Skyrim Mod Sanctuary 64 : Immersive Creatures, Werewolf aftermath equipper and Umbrellas

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  • Опубликовано: 12 сен 2024
  • Skyrim Mod Sanctuary 64 : Immersive Creatures, Werewolf aftermath equipper and Umbrellas
    Mods covered in this video:
    1. Skyrim Immersive Creatures (0:33) : skyrim.nexusmod...
    2. Werewolf Aftermath Re-Equipper (5:07) : skyrim.nexusmod...
    3. Umbrella (7:42) : skyrim.nexusmod...
    Thumbnail image for this video is 'D-R-A-G-O-N--B-R-E-A-T-H' courtesy of xsbullx.
    Mods used in taking this video:
    1. Immersive HUD - iHUD : skyrim.nexusmod...
    2. SkyUI (with MCM) : skyrim.nexusmod...
    Visual Mods used in this video:
    1. Project Reality - Climates Of Tamriel - Weather - Lighting : skyrim.nexusmod...
    2. DYNAVISION - Dynamic Depth of Field : skyrim.nexusmod...
    3. Realistic Lighting Overhaul : skyrim.nexusmod...
    4. Pure Waters : skyrim.nexusmod...
    5. Static Mesh Improvement Mod - SMIM : skyrim.nexusmod...
    6. Skyrim HD - 2K Textures : skyrim.nexusmod...
    Skyrim Mod Sanctuary - Nexus page for posting images: skyrim.nexusmod...
    The music playing is the Sons of Skyrim from the official trailer.
    Keep up to date with what is happening on my twitter account: / gophergaming

Комментарии • 618

  • @onlycorndog6322
    @onlycorndog6322 10 лет назад +70

    I feel it's fair to point out a lore-mistake you mentioned with regards to the Draman.
    In the Elder Scrolls Universe, Dragons are simply described as eternal beings that neither were born, nor can they die (unless slain by the Dragonborn who absorbs their immortal soul). Alduin states himself that he is the Firstborn of Akatosh and, therefore, cannot be killed in the same manner as other creatures or even other Dragons. There is also a book that can be found stating that, when interrogated, Daedra will relent that not only are Dragons the only beings they universally fear, but are not born and simply exist.
    It is also implied that a Dragon's soul (as well as the energy of their Shouts) are vastly more powerful than any magic of mortals and, thus, cannot be changed by mortal magic.
    Sorry, I'm a bit of a lore pureist, love your channel and this series! :)

    • @thefish7236
      @thefish7236 9 лет назад

      True, its implied in the mod that the Draman are a creation of the Dovah themselves as a kind of reward for useful servants. Ingame book and everything.

    • @TheOliverthecat
      @TheOliverthecat 9 лет назад

      Mitchell Fechter I think this mod adds a book in Delphine's hide out which details how the Draman came to be in case you wanted to check it out

    • @rachmesk9210
      @rachmesk9210 9 лет назад

      .n'hésite

    • @drakemartin1580
      @drakemartin1580 6 лет назад

      Me too

    • @luigimussolini5966
      @luigimussolini5966 6 лет назад +1

      Mitchell Fechter I think the Draman are a nod to the oblivion Deadroth which was a large alligator dragon like creature that roamed the oblivion planes

  • @bonnieprincecharlie774
    @bonnieprincecharlie774 9 лет назад +11

    The best part about this mod: You can toggle on/off which creatures you want and which you don't want from the in-game MCM.

  • @TheChocolateWerewolf
    @TheChocolateWerewolf 10 лет назад +17

    I was really thinking of installing Immersive Creatures... Then I got to 2:26 and was like, "NOPE".

    • @Exodon2020
      @Exodon2020 10 лет назад +6

      You can disable certain creatures. I disabled Dramen and Dwarven Mech Dragon as I considered them Immersion breaking. Never encountered this wierd spider skeleton thing though.

  • @AngelicBeatdown
    @AngelicBeatdown 10 лет назад +4

    Glass Golems were a brilliant idea.

  • @lonewolf34356
    @lonewolf34356 9 лет назад +29

    oh god the skeleton spider D:

  • @OfficialRedTeamReview
    @OfficialRedTeamReview 11 лет назад +1

    WOW. THANK YOU VERY MUCH. No sarcasm intended! That is helpful. I LOVE mods that allow you to change some aspects of the mod itself. I downloaded Serannaholic I think it's called and it offered to let me choose between what color her eyes should be. I LOVE stuff like that! Thanks again!

  • @dennisillustration
    @dennisillustration 11 лет назад

    Been having a few tech issues running Skyrim but just wanted to say your Mod reviews are one of the reasons I ended up buying the game. Really appreciate the installation info you add to the end of each vid. Thanks so much for all the great work!

  • @bluto727
    @bluto727 11 лет назад

    Gopher, thank you for keeping this series going for so long, it's awesome.

  • @SpcFarlen
    @SpcFarlen 11 лет назад

    Immersive Creatures does have a "Lore-purist" option with MCM ingame if you install RC v6. It removes the more outlandish creatures types like the Dwemer mechanicals, draman and other hybrid or created creatures that have not showed up in the lore or previous games. Thought people would like to know.

  • @jackstarrskyrim
    @jackstarrskyrim 11 лет назад

    Dogtown1 is the author of SkyMoMod, and lifestorock is the author of Skyrim Immersive Creatures. I (jackstarr) am the author of the lore-friendly replacers (or patches) for both mods. As of v6 I'm assisting lifestorock behind the scenes, and my suggested amendments will be incorporated into v6 and future versions as an optional "purist lore-friendly" setting via MCM - but it's all completely customisable.

  • @GophersVids
    @GophersVids  11 лет назад

    I am thinking that after Chapter 2 of my current lets play, I may do a couple of Quest mod playthroughs before Chapter 3. I will record those and at the end do an SMS covering them (without spoilers).

  • @RisingPhoenixEye
    @RisingPhoenixEye 11 лет назад

    I love that I found a bunch of your comments dated just 5 hours back ago xD And this one is true to what i myself even think.

  • @dstr001
    @dstr001 10 лет назад

    Immersive creatures is probably my favourite creature mod, especially when mixed with extended encounters. Alot of the creatures are actually so well integrated i sometimes have to think if it was in the game to start with!

  • @TheRedneckGamer1979
    @TheRedneckGamer1979 11 лет назад

    It's cool that you mention DragonLance. This weekend I will be running the 1st module in the series of modules that the dragonslance novels are based on. We plan on starting with dragons of dispair and running either all the way through the entire 10 module series or until the heros die.

  • @ReplicatorFifth
    @ReplicatorFifth 11 лет назад

    gopher, you are priceless to the modder and modding community. I don't know what I would do if I didn't have your input and reviews on mods.

  • @lifestorock
    @lifestorock 11 лет назад

    MCM means "Mod Configuration Menu" and is part of SkyUI (interface mod). I built a quite comprehensive menu that covers nearly all mod aspects. You can alter additional features, advanced features, available creatures and several difficulty related stuff.
    It also contains an easy to set preset system that let you choose from several options (example: Lore Purist).
    What you mentioned can be toggled as you wish. You can visit the SIC google page, it contains several pictures of the menu.

  • @slowpuke1185
    @slowpuke1185 9 лет назад +8

    when he walking about werewolf immersion and the cloth i thought he about to break out the schlongs of skyrim for sure xD

  • @GophersVids
    @GophersVids  11 лет назад +2

    I try for once a week, but with it has been hard recently because of real life stuff :)

  • @xreconman9x851
    @xreconman9x851 10 лет назад +7

    6:29 would make a awesome mod

    • @dylanhawkins9537
      @dylanhawkins9537 10 лет назад +1

      Yeah it would

    • @CookieDynamics
      @CookieDynamics 10 лет назад +1

      Dylan Hawkins
      I don't know if you guys know about it yet, but there is a mod like that already.
      Look at Nexus for Werewolf Aftermath - Gota Get My Stuff Back
      Gopher addressed this mod at Skyrim Mod Sanctuary 66.

    • @iroonyx3232
      @iroonyx3232 10 лет назад

      Cookie Dynamics Namend?

  • @poisax
    @poisax 11 лет назад

    lol 2:10 you feel comfortable as a dragon flies above your head xD

  • @TheVoraxith
    @TheVoraxith 11 лет назад

    LOVE Dragonlance. That is the series that got me into fantasy back in the '80s. :D

  • @RedTail94
    @RedTail94 10 лет назад

    Such awesome mods, very helpful tips. Thank you very much Gopher!! :D

  • @flyingscrotus
    @flyingscrotus 11 лет назад

    Woooooow @GophersVids what a nostalgia trip when you mentioned Dragon Lance!

  • @ZyliceLiddell
    @ZyliceLiddell 10 лет назад +2

    Any viewer of his Skyrim LP Series is shaking their head at the message in the top-left corner for Richard. **I'm carrying to much**
    As usual...

  • @mariasgringo
    @mariasgringo 11 лет назад

    nice dragonlance reference gopher. loved those books as a kid.

  • @ConquerorZeil
    @ConquerorZeil 11 лет назад

    +500 Awesome points for the Dragonlance reference. I just started reading the Dragonlance Legends trilogy myself.

  • @fiver1niner
    @fiver1niner 11 лет назад

    Holy Shit! Gopher made a Dragonlance reference, he is now officially the greatest mod-reviewer ever!

  • @GophersVids
    @GophersVids  11 лет назад

    I try to make one a week, recently it is more like one every 10 days. But that is the reason I don't want to stick with just werewolves. It has been too long since I covered other mods :)

  • @N7Normandy1
    @N7Normandy1 11 лет назад

    And thats what I love about Mass Effect as well. Its not just for gamers, its for all those who appreciate art or love movies like me and want to BE IN that movie.

  • @jackstarrskyrim
    @jackstarrskyrim 11 лет назад

    Yes, absolutely. You need to use Wrye Bash and create a bashed patch to merge the leveled lists though. If you want to use them both, I'd recommend using my lore-friendly versions of both SkyMoMod and Immersive Creatures together for balance reasons (Gopher reviewed a very early and buggy version of my SkyMoMod replacer - it's improved loads since then).

  • @BeatsCraftn
    @BeatsCraftn 11 лет назад

    Spend a couple of weeks just browsing, I finished skyrim completely on the console about a year ago and now have just got it back on pc with over 200 mods (stable) and its just a whole new game

  • @DerMunger
    @DerMunger 11 лет назад

    It's actually MnNwr, not NmNwr, as OnyxWarlord already mentioned :) But I'm still really happy to see the shot in your video, quite the honour ;)

  • @LordBloodySoul
    @LordBloodySoul 11 лет назад

    The umbrella needs a bit fine tuning, but the idea is really cool XD
    That monster Mod looks interesting :3

  • @contrust1794
    @contrust1794 11 лет назад

    After the third minute i was convinced to download this mod! This looks great!

  • @DeepSpaceNinja
    @DeepSpaceNinja 9 лет назад +4

    Those poor bear pups... why can't they stay away when I'm swinging my battleaxe

  • @isaacgroves
    @isaacgroves 11 лет назад

    Okay thats it gopher, with you name dropping Dragonlance I am now officially convinced youre at least around my age (mid thirties) as all your geek references here and there all seem very, very familiar to my own early years.

  • @Moonrabbit42
    @Moonrabbit42 11 лет назад

    There's a mod called Loadout which allows you to save different equipment loadouts to the number keys. I do like showing up in the middle of nowhere naked after I'm done being a werewolf, this makes it much less of a pain to re-equip.

  • @gorinpean
    @gorinpean 11 лет назад

    A truly lore friendly version of Immersive Creatures would be sweet :(.Would be a lot more impressive if they were created by scratch.
    Umbrella looks awesome haha, I agree with your leather suggestions, that would make more sense to me. I might use it if/when it starts actually working when I make my werewolf character :).A more badass umbrella could be cool.

  • @guloguloification
    @guloguloification 11 лет назад

    Thats right. In fact its better to remove them prior to transformation because you can have not enough time. The weapons are spared and simply dropped to the ground like everything else. Its not perfect since it takes some time to cycle through all the items in your inventory but it sure makes your life harder and more immersive. I encourage the player to play purely as a beast. And its one of the ways to do it.

  • @Waggel86
    @Waggel86 11 лет назад

    That's the Vagabond Armor made by Hothtrooper44. It's part of his Immersive Armors mod but there's stand-alone version as well

  • @u1849ka
    @u1849ka 11 лет назад

    What I'd love to see is a werewolf mod that prevented you from accessing your inventory until you leave combat, so if you fail to feed often enough in combat you may drop out of werewolf and not be able to re-equip until you were safe, to make the time pressure more meaningful even once you have the ring of hircine.

  • @ZelZarKi
    @ZelZarKi 11 лет назад

    A major update to "Immersive creatures" is due out today! It will add a few extra little tidbits, such as patrols for factions. In said patrols, there will be beasts of war, such as armored dogs for the Legion and Goblins for Thalmor.
    Also, be sure to check out "Immersive Patrols" and "OBIS" if you want more varied humanoid opponents to fight

  • @JezaGaia
    @JezaGaia 11 лет назад

    at 3:30 you speak of the possible justification of the draman coming from magically manipulated dragon eggs. The thing is : there are no dragon eggs. Dragons were created, they don't reproduce or even die. When their bodies are destroyed the soul remains, that's why alduin could awaken them and they were really alive and not some kind of zombies.
    That's why they fear the dragonborn, he can really kill them without any hope of coming back as he absorbs their soul.

  • @GophersVids
    @GophersVids  11 лет назад +1

    If they are masters they will be forced to load earlier anyway ... but the fact that they are included means I messed up my block list.

  • @Sethdevan
    @Sethdevan 10 лет назад

    I know this is an old video, and an older werewolf mod, but I just had a thought concerning shapeshifting that could be a different take on this, and be just as immersive as Gopher's suggestion to alternative werewolf transformation sequences.
    What if we acknowledge the fact that the equipment appears to shift into the wolf form as well, and simply have it so that a certain element of the armor the character was wearing is visible on the werewolf. I don't think they should wear armor, but perhaps a small chest plate and/or wristbands appears on the werewolf form of the same material as the "shapeshifted" armor. This could give a small armor bonus to the werewolf or not as per your own taste, but if it does I would say the mod should also reduce the natural armor of the werewolf for balancing. This would not be the case if the player chose to remove the armour modifier aspect of the mod and just wanted the look instead.

  • @lifestorock
    @lifestorock 11 лет назад

    I don't know why Gopher mentioned dragon eggs. SIC contains a lore book "About the Draman". It explains the reason for their existence and how they were created. The book is present in the mod since the first version.

  • @EvilNecroid
    @EvilNecroid 11 лет назад

    that werewolf mod u spoke of about dropping ur gear...
    id love it so long as my gear was always were I left it and not suddenly vanished

  • @CantPostThis
    @CantPostThis 11 лет назад

    waking up without your gear in a random place sounds like a great idea, actually. It would be fun to have to find a way to steal some clothes and get back t your stuff, especially if the guards grabbed it or something.

  • @JanT
    @JanT 11 лет назад

    No idea how I missed that awesome looking Immersive Creatures mod since I am on Nexus multiple times a day... everyday... anyway, downloading now!!

  • @SolThaGreatest
    @SolThaGreatest 9 лет назад

    3:20 would be a pretty amazing Argonian transformation

  • @lifestorock
    @lifestorock 11 лет назад

    That's the cool thing about: Immersion != Lore.
    Even if a creature doesn't have any relevance in TES lore, its presence can deepen your immersion and improve your experience while playing Skyrim.
    By the way, it may be a good idea to play all previous TES titles before complaining about lore unfriendliness. Dwemer Spectres were present in TES III: Morrowind.

  • @CarineAppleby
    @CarineAppleby 11 лет назад

    Gopher! I so miss watching your Let's Play Skyrim (Again) but I don't want to spoil Dragonborn, as I haven't played it yet. Looking forward to when Richard is back in Skyrim :)

  • @GophersVids
    @GophersVids  11 лет назад

    I thank them both :)

  • @AdventurerRhowin
    @AdventurerRhowin 11 лет назад

    Captain: Troops get ready for the rain!
    Troops: Where are the archers?
    Captain: It's not a rain of arrows.....

  • @CriticsConfession
    @CriticsConfession 11 лет назад

    This guy is Gopher. We respect Gopher. We worship him.
    Also, dat exotic accent.

  • @AkeenFreysAndracos
    @AkeenFreysAndracos 11 лет назад

    the dwemer dragon was like a creature "mecha-dragon" from my novel "andracos" but is just the last prove of my "involuntary visions" lol

  • @Cheezlicious
    @Cheezlicious 11 лет назад

    I got really excited when Gopher said he read Dragonlance. I wonder if he'd do a playthrough as a Raistlin character.

  • @Kaotiqua
    @Kaotiqua 11 лет назад

    Awesome little immersivity mod called "Think to yourself messages" by VorpalBlades.

  • @jackstarrskyrim
    @jackstarrskyrim 11 лет назад

    Yes, this is the case for v6 RC. When the final version of v6 is released, all assets will be packaged in the v6 BSA.
    You can install just v5.1.1 and use that (without having to use SKSE), or if you want to try out v6RC you need to install v5.1.1 for the BSA and then update to v6RC to add the additional assets and newer esp.

  • @TheLameassGamer
    @TheLameassGamer 11 лет назад

    Excellent series. Raistlin alone makes it worth your time.

  • @GophersVids
    @GophersVids  11 лет назад

    There is one naked breast on the Golden Saint (although it is completely coloured yellow). It is not something that bothers me but technically I guess it requires the adult flagging.

  • @GophersVids
    @GophersVids  11 лет назад

    To be honest we should have expected it. Mass Effect was more like a great series of movies or a TV series rather than a game. And look how often those get messed up towards the end. Half the time they go all spiritual and start talking to angels or realise they are in the afterlife waiting to move on ..... *BOGGLE*

  • @jackstarrskyrim
    @jackstarrskyrim 11 лет назад

    That'll be me ;)
    I already created a lore-friendly version of Immersive Creatures - but as of v6 of Immersive Creatures I'm working with the author of the main mod to incorporate my changes into the main mod via MCM menu. There's a preset for "purist lore-friendly" and you can manually tweak the rest of the spawns.

  • @ClockworkBard
    @ClockworkBard 11 лет назад

    Now I can finally pattern a Skyrim character after famed Batman villain, Penguin! It's about time.

  • @TheCanalsofOurCity
    @TheCanalsofOurCity 11 лет назад

    Gopher, I hope you're keeping an eye out for Moonlight Tales - Werewolf and Werebear Overhaul! It's by the author of Tales of Lycanthropy and is set to be released May 1st. Details for it are in the posts for ToL.

  • @GophersVids
    @GophersVids  11 лет назад

    I lived in Liverpool for about 9 years but I am not native :)

  • @Kaotiqua
    @Kaotiqua 11 лет назад

    *LOL* Ask and ye shall receive- at least, if you're Gopher! Looks like that umbrella's been updated already! :D

  • @lordamsa
    @lordamsa 11 лет назад

    Thanks much for the timely reply :). I thought about the reproccer, I just didn't think it reprocced creatures as well. Thought it only adjusted weapons, armor and alchemy ingredients.

  • @JaredKohr
    @JaredKohr 11 лет назад

    Hooray! I see you found my Werewolf Aftermath mod. :D Now if only I could get you to try Dwemer Colosseum!

  • @kilfer2
    @kilfer2 11 лет назад

    Gotta say, I don't enjoy the Lets Play, mainly because I'd rather play the game myself, but I love Mod Sanctuary and the support you've given to the modding community.
    Keep up the good work Sir.
    (And if you could, take a look at Skyrim Heart Beat on Nexus)

  • @GophersVids
    @GophersVids  11 лет назад

    They are not master flagged, but they can be masters of another file :)

  • @guloguloification
    @guloguloification 11 лет назад

    I call them Green bane. They are not perfect, but they are the best humanoid monstrous reptiles I encountered and Im greatfull to lifestorock that he let me use this model in my mod. Its a shame they dont have powerful abilities in this mod like poisoned claws or camouflage, encountering something like that would be a true nightmare for the player but perhaps one day they will. For now they are compatible with the smell system from my mod which means they can smell you from a large distance.

  • @YetAnotherCakeAccoun
    @YetAnotherCakeAccoun 11 лет назад

    Gopher a big fan of immersion? I would never of guessed it!

  • @lifestorock
    @lifestorock 11 лет назад

    You can't customize the creatures during installation, but you can control the spawns directly ingame via MCM menu. SIC is highly customizable.

  • @eddiespeight8103
    @eddiespeight8103 6 лет назад

    I was gonna say that there should be a mod where you drop all your gear but YOU WERE ONE STEP AHEAD OF ME!

  • @arnope_
    @arnope_ 11 лет назад

    Holy cow you're amazing, I'll track the mod and download it when that version is out :) Thanks!

  • @jackstarrskyrim
    @jackstarrskyrim 11 лет назад

    Yep, there are a lot of misconceptions about SKSE. It's completely safe, very easy to install, and allows Skyrim to do things that would not be possible otherwise. I've been using the script extenders since MWSE for Morrowind - and without the script extenders the games wouldn't be half as much fun!

  • @GophersVids
    @GophersVids  11 лет назад

    Would be nice if all your gear dropped into a 'backpack', maybe except your equipped items. Otherwise picking up 4000 potion ingrediqents would get tedious :)
    So how about the idea that when you transform back to human form you black out and wake up in a random location? :)

  • @GophersVids
    @GophersVids  11 лет назад

    So as you begin tranforming you have to quickly remove your clothing or they are destroyed?

  • @OfficialRedTeamReview
    @OfficialRedTeamReview 11 лет назад

    im all for more monsters but I'm REALLY into lore friendlys and it kind of IS overkill if it adds more monster than there are people.

  • @guloguloification
    @guloguloification 11 лет назад

    Of course it would be tedious. Thats why its called "hardcore transformation". Its optional, but if you are looking for realism, here you are! :) PS I always adivise to put before things in container.
    That black out is a very nice idea. I will talk about it with spwned/brevi and I suggest you do the same. Afterall it is he that does the forcefull transformations and I want to keep the mods compatible. Soon he will release his next mod and the two mods will create a cool synergy effect.

  • @GophersVids
    @GophersVids  11 лет назад

    Ok, I checked and I do not have them as masters of ReProccer.esp. If you have that, then you need to fix your block list and rerun the reproccer jar.

  • @OfficialRedTeamReview
    @OfficialRedTeamReview 11 лет назад

    You can alter it eh? like....what monsters are in the game? because I do like the fat looking goblin thing. The dwemer dragon is a bit over the top and kind of dumb. No matter how "lore" it is. I like lore friendly monsters but I don't want something way too over the top like a dragon person or 10 variations of a skeleton. At the end of the day to each his own. HOWEVER....I can alter it using MCM? I don't know what the abbreviation for that is. Mind explaining a bit more please?

  • @lordorestis
    @lordorestis 11 лет назад

    well the dwemer dragon or the fire giant were a bit excessive.anyway thanks for pointing that there is a lore-friendly option!! i will definetely try it! :D

  • @bluesirenx
    @bluesirenx 11 лет назад

    That umbrella's pretty cool. If they could make it like those in old chinese kung fu films or japanese action films (used by ninjas or something like), it'd be awesome. Your mention of razor edges reminded me of them. They could be a weapon class on their own or like stealth weapons or something. hehehe... not terribly immersive I suppose but fun!

  • @Kaotiqua
    @Kaotiqua 11 лет назад

    Afraid that Zolmir has stopped responding, so MCM has declared it can't support the mod. Still, I think, conceptually, it could work. I mean, if nothing else, Zolmir's mod demonstrates that it CAN be done!

  • @prince-jammy
    @prince-jammy 11 лет назад

    Gopher, you should look at Improved Combat Sounds! It's a perfect mod and adds a lot of realism to battles by making them sound more heavy and brutal.

  • @JigsawMawMan
    @JigsawMawMan 11 лет назад

    The Dragonlace books? I LOVE those books!

  • @Moshthun
    @Moshthun 9 лет назад

    Dragonlance! W00T!
    Anyone that would like to see another variation, read the "Dragonson" book, it is the start of a great series.

  • @lifestorock
    @lifestorock 11 лет назад

    Take a look at the second sticky post in the comment section of the mod page. The version v6RC contains a MCM menu to customize the mod.

  • @IGameChangerI
    @IGameChangerI 11 лет назад

    You are a savior and a saint. Thank you.

  • @nukeclears
    @nukeclears 11 лет назад

    7:54
    the clouds in the background look like the face of a vampire lord 0.o

  • @Gilboron
    @Gilboron 11 лет назад

    There's a lore-friendlier version of Skyrim Immersive Creatures, that removes some of the less lore-friendly creatures of the mod.

  • @N7Normandy1
    @N7Normandy1 11 лет назад

    The extended Cut does it some justice if you're not into analysing. But the extended Cut could and SHOULD have been much better.

  • @_Pikalika_
    @_Pikalika_ 11 лет назад

    Can you choose which creatures you want to add to your game or you have to add all of them?

  • @charliboy15
    @charliboy15 11 лет назад

    Winged Twilights look fudging awesome!

  • @TheLameassGamer
    @TheLameassGamer 11 лет назад

    Who knows: that umbrella mod may end up causing a "Singing In the Rain" Skyrim dance video.

  • @adembroski
    @adembroski 11 лет назад

    Just throwing this out there for lore hounds. If you prefer to throw out history as a guide to fantasy RP (perfectly valid), ignore this- Based on BRIEF research, it seems the umbrella is pretty anachronistic for Skyrim. The time period mirrors the early high middle ages socially, the dark ages culturally, and the late middle ages technologically, and from what I can find out, Umbrellas weren't in use to any appreciable degree until the 15th century.

  • @LunarisTenebrae
    @LunarisTenebrae 11 лет назад

    From the sounds of it, WW Aftermath suffers the same problem all equip item scripts do in that they won't apply custom enchantments. Deazurain, author of the Loadout mod is attempting to start a petition to Bethesda to address this issue (skyrim.nexusmods /articles/1152). I personally believe this issue needs to be voiced more often, especially when reviewing mods that equip items.

  • @Kaotiqua
    @Kaotiqua 11 лет назад

    There is No Death Mod, by Zolmir, which, when you would otherwise die, you instead wake up in a random location, and without all your stuff. (Presumably stolen by bandits.) It seems to me SOME clever, werewolf-friendly modder *COUGHGopherCOUGH* might be able to spin the mod base into something EXACTLY like you were describing for waking up after a were-romp.... ;)