I feel like Erin just sucks at 3D games, which I can kinda relate with. Like his critiques for 2D games are very good at least in my opinion. I feel like problem is you are mixing evidence with objectivity. I think aiming for objectivity is amazing and should be encouraged, I just don’t know if this is the correct terminology, but maybe I’m missing something. Also the laws of physics aren’t facts, but they are our interpretation of the facts, which is mostly what science is. Science is not objective, as it is forever changing.
Cooked. You touched on some aspects in games that needed to be addressed. Thank you for your effort. Now let's hope enough people get introduced to this video.
That video of that girl talking about the modern vs retro games was spot on, the opposite is true too however. Coming to the actual topic of this video, i think I've learnt to things on which I'd like your inputs. 1) objectivity shouldn't be equated to realism of the game (atleast not always) 2) objectivity of the game can help explain the subjective aspect of the player, for example explaining why exactly a certain action or segment of a game was fun because of the design or mechanic behind them. And even if it doesn't happen to be fun for some people, this is still an opportunity for the objective part of the game to be brought up so that the people who didn't have fun can now clearly explain why. After all, two people may see the same object but in their minds the thoughts about that object are different. Overall good video and i think we just need to take this discussion in a more rational manner. The language around video game discourse is still young and immature.
hello, liked the video, however i would like to leave a slightly longer than average comment about my thoughts on it with my thoughts about what i disagreed with or what i thought you left out. 3:05 i think people get really upset over people pointing out objectivity not as a defense mechanism for their own incorrect opinions, but that there are quite a few people online who will try to argue that their opinions are somehow objective. "this movie has objectively bad writing", "this game has objectively bad controls", etc. which isn't how objectivity should be used in art and the people who choose to say their opinions are objectively true are wrong, but it ends up flavoring peoples opinions poorly to objectivity being used in conjunction with any form of art. 6:20 this is a bad clip to illustrate your point imo. the fact he never thinks to use the shield is bad, but there are some moments in the clip where it very much seems like the hook should be hitting, but doesnt. i feel like this happens to a lot of people, and i dont know what it has to do with the rest of the points beyond saying hes bad at the game, because unlike your future point about item utilization theres really not much hes missing here in terms of item utilization, the hookshot is really your best and pretty much only option for defeating shell blades underwater. 9:03 an important aspect of game design in my opinion is that you teach players how to properly utilize your mechanics and thereby play the game in a more fun way via reasonable amounts of force. if enemies feel like they can just be beaten by waiting for long enough, then why would a player waste resources to do something else. instead the player will come to a different conclusion since you can just wait enemies "oh ocarina of time is a game about waiting and the challenge comes from waiting, thats just the way the game is." which wasn't intended but its what will happen if you dont force the player to engage with said mechanics. it's probably the job of an analyst to recognize this fact however, and point it out in their analysis, but i would hesitate to call the people who can't recognize it objectively wrong. i think the main problem with objectivity in games is just the way people view it, something objective about a game is not inherently a good or a bad thing. objective facts about games are something you have an opinion on. we can objectively measure how a character moves in a 3d platformer, their jump height, their speed, how many moves they have that are cancelable, but whether or not that leads to a good feeling movement system is ultimately an opinion. hope thats a simple way to describe it that makes sense if anyone doesn't get it. idk. good video though, im glad someones actually deciding to tackle this topic in a full way, because its been bugging me for a while how pretty much no one seems to really get it. also sorry if any part of my comment doesn't make sense.
Thanks for the comment. Arin was making the point that you HAVE to wait in Ocarina, not that you can, and are not forced into not doing so. So I think my point still stands.
I hated that Sequelitis video when it released. I haven’t played more than 15 minutes of ALttP, but I knew what he was saying about OoT was a big stretch. He seemed to have it out for it. Those videos are so well-produced though.
Great video . Tho I don’t exactly remember what were the exact points in your previous video that I argued about but by reading my previous comment on your Gow ragnarok replayability video I can easily say that I still stand by it. My main issue with your criticism about its replaybility is that you spoke about it subjectively , things you like , things you don’t like, and when you said “people keep playing the rest of OoT because the rest is good “implying that it’s otherwise not good with Gow ragnarok according to your preference, and that screams subjective point of view. Simply if Gow ragnarok was objectively speaking a “bad “ game according to “you” nobody would care about it, right ? But people still love the game for both objective and subjective manners. It’s not black and white I know, but this video proves that I was more than fair when I talked about replaybility in Gow ragnarok because I also mentioned the “bad stuff” As I said , great game , it just has some “terrible design choices” and I believe that’s a fair description
Solid video... but not as funny as your normal stuff. Also not mean enough didn't see much mocking beside your little example of a strawman. Even that wasn't that mean (average) just the mean level of mean.
Tell em IJP! Vegeta undefeated against goku thats objective🗿
Verey good video amigo well edited as well
I mean if we define defeating as killing or having the opponent surrender then yeah absolutely.
I don’t know at what point objectivity became some mythological thing, but nowhere is it more annoying than discussion of games
I feel like Erin just sucks at 3D games, which I can kinda relate with. Like his critiques for 2D games are very good at least in my opinion.
I feel like problem is you are mixing evidence with objectivity. I think aiming for objectivity is amazing and should be encouraged, I just don’t know if this is the correct terminology, but maybe I’m missing something. Also the laws of physics aren’t facts, but they are our interpretation of the facts, which is mostly what science is. Science is not objective, as it is forever changing.
Cooked. You touched on some aspects in games that needed to be addressed. Thank you for your effort. Now let's hope enough people get introduced to this video.
Thank you good sir.
That video of that girl talking about the modern vs retro games was spot on, the opposite is true too however. Coming to the actual topic of this video, i think I've learnt to things on which I'd like your inputs. 1) objectivity shouldn't be equated to realism of the game (atleast not always) 2) objectivity of the game can help explain the subjective aspect of the player, for example explaining why exactly a certain action or segment of a game was fun because of the design or mechanic behind them. And even if it doesn't happen to be fun for some people, this is still an opportunity for the objective part of the game to be brought up so that the people who didn't have fun can now clearly explain why. After all, two people may see the same object but in their minds the thoughts about that object are different. Overall good video and i think we just need to take this discussion in a more rational manner. The language around video game discourse is still young and immature.
Your channel is great and I love your gameplay analysis , I hope you give us more gameplay analysis because it is rare these days .
As soon as I'm done with my minecraft video I'll star to work on a God of War 2 review. Thanks for the comment.
hello, liked the video, however i would like to leave a slightly longer than average comment about my thoughts on it with my thoughts about what i disagreed with or what i thought you left out.
3:05 i think people get really upset over people pointing out objectivity not as a defense mechanism for their own incorrect opinions, but that there are quite a few people online who will try to argue that their opinions are somehow objective. "this movie has objectively bad writing", "this game has objectively bad controls", etc. which isn't how objectivity should be used in art and the people who choose to say their opinions are objectively true are wrong, but it ends up flavoring peoples opinions poorly to objectivity being used in conjunction with any form of art.
6:20 this is a bad clip to illustrate your point imo. the fact he never thinks to use the shield is bad, but there are some moments in the clip where it very much seems like the hook should be hitting, but doesnt. i feel like this happens to a lot of people, and i dont know what it has to do with the rest of the points beyond saying hes bad at the game, because unlike your future point about item utilization theres really not much hes missing here in terms of item utilization, the hookshot is really your best and pretty much only option for defeating shell blades underwater.
9:03 an important aspect of game design in my opinion is that you teach players how to properly utilize your mechanics and thereby play the game in a more fun way via reasonable amounts of force. if enemies feel like they can just be beaten by waiting for long enough, then why would a player waste resources to do something else. instead the player will come to a different conclusion since you can just wait enemies "oh ocarina of time is a game about waiting and the challenge comes from waiting, thats just the way the game is." which wasn't intended but its what will happen if you dont force the player to engage with said mechanics. it's probably the job of an analyst to recognize this fact however, and point it out in their analysis, but i would hesitate to call the people who can't recognize it objectively wrong.
i think the main problem with objectivity in games is just the way people view it, something objective about a game is not inherently a good or a bad thing. objective facts about games are something you have an opinion on. we can objectively measure how a character moves in a 3d platformer, their jump height, their speed, how many moves they have that are cancelable, but whether or not that leads to a good feeling movement system is ultimately an opinion. hope thats a simple way to describe it that makes sense if anyone doesn't get it. idk.
good video though, im glad someones actually deciding to tackle this topic in a full way, because its been bugging me for a while how pretty much no one seems to really get it. also sorry if any part of my comment doesn't make sense.
Thanks for the comment.
Arin was making the point that you HAVE to wait in Ocarina, not that you can, and are not forced into not doing so. So I think my point still stands.
This video is very funny to watch in retrospect.
More about the Pat parts 14:32 then anything you said.
I hated that Sequelitis video when it released. I haven’t played more than 15 minutes of ALttP, but I knew what he was saying about OoT was a big stretch. He seemed to have it out for it. Those videos are so well-produced though.
Also, man, that clip at the end. “It’s just nostalgia!!!!!” “Rose-tinted glasses!!!!!” sheeesh
@@HPRshredder every time someone says "it's just nostalgia" I die a little inside.
That dude can’t play Zelda. He should just give up on life.
Great video bro 👊
I think he should try harder at life
Great video .
Tho I don’t exactly remember what were the exact points in your previous video that I argued about but by reading my previous comment on your Gow ragnarok replayability video I can easily say that I still stand by it.
My main issue with your criticism about its replaybility is that you spoke about it subjectively , things you like , things you don’t like, and when you said “people keep playing the rest of OoT because the rest is good “implying that it’s otherwise not good with Gow ragnarok according to your preference, and that screams subjective point of view.
Simply if Gow ragnarok was objectively speaking a “bad “ game according to “you” nobody would care about it, right ?
But people still love the game for both objective and subjective manners.
It’s not black and white I know, but this video proves that I was more than fair when I talked about replaybility in Gow ragnarok because I also mentioned the “bad stuff”
As I said , great game , it just has some “terrible design choices” and I believe that’s a fair description
This better be good
not as good as Our Hilts Hurt content, but still pretty good.
@@theIJPmexican that channel has a really dumb name
My objective options are based on cringe facts I just looked up
Great video dude 😋
Thank you 💪
My subjective opinion is IJP is objectively correct.
objectively based.
@@theIJPmexican and Mario-pilled
Ayo 7 hours 👀 AIGHT.
You naive fool
common film W
It's wild how people still think opinion = fact.
I do the same but still. (I am a hypocrite)
did the video make things clear?
I believe so, it was clear to me at first but I felt I was missing something. Turns out it's exactly what it means.
At least you're an honest hypocrite, like me😎🍻
I dont necessarily agree with the premise at all but well made video
Solid video... but not as funny as your normal stuff.
Also not mean enough didn't see much mocking beside your little example of a strawman.
Even that wasn't that mean (average) just the mean level of mean.
comment
this is indeed a comment.
the most comment-y of comments
First.
I mean yes... but also no.