@@fabio_gioffre yeah, I only mentioned it as I was doing it via coordinates for a while, until I tried clicking that and it just made it so much easier and intuitive. Have you tried Harmony 24 yet?
ya I think you can try copy and paste a cycle. I can't rember if it just works for drawings. Select whay you want and then right click in the timeline and it shoudl be an option
@@youtubentotodaynononon you have to copy and paste the function link from the deformation point x and y coordinate to the ogl controller. I can't remember if I showed it on the video
@@fabio_gioffre im trying to get few curve point be controlled by one handle while other points to be controlled by another but they all just stick in one point for some reason
hey I know that sounds crazy but I have a rig that animated and I wanna deliver that animation but I dont want him to have the rig I want to convert all my animated rig into drawing frames
hi! hmm so maybe I need more context. When you render out your toonbom scene it just renders the frames anyways, so it wouldn't matter if you used a rig or not. Is there a reason why you want to convert all the frames?
Instead of entering coordinates to move the OGL controller, what I do is check the setup mode check box, and then you can drag it where you want.
oh thats a great tip! thanks dude
@@fabio_gioffre yeah, I only mentioned it as I was doing it via coordinates for a while, until I tried clicking that and it just made it so much easier and intuitive.
Have you tried Harmony 24 yet?
Awesome I’ll try it!
ya try it out! I think its super useful.
Is this feature available in Town Boom Advanced
hmm i don't think so, since you need a node view for this.
Please do you know a way that I can loop key frames in toonboom ?
ya I think you can try copy and paste a cycle. I can't rember if it just works for drawings. Select whay you want and then right click in the timeline and it shoudl be an option
@@fabio_gioffre ok thanks bro
How you add OGL Controller to a deformation points? I tried but cant move any points with it
@@youtubentotodaynononon you have to copy and paste the function link from the deformation point x and y coordinate to the ogl controller. I can't remember if I showed it on the video
@ oh thank you. bever knew what those thongs for before that. openned alot more options in toon boom now
@youtubentotodaynononon ya they are really awesome. I actually forgot about them until today
@ ya there is so much u can do. It can get alittle more complicated but it’s fun to experiment
@@fabio_gioffre im trying to get few curve point be controlled by one handle while other points to be controlled by another but they all just stick in one point for some reason
hey I know that sounds crazy
but I have a rig that animated
and I wanna deliver that animation but I dont want him to have the rig
I want to convert all my animated rig into drawing frames
hi! hmm so maybe I need more context. When you render out your toonbom scene it just renders the frames anyways, so it wouldn't matter if you used a rig or not. Is there a reason why you want to convert all the frames?
@@fabio_gioffre
I want it to convert into line and color separated and yes the reason is I dont like the client to have my rig