that texture warping is *floating point inaccuracy*... you've managed to launch yourself so far away from the level that the renderer itself is beginning to break down, simply because it can't store precise enough numbers to render things properly truly, this is a Maurice moment
@@raulcook8164 Likely the former, as Unity has a defined Center Of The World at (0, 0, 0); going far enough away from that point is what causes these issues, not the speed, since you'd still have the issues if you were standing still at, say, 10^30 X
Good old floating point imprecision… when the number is so big that it forces the decimal point towards the right side of the section of data set aside to indicate position.
the amount of bass boost ultrakill has if you spam something enough is always surprising, from the fucking double gun circles to enemies. bass boost consumes all.
1:21 Actually isn't based on speed, it's even more interesting. There's a similar effect in Roblox and Minecraft that scales based on distance from the center of the map, which I think is what's happening here
afaik this'll happen in pretty much any game as long as you can get far enough away from the center of the map - it's all caused by the limitations of floating point numbers, so any game that makes use of them will suffer from this to some degree, even if it'll never be encountered in normal gameplay. minecraft probably has one of the more interesting examples, though ^^
@@mozarteanchaos this doesnt really happen on every game, it only happens on games that run on unity or similar engines. i dont think it works in source games(e.g. hl,hl2,gmod,tf2) based off my expierence with said games.
@@ceoofgaming7914 it does happen on source games. i don't have it on hand, but there is a video showcasing what happens when you go very far outside of the map in CS:GO, and it's the exact same effect. this isn't a result of a unique error with specific engines, but - again - a natural limitation of floating point numbers. any game that uses these for coordinates will start showing similar errors once you travel far enough out of the play area, although they may not always look exactly the same between games (minecraft models don't usually get all wobbly, iirc)
By the way, the textures and models were glitching out because the game doesn't put boundaries on how large the true map can be. You were so far from the middle of the map that the game was having trouble rendering models.
thanks to maurice storage we now can feel what v2 felt at the end of 4-4
splat
that texture warping is *floating point inaccuracy*... you've managed to launch yourself so far away from the level that the renderer itself is beginning to break down, simply because it can't store precise enough numbers to render things properly
truly, this is a Maurice moment
i didnt know that 0:
is this due to extreme distance from some abstract center point, or extreme speed and difference between locations between frames?
@@raulcook8164 Likely the former, as Unity has a defined Center Of The World at (0, 0, 0); going far enough away from that point is what causes these issues, not the speed, since you'd still have the issues if you were standing still at, say, 10^30 X
Good old floating point imprecision… when the number is so big that it forces the decimal point towards the right side of the section of data set aside to indicate position.
@@samario7935 ohh that's would be very useful, thank for the information
This is going to be how V1 goes up to heaven to kick the council's ass in the next update, you heard it here first.
act 3 leaked
this comment aged
LMAO my thoughts exactly when I saw the cutscene
@@thegreatqtip4516 By the way...
Holy shit.
Gabriel: “The council can kiss my ASS”
Step 1: Wait for it to Maurice a lot.
Step 2: Cover Maurice in soap.
Step 3: Fly : )
frame 1: explosion
frame 2: shockwaves
frame 3: atmosphere
frame 4: outer space
frame 5: god
The layers of heaven
the amount of bass boost ultrakill has if you spam something enough is always surprising, from the fucking double gun circles to enemies. bass boost consumes all.
it happens a lot naturally in cyber grind when a bunch of cerbs enrage
"FULL AUTO"
*A10 warthog sounds*
@ThatRandomUser secret boss druid knight
my favorite thing is nuking like 20 enemies and hearing the audio completely stop for a half second
lmaoo, imagine how V1's legs will be after that fall
Fall damage: yes
finally, He will suffer 10% fall damage
“how was the fall?”
step 1: maurice
step 2: soap
step 3: stratosphere
*VINE BOOM SOUND EFFECT*
nah man, that was more like the sound my dad makes when he takes a shit
Your HUD is taking a nice little stroll while launching in the sky.
0:35 Shit sounded like a nuclear bomb
That’s because it was??
@@ahedgehog9297 Maurice Bomb?
nah they made nuclear bombs work like v1's rocket launcher
V1 gets tired of hell, forcefully ascends to heaven.
So this is how V1 is gonna get to heaven after going through hell.
1:21 Actually isn't based on speed, it's even more interesting. There's a similar effect in Roblox and Minecraft that scales based on distance from the center of the map, which I think is what's happening here
afaik this'll happen in pretty much any game as long as you can get far enough away from the center of the map - it's all caused by the limitations of floating point numbers, so any game that makes use of them will suffer from this to some degree, even if it'll never be encountered in normal gameplay.
minecraft probably has one of the more interesting examples, though ^^
@@mozarteanchaos this doesnt really happen on every game, it only happens on games that run on unity or similar engines. i dont think it works in source games(e.g. hl,hl2,gmod,tf2) based off my expierence with said games.
@@ceoofgaming7914 it does happen on source games. i don't have it on hand, but there is a video showcasing what happens when you go very far outside of the map in CS:GO, and it's the exact same effect.
this isn't a result of a unique error with specific engines, but - again - a natural limitation of floating point numbers. any game that uses these for coordinates will start showing similar errors once you travel far enough out of the play area, although they may not always look exactly the same between games (minecraft models don't usually get all wobbly, iirc)
@@mozarteanchaos oh well, my bad. thanks for correcting me.
By the way, the textures and models were glitching out because the game doesn't put boundaries on how large the true map can be. You were so far from the middle of the map that the game was having trouble rendering models.
ultrakill fans when going deaf is a game mechanic
can't wait to use this in a run!
STATUS UPDATE:
Machine ID: V1
Location: Approaching Heaven
Current Objective: Find the Council
MANKIND IS DEAD.
BLOOD IS FUEL.
HEAVEN IS FULL.
HELL IS EMPTY
BLOOD IS FUEL
HEAVEN IS FULL
HELL IS EMPTY
PARADISE IS NEXT
everybody gangsta till frames per second turn into seconds per frame
Love all the little references in this game. Blood / Dusk soap, Quake HUH sounds if you go classic HUD and centered weapons, etc.
the rock eyebrow raise
An alternative method to Maurice storage is Idol Boosting, as Idol's both knock you back farther, but also have a bigger blast radius.
oh you mean IDOL STORAGE
@@w00per_42 That would just be a mason jar
ALSO, With the new kill all enemies cheat now you dont have to wait a lot when doing this (:
ALSO X2, THIS CAN CRASH THE GAME, DO IT AT YOUR OWN RISK!
*bass*
"You know, this is cool boss when it have it's own space program" © Max0r
0:35 man i like this sound, maybe ill use it
This is how V1 reaches Empyrean in the Act 4 DLC: Heaven Pierce Her
"maurice storage" is just so funny to me
idk why
V1 on his way to heaven to get some more blood:
Oh it's like a play on words with slam storage. I was waiting for you to store maurice like smash bros villager's pocket.
v1 space program
poor maurice
maurices*
@@w00per_42 mauri*
@@fordalels ces*
maurici*
@@psychoacoustical mauricio* in spanish
I'm a say it cause I don't think anyone else has, but this dude shows he a man of good games, I hear that Metroid prime 2 multiplayer song
I didnt actually played mp2, but i like a lot the metroid aesthetics and the games concept (:
Rumour has it he's still on the up to this day!
bro went into minecraft
Getting the Floating Point bug is really easy in Ultrakill!! There are tons of ways to do it, and this is yet another.
0:35 IT SOUNDS LIKE NUCLEAR BOMB! 😂
that vineboom then that nuke tho
lol you managed to reach floating point
first ever person (i think) to reach the floating point in ultrakill (before act 2)
There is always someone that could have discovered this ''tech'' before, but yea I'm technicaally the first one 😎😎
I've always been fascinated by model warping ever since i launched myself into the stratosphere in roblox
new boom vine sound effect looks lit
So this is how they made the Vine Boom sound effect 🗿
0:34 new vine boom sound
Maurice Boosting
vine boom sound effect
maurice vine boom
Timestop sound but * A̸̿̌̄͆̽͑ͮ̀̕҉̨̡̛͚͎̤̻̗̼ͅ *
0:34 did you just... spawn a nuke?
in heaven....
loud ass instagram thud sound effect moyai
I'll use this sound to scare the bears that knock over my garbage cans. ( :
LMAO
now do rat storage
Bass boosted fart reverb
why did this sound made me laugh
0:36 vine boom sound effect.mp4
no slab?
Thanks bro, now I've gotta try this.
finally fall damage
0:37 vine boom
Ultrafart
Vine boom
that was just a white nuke
There are black nukes now?
vine boom
100TH SUB!
U PRO
why didn't you ground slam?
I tried to gs many times but the game crashes 15min later for some reason, would be awesome to see what happens down there
Yeah this is very useful
v1 is doing the hitler pose lol.
outflew the hud lmao
tambien soy español!
Almacenamiento de Mauricios
What the fuck is a maurice?????
Maurice
@@w00per_42 maurice tho
ultrakill vine boom
*vine boom*