Lethal Company Modded Showcase - The Locker
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- Опубликовано: 21 авг 2024
- great enemy, great design, i love it its fair its cool and can instakill stuff!!
all credits go to @zealsprince for creating the mod in the first place
mod link - thunderstore.i...
Music used: • Layers of GRIEF - Dans...
i put it in the description, but ill also put it in the comments, all credits go to zealsprince for making the mod in the first place!
UPDATE: the mod got updated and the locker MAY charge multiple times now at the player when triggered, still easy to dodge if you circle around it though. also you can lower the locker's volume now
Nice video, good job.
Unique mechanics, design fits with game, scary, fair strategy, amazing sound design and not ripped from another game? This mod is peak.
I mean, design fits with game and scary are very arguable. There's liked comments that are saying it doesn't fit LC visually, but overall I agree, looks like a solid mod
It feels more like a Devil May Cry enemy visual design wise. Most of the monsters in Lethal company are much simpler
Remove the fiend and scp 093 mod
And installing the locker mod
Not scary and kinda useless
@@EdinoRemeridomuch better in both aspects than most other monster mods
Also it's very useful, almost as useful as the nutcracker
Just downloaded this mod and witnessed the locker bodyslam a thumper and a bracken, 10/10
Locker solos
an iron maiden type enemy sounds sick
The model is way too detailed to fit in with the other assets in the game, but other than that it looks like a very well designed enemy.
Its futuro shet in a futuristict game
I agree, I feel like a simpler design would make this nod better hut it's still a really good mod imo
yeah I agree, it should look a little less detailed and then it would be perfect
@@totallynotates8793 make it into a broken up Toy car and it woud fit well
that is actually a really solid idea@@spamton_g_spamtom474
It's comedic that it can destroy the mechanical doors, yet can be stopped by a mere shelf. That's like TF2's humour
The Locker: *Cannot be killed*
Also The Locker: 1:23
To be fair, this sounds very tough to pull off. And you deserve to take out both if you can do it.
Imagine have both locker can't be killed and stuck between door frame.
I still wonder what's the max ammount and their power
It's true, they're not killed, just destroyed
Love how eerie it is but also has the opportunity for that lethal company hilariousness
There can be funny moments like being chased by an enemy and the locker kills it
Or 2 lockers colliding
one thing i adore about this is the fact it lights up when it activates. this is to signal what it responds to - light
think like how nutcrackers stop moving entirely and slowly scan their surroundings with jerky movements. thats supposed to tell you to stop moving entirely. i like it when monsters hint towards their weakness / triggers, like coilheads spring flailing when you look at them to tell you they were moving, and fast.
Take notes Fiend.
Yeah, I’ve heard that monster is really OP
@jimmynuetronrblx8628 It would've been more balanced if:
-You could kill it.
-It didn't turn invisible.
-It only spawns if an Aperatus is removed in which it targets who ever is holding it.
@@Nosretepor just make it the fiend from the game that made the fiend, with it working off the more paranoid you are
What that
see i like this cause it’s something i could ACTUALLY see in the base game. other mods are fun sure but they usually lack that vibe that makes them feel as if they meaningfully fit, so this is actually SO refreshing to see!
this gives CRAZY golden light vibes, from the music, the way its textured, and even how it acts. really cool!
I love when moders NAIL a mod to fit in vanilla game so fucking well. Good job!
Great sound design as well, it really looks like it could be in the actual game!
i mean... its on heavy metal wheels, ofc it can't climb well
True
One of the coolest Mod Monsters I've ever seen, Heck it might be THE coolest one I've ever seen, It's design is way too detailed to be in the Game though "As someone else in the comments has pointed out"
I feel like if this were to be a thing in the Game, It would need to be a lot more rusty-looking, Especially with how much it seems to spark everything up as it moves lol.
If it were to be in the Game though I'd put it on the level of Turrets/Mines, Like something that isn't really "Counted" as a Monster, But instead of as a Security Device for the Facility itself, And it would have it's own personal Limit for how many can spawn on any given Map.
The idea of 2 of them smacking into one another killing them both is a bit too convenient as well, I feel like they should just bounce off of one another, The explosion itself could still be a thing though, So that running into 2 of them at once would be REALLY dangerous lol.
At first I thought the Locker was supposed to be some sort of hiding mechanic from the thumbnail alone but that is an interesting creature instead, and a cool one at that too!
Holy shit that sound design is insane...
Built like the mfkin' sweepers from ROBOTS, time to relive induced nightmares les goo
Lethal company Will be like tf2 where the community Will make the game alive with insane costum mod
Thankfully, it won't be like TF2 in the sense that the community does this because the game is all but confirmed to be getting no more content updates, but rather just to give more fun stuff that can be optionally added in while we wait and see what gets added to the game next update.
What a sick enemy! Spectacular sound and appearance design with its very own mechanics and everything! I give this a 8-9.6/10
Never thought I’d hear a modded ultrakill song in a video about a lethal company mod
i was looking for this
What's the name of the song?
@@kung-borean30 Layers of GRIEF - Danse Macabre
It kinda reminds me of the game devs wall creatures in "it steals" in a sorta way. I like it.
It's actually very similar to an enemy from Dead Seater which is one of the dev's other games
@@SergeantThug thats a game from them i am not familiar with, im curious now, cuase i know of him making this game, it steals and Upturned, but not that one.
@@BlakeTheGamblingHero
Dead Seater is lovely, it’s a free 2~ hour horror game that’s inspired by early survival horror games.
I think it takes the more rigid camera angles found in those games and uses them in a way that supports its scares and atmosphere well.
I played the ultrakill custom level that the music playing here is from, great stuff. "Layers Of Grief" the level pack it's in is called if anyone's curious.
I really like these sound effects of the charge and wind up, very fun
Amazing choice of music, made me download immediately
Love the showcase would love to see more in this format
I feel this is truly a monster mod, aside from a jumpscare and instakill with no provocation mod. I love that this is actually able to be exploited like the nutcracker damaging others. I feel it would be very strong though so it could be toned down a bit somehow to prevent people from killing everything with it. I feel even though the stairs are a bug, (probably) I still think it could be mojang'd and made into a good way to lure it away and potentially trap it. Also the log is just sick and something I don't think I've seen.
I love how the scientific name of this is just coffin and custody
Woah nice, the music is also very fitting, it should play this while activated
this looks like a amazing concept! I Love the idea & design of the locker, looks like it would fit in lethal company!
that's so unique, i lovveeeee the design and especially the sound effects😋😋
That thing is genuinely terrifying.
It's unique and interesting - but I would have preferred if it were designed to be more of a threat and less of a tool. I'm concerned that if my group starts playing with this it'll actually just make our runs easier - as the locker seems more like a pet you can utilize to help yourself rather than a dangerous enemy to be afraid of.
i was not expecting danse macabre here
Sick, it reminds me of how the piano from Mario 64 would also make a perfect monster fot lethal company, returning to it's position when you leave it alone
Need a dispenser here. Need a dispenser here. Need a dispenser here. Need a dispenser here. Need a dispenser here. Need a dispenser here. Need a dispenser here. Need a dispenser here. Need a dispenser here.
Looks like TR3-VR found some new work xP
my friends have been using this mod for a bit now, and the one thing i would like to do is to make it have higher spawnrates on specific maps for theming. overall dope enemy.
if it was less detailed and rustier, id give it a 100%. the ai is awesome, and i love the utility to take out obstacles. and man i can imagine hear it charge through a pipe leak rooom
You should absolutely be able to "ride" lockers
*Lobotomy corpation flashbacks*
Seems more helpful than dangerous. It's so slow and easy to avoid and it would make for killing Nutcrackers or any other killable enemy very easy.
the locker is pretty cool
I like the concept. I enjoy when people get creative with this stuff and don't just rip a character from some analog horror or creepypasta and dump them into the game.
Oh I like this. That's creative
At this rate I'll have more modded ennemies than the normal ones
FINALLY! A mod that adds a new monster and doesn’t just rip it straight from another game!
GOTTA SWEEP SWEEP SWEEP
GOTTA LOCK LOCK LOCK
Trevor from Destiny 2 has jumped realities
At first I thought it's a forklift 💀
this mod is amazing
Before you download. If you did not know (I learned the hard way) these things activate when you scan things as well
Yeah it says that in the video already :)
I mean, it makes sense for it not being able to go up the stairs. In fact, it should rag doll when going down XD
Aha just like a dalek would, a stair
I wondered where TR3-VR went after Zero Hour got vaulted. I guess this is the answer
That cool
This is pretty unique though most enemies in this game are a lot more difficult so whatever they might put in that acts like this would have to be better at navigating the map in order to get to tou.
THIS IS FUCKING GAS I LOVE THAT
THIS MUST BE IN GAME
The hurt locker.
Layers of grief mentioned
Nice video bro
The hurt locker does actually seem to exist, and isn’t a term
Amazing mod and not hard to counter enemy
It's even more of an useful one, but you still gotta be careful
The scientific name kills me 💀
What is so funny?
@@tubofficial1 coffin custody
When it comes to the visuals I think it doesn't really fit, but mechanics fit right it with the other monster imo. I really like how it's neutral. So if you're skilled enough you can turn an obstacle into an advantage.
When i read the title i expected the locker to be able to lock a player inside of him, player cant get out unless a teammate saves him (either by pressing a button thats on the back of the locker or there could also be a specific panel somewhere on the map that would temporarily disable the locker and allowing the player to escape)
Reminds me of those things from the robots movie, street sweepers of whatever…I think they should be able to be killed, but besides that, awesome enemy
Removing the Fiend and use this mod instead. Finally some original monster that fits into the game in terms of design and well balance
Pov: your my food and I am hungry...
2:05
2:05 GET IN MY BELLY!!!
i dont like that this thing can basically do the dirty work for you when it comes to killing nutcrackers, but i guess they were never that hard to kill to begin with (and i dont mean just cheesing them, they are genuinely easier to kill than thumpers)
Your music makes it difficult to tell if the sounds of this thing is too loud. Initially I was like "this is annoyingly loud," then realized it was largely your music.
That aside, it looks really cool.
It’s pretty loud in game, but it really works as when you hear the loud metal scraping from behind its pretty terrifying
@@StolenFantasy thanks
Simplify the model more and it would be perfect
He did not make the mod.
So does it come from vents, or do they spawn initially like turrets?
It would have to be a Turret-Type Enemy, Regardless of if it fits the aesthetic of the Game or not, It clearly feels like some kind of Security Device that patrols the Facility, Meaning it would be inside regardless of what time it is.
But similarly to Turrets would have a small chance of spawning, Maybe only have a maximum of 2-3 spawning at once at that.
I could see a Titan-Like situation where there's 5+ of them though lol, That would be a nightmare to deal with.
They spawn on vents like regular enemies
Also they do not excluding player interaction
This is cool as fuck
Is there an Emesis Blue or a Heavy is Dead SFM or something like that for Lethal Company.
reminds me of the MBs from zeekerss game dead seater
My only complaint is that it breaks doors which bassiclly just means that if its unkillable and unescapable it leads to your party going "oh the locker is here time to go" so you never get to see how the mechanic works my parties typically tend to just want to not deal with enemies like the jester or coilhead which are completely counterable to some extent so having a monster that breaks doors unkillable means ill probably never get to see this monster
bruh just dont scan???
@@scrapinator8898 what does this mean?
@@zukatotv how is it unescapable? if you dont have your flashlight on, dont touch it and dont press scan it wont do anything
I mean true but it still stands that certain teamstes would rather just leave then to deal with it@@scrapinator8898
When I saw video name I was thinking about loot locker that need a key.
This would make lockpicker better.
How "locker" interact with metal doors?
Model is a “bit” too detailed but other than that it’s great
It fits the game atmosphere, but my only critcism is that its too detalied. Enemies in general (lethal company as a whole lmao) arent very detailed, having simple scratchs over them, and the locker is overly detailed compared to anything else on the game
Bro, on v50 it does not spawn enemies for me in combo with other mods😅
Make the model a little more simple and its basically vannila monster than rbat point
There is some video in your music
Watching this while the teacher yaps
dead seater mbs
Can't go up the stairs? Sounds like a feature, not a bug
So, any idea how much power it has? And what is the max amount it has?
Make more videos about mods
What is it with these modded mobs being "impossible to kill"?
Meant to make it front-and-center, it's the same reason most modded monsters are also insta-kill with loud sound, and have a plethora of mechanics they use. I think this one can have a pass for being unkillable though, as it would be a cakewalk to deal with otherwise, in a similar-ish way that Coilheads would be trivial if you could just thwack them 20 times with a shovel.
hear me out
goofy ass enemy
which modded monsters aren't goofy?
@bruhthatexists the entity is unique that's why he's saying goofy ahh
too noisy
Over designed model but decent otherwise
I hate how noisy this thing is.
Hey thats me
I'm sure someone will cheese this locker to kill monsters