The “Not so New” Way of adding HANDLES in TOONBOOM (OGL Controllers)

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  • Опубликовано: 26 янв 2025

Комментарии • 20

  • @jbishop72
    @jbishop72 7 месяцев назад +2

    Instead of entering coordinates to move the OGL controller, what I do is check the setup mode check box, and then you can drag it where you want.

    • @fabio_gioffre
      @fabio_gioffre  7 месяцев назад

      oh thats a great tip! thanks dude

    • @jbishop72
      @jbishop72 7 месяцев назад

      @@fabio_gioffre yeah, I only mentioned it as I was doing it via coordinates for a while, until I tried clicking that and it just made it so much easier and intuitive.
      Have you tried Harmony 24 yet?

  • @YellowDogAnimations
    @YellowDogAnimations 6 месяцев назад

    Awesome I’ll try it!

    • @fabio_gioffre
      @fabio_gioffre  6 месяцев назад

      ya try it out! I think its super useful.

  • @animationlife1241
    @animationlife1241 2 месяца назад

    Is this feature available in Town Boom Advanced

    • @fabio_gioffre
      @fabio_gioffre  2 месяца назад

      hmm i don't think so, since you need a node view for this.

  • @ddshats
    @ddshats 6 месяцев назад

    Please do you know a way that I can loop key frames in toonboom ?

    • @fabio_gioffre
      @fabio_gioffre  6 месяцев назад +1

      ya I think you can try copy and paste a cycle. I can't rember if it just works for drawings. Select whay you want and then right click in the timeline and it shoudl be an option

    • @ddshats
      @ddshats 6 месяцев назад

      @@fabio_gioffre ok thanks bro

  • @youtubentotodaynononon
    @youtubentotodaynononon Месяц назад

    How you add OGL Controller to a deformation points? I tried but cant move any points with it

    • @fabio_gioffre
      @fabio_gioffre  Месяц назад

      @@youtubentotodaynononon you have to copy and paste the function link from the deformation point x and y coordinate to the ogl controller. I can't remember if I showed it on the video

    • @youtubentotodaynononon
      @youtubentotodaynononon Месяц назад

      @ oh thank you. bever knew what those thongs for before that. openned alot more options in toon boom now

    • @fabio_gioffre
      @fabio_gioffre  Месяц назад

      @youtubentotodaynononon ya they are really awesome. I actually forgot about them until today

    • @fabio_gioffre
      @fabio_gioffre  Месяц назад

      @ ya there is so much u can do. It can get alittle more complicated but it’s fun to experiment

    • @youtubentotodaynononon
      @youtubentotodaynononon Месяц назад

      @@fabio_gioffre im trying to get few curve point be controlled by one handle while other points to be controlled by another but they all just stick in one point for some reason

  • @sharifersAnimation
    @sharifersAnimation 6 месяцев назад

    hey I know that sounds crazy
    but I have a rig that animated
    and I wanna deliver that animation but I dont want him to have the rig
    I want to convert all my animated rig into drawing frames

    • @fabio_gioffre
      @fabio_gioffre  6 месяцев назад

      hi! hmm so maybe I need more context. When you render out your toonbom scene it just renders the frames anyways, so it wouldn't matter if you used a rig or not. Is there a reason why you want to convert all the frames?

    • @sharifersAnimation
      @sharifersAnimation 6 месяцев назад

      @@fabio_gioffre
      I want it to convert into line and color separated and yes the reason is I dont like the client to have my rig