltraJason  2 года назад

      now game code

    • @SilasTheHero
      @SilasTheHero 2 года назад

      @@NotSoUltraJason *Also Speaks All of the Game codes in 1 second*

  • @pchanAnimatesSometimes
    @pchanAnimatesSometimes 2 года назад

    I mean I can name every tower
    Dart monkey, boomerang monkey, bomb shooter, tack shooter ice monkey, glue gunner, sniper monkey, buccaneer monkey, monkey sub, monkey ace, heli pilot, mortar monkey, darling gunner, wizard monkey, super monkey, ninja monkey, Druid, alchemist, banana farm, monkey village, spike factory, and engineer monkey

  • @idkwuntpo
    @idkwuntpo 2 года назад +1

    i know the cap pierce of super maelstorm is 500 and ROD is 1000 and antibloon from infinite to 1000 and tsar bomba is 5k pierce and the smart spike crosspath make the spike stay 1 more round and it also put a ton at the start at the round

  • @gabrieljudd3200
    @gabrieljudd3200 2 года назад

    every tower, not hero (im doing btd6 btw), dart monkey, tack shooter, bomb shooter, boomerang monkey, alchemist, super monkey, banana farm, dartling gunner, engineer monkey, monkey village, wizard monkey, monkey sub, mortar monkey, monkey ace, monkey buccaneer, sniper monkey, Heli pilot, Druid, ninja monkey, cave monkey (limited to 1 game when you break the ice on frozen over), spiker factory, ice monkey, glue gunner. tell me if i missed something >:)

  • @RoboFuryMan
    @RoboFuryMan 2 года назад +1

    "Uhhhhhhhhh BLOON CHIPPER!"

  • @yerryindrajaya2986
    @yerryindrajaya2986 2 года назад

    Name Every Upgrade Its Crosspaths And What They Do CHALLENGE ACCEPTED
    Primary:
    Dart Monkey:
    1xx Gets 1+ Pierce
    2xx Gets 2+ Pierce
    3xx Now Can Hit 22 Bloons Per Shot,Gets 1+ Ceram Damage, Bounce Off Obstacles, Pops Frozen And Attacks .20 Seconds Slower
    4xx Now Pops Up To 50 Bloons Per Shot, Pops Every Kind Of Bloon Except Camo, Deal 2 Damage And 3 To Cerams, Gets 4.8 Range, Extra Projectile Speed And Attacks .15 Seconds Faster
    5xx Hurls Gigantic Juggernaut Balls That Each Deal 5 Damage, 13 To Ceramics, Have 200 Pierce, Travel Faster, And Split Twice Into 6 Regular Juggernaut Balls With Pre-Rework Pierce For Even More Damage Can Rehit The Same Bloons Again If The Main Projectile Hits Any Walls
    More Later

  • @BRAWLEX209
    @BRAWLEX209 2 года назад

    Before watching the video, I want to demonstrate the fact that I have followed the saga since bmc, in the days of btd5
    -dart monkey
    -ninja monkey
    -boomerang thrower
    -sniper monkey
    -tack shooter
    -ice monkey
    -glue gunner
    -bomb shooter
    -monkey bucaneer
    -monkey sub
    -dartling gun
    -monkey ace
    -heli pilot
    -mortar monkey
    -monkey Apprentice
    -super monkey
    -bloonchipper
    -monkey engineer
    -banana farm
    -spike factory
    -monkey village
    -druid
    -alchemist

  • @gamingfastasfire5908
    @gamingfastasfire5908 2 года назад +2

    Time to start this journey of grinding I add every day or hour
    Every tower: dart monkey banana farm Ninja monkey super monkey spike factory bomb shooter tack shooter

    • @rua5910
      @rua5910 2 года назад

      lol the man died

  • @chaostheultimayt
    @chaostheultimayt 2 года назад

    The creator of ninja kiwi: *is that supposed to be a challenge?*

  • @BlueMountainDew
    @BlueMountainDew 2 года назад

    Btd6 creator: ah sure i will tell you about it

  • @kastoridesbobur
    @kastoridesbobur 2 года назад +1

    Golden ticket?
    OOMPA-LOOMPA