Awesome video, I struggled for many years to differentiate the box modeling from sculpting, and I knew they were different but I couldn't figure out the way to explain it. Now I'm so glad that the next generation of artists won't make the same mistakes I did, just because of videos like this. Keep up the great work...
Great video. I have a work station, but man, I can easily bring it to its limits, I think rendering, 3d sculpting are among the most demanding things for your computer right now.
The big difference is in two important points, 1. you have a pre-established design that you must respect or you are only making scales and muscular bodies like crazy and 2- what you will have to animate yourself or you will only do a pose to only rotate it 360. That some new artists are impressed with the zbrush does not mean that it does not require 3D modeling knowledge, if you think about getting a 3D modeler job it is only fine but if at some point you want to animate (not only for games) you will see that between making a retopology Complete to start with a basemesh made by you will be a better productive path, you do not need to be an artist to take advantage of the zbrush or a freak to make a good polygonal multi-purpose mesh base. In short, your perspective changes when you animate, you realize that the retopology process is almost like polygonal modeling, that not everything is freestyle, that it is not enough to stay in the pose or understand anatomy, what happens is that many new artists do not They get there or this other experienced staff who will suffer taking off those folded arms for rigging.
Modelling is more likely a mathematical calculation while sculpting is about imagination. You can use blueprints for modelling and measure stuff. Sculpting... due to its artistic nature, suffers from all the stuff other art styles suffer. "I can't exactly create the thing in my mind!" Also, just having a good computer is usually enough for modelling but sculpting can require stuff like stylus, touch screen or other devices depends on the user. You can model a house with your mouse and keyboard but good luck sculpting a human shape with a mouse. Really good video. Thanks for sharing.
Long story short: Sculping is unmatched if you already can do some good art in other mediums. Modeling is a good learning tool if you have no artistic ability but want to learn. Both should be used in conjunction on most projects imo anyway.
I wouldn't say 'No artistic ability', I prefer 3D modeling for a variety of reasons, but still have the ability to sculpt, but for the styles I create modeling just fits the mould better. It just depends on the project.
Dude, NO ONE loves HSS, what are you on? Hell, if you sculpt a mechanical/armor part you spend so much time remeshing and trimming it till it's perfect. I think you mean Hard Surface Modeling, Sonny Jim. Even in Zbrush we use ZModeler for hard surface stuff... Do you actually do 3D modeling/sculpting????
very informative video, thank you! I think the scultping and animation is just very expensive, all the equipment and rendering etc. This is sometimes annoying because all the things I can render with my computer seem so boring and the rest crash my PC.😂
Artistic ability is required for all aspects of CG creation, not more for sculpting than modeling. Your explanations here are very much that of a CG artist who does not know what modeling is, and stating that modeling deals with moving or creating one vertex or polygon at a time is just plain wrong. The example shown on the subject, the car mesh, is absolutely not representative of what a professional modeler will do. Please dig your subjects deeper, much deeper before using your platform to reach future artists that will be ill equipped to face real projects.
@@rubyy.7374 well it depends on what it is. If it's an existing car, you can go the cheap way and model from schematics and sorta just start with the frame. If it's not an existing design, you'd have to come up with concept art for it and then go from there.
@@rubyy.7374 I'm not a professional, but I could think of a way that might be faster by blocking out the car first with a basic mesh that fits it's shape, then add a subdivision surface modifier to smooth it all out and move the edges/vertices around to get the general shape of that car, then separate the faces into multiple objects for things like the hood, windows, doors and such, using the knife tool to cut these things out where needed, maybe adding thing like the bumper and mirrors as a separate objects that I join using a boolean operation. Ironically, I might use a little sculpting to trim the fins and such after I add them, or maybe use a lattice modifier. There are at least 21 ways to skin a cat these days, sculpting is just one of them...😂
Love u brother jis video ko me bahut dino se search kar rha tha finally apke channel per mil gayi and rigging and animation ke liye bhi channel suggest kar do pls
If you have proper refrence you can go with modeling even organics modeling also work. but if you want to creat something new. and don't have proper reference you can go with sculpt.
@@ZigealFaust how you make a gun without seeing any gun ? You need to see base stucture of gun triger. Bullet, mag. than you can modify. You need reference for anatomy.
Very good video with very useful information, thank you. In the case of those who have a toaster oven such as a pc, how feasible is it to use SculptGL? and Use 3DCoat.Texture? (I don't say 3DCoat). Could you make a video about those softwares?
i want to create realistic models of plants and fungi. Should I get more into modelling or sculpting for this? I mean, they are organic, but static and often seen as more environmental assets
I don't think Scupling uses 2D art skills as more then 3D modeling does however kit does use ohyscal sculping skills a ton like with clay, wood or stone... Hince why you get that feeling using/seeing the programs being worked.
Best is zbrush but blender could do the same but with the limitations, it can't handle too many polygons cause its real 3d software and zbrush is just 2,5d
@@fuzion9807 I know this has already been answered but seriously don’t sculpt with a mouse. For me it’s not necessarily harder but if you sculpt frequently you can develop rsi (repetitive strain injury) which trust me you don’t want
I have sculpted in blender gor almost 5 months, i m fucked up, my i3 10105f and gtx 1650 could not handle it, sculpting is hard and I have to do it every single day to make my waifu 😗 and she doesn't come out yet, maybe need 1 , 2 years
3d Sculpt also needs tablet connect to pc with display show power Usb and HDMI/displayport, not tablet bland no picture shot eyes looks at tablet. Tablet has display gives easy visualize sculpt 3d without nod head eyes look monitor area tablet look for. Pen also needs sensitive for pressure how much press pen touch tablet to respond hardness receive to effect object detail.
07:55 Dude, you sound like a clown lol. You can sculpt something in high quality and then remesh/retopo it down to be rig/game ready and you use the higher poly sculpt as a projection. So many games and movies actually do this now to save time so it's bonkers you would say something so bold yet so wrong. No one REQUIRES it but its all about a quick pipeline so someone that knows both how to sculpt AND model will be picked over just one every single time. It's like saying no one requires hand drawn animation anymore, which is true to a degree with vector animation, but someone that can do both will always be valued for saving time.
this guy sounds like hes about to give me pavement shoes cus i havent been on time paying his boss back anyway: i have to disagree on many things. Its good to know some basics for sculpting, but its not as hard as you make it to be. Yes, you cant just grab a rando off a streets and expect him to sculpt you 10th world wonder, but its not as tragic as you make it to be. Just grab a reference pics and get sculpting, rely on your guts and common sense and get practicing
Awesome video, I struggled for many years to differentiate the box modeling from sculpting, and I knew they were different but I couldn't figure out the way to explain it. Now I'm so glad that the next generation of artists won't make the same mistakes I did, just because of videos like this. Keep up the great work...
i've finally learned why videogames have low poly but still looking good, is the material maps! Amazing video i learned more than i expected
Great video. I have a work station, but man, I can easily bring it to its limits, I think rendering, 3d sculpting are among the most demanding things for your computer right now.
The big difference is in two important points, 1. you have a pre-established design that you must respect or you are only making scales and muscular bodies like crazy and 2- what you will have to animate yourself or you will only do a pose to only rotate it 360.
That some new artists are impressed with the zbrush does not mean that it does not require 3D modeling knowledge, if you think about getting a 3D modeler job it is only fine but if at some point you want to animate (not only for games) you will see that between making a retopology Complete to start with a basemesh made by you will be a better productive path, you do not need to be an artist to take advantage of the zbrush or a freak to make a good polygonal multi-purpose mesh base.
In short, your perspective changes when you animate, you realize that the retopology process is almost like polygonal modeling, that not everything is freestyle, that it is not enough to stay in the pose or understand anatomy, what happens is that many new artists do not They get there or this other experienced staff who will suffer taking off those folded arms for rigging.
Modelling is more likely a mathematical calculation while sculpting is about imagination. You can use blueprints for modelling and measure stuff.
Sculpting... due to its artistic nature, suffers from all the stuff other art styles suffer. "I can't exactly create the thing in my mind!"
Also, just having a good computer is usually enough for modelling but sculpting can require stuff like stylus, touch screen or other devices depends on the user.
You can model a house with your mouse and keyboard but good luck sculpting a human shape with a mouse.
Really good video. Thanks for sharing.
I was actually just thinking about this thanks for clarifying it
Long story short: Sculping is unmatched if you already can do some good art in other mediums.
Modeling is a good learning tool if you have no artistic ability but want to learn.
Both should be used in conjunction on most projects imo anyway.
I wouldn't say 'No artistic ability', I prefer 3D modeling for a variety of reasons, but still have the ability to sculpt, but for the styles I create modeling just fits the mould better. It just depends on the project.
I just bought that course!
I love hard surface sculpting.❤❤❤
Dude, NO ONE loves HSS, what are you on?
Hell, if you sculpt a mechanical/armor part you spend so much time remeshing and trimming it till it's perfect.
I think you mean Hard Surface Modeling, Sonny Jim. Even in Zbrush we use ZModeler for hard surface stuff...
Do you actually do 3D modeling/sculpting????
@@ZigealFaust I love HSS. Its my choise. Specially gun sculpting. Also I find retopo is cool
Thank you for the informations
very informative video, thank you! I think the scultping and animation is just very expensive, all the equipment and rendering etc. This is sometimes annoying because all the things I can render with my computer seem so boring and the rest crash my PC.😂
This is why sculpting is always better
Easier
Artistic ability is required for all aspects of CG creation, not more for sculpting than modeling. Your explanations here are very much that of a CG artist who does not know what modeling is, and stating that modeling deals with moving or creating one vertex or polygon at a time is just plain wrong. The example shown on the subject, the car mesh, is absolutely not representative of what a professional modeler will do. Please dig your subjects deeper, much deeper before using your platform to reach future artists that will be ill equipped to face real projects.
I’m curious: how would a professional modeler do a car mesh?
@@rubyy.7374 well it depends on what it is. If it's an existing car, you can go the cheap way and model from schematics and sorta just start with the frame. If it's not an existing design, you'd have to come up with concept art for it and then go from there.
@@rubyy.7374 I'm not a professional, but I could think of a way that might be faster by blocking out the car first with a basic mesh that fits it's shape, then add a subdivision surface modifier to smooth it all out and move the edges/vertices around to get the general shape of that car, then separate the faces into multiple objects for things like the hood, windows, doors and such, using the knife tool to cut these things out where needed, maybe adding thing like the bumper and mirrors as a separate objects that I join using a boolean operation. Ironically, I might use a little sculpting to trim the fins and such after I add them, or maybe use a lattice modifier. There are at least 21 ways to skin a cat these days, sculpting is just one of them...😂
Love u brother jis video ko me bahut dino se search kar rha tha finally apke channel per mil gayi and rigging and animation ke liye bhi channel suggest kar do pls
very useful thank you very much!
If you have proper refrence you can go with modeling even organics modeling also work. but if you want to creat something new. and don't have proper reference you can go with sculpt.
Reference is for people who can't make something from scratch.
I only use it for comms nowadays.
@@ZigealFaust how you make a gun without seeing any gun ? You need to see base stucture of gun triger. Bullet, mag. than you can modify. You need reference for anatomy.
@@ZigealFaust and I am talking about bigginerse
Very good video with very useful information, thank you. In the case of those who have a toaster oven such as a pc, how feasible is it to use SculptGL? and Use 3DCoat.Texture? (I don't say 3DCoat). Could you make a video about those softwares?
Thanks for the video bud
i want to create realistic models of plants and fungi. Should I get more into modelling or sculpting for this? I mean, they are organic, but static and often seen as more environmental assets
Good luck
1:17 It Wednesday ma Dude!
I don't think Scupling uses 2D art skills as more then 3D modeling does however kit does use ohyscal sculping skills a ton like with clay, wood or stone... Hince why you get that feeling using/seeing the programs being worked.
What are the best software or apps to sculpting ....
Best is zbrush but blender could do the same but with the limitations, it can't handle too many polygons cause its real 3d software and zbrush is just 2,5d
@@ashdalat. can i sculpt and model with mouse ?
@@fuzion9807 very hard to do, tablet required cheapest china tablet is good enough, or one by wacom
@@fuzion9807 I know this has already been answered but seriously don’t sculpt with a mouse. For me it’s not necessarily harder but if you sculpt frequently you can develop rsi (repetitive strain injury) which trust me you don’t want
App I use in my cellphone is sculpt+ app
Modelling still requires artistic skill
Sculpting is amazing. The sad part is making anatomy )=, i suck so bad.
Great video. ⚡️ ⬆️⬆️⬆️
tried to make both for me modeling is alot easier... but some stuff just cant be archieved with it...
I have sculpted in blender gor almost 5 months, i m fucked up, my i3 10105f and gtx 1650 could not handle it, sculpting is hard and I have to do it every single day to make my waifu 😗 and she doesn't come out yet, maybe need 1 , 2 years
Yeah sculpting needs a strong machine and patience, I wish you best of luck man!
I think 3d modeling is a harder skill to learn, but much easier to master, sculpting is an easy skill to learn, but far more difficult to master.
❤❤❤
Thank you.!
modeling is required in almost any fields.
sculpting is not but great & fast for organic models.
Almost all industries that use 3D have ZBrush in their pipeline. 07:55
Lol. To me both of these are 3d Modeling. Sculptings when you pull out Clay and can't fix your screwups with control z.
3d Sculpt also needs tablet connect to pc with display show power Usb and HDMI/displayport, not tablet bland no picture shot eyes looks at tablet. Tablet has display gives easy visualize sculpt 3d without nod head eyes look monitor area tablet look for. Pen also needs sensitive for pressure how much press pen touch tablet to respond hardness receive to effect object detail.
When you use footage of other youtubers you should credit them
We already do!
@@InspirationTuts I cannot find a description or videoreference to flippednormals
moree videoo
Very
I find 3d sculpting interfaces to be awful. Made worse by ZBrush’s terrible UI and a zillion hot keys in Blender.
07:55 Dude, you sound like a clown lol. You can sculpt something in high quality and then remesh/retopo it down to be rig/game ready and you use the higher poly sculpt as a projection.
So many games and movies actually do this now to save time so it's bonkers you would say something so bold yet so wrong. No one REQUIRES it but its all about a quick pipeline so someone that knows both how to sculpt AND model will be picked over just one every single time.
It's like saying no one requires hand drawn animation anymore, which is true to a degree with vector animation, but someone that can do both will always be valued for saving time.
this guy sounds like hes about to give me pavement shoes cus i havent been on time paying his boss back
anyway: i have to disagree on many things. Its good to know some basics for sculpting, but its not as hard as you make it to be. Yes, you cant just grab a rando off a streets and expect him to sculpt you 10th world wonder, but its not as tragic as you make it to be. Just grab a reference pics and get sculpting, rely on your guts and common sense and get practicing