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I made my own animation library

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  • Опубликовано: 19 авг 2024

Комментарии • 160

  • @dougmercer
    @dougmercer  Месяц назад +1

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/DougMercer .
    You’ll also get 20% off an annual premium subscription.

  • @artificiyal
    @artificiyal Месяц назад +71

    you should definitely open source this, maybe manim could implement some of its features

  • @wido1085
    @wido1085 Месяц назад +101

    Reminds me of Tsoding creating Panim. Except his is a lot more low level and very focused on just the sort of animations he wants to do.

    • @dougmercer
      @dougmercer  Месяц назад +15

      Oh neat, I'll have to check that out.
      "I need something to do this" is a great incentive to make something, hah

    • @XeZrunner
      @XeZrunner Месяц назад +8

      @@dougmercer More people should attempt creating their own tooling! It's probably the easiest way to familiarize yourself with realistic development scenarios.

    • @dougmercer
      @dougmercer  Месяц назад +4

      @@XeZrunner absolutely! such a great (and fulfilling) way to learn a ton of stuff fast

  • @ericjmorey
    @ericjmorey Месяц назад +9

    I don't understand the reasoning of "it's not ready to be open sourced", but I'm excited to see it when you change your mind.

  • @alphago9397
    @alphago9397 Месяц назад +41

    If it's an improvement to what 3b1b uses; I'll almost definitely find some use case for it in the future likely with some kind of personal project.. can't wait for the release! Thanks, and good luck!

    • @dougmercer
      @dougmercer  Месяц назад +6

      I think it'll be better for some things (animating code) and worse for others. As much as Manim frustrates me it's still a great library.
      Thanks =]

  • @knuddelig5304
    @knuddelig5304 Месяц назад +19

    Please open source it, it’s exactly what I was looking for!

  • @cemrehancavdar
    @cemrehancavdar Месяц назад +18

    I like the fact of more videos coming!

    • @dougmercer
      @dougmercer  Месяц назад +1

      Me too! This makes code animation so much easier...

  • @mhmarcush
    @mhmarcush Месяц назад +2

    Please continue with videos like these!
    I doubt that I’ll ever have a personal use case for creating animations in code but I really enjoy learning about how it’s made and the thought processes behind it.

  • @alexanderzikal7244
    @alexanderzikal7244 Месяц назад +7

    Myself I don't need this kind of software..., but learning from the code You have done all this things will be exiting! Actually I refresh my C-knowledge, learn Zig and Rust...

    • @dougmercer
      @dougmercer  Месяц назад

      I really want to learn Zig too.
      The code will be available on GitHub sometime later this year or early next year-- kind of far away, but hope it's helpful for learning!

  • @mohammadazad8350
    @mohammadazad8350 Месяц назад +9

    Doug Mercer: Makes a 4 brown joke
    Also Doug Mercer: wears a brown shirt

  • @fizzlefritz9782
    @fizzlefritz9782 Месяц назад +6

    Awesome project; there's definitely a void for this kind of tool that needs to be filled. I did not know Manim even had coding support in it, thank you.
    It might be fun for you to look into some of Bisqwit's content, specifically relating to "That Editor." He wrote an editor that would just type his code out in a way that looked pleasing to him and then screen records it typing. This might be a very viable approach today considering you could do this as a plugin for existing editors that didn't exist back in the day- especially in editors that already have JS/CSS available to them since this gives you animation for free.

    • @dougmercer
      @dougmercer  Месяц назад +2

      I'll have to look into his videos/that repo a bit more. Looks interesting!
      It's funny to me how many code RUclipsrs end up making their own animation libraries

    • @mohammadazad8350
      @mohammadazad8350 Месяц назад +1

      ​@@dougmercer The last part is so true!

  • @iChrisBirch
    @iChrisBirch Месяц назад +2

    More videos for sure! I would definitely like more about the development and your thought process for how you get from one version of the code to a more advanced or elegant implementation. Thanks!

    • @dougmercer
      @dougmercer  Месяц назад

      Will do! Thanks for letting me know =]

  • @summussum7540
    @summussum7540 Месяц назад +3

    Looking forward to seeing more on this! It’s an awesome feeling building a toll and having it fit your needs like a glove. Great work!

  • @ThinkWithGames
    @ThinkWithGames Месяц назад +3

    This library looks awesome! I would definitely use it (maybe for pre rendering some cutscenes for games or for making videos)

  • @tonas3843
    @tonas3843 28 дней назад +1

    I really love these kind of tools, so happy to see more being created. This really reminds me of Aarthficial's MotionCanvas typescript library

  • @alexfinkelshtein8066
    @alexfinkelshtein8066 Месяц назад +3

    I'll be happy to use it!

  • @bebeno1
    @bebeno1 Месяц назад +2

    That's great! I'd love to see more videos about this project!

  • @makkura9497
    @makkura9497 Месяц назад +1

    As someone who just recently got into making video content and trying to animate and emphasize different things, this looks great!
    I found even basic transition animations are a pain. Older more traditional style video editors have their own conventions that can make it hard to manage key frames and newer applications where key frames are a little more intuitive for me are often subscription or freemium with cluttered ui’s.
    I’ve been wishing I could interact with content and animate more programmatically.
    It’s really awesome to see how programmers in the video creation space are tackling these problems.
    Pixegami also has a video on how he creates videos under the hood as well that’s quite enlightening.

    • @dougmercer
      @dougmercer  Месяц назад +1

      I'll have to check out pixegami!

    • @makkura9497
      @makkura9497 Месяц назад

      @@dougmercer the particular video where he goes over his process is titled “Using Python and AI to Automate My Video Editing Process”.
      He details out how he writes his episodes in markdown and has written tools to help make bumper / transition images, code blocks with the osx buttons similar to yours, etc.
      Code isn’t yet available as he wants to polish it up some similarly to where you are at.
      I’ll be keeping an eye out ;)
      My initial video is under @DarkModeCode and I’m just starting to see the pinpoints in things like recording live code vs still images, translations, etc
      Encountering videos like this and pixegami’s gives me some insight into how others are approaching it.

    • @dougmercer
      @dougmercer  Месяц назад

      @@makkura9497 I just watched it-- very interesting. It inspired me to potentially right a Python script to group takes together for each line of my script... that would make editing a lot faster!
      I generally prefer having a programmatically generated animation or compositing my animation in my editor, rather than screen recording code. A lot of little things can go wrong when screen recording, or if you ever need to change a bit of text or reformat something, screen recording can cause a lot of re-work.
      In one my earlier videos, I had to manually cut out a bunch of weird black frames that popped up in vscode whenever it was making multiple characters into a ligature cause of the font I was using. It was so painful 😣

  • @vaisakhkm783
    @vaisakhkm783 Месяц назад +1

    You should take a look at singals architecture for reactivity
    it's really simple to impliment, yet makes code a joy to work with... almost a major JS frameworks are finally settling on it

    • @dougmercer
      @dougmercer  Месяц назад

      I have started to look into it!
      I got pretty far along coding up my own implementation, but then realized that the `param` library from the holoviz team implemented reactive values/functions (annoyingly, though, their library isn't type hinted, so it makes it annoying to work with)

  • @michaeldamolsen
    @michaeldamolsen 19 дней назад +1

    I am trying to do something similar with C++ for astronomy animations, but I am really struggling with exactly the aspects you cover here. You have given me some additional things to consider, thank you very much!
    On a side note, this video is very well structured and presented; a real pleasure to watch. I've subscribed for more :)

    • @dougmercer
      @dougmercer  16 дней назад +1

      That sounds awesome. good luck on the project! Let me know if you eventually open source it-- would love to check it out.
      There's definitely a lot that can go wrong with animation 😂. I'm in the middle of refactoring a core part of my library. Unit tests are a must, and do your best to clearly define any assumptions (e.g., I apply transformations in the order that their applied, not the order of the starting frame).

  • @StefaanHimpe
    @StefaanHimpe Месяц назад +2

    I like the approach to implementing constraints using operator overloading. Fun project.

  • @morgengabe1
    @morgengabe1 Месяц назад +2

    So far it reminds me of the processing libraries with extra tools for text (which is great). I look forward to this being open sourced, i'd like to read it!

  • @karmandev
    @karmandev Месяц назад +1

    You could look into singals. The concept recently sparked in many frontend JavaScript frameworks. There are quite some similarities with what you describe in your video. The concept might inspire you.

    • @dougmercer
      @dougmercer  Месяц назад +1

      Thanks for the idea! I probably will consider this in a future refactor. It might simplify the implementation a bit and make it more flexible 🤔

  • @MaxG628
    @MaxG628 Месяц назад +2

    What you call a variable is what’s known in functional reactive programming as a signal. That might be a better term. FRP is a rabbit hole, you might learn something, but you don’t want to have too much of a theoretical background required to use the library.

    • @dougmercer
      @dougmercer  Месяц назад

      Hmmm, you're right-- I'll have to think a bit more about the name 🤔

  • @OranCollins
    @OranCollins Месяц назад

    cant wait to see the open source!

  • @markfischer6850
    @markfischer6850 Месяц назад +1

    I would definitely take a look at something like this if it was available. As a part time CS instructor for web and cloud topics, finding animation and visualization tools for code topics is challenging. Good luck!

    • @dougmercer
      @dougmercer  Месяц назад +1

      Sounds good! I'm working on documentation, unit tests, and CI/CD. When it's available I'll announce it on the channel.
      In mean time, maybe check out Motion Canvas? A few people have commented about it, and it does seem quite nice

  • @achichorro
    @achichorro 29 дней назад

    I would definitely use this!

  • @MrWorshipMe
    @MrWorshipMe Месяц назад +1

    Very cool. I'm excited to see what's next.

  • @danielgilleland8611
    @danielgilleland8611 Месяц назад +1

    Yes, I'm very interested in your process for this. Subscribing as a result.

  • @ThomasHaberkorn
    @ThomasHaberkorn Месяц назад +2

    exactly the type of content I like to watch

  • @remiheneault8208
    @remiheneault8208 Месяц назад +2

    I know nothing about animations in Python apart from Pygame physics simulations, but I like to think I know Python very well.
    I really support the idea of writing your own package to solve your own problem. I very often do that, thinking it will help people.
    But in the end, designing a library API, one that will be used by many, is another job of its own.
    For example: you mentionned using "lambda" or small functions to link between one parameter and another. That doesn't sound crazy to me. It's zen and Pythonic, it sounds perfectly reasonable.
    Creating a new method in the package _just for that_ adds complexity, for a use case that could be debatable.
    Again, I'm not criticizing any feature here, I don't know much about animation libraries. My point is: it's hard to keep a package maintable if we create a method for every use case. Yet it is *very* hard to trust that every user will find a nice way to make it work for them.
    I guess the only bit of experience I'd like to share is: we all _looove_ to make a shiny new class with cool generic methods and perfect docstrings, sometimes - in my opionion - to the detriment of readability, clarity and scope of the package.

    • @dougmercer
      @dougmercer  Месяц назад

      Oh yeah, you're absolutely right-- there's a high risk of this spinning out of control and becoming unmaintainable.
      Worst case, it'll only be good for making my videos faster (and I'll still consider that a success)
      Thanks for the thoughtful comment =]

  • @theoneandonly1833
    @theoneandonly1833 Месяц назад +5

    You either live long enough to use an animation library or to code your own.

    • @dougmercer
      @dougmercer  Месяц назад +1

      So true. The dev to RUclipsr pipeline takes no prisoners

    • @theoneandonly1833
      @theoneandonly1833 Месяц назад +1

      @@dougmercer im not kidding you are the fourth dev yt’er Ive seen do this

    • @dougmercer
      @dougmercer  Месяц назад +1

      @theoneandonly1833 I know! I wish more of them would have open sourced their libraries so I wouldn't have had to make my own!
      I think it was @coderized whose videos I saw and thought, yeah... I guess I'm doing this, huh

  • @j.i.-cruz
    @j.i.-cruz 14 дней назад

    So interested. Would totally use it. Would totally want to contribute. Cant wait to see it open sourced!

  • @AronNemeth95
    @AronNemeth95 Месяц назад +2

    This looks really promising. I tried manim and I love what it can do, but fully agree with your points against it. Especially having to re-render every time I change something to see it.
    I would love to see something like this made as a plugin for a editor like DaVinci or even Blender's video editor. (So you wouldn't have to develope your own GUI.)

    • @dougmercer
      @dougmercer  Месяц назад +1

      I tried to understand Davinci Resolve's plugin system, but I couldn't make heads or tails of it 😞. The docs are bad, and they don't support the reaktor community (I'm stuck on Resolve 18.1 because they broke compatibility with a plugin I use in 18.5, and refuse to even acknowledge the problem)
      I agree though... It'd be awesome to integrate into Resolve

    • @dougmercer
      @dougmercer  Месяц назад +1

      At this point, my plan is to keep enhancing my own UI. I think it's possible I could eventually add features for creating the animation/adjusting parameters with the UI (or at the very least, support a live preview that monitors for changes to the source file-- that's easy but not implemented yet)

    • @AronNemeth95
      @AronNemeth95 Месяц назад +1

      @@dougmercer I see, I have never looked into making davinci plugins.
      Looking forward what you can achieve with this 🙂

  • @lmkawakami
    @lmkawakami Месяц назад +4

    eagerly awaiting the release of your Python package

    • @dougmercer
      @dougmercer  Месяц назад +1

      Thanks! I'll announce it on the channel when I do

  • @Qwerasd
    @Qwerasd Месяц назад +3

    Genuine question: Why make a new library and not just submit these things as improvements to manim?

    • @dougmercer
      @dougmercer  Месяц назад +2

      Good question! Originally, I tried to subclass the code object. However, I kept running into bugs... it was really hard to retrofit the capabilities I wanted. Also, Manim's VGroups would occasionally produce weird visual bugs when doing complex animations, and some code objects would bug out when tokenizing code (in hindsight, this issue might have been my own fault of not using a raw string... r"like this", instead of "like this").
      It's definitely not impossible, but it is telling that it was easier for me to make my entire own library than it was to extend Manim

    • @Qwerasd
      @Qwerasd Месяц назад +1

      @@dougmercer That's fair! Thanks for the reply.

  • @ericmoras3448
    @ericmoras3448 Месяц назад +1

    Great video! I am also creating a personal python project to address my specific needs when the alternatives are kinda slow. I am sort of a noobie python developer, so it is really interesting to see how you code this!

    • @dougmercer
      @dougmercer  Месяц назад

      Solving your own problems is a ton of fun. Good luck on your project!

  • @TheWebgecko
    @TheWebgecko Месяц назад +1

    I’m definitely interested!!!!!

  • @matthewvgrogan
    @matthewvgrogan Месяц назад +2

    What a tease!! Looking forward to seeing more and giving it a try.
    How fast is render as compared to manim?

    • @dougmercer
      @dougmercer  Месяц назад +2

      Hah, sorry! I didn't want to YOLO the code out into the world the first time I used it (I was still fixing bugs/adding features during post production)
      As for speed, I haven't really bench marked it too much yet. Its fast for simple scenes, and the ability to easily jump ahead in the preview window makes it "fast" even for complex scenes, because you can skip generating in-between frames and jump right to the thing you care about.
      Some of the section screen animations were slow to render, but I was animating 1000s of things at once. Similar, a code object with a thousand lines of code can become slower than I'd like.
      I've made a few theoretically ugly and practically quite nice optimizations to cache some computations. More stuff is probably cachable, but I don't want to make the code more difficult to debug while it's still so early in development.
      I'll try to keep moving on this so I can release it sooner than later!

    • @matthewvgrogan
      @matthewvgrogan Месяц назад +2

      ​@@dougmercerthat's great. I love manim but the cycle time is just too long. I'm definitely in the market for an alternative. Good luck and let me know if I can help in any way.

    • @dougmercer
      @dougmercer  Месяц назад

      Will do!

  • @luquest1848
    @luquest1848 Месяц назад +1

    Hey, awesome video - I'm interested in the architectural concepts - basically more what you presented today :-) Would love to hear more about how you overcome problems, your design considerations, and the dogfood tools you make - awesome stuff, thanks!

    • @dougmercer
      @dougmercer  Месяц назад

      Awesome! I'll try to make some more videos going into that!

  • @NabekenProG87
    @NabekenProG87 Месяц назад +1

    Love your glasses. I always wanted to get ones like that

    • @dougmercer
      @dougmercer  Месяц назад +1

      Thanks! They are Morel glasses from their 1880 line (I don't remember the exact model). I wish they still sold them, cause they have held up well!

  • @bilalinci4981
    @bilalinci4981 Месяц назад +3

    Motion canvas is best

    • @dougmercer
      @dougmercer  Месяц назад +1

      I do think I need to play around with it more.

    • @WillowOne
      @WillowOne 24 дня назад

      Love Motion Canvas

  • @AliUlasHayr-db7rq
    @AliUlasHayr-db7rq Месяц назад +1

    Didn't understand much but still enjoyed it very much. The video shows how to approach problems thumbs up!

    • @dougmercer
      @dougmercer  Месяц назад

      Yeah, this video definitely got a bit down in the weeds, but I'm going to try to make future videos more focused on a specific topic and easier to understand.
      Thanks for watching!

  • @GustavoPinho89
    @GustavoPinho89 Месяц назад +1

    All of the above. Keep them coming

  • @pw5687
    @pw5687 Месяц назад +1

    Very cool! Good luck with the project.

  • @RodrigoCoinCurvo
    @RodrigoCoinCurvo Месяц назад +2

    Please, open source it! I've worked with Manim Community, and it's great, but I've had some of the same problems you mentioned, including losing my mind trying to animate code in it, plus the slow process of finding and previewing things.

    • @dougmercer
      @dougmercer  Месяц назад

      Will do! =] (And it's always nice to hear from people who had similar experiences with the Code object... Not many people use it/can relate to the resulting struggles)

  • @mattcauth
    @mattcauth Месяц назад +1

    Would love to see more and would love to see the open source project whenever it's ready. I've used Manim and it's fantastic in its own way but I eventually fell back to Resolve/Fusion for most animation because Manim got in my way for reasons that you lay out better than I could. I keep coming back to animations in code, but everything I've found so far doesn't quite get me there. Really nice work, and I'm looking forward to seeing more! Sub'd.

    • @dougmercer
      @dougmercer  Месяц назад

      Oh wow, it's good to hear from someone who shares that same experience (and frustrations =])
      I think the best workflow will be hybrid-- use this library for animating code and a few other things where it's most convenient, and composite over top in fusion whatever else.
      Thanks for your comment!

  • @guowanglin4537
    @guowanglin4537 Месяц назад +2

    impressive

  • @Nakameguro97
    @Nakameguro97 Месяц назад

    Use linear algebra.
    Just apply transforms encoded via matrices. The code will be much smaller and simpler.

    • @dougmercer
      @dougmercer  Месяц назад

      That is what's happening under the hood already.

    • @Nakameguro97
      @Nakameguro97 Месяц назад

      @@dougmercer Then the code looks way too verbose for what it's doing, maybe due to too much OOP boilerplate.

  • @r-i-ch
    @r-i-ch Месяц назад +1

    Very interested to see about the dev process for it.
    Especially for presentational [2D] code as animation there are a number of libs out there already so I’m wondering if you tried any others?

    • @dougmercer
      @dougmercer  Месяц назад +1

      For code animation, I've tried Manim and reveal.js. I also took a look at another JavaScript library that I forget the name of.
      I've also played around with Py5 and P5. They are honestly very nice. It's possible I'll regret basing my library off Cairo instead of Processing

  • @balorprice
    @balorprice Месяц назад +1

    Wow, love this!

  • @zackrebyrzyck8341
    @zackrebyrzyck8341 Месяц назад +1

    please release this!

    • @dougmercer
      @dougmercer  Месяц назад

      I definitely will! Just need to make it usable for people other than me first =P

    • @zackrebyrzyck8341
      @zackrebyrzyck8341 Месяц назад +1

      @@dougmercer word! Just subscribed so i dont miss it!

  • @VioletJewel1729
    @VioletJewel1729 28 дней назад

    btw the lofree flow feels so much nicer than the nuphy

    • @dougmercer
      @dougmercer  28 дней назад

      Ah interesting-- it does seem nice.
      I recently went off the keyboard deep end and got a ZSA Voyager. I really like it (but miss wireless operation =[)

  • @AlecMaly
    @AlecMaly Месяц назад

    Looks like a cool project, thanks for sharing what you learned and some of the more interesting technical takeaways. Cheers!

  • @fidhalkotta
    @fidhalkotta Месяц назад +1

    Love this!

  • @mmilerngruppe
    @mmilerngruppe Месяц назад +1

    12:35 funny highlighting, I must look twice to recognize how they mimic the manual hand style

    • @dougmercer
      @dougmercer  Месяц назад

      That's an accidental feature, hah. Under the hood, I'm tracking the bounding box of each character. I then draw a line through the centroid of every character I want to highlight. Because the characters have slightly different heights for the centroids, it creates a squigly line that kind of looks hand drawn
      I can make a straight highlight by selecting only the first and last characters
      That said, I did add the ability to add noise when drawing shapes to give a hand drawn effect (you can see it in the videos thumbnail...).
      I'm really excited about that cause I think hand drawn looks cool, but I added the feature after recording the video

    • @mmilerngruppe
      @mmilerngruppe Месяц назад

      ​@@dougmercer yeah, I paused the video and took a good look at what was going on. If the line were a bit bigger/thicker as the vertical bbox I would really consider it hand-drawn

    • @dougmercer
      @dougmercer  Месяц назад

      @@mmilerngruppe I wish Cairo made it possible to interpolate line width between two points easily (akin to "pressure" of a stroke). That's a problem for another day, hah!

    • @mmilerngruppe
      @mmilerngruppe Месяц назад

      @@dougmercer well, Instead of one line, the problem can be solved with two lines, one on top of the other.
      or as a bunch of various bezier curves (from one character to another step) that form a svg shape you can fill.

    • @dougmercer
      @dougmercer  Месяц назад

      Yeah, I do think it's possible.

  • @ruroruro
    @ruroruro 27 дней назад

    14:11 instead of raising a TypeError, you should return NotImplemented

    • @dougmercer
      @dougmercer  27 дней назад

      Doh, yeah -- that's the preferred way of doing it. Not sure what I was thinking (this feature was added in a bit of a rush)

  • @NostraDavid2
    @NostraDavid2 Месяц назад +1

    Very cool! Does that mean the next video is going to be delivered sooner? :P

  • @robpruzan7292
    @robpruzan7292 Месяц назад +1

    Really great video

  • @cvabds
    @cvabds Месяц назад +2

    I bet you can't port it to TempleOS

    • @dougmercer
      @dougmercer  Месяц назад +1

      Native integration with God words and God doodle would bring this library to the next level 🤔

    • @cvabds
      @cvabds Месяц назад

      @@dougmercer forget about the bible stuff, just develop on it, fork it call it heresy OS

  • @midnightfuture
    @midnightfuture 19 дней назад

    TIL that [some in] the Python community call[s] "__" "dunder"! Like, I get it-double underscore-but I'd never heard it despite 22 years of casual Python programing.
    Anyway, you should open source your library, and you shouldn't wait to clean it up first. That's what sub-1.0 semvers are for!

    • @dougmercer
      @dougmercer  16 дней назад

      Hah, yeah, I remember when I first heard dunder-- I was like, huh? 😂 I think before that I heard them referred to as "magic methods". Not sure which is better ¯\_(ツ)_/¯

  • @simonwillover4175
    @simonwillover4175 Месяц назад

    8:00 who in the world reads code like this? This just makes me want to close my eyes.

  • @uis246
    @uis246 14 дней назад

    Programming is just applied mathematics. So another version manim.

  • @specy_
    @specy_ 24 дня назад

    Instead of manim, have you ever seen "motion canvas"?

  • @theophiled
    @theophiled Месяц назад +1

    for those interested to animate with code, there is also manim and remotion

  • @unLinuxeroMas
    @unLinuxeroMas Месяц назад +2

    what about motion canvas

    • @dougmercer
      @dougmercer  Месяц назад

      That library looks awesome. JavaScript has a few really powerful animation libraries
      P5.js is also very cool
      I'd consider trying them more in the future if I eventually get frustrated with trying to extend/maintain this library

    • @vaisakhkm783
      @vaisakhkm783 Месяц назад

      ​​@@dougmercer you might be intrested in animotion too
      Wrt p5js, processing is also solid option (i started learning coding outside of school is with p5.js and processing, after cpp from school)
      manim (3b1b), motion canvas, animotion(joy of code), remotion (with react)
      There are a lot of libs to do this...

    • @dougmercer
      @dougmercer  Месяц назад

      @@vaisakhkm783 processing based animation libraries are definitely interesting. I've played with them a bit, and am not ruling out eventually replacing Cairo with Py5 as the actual underlying library that draws stuff

    • @dougmercer
      @dougmercer  Месяц назад

      Manim doesn't work well for me. Animotion is interesting but I believe he screen records his final animations rather than actually rendering directly to video (which I don't want to do)

    • @vaisakhkm783
      @vaisakhkm783 Месяц назад

      @@dougmercer i felt manim really hard to work with, as he was not a programmer by profession... and made it as a personal lib
      But best way to do anything is doing it by ourself :) maybe slow and hard, but in the long run, worth the effort

  • @caballerosalas
    @caballerosalas Месяц назад

    where is the library?

    • @dougmercer
      @dougmercer  Месяц назад

      It's not available yet-- I need to add more documentation/testing and set up GitHub actions for it

  • @qwoolrat
    @qwoolrat Месяц назад +1

    this guy has never heard of regexp 😞😞

    • @dougmercer
      @dougmercer  Месяц назад

      What makes you think that? The part about indexing into the code object in Manim?
      My point was, I shouldn't need to look back at the source code to index into the SVG glyphs stored in the Manim code object. I tried to write a Manim extension to do it, and the bookkeeping was a nightmare

  • @fantasmashy
    @fantasmashy Месяц назад

    i got til the end of the video... i don't even know what "animation" means here

  • @Bakobiibizo
    @Bakobiibizo 29 дней назад

    i can help you document it

    • @dougmercer
      @dougmercer  28 дней назад

      I appreciate it! Could def use the help as it gets closer to being ready. Right now I'm debating a refactor of how I handle variables, so stand by for a bit!

  • @shakkar23
    @shakkar23 Месяц назад +1

    The complexity of manim left a horrible taste in my mouth. Even the examples are hard to read as someone who never worked with it before.
    I hope this project goes smoothly, a simple to use, easy to understand animation library is direly in need in my opinion.

    • @dougmercer
      @dougmercer  Месяц назад

      Manim definitely has a steep learning curve. I can't promise I'll achieve "simple" for everything that Manim is able to do, but my goal is to at least make it simple for animating code.

  • @duytdl
    @duytdl Месяц назад +5

    You didn't mention what other existing and well-established libraries and stuff you've tried and why they didn't suit your needs or their shortcomings. Screams over engineering to me.

    • @dougmercer
      @dougmercer  Месяц назад +3

      I've tried a few others. Reveal.js for one-- the automatic animations just don't look good ¯\_(ツ)_/¯
      Many libraries will do general animations better than whatever I make, but surprisingly no library out there really animates code transformation well enough (in my opinion). That said I'd be happy to be proven wrong. Did you have a library in mind?

  • @ianliu88
    @ianliu88 Месяц назад +4

    Man, your beeping sounds are WAY too loud. It hurts my ears when using headphones

    • @dougmercer
      @dougmercer  Месяц назад

      My bad...

    • @ego-lay_atman-bay
      @ego-lay_atman-bay Месяц назад +2

      I think your headphones are just too loud, since I'm using earbuds, and I have my volume at my usual below 50%, and he sounds just as loud as other youtube videos (probably even a bit quieter).

  • @Skeleman
    @Skeleman Месяц назад +1

    you are very attractive and have a nice looking keyboard

    • @dougmercer
      @dougmercer  Месяц назад

      Aw thanks. Keyboard is Nuphy air75v2. In my next video, I'll show a keyboard I just got that's even cooler looking (ZSA Voyager)

  • @mbarrio
    @mbarrio Месяц назад

    No source? Bad... Sad... Nothing burger

    • @dougmercer
      @dougmercer  Месяц назад

      Sorry, it's coming eventually. I can't spend a year on one video. I plan to make a few more videos about the dev process (testing, documentation, interesting problem solving) and then open source it

  • @TheSaintsVEVO
    @TheSaintsVEVO Месяц назад

    your nose is getting redder as the video goes on, whats up with that

    • @dougmercer
      @dougmercer  Месяц назад

      Mmm, I messed around with color correction to make the video look nicer. I don't know what I'm doing, and probably exaggerated minor color differences. ¯\_(ツ)_/¯

  • @Yoku5
    @Yoku5 Месяц назад +2

    You have a bug at 14:35: `__rsub__` should return the negation of `__sub__`

    • @dougmercer
      @dougmercer  Месяц назад

      Oh dang, you're right. Thanks!
      One of the many things I haven't had the chance to write unit tests for 😬
      edit: my rtruediv was wrong too 🤦🏻 . welp, unit tests for those are written now ¯\_(ツ)_/¯