I played DUCKTALES a lot on my Amiga 500 back in 1990's and 2000's 😹👍🕹️. I'm 40 years old and still play the original hardwares of the Commodore 64 (tapes / disks / cartridges) and Amiga 500 😺👍🕹️.
I beat Flintheart by picking all the photography levels, averaging 4500 gold on each haul. The controls in the swamp and mountain stages are too finicky for my taste
I love the fact that guy who can make this game through in 30 minutes don't bother proper landing. Now i feel better because i always felt it's impossible to land properly :D
ah the memories... my favourite levels were the ones where you have to climb mountains... also, english is not my first language and i didn't understand it when i was a child, so i didn't know what to do in the investments part
I remember watching my day play this, wish I played it myself. There should be a remake or a new release from the game and other great PC games, besides the ones on GOG.
Of course. IBM PC was garbage for gaming in the 80's; made for boring business people who wanted CPU performance, as many lines of text fitting on the screen as possible and IBMs support. Even the NES embarassed the IBM PC until commander keen in late 1990, which is the first smooth scrolling PC platformer. From commander Keen it was just a year and a half to Wolfenstein 3D and Ultima underworld. In 1992 or so IBM PC massively dropped in price, got cheap and decent sound cards, hard drives and a bit later cheap CD players. CPUs became so obscenely fast that it could beat in software what the amiga did with hardware BLIT and co-processors. When 486DX2-66 rolled around and just became cheaper and cheaper it was all over for the amiga; that was a system that could run Descent, Doom, Ultima underworld, Magic carpet, Dark forces, TES arena, Ultima 7, Warcraft II extremely well.
@@soylentgreenb Imagine if Amiga was around to continue to evolve, how much of a difference it would be now? Amiga was the computer used to make the graphics for Babylon 5.
@@alanguages That's the thing. Amiga utterly failed to evolve. IBM accidentally set up a blueprint for a personal computer that generated a thriving market full of competitors making compatible clones and working against an open standard and rapidly improving on all fronts (cost, performance, user friendlyness). When IBM realized their mistake they tried to rectify it by creating a bunch of closed standards that were supposed to be so good nobody could compete (see the PS/2 line up; remembered today only for the PS/2 mouse port). Nobody was all that impressed by the MCA bus or the other proprietary crap; so IBM just got steam rolled. What did Commodore do? They released better Amigas, but backward compatibility was a fickle thing in most software from the immensly popular Amiga 500. There was such a large installed base of amiga 500's that you couldn't ignore them if you coded a game and a lot of stuff was fairly hard coded and dependent on the speed of the system and would break on a faster system if not designed for it (e.g. framerate dependent game speed). The PC learned to deal with this stuff (at first with ugly kludges like the turbo button to slow the system down if needed for old software) and then by shear attrition of being forced to design for any of a thousand different hardware combinations
@@alanguages Not that long after launching it was the cheapest powerful computer you could buy. but it was stuck with an increasingly inferior processor, increasingly worse every year. It would have ended in tears eventually. The PC beat it in smegging software; using brute force CPU without any dedicated BLIT or anything like it. That's so much more powerful it's stupid.
Now I know Flintheart Glomgold is from South Africa(unlike Scrooge McDuck) but it would've been funny if they reenact this one scene from The Simpsons. Groundskeeper Willy vs. Groundskeeper Seamus. Cuz one looks like a stereotypical Scotsman while the other doesn't. LOL!! XD
have put my NEW amiga on my bed in 1993 and monitor Connection was wrong audio but no video...imagine how happy i was even without screen...First game i heard on the amiga ,,,
Well, it can't compare to the NES game, but at least the gameplay has some variety to it. Not to mention the added bonus of bit crunched sound bites from the voice actors.
I never could understand those cave exploring mazes. It'll tell you that green slime means that a pit is "nearby". Um...define "nearby" please. How are people supposed to know where a pit is except by trial and error, which means it's too late by that point? Especially when you have a lot of green slime caves. Ugh...
It means there is a pit in one of the connecting rooms, so if you enter a slime room with 2 unknown exits, you should go back the way you came from. By playing safe you can usually determine where the pits are.
What are the best settings for memory and cpu for this game to run fluent, fast loading but not too fast (unplayable)? I checked Fast-Disk DMA for heck off shorter loading times.
I played DUCKTALES a lot on my Amiga 500 back in 1990's and 2000's 😹👍🕹️.
I'm 40 years old and still play the
original hardwares of the Commodore 64
(tapes / disks / cartridges) and Amiga 500 😺👍🕹️.
Ahh memories. I remember liking this game a lot as a kid, although it was hard as hell and I never got through it...
I agree with the other comments. This is so much better than the DOS version.
i want a remake of this version
God this version is WAY better than the msdos one o.o
I miss these days :)
I remember finding the 'opposite' flying really difficult as a kid! Pressing up to go down made no sense to me!
I beat Flintheart by picking all the photography levels, averaging 4500 gold on each haul. The controls in the swamp and mountain stages are too finicky for my taste
I love the fact that guy who can make this game through in 30 minutes don't bother proper landing. Now i feel better because i always felt it's impossible to land properly :D
ah the memories... my favourite levels were the ones where you have to climb mountains... also, english is not my first language and i didn't understand it when i was a child, so i didn't know what to do in the investments part
It's so weird seeing this game with better graphics.... haha
Better graphics, scroll, music and sounds and on top of it, even voices. Yep, not easy to assimilate.
Iam sure this works with 513kt so i can be played with A1000 1985 machine.
I see that you, _too,_ had the MS-DOS version! :D
Our Amiga 500 was the envy of my whole friends group, it was a goddamn BEAST at the time :D
"I'll be the winner and I'll win".
Well, that's usually how it works.
"Composer, make my Ducktales theme with fart sounds, please!"
When I was a kid I didn't understand what the hell I was supposed to do. Crashed the plane every single time.
Yes same! I barely knew how to read and I was trying to play this game 😂
I remember watching my day play this, wish I played it myself. There should be a remake or a new release from the game and other great PC games, besides the ones on GOG.
+Brian Stuckert Yeah, like the remake for the Nintendo one.
Jesus I finally found this game after so many years I don't know how old I was I want to say 5 or 6 but man the memories I'm 31 now
wtf....this version looks way better than the ms-dos one I had.
Of course. IBM PC was garbage for gaming in the 80's; made for boring business people who wanted CPU performance, as many lines of text fitting on the screen as possible and IBMs support. Even the NES embarassed the IBM PC until commander keen in late 1990, which is the first smooth scrolling PC platformer. From commander Keen it was just a year and a half to Wolfenstein 3D and Ultima underworld. In 1992 or so IBM PC massively dropped in price, got cheap and decent sound cards, hard drives and a bit later cheap CD players. CPUs became so obscenely fast that it could beat in software what the amiga did with hardware BLIT and co-processors. When 486DX2-66 rolled around and just became cheaper and cheaper it was all over for the amiga; that was a system that could run Descent, Doom, Ultima underworld, Magic carpet, Dark forces, TES arena, Ultima 7, Warcraft II extremely well.
@@soylentgreenb Imagine if Amiga was around to continue to evolve, how much of a difference it would be now?
Amiga was the computer used to make the graphics for Babylon 5.
@@alanguages That's the thing. Amiga utterly failed to evolve. IBM accidentally set up a blueprint for a personal computer that generated a thriving market full of competitors making compatible clones and working against an open standard and rapidly improving on all fronts (cost, performance, user friendlyness). When IBM realized their mistake they tried to rectify it by creating a bunch of closed standards that were supposed to be so good nobody could compete (see the PS/2 line up; remembered today only for the PS/2 mouse port). Nobody was all that impressed by the MCA bus or the other proprietary crap; so IBM just got steam rolled.
What did Commodore do? They released better Amigas, but backward compatibility was a fickle thing in most software from the immensly popular Amiga 500. There was such a large installed base of amiga 500's that you couldn't ignore them if you coded a game and a lot of stuff was fairly hard coded and dependent on the speed of the system and would break on a faster system if not designed for it (e.g. framerate dependent game speed). The PC learned to deal with this stuff (at first with ugly kludges like the turbo button to slow the system down if needed for old software) and then by shear attrition of being forced to design for any of a thousand different hardware combinations
@@soylentgreenb Sigh! What Amiga could have been. We will never know, but can only speculate.
@@alanguages Not that long after launching it was the cheapest powerful computer you could buy. but it was stuck with an increasingly inferior processor, increasingly worse every year. It would have ended in tears eventually. The PC beat it in smegging software; using brute force CPU without any dedicated BLIT or anything like it. That's so much more powerful it's stupid.
Now I know Flintheart Glomgold is from South Africa(unlike Scrooge McDuck) but it would've been funny if they reenact this one scene from The Simpsons. Groundskeeper Willy vs. Groundskeeper Seamus. Cuz one looks like a stereotypical Scotsman while the other doesn't. LOL!! XD
SO much nostalgia
And now I have to imagine Ten saying bless me bagpipes.
have put my NEW amiga on my bed in 1993 and monitor Connection was wrong audio but no video...imagine how happy i was even without screen...First game i heard on the amiga ,,,
Fuck thank you for uploading I love this game played it everyday as a kid on PC!
35:33
The pilot's face is seriously creeping me out.
Whoa! Even the graphics and sounds seem more upgraded than PC. ^^
Amiga's were powerhouses before they stopped using half of the CPU.
HESH AtSeaLab
Bitchin!
Caldorian the Atari 2600 used it as well. but yeah your right man :)
Well, it can't compare to the NES game, but at least the gameplay has some variety to it. Not to mention the added bonus of bit crunched sound bites from the voice actors.
Is... is that how you're SUPPOSED to land the plane?
It seems he didn't know that the plane doesn't crash into the ground when landing on the runway.
super grafic!
haha, half of the time i didn't know what i was doing, but i couldn't even read :D so it's ok i guess
On we go!
Nostalgia :)
.
I never could understand those cave exploring mazes. It'll tell you that green slime means that a pit is "nearby". Um...define "nearby" please. How are people supposed to know where a pit is except by trial and error, which means it's too late by that point? Especially when you have a lot of green slime caves. Ugh...
It means there is a pit in one of the connecting rooms, so if you enter a slime room with 2 unknown exits, you should go back the way you came from.
By playing safe you can usually determine where the pits are.
I didn't even knew there was a map for the caves
There isn't on harder difficulties.
Awesome!
I assume green dots are pits, right? You walked on grey path, so it must be the right way
Вспомнил детство...
What are the best settings for memory and cpu for this game to run fluent, fast loading but not too fast (unplayable)?
I checked Fast-Disk DMA for heck off shorter loading times.
Este es uno de esos juegos escondidos de la franquicia de Ducktales que ni el tato conoce, pasa lo mismo con el Wario Land de Virtual Boy
Best Ever Films
those sounds are like in wolfenstein 3D
Puntazo de juego
Those sounds remind me of the Sega Megadrive.
I think the NES ducktales is better
They don't really compare. Completely different games. This has a lot more depth if played at hard difficulty. Winning is not that obvious.
Taco nazi!
sound is magic