The thing is, +1 CAN be a big deal, especially when you only ever deal 1 or 2, that's a ×2 or ×1.5 increase, and then also when that +1 happens to multiple things [cough cough *ball*]. Maybe if we already dealt tons of damage then yeah, +1 isn't much, but there's ALSO the fact that it's too easy to LOWER your attack. Even equipping a way to heal lowers attack. I'm not trying to call you stupid, I'm just multiplying your informedness. That is not a word, I could have said that better but I won't.
@@keegancameron4317 I suppose that's true but in that similar sense, why is Defense+ treated so lightly? Enemies at this point in the game deal like 2-4 damage max, a single defense+ can reduce enemy damage output by like 25%, and god forbid that attack be a multihit since then defense+ applies to every hit
@@sneakysileny THAT is a good point. I guess it's cause the choice between the 2 might be semi-obvious, longer battles because nothing will die, or shorter ones because things die quick. Ok I guess it's not so obvious, but difficulty is I guess more attack is better than less damage UNLESS you don't attack, but without the harder action commands, I guess everyone would go attacker because it's so easy and everything would die and the game would be easy and you don't want games to be too easy. It's a matter of perspective.
I think it’s because I’ve playing way to much paper Mario but I can still hit full line bounce just fine Edit: I retract my statement that timing is diabolical
Block tales mfs when the devs make the game easier: naw man now babies can beat the game it’s too easy Block tales mfs when the devs make the harder: naw man those nerfs are just unnecessary
@@thecupcakehey1608 strawman take, I never heard someone complain about the game being easy. (some people do say its easy but weren't really complaining about it, btw if you even ever hear someone complaining about it there's a good chance they are a try hard that somehow has 200hrs into the game)
Just add power plus for 6 bp at this point, and make ante up 4 bp The downside is too big to be worth +1 damage (slingshot becomes literally unusable with ante up /srs)
Because Ante up is nerf it too before this ball buff too (Ante up now nerf to 50% before is 30% make you more harder to spam more when use slingshot and dynamite 🙄)
im an 11 hour knight main and when i decided to try ante up linebounce there was barely any difference, i am not that guy going around saying skill issue though, and im on 60Hz too. to be honest i think it is a valid change, conclusion: a fair balancing change. thats just my humble opinion, dont attack me pls.
I'm that guy saying skill issue and I will say everyone offected by the change have lacks of skill, I hit every attack just fine stop complaining about it not being worth it just because your skill issued ahh can't hit a sword hit.
gorilla is one of the few exceptions that has a misleading torso location being at their feet most enemies share the same torso location as humanoids with again some exceptions
I dont notice any difference in line bounce after the change, i hit every attack just fine stop complaining about everythint and get more skill at the game Only problem with ante up is slingshot on pc not being possible manually
I can _kinda see_ why they nerfed ante up but bro this is wild
ik bro they should revert ante up change bruh 😭
I don't know why the devs treat the +1 attack Ante up gives like such a big deal, like dude it already costs 5 bp just let it be
devs hate attack buffs unless they’re poorly balanced like Charge or Free Ice
The thing is, +1 CAN be a big deal, especially when you only ever deal 1 or 2, that's a ×2 or ×1.5 increase, and then also when that +1 happens to multiple things [cough cough *ball*]. Maybe if we already dealt tons of damage then yeah, +1 isn't much, but there's ALSO the fact that it's too easy to LOWER your attack. Even equipping a way to heal lowers attack. I'm not trying to call you stupid, I'm just multiplying your informedness. That is not a word, I could have said that better but I won't.
@@keegancameron4317 I suppose that's true but in that similar sense, why is Defense+ treated so lightly? Enemies at this point in the game deal like 2-4 damage max, a single defense+ can reduce enemy damage output by like 25%, and god forbid that attack be a multihit since then defense+ applies to every hit
@@sneakysileny THAT is a good point. I guess it's cause the choice between the 2 might be semi-obvious, longer battles because nothing will die, or shorter ones because things die quick. Ok I guess it's not so obvious, but difficulty is I guess more attack is better than less damage UNLESS you don't attack, but without the harder action commands, I guess everyone would go attacker because it's so easy and everything would die and the game would be easy and you don't want games to be too easy. It's a matter of perspective.
+1 attack is always a big deal especially when you play this type of game like paper mario, ttyd or etc
Bait used to be belie-.. Holy shit is that Angelica
bro gonna attract pm sleeper agent with this one 💀
Y e s
the pages
@@Mightylmafo remind me you've always been villain
For you, angels have fallen
im glad im not the only one having issues with ante up linebounce
if you think that's bad, you can't even use slingshot with ante up on pc without using an auto clicker
On mobile its much eaiser cuz you could use 2 fingers to spam click it
Butterfly spacebar and leftclick
Honestly if I use 2 fingers on left click I csn get a CPS of 11, but it isn't easy to keep up forever
Bro I can’t do it WITH the auto 😂
I can maintain a 80-95% consistently on this action window, but getting 100% on those timings is atrocious.
Pm sleeper agent’s activating upon seeing Angelica
they had no reason to change it...
Clover schlover!?
Gun-hat!
I think it’s because I’ve playing way to much paper Mario but I can still hit full line bounce just fine
Edit: I retract my statement that timing is diabolical
Me when im in a unnecessary nerfs competition and my opponent is block tales dev: naw man im dead
Block tales mfs when the devs make the game easier: naw man now babies can beat the game it’s too easy
Block tales mfs when the devs make the harder: naw man those nerfs are just unnecessary
@@thecupcakehey1608 Strawman
@@thecupcakehey1608 Manstraw
@@thecupcakehey1608 strawman take, I never heard someone complain about the game being easy. (some people do say its easy but weren't really complaining about it, btw if you even ever hear someone complaining about it there's a good chance they are a try hard that somehow has 200hrs into the game)
Why this when we just FREAKING 6 THORNS AHHAHAHAHAHAHAH
Collect 15 thorn cards and used them in battle to deal 15+ DMG even if you get hurt but don't die untill the 3rd turn they have
but the limited of having thorns are 5 cards-
Wait until you hear about enemies that don't get afflicted by thorns- 💀 (example, sentient statue and bubonic plant)
Wait till demo 3 enemies gain thorns immunity
@@noobynate_4955well one is a statue and of IS thorns so
Bait used to b- HOLY SH*T IS THAT FORMER BLACK SILENCE
DID SHE GET REINCARNATED INTO BLOCK TALES?
how tf angelica end up in blox tales
magic
Was pwning to hard (I have no idea who Angelica is)
@@spikeytortle595 she really did
@@spikeytortle595character from library of ruina. Fans (me) like to invade anything that mentions it or games made by project moon.
@@Minhaz25 yeah I know it's an LoR character
first non-furry woman avatar I see in block tales in a video no way
holy shit is that angelica.
Just add power plus for 6 bp at this point, and make ante up 4 bp
The downside is too big to be worth +1 damage (slingshot becomes literally unusable with ante up /srs)
Also holy shit angelica library of ruina!!!!!
As a sword ante up user the timing is easy for both sword and ball
It gets really confusing with enemies like Tree Golem
How the fick do you have 3k subs
@@lessthanabytepls I used to make exploit videos
@@Guy_that_exists oh
ante up timing window wild 🤡
but at least you can see the window with sword. o7 baller
angelica
Because Ante up is nerf it too before this ball buff too (Ante up now nerf to 50% before is 30% make you more harder to spam more when use slingshot and dynamite 🙄)
for some reason, i still hit my sword shots even with ante up nerf.
the ante up nerf is depressi- HOLY SHIT IS THAT MY NOW DEAD WIFE?!?!?
ante up didnt need more nerfs 😭
PROJECT MOON MENTIONED!
im an 11 hour knight main and when i decided to try ante up linebounce there was barely any difference, i am not that guy going around saying skill issue though, and im on 60Hz too. to be honest i think it is a valid change, conclusion: a fair balancing change. thats just my humble opinion, dont attack me pls.
Thing is, you gotta put 10 bux and 5 bp into a risky card, they nerfed it so bad it's not worth the 1 dmg anymore.
Honestly, never use this if you’re a knight main. Ante Up literally makes it extremely hard to hit the bar when using sword.
I'm that guy saying skill issue and I will say everyone offected by the change have lacks of skill, I hit every attack just fine stop complaining about it not being worth it just because your skill issued ahh can't hit a sword hit.
@@anibut8706 bro WHAT are you on about please reread my comment and your comment
Now you have to pay attention to where the ball goes, which is always the feet apparently (nice hit box gorilla)
gorilla is one of the few exceptions that has a misleading torso location being at their feet
most enemies share the same torso location as humanoids with again some exceptions
The ante up nerf makes no sense
AGREED.
💞Wow🤍💚💚💚💚💚💚💚
I dont notice any difference in line bounce after the change, i hit every attack just fine stop complaining about everythint and get more skill at the game
Only problem with ante up is slingshot on pc not being possible manually
Bait used to be- Holy shit is that the Red Mist
mobile players casually using 2 fingers or 4 to get ante up + slingshot perfect