Testeo de actualizacion de Val

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  • Опубликовано: 25 окт 2024

Комментарии • 6

  • @neddyf00
    @neddyf00 Год назад +1

    What an ambitious project! I always thougt Val Vultures was a great design of character, I I somewhat felt the gameplay was a bit off.
    I'm glad you give her a chance to be upgraded! I think some of her animations are very stiff in the source character, any chance you fix it a bit ?
    Anyway, good luck! I'm glad tou see you're working on another project. it can only be great!!!

    • @nelsonpatino3349
      @nelsonpatino3349  Год назад +1

      Thank you for your words. I don't know if he's that ambitious, whimsical for sure haha. As for val, that's why you mentioned that I left her on the team with my character. Its design is excellent and I think that to make it kof I have already changed a lot what it had as a base. like the same with sprites. I would not like to draw anything out of respect for its author and I try to keep something of his idea. Even so, Val is doing pretty well.

    • @neddyf00
      @neddyf00 Год назад

      @@nelsonpatino3349 I understand that you want to keep her close to the source, but I think she will need some transition frames for some of her animations. I might try to add some frames by myself when you're done and share with you ;)

    • @nelsonpatino3349
      @nelsonpatino3349  Год назад

      @@neddyf00 aaah, so you edit mugen too... I would like to see an update of val and I would be delighted. I'll try to upload it when I finish the update.

    • @neddyf00
      @neddyf00 Год назад

      @@nelsonpatino3349 I mostly edit sprites for other people projects. (But I'm slow. But I think Val would not need too much sprite work. Using frankenspriting to create transition sprites would be fast enough) Perhaps you have a Discord contact, so we can keep in touch ?

  • @enriquesanchez4593
    @enriquesanchez4593 Год назад

    Genial bro.🤗👍